Warrior DM
N3
The morning is for coffee and contemplation.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
XBL Gamertag: Warrior DM
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Warrior DM
The morning is for coffee and contemplation.
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warriordm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Warrior DM on Apr 19, 2017 5:59:05 GMT
More cowbell. Really though, the soundtrack was lacking. Practically every BioWare I've played had memorable music, and I was disappointed this time. They need to step up their game the next go around.
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Post by zipzap2000 on Apr 19, 2017 6:23:06 GMT
Happy with most of the game atm.
1. Big hubs are the only open worlds the game needs. They are for seperating the story pieces and allowing you to alter the order you play them in.
2. Love the Nomad but if you remove it, the game is suddenly about 12hrs long to play through. Needs to change.
3. Respect our intelligence. If anyone but BioWare had given us Morda V Strux and the Asari ark we'd have walked away already.
4. Give everyone except drack more balls. Maybe not PeeBee she has a vicious streak I like when you team her with Drack.
IF WE MUST HAVE 7 DIFFERENT OPEN WORLD PLANETS.
5. So many missions involve flying from place to place. Its time consuming in a bad way, enough.
6. A shuttle over a land vehicle.
7. Fast travel without uncovering fast travel locations. Its a game fast travel doesnt "break immersion."
8. Save point AFTER, AFTER cutscenes. NOT BEFORE. AFTER.
9. No more unskippable cutscenes.
10. Bring back real Krogan.
11. Asari faces.
12. Stop nerfing all the sexy out of it. This game was at its best when it made Scifi cool. Right now we're sitting close to B grade scifi movie.
13. Bring back the emotional impact. Its like fighting with practice weapons, the game has no bite, get the blood pumping and smack me with a plot twist.
14. Add betrayal as a mechanic and start putting peoples lives at risk again.
Especially crew members.
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Post by xxsolidnake420x on Apr 19, 2017 6:43:42 GMT
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Post by kharsis on Apr 19, 2017 6:58:18 GMT
1. Menus opened and closed with same key press (eg M opens and closes Map) 2. Better sorting on complated quests
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dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on Apr 19, 2017 7:23:26 GMT
1) Scan andromeda minerals... how about we actualy get some andromeda minerals? Right now we scan milky way minerals in Andromeda. If I understand my nuclear physics correctly they would be the same minerals, they might have a different name but at the atomic level they will be the same. Since minerals are created by the nuclear fusion process inside a star and then scattered when the star explodes during a supernova. Overall I am fairly happy with Andromeda, it could use some refinement, but overall I am pleased. If I had to make one suggestion is not to have the entire game based on an open world philosophy and have more content that is like the Liam's loyalty mission where you don't need to worry about an over world. Nuclear physics? Hm, maybe more like chemistry? But you are right, the chances are very very high Andromeda will have the same minerals we have. But then, the whole "narrative" fails (poor writing?). "There is an unregistered mineral in the vicinity"... and you find... titanium... new? New to what? They already know titanium. And we already got a ton of titanium (scanned at mineral nodes and excavated on planets) long long before we get titanium for the "mission". And planets are limited to 4 minerals? Ehem. I am not a big friend of this mineral mining stuff... but it could have been made SO much better (it is like they tried some survival sandbox approach but did not thougt it through).
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danishgambit
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A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by danishgambit on Apr 19, 2017 8:39:15 GMT
1) Protagonist needs to have different stances on different situations Agreeing with everything in 4 different tones and lacking a backbone because you don't want to hurt anyones feelings gets more than their feelings hurt in the end. If you put 4 people in a room and let them decide on the best course of action in one of these game scenarios you'd probably get 4 different answers. 2) No more Good vs Evil Epic Story It was ok in Mass Effect 1. It was ok in Mass Effect 2. It was ok in DAO. It was ok in DAI. It was... Ok you get the point... It would be nice to have a different type of story. Maybe trade Captain Picard for Captain Sisko for once. Less space marines and more Firefly. 3) Get Rid of the Plot Armor After someone at Bioware made an extremely questionable tweet before the game's launch stating that no one in the story could die I pretty much couldn't take any supposedly dangerous situations seriously anymore because I knew it wouldn't matter. They don't need to go all Game of Thrones and shank and behead everything that moves but they need to make me actually care about dangerous situations in these stories. It makes the story too predictable (another big problem with these games) otherwise and feels more like an afterschool episode of Power Rangers rather than some dangerous journey into space. People don't need to die left and right but they don't need to be invincible either. 4) Stop Adding Hamfisted Dialogue You want to make LGBTQ characters normal in games? OK. Making them all holier-than-thou preachers is not a good start. Go back to Trainor or Cortez. They were actually normal. 5) Ditch the Milky Way Weapons The only Milky Way weapons that should've been in the game are the avenger, predator, tempest, mantis and maybe a few rare ones. Everything else needs to be new. New game - new galaxy - new tech. Old and busted ----> NEW HOTNESS old and busted ----->NEW HOTNESS 6) Ditch the Bulletsponges It's 2017 give the enemies some strategery and not bigger guns and more health. FEAR did it in 2000 why does no one else want to do this? 7) Ditch Boss Battles All we do is strafe and pew pew an enemy for 10 minutes. We did it against Saren - TWICE, we did it against the thresher maw, we did it against the reaper core (oh I didn't forget...) we did it against that human reaper thing (ugh...), we did it against that mini reaper on Rannoch (good grief...) and we did it against the architects - FOUR TIMES. It's just not fun and should just be left to Dragon Age.
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Post by Furisco on Apr 19, 2017 9:17:51 GMT
1- Better Writing.
2- More planets like H-047c and less planets like Eos. (The big planets are beautiful. They're just not interesting. H-047c is like ME1 planets done right)
3- Keep improving the amazing combat that they have in ME:A.
4- Stop sucking Humanity off.
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helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Apr 19, 2017 9:30:59 GMT
For Bioware to stop trying to integrate these varying and often competing requests into their games, resulting in divisive final products that ends up causing the majority to whine. Just focus on a great combat system, strong story and characterization that is visually appealing and as free of bugs as possible. If MEA had done that, it would have been a critical and financial success. As it stands now given the internet and its mob mentality and the need to focus on everything wrong, I doubt EA will underwrite a sequel.
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Post by babe145869 on Apr 19, 2017 9:31:47 GMT
I agree with most of what the OP listed.
Change the navigation UI to a combo of ME1 and me2. Mark the big map then click a button to hint you, if you want, but not be forced to see it if you don't need help. If there is muliple destinations like 3 monolths, I don't need all 3 marked at the sametime, since the icon is unique, it's not hard to see where they all are, so I can mark the closest and work my way out. Even the quests that didn't have unique icons weren't hard to differentiate since they were all lebled if clicked on, so lighting up all at once was un-necessary.
Assuming SAM is still required, either remove the non-critical info. I don't need to hear the obvious repeatedly (ie mining instructions and entering/leaving hazertious areas), or make an option to mute the non-critical info.
Make more mature dialogue. Make choices matter. I realize many people didn't like the r/p system from the trilogy, but ME:A is too forced paragon with no consequences, reguardless of the option you choose. There were many times I wished I could either say f-u or punch them in the face. I personally like being more renegade than paragon.
Maybe even make friends with members of the team that made Witcher 3, so you can make more realistic char reactions and facial animations. (Yes I know Witcher 3 is not a BioWare game, but I doubt the teams are working in locked rooms with no way to interact with other people.)
Remove the pointless fetch quests listed in the tasks section. I don't mind going to fetch an item for someone, that's what all rpg's do, but finding x number of datapads that don't effect the story is a waste of time. It wouldn't shorten the game much considering the number of actual quests took 60+ hrs to complete, without the fetch quests.
Make it possible to board the Tempest without leaving planet.
If the strike team is an option, make a collect all button. If there is an invitory limit, just have it say invitory full, then after emptying the invitory we can push collect all to get whatever was left.
If we still have a timed resource collection that we must accept every 45 min, have it accessible from a forward station.
Add in some water exporation, whatever you need a mech-like suit, like in Leviathan in ME3 or just free diving. Land exploration is great, but there is so much potential if we could also explore underwater.
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mofojokers
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Post by mofojokers on Apr 19, 2017 10:43:58 GMT
16. Music as well i swear the main music sounds like a wierd version of DAI music theme. After that i don't really remember hearing much.
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Post by zipzap2000 on Apr 19, 2017 11:01:36 GMT
2- More planets like H-047c and less planets like Eos. (The big planets are beautiful. They're just not interesting. H-047c is. Seconded. Love H-047c
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Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Conquer Your Dreams on Apr 19, 2017 11:11:05 GMT
Andromeda 2 ?
Just 3 wishes:
- main story. longer and more entertaining - have to be much bigger part of the whole game, not like 10-15%. - companions. seriously, i want some real badass in my team. and i don't want politically correct characters, sometimes everyone needs bad talker like Ash in ME1. also kett companion will be nice. - aliens. this is different galaxy. I'm sure there are more than 2-3 races !
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 19, 2017 11:40:42 GMT
For Bioware to stop trying to integrate these varying and often competing requests into their games, resulting in divisive final products that ends up causing the majority to whine. Just focus on a great combat system, strong story and characterization that is visually appealing and as free of bugs as possible. If MEA had done that, it would have been a critical and financial success. As it stands now given the internet and its mob mentality and the need to focus on everything wrong, I doubt EA will underwrite a sequel. I do agree that BioWare needs to stop listening to all these requests and it has been my pet peeve with their development for all their recent games since Dragon Age: Origins and Mass Effect 1, for they seem to be making significant changes to the game based on only one side of the argument. I really hope that one day BioWare learns to ignore a lot of the critics or at least trying to directly address the criticisms and make the game they want to make which only seems to be when they make a new IP. If the mob mentality and focusing on everything wrong killed a franchise we wouldn't have Andromeda or even Dragon Age: Inquisition. It really boils down to sales and if that one interview is correct Andromeda is pretty close to expectations and I think that was three million copies sold at launch.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 19, 2017 11:42:25 GMT
If I understand my nuclear physics correctly they would be the same minerals, they might have a different name but at the atomic level they will be the same. Since minerals are created by the nuclear fusion process inside a star and then scattered when the star explodes during a supernova. Overall I am fairly happy with Andromeda, it could use some refinement, but overall I am pleased. If I had to make one suggestion is not to have the entire game based on an open world philosophy and have more content that is like the Liam's loyalty mission where you don't need to worry about an over world. Nuclear physics? Hm, maybe more like chemistry? But you are right, the chances are very very high Andromeda will have the same minerals we have. But then, the whole "narrative" fails (poor writing?). "There is an unregistered mineral in the vicinity"... and you find... titanium... new? New to what? They already know titanium. And we already got a ton of titanium (scanned at mineral nodes and excavated on planets) long long before we get titanium for the "mission". And planets are limited to 4 minerals? Ehem. I am not a big friend of this mineral mining stuff... but it could have been made SO much better (it is like they tried some survival sandbox approach but did not thougt it through). I covered it in my physics classes, so I could be giving credit to the wrong discipline of science.
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mmoblitz
N3
USN-Retired
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: mmoblitz
PSN: NotPC
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Post by mmoblitz on Apr 19, 2017 12:07:26 GMT
I was chatting with my friends about stuffs we want to see in next andromeda instalment. these are few ideas we have come up for the single player. 1. Better Exploration - More realistic planet wild life - Natural life cycle to animals/ It will be better to see creature behaving life actual animals (ie. feed or sleep like those from Horizon Zero dawn). Don't make all animals hostile to you as well. - Different types of animals- different ways of dealing with them - this can add in some hunting/ capture or even taming quests as well as resourse gathering. - Day/night cycle. - Deadlier and more diversed environmental hazards - Rather than just affecting life support gauge the environmental hazards should have distinct effect - Eg. Extreme cold that affects neural/biotic implants, Sand storms that limit vision, Swamps that limit the charactor/nomad's movement, EMP field that mess up the weapon aiming or nomad control, - This also should introduce different gears and weapon upgrades to buy or research in order to adept to harzardous situation. - I.e Thermal visions, heat insulators etcs Also you should have ability to manipulate these hazardous situation to deal with enemies. - Different ways to clear these hazard rather than just activating the vault- This can gives more quest options rather than general fetch quests, - The effect of environment hazard that affects difficulty of missions - ie. infiltrating into enemy base under sand storm or heavy fog which gives stealth advanages. Or Dealing with enemies who have all the right gears to fight in certain environment while you are ill equipped to deal with such situation. -More Hidden lores and Special gears to loot. 2. More diversed quest options - related to exploration - Different ways of clearing environmental hazards. - Wildlife hunting, studying, capturing missions - For resource gathering or even taming some to use for settlement defence. - Sandbox approaches to missions - (the good example is vetra's loyalty mission) You get to sabotage or create diversion while assaulting enemy base. Or infiltrate while using the planet's environment to you advange. - Some James Bond style missions like Original ME's Katsumi Goto missions. - Since we have nomad - Death race style racing missions. - Upgrading and Defending settlement missions - which is tied to story - Just don't make it like endless quests from Fallout 4's Preston Garvey's mission. - Hijack a vehicle and escape missions 3. More andromedan Aliens and diverse enemies. - Enemies using squad tactics based on their classes. - More heavy stuffs such as hover tanks and mechs or Beast riding calvaries. - Air supports. 4. Please add other Ryder as squad mate. 5. Original ME style Squad command options. 6. Optionals missions to unlock hidden crews or squad mates who give advantages to tackle certain environmental hazards or certain type of enemies/ wildlifes. - like recueing a scientist crew can give you reserch options to craft EMP shielding gears or Animal lures. The first two sound like your looking for a survival game. I would rather Bioware not go down that road. There are a zillion games out right now that are probably better than Bioware could ever hope to create in that department.
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Post by Deleted on Apr 19, 2017 12:29:39 GMT
I would prefer the second game to move a good 10-20 years in the future and be told from a perspective of a protagonist whose background would lend itself to a more contrasting development. Someone either with the original Exiles or, time-gap permitting, born on Kadara, so we can chose either a conquistador/pirate attitude or a more begnine good-doer character that is eager to please the authorities. I would not mind a family reason to become involved into a dangerous half-legal missions.. Something like a privateer carrier as Helius Cluster with established glorious Meridian gets involved in the Intercluster struggle. It's not the most original way of moving the story forward, but I would like that.
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Post by leo3abp on Apr 19, 2017 12:42:34 GMT
1. Getting rid of goofy Ryder and making a new interesting and relatable protagonist for starters.
2. Ditching useless dull open world in favor of laser-like focused story driven gameplay similar to ME2
3. Dropping inventory and loot system. Seriously, who really enjoys picking up "trash" items that serve only purpose to be sold to vendors? Totaly useless uninteresting waste of time.
4. Quality over quantity. No need in dozens of fetch quests without any context or story. Better make less, but interesting stuff.
5. Realize that this is a post-Witcher3 time we live in, and develop your rpg world, quests, and characters according to modern standards and not some archaisms simply because ppl used to like it 10 years ago.
6. Stop unnecessary pandering to certain demographics and force feeding socio-political agendas.
Will add more as they come up.
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deebo305
N2
Stealing Your Bike ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
XBL Gamertag: Deebo314
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Post by deebo305 on Apr 19, 2017 13:12:35 GMT
Agree on alot especially making the other sibling a squadmate for the FULL GAME but one thing I want above all else A proper Beta Test for SP & MP. no more ham fisted tweets about it has been tested or giving Youtubers early access everyone else be damned No more we'll patch it later BS. Bioware did this with Inquistion and now again but WAY worse with Andromeda. This is lazy to be honest, dropping the ball on their next game will seriously make me dump them right next to Activison as companies I avoid
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Post by themikefest on Apr 19, 2017 14:06:47 GMT
the number 1 thing is the car needs a radio. I like for my Ryder to be jammin' to some Ozzy, Led Zeppelin, Judas Priest and others. Bonus points if Ryder can get out of the car and play some air guitar
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Post by decafhigh on Apr 19, 2017 15:08:50 GMT
1.) I don't think anyone will be completely satisfied with a character creator. So instead of giving us a million makeup options and ways to make us look stupid, just give us ways to make a good face. 2.) Do your facial capture right. Seriously, Jayde Rossi is one of the most beautiful women I've ever seen. And Sara Ryder is a JOKE in comparison. WTF, BioWARE, that just made you look incompetent. I don't want to believe the Anita Sarkessian BS about how they made the women look ugly because pretty women are patriarchy or something. But when you consider how spot on Steven Brewis was for Scott Ryder, I don't know how you guys screwed up Sara. Pretty much this. The game isn't all that bad overall but I can't even really get started into most of it without a character that doesn't make me cringe every time they show her face, which as we all know in a Bioware game is A LOT.
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Post by derrame on Apr 19, 2017 15:10:34 GMT
No boring fetch quests No boring exploration No open world
New Species More cinematics and cutscenes Action, space battles
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deebo305
N2
Stealing Your Bike ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
XBL Gamertag: Deebo314
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Post by deebo305 on Apr 19, 2017 15:29:56 GMT
the number 1 thing is the car needs a radio. I like for my Ryder to be jammin' to some Ozzy, Led Zeppelin, Judas Priest and others. Bonus points if Ryder can get out of the car and play some air guitar This is something FFXV got right, you could have music playing constantly in & out of the car
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Justicar
N1
Get Fired Up on the original BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Justicar0
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Post by Justicar on Apr 19, 2017 19:42:05 GMT
Don't reduce the kett to mere mooks to shoot at, give them more character and especially, intrigue. There's so much untapped potential here.
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myalzalean
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Don't tell my wife I'm here
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by myalzalean on Apr 19, 2017 20:40:52 GMT
I don't understand all of the comments to take optional content out of the game.
Scanning for research points - Optional
Mining - Optional
Crafting - Optional
Exploration - Optional
Meaningless side quests - Optional
The game doesn't force a player to fly to every planet, scan every possible object, or explore every nook and cranny of a map.
Side quests don't just show up in the journal for the most part. The player has to interact with a terminal or quest giver and almost always has the option to decline the quest.
The beauty of open world style games is it gives most players the freedom to play the content that they want or enjoy and skip over the parts they don't care for.
Just because there is over 100 hours of content doesn't mean you have to do it all, especially if you don't find that aspect of the game enjoyable.
Not to mention if you don't enjoy that content it doesn't mean there aren't other people that do enjoy it.
My only complaint is that it seems Bioware was spread too thin and we ended up with 100 hours of content where most of it was okay and part of it was filler instead of 100 hours of super awesome content.
That doesn't mean I want them to abandon the open world concept, however, just to make it a bit less redundant, monotonous, or tedious.
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Aug 27, 2016 13:51:04 GMT
August 2016
sofnascimento
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by SofNascimento on Apr 19, 2017 20:56:21 GMT
A (almost) new development team, especially the leadership.
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