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Post by projectpatdc on Apr 17, 2017 6:28:44 GMT
Considering MAss Effect Andromeda had many polarizing features with one of biggest being the Open World, how do you think it stacked up against other open world games?
For the people who dislike Mass Effect Andromeda's open world and so called "side quests", do you like open world games like the new Zelda, Horizon Zero Dawn, Red Dead Redemption, GTA V, Assassins Creed, Witcher 3, Fallout 4, etc? And Why?
If you love Mass Effect with open world elements, why? What other open world elements in other games would you like to see in future Mass Effect games? I personally fall into this crowd so I want to see more random events and more Horizon or Zelda-like mini bosses scattered randomly throughout the planets considering they are alien worlds. I would also like the linear worlds for the main story to be more like dishonored 2 with multiple paths in smaller open worlds. It started to go that way on habitat 7 but not really replicated.
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Post by projectpatdc on Apr 17, 2017 6:32:05 GMT
I will say that I really liked the outposts and the vaults. Having the vaults reminded of the cauldrons in Horizon Zero Dawn but I wish they had their own bosses and a special reward or new ability from each one. More open world Mass Effect with dungeons please!?
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Post by suikoden on Apr 17, 2017 6:40:40 GMT
Considering MAss Effect Andromeda had many polarizing features with one of biggest being the Open World, how do you think it stacked up against other open world games? For the people who dislike Mass Effect Andromeda's open world and so called "side quests", do you like open world games like the new Zelda, Horizon Zero Dawn, Red Dead Redemption, GTA V, Assassins Creed, Witcher 3, Fallout 4, etc? And Why? If you love Mass Effect with open world elements, why? What other open world elements in other games would you like to see in future Mass Effect games? I personally fall into this crowd so I want to see more random events and more Horizon or Zelda-like mini bosses scattered randomly throughout the planets considering they are alien worlds. I would also like the linear worlds for the main story to be more like dishonored 2 with multiple paths in smaller open worlds. It started to go that way on habitat 7 but not really replicated. For starters, ME:A is not an open-world game... there's just a handful of different zones that are more open than in previous games. Games like Zelda and TW3, are open-world games - you can run from one side of a map to the other (haven't played the others). What I don't like about ME:A's environments: 1) Meaningless fetch/scanning quests as far as the eye can see. A lot of filler, basically. I'd rather have meaningful side-quests that somehow filter into the main story - what we have now is lazy window-dressing (with a handful of quests that are above-average). But, we shouldn't have to dig through so much crap to find the good stuff. 2) Parts of worlds that are just open, empty, lifeless areas. Desert or ice forever. That's not fun. 3) Load times between planets. 4) Gated areas. IE - can't go over here, too much radiation. Can't go over here, it's blocked for a future story element. Can't go over here - you'll get stuck and will have to reload. 5) Non-interactive environments. Look at verticality in Zelda as an example of the potential here that Andromeda squanders - while in the Witcher you can use your signs to burn/destroy features of the environments.
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Post by projectpatdc on Apr 17, 2017 6:50:55 GMT
Considering MAss Effect Andromeda had many polarizing features with one of biggest being the Open World, how do you think it stacked up against other open world games? For the people who dislike Mass Effect Andromeda's open world and so called "side quests", do you like open world games like the new Zelda, Horizon Zero Dawn, Red Dead Redemption, GTA V, Assassins Creed, Witcher 3, Fallout 4, etc? And Why? If you love Mass Effect with open world elements, why? What other open world elements in other games would you like to see in future Mass Effect games? I personally fall into this crowd so I want to see more random events and more Horizon or Zelda-like mini bosses scattered randomly throughout the planets considering they are alien worlds. I would also like the linear worlds for the main story to be more like dishonored 2 with multiple paths in smaller open worlds. It started to go that way on habitat 7 but not really replicated. For starters, ME:A is not an open-world game... there's just a handful of different zones that are more open than in previous games. Games like Zelda and TW3, are open-world games - you can run from one side of a map to the other (haven't played the others). What I don't like about ME:A's environments: 1) Meaningless fetch/scanning quests as far as the eye can see. A lot of filler, basically. I'd rather have meaningful side-quests that somehow filter into the main story - what we have now is lazy window-dressing (with a handful of quests that are above-average). But, we shouldn't have to dig through so much crap to find the good stuff. 2) Parts of worlds that are just open, empty, lifeless areas. Desert or ice forever. That's not fun. 3) Load times between planets. 4) Gated areas. IE - can't go over here, too much radiation. Can't go over here, it's blocked for a future story element. Can't go over here - you'll get stuck and will have to reload. 5) Non-interactive environments. Look at verticality in Zelda as an example of the potential here that Andromeda squanders - while in the Witcher you can use your signs to burn/destroy features of the environments. Uhhhhhhbr] MEA is not a single sandbox but it is very much an open world game. Elaadin alone is bigger than many open world games (talk about a sandbox!). And Witcher 3 has multiple open world maps just like MEA as well as dungeon-like areas and linear story missions
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Post by projectpatdc on Apr 17, 2017 6:56:49 GMT
Considering MAss Effect Andromeda had many polarizing features with one of biggest being the Open World, how do you think it stacked up against other open world games? For the people who dislike Mass Effect Andromeda's open world and so called "side quests", do you like open world games like the new Zelda, Horizon Zero Dawn, Red Dead Redemption, GTA V, Assassins Creed, Witcher 3, Fallout 4, etc? And Why? If you love Mass Effect with open world elements, why? What other open world elements in other games would you like to see in future Mass Effect games? I personally fall into this crowd so I want to see more random events and more Horizon or Zelda-like mini bosses scattered randomly throughout the planets considering they are alien worlds. I would also like the linear worlds for the main story to be more like dishonored 2 with multiple paths in smaller open worlds. It started to go that way on habitat 7 but not really replicated. For starters, ME:A is not an open-world game... there's just a handful of different zones that are more open than in previous games. Games like Zelda and TW3, are open-world games - you can run from one side of a map to the other (haven't played the others). What I don't like about ME:A's environments: 1) Meaningless fetch/scanning quests as far as the eye can see. A lot of filler, basically. I'd rather have meaningful side-quests that somehow filter into the main story - what we have now is lazy window-dressing (with a handful of quests that are above-average). But, we shouldn't have to dig through so much crap to find the good stuff. 2) Parts of worlds that are just open, empty, lifeless areas. Desert or ice forever. That's not fun. 3) Load times between planets. 4) Gated areas. IE - can't go over here, too much radiation. Can't go over here, it's blocked for a future story element. Can't go over here - you'll get stuck and will have to reload. 5) Non-interactive environments. Look at verticality in Zelda as an example of the potential here that Andromeda squanders - while in the Witcher you can use your signs to burn/destroy features of the environments. Also not sure why the load screens between worlds are a problem. The game provides a great deal of immersion with cut scenes or flight scenes going from one planet to another. Step up from Skyrim or fall out 4's boring load screens just to go inside a building. The verticality is a huge step up from any other mass Effect game and much better than Witcher 3. It was more impressive than anything IMO. Assassins Creed and Zelda BOTW definitely beat it though but I wouldn't expect that big of a "leap" from ME3s excuse for ladders
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Post by suikoden on Apr 17, 2017 7:01:40 GMT
For starters, ME:A is not an open-world game... there's just a handful of different zones that are more open than in previous games. Games like Zelda and TW3, are open-world games - you can run from one side of a map to the other (haven't played the others). What I don't like about ME:A's environments: 1) Meaningless fetch/scanning quests as far as the eye can see. A lot of filler, basically. I'd rather have meaningful side-quests that somehow filter into the main story - what we have now is lazy window-dressing (with a handful of quests that are above-average). But, we shouldn't have to dig through so much crap to find the good stuff. 2) Parts of worlds that are just open, empty, lifeless areas. Desert or ice forever. That's not fun. 3) Load times between planets. 4) Gated areas. IE - can't go over here, too much radiation. Can't go over here, it's blocked for a future story element. Can't go over here - you'll get stuck and will have to reload. 5) Non-interactive environments. Look at verticality in Zelda as an example of the potential here that Andromeda squanders - while in the Witcher you can use your signs to burn/destroy features of the environments. Uhhhhhhbr] MEA is not a single sandbox but it is very much an open world game. Elaadin alone is bigger than many open world games (talk about a sandbox!). And Witcher 3 has multiple open world maps just like MEA as well as dungeon-like areas and linear story missions ...It's not open world. It has open world elements, but it's not an open world game. In a recent interview published in the OXM, the game’s producer Michael Gamble clarified that Andromeda is not an open-world game, although he does note that it is exploration-based. “I definitely wouldn’t call Andromeda an open-world game. We like to use the term ‘exploration-based game’. You still have the concept of tight story deliverance and all the great things you come to expect with Mass Effect.”
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Post by projectpatdc on Apr 17, 2017 7:05:13 GMT
Uhhhhhhbr] MEA is not a single sandbox but it is very much an open world game. Elaadin alone is bigger than many open world games (talk about a sandbox!). And Witcher 3 has multiple open world maps just like MEA as well as dungeon-like areas and linear story missions ...It's not open world. It has open world elements, but it's not an open world game. In a recent interview published in the OXM, the game’s producer Michael Gamble clarified that Andromeda is not an open-world game, although he does note that it is exploration-based. “I definitely wouldn’t call Andromeda an open-world game. We like to use the term ‘exploration-based game’. You still have the concept of tight story deliverance and all the great things you come to expect with Mass Effect.” If you played the game and can think for yourself then you know that this statement is very much wrong.
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Post by zipzap2000 on Apr 17, 2017 7:08:01 GMT
Uhhhhhhbr] MEA is not a single sandbox but it is very much an open world game. Elaadin alone is bigger than many open world games (talk about a sandbox!). And Witcher 3 has multiple open world maps just like MEA as well as dungeon-like areas and linear story missions ...It's not open world. It has open world elements, but it's not an open world game. We like to use the term ‘exploration-based game’. You still have the concept of tight story deliverance and all the great things you come to expect with Mass Effect.” Sorry to go OT. But I have to spit my Ryncol for a moment after reading he said that.
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Post by suikoden on Apr 17, 2017 7:09:21 GMT
...It's not open world. It has open world elements, but it's not an open world game. In a recent interview published in the OXM, the game’s producer Michael Gamble clarified that Andromeda is not an open-world game, although he does note that it is exploration-based. “I definitely wouldn’t call Andromeda an open-world game. We like to use the term ‘exploration-based game’. You still have the concept of tight story deliverance and all the great things you come to expect with Mass Effect.” If you played the game and can think for yourself then you know that this statement is very much wrong. LoL Okay, you're clearly right! It's the producer of ME:A that is clearly wrong! You better make sure he gets the memo!
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Post by dark8sage on Apr 17, 2017 7:14:20 GMT
I like the main mission and priority side missions like the vaults/outpost/architect missions.
Any other minor npc fetch missions just ring DAI for me.
And I did not like DAI's big dead maps, which is exactly what ME:A's maps were. I mean, the vaults are pretty damn great, and the scenery is very pretty, especially on Havarl.
But the maps just like DAI are these big barren spaces lacking any sign of real characters interacting and making the world feel alive.
Witcher 3 is the only recent game I can say that has done open world well at all.
And the thing is, Witcher 3 had a massively larger team and budget than MEA.
I just prefer if they allocated more resources to maps like the ones in loyalty missions, which may be smaller but better filled by content and personalities.
These big DAI maps really don't feel rewarding to explore since they're basically open empty maps with recycled assets like the kett bases/remnant pillars.
You will never find some great treasure or hidden mission (closest you can get is with tasks that take you to secret vaults, which are just empty vaults with enemies in them with the exception of the Tiller one).
There was a task where an angaran operative makes you do these gauntlets where you go to a site and fight three ancient fiends, or a wave of remnants plus a Destroyer or a Kett base+ ascendants.
This gauntlet should be repeatable with timers to set records so the SP has replayability.
The krogan are such a disappointment because they don't have an arena type feature to allow you to take on waves of enemies.
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Post by projectpatdc on Apr 17, 2017 8:18:57 GMT
If you played the game and can think for yourself then you know that this statement is very much wrong. LoL Okay, you're clearly right! It's the producer of ME:A that is clearly wrong! You better make sure he gets the memo! Tomato, Potato I don't care about status, mate. And I'll argue with Gamble about it. Wish I could tag him in this. But this goes with the topic as well! Why do you think it's not considered open world. And where do you think it could improve more? I get the verticality and I somewhat agree with the emptiness (but it's a space game)
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Post by ayenari on Apr 17, 2017 8:21:52 GMT
Considering MAss Effect Andromeda had many polarizing features with one of biggest being the Open World, how do you think it stacked up against other open world games? For the people who dislike Mass Effect Andromeda's open world and so called "side quests", do you like open world games like the new Zelda, Horizon Zero Dawn, Red Dead Redemption, GTA V, Assassins Creed, Witcher 3, Fallout 4, etc? And Why? If you love Mass Effect with open world elements, why? What other open world elements in other games would you like to see in future Mass Effect games? I personally fall into this crowd so I want to see more random events and more Horizon or Zelda-like mini bosses scattered randomly throughout the planets considering they are alien worlds. I would also like the linear worlds for the main story to be more like dishonored 2 with multiple paths in smaller open worlds. It started to go that way on habitat 7 but not really replicated. For starters, ME:A is not an open-world game... there's just a handful of different zones that are more open than in previous games. Games like Zelda and TW3, are open-world games - you can run from one side of a map to the other (haven't played the others). What I don't like about ME:A's environments: 1) Meaningless fetch/scanning quests as far as the eye can see. A lot of filler, basically. I'd rather have meaningful side-quests that somehow filter into the main story - what we have now is lazy window-dressing (with a handful of quests that are above-average). But, we shouldn't have to dig through so much crap to find the good stuff. 2) Parts of worlds that are just open, empty, lifeless areas. Desert or ice forever. That's not fun. 3) Load times between planets. 4) Gated areas. IE - can't go over here, too much radiation. Can't go over here, it's blocked for a future story element. Can't go over here - you'll get stuck and will have to reload. 5) Non-interactive environments. Look at verticality in Zelda as an example of the potential here that Andromeda squanders - while in the Witcher you can use your signs to burn/destroy features of the environments. When these zones are several kilometres from one end of the map to the other, the biggest one being about 8km+, it's a rather arbitrary definition not labelling it as an open world game just because there's several of them, as far as video game world sizes goes. In fact, TW3 that you used as an example also has zones like this, you cannot get to skellige from novigrad without a loading screen, and then there's also White Orchad.
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Post by suikoden on Apr 17, 2017 8:26:02 GMT
LoL Okay, you're clearly right! It's the producer of ME:A that is clearly wrong! You better make sure he gets the memo! Tomato, Potato I don't care about status, mate. And I'll argue with Gamble about it. Wish I could tag him in this. But this goes with the topic as well! Why do you think it's not considered open world. And where do you think it could improve more? I get the verticality and I somewhat agree with the emptiness (but it's a space game) Those two things - and what previous poster said - the world doesn't feel alive. When you do meet people, it's mostly placeholder fetch quests. If there's going to be these big open places, Bioware needs to populate it much better - people/plants/vegetation/terrain, whatever - not endless desert and ice. Also, the worlds arent all connected - you need to go back to the ship for that. Games like Zelda/Witcher - they're all connected. You can run from one end of the map to the other - it's not these enclosed spaces. It think if Bioware would've halved all the planet's sizes, and removed 50% of the filler quests, finding the good quests wouldn't be such a chore.
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Post by suikoden on Apr 17, 2017 8:29:49 GMT
For starters, ME:A is not an open-world game... there's just a handful of different zones that are more open than in previous games. Games like Zelda and TW3, are open-world games - you can run from one side of a map to the other (haven't played the others). What I don't like about ME:A's environments: 1) Meaningless fetch/scanning quests as far as the eye can see. A lot of filler, basically. I'd rather have meaningful side-quests that somehow filter into the main story - what we have now is lazy window-dressing (with a handful of quests that are above-average). But, we shouldn't have to dig through so much crap to find the good stuff. 2) Parts of worlds that are just open, empty, lifeless areas. Desert or ice forever. That's not fun. 3) Load times between planets. 4) Gated areas. IE - can't go over here, too much radiation. Can't go over here, it's blocked for a future story element. Can't go over here - you'll get stuck and will have to reload. 5) Non-interactive environments. Look at verticality in Zelda as an example of the potential here that Andromeda squanders - while in the Witcher you can use your signs to burn/destroy features of the environments. When these zones are several kilometres from one end of the map to the other, the biggest one being about 8km+, it's a rather arbitrary definition not labelling it as an open world game just because there's several of them, as far as video game world sizes goes. In fact, TW3 that you used as an example also has zones like this, you cannot get to skellige from novigrad without a loading screen, and then there's also White Orchad. When Novigrad and Skellige are 60-70km - AND filled with meaningful quests and content that doesn't just feel like filler, Andromeda is put in perspective. It's like a junior version of TW3's world design. It took me 50+ hours just to get to Novigrad the first time I played the game. If Bioware themselves don't think it's an open world - feel like it's kinda pointless debating.
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Post by beantony on Apr 17, 2017 8:31:23 GMT
I like the ME:A open world, it's nice to explore and you can always find some beautiful points that fit for great screenshot. The map is a bit empty, but I'm used to with the open world emptiness. The map size feels like very overwhelming at first, but it's okay when you are used to it.
Basically, I find ME:A is similar with the previous ME if you didn't really bother with the golden planets' viability and side quests. A main story with several mini stories, which doesn't really need to be explored.
But I don't feel satisfied while exploring the ME:A world somehow, here's the list of my reasons:
1. Loot box - Issue: Loot box point of interest only gives boring material loot - How to fix: Make weapons and armors hard to find, hard to make, and more expensive. Put one in each Map POI loot box.
2. Enemy Outpost - Issue: Raiding an enemy guard point or outpost also doesn't feel rewarding and pointless to do - How to fix: Sometimes in the outpost, we can destroy/scan things which triggers a sidequest (Additional Task). But the information is very unclear and we don't really know what should we do next with the task. They should elaborate the side quest description and things that should be done next to complete the tasks. Also, the reward is very unrewarding, a small number of credits and experience?
3. Side quests in Map - Issue: The side quests content is okay, but with poor representation - How to fix: it can be improved with better scene and story telling so it doesn't feel like a basic MMORPG side quests
4. The map - Issue: The map reveals almost everything, this made the exploration become 'travel from point A to B and check something there' - How to fix: let us wonder about things, do not reveal most of things in the map - let us discover them by ourselves
5. World boss - Issue: The world bosses (Architect?) are uninspiring and not challenging at all (Not insanity yet, only hardcore). All same bosses on all planets.. really? - How to fix: All the same boss is still okay, but at least change their attack pattern according to the planet they reside. For example, Voeld boss should have some ice attack by using their surroundings.
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Post by ayenari on Apr 17, 2017 8:36:15 GMT
When these zones are several kilometres from one end of the map to the other, the biggest one being about 8km+, it's a rather arbitrary definition not labelling it as an open world game just because there's several of them, as far as video game world sizes goes. In fact, TW3 that you used as an example also has zones like this, you cannot get to skellige from novigrad without a loading screen, and then there's also White Orchad. When Novigrad and Skellige are 60-70km - AND filled with meaningful quests and content that doesn't just feel like filler, Andromeda is put in perspective. It's like a junior version of TW3's world design. It took me 50+ hours just to get to Novigrad the first time I played the game. If Bioware themselves don't think it's an open world - feel like it's kinda pointless debating. Granted, but when you use a game as an example of an open world that does the very same thing you use as an argument for ME:A not being one, it makes it look like you're applying genre labels in a rather arbitrary manner.
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Post by cotheer on Apr 17, 2017 9:57:17 GMT
Unlike ME:A's "exploration", exploration in Zelda: BoTW and Witcher 3 (games i "finished" and remember) is actually rewarding, especially in BoTW. I still have tons of things to discover in BoTW. What is there to do ME:A's "open world"? Take nice screenshots, discover yet another crafting material cache, find another generic Kett outpost, scan that mineral...? Gamble (hate that guy) went out of his way to deny it's an open world game but rather "exploration-based" game....and yet somehow, the game failed at both (imho).
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Post by Deleted on Apr 17, 2017 11:23:32 GMT
I've spent the last month trying to give TW3 a second chance... and hating it as before. I've now watched 3 different playthroughs of ME:A (still waiting for another patch before starting to play it); but I'm convinced the side quests are on par with TW3 - which are NOT meaningful... fetch these ingredients and brew this potion or go kill this nest of monsters (which will respawn for the most part) or find the damn key to this locked door under water over here and then come back to loot that room and get the same damn junk you already got from a gazillion other loot sites... most of which are alcohest anyways. People really have blinders on about how similar these games really are. At least ME:A is about exploring an actually unknown (Andromeda... a place none of us has ever been) rather than reviving old ghost and werewolf stories that people have been scaring children with for centuries. I doubt I'll ever finish TW3... it's long, boring and utterly pointless. Can't wait for them to patch a few more things in ME:A so I can get started on it... but I'm really not expecting much out of the sidequests either. TW3's "gold standard" is really just more of the same old crap.
If they want to learn how to do sidequests... RotTR is my gold standard with their optional challenge tombs... of which there were only about 15 or so. Everything else advanced the main story. Open world is crap in a story-based game because it sacrifices the story to let people wander around and "be lost" - which I don't find fun.
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Post by FeralEwok on Apr 17, 2017 11:24:18 GMT
The mechanics of MEA's exploration were fine and was fun for a bit, but I still maintain that this shift towards open world exploration is hurting Bioware games.
The main story in Inquisition was shockingly short compared to the first two games. At least with Andromeda exploration was a main theme of the game so it felt fitting. Didn't make much sense to me to be running around exploring when I had a fade to seal up.
Anyway, the resources and years of development that go into these giant maps could be better spent on what people typically play BW games for in the first place. Strong story, strong characters, strong narrative production values is a lot more palatable to me than driving/walking around for hours looking for someone's lost ____ or finding 15 _____ for _____ and so on.
I imagine the folks at EA saw all these kids going crazy for this Skyrim thing and rang up BW and told them EA needs their own Skyrim so make it open world.
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Post by Psychevore on Apr 17, 2017 11:27:17 GMT
When these zones are several kilometres from one end of the map to the other, the biggest one being about 8km+, it's a rather arbitrary definition not labelling it as an open world game just because there's several of them, as far as video game world sizes goes. In fact, TW3 that you used as an example also has zones like this, you cannot get to skellige from novigrad without a loading screen, and then there's also White Orchad. When Novigrad and Skellige are 60-70km - AND filled with meaningful quests and content that doesn't just feel like filler, Andromeda is put in perspective. It's like a junior version of TW3's world design. It took me 50+ hours just to get to Novigrad the first time I played the game. If Bioware themselves don't think it's an open world - feel like it's kinda pointless debating. 'Please, all powerful Geralt, can you fetch me my pan?' Best quest I've ever played in a game. Here I am, this all powerful Witcher with the special power to see things every normal human being can see by just using his eyes, to fetch a pan for an elderly lady. Epic world building quest, deep story elements and choice and just masterful all around.
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Post by Deleted on Apr 17, 2017 11:49:34 GMT
To be honest, while exploring in MEA I often felt like I was playing an MMO and all the other players where playing on a different server.
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Post by Psychevore on Apr 17, 2017 12:00:35 GMT
To be honest, while exploring in MEA I often felt like I was playing an MMO and all the other players where playing on a different server. Why? Because you might have to drive somewhere for 30 seconds and nothing happens?
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Post by Sailears on Apr 17, 2017 12:08:46 GMT
I like the desolation in some areas of the planets in MEA.
Unlike fantasy rpgs or games where it makes sense to have a high population and points of interest in the world maps, in MEA we have alien worlds which though may have been teeming with life in the past are now largely uninhabited and some of them quite desolate.
I'd rather not be running into quest givers every few minutes while driving around a planet's surface.
What we could have to make things more interesting for exploration/discovery in the next Mass Effect is more ways of interacting with the environment - the mining and scanning is extremely simplified which after a while becomes dull and repetitive much like in ME1, and while it is ok for gameplay reasons I think they could add several more layers to this to give it more depth and substance.
That's also part of the reason i'm looking forward to star citizen 3.0 and beyond - the feeling of being lost on a barren alien world.
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Post by cypherj on Apr 17, 2017 12:23:30 GMT
I didn't have an issue with the open world or the empty zones. It's an uninhabited world, what did you expect to find?
My issue was that you were just traveling to points on the map and calling outposts down from the sky. You were the Pathfinder, you should have been finding suitable places for these forwarding stations, and they should have been a few buildings. Then the fetch quests would have had some meaning behind them because you would be securing areas of the planet and strengthening your foothold. Also, the quests would have been in one contained planet and not have required all of the system hopping.
Then the worlds themselves, aside from one they were just more of what you see in real life. Desert and Ice aren't intriguing, they should have had some different skies, different types of places that you wanted to explore. Had more caves, maybe even have desert, jungle and marsh on the same world, that way it would not have just been endless sand, or ice. Two desert planets, really?
My biggest issue with the game was that they had the opportunity to do whatever they wanted in Andromeda and they didn't take any chances with anything.
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Post by aglomeracja on Apr 17, 2017 12:53:47 GMT
When Novigrad and Skellige are 60-70km - AND filled with meaningful quests and content that doesn't just feel like filler, Andromeda is put in perspective. It's like a junior version of TW3's world design. It took me 50+ hours just to get to Novigrad the first time I played the game. If Bioware themselves don't think it's an open world - feel like it's kinda pointless debating. 'Please, all powerful Geralt, can you fetch me my pan?' Best quest I've ever played in a game. Here I am, this all powerful Witcher with the special power to see things every normal human being can see by just using his eyes, to fetch a pan for an elderly lady. Epic world building quest, deep story elements and choice and just masterful all around. This is one-of-a-kind quest which lasts 30 seconds and was placed there mostly as a joke. ...and you find a dead spy inside along with a hint that he was working for one of the characters you've previously met in TW 1&2, and takes part in some major quests in TW 3. If anything, you've just proved suidoken right.
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