Iakus
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Post by Iakus on Apr 16, 2017 16:53:00 GMT
For me, this is exactly the opposite of what happened. I felt more restricted with Ryder than I did with Shepard in ME1 and ME2, maybe even ME3. There were often times that I couldn't do what I wanted, that I had to be friends with someone that I didn't care for, times that I couldn't explain myself, etc. Sounds suspiciously like ME2
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Post by SofNascimento on Apr 16, 2017 17:26:05 GMT
For me, this is exactly the opposite of what happened. I felt more restricted with Ryder than I did with Shepard in ME1 and ME2, maybe even ME3. There were often times that I couldn't do what I wanted, that I had to be friends with someone that I didn't care for, times that I couldn't explain myself, etc. Sounds suspiciously like ME2 I don't think so. Not everyone wanted his Shepard to work with Cerberus, but you could keep saying how you didn't want to work with them. Regardless, that's a decision that is inherently connect to the game's story, like Shepard being a Spectre in ME1, or Ryder becoming the Pathfider. All of those are forced on the player, but I don't see them as issues. Andromeda's problem (one of them) is the lack of player agency in shaping Ryder and Ryder's relationships.
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Post by Deleted on Apr 16, 2017 18:58:13 GMT
About the forum thing, I just read the first article and I agree with many posts here. Why did they close the old BSN ? It has no sense...at this time you had the official forum and twitter, and FB and everything else. What was the point ? I still don't get it. Maybe they just knew their game had many problems and they woudn't be able to fix everything in time.... so they tried to limite the damages and to avoid many bad and too visible reactions by closing everything. Or maybe I'm totally wrong. I can't stop asking myself why. One day, I would really be happy to know the whole story.
I know few BW employees joined here, and also asked for feedbacks. I appreciate the approach. But did they come back to read everything we wrote on dedicated parts of the forum ? Those threads aren't toxics IMO, I think fans here are really trying to help , with good or/and bad feedbacks (feedbacks impossible to write on twitter with 140 caracters :/ ). Sometimes people complained more brutally, yes, but if many here are "revolted", it's mainly because they love the ME serie and are currently disappointed. I personally am disappointed because of the glitches that ruined my experiences. I still don't get why the game wasn't delayed for 2, 3 or even 6 months. It's obvious MEA had huge technical problems. Was it BW ? was it EA (yeah I suppose... )?
In the end, I feel sorry for both us and BioWare.
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Post by Iakus on Apr 16, 2017 19:54:53 GMT
Sounds suspiciously like ME2 I don't think so. Not everyone wanted his Shepard to work with Cerberus, but you could keep saying how you didn't want to work with them. Regardless, that's a decision that is inherently connect to the game's story, like Shepard being a Spectre in ME1, or Ryder becoming the Pathfider. All of those are forced on the player, but I don't see them as issues. Andromeda's problem (one of them) is the lack of player agency in shaping Ryder and Ryder's relationships. I am referring in part to being forced to work with Cerberus, yes. Shepard is annoyingly eager to do so regardless of how the player may think. The options pretty much boiled down to "Yes", "Sure!" and "BRB, glassing Palaven!" But there were other moments of hijacked agency. Such as Garrus being your bro, no matter how you treat him. Shepard's atrocious "defense" of his/her actions on Horizon to the VS. The inability to properly comment on the Lazarus Project. The lack of sh*ts given over the Collector reveal.
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Post by flyingovertrout on Apr 16, 2017 22:56:50 GMT
About the forum thing, I just read the first article and I agree with many posts here. Why did they close the old BSN ? It has no sense...at this time you had the official forum and twitter, and FB and everything else. What was the point ? I still don't get it. Maybe they just knew their game had many problems and they woudn't be able to fix everything in time.... so they tried to limite the damages and to avoid many bad and too visible reactions by closing everything. Or maybe I'm totally wrong. I can't stop asking myself why. One day, I would really be happy to know the whole story. Crazy thought: Why would you keep paying for something you no longer use?
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Post by pdusen on Apr 16, 2017 22:58:01 GMT
Yes, we get it, you guys miss your Bioware-hating echo chamber. It's gone. Get over it.
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Post by havox on Apr 17, 2017 0:15:36 GMT
As for them using ME1 as their baseline for Andromeda: there's nothing wrong with them using that game as a base, but I feel they copy and pasted so much from that game into this one. The tempest can be argued as the Normandy 3.0, the nexus as the citadel 2.0, and the list can go on as I see in many threads where people have referenced Andromeda copying ME1. I myself can agree to an extent, as one poster said, Andromeda is trying to out-do ME1 rather than trying to be its own game to separate it from ME1. I consider myself a ME1 fan and my opinion is, Bioware would have succeed more if they actually copied more from ME1 and less from Dragon Age Inquisition. Tone system copied from DAI replacing ME1 paragon/renegade, 1 alien model for your teammates and 1 another for every other alien NPC of that race both male and female compared to ME1 variety, not to mention the much larger alien race number of ME1 including the non-humanoids, the move to Frostbite engine and every female getting bludgeoned with the ugly stick for some reason in the process somehow, some gamey systems that feel out of place in MEA like selling trash loot from enemies to earn money, war table renamed strike teams and crafting system, and the sidequests copied from DAI, no just no. Bigger failure in my eyes than animations or bugs. And since you mentioned Citadel, Citadel was HUGE, it was like 3x the size of Nexus. It was so huge it included quick travel points to speed up getting around. And even though it was a lot of narrow corridors it gave illusion of open spaces because skybox was very far away, Nexus feels claustrophobic to me.
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Post by therevanchist25 on Apr 17, 2017 0:53:46 GMT
If anything, it's a sign of the opposite. Twitter, Facebook, or Instagram, are really not effective platforms to gather feedback. Actually - if they read the comments on any of these social media outlets then I would say they may be more effective than reviewing posts in these forums. They force us to make our r critiques, game requests short, sweet, clear and to the point. For Bioware/EA to read through volumes doesn't make sense for them IMO, if they are sincere in wanting feedback. Having said that the forums, the posts, the conversations, the diverse opinions, the game support and help is terrific for us fans and would-be fans. This forum in particular is waaaaayyyyy better than the previous one in that it seems to have attracted a more respectful crowd. The previous BIoware forum had become pretty nastyIMO. Proper feedback can not always be whittled down to small, short statements. Sometimes it takes long paragraphs to explain why you don't like something. If all they wanna see is "The Platforming was dumb" then more power to them I guess, but they won't understand WHY I think the platforming was dumb. Context is extremely important when it comes to criticism.
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Post by therevanchist25 on Apr 17, 2017 0:58:00 GMT
Me1 already fullfilled the promise of ME1 if you want a spiritual sucessor, it's fine, but you ruined it with the tedious and boring exploration and fetch quests, seriously. I think this is a part of why myself and some others feel so "meh" about MEA. ME1 already succeeded at being ME1. There wasn't really any need to recycle that. MEA should have had its own promises to fulfill. It was doomed from the start if the goal was to out ME1, ME1. Not gonna happen. Perhaps for some ME1 succeeded, but personally ME1 fell short by a large margin because ME1 was suppose to be the The Final Frontier game. That game hardly felt that way when all the planets were the same rocky nightmare with a different color scheme, and all the copy/paste prefab buildings.
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Post by Scottphoto on Apr 17, 2017 1:55:34 GMT
So, they eliminated the forum because they wanted more varied feedback? That makes sense. It's what other video game companies like Blizzard or Bethesda do nowadays. After all, you've no idea how much information you can get across in 140 characters. As an Overwatch player, Blizzard listening to the forums is what has caused the game's balance system go all over the place. They been focusing too much in one side of feedback and the amount of negative feedback they so often get over there is insane. They even provide a test server for people to try the new changes but they say barely one plays on them, proving the low amount of people participating on actual feedback. One example, a forum post asking for Bastion changes led to the character getting an insane buff that ultimately ended up breaking the game for a while. So yes, it is better to have feedback from different places and not from one strict place where only a certain amount of players participate at. Now we have this forum, reddit, twitter etc. Plus they are in more open public spaces, so they know they have to address them even more, if anything is not convenient for them because is more pressure, but on the other hand it has more reach. This is also very much needed on a multi platform game. Also I see a lot of people saying the vision of ME1 had been done. I remember very much in the old BSN a lot of people asking for the game to back to the routes of ME1, as the game had a lost a lot of its rpg elements on the last two games, which was completely true. People wanted planet exploration to return but with actual objectives and quest to do, and Andromeda does achieve that better than ME1, the problem is that they ultimately ended up over scoping a little much. They should have stick to the actual sidequest/assignments and scratch the whole tasks things at the very least. Also let's not forget how drunk the Mako used to drive there lol.
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Post by edisnooM on Apr 17, 2017 3:33:15 GMT
I don't think so. Not everyone wanted his Shepard to work with Cerberus, but you could keep saying how you didn't want to work with them. Regardless, that's a decision that is inherently connect to the game's story, like Shepard being a Spectre in ME1, or Ryder becoming the Pathfider. All of those are forced on the player, but I don't see them as issues. Andromeda's problem (one of them) is the lack of player agency in shaping Ryder and Ryder's relationships. I am referring in part to being forced to work with Cerberus, yes. Shepard is annoyingly eager to do so regardless of how the player may think. The options pretty much boiled down to "Yes", "Sure!" and "BRB, glassing Palaven!" But there were other moments of hijacked agency. Such as Garrus being your bro, no matter how you treat him. Shepard's atrocious "defense" of his/her actions on Horizon to the VS. The inability to properly comment on the Lazarus Project. The lack of sh*ts given over the Collector reveal. It's particularly jarring if you go directly from ME1 to ME2 and have done all the Cerberus quests (even more so as a Sole Survivor). For Shepard it would probably have been maybe 2-3 months, but apparently all that stuff just slipped his mind. It almost feels like the game was pulling in different directions on Cerberus, since while Shepard can't bring up any of the stuff that s/he knows they've done ("Hey, you killed my squad!") and most of the crew sings Cerberus's praises, you also hear news reports about Toombs and Admiral Kahoku, and get some remarks from your original team.
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Post by Soulforge on Apr 17, 2017 3:37:41 GMT
I am referring in part to being forced to work with Cerberus, yes. Shepard is annoyingly eager to do so regardless of how the player may think. The options pretty much boiled down to "Yes", "Sure!" and "BRB, glassing Palaven!" But there were other moments of hijacked agency. Such as Garrus being your bro, no matter how you treat him. Shepard's atrocious "defense" of his/her actions on Horizon to the VS. The inability to properly comment on the Lazarus Project. The lack of sh*ts given over the Collector reveal. It's particularly jarring if you go directly from ME1 to ME2 and have done all the Cerberus quests (even more so as a Sole Survivor). For Shepard it would probably have been maybe 2-3 months, but apparently all that stuff just slipped his mind. It almost feels like the game was pulling in different directions on Cerberus, since while Shepard can't bring up any of the stuff that s/he knows they've done ("Hey, you killed my squad!") and most of the crew sings Cerberus's praises, you also hear news reports about Toombs and Admiral Kahoku, and get some remarks from your original team. Cerberus' direction changed so much because of fan response iirc. I remember so much speculation and interest in elaborating on them in the ME1 forums, then ME2 happened. Then people overwhelmingly hated being forced to work for them, leading to the cartoonish ME3 Cerberus.
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Post by edisnooM on Apr 17, 2017 3:44:29 GMT
It's particularly jarring if you go directly from ME1 to ME2 and have done all the Cerberus quests (even more so as a Sole Survivor). For Shepard it would probably have been maybe 2-3 months, but apparently all that stuff just slipped his mind. It almost feels like the game was pulling in different directions on Cerberus, since while Shepard can't bring up any of the stuff that s/he knows they've done ("Hey, you killed my squad!") and most of the crew sings Cerberus's praises, you also hear news reports about Toombs and Admiral Kahoku, and get some remarks from your original team. Cerberus' direction changed so much because of fan response iirc. I remember so much speculation and interest in elaborating on them in the ME1 forums, then ME2 happened. Then people overwhelmingly hated being forced to work for them, leading to the cartoonish ME3 Cerberus. Well, Cerberus was also Mac's pet project that he has said he wanted to do more with in ME1, so I think as soon as he had control of the story he didn't waste any time bringing them front and centre.
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Post by duckley on Apr 17, 2017 3:51:18 GMT
Actually - if they read the comments on any of these social media outlets then I would say they may be more effective than reviewing posts in these forums. They force us to make our r critiques, game requests short, sweet, clear and to the point. For Bioware/EA to read through volumes doesn't make sense for them IMO, if they are sincere in wanting feedback. Having said that the forums, the posts, the conversations, the diverse opinions, the game support and help is terrific for us fans and would-be fans. This forum in particular is waaaaayyyyy better than the previous one in that it seems to have attracted a more respectful crowd. The previous BIoware forum had become pretty nastyIMO. Proper feedback can not always be whittled down to small, short statements. Sometimes it takes long paragraphs to explain why you don't like something. If all they wanna see is "The Platforming was dumb" then more power to them I guess, but they won't understand WHY I think the platforming was dumb. Context is extremely important when it comes to criticism. Yes, i totally agree that sometimes it takes several paragraphs to explain why you don't like something. But each of us may have different reasons why we don't like something and if a company needs to read hundreds of posts and differing opinions on what was good, bad or otherwise about a particular aspect of he game... well I am not sure how efficacious that would be. Distilling feedback to the basics may be heard loudly and more clearly by Bioware than detailed contextual feedback, which while no doubt richer may be missed.
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Post by therevanchist25 on Apr 17, 2017 4:27:53 GMT
Proper feedback can not always be whittled down to small, short statements. Sometimes it takes long paragraphs to explain why you don't like something. If all they wanna see is "The Platforming was dumb" then more power to them I guess, but they won't understand WHY I think the platforming was dumb. Context is extremely important when it comes to criticism. Yes, i totally agree that sometimes it takes several paragraphs to explain why you don't like something. But each of us may have different reasons why we don't like something and if a company needs to read hundreds of posts and differing opinions on what was good, bad or otherwise about a particular aspect of he game... well I am not sure how efficacious that would be. Distilling feedback to the basics may be heard loudly and more clearly by Bioware than detailed contextual feedback, which while no doubt richer may be missed. The context is extremely important imo. Without the context of knowing why people didn't like something, then you get the same problem Bioware always has. They over-correct and take it too far the other way. If they are distilling various people explaining their issues with the platforming down to simply "Platforming sucks" then they will end up simply removing the platforming entirely, rather than examine why people had issues with it, and try to adjust it for the next title.
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Post by shermos on Apr 17, 2017 15:40:14 GMT
I was around on the original forums when the ME3 ending debacle happened. There were horrible and toxic people on both sides of the debate. I was one of the people who didn't think the ending was that bad, especially after the EC came out, but my opinion has changed somewhat over time. It did create a very difficult situation to write around for a post ME3 game, and Bioware rightly gets flak for that. Anyway, I digress. There were also plenty of people who gave well thought out constructive criticism, and I can remember a lot of concerns people had about MEA over the years which turned out to be quite justified, such as being too similar to DAI, and for the quality of the game with so many people leaving Bioware or shifting to other IP's.
I get the impression the higher ups at Bioware glanced at the majority opinions, but didn't go into any deep thought or detail. They also didn't seem to stop to look at the minority's views to see if any of their arguments might have been valid. I remember people who came up with an outline for MEA which was better, and more lore friendly than the game which actually got released. Shutting down the forums was the final straw which made a lot of people conclude that Bioware doesn't give a damn about their fans if they aren't part of the cheerleader squad. The feeling that the developer hates a big part of the fan base (justified or not) is at least part of the reason why MEA has received such a severe backlash from the public. It's more than just shitty animations.
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Post by decafhigh on Apr 17, 2017 16:16:00 GMT
I think this is a part of why myself and some others feel so "meh" about MEA. ME1 already succeeded at being ME1. There wasn't really any need to recycle that. MEA should have had its own promises to fulfill. It was doomed from the start if the goal was to out ME1, ME1. Not gonna happen. Perhaps for some ME1 succeeded, but personally ME1 fell short by a large margin because ME1 was suppose to be the The Final Frontier game. That game hardly felt that way when all the planets were the same rocky nightmare with a different color scheme, and all the copy/paste prefab buildings. /shrug Aside from the Nomad handling better than the Mako and being flat instead of rocky those same critiques are applicable to MEA as well. Of course that's not the major part of the game for me. I think both did about the same job on the exploration part, repetitive and lacking variety but doing enough to give a superficial sense of exploration. Story wise though MEA was never going to be better than ME1 if all they were going to do is try and copy the same themes and setup (which they did to a large extent). MEA would have been better off going in its own direction and either succeeding or failing on its own.
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Post by therevanchist25 on Apr 17, 2017 16:52:18 GMT
Perhaps for some ME1 succeeded, but personally ME1 fell short by a large margin because ME1 was suppose to be the The Final Frontier game. That game hardly felt that way when all the planets were the same rocky nightmare with a different color scheme, and all the copy/paste prefab buildings. /shrug Aside from the Nomad handling better than the Mako and being flat instead of rocky those same critiques are applicable to MEA as well. Of course that's not the major part of the game for me. I think both did about the same job on the exploration part, repetitive and lacking variety but doing enough to give a superficial sense of exploration. Story wise though MEA was never going to be better than ME1 if all they were going to do is try and copy the same themes and setup (which they did to a large extent). MEA would have been better off going in its own direction and either succeeding or failing on its own. Perhaps, but it was the safe bet, and given the tidal wave of negativity they received last time, I can understand the safe route. It's why I don't give Force Awakens too much flak, despite me hating how it was literally just A New Hope again. The prequels are considered a steaming pile of feces by a large number of people, when something like that happens, the safe path is to be expected.
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Post by leo3abp on Apr 17, 2017 17:16:52 GMT
Seriously? How are you going to "troubleshoot" game terrible animations that look worse than ME1, or absolutely empty characters? Or criticism about those fall under a "lot of crap" category? Somebody needs to tell Frazier that he needs to stop ruining BW reputation even further with interviews like that, that pretty much show how he and/or BW treats their fans who has anything other than praises for Andromeda. He and Manveer Heir will make a great couple treating fans like that...
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Post by Subtle on Apr 17, 2017 17:25:08 GMT
Yes a great crafting system, but foolishly they didn't "infuse a lot of those deeper RPG elements" along with it.
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Post by vallixas on Apr 18, 2017 13:57:47 GMT
They made the game so much like Inquistion it's very peculiar how they didn't just take Inquisitions crafting system which was deeper than any of the Mass Effect games. Also I don't know why they didn't implement the option to customize companion gear. Inquisition is just so much better in so many ways. Typical Bioware, took all the less than stellar qualities from Inquisition but none of the stuff we actually wanted.
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Post by decafhigh on Apr 18, 2017 14:01:57 GMT
/shrug Aside from the Nomad handling better than the Mako and being flat instead of rocky those same critiques are applicable to MEA as well. Of course that's not the major part of the game for me. I think both did about the same job on the exploration part, repetitive and lacking variety but doing enough to give a superficial sense of exploration. Story wise though MEA was never going to be better than ME1 if all they were going to do is try and copy the same themes and setup (which they did to a large extent). MEA would have been better off going in its own direction and either succeeding or failing on its own. Perhaps, but it was the safe bet, and given the tidal wave of negativity they received last time, I can understand the safe route. It's why I don't give Force Awakens too much flak, despite me hating how it was literally just A New Hope again. The prequels are considered a steaming pile of feces by a large number of people, when something like that happens, the safe path is to be expected. Yeah I get ya. Still the safe path doesn't need to be the exact same path. At least with MEA I had to finish up the game and then think about it for a bit before my mind connected all the themes and similarities. With Force Awakens I was sitting there in my movie seat thinking "I already saw this movie".
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Post by Sondergaard on Apr 18, 2017 15:45:26 GMT
Yeah I get ya. Still the safe path doesn't need to be the exact same path. At least with MEA I had to finish up the game and then think about it for a bit before my mind connected all the themes and similarities. With Force Awakens I was sitting there in my movie seat thinking "I already saw this movie". Let's hope ME:A2/ME5 is Bioware's Rogue One. And before some smart arse chimes in, not a prequel or having everyone die. Just a decent story well presented that captures the feel of the originals.
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Post by Deleted on Apr 18, 2017 16:17:16 GMT
Rule #1 of being a Bioware fan: The most recent game killed Bioware/ ruined its series. The game behind that was flawed, but still pretty good. The game behind that was an underappreciated masterpiece. And anything behind that is solid gold. Right........to be honest BW really wouldn't want to listen the fans. They all whine, whine and whine some more, make threads with overdramatic titles, use harsh or outright offensive words "they are lazy" or "this game sucks" and like you rightly said, they treat the older games which they equally trashed as "shit", as if they are now a golden standard. For these fans the perfect game would be exactly one that would please their own subjective tastes. In truth BW won't admit it but they just don't want to deal with overdramatic self-centered fans as most were in their official forum. BW got tired of drama queens. I can understand that. Still lots of great fans and qualified feedback will be missed as there are a lot of great people here. This however on BW side won't excuse the poor animations, the bugs and the overall rushed feeling that the game gives, even though it is still a very enjoyable experience.
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Post by AnDromedary on Apr 18, 2017 16:26:22 GMT
My perspective on bioware shutting down their own forums: personally it's the most "unbioware" thing they could've done. Why? Because if you seriously look into how often they responded to feedback you'd legitimately see they do so better than various other devs, and because of that it's why I liked them better than most devs as it was a huge fan service. Removing their forums just dropped that chances. I could care less of the toxicity those forums had as its bioware taking the easy road while handicapping us if you ask me, plus it's their jobs to deal with people that are jackasses whether they like it or not. Fuck it if I'm going to get on twitter where I'm unable to put paragraphs of feedback to them, fuck it if I'm going to go to reddit where you get nothing but downvoted for speaking anything at all negatively about their games (why I've always disapproved of forums using the like/dislike systems as people will try to use that to their advantage "oh more people "like" what I say over you" lol please. Seriously though, I viewed that event as a serious negative to bioware, they just limited us overall on how we can give feedback, and ultimately I think they seriously underestimated how much people cared about the old forums being how people took it upon themselves to start up these fan forums and you had people promoting them to keep it up. As for them using ME1 as their baseline for Andromeda: there's nothing wrong with them using that game as a base, but I feel they copy and pasted so much from that game into this one. The tempest can be argued as the Normandy 3.0, the nexus as the citadel 2.0, and the list can go on as I see in many threads where people have referenced Andromeda copying ME1. I myself can agree to an extent, as one poster said, Andromeda is trying to out-do ME1 rather than trying to be its own game to separate it from ME1. I applaud them for trying to implement a crafting system, trying to add in an actual inventory system, making exploration a part of mass effect again since 2+3 removed it, but they fell short on those. They're so disorganized, implemented incorrectly where one can question why even bother if you won't do it correctly? I loved Andromedas ideal concept and what bioware was wanting the goal to be, as the original view of Andromeda to me was taking mass effect back to its original roots that 2+3 went away from, but because of the shortcomings it invites a lot of criticism which we all know the game has recieved. Had it done things right, I think things could've gone better and the game would've been accepted easier. I'm hoping and I'm optimistic the sequal should only get better, this new group now has a full game under their belt, they've now good an understanding of the frost bite 3 engine and the next gen consoles and they've now got feedback on what we like and dislike. Hopefully that can all add up to the next being better and maybe the next game won't have people leaving mid project resulting in a smoother transition. I don't want them to abandon their baseline as this game even though it's flawed, has a hell of a foundation set in place. A good analysis. I feel the same way about the forums. A point I would add is that BW games IMO were made to spark discussions about their story and characters. In fact, in interviews, many ME and DA devs said that they want their player to talk about them and compare their diverse experiences. Hell, they made an entire video about fan reactions to characters (it was a tongue in cheek April 1st video but still, it was there). The forums, for those of us who don't have may video game playing RL friends were the means to do just that and I almost looked at them as a feature of the game. Next to the feedback, we had wonderful discussions about all aspects of the games, from the mechanical to the philosophical. Anyone remember threads like the "All were thematically revolting" thread (yes, it started out as one of the milder ME3 ending threads but it quickly became more of a philosophical discussion about the trilogy as a whole), or the leidra's synthesis thread? Because of the countless threads like those, the forums were in my mind an integral part of the BioWare experience. When they closed the forums, not only did they shut down an avenue for more elaborate feedback, they also made a strong statement about what the new policy on what a BioWare experience is supposed to mean is. And it sure as hell wasn't an improvement. Whatever Ian said in the interview about the forums causing problems in terms of feedback is of course complete and utter BS (just as the reasoning of the shut-down announcement was last year. But it does go to show that BW is in the middle of an identity crisis. Whether it's because of personal rotation or just time, they don't seem to understand their own products anymore. Maybe it would have been not a bad idea to look at the more constrained feedback of people on the forums that actually were invested in BW products and took the time to make an account and post long texts. As I recall, the more prevailing points on the forums for its last 4 years were warning to avoid exactly the mistakes that were made in Andromeda (like the repetitive quest design, the danger of quantity over quality and weak inconsistent story). I for one agree with whoever wrote on the first page of this thread that as lead gameplay designer, Ian is probably one of the people who least deserves all the criticism. If anything, the gameplay is the game's saving grace. However, my empathy for the dev team in general regarding the harsh feedback remains basically non-existent because a) IMO it serves them right to see now that criticism is not bound to the url of the forums but rather to the actual quality what you release and none of the criticism I've seen is wrong. Some of it might be over-stated and I personally don't agree with all of it but I can always see where it's coming from and a lot of it is directed at issues in the game that are so obvious, that you could see it after 10 minutes of playing. You don't get to complain about the harsh feedback under those circumstances. If anything, you should acknowladge, that mistakes were made, apologize and pledge to take people seriously from now on. That would be the decent way to deal with it as a company.
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