Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Apr 17, 2017 13:20:12 GMT
Considering MAss Effect Andromeda had many polarizing features with one of biggest being the Open World, how do you think it stacked up against other open world games? For the people who dislike Mass Effect Andromeda's open world and so called "side quests", do you like open world games like the new Zelda, Horizon Zero Dawn, Red Dead Redemption, GTA V, Assassins Creed, Witcher 3, Fallout 4, etc? And Why? If you love Mass Effect with open world elements, why? What other open world elements in other games would you like to see in future Mass Effect games? I personally fall into this crowd so I want to see more random events and more Horizon or Zelda-like mini bosses scattered randomly throughout the planets considering they are alien worlds. I would also like the linear worlds for the main story to be more like dishonored 2 with multiple paths in smaller open worlds. It started to go that way on habitat 7 but not really replicated. I hate to be the harsh critic of my beloved Mass Effect franchise, but there is no replay-ability for the single-player campaign. Side quests are more akin to setting up outposts in Far Cry 3 or 4. There is no urgency to visit the other planets because the ending pretty much doesn't care. Side quests do not add any more impact to the narration and basically, it's just there to fill spaces that weren't even thought from my perspective. It's deserving of all the "gut-punching" that snowflakes at Bioware can't accept. It's a ridiculous and embarrassing for all those that worked on the game because oversight was replaced with bad choices and even worse, bad hirings. Bioware, I love you, but you've let me down again. I HAVE NO DOUBT THIS GAME WILL BE GOOD (never great because you can't fix amateur-hour voice acting and so many bugs without creating new ones) once all the DLC is worked in. However, I am never preordering again. Even if they brought back the original writers, the doctors, the talented engineers and developers, etc. I will never preorder and buy at full price a Bioware game. I'd rather be disappointed after buying the game out of the bargain bin than patch test some crap thrown together.
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Kabraxal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kabraxal on Apr 17, 2017 13:34:26 GMT
I enjoyed the quests and exploration in Andromeda. I don't think the exploration is quite as deepand layered as Inquisition, but then Inquisition was one world with set cultures. Much of Andromeda is not settled or has been laid to waste. But the quests were a little more inolved and it has the Nomad, so it evens out.
Compared to other franchises... well Elder Scrolls is the only series that comes close to this quality. Expansive lore, interesting and well thought and distinctive areas, and a freedom that overcomes its story and character issues. The rest... well I love Assassin's Creed but its open world was only decent in Syndicate and Black Flag. It isn't quite a libing world and is very gamey.
Same issue with The Witcher 3. The cut and paste generic design mixed with terrible pacing and lacking any meaning did that typical dark fantasy world no favours. It never felt alive, just a stage setting to be bored by Geralt. But it has nothing on Hyrule in Breath of the Wild.... talk about overly gamey world with no redeeming features. Lore is all but ignored, characters are one dimensional tropes, the few villages never approach any semblence of people truly living in them, and much of the world is simply designed to do stuff for doing stuff's sake. Maybe if you like such shallow gameplay only orientation you can swallow such awful world design, but for someone that wants more out of a world than cutting trees? Well, BotW is the worst open world in recent memory. Awful game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by brandoftime on Apr 17, 2017 13:40:38 GMT
Considering MAss Effect Andromeda had many polarizing features with one of biggest being the Open World, how do you think it stacked up against other open world games? For the people who dislike Mass Effect Andromeda's open world and so called "side quests", do you like open world games like the new Zelda, Horizon Zero Dawn, Red Dead Redemption, GTA V, Assassins Creed, Witcher 3, Fallout 4, etc? And Why? If you love Mass Effect with open world elements, why? What other open world elements in other games would you like to see in future Mass Effect games? I personally fall into this crowd so I want to see more random events and more Horizon or Zelda-like mini bosses scattered randomly throughout the planets considering they are alien worlds. I would also like the linear worlds for the main story to be more like dishonored 2 with multiple paths in smaller open worlds. It started to go that way on habitat 7 but not really replicated. 1. It's decent enough, but more variety in the worlds, maybe at the cost of sheer size would have helped. We have 2 out of 5 as deserts. DAI got me spoiled, Haakon, Emerald Graves, Storm Coast. . . all different and colorful. Not ginormous, but fairly large anyway. 2. I loved W3, Horizon and Skyrim because I can roam, get totally immersed in a detailed area. Skyrim is moddable, so infinitely re playable (for me). Horizon had a stunning amount packed into their world. Witcher 3 was just plain gorgeous, Skellige being one of my favorite worlds period 3. I loved the idea of bringing this type of gameplay into ME, but for what it's worth if they can't integrate day/night cycles, the huge deserts in particular feel exhausting and samey after a while. I definitely want to see more of this concept in future Mass Effect games, but refined with details like Horizon and change up the atmosphere with weather, time of day, that sort of thing so it won't get stale. Also smaller but more variation - think of the weird environments we could see . . . Personally, I would have traded in the ability to drive the Nomad for 30 minutes across Elaaden in order to have more Havarl type/sized areas. Maybe instead of 5 huge empty spaces, 8 or 9 medium size like in DAI. Just an opinion though.
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Post by Psychevore on Apr 17, 2017 13:44:41 GMT
'Please, all powerful Geralt, can you fetch me my pan?' Best quest I've ever played in a game. Here I am, this all powerful Witcher with the special power to see things every normal human being can see by just using his eyes, to fetch a pan for an elderly lady. Epic world building quest, deep story elements and choice and just masterful all around. This is one-of-a-kind quest which lasts 30 seconds and was placed there mostly as a joke. ...and you find a dead spy inside along with a hint that he was working for one of the characters you've previously met in TW 1&2, and takes part in some major quests in TW 3. If anything, you've just proved suidoken right. I have? That's funny, because the same things happens in ME:A but then it's all awful.
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Post by mikeymoonshine on Apr 17, 2017 13:45:22 GMT
I've spent the last month trying to give TW3 a second chance... and hating it as before. I've now watched 3 different playthroughs of ME:A (still waiting for another patch before starting to play it); but I'm convinced the side quests are on par with TW3 - which are NOT meaningful... fetch these ingredients and brew this potion or go kill this nest of monsters (which will respawn for the most part) or find the damn key to this locked door under water over here and then come back to loot that room and get the same damn junk you already got from a gazillion other loot sites... most of which are alcohest anyways. People really have blinders on about how similar these games really are. At least ME:A is about exploring an actually unknown (Andromeda... a place none of us has ever been) rather than reviving old ghost and werewolf stories that people have been scaring children with for centuries. I doubt I'll ever finish TW3... it's long, boring and utterly pointless. Can't wait for them to patch a few more things in ME:A so I can get started on it... but I'm really not expecting much out of the sidequests either. TW3's "gold standard" is really just more of the same old crap. If they want to learn how to do sidequests... RotTR is my gold standard with their optional challenge tombs... of which there were only about 15 or so. Everything else advanced the main story. Open world is crap in a story-based game because it sacrifices the story to let people wander around and "be lost" - which I don't find fun. You are comparing tasks in Andromeda to the question marks on the map you can do in TW3. Sure neither are massively meaningful though I do feel like I got a lot more actually useful stuff and was more challenged by those quests in TW3 than I was by the Andromeda ones, on the other hand tasks in Andromeda sometimes have party dialogue or end with some kind of meaningful resolution. The actual side quests though, like the ones with actual writing and npc's you can talk to ect, The Witcher 3 just has far more and they are far more detailed. Andromeda has a few interesting side plots, like it totally beats Inquisition for side quests but it doesn't come close to The Witcher 3. The main story in the Witcher 3 is also not sacrificed in any way for the open world.
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Post by aglomeracja on Apr 17, 2017 13:54:59 GMT
This is one-of-a-kind quest which lasts 30 seconds and was placed there mostly as a joke. ...and you find a dead spy inside along with a hint that he was working for one of the characters you've previously met in TW 1&2, and takes part in some major quests in TW 3. If anything, you've just proved suidoken right. I have? That's funny, because the same things happens in ME:A but then it's all awful. Do you feel personally ofended by people not liking MEA? Because going after other games through manipulation and straw man arguments certainly won't make any constructive discourse possible...
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admiralbonetopickmk2
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by admiralbonetopickmk2 on Apr 17, 2017 13:59:53 GMT
I like open world games that nail the world building and lore, really get the side missions to be meaty and involved, rich with npc interaction/well written dialogue/dialogue choices, really get the side missions to help build the world and make it fully realised & feel lived in dripping in atmosphere & meaningful details etc... and tbh OP the only game outta your list there that does that and that Mass Effect could learn from is The Witcher 3(for the Mass Effect series itself, ME2 also does this very well). All the other open worlds games you listed OP there fail at that imo(though Horizon & Zelda are still very well realised worlds just not very interesting worlds imo. GTA:V, RDR, Assassins Creed, Fallout 4, Skyrim etc etc... forget about it, not even close. All varying levels of crap. None of those games have anything that Mass Effect could learn from). I dislike ME:A because it too fails at what i mentioned. Plus its large, lifeless, barron MMO style maps where the encounters all play the same. Where there's nothing to actually see or do or to find to make exploration worthwhile etc.. it all just feels rather pointless & bland. Open world for the sake it because thats what is popular right now.
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Kabraxal
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Post by Kabraxal on Apr 17, 2017 14:00:38 GMT
I have? That's funny, because the same things happens in ME:A but then it's all awful. Do you feel personally ofended by people not liking MEA? Because going after other games through manipulation and straw man arguments certainly won't make any constructive discourse possible... Hate to break reality to you... but plenty of gamers found TW3's guests to be shallow and repetetive or no better than other open world games. It is not fact that TW3 did sidewuests right.
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Post by rahavan on Apr 17, 2017 14:05:24 GMT
Well ME:A, like many have said, is not true open world. On top of that our environs that we get to play in are very static. Each planet that we get to drive on should have a weather system and day/night cycle. Planets like Eos and Voled should have severe weather that ties into the hazard system. Having NPCs accordingly react to day/night and weather would help significantly with the open world feel. My point is that open world is about the map or content but about how npcs react in said environs. Open world for me will always be about getting immersed in the world, not the story. I don't think any game that has multiple zones can ever fully achieve the open world feel. TW3 did a good job but I never went aimlessly exploring in it. Skyrim on the other hand manage to make me do that. sorry if this post dosent make much sense I'm high on pain meds
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timebean
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It's just a game, folks...
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Post by timebean on Apr 17, 2017 14:05:33 GMT
Some parts of the open world are OK. I really like the nomad driving parts (but I sincerely love to take long road trips in real life, so maybe that is why). I have been trying to treat the open world parts as a way to get my crew into the nomad to hear their banter. Then it is more in the "word-building" context than in the "mindless-fetch quest" content. Even if it is a mindless fetch quest I happen to be doing doing.
Other open world games?
- In DAI, the first run through was OK in the open world context for world-building, even with the stupid fetch quests. But replaying it? Ugg. It is a slog. Especially when you realize whole boards are filler.
- TW3 open world didn't bother me, but I think it is because I just loved the tone of the world, and all the little villages. And it suited the game. I am a witcher...I supposed to travel from town to town and hunt monsters.
Fallout series - hated every one I tried to play. Souless, boring, slog.
Skyrim - beautiful and interesting for the first 40 hours or so, but after that it was just boring boring boring.
Kingdoms of Ammular - fucking shoot me. I never finished it. It was such a slog!
Mad Mx Fury Road - got boring quick
Assassin's creed - collectables! UGG! Boring!
My favorite games tend to be tightly packed stories where the setting is used to elevate the story itself, not detract from it by running around. I though the ME triology handled that pretty well, as did Bioshock series and DAO. I was always the most engaged in those types of games.
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Post by Psychevore on Apr 17, 2017 14:05:54 GMT
I have? That's funny, because the same things happens in ME:A but then it's all awful. Do you feel personally ofended by people not liking MEA? Because going after other games through manipulation and straw man arguments certainly won't make any constructive discourse possible... No, I don't.
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Post by rahavan on Apr 17, 2017 14:12:55 GMT
Do you feel personally ofended by people not liking MEA? Because going after other games through manipulation and straw man arguments certainly won't make any constructive discourse possible... Hate to break reality to you... but plenty of gamers found TW3's guests to be shallow and repetetive or no better than other open world games. It is not fact that TW3 did sidewuests right. Oh my god so much this. Everyone heralds TW3 quests as amazing but so money of them were crap. Besides quests involving the main characters I remember maybe two contracts? It didn't help that the TW3 combat was so easy after the first 10 hours of playing.
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Post by decafhigh on Apr 17, 2017 14:14:02 GMT
Like most of the rest of the game I found the open world areas just "meh". The idea is good the execution just needs work. Maybe too many fetch quests? I wouldn't be sad to see less of them but they are just kinda things to do on the way to other stuff. I do them or ignore as I please.
I think a major part of the problem is, how many flat barren worlds do we need? Eos, Voeld, and Elladen are all basically different colors of the same thing (gee why does that sound familiar?). Kadara was just different enough to not include, but its close. The only one that really stands out is Havarl.
If Bioware can make their open world areas more diverse and more interesting with less blank space to cover I think it would have been fine.
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Post by mikeymoonshine on Apr 17, 2017 14:15:34 GMT
Andromeda did better than Inquisition, at least I have mixed opinions about the world.
Inquisition has the Hinterlands which is much larger than it ever needed to be and packed full of trash quests, then you get to the other areas and there is almost nothing in them. Like they would usually have at least one side plot but those plots were very bare bones and seemed kind of repeated in other quests for example the Crestwood quest and the Emprise Du Lion one seem to have more or less the same ending. There were no cut scenes at all really outside of the main plot, companion quests and skyhold stuff and the side npcs were usually quite dull.
Andromeda inherited some of these issues but not nearly as badly. There are far more meaningful side plots and a good chunk of them have cut scenes and interesting npcs, there are still quite a lot that don't though. The later areas are legitimately better content wise than the first.
The areas do look very good too in Andromeda, Inquisition had a few great looking areas but most were nothing special.
So I think Andromeda does open world better than Inquisition but it's still beaten by TW3 and probably Horizon, tho I have not played that one.
I'd also say Fallout 4 has a worse open world than any of these games it's just like building after building filled with Raiders, oh and we must remember to pick up as much junk as possible so we have enough to throw at the broken settlement system ect ect.
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Post by aglomeracja on Apr 17, 2017 14:27:11 GMT
Do you feel personally ofended by people not liking MEA? Because going after other games through manipulation and straw man arguments certainly won't make any constructive discourse possible... Hate to break reality to you... but plenty of gamers found TW3's guests to be shallow and repetetive or no better than other open world games. It is not fact that TW3 did sidewuests right. Hate to break reality to you... but I didn't say anything about TW3's quests in general. en.wikipedia.org/wiki/Straw_manOnce again...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by brandoftime on Apr 17, 2017 14:35:26 GMT
Just as a side note, would anyone have been willing to have less worlds for Nomad driving, and more for exploring on foot. For me, Havarl was great and added to the immersion. Would it have been better to have only 3 big worlds to drive the Nomad on, and maybe 3 or 4 smaller explorable worlds on foot?
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Post by Kabraxal on Apr 17, 2017 14:48:34 GMT
Hate to break reality to you... but plenty of gamers found TW3's guests to be shallow and repetetive or no better than other open world games. It is not fact that TW3 did sidewuests right. Hate to break reality to you... but I didn't say anything about TW3's quests in general. en.wikipedia.org/wiki/Straw_manOnce again... Context mate. But then when you yell strawman thinking you won the argument, I shouldn't expect better.
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Post by derrame on Apr 17, 2017 14:55:38 GMT
Open world is not for ME, ME i about the story, characters, some xploration, maybe in maps bigger tha tohoe from the trilogy, but not as big as MEA it's unnecessary to have such gigantic maps, too much walkin, drivng nomad, etc, why? th same content or better can fit perfectly in smaller maps, the witcher 3 did it better with maps and side quests, but still not good as it could have been, too many empty places, just like in MEA my bigest disappointment with MEa was the fetch quests, maybe if the maps had better side quests or exploration, it could be a lot better but as i said, there is no need for such gigantic maps in MEa, most of the people here who played the trilogy and love ME, liked the games not beeing open world, players "fell in love" with th story, cahracter, game world, not gigantic boring empty maps If the game must be open world and ther eis no other way, then put better side quests, more good quality content on the maps, not just scan rocks and lot of empty ground If the game is not open world and has normal big maps, i think it's way better, because you go from good content, to good content, almost non stop and the whole adventure is great and entertaining from beginning to end, i played MEA for almot 140 hours, i think 12 of those hours were actually good or entertaining, the rest is tedious and boring it's sad and disappointing, because ME has great potential, useful if controlled
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Post by atalante on Apr 17, 2017 14:59:15 GMT
Open_world is just a feature... a mean to an end.
In the case of MEA, as stated by BW, the end was "exploration".
Overall I would have been happy with a more linear story oriented game, because they can control the pacing and, simply put, that's what they have been doing for a long time now and there was little chance of any bad surprise.
But the idea of exploration is a good one, very fit for the new game in many ways : as the start of a new franchise to make us discover the new settings (andromeda in this case), as a space opera trope (ala star trek "go where no one has gone before"), as a way to discover the game differently each time we start a new game...
That said, I was first surprised we didn't go where we want on the galaxy map from the start. We are the pathfinder, we should go exploring and start by the planet we wish, it would have made the exploration on the galaxy map more exiting as we would never know, maybe the planet we are going to scan is settlable/landable?? (randomize their position to prevent the player to know where they are after the first walkthrough). On this note, twice as many planets, even if much smaller, would have done wonder for that.
Now the issue I have with BW take on exploration really starts once on planet. We end up not exploring, but running errands, with combat most of the time, sure, but errands none the less. What I mean is that we follow waypoints, we don't drive randomly hoping to find something interresting. Clearly BW has created open-world environments, but unfortunately has decided to make filler content for it (yup MMO style). Even then it wouldn't have been TOO bad if they had respected a better ratio between premium content and filler in the game, but unfortunately, the premium content is both diluted and fragmented in the middle of the filler, breaking the immersion in them as soon as we start getting interrested by what's going on.
The feeling of exploration would have appeared if we stumbled "by accident" on quests while driving through the map.
I see two ways to achieve that, either by strong visual clues (would have requiered from BW a lot of handcrafting work on said maps so we could see from a good distance places interresting to investigate), or with a minimap on the nomad and fog of war (interesting spots being detected by some sort of short range radar).
Rewards for the visit of said sites could have been multiple : some interresting loot, the ability to use a cryo pod to have a few scientists work on the site, or soldiers garding it, or workers mining it (shouldn't be to hard to spawn a few npcs who do the job on site next time you come by), or clues to another site (for a "treasure chest" quest chain).
As I said in a previous post, to me the kind of open-world they were trying to achieve, "exploration focused" should have been similar to what bethesda has been doing for years, best example being morrowind (or the more recent skyrim).
EDIT : I realize I was a bit short when it came to examples. so... for example... it would have loved it much more if we had stumbled by accident on a subterrean lake on eladeen, increasing viability, or on Eos, a low radiation low thriving with life, or on Kadara, a water processor which we could reactivate etc... increasing viability. Instead of that, either we are pushed there by waypoints, either we activate monoliths... BW Montreal really has some weird fetish with the number 3 btw... all MEA we have to activate 3 monoliths, destroy 3 generators etc... even for the end mission....
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Post by cypherj on Apr 17, 2017 14:59:21 GMT
Just as a side note, would anyone have been willing to have less worlds for Nomad driving, and more for exploring on foot. For me, Havarl was great and added to the immersion. Would it have been better to have only 3 big worlds to drive the Nomad on, and maybe 3 or 4 smaller explorable worlds on foot? Havarl was great because it was different, animals flying in the sky, jungle, swamp type areas, it was dark so you had you lights on, it was raining. Came across like a futuristic rainforest. It was a change from desert and ice. All they really needed to do was vary the areas on the planets. Some parts you can explore in the Nomad, but them you come across a canyon, or a forest that's impossible the take the Nomad into, so you have to explore on foot. Call a forward station down inside that becomes a fast travel location in case you had to go back, and you can extract to the Tempest.
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Post by brandoftime on Apr 17, 2017 15:06:47 GMT
Just as a side note, would anyone have been willing to have less worlds for Nomad driving, and more for exploring on foot. For me, Havarl was great and added to the immersion. Would it have been better to have only 3 big worlds to drive the Nomad on, and maybe 3 or 4 smaller explorable worlds on foot? Havarl was great because it was different, animals flying in the sky, jungle, swamp type areas, it was dark so you had you lights on, it was raining. Came across like a futuristic rainforest. It was a change from desert and ice. All they really needed to do was vary the areas on the planets. Some parts you can explore in the Nomad, but them you come across a canyon, or a forest that's impossible the take the Nomad into, so you have to explore on foot. Call a forward station down inside that becomes a fast travel location in case you had to go back, and you can extract to the Tempest. Yes, that's a cool idea. I would love to find hidden gems in the huge spaces, totally different environments that would hint at the original, and possible future state of the planet. Say, for example on Voeld, an underground city, deep beneath ice after hundred of years. Or little oasis of green here and there on Elaaden. Just to take the blandness out a little. Also, is it just me or is Voeld still a hazard zone even after fixing the environment? I still have to rush in and out of the Nomad, and can't really explore without putting on a trainer for gods sake. 100 percent viability - a bug maybe?
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Post by aglomeracja on Apr 17, 2017 15:15:01 GMT
Context mate. But then when you yell strawman thinking you won the argument, I shouldn't expect better. Exactly, context. Psychevore brought up the "pan quest" ironically, as an example of not being "Epic world building quest, deep story elements and choice and just masterful all around."-> I explained why this particular brief quest is not really representative, even though it actually does add a little to the story.-> then you claim to "break reality for me" because some gamers have found TW3's quest shallow and repetative. That's great mate, but I didn't say anything about TW3's quests in general, and I most certainly didn't make any claims about other gamers opinions. "A straw man is a common form of argument and is an informal fallacy based on giving the impression of refuting an opponent's argument, while refuting an argument that was not advanced by that opponent." That's exactly what you did.
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Post by suikoden on Apr 17, 2017 15:21:27 GMT
When Novigrad and Skellige are 60-70km - AND filled with meaningful quests and content that doesn't just feel like filler, Andromeda is put in perspective. It's like a junior version of TW3's world design. It took me 50+ hours just to get to Novigrad the first time I played the game. If Bioware themselves don't think it's an open world - feel like it's kinda pointless debating. 'Please, all powerful Geralt, can you fetch me my pan?' Best quest I've ever played in a game. Here I am, this all powerful Witcher with the special power to see things every normal human being can see by just using his eyes, to fetch a pan for an elderly lady. Epic world building quest, deep story elements and choice and just masterful all around. Quest with the pan is better than 9 out of 10 Andromeda quests. How'd the Thunder do last night?
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kino
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Apr 17, 2017 15:24:19 GMT
I love the zone concept BioWare uses. For games like DAI and MEA the implementation of it works, giving the player an expansive area to run around in w/o having to conform to the expectation of that comes with "open world".
Some open world games leave me bored until all of the fast travel sites are found.
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Post by Deleted on Apr 17, 2017 15:29:41 GMT
I'm getting sick of open world games in general. I remember the first time I played GTA San Andreas or Assassin's Creed, I was blow away by the possibilities but now every singleplayer goddamn game is an open world game and it's getting frustrating. I really miss the simple games that focuses on stories rather than trying to full their gigantic open worlds with fetch quests
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