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Post by Revan Reborn on Apr 14, 2017 18:36:47 GMT
Tal Peleg was the former senior animator at Naughty Dog. Having worked on projects, such as The Last of Us, and Uncharted 4: A Thief's End, he joined the MEA team just last year and had quite an impact with what little he contributed. I'd definitely like to see his amazing work continue onward. Without a doubt, he produced some of the best animations in all of the game. It's no wonder the Cora sex scene was a cut above the rest, given his personal involvement.
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Post by Deleted on Apr 14, 2017 19:34:45 GMT
Was about to post the same thing. Tal posted also this message on that video on Vimeo: Source:https://vimeo.com/209697041
Ignore "reports" running online that falsely claim this is "early work". Disregard screenshots that shamelessly "compare" the above work with utterly different scenes from the game. There's an unfortunate punitive campaign bent on fomenting hysteria against BioWare, and I'm not going to let my reel be used wrongly like that.
This is a typical rendition of what animators showcase in dailies or weeklies.
The fact it's not from in-engine is to strictly illustrate the raw animation as seen in Maya, the animation software that the vast majority of the industry is using. This is not an uncommon practice to showcase, specifically for animators.
All work presented incorporates:
1) All hand key facial animation 2) heavy hand keyframing work on top of crude body mocap 3) Camera design and animation 4) Editing 5) Cora Romance scene exertion audio mixing
Specifically for the Cora scene, the actors on stage were very reserved and did not engage in the same manner as you can see in the animation. All the extra nuances of performances (including enhanced physical and facial actions) were animated after the motion capture shoot.
My work on MEA amounts to an incredibly small percentage. It's been a refreshing experience working with such a positive, friendly team. There are too many talented people involved making the game and the scenes above, but I'd like to thank Ken Thain and Tim Golem (Cine Director / Lead Cine Anim) for entrusting me with incredible creative rein on my tasks, even though I had joined relatively late in production.
-Tal
So these were the raw animations so I guess the problem with them lies within the Frostbite engine itself and the procedural animated approach that BW used.
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Post by Link"Guess"ski on Apr 14, 2017 19:35:59 GMT
What about PeeBee though? She's sorta of the same caliber. He must've been underpaid or something since it seems like this scene is all he made for the game. The final mission cutscenes are above average in animation quality too though. Maybe they put him on that too. Here's hoping future Andromeda and BioWare games will have a higher bar for animation. I know it's impossible to make everything as good as Cora's scene but I'm certain they can do better overall. At least I hope they get better base animations for the autogenerated stuff and better algorithmic-based face acting. If Witcher 3 got it done, they should be able to as well. It's all about getting the right staff and prioritizing right (presumably, I'm not a AAA dev!) EDIT: He joined "relatively late" in production? Oooh, I hope that is a sign of better things to come then
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Post by Petroshenko on Apr 14, 2017 19:38:30 GMT
So uh, can they hire him back to redo most of the game's animations lol?
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Post by Link"Guess"ski on Apr 14, 2017 19:41:59 GMT
So uh, can they hire him back to redo most of the game's animations lol? This is wishful thinking but I have that good kinda voice in my head right now that tells me this is why they're so quiet about all the fixing and patching. Imagine if they released a giant patch in a couple of months that overhaul several scenes to be near the quality of the romance scenes.
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Post by vonuber on Apr 14, 2017 19:45:17 GMT
What cosplay does he do?
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Post by Fogg on Apr 14, 2017 19:56:16 GMT
I've read somewhere that the romances even got their own designated writer in ME:A, can't find the source anymore
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Post by Revan Reborn on Apr 14, 2017 20:02:49 GMT
What about PeeBee though? She's sorta of the same caliber. He must've been underpaid or something since it seems like this scene is all he made for the game. The final mission cutscenes are above average in animation quality too though. Maybe they put him on that too. Here's hoping future Andromeda and BioWare games will have a higher bar for animation. I know it's impossible to make everything as good as Cora's scene but I'm certain they can do better overall. At least I hope they get better base animations for the autogenerated stuff and better algorithmic-based face acting. If Witcher 3 got it done, they should be able to as well. It's all about getting the right staff and prioritizing right (presumably, I'm not a AAA dev!) EDIT: He joined "relatively late" in production? Oooh, I hope that is a sign of better things to come then Without a doubt, I believe BioWare Montreal will use his talents exhaustively going forward. Peleg clearly has quite the experience and background dealing with high quality animation work on big AAA projects. He was only at BioWare Montreal for a brief period of time and his results are absolutely stunning. Imagine what he could have done had he been involved in the project from the very start. I wouldn't be surprised if we see a massive increase in animation fidelity with the inevitable DLC. So uh, can they hire him back to redo most of the game's animations lol? While that would be nice, as well as probably unrealistic, I think his work illustrates a bright future for animation going forward at BioWare Montreal. With what little he touched, there was a noticeable spike in animation quality, compared to everything else.
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Post by kubark on Apr 14, 2017 20:05:59 GMT
The small differences in this scene are what the rest of the game misses. Actual human reactions.
So the arching of eye brows, the realistic smirks. Basically all the small attention to details of a polished game which we missed out on for the majority of the experience.
And yes it makes the scene hot as hell.
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Post by Revan Reborn on Apr 14, 2017 20:33:52 GMT
The small differences in this scene are what the rest of the game misses. Actual human reactions. So the arching of eye brows, the realistic smirks. Basically all the small attention to details of a polished game which we missed out on for the majority of the experience. And yes it makes the scene hot as hell. Agreed. That small attention to detail is what makes the scene believable and impactful. The problem with much of the game is the animations are bland or just downright wonky. There is no polish and the detail is largely lacking. If we had animation quality at this level for everything in MEA, the game would have been praised for its animation work. At the very least, I believe this paints a bright future for MEA DLC and future games.
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Post by kubark on Apr 14, 2017 20:40:06 GMT
The small differences in this scene are what the rest of the game misses. Actual human reactions. So the arching of eye brows, the realistic smirks. Basically all the small attention to details of a polished game which we missed out on for the majority of the experience. And yes it makes the scene hot as hell. Agreed. That small attention to detail is what makes the scene believable and impactful. The problem with much of the game is the animations are bland or just downright wonky. There is no polish and the detail is largely lacking. If we had animation quality at this level for everything in MEA, the game would have been praised for its animation work. At the very least, I believe this paints a bright future for MEA. Definitely. The game has just been rushed out to hit EA financial year. It's a new engine, this kinda scene shows us the potential when someone skilled is given the brief and resources to work hard at the small things which make a game. I hope Bioware reflect on what could be, use this as a reference and learn lessons for future DLC and the like. Show us what we could have had and get a sequel secured!
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Post by Revan Reborn on Apr 14, 2017 21:21:24 GMT
Definitely. The game has just been rushed out to hit EA financial year. It's a new engine, this kinda scene shows us the potential when someone skilled is given the brief and resources to work hard at the small things which make a game. I hope Bioware reflect on what could be, use this as a reference and learn lessons for future DLC and the like. Show us what we could have had and get a sequel secured! Yep. EA pushed it back as far as they were willing. It was going to come out one way or another. DICE has always done a great job with facial animation work with Frostbite, so I figured BioWare Montreal had to be at fault for not properly using the engine and the tools to get quality results. No idea what the new IP will look like. But, at the very least, I think BioWare will be motivated to create the best DLC it ever has in order to restore consumer confidence. EA Play will be a bit time for BioWare to step up and show the world why they are still one of the best RPG developers in the business.
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Post by brownfinger on Apr 14, 2017 21:49:40 GMT
Yeah, whatever they paid the guy, triple it because he worked on what was clearly one of the most believable sequences performed by digital actors in the game.
That's an eloquent way to term what is a very natural state for humanity in 2017. Isn't it gross?
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Post by sdzald on Apr 14, 2017 21:52:24 GMT
What about PeeBee though? She's sorta of the same caliber. He must've been underpaid or something since it seems like this scene is all he made for the game. The final mission cutscenes are above average in animation quality too though. Maybe they put him on that too. Here's hoping future Andromeda and BioWare games will have a higher bar for animation. I know it's impossible to make everything as good as Cora's scene but I'm certain they can do better overall. At least I hope they get better base animations for the autogenerated stuff and better algorithmic-based face acting. If Witcher 3 got it done, they should be able to as well. It's all about getting the right staff and prioritizing right (presumably, I'm not a AAA dev!) EDIT: He joined "relatively late" in production? Oooh, I hope that is a sign of better things to come then Without a doubt, I believe BioWare Montreal will use his talents exhaustively going forward. Peleg clearly has quite the experience and background dealing with high quality animation work on big AAA projects. He was only at BioWare Montreal for a brief period of time and his results are absolutely stunning. Imagine what he could have done had he been involved in the project from the very start. I wouldn't be surprised if we see a massive increase in animation fidelity with the inevitable DLC. So uh, can they hire him back to redo most of the game's animations lol? While that would be nice, as well as probably unrealistic, I think his work illustrates a bright future for animation going forward at BioWare Montreal. With what little he touched, there was a noticeable spike in animation quality, compared to everything else. I think I must be missing something. So people are saying the one scene in the game that has decent animations, was done by an outside person that it is 'unrealistic' to think he will be hired. Yet there is great hope going forward that Bioware will get their act together. How is that going to happen if they don't hire people who know how to do it correctly? Ahhhh space magic ok
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Post by Revan Reborn on Apr 14, 2017 22:02:30 GMT
Without a doubt, I believe BioWare Montreal will use his talents exhaustively going forward. Peleg clearly has quite the experience and background dealing with high quality animation work on big AAA projects. He was only at BioWare Montreal for a brief period of time and his results are absolutely stunning. Imagine what he could have done had he been involved in the project from the very start. I wouldn't be surprised if we see a massive increase in animation fidelity with the inevitable DLC. While that would be nice, as well as probably unrealistic, I think his work illustrates a bright future for animation going forward at BioWare Montreal. With what little he touched, there was a noticeable spike in animation quality, compared to everything else. I think I must be missing something. So people are saying the one scene in the game that has decent animations, was done by an outside person that it is 'unrealistic' to think he will be hired. Yet there is great hope going forward that Bioware will get their act together. How is that going to happen if they don't hire people who know how to do it correctly? Ahhhh space magic ok I think you are confused. Tal Peleg is already an employee at BioWare Montreal. He was a former employee at Naughty Dog until last year. What is "unrealistic" is to believe that BioWare will have him redo every scene in MEA as a free update. Animations may improve, but I doubt BioWare will invest that much capital in damage that is largely already done. Better to focus on DLC and future games.
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Can you dig it?
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Post by SKAR on Apr 14, 2017 22:16:22 GMT
Tal Peleg, the hero we deserve.
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Post by sdzald on Apr 14, 2017 22:21:49 GMT
I think I must be missing something. So people are saying the one scene in the game that has decent animations, was done by an outside person that it is 'unrealistic' to think he will be hired. Yet there is great hope going forward that Bioware will get their act together. How is that going to happen if they don't hire people who know how to do it correctly? Ahhhh space magic ok I think you are confused. Tal Peleg is already an employee at BioWare Montreal. He was a former employee at Naughty Dog until last year. What is "unrealistic" is to believe that BioWare will have him redo every scene in MEA as a free update. Animations may improve, but I doubt BioWare will invest that much capital in damage that is largely already done. Better to focus on DLC and future games. First THANK YOU for pointing out my lack of knowledge without flaming me. Now I understand. YES if they hired him this is a very good thing and it does give optimism going forward. I also agree that having him spend any time on improving the current game would be a waste of his resources. That cow has already left the barn.
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Post by Cyonan on Apr 14, 2017 22:27:21 GMT
Without a doubt Tal Peleg's work is amazing on animation, but for those saying he should be animating a lot more that's not how animation in a game like Mass Effect works.
With Naughty Dog and games like Uncharted, they can put that level of animation in because it's a significantly short game that is linear. They don't have to account for all the player choice in dialogue, all the side quest dialogue, etc. They just have to do a few hours of cutscenes and then some combat animations. It's still a lot of work, but it's not nearly as much as it would be if BioWare were to use that approach.
What developers like BioWare, Bethesda, and CDPR have to do is build a library of re-usable animations and other things like head tracking that are constantly being used by the game during cutscenes. They then go in and animate a few cutscenes in the Naughty Dog way for ones that they deem important. Why Cora's sex scene was deemed so important over other things(maybe it wasn't and this is just Tal's expertise shining though), I'm not sure but that's one of the things that clearly got the "animated by hand" treatment.
It doesn't look as good but when you do it right it still works. CDPR is probably the best at it, and The Witcher 3 still arguably doesn't have amazing animations except in the context of looking at how they've overcome certain usual limitations of this system. There's a reason why characters looking stiff when they're talking to you have been a criticism of both past BioWare and Bethesda games.
At a guess, I would say that the problem lies somewhere in that system. Either animations not playing the right animation or at all, some of the other parts of it not working, or a combination of multiple things.
As to why it ended up happening, nothing we say is anything but speculation honestly.
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Post by Revan Reborn on Apr 14, 2017 22:54:23 GMT
Without a doubt Tal Peleg's work is amazing on animation, but for those saying he should be animating a lot more that's not how animation in a game like Mass Effect works. With Naughty Dog and games like Uncharted, they can put that level of animation in because it's a significantly short game that is linear. They don't have to account for all the player choice in dialogue, all the side quest dialogue, etc. They just have to do a few hours of cutscenes and then some combat animations. It's still a lot of work, but it's not nearly as much as it would be if BioWare were to use that approach. What developers like BioWare, Bethesda, and CDPR have to do is build a library of re-usable animations and other things like head tracking that are constantly being used by the game during cutscenes. They then go in and animate a few cutscenes in the Naughty Dog way for ones that they deem important. Why Cora's sex scene was deemed so important over other things(maybe it wasn't and this is just Tal's expertise shining though), I'm not sure but that's one of the things that clearly got the "animated by hand" treatment. It doesn't look as good but when you do it right it still works. CDPR is probably the best at it, and The Witcher 3 still arguably doesn't have amazing animations except in the context of looking at how they've overcome certain usual limitations of this system. There's a reason why characters looking stiff when they're talking to you have been a criticism of both past BioWare and Bethesda games. At a guess, I would say that the problem lies somewhere in that system. Either animations not playing the right animation or at all, some of the other parts of it not working, or a combination of multiple things. As to why it ended up happening, nothing we say is anything but speculation honestly. While I do agree, had Peleg been on the project much sooner, I'm sure he could have helped improve other areas of the game. I think most realize that this game dwarfs Uncharted and The Last of Us in terms of scale and content. But, that surely shouldn't be an excuse for just how horrid animations were. CDPR, as you indicated, certainly did a much better job, and it didn't take them five years to make TW3 after TW2 either. Without understanding how their development chain functions and why Peleg was in charge of certain duties but not others, it's impossible to know what this could mean for future projects. That being said, BioWare would be foolish to not take a look at Peleg's results and recognize he is a valuable asset that should be utilized. Without a doubt, the Cora sex scene is probably the best romance animation I've seen in any game, and it even blows TW3 out of the park.
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Post by Ocelot on Apr 14, 2017 23:04:27 GMT
Well that certainly explained why the scene was so well done.
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Post by Cyonan on Apr 14, 2017 23:09:14 GMT
While I do agree, had Peleg been on the project much sooner, I'm sure he could have helped improve other areas of the game. I think most realize that this game dwarfs Uncharted and The Last of Us in terms of scale and content. But, that surely shouldn't be an excuse for just how horrid animations were. CDPR, as you indicated, certainly did a much better job, and it didn't take them five years to make TW3 after TW2 either. Without understanding how their development chain functions and why Peleg was in charge of certain duties but not others, it's impossible to know what this could mean for future projects. That being said, BioWare would be foolish to not take a look at Peleg's results and recognize he is a valuable asset that should be utilized. Without a doubt, the Cora sex scene is probably the best romance animation I've seen in any game, and it even blows TW3 out of the park. I think that Tal being there sooner would have improved mainly the other cutscenes that were animated by hand, given that it seems like that's the best place to put him on based on his experience with Naughty Dog. It would have made more scenes look as good as Cora's sex scene, but I think the overarching animation issues with the system would still be there. They need to take a look at what CDPR did, because in the context of this kind of animation system(which is more in line with what BioWare does than Uncharted) it was absolutely amazing and started to fix a number of the issues that have up to now been inherent in the system of procedural dialogue. Though beyond that the OT and DA:I both work considerably better than ME:A does, so it seems like they suffered some kind of other problems with their dialogue animation system during development.
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Post by Revan Reborn on Apr 14, 2017 23:23:39 GMT
While I do agree, had Peleg been on the project much sooner, I'm sure he could have helped improve other areas of the game. I think most realize that this game dwarfs Uncharted and The Last of Us in terms of scale and content. But, that surely shouldn't be an excuse for just how horrid animations were. CDPR, as you indicated, certainly did a much better job, and it didn't take them five years to make TW3 after TW2 either. Without understanding how their development chain functions and why Peleg was in charge of certain duties but not others, it's impossible to know what this could mean for future projects. That being said, BioWare would be foolish to not take a look at Peleg's results and recognize he is a valuable asset that should be utilized. Without a doubt, the Cora sex scene is probably the best romance animation I've seen in any game, and it even blows TW3 out of the park. I think that Tal being there sooner would have improved mainly the other cutscenes that were animated by hand, given that it seems like that's the best place to put him on based on his experience with Naughty Dog. It would have made more scenes look as good as Cora's sex scene, but I think the overarching animation issues with the system would still be there. They need to take a look at what CDPR did, because in the context of this kind of animation system(which is more in line with what BioWare does than Uncharted) it was absolutely amazing and started to fix a number of the issues that have up to now been inherent in the system of procedural dialogue. Though beyond that the OT and DA:I both work considerably better than ME:A does, so it seems like they suffered some kind of other problems with their dialogue animation system during development. Well, my point was he probably would have been involved in more cutscenes that he could have helped animate. Without a doubt, one man wasn't going to completely fix what was obviously a managerial breakdown in terms of animation quality control. I shutter to think what the Cora sex scene would have looked like without him being involved. The main obstacle to BioWare competing with CDPR is the latter put a lot of capital into creating adaptable tools for fast and ambitious development in TW3. CDPR created a foundation that was custom built and tailored for TW3, such as the entirety of RED Engine 3. I remember an article a few months back from the lead animator on Blood and Wine, and CDPR literally had a handful of guys (most of CDPR was already working on Cyberpunk 2077) do all the new animations for that massive expansion. He credited the success to CDPR's unrivaled tools streamlining and expediting the process. BioWare doesn't have that same luxury considering they use the same engine that everybody at EA uses now. That's not to say that BioWare can't try and create a better infrastructure to have more dependable tools that don't require as much iteration and polish. But, trying to compare anything to CDPR is always difficult given that studio's unique position and free will. I'd say animation quality in the OT and DAI were rather flat and limited. I think MEA was meant as a preliminary step to provide more emotion in facial animations. Unfortunately, BioWare didn't take the time and effort to actually polish and detail those animations. While MEA certainly has quite a few wonky expressions, it also has some of the best animation work out of any BioWare title to date.
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GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Fen'Harel Faceman
Workin' so hard, to make it easy.
13,331
August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Apr 14, 2017 23:49:14 GMT
Without a doubt Tal Peleg's work is amazing on animation, but for those saying he should be animating a lot more that's not how animation in a game like Mass Effect works. With Naughty Dog and games like Uncharted, they can put that level of animation in because it's a significantly short game that is linear. They don't have to account for all the player choice in dialogue, all the side quest dialogue, etc. They just have to do a few hours of cutscenes and then some combat animations. It's still a lot of work, but it's not nearly as much as it would be if BioWare were to use that approach. What developers like BioWare, Bethesda, and CDPR have to do is build a library of re-usable animations and other things like head tracking that are constantly being used by the game during cutscenes. They then go in and animate a few cutscenes in the Naughty Dog way for ones that they deem important. Why Cora's sex scene was deemed so important over other things(maybe it wasn't and this is just Tal's expertise shining though), I'm not sure but that's one of the things that clearly got the "animated by hand" treatment. It doesn't look as good but when you do it right it still works. CDPR is probably the best at it, and The Witcher 3 still arguably doesn't have amazing animations except in the context of looking at how they've overcome certain usual limitations of this system. There's a reason why characters looking stiff when they're talking to you have been a criticism of both past BioWare and Bethesda games. At a guess, I would say that the problem lies somewhere in that system. Either animations not playing the right animation or at all, some of the other parts of it not working, or a combination of multiple things. As to why it ended up happening, nothing we say is anything but speculation honestly.+1
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Korean Supermodel
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Cyonan
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Jul 31, 2016 20:55:30 GMT
July 2016
admin
Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Cyonan
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Post by Cyonan on Apr 14, 2017 23:55:33 GMT
Well, my point was he probably would have been involved in more cutscenes that he could have helped animate. Without a doubt, one man wasn't going to completely fix what was obviously a managerial breakdown in terms of animation quality control. I shutter to think what the Cora sex scene would have looked like without him being involved. The main obstacle to BioWare competing with CDPR is the latter put a lot of capital into creating adaptable tools for fast and ambitious development in TW3. CDPR created a foundation that was custom built and tailored for TW3, such as the entirety of RED Engine 3. I remember an article a few months back from the lead animator on Blood and Wine, and CDPR literally had a handful of guys (most of CDPR was already working on Cyberpunk 2077) do all the new animations for that massive expansion. He credited the success to CDPR's unrivaled tools streamlining and expediting the process. BioWare doesn't have that same luxury considering they use the same engine that everybody at EA uses now. That's not to say that BioWare can't try and create a better infrastructure to have more dependable tools that don't require as much iteration and polish. But, trying to compare anything to CDPR is always difficult given that studio's unique position and free will. I'd say animation quality in the OT and DAI were rather flat and limited. I think MEA was meant as a preliminary step to provide more emotion in facial animations. Unfortunately, BioWare didn't take the time and effort to actually polish and detail those animations. While MEA certainly has quite a few wonky expressions, it also has some of the best animation work out of any BioWare title to date. He would have gotten some more cutscenes to look better, but it wouldn't have fixed the biggest issues with the system like Addison's infamous "my face is tired" scene. Cora's scene probably would have been passable without him because it was one of the animated by hand scenes, just not as well done as it looks with him. Issues like Sara smiling at everything are issues with the procedural animation system, and they aren't things that people like Tal are going to go in and fix by hand. The animations could have used a bit more polish but the biggest issue by far is either the wrong animation playing at the wrong time, or no animation playing at all in the case of a lot of the eye movements. BioWare has those adaptable tools as well, theirs just aren't as good as what CDPR used for The Witcher 3. The main thing CDPR did was expand their tools so that characters don't look as stiff during cutscenes anymore, which is something neither BioWare nor Bethesda have done. That's why the OT and DA:I can look flat, because they're using the non-expanded tools. That's why I said BioWare should take a look at what they did.
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Oct 26, 2017 22:42:39 GMT
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dark8sage
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March 2017
dark8sage
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Post by dark8sage on Apr 15, 2017 0:32:30 GMT
Watching the quality of his work just brings back the serious heartburn when I think of the pitiful scraps everyone else got, especially M/M Scott and Reyes virtually merging his nose into my cheek in what was supposed to a mouth to mouth kiss that ends up gnawing on the side of my nose instead.
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