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Post by Deleted on Sept 1, 2016 8:31:20 GMT
Played the vanilla engineer recently and I couldn't remember the best build for the drone.
So please enlighten me.
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Post by SalMasRac on Sept 1, 2016 8:34:34 GMT
I go BAB
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Post by Pounce de León on Sept 1, 2016 8:47:56 GMT
Maximum electro shock, maximum jolting - them arcs that zap additional targets, suicide drone - you get the idea. It has crappy range and that is good for the suicide path. If you pick any stand-off capability it's gonna be a confus suicide drone.
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Post by Deleted on Sept 1, 2016 10:09:40 GMT
Suicide drone works really well, Geth and Phantoms can't resist blowing it up and setting themselves up for a fire explosion. The crowd control through all the zaps helps too - as does the ability to cast it through walls. Apart from those two enemy types, it doesn't really draw any aggro though - so continue to play evasive as usual. This is my combat drone build for the Human Engineer: Human Male Engineer
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Post by Alfonsedode on Sept 1, 2016 10:46:18 GMT
Suicide drone works really well, Geth and Phantoms can't resist blowing it up and setting themselves up for a fire explosion. The crowd control through all the zaps helps too - as does the ability to cast it through walls. Apart from those two enemy types, it doesn't really draw any aggro though - so continue to play evasive as usual. This is my combat drone build for the Human Engineer: Human Male EngineerI think U R really better off with the 2 last rank of incinerate instead of the ones in shitty passive
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Post by Deleted on Sept 1, 2016 10:58:05 GMT
Suicide drone works really well, Geth and Phantoms can't resist blowing it up and setting themselves up for a fire explosion. The crowd control through all the zaps helps too - as does the ability to cast it through walls. Apart from those two enemy types, it doesn't really draw any aggro though - so continue to play evasive as usual. This is my combat drone build for the Human Engineer: Human Male EngineerI think U R really better off with the 2 last rank of incinerate instead of the ones in shitty passive That's what I have the female counterpart for - just like to play things a little differently
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Post by Alfonsedode on Sept 1, 2016 12:25:48 GMT
I think U R really better off with the 2 last rank of incinerate instead of the ones in shitty passive That's what I have the female counterpart for - just like to play things a little differently I think i only have 4 point in the other drone
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GruntKitterhand
N3
Ha! They're Dead!
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Post by GruntKitterhand on Sept 1, 2016 13:01:49 GMT
BAB, on 7 of the 8 Human Engineers I have access to. I never play the other one. It's that simple.
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Post by Sihmm on Sept 1, 2016 13:05:30 GMT
I my human engineer, it's one of my favourite classes at the moment for a laid-back game on any host, and is fairly loadout- and equipment-agnostic even on Plat. So for that reason I'll offer an alternative to the developing consensus on the drone. I initially (as in, years ago) had her BAB, but I've found it more enjoyable to go the opposite - shieldsx2 and rockets. Reason being is that in most scenarios the drone actually survives quite a long time, and I quite like it either wandering the map looking for enemies to stagger, plinking away at goons with me or simply watching my back at a chokepoint. The extra shields mean that you don't have to recast it so often and, if distraction is what you want from it, it can keep small groups occupied for a reasonably long time and at a decent range if they decide to fixate on it. It gets a surprising number of kills with that rocket launcher too, even when just wandering around on its own. It's especially pleasing when I'm fighting a Geth Prime and the killfeed looks like this: Sihmm [Combat Drone] Geth TurretSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Geth Turret For me the BAB build kind of makes it feel like any other power, you fire it and it explodes and it's gone. Instead I really like having it follow me around and helping the team. Sort of like a rocket launcher-toting, heavily-shielded puppy. By contrast I have Overload specced for full AoE, so if I want to shock a bunch of dudes I've got that. Plus it's easier to use than the drone for that purpose.
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Post by Pounce de León on Sept 1, 2016 13:09:45 GMT
... Sihmm [Combat Drone] Geth TurretSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Geth Turret ... It does look a bit French to me.
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Post by GruntKitterhand on Sept 1, 2016 13:33:27 GMT
I my human engineer, it's one of my favourite classes at the moment for a laid-back game on any host, and is fairly loadout- and equipment-agnostic even on Plat. So for that reason I'll offer an alternative to the developing consensus on the drone. I initially (as in, years ago) had her BAB, but I've found it more enjoyable to go the opposite - shieldsx2 and rockets. Reason being is that in most scenarios the drone actually survives quite a long time, and I quite like it either wandering the map looking for enemies to stagger, plinking away at goons with me or simply watching my back at a chokepoint. The extra shields mean that you don't have to recast it so often and, if distraction is what you want from it, it can keep small groups occupied for a reasonably long time and at a decent range if they decide to fixate on it. It gets a surprising number of kills with that rocket launcher too, even when just wandering around on its own. It's especially pleasing when I'm fighting a Geth Prime and the killfeed looks like this: Sihmm [Combat Drone] Geth TurretSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Geth Turret For me the BAB build kind of makes it feel like any other power, you fire it and it explodes and it's gone. Instead I really like having it follow me around and helping the team. Sort of like a rocket launcher-toting, heavily-shielded puppy. By contrast I have Overload specced for full AoE, so if I want to shock a bunch of dudes I've got that. Plus it's easier to use than the drone for that purpose. These are excellent points, well made, and all true - especially the agnostic Plat loadout. HE was my go-to character for Plat initially. I still prefer BAB personally, and I know Nat has a fairly aggressive playstyle which I think lends itself to BAB as well. Excellent Tricolour work though.
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Post by Terminator Force on Sept 1, 2016 13:53:30 GMT
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Post by Kenny Bania on Sept 1, 2016 18:51:18 GMT
The drone is a waste of points.
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Post by tantumdicverbo on Sept 1, 2016 19:20:35 GMT
I like the shock/suicide drone. It cam stagger and distract multiple enemies, and it doesn't afraid of anything. It neutralizes a Geth Prime.
I've never tried to work with the rocket drone. I'll have to try.
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Post by GruntKitterhand on Sept 1, 2016 19:50:33 GMT
The drone is a waste of points. That's gold, Kenny! Gold!
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Post by Darth Dennis on Sept 1, 2016 19:54:32 GMT
I went with AAB, but wish I'd gone BAB.
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Post by Voluptuous Volus on Sept 1, 2016 19:56:49 GMT
As mentioned by many people above - the suicidal electric stagger drone is the best. No matter how much shields it's got, it's going to be destroyed in a few hits, might as well do some damage/stagger while exploding. It can distract Geth very well.
But the main reason I use it, is to put in on Banshees to force them to do Nova scream. Then they are open for power/ammo combos and die much faster.
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Post by Deleted on Sept 1, 2016 21:14:07 GMT
... Sihmm [Combat Drone] Geth TurretSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Geth Turret ... It does look a bit French to me.You used to like when I talked dirty french to you matriarch ! On topic : BAB. 4/4, 5/3 or even 6/0 with a good cyclonic between passives and fitness.
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Post by SalMasRac on Sept 1, 2016 21:19:35 GMT
I my human engineer, it's one of my favourite classes at the moment for a laid-back game on any host, and is fairly loadout- and equipment-agnostic even on Plat. So for that reason I'll offer an alternative to the developing consensus on the drone. I initially (as in, years ago) had her BAB, but I've found it more enjoyable to go the opposite - shieldsx2 and rockets. Reason being is that in most scenarios the drone actually survives quite a long time, and I quite like it either wandering the map looking for enemies to stagger, plinking away at goons with me or simply watching my back at a chokepoint. The extra shields mean that you don't have to recast it so often and, if distraction is what you want from it, it can keep small groups occupied for a reasonably long time and at a decent range if they decide to fixate on it. It gets a surprising number of kills with that rocket launcher too, even when just wandering around on its own. It's especially pleasing when I'm fighting a Geth Prime and the killfeed looks like this: Sihmm [Combat Drone] Geth TurretSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Geth Turret For me the BAB build kind of makes it feel like any other power, you fire it and it explodes and it's gone. Instead I really like having it follow me around and helping the team. Sort of like a rocket launcher-toting, heavily-shielded puppy. By contrast I have Overload specced for full AoE, so if I want to shock a bunch of dudes I've got that. Plus it's easier to use than the drone for that purpose. So as your Rocket Drone is wandering around the map, does it move into line-of-sight to fire its rockets? Or will it just shoot walls/boxes/floors trying to hit something it can't actually see?
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Post by Beerfish on Sept 1, 2016 21:37:30 GMT
I hardly played the human engineer for a long long time in this game. What utter folly on my part. There is just pure joy in tormenting geth.
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Post by Robo on Sept 1, 2016 21:52:01 GMT
I, personally, never go for the suicide drone build. The drone is my friend -- the drone is my equal. You'll want fully cranked shields and damage. Just get it fully cranked. Crank it all up. Maximum drone survivability. The drone needs to be able to survive a ravager barrage while hovering in the blood of 100 dead swarmers while a brute hammers it relentlessly with it's claw and 4 marauders form a firing line against it while somewhere in the distance a Cerberus turret fires full-auto on it. If your drone can't survive that, then you spec'd it wrong. What was that quote, from Dodgeball? Something like that.
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Post by Sihmm on Sept 1, 2016 21:58:50 GMT
I my human engineer, it's one of my favourite classes at the moment for a laid-back game on any host, and is fairly loadout- and equipment-agnostic even on Plat. So for that reason I'll offer an alternative to the developing consensus on the drone. I initially (as in, years ago) had her BAB, but I've found it more enjoyable to go the opposite - shieldsx2 and rockets. Reason being is that in most scenarios the drone actually survives quite a long time, and I quite like it either wandering the map looking for enemies to stagger, plinking away at goons with me or simply watching my back at a chokepoint. The extra shields mean that you don't have to recast it so often and, if distraction is what you want from it, it can keep small groups occupied for a reasonably long time and at a decent range if they decide to fixate on it. It gets a surprising number of kills with that rocket launcher too, even when just wandering around on its own. It's especially pleasing when I'm fighting a Geth Prime and the killfeed looks like this: Sihmm [Combat Drone] Geth TurretSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Combat DroneSihmm [Combat Drone] Geth Turret For me the BAB build kind of makes it feel like any other power, you fire it and it explodes and it's gone. Instead I really like having it follow me around and helping the team. Sort of like a rocket launcher-toting, heavily-shielded puppy. By contrast I have Overload specced for full AoE, so if I want to shock a bunch of dudes I've got that. Plus it's easier to use than the drone for that purpose. So as your Rocket Drone is wandering around the map, does it move into line-of-sight to fire its rockets? Or will it just shoot walls/boxes/floors trying to hit something it can't actually see? Probably an element of confirmation bias at work, but I often notice my drone in the killfeed long after I've forgotten about it, so I assume it's doing its thing. I've never seen it firing a rocket even into cover, let alone at a wall. In fact it's often staggered enemies approaching me at medium distance before I've even noticed them. Sometimes it does sit staring at a wall thinking about holographic bones (or whatever it is spherical flying robo-puppies think about), and sometimes a bunch of troopers will spawn near it and gun it down in seconds - but generally it does a good job. Better than I thought it would when I tried the spec. Really though, as others have said - the main reason I like ABA is because it's just so nice to have a 'pet' follow you about. After a game or two as the Hengineer, I really miss the drone when I swap characters.
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Post by Clyde on Sept 1, 2016 22:06:17 GMT
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Post by Pounce de León on Sept 2, 2016 5:47:51 GMT
It does look a bit French to me. You used to like when I talked dirty french to you matriarch ! On topic : BAB. 4/4, 5/3 or even 6/0 with a good cyclonic between passives and fitness. Loufi was a more cute name. Also: No fitness or gtfo! Going naked is better for enjoying the dirty talk!
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Post by tantumdicverbo on Sept 2, 2016 7:43:46 GMT
Well, I spent the evening comparing rocket and shock drones. It was kind of cute to see the rocket drone launch its "rockets" (which looked more like Nerf balls). Unmolested, the rocket drone can work a mook over in a few shots, and it can do some supplemental damage to a boss unit. It also has some mook stagger potential. It does more single-target damage than the shock/suicide drone, as long as it remains positioned to hit the target. It does get confused and fire into walls, but it will pursue a target once it gets far enough around a corner.
In terms of utility, however, I couldn't get it to compete with the shock/suicide drone. The shock drone spawns in ready to go, and it affects an area. Launched into a group, it's overall DPS is going to be better, and it's main selling point isn't DPS. The stagger and distraction is invaluable. Any second a unit spends stumbling around or turning its back to me is another second where I can set up the next tech/fire burst while pouring fire into an enemy. I don't put points into Fitness, and being able to slow or stop incoming fire increases my effectiveness greatly. There's no problem with targeting, since the whole point is to get to face-biting distance and start shocking. Destroying it harms all units in the area, and it can be redeployed almost instantly.
I'm glad I took a look at the rocket drone, but the question is settled for me. The only heretical build left for me to dally with is one in which I go for greater single-target damage with Overload. The damage increase is notable with other power damage boosts, but I still haven't decided whether that balances the extra effect on a second target. Since I keep the shock drone active, though, the extra stagger becomes less important. It's inconclusive for me so far.
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