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Post by chawktrick on May 2, 2017 21:17:03 GMT
It's somewhat of an exhausted narrative at this point, IMO. The Milky Way races took down the greatest threat in the galaxy and probably one of the more formidable forces in the entire universe. Trying to top that would feel like trying too hard, IMO. Well, I don't think that's so much the problem as determining where to start the game and whether or not the galaxy-spanning ripple effect is worth working around. If the reapers were essentially always destroyed with just some personalized differences like NPC deaths/survival and the sort, like Dragon Age: Origins basically did with the defeat of the Archdemon and the 5th Blight, we could easily have a new game in the Milky Way without it having to be a total end of the galaxy event again. I could see a prequel working, perhaps, but I'm still too torn up on the ultimate events of ME3. I think the Milky Way has earned a break for the next few million years.
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You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on May 2, 2017 21:18:36 GMT
I just want Ryder and his/her crew back.
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Post by themikefest on May 2, 2017 22:49:42 GMT
I like to see the next game titled, MEA: The Return of Little Duck.
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Post by Deleted on May 5, 2017 16:32:49 GMT
I was chatting with my friends about stuffs we want to see in next andromeda instalment. Despite of what haters say, I personality think the game is great. The problem is that BW did not polish it enough. However they are already releasing the patches to fix these issues. As BW said in the advertisement of the game, the theme of the new Andromeda, is the exploration. I think they have done pretty good job to establish the ground work for semi-open world style RPG. Given that theme of the new instalment would still stay in exploration side, my friends and i have some suggestions to reinforce this theme further in either DLC or next instalment. In my opinion, BW should really experiement with upcoming dlcs to improve gameplay mechanics. 1. Better Exploration - More realistic planet wild life - Natural life cycle to animals/ It will be better to see creature behaving life actual animals (ie. feed or sleep like those from Horizon Zero dawn). Don't make all animals hostile to you as well. - Different types of animals- different ways of dealing with them - this can add in some hunting/ capture or even taming quests as well as resourse gathering. - Day/night cycle. - Deadlier and more diversed environmental hazards - Rather than just affecting life support gauge the environmental hazards should have distinct effect - Eg. Extreme cold that affects neural/biotic implants, Sand storms that limit vision, Swamps that limit the charactor/nomad's movement, EMP field that mess up the weapon aiming or nomad control, - This also should introduce different gears and weapon upgrades to buy or research in order to adept to harzardous situation. - I.e Thermal visions, heat insulators etcs Also you should have ability to manipulate these hazardous situation to deal with enemies. - Different ways to clear these hazard rather than just activating the vault- This can gives more quest options rather than general fetch quests, - The effect of environment hazard that affects difficulty of missions - ie. infiltrating into enemy base under sand storm or heavy fog which gives stealth advanages. Or Dealing with enemies who have all the right gears to fight in certain environment while you are ill equipped to deal with such situation. -More Hidden lores and Special gears to loot (one and only kind stuff). - Optionals missions to unlock hidden crews or squad mates who give advantage to tackle certain environmental hazards or certain type of enemies/ wildlifes. - like recueing a scientist crew can give you reserch options to craft EMP shielding gears or Animal lures. 2. More diverse quest options - related to exploration - Different ways of clearing environmental hazards. - Wildlife hunting, studying, capturing missions - For resource gathering or even taming some to use for settlement defence. - Sandbox approaches to missions - (the good example is vetra's loyalty mission) You get to sabotage or create diversion while assaulting enemy base. Or infiltrate while using the planet's environment to you advange. - Some James Bond style missions like Original ME's Katsumi Goto missions. - Since we have nomad - Death race style racing missions. - Upgrading and Defending settlement missions - which is tied to story - Just don't make it like endless quests from Fallout 4's Preston Garvey's mission. - Hijack a vehicle and escape missions 3. More Andromedan Aliens and diverse enemies. - New species of Andromedan Aliens - We really should move away from Milky way. - Enemies using squad tactics based on their classes. - Rather than bullet sponges with big guns, BW should concentrate more on enemy combination. And a certain group of enemies should be able to execute power combos to players too. - More heavy stuffs such as hover tanks and mechs or Beast riding calvaries. - Air supports. Personal suggestions. - Please add other Ryder as squad mate. - Original ME style Squad command options. - 4th Power Slot - just for singleplayer - Since Andromeda is more like SW - New Hope Andromeda 2 can be darker and more personal like Empire Strike's back or ME2 stories. - Big choices with consequences - Squad mates either - die/live/ betray / or even get exalted to becomes one of the chief enemy. - The choices that actually have an impact to the survival of entire outpost. - Huge Space or ground combat moments. NOMAD DEATH RACE?! omg yes! i NOW NEED THIS FOR MEA 2!!! like you said I really missed the loyalty missions not effecting the life spans of the squadmates, I would never let any of them die but that risk of maybe not getting everything right was so exciting and since MEA's had multiple facets to the NPC's loyalty I think that would be a perfect reason to implement that system. DO IT OR YOUR SPACE BAE DIES! I was really hoping for a character creator like DAI, so I'm hoping for something more akin to that.
Yes we must see more Andromeda species.
limit the amount for weird makeup it just doesn't make sense aesthetically. It's like everyone in the future wants to do the mermaid Instagram makeup trend lolEveryone agrees that the charactor creator is rudimentary. Hopefully BW improve it in next instalment or even in dlc. I do agree with your view on Royalty mission as well. BW should add in big consequences like Iron Bull's Betryal from DAI. I hope the sequel to have more serious and darker story involving betrayal, death, fate of entire planet stuff, or even better - the Exaltation of a Squad Mate or even Ryder's Love interest.
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Post by monuhm on May 5, 2017 16:36:25 GMT
exhaltation of LI you are so evil i love it!
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Post by Deleted on May 5, 2017 16:38:38 GMT
My personal list: (Some things might overlap with suggestions mentioned here) - Everything cinematic. No more zoomed in dialogue. - Choices that matter. The world around you should react to the things you've done. Literally nothing happens with the settlements you create and that feels bad. Might as well not have any choices at all if they don't do anything. - Squad and personal customisation. Let me choose my squads weapons and armor. Improve on the CC, more casual wear etc. - Get rid of all the tasks and useless sidequests. Less is more. The quests that remain should be of a much higher quality when it comes to choices and writing. - More dynamism in the world around you. Day/Night cycle, weather, hazards which make sense and have an extra layer of depth instead of being just annoying, etc. - I think more than 3 powers at a time will be a nice addition. The profile system can stay. - It would be great if tactical command over your squadmates could come back. This point also falls under more squad customisation. - More diversity in enemies if the next game is going to be open world. Eirochs were cool the first time I saw them, but they're literally everywhere. It doesn't really makes sense and comes off as lazy. Design specific creatures for specific worlds and spend more time coming up with interesting humanoid enemies. - Boss fights. 4 Architects again just comes off as lazy. If you're thinking about mini-bosses per planet again, focus on unique designs to keep them interesting. - Revamp crafting. It feels tedious and annoying right now. Personally I believe Bioware can learn some things from fallout 4 when it comes to the crafting department. I also didn't like crafting in DA:I. The overview again should be clearer and you shouldn't have to take so many steps to craft something. - EDIT: Also about crafting, collecting minerals and plants is NOT fun. Not when it doesn't coïncide with the flow of the game and stands on it's own. Having to go specifically to these mining areas all the time breaks the flow of the game and practically becomes work. ME:A did this better than DA:I however so that's a plus. Still, this backbone of the current crafting system should be revamped. - Focus on upholding lore and immersion. Finding 'asari and quarian devices' on planets where you are supposed to be the first person to get there feels wrong. Make sure that characters and quests don't contradict each other or the lore and keep a close attention to the flow of time. So no more comments about Jaals pokerskills when you haven't even finished first contact yet. Also no more surprise about what an architect is on Eos when you've already killed one on Voeld. - Please don't make us return to a hub for things like AVP points and strike teams. Just let us do these things on the fly. Mandatory returns to certain points for simple things like this feels very MMO esque and that's bad. - less unskippable loading screens. I liked the landing cinematics the first couple of times but now they're just tedious. I know they are concealed loading screens but I installed the game on a M2 SSD. It doesn't need the entire cinematic to load the area so please let me skip it when the loading is done. Especially if you can't board the Tempest without taking off. - Renegade/Paragon don't have to return but now we can only choose between 50 shades of the same thing. Dialogue should be more dynamic. Being a jerk should get different results than being nice. This is it for now. Might update the list later. Mate, you can Do AVP and strike in Tempest. There are consoles next to the research and merchant consoles.
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Post by henkiedepost on May 5, 2017 22:32:17 GMT
Mate, you can Do AVP and strike in Tempest. There are consoles next to the research and merchant consoles. I know about that. But to get into the tempest you have to watch a very stretched out and tedious take off sequence for no reason, walk to the terminal and then watch a landing sequence again after you're done. It should just be accessible on the planet itself. Especially because the rewards are time based. No-one wants to interrupt their exploration to return to the tempest for a 2 minute chore and then head back to the planet again.
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Post by zipzap2000 on May 6, 2017 0:33:05 GMT
They can start by making a Mass Effect game not a Dragon Age game.
SAM = Muted
Ryder = Grows balls
Crew = Grows up
Squad powers = back
Power wheel = Back
Actual effort made to make sure the entire game is ready and assembled properly, on time and in a functional state.
Bring the sexy back.
Writers, real ones.
Hire people who've actually played Mass Effect. I got shouted down on the old BSN for being worried people who've never played the game were making it. Now theyve crapped on the lore and gutted the Mass Effect from the game youre all whinging.
Your real world social justice message failed miserably, not because of presentation. But because that crap reminds us of the real world and that we're playing a game.
Immersion>Politics.
Fix the Asari.
Fix the Krogan.
Fix animations.
Fix characters having less depth on the ship than thry do in the Nomad.
Fix questing.
Fix the tutorial.
Fix the UI.
Fix the sound issues that have followed you since adopting frostbite.
Fix the story. If that means a Retcon so be it.
Kill the Kett off in DLC.
Be original, mashing MEOT together into one game made it all into an inferior rehash.
Pay attention to people cobcerns when they start quitting production en masse.
Most of all GET RID OF MAC WALTERS.
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Post by KaiserShep on May 6, 2017 1:06:15 GMT
They can start by making a Mass Effect game not a Dragon Age game. I dunno. I've always thought that Mass Effect could use some influence from the other side. Putting aside that I think that the stories in DA have typically been better written, the cast of companions made the ME lot feel rather shallow. No one cares what you do. You can be a total shit and they'll always be your friend. I'd love to have a crew in an ME game that got tired of your bullshit and called you out, and perhaps even have one of them decide to walk out because s/he thinks you're the biggest prick in space. At the very least, I'd like to have a variable disposition in the characters. Like, if you sided with the geth, resulting in the death of the quarians, I would've liked if Garrus decided to be sour and colder in his interaction toward Shepard.
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Post by decafhigh on May 6, 2017 1:09:47 GMT
I like to see the next game titled, MEA: The Return of Little Duck. MEA2: Rise of the Biotic God
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Post by zipzap2000 on May 6, 2017 1:38:18 GMT
They can start by making a Mass Effect game not a Dragon Age game. I dunno. I've always thought that Mass Effect could use some influence from the other side. Putting aside that I think that the stories in DA have typically been better written, the cast of companions made the ME lot feel rather shallow. No one cares what you do. You can be a total shit and they'll always be your friend. I'd love to have a crew in an ME game that got tired of your bullshit and called you out, and perhaps even have one of them decide to walk out because s/he thinks you're the biggest prick in space. At the very least, I'd like to have a variable disposition in the characters. Like, if you sided with the geth, resulting in the death of the quarians, I would've liked if Garrus decided to be sour and colder in his interaction toward Shepard. You already have one Dragon Age franchise. You don't need two.
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Post by colfoley on May 6, 2017 1:50:06 GMT
Only things i can think of is maybe squad powers and other stuff, and maybe an aggressive dialogue tone.
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Post by ShadowAngel on May 6, 2017 2:11:05 GMT
I dunno. I've always thought that Mass Effect could use some influence from the other side. Putting aside that I think that the stories in DA have typically been better written, the cast of companions made the ME lot feel rather shallow. No one cares what you do. You can be a total shit and they'll always be your friend. I'd love to have a crew in an ME game that got tired of your bullshit and called you out, and perhaps even have one of them decide to walk out because s/he thinks you're the biggest prick in space. At the very least, I'd like to have a variable disposition in the characters. Like, if you sided with the geth, resulting in the death of the quarians, I would've liked if Garrus decided to be sour and colder in his interaction toward Shepard. You already have one Dragon Age franchise. You don't need two. I'm curious to know how you see ME being anything close to dragon age. Besides andromeda and inquisition sharing large as maps I just don't see the difference. I mean, they do share the same dialogue setup, but DA knows how to actually make it work.
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Post by zipzap2000 on May 6, 2017 2:49:10 GMT
You already have one Dragon Age franchise. You don't need two. I'm curious to know how you see ME being anything close to dragon age......andromeda and inquisition sharing large as maps....share the same dialogue setup, but DA knows how to actually make it work. Why stop so suddenly, human? You were doing a good job of explaining how similar they were. *Sips Ryncol*
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Post by ShadowAngel on May 6, 2017 3:17:49 GMT
I'm curious to know how you see ME being anything close to dragon age......andromeda and inquisition sharing large as maps....share the same dialogue setup, but DA knows how to actually make it work. Why stop so suddenly, human? You were doing a good job of explaining how similar they were. *Sips Ryncol* im sorry, but I really never understood how people view the two similarly, especially when one could win GoTY awards and made its system work while the other struggles critically and can't hold my own interest. I pretty much already called out the only noticeable similarities for me. As I said, I'm curious to know what YOU see.
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Post by zipzap2000 on May 6, 2017 3:44:33 GMT
Why stop so suddenly, human? You were doing a good job of explaining how similar they were. *Sips Ryncol* im sorry, but I really never understood how people view the two similarly, especially when one could win GoTY awards and made its system work while the other struggles critically and can't hold my own interest. I pretty much already called out the only noticeable similarities for me. As I said, I'm curious to know what YOU see. Ok. Other than what you've pointed out. That the world = DA:I and Ryder = Hawke We have. Monolith = Solve puzzle, light beam which points the way to the other beams when all three beams are lit thry lead they way to the final site = Astrarium (don't make post videos.) Formula = ominous bad guy you never meet who wont tell you about the mysterious big picture while you unlock the puzzles explore the big open zones and collect the treasure. In order to stop the ominous bad guy from attaining what he wants. With a mount/nomad for travelling, gathering crafting materials along the way. Loot is the name of the game in this world. Corypheus wanted the mark to open the veil and conquer the world. Archon wants Meridian to activate the vaults and conquer the cluster. DA:I Mark key to opening the Veil = SAM key to opening Meridian. Scourge, better be careful of that stuff it seems a lot like Red Lyrium. Kett better be careful they sound like Qunari. Angara sure are a lot like elves with their ancient glorious past they're trying to recover. Roekaar v Resistance, mages and templars. Rather than gathering a squad of allies and bringing together a group to do the impossible you're forging alliances between kingdoms and feuding factions to overcone the grand overlord whos so much better than you that hes not going to tell you how much better than you he is. You're the Inquisition.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on May 6, 2017 3:57:12 GMT
More whinging about Andromeda...
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Post by ShadowAngel on May 6, 2017 4:36:53 GMT
im sorry, but I really never understood how people view the two similarly, especially when one could win GoTY awards and made its system work while the other struggles critically and can't hold my own interest. I pretty much already called out the only noticeable similarities for me. As I said, I'm curious to know what YOU see. Ok. Other than what you've pointed out. That the world = DA:I and Ryder = Hawke We have. Monolith = Solve puzzle, light beam which points the way to the other beams when all three beams are lit thry lead they way to the final site = Astrarium (don't make post videos.) Formula = ominous bad guy you never meet who wont tell you about the mysterious big picture while you unlock the puzzles explore the big open zones and collect the treasure. In order to stop the ominous bad guy from attaining what he wants. With a mount/nomad for travelling, gathering crafting materials along the way. Loot is the name of the game in this world. Corypheus wanted the mark to open the veil and conquer the world. Archon wants Meridian to activate the vaults and conquer the cluster. DA:I Mark key to opening the Veil = SAM key to opening Meridian. Scourge, better be careful of that stuff it seems a lot like Red Lyrium. Kett better be careful they sound like Qunari. Angara sure are a lot like elves with their ancient glorious past they're trying to recover. Roekaar v Resistance, mages and templars. Rather than gathering a squad of allies and bringing together a group to do the impossible you're forging alliances between kingdoms and feuding factions to overcone the grand overlord whos so much better than you that hes not going to tell you how much better than you he is. You're the Inquisition. The scourge is quite different than red lyrium. One infects ones mind and can be used to tamper with equipment while the other simply gets in your way and messes around with electronics on ships. I don't necessarily understand the issue with hawke and Ryder? Is it the sarcasm? While both are awful for it, various games use humor for their protagonists, doesn't necessarily mean andromeda is trying to be like DA in that respect. about the monolith: it uses sedoku puzzles to unlock it while inquisition was matching the lines to dots, while sure they pretty much are just light paths, they do at least function differently and the results are different. One leads to treasure while the other leads to a vault that actually contributes to the story. agree on the bad guys, but again, various games even even movies would do this, it's why it's so generic at this point. Many villains look for a specific item/object to take over the world. as for Jett being like the qunari: just no. One is a caste like system while the other simply forces species into its own(qunari could do the very same, however their goal wasn't genetic material but offering a different life for whom they take under the qun, not to mention they were willing to leave other forces alone so long as they didn't see a threat where as the Jett will just exalt anything and everything). Is it not like the collectors where they kidknapped humans for genetic material? It's unfortunately just another generic villain to andromeda. i guess you could compare the elves with the Angara, however one is actually trying to preserve what they can while the other is actively looking into their past. When it came to the elves wanting their past glory back, it was really only Solas who was interested in doing so as the Salish kept to themselves and avoided crossing paths with anyone else. resistance vs roeakar and the mages vS templar: ones fighting its own race over the mistrust of aliens while the other is over the view points of how mages should be treated and contained due to their potential threat of being an abomination. In all honesty, much of your comparisons to DA can very well be compared to various other games and movies. It's just how things go when it comes to trying to making plots, villains, protagonists, etc etc, lots of things get reused. Personally, I think andromeda tried to much on doing what's already been done in the ME franchise. Tempest = Normandy 3.0, nexus= citadel 2.0, Jett=collectors, peeves=liara, etc etc. my phone is a pain to use on here as it auto corrects to much and I don't feel like going back to fix stuff, But Jett is supposed to be kett
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Post by Deleted on May 6, 2017 5:12:34 GMT
I realised that it has been 4 Mass Effect games and we still haven't fought in a space battle. This should be remedied
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on May 6, 2017 5:14:29 GMT
I realised that it has been 4 Mass Effect games and we still haven't fought in a space battle. This should be remedied That's not true we fight the Collector ship (if you're only counting battles with the protag on the ship) near the end of ME2.
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Post by Deleted on May 6, 2017 5:21:49 GMT
I realised that it has been 4 Mass Effect games and we still haven't fought in a space battle. This should be remedied That's not true we fight the Collector ship (if you're only counting battles with the protag on the ship) near the end of ME2. It is a space battle but we haven't fought in it, it was tecnically a cutscene. What I want is that protagonist getting into a fighter ship and shooting people in space like Battlefront 2
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Post by Shinobu on May 6, 2017 5:57:05 GMT
Things I would like to see:
Return of Ryder and more interaction with the sibling.
Save importing and payoff for the decisions made in MEA1 (Prodromos being military vs. scientific, Heleus ambassador, Sloane/Charlatan, Angaran AI, Morda +/- remnant core, etc.), payoff for the giant hooks placed in MEA (ER, benefactor, JG's murder, scourge, Angara origins).
More interaction with the other pathfinders (e.g., rivalry, cooperation, romance).
New worlds/hubs (Dexro species need a viable dextro world before they starve).
Anomalies on planets that require landing and doing a small quest/exploring a dungeon like the N7 missions in ME2. One per system at least.
Planets that are more alien, maybe a water world.
AVP used for something in addition to in game perks. For every cryopod I thaw I'd like one outpost to get another lab/garrison/merchant with new NPCs that give new quests. Outposts that start small and grow during the game.
More variety in enemies and animals. I know the Jardaan liked to sprinkle dinosaurs on everything, but I don't want invisiguanas on every planet. I also hoped the architects would be slightly different from each other.
Reusing iconic things from the trilogy (ME1 Turian Tattoos, Avenger sound).
Redesign Scott so his arms and torso are proportional.
Fighting in different environments like in low G, underwater, or on the hull of a ship in space (similar to LotSB).
More detailed and individualized Krogan, Asari and Turian NPCs.
More Vorn.
The ability to trigger 5-10 second repeatable interactions with LI or crew ad lib (similar to calling ME2 LI up to the cabin after the game, or kissing Alistair/tent time in DAO). For example, triggering a beer drinking session on Liam's couch, punching Jaal in the arm/kissing him, locking oneself and Peebee in her new escape pod, helping Cora care for her plants, everyone watching another vid, etc.
Better UI with less confusing menus and less scrolling needed.
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Glorious Star Lord
822
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16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 6, 2017 21:35:33 GMT
As a huge fan of Titan A.E., I'd love the sequel to capture some of that film's feel. Omega reminds me of Tau 14, and I love the wierd ass aliens meandering about.
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♨ Retired
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Nov 26, 2024 12:38:10 GMT
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themikefest
15,635
August 2016
themikefest
21,655
15,426
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Post by themikefest on May 6, 2017 21:37:35 GMT
If Ryder returns, another memory is unlocked that wasn't accessible in the first game
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on May 6, 2017 21:39:11 GMT
I like to see the next game titled, MEA: The Return of Little Duck. MEA2: Rise of the Biotic God Bioware... pay attention. Untapped power in this one.
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