VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 23, 2017 14:50:34 GMT
Unless you're using one of the full armor suits, you have a LOT of augment slots if you craft. You can stack biotic/tech/combat recharge/damage augments, combo damage augments, or shields/health/regeneration augments. The base stats of an armor are only the baseline, a huge portion of the stats you can get come from augs.
Done right, most 4 piece armor sets can have up to +20% tech/combat/biotic recharge speed, +20% t/c/b damage, +20% combo damage +20% health/shields +50 damage reduction, or any combination of the above, and more. Add in the augmentation slots on the melee weapon you have, and the augments on the currently selected range weapon, and you can customize to a VERY large degree, to the point where the base stats on an armor set are a bonus to your augment stats, instead of vice versa.
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Post by zeypher on Apr 23, 2017 14:57:44 GMT
Unless you're using one of the full armor suits, you have a LOT of augment slots if you craft. You can stack biotic/tech/combat recharge/damage augments, combo damage augments, or shields/health/regeneration augments. The base stats of an armor are only the baseline, a huge portion of the stats you can get come from augs. Done right, most 4 piece armor sets can have up to +20% tech/combat/biotic recharge speed, +20% t/c/b damage, +20% combo damage +20% health/shields +50 damage reduction, or any combination of the above, and more. Add in the augmentation slots on the melee weapon you have, and the augments on the currently selected range weapon, and you can customize to a VERY large degree, to the point where the base stats on an armor set are a bonus to your augment stats, instead of vice versa. Disagree, as to get weapon damage bonus, combat power damage bonus of any decent level the only answer is Kett armor. There are no augments for armor that increase weapon damage.
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Petroshenko
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alenko
Mass Effect Trilogy, KOTOR, Jade Empire
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Post by Petroshenko on Apr 23, 2017 15:02:44 GMT
Initiative with butt straps for me, except that the straps ain't dyable for some reason......
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 23, 2017 15:04:11 GMT
Unless you're using one of the full armor suits, you have a LOT of augment slots if you craft. You can stack biotic/tech/combat recharge/damage augments, combo damage augments, or shields/health/regeneration augments. The base stats of an armor are only the baseline, a huge portion of the stats you can get come from augs. Done right, most 4 piece armor sets can have up to +20% tech/combat/biotic recharge speed, +20% t/c/b damage, +20% combo damage +20% health/shields +50 damage reduction, or any combination of the above, and more. Add in the augmentation slots on the melee weapon you have, and the augments on the currently selected range weapon, and you can customize to a VERY large degree, to the point where the base stats on an armor set are a bonus to your augment stats, instead of vice versa. Disagree, as to get weapon damage bonus, combat power damage bonus of any decent level the only answer is Kett armor. There are no augments for armor that increase weapon damage. Stack 5 kinetic coils on an ultra rare melee weapon (with the cryo pod perk that adds an augment slot) and you get +15% weapon damage from that alone. Maverick chest armor gives plus weapon damage. It's also my favorite looking armor, but even without the weapon damage bonus I'd use it, 'cause you can stack weapon damage bonuses on your weapons, and the rest on the armor you're using. Obviously, if you really want to min/max, you need to find the armor with the stats you're looking for, then stack augs to maximize that, but you can get quite a bit of versatility without finding the perfect armor with the perfect stats.
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evhgear
N3
We'll bang okay?
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
Origin: evhgear
XBL Gamertag: evhgear
Posts: 260 Likes: 437
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We'll bang okay?
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evhgear
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by evhgear on Apr 23, 2017 15:07:37 GMT
I think they should bring some light armor for biotic, feels wierd to see biotics if heavy armor, maybe more like leather/plastics instead of full plated metal
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Post by zeypher on Apr 25, 2017 6:20:08 GMT
No armor uses metal, all of them use composites.
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Xerxes52
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
XBL Gamertag: Xerxes52
Posts: 374 Likes: 519
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xerxes52
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Xerxes52 on Apr 25, 2017 6:35:17 GMT
I'm using a set of crafted Forerunner Remnant armor. Definitely one of the best looking imo.
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Post by zeypher on Apr 25, 2017 6:59:36 GMT
I'm using a set of crafted Forerunner Remnant armor. Definitely one of the best looking imo. tier 5 and above the chest piece neck bars lead to massive clipping.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Dang it.
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March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 25, 2017 7:02:03 GMT
N7 for chest. Heleus for arms and legs. Yes Nice.
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Xerxes52
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
XBL Gamertag: Xerxes52
Posts: 374 Likes: 519
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xerxes52
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Xerxes52 on Apr 25, 2017 7:02:05 GMT
I'm using a set of crafted Forerunner Remnant armor. Definitely one of the best looking imo. tier 5 and above the chest piece neck bars lead to massive clipping. Unfortunately so, but I still enjoy the overall look of it.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 25, 2017 7:11:35 GMT
I actually like N7 armor but I don't feel it's fitting to put Ryder in it. It's unearned, from my roleplaying perspective. This is a huge issue for me. Even if you change the color scheme, the N7 remains emblazoned on the armor. I'm a lover of biotics, but I hate both the misappropriation of the N7, and the fact that this armor is modeled on Shepard's armor. (I've always disliked the ME3 N7 Armor. The female version is particularly bad.) I expected it to reflect Alec's armor, but that was left to another, (situationally) less optimal, design.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 25, 2017 7:24:25 GMT
Unless you're using one of the full armor suits, you have a LOT of augment slots if you craft. You can stack biotic/tech/combat recharge/damage augments, combo damage augments, or shields/health/regeneration augments. The base stats of an armor are only the baseline, a huge portion of the stats you can get come from augs. Done right, most 4 piece armor sets can have up to +20% tech/combat/biotic recharge speed, +20% t/c/b damage, +20% combo damage +20% health/shields +50 damage reduction, or any combination of the above, and more. Add in the augmentation slots on the melee weapon you have, and the augments on the currently selected range weapon, and you can customize to a VERY large degree, to the point where the base stats on an armor set are a bonus to your augment stats, instead of vice versa. To some degree, this is true. The inherent bonuses stack up to be huge, though, with higher-tier armor. It can be tough to pass up massive, build-specific perks in favor of aesthetics. I play exclusively on Insanity (or the corresponding setting for any game I play). This has trained me to be cognizant of optimization. MEA isn't very hard, past those fragile early levels; but it's not the joke that ME3 is, either. Bonuses are specific and segregated enough to make equipment optimization attractive. I wish that function could be unpaired from form via crafting. We should be able to design armor that fits both our aesthetic and performance preferences. We have an R&D lab, after all. We aren't buying "off the shelf". Being able to craft "Initiative Recon Armor" with "N7" stats would in no way harm the game. (N7 Armor isn't even a thing, anyway. N7s wear whatever armor they wish, and add the stripe and icon if they wish.)
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Sept 18, 2021 9:17:16 GMT
1,429
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576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 25, 2017 7:30:21 GMT
Unless you're using one of the full armor suits, you have a LOT of augment slots if you craft. You can stack biotic/tech/combat recharge/damage augments, combo damage augments, or shields/health/regeneration augments. The base stats of an armor are only the baseline, a huge portion of the stats you can get come from augs. Done right, most 4 piece armor sets can have up to +20% tech/combat/biotic recharge speed, +20% t/c/b damage, +20% combo damage +20% health/shields +50 damage reduction, or any combination of the above, and more. Add in the augmentation slots on the melee weapon you have, and the augments on the currently selected range weapon, and you can customize to a VERY large degree, to the point where the base stats on an armor set are a bonus to your augment stats, instead of vice versa. To some degree, this is true. The inherent bonuses stack up to be huge, though, with higher-tier armor. It can be tough to pass up massive, build-specific perks in favor of aesthetics. I play exclusively on Insanity (or the corresponding setting for any game I play). This has trained me to be cognizant of optimization. MEA isn't very hard, past those fragile early levels; but it's not the joke that ME3 is, either. Bonuses are specific and segregated enough to make equipment optimization attractive. I wish that function could be unpaired from form via crafting. We should be able to design armor that fits both our aesthetic and performance preferences. We have an R&D lab, after all. We aren't buying "off the shelf". I'll definitely grant you that. Insanity to me tends to be annoying more than hard in most games, so I generally play on Hardcore. I do plan an Insanity run on my next NG+ I'm setting up for, and I had a good chunk of time in Insanity in one playthrough (bumped it up for a bit after Hardcore got easier), and by around level 50 or so, I was finding that the gear didn't have THAT massive a difference in my effectiveness. I had a bunch of random augs on my armor, nothing was optimized for my build with my gear, I just threw some things together while I was learning the system, and I was still doing pretty well. So I think that stacking the right augments for your build on an armor set gives you a pretty damn good boost to your effectiveness, and if you want to really min/max, then yeah, you need to find the right gear to stack your augs into. I was hoping for a separation between aesthetics and stats when I heard about the crafting system, and was faintly disappointed that wasn't the case, but at least this is a step in the right direction.
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decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Apr 25, 2017 13:37:16 GMT
I think they should bring some light armor for biotic, feels wierd to see biotics if heavy armor, maybe more like leather/plastics instead of full plated metal This big time. I would love to have something like these concept art armors. Cover up the exposed skin and they would look great. Even something like the old Asari Commando or Kasumi armors would be great to have.
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sharkboy421
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 33 Likes: 28
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August 2016
sharkboy421
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by sharkboy421 on Apr 26, 2017 12:41:07 GMT
I do like the Scavenger armor with its scarf but I ended up just using different armor pieces. Went with the Hyperguardian arms and legs, Pathfinder chest and Initiative helmet.
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Post by laudable11 on Apr 26, 2017 21:26:25 GMT
Heleus defender. Because Sara Ryder got a donk.
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DarkBeaver
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 125 Likes: 119
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DarkBeaver
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Apr 16, 2017 15:53:42 GMT
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darkbeaver
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by DarkBeaver on Apr 30, 2017 19:52:41 GMT
First choice would be N7, but I like the Maverick in all black, too.
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