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Post by solaxe on Apr 13, 2017 21:57:01 GMT
Eh, I don't think so. Sure, in the early weeks you can't plan builds around an ammo type, but tbh, I already have more ammo than I'm ever going to use, and we're what...3 weeks in? By the end of my run in ME3MP, I had literally hundreds if not a thousand+ ammo consumables (except for Fire III/IV, cause I'm a warping scrub). I expect I'll already be at that point in MEAMP in another month at the rate I'm going. As long as I'm switching kits regularly, I can load boosters onto every single gold match and never run out of any particular type of booster. Good for you, not everyone is an "mlg pro all characters on lvl X" player like you who plays this game 24/7 Some people have life you know
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solaxe
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Post by solaxe on Apr 13, 2017 21:59:42 GMT
Lulz, I think you do not understand just how powerful Sentinel is... ability to literally AoE prime and stunlock and blow up a whole spawn or the fact that you have +42% weapon damage making your weapons do actual damage and insane defenses are on a whole other level compared to Kineticist. Let's see Kineticist do this: So? All I see on this video is you shooting a bugged Fiend who's too dumb to walk in and kill sync you through your cover.
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bjorndadwarf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
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Post by bjorndadwarf on Apr 13, 2017 22:01:15 GMT
Eh, I don't think so. Sure, in the early weeks you can't plan builds around an ammo type, but tbh, I already have more ammo than I'm ever going to use, and we're what...3 weeks in? By the end of my run in ME3MP, I had literally hundreds if not a thousand+ ammo consumables (except for Fire III/IV, cause I'm a warping scrub). I expect I'll already be at that point in MEAMP in another month at the rate I'm going. As long as I'm switching kits regularly, I can load boosters onto every single gold match and never run out of any particular type of booster. Good for you, not everyone is an "mlg pro all characters on lvl X" player like you who plays this game 24/7 Some people have life you know Hahahahahahahahahahahahahahahahahaha. *breathes* Hahahahahahahahahahahahahahahahahaha Okay. Listen, I've got a busy as fuck life, work 60ish hours a week most weeks, have a partner, have responsibilities and hobbies outside of the house. I really like Mass Effect through, and manage to find a 2-3 hours an evening to play, usually after my partner falls asleep. You don't have to be a shut-in who only games. That's plenty over time to build up the kind of consumables I mentioned. But go ahead and throw out attacks if it makes you feel better, I needed a laugh, still have a couple of hours of work left and I was dragging a little bit.
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Post by hieroglyph on Apr 13, 2017 22:13:33 GMT
Lulz, I think you do not understand just how powerful Sentinel is... ability to literally AoE prime and stunlock and blow up a whole spawn or the fact that you have +42% weapon damage making your weapons do actual damage and insane defenses are on a whole other level compared to Kineticist. Let's see Kineticist do this: So? All I see on this video is you shooting a bugged Fiend who's too dumb to walk in and kill sync you through your cover. Let me guess, you never fought a Banshee or Brute on a stairway in ME3MP? Still, it makes Barricade incredibly viable even if you don't understand why it is happeneing.
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Post by gaidax on Apr 14, 2017 3:56:24 GMT
Lulz, I think you do not understand just how powerful Sentinel is... ability to literally AoE prime and stunlock and blow up a whole spawn or the fact that you have +42% weapon damage making your weapons do actual damage and insane defenses are on a whole other level compared to Kineticist. Let's see Kineticist do this: So? All I see on this video is you shooting a bugged Fiend who's too dumb to walk in and kill sync you through your cover. "lulz I don't understand what is happening so its a bug qq" - no, it's simple - Fiend can't pass through cover and what you happened there - sentinel simply blocked a pathway with barricade, rocket science. Mobs don't rush into shocking barricade, because it stunlocks them, that's why they crowd nicely there taking distance, otherwise they'd be perma-stunned anyway. Just one use of barricade - you can seal off entrances in Hack objective and much more, if you so desire. Just one of the things it does, unlike Kineticist which does nothing worthwhile.
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niroz
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Post by niroz on Apr 14, 2017 4:20:51 GMT
Lulz, I think you do not understand just how powerful Sentinel is... ability to literally AoE prime and stunlock and blow up a whole spawn or the fact that you have +42% weapon damage making your weapons do actual damage and insane defenses are on a whole other level compared to Kineticist. Let's see Kineticist do this: So? All I see on this video is you shooting a bugged Fiend who's too dumb to walk in and kill sync you through your cover. Lol, that's me in that video, and I do this quite a bit on my h-sent. Just like others have stated, it's not bugged, the AI on the fiend is confused because there is no direct path to get to me due to the barricade and walling off the corner I am. In addition to the Fiend, Barricade also allowed me to tie up a mixture of 5 Destineds, Annointed, and Wraiths. With that being said, I love the Kineticist too...but don't let your love blind you to the point of dismissing Barricade's insanity.
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Fortack
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: LordFortack
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Post by Fortack on Apr 14, 2017 14:03:57 GMT
Shes pretty insane vs anything that isnt armor. Unfortunately thats everywhere on gold so shes pretty meh. Disappointed. Yeah, armor is everywhere on Gold. Ridiculous how many armored enemies you have to deal with - it's unfair! The Kett have Fiends - that's about 1-2% of the enemies you will be fighting (on gold); The Remnant have a yaw-dropping two armored units - that's about 5% of their machinery (on gold); The Outlaw do have a decent number of armor in their lineup - maybe a third (on gold). However, most of em have very low HP. You know, quite similar to those enemies with a red bar, and they are cannon fodder, right? Remember folks, all that matters - the stuff that makes or breaks a character - is how awesome their powers are against armor!
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penguinfetish
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Post by penguinfetish on Apr 14, 2017 17:33:53 GMT
Shes pretty insane vs anything that isnt armor. Unfortunately thats everywhere on gold so shes pretty meh. Disappointed. Yeah, armor is everywhere on Gold. Ridiculous how many armored enemies you have to deal with - it's unfair! The Kett have Fiends - that's about 1-2% of the enemies you will be fighting (on gold); The Remnant have a yaw-dropping two armored units - that's about 5% of their machinery (on gold); The Outlaw do have a decent number of armor in their lineup - maybe a third (on gold). However, most of em have very low HP. You know, quite similar to those enemies with a red bar, and they are cannon fodder, right? Remember folks, all that matters - the stuff that makes or breaks a character - is how awesome their powers are against armor! Poor quality bait. 2/10, got me to respond.
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kalil
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Post by kalil on Apr 14, 2017 18:17:38 GMT
Ok. So, I just pulled this cutie out of a pack. Her butt is legit, so I want to level her next. Apparently she is not very good. But any pointers to the "least bad build"?
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Post by misguidedworm7 on Apr 14, 2017 18:43:03 GMT
Ok. So, I just pulled this cutie out of a pack. Her butt is legit, so I want to level her next. Apparently she is not very good. But any pointers to the "least bad build"? I like to build the passives first. Ascension mode is very good for a less power focused build because it has many useful side properties. It fully restores your shields, reduces incoming damage by half, and gives you a immunity period, the 'cooldown' being 6-4 kills. Combining it with restoring melee and you can be somewhat tanky. I use pull (tap) - throw to set off detonations, using lance only to detonate allies during cooldown. the powers have no particular order value, though I prefer throw for the combo bonus at 6, crushing pull is also good. Lance is not really worth investing in.
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Post by kalil on Apr 14, 2017 19:01:34 GMT
Ok. So, I just pulled this cutie out of a pack. Her butt is legit, so I want to level her next. Apparently she is not very good. But any pointers to the "least bad build"? I like to build the passives first. Ascension mode is very good for a less power focused build because it has many useful side properties. It fully restores your shields, reduces incoming damage by half, and gives you a immunity period, the 'cooldown' being 6-4 kills. Combining it with restoring melee and you can be somewhat tanky. I use pull (tap) - throw to set off detonations, using lance only to detonate allies during cooldown. the powers have no particular order value, though I prefer throw for the combo bonus at 6, crushing pull is also good. Lance is not really worth investing in. Ty. Proposal for weapon?
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Post by misguidedworm7 on Apr 14, 2017 19:05:27 GMT
I run a hurricane, but any decent weapon works well.
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