sdzald
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Post by sdzald on Apr 19, 2017 18:09:33 GMT
If Bioware wants to make an open-world game they'd have to first make an open-world and then set the game in it. Can't call DAI or MEA an open-world game if 90% of critical plot happens in walled-off instances and is absolutely not affected by anything player does outside of them. Except for the very final mission, yes. Having all those people go: "We've got your back Ryder, go do your remnant thing!", - was moderately nice. They did the EXACT same thing at the end of ME3. All the races that you got to side with the Alliance when hitting earth came along. Of course it affect the game in a ZERO way, it made for a stunning visual, all those different fleets coming through the Mass Relay but you still ended up having to take the word of StarPunk as to which button did what. Don't get me wrong I thought it was cool getting the galaxy to work together but it NO affect on the main story.
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R'Shara
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Post by R'Shara on Apr 19, 2017 18:35:04 GMT
I disagree. I love open worlds. Many of these complaints (and wonky/meaningless dialogue too) could be aimed at Skyrim as well, and that's one of my favourite games of all time. Mind, I am disappointed by meaningless fetch quests too (go there, press E, then go there, press E, then there, use your scanner, then press E) ...but I still like the freedom. I think in many ways it does what ME1 once aspired to do, Hudson's first concept for "project SFX" described open sci-fi exploration. Playing ME2 now feels almost claustrophobic to me. If you go into MEA hoping for Skyrim, then yeah you're probably going to be pleased. If you go into MEA hoping for lessons learned from ME3, then not so much. Also bugs bugs and more bugs.
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Post by Deleted on Apr 19, 2017 19:45:24 GMT
If you go into MEA hoping for Skyrim, then yeah you're probably going to be pleased. If you go into MEA hoping for lessons learned from ME3, then not so much. I disagree because ME:A did a u-turn after ME3. Abandoning ME3 counts as learning lessons to me. Like Skyrim
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Post by colfoley on Apr 19, 2017 19:47:44 GMT
I disagree. I love open worlds. Many of these complaints (and wonky/meaningless dialogue too) could be aimed at Skyrim as well, and that's one of my favourite games of all time. Mind, I am disappointed by meaningless fetch quests too (go there, press E, then go there, press E, then there, use your scanner, then press E) ...but I still like the freedom. I think in many ways it does what ME1 once aspired to do, Hudson's first concept for "project SFX" described open sci-fi exploration. Playing ME2 now feels almost claustrophobic to me. If you go into MEA hoping for Skyrim, then yeah you're probably going to be pleased. If you go into MEA hoping for lessons learned from ME3, then not so much. Also bugs bugs and more bugs. i went into MEA expecting lessons learned from TW 3 and DA I. It pretty much delivered.
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Post by R'Shara on Apr 19, 2017 19:52:21 GMT
If you go into MEA hoping for Skyrim, then yeah you're probably going to be pleased. If you go into MEA hoping for lessons learned from ME3, then not so much. I disagree because ME:A did a u-turn after ME3. Abandoning ME3 counts as learning lessons to me. Like Skyrim Not as many as I hoped. Pointless fetch quests, horrible CC, cookie cutter ending, way too much auto-dialogue. Actual game breaking bugs, not glitches. Skyrim had bugs, but I rarely encountered any game breaking ones. I've hit over half a dozen game breaking bugs in MEA, where I've been forced to reload saves from anywhere from 1 minute to 5 hours ago. Literally, could-not-continue-the-storyline-at-all type bugs.
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Post by colfoley on Apr 19, 2017 20:01:23 GMT
Only game breaking bugs I've ever experienced in a game were in Skyrim and DA O. And there was a quest breaking one in witcher. Hasn't happened in ME A.
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Post by R'Shara on Apr 19, 2017 20:07:21 GMT
Aren't you lucky? I've had cutscenes not trigger, soft locks, a couple CTDs, quests not trigger, actions not trigger, and interactions not available. Rarely had any of those in Skyrim.
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Post by Warrick on Apr 19, 2017 20:07:44 GMT
Is this guy a game designer or a journalist? It's one thing to say you didn't enjoy something as a user. Diagnosing the cause of the problem and giving solutions is something else.
I haven't seen many reviews saying that what makes Andromeda not great is the exploration. By far, the biggest complaints are technical issues (animations, CC). After that, people criticized the plot and the characters. Not the exploration. Angry Joe for example, the exploration is the only thing he did like.
The funny thing is Bioware hasn't made an open world game yet. It's the same old formula only the levels are much larger. But they're still isolate. Take a hub like Illium. Make it 50x bigger. Well done, you made the Hinterlands.
As hubs go, I remember the imperial city from Jade Empire as one of the most entertaining. The quests are very varied and original. Expose a kung fu master who died but still wants to run the school; exorcise a ghost who isn't dead (but you can make him dead!); take part in a theatrical play and receive the applause or boos of the audience; compete in the arena championship and discover your companion's backstory; engage in a debate about culture with a foreign explorer. The stuff to do was imaginative and just fun.
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Post by Deleted on Apr 19, 2017 20:09:17 GMT
Count me as one of those people who has no interest in Dragon Age becoming like The Witcher. I'd rather peel off my own eyelids than be stuck playing as that snarly albino with throat cancer. When people say they'd like Bioware games to be like The Witcher 3 they're probably referring to how the side quests and characters were written. The reason why TW3 became the gold standard for an open world RPG is because it has the most memorable side quests of any game in that genre, and even minor quests are often populated by characters just as interesting as those you meet on the critical path. That is something very few games have done well, including Bioware's two attempts at open world. CD Projekt Red also did a fantastic job of making it's game world feel like a living, breathing place. Novigrad felt like a real city, unlike the Nexus or Val Royeux. CD Projekt Red did a better job as well of making the things that went on in the hub more immersive than their equivalent in Bioware's hubs. A great example of that is the difference between Skyhold's bard and Priscilla, a bard in Novigrad:
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Post by sdzald on Apr 19, 2017 20:10:27 GMT
Only game breaking bugs I've ever experienced in a game were in Skyrim and DA O. And there was a quest breaking one in witcher. Hasn't happened in ME A. You have been very lucky. I had to restart my first play through because of one and currently I have 4 quest I can not finish, thank goodness they are not main story line bugs. Don't want to take my word for it? Go to the EA answers/bug forum and look through the 110+ pages of bug reports. Find it here: answers.ea.com/t5/Bug-Reports/bd-p/mass-effect-andromeda-bug-reports-en
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Post by cotheer on Apr 19, 2017 20:12:17 GMT
Is this guy a game designer or a journalist? It's one thing to say you didn't enjoy something as a user. Diagnosing the cause of the problem and giving solutions is something else. I haven't seen many reviews saying that what makes Andromeda not great is the exploration. By far, the biggest complaints are technical issues (animations, CC). After that, people criticized the plot and the characters. Not the exploration. Angry Joe for example, the exploration is the only thing he did like. The funny thing is Bioware hasn't made an open world game yet. It's the same old formula only the levels are much larger. But they're still isolate. Take a hub like Illium. Make it 50x bigger. Well done, you made the Hinterlands. As hubs go, I remember the imperial city from Jade Empire as one of the most entertaining. The quests are very varied and original. Expose a kung fu master who died but still wants to run the school; exorcise a ghost who isn't dead (but you can make him dead!); take part in a theatrical play and receive the applause or boos of the audience; compete in the arena championship and discover your companion's backstory; engage in a debate about culture with a foreign explorer. The stuff to do was imaginative and just fun. But you can't scan rocks in Jade Empire, now can you.
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Post by R'Shara on Apr 19, 2017 20:12:29 GMT
Only game breaking bugs I've ever experienced in a game were in Skyrim and DA O. And there was a quest breaking one in witcher. Hasn't happened in ME A. You have been very lucky. I had to restart my first play through because of one and currently I have 4 quest I can not finish, thank goodness they are not main story line bugs. Don't want to take my word for it? Go to the EA answers/bug forum and look through the 110+ pages of bug reports. Find it here: answers.ea.com/t5/Bug-Reports/bd-p/mass-effect-andromeda-bug-reports-enI didn't even count the non-critical bugs I've encountered. Yeah I have about 5 side-quests I'll never be able to finish because their crap just doesn't spawn or is no longer there, or won't mark itself as complete. Edit: Looking over that list of bugs, I think I've had about 2/3s of the first page happen to me.
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Post by Deleted on Apr 19, 2017 20:14:02 GMT
Skyrim had bugs, but I rarely encountered any game breaking ones. I've hit over half a dozen game breaking bugs in MEA, where I've been forced to reload saves from anywhere from 1 minute to 5 hours ago. Literally, could-not-continue-the-storyline-at-all type bugs. Yes, there's no excuse for game-breaking bugs. Thankfully I haven't encountered any in ME:A so far, but before the 1.05 update the game crashed in cutscenes 10 times or so. As for Skyrim, there were numerous times that made me happy I was playing on PC and could fix some things with the dev console. Just ask PS3 players about issues of the "unplayable" sort.
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Post by R'Shara on Apr 19, 2017 20:18:10 GMT
Skyrim had bugs, but I rarely encountered any game breaking ones. I've hit over half a dozen game breaking bugs in MEA, where I've been forced to reload saves from anywhere from 1 minute to 5 hours ago. Literally, could-not-continue-the-storyline-at-all type bugs. Yes, there's no excuse for game-breaking bugs. Thankfully I haven't encountered any in ME:A so far, but before the 1.05 update the game crashed in cutscenes 10 times or so. As for Skyrim, there were numerous times that made me happy I was playing on PC and could fix some things with the dev console. Just ask PS3 players about issues of the "unplayable" sort. The other thing about Skyrim is the fact that if the devs don't fix it, modders probably can. That's not an option with Mass Effect.
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Post by Akira49 on Apr 19, 2017 20:22:41 GMT
Agreed, there is too much exploration and open world and not much story (imo about 70% exploration&sand box, 30% story and content)
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Post by mofojokers on Apr 19, 2017 20:29:14 GMT
Count me as one of those people who has no interest in Dragon Age becoming like The Witcher. I'd rather peel off my own eyelids than be stuck playing as that snarly albino with throat cancer. When people say they'd like Bioware games to be like The Witcher 3 they're probably referring to how the side quests and characters were written. The reason why TW3 became the gold standard for an open world RPG is because it has the most memorable side quests of any game in that genre, and even minor quests are often populated by characters just as interesting as those you meet on the critical path. That is something very few games have done well, including Bioware's two attempts at open world. CD Projekt Red also did a fantastic job of making it's game world feel like a living, breathing place. Novigrad felt like a real city, unlike the Nexus or Val Royeux. CD Projekt Red did a better job as well of making the things that went on in the hub more immersive than their equivalent in Bioware's hubs. A great example of that is the difference between Skyhold's bard and Priscilla, a bard in Novigrad: I remember my first play of Witcher 3 and that just took me right back to that feeling. It's such a powerful and emotional game that it's hard to not want more games to engage us like this. Thank you for the reminder of why buddy. Jokers
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Post by thats1evildude on Apr 19, 2017 20:30:26 GMT
CD Projekt Red also did a fantastic job of making it's game world feel like a living, breathing place. Novigrad felt like a real city, unlike the Nexus or Val Royeux. CD Projekt Red did a better job as well of making the things that went on in the hub more immersive than their equivalent in Bioware's hubs. A great example of that is the difference between Skyhold's bard and Priscilla, a bard in Novigrad: Nice song, but that whole cutscene is mired in that unpleasant Witcher aesthetic that makes me feel grimy just looking at it. And do you seriously have to sit there and watch that scene every time you want to hear the bard? Blech. People keep showing me Witcher videos and I continue to be unimpressed. Except for the monsters; they do have great-looking monsters.
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Post by mofojokers on Apr 19, 2017 20:39:23 GMT
CD Projekt Red also did a fantastic job of making it's game world feel like a living, breathing place. Novigrad felt like a real city, unlike the Nexus or Val Royeux. CD Projekt Red did a better job as well of making the things that went on in the hub more immersive than their equivalent in Bioware's hubs. A great example of that is the difference between Skyhold's bard and Priscilla, a bard in Novigrad: Nice song, but that whole cutscene is mired in that unpleasant Witcher aesthetic that makes me feel dirty just looking at it. And do you seriously have to sit there and watch that scene every time you want to hear the bard? Blech. People keep showing me Witcher cutscenes and I continue to be unimpressed. Except for the monsters; they do have great-looking monsters. It's something you have to play to understand. I don't think anyone can show you enough. The experience of it yourself would show a different view for you. I didn't get it right away and it wasn't until a friend gave me his copy and told me i have to see it myself. Ended up taking a week off work and just praised the game. Bought the full game myself after for the DLCs and another play right after.
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Post by thats1evildude on Apr 19, 2017 20:43:00 GMT
Christ, I've watched Geralt ride through a city to soak in the general ambience, fight multiple monsters, have sex with at least four different women (including that sex scene atop ye olde stuffed unicorn), sat through numerous other dialogues with both monsters and humans, and now I've heard the music. I've seen witches burn, kings die and a sorceress get her eyes plucked out. How much more to the experience can I absorb?
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Post by Doctor Fumbles on Apr 19, 2017 20:43:29 GMT
Nice song, but that whole cutscene is mired in that unpleasant Witcher aesthetic that makes me feel dirty just looking at it. And do you seriously have to sit there and watch that scene every time you want to hear the bard? Blech. People keep showing me Witcher cutscenes and I continue to be unimpressed. Except for the monsters; they do have great-looking monsters. It's something you have to play to understand. I don't think anyone can show you enough. The experience of it yourself would show a different view for you. I didn't get it right away and it wasn't until a friend gave me his copy and told me i have to see it myself. Ended up taking a week off work and just praised the game. Bought the full game myself after for the DLCs and another play right after. I cannot play the Witcher series. Doesn't matter how much people praise it. No CC. I don't like the combat even after I looked into it. Playing as an old looking man in our standards even though he is still young as a witcher, and having bows be only good for birds really disinterests me. If it had skyrims level of combat in picking how you play, then maybe.
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Post by smilesja on Apr 19, 2017 20:51:40 GMT
CD Projekt Red also did a fantastic job of making it's game world feel like a living, breathing place. Novigrad felt like a real city, unlike the Nexus or Val Royeux. CD Projekt Red did a better job as well of making the things that went on in the hub more immersive than their equivalent in Bioware's hubs. A great example of that is the difference between Skyhold's bard and Priscilla, a bard in Novigrad: Nice song, but that whole cutscene is mired in that unpleasant Witcher aesthetic that makes me feel grimy just looking at it. And do you seriously have to sit there and watch that scene every time you want to hear the bard? Blech. People keep showing me Witcher videos and I continue to be unimpressed. Except for the monsters; they do have great-looking monsters. Besides hearing Priscilla's song. Leliana's song was better than that.
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Post by thats1evildude on Apr 19, 2017 20:53:01 GMT
Well, the animation of Leliana's song was terrible, but The Dawn Will Come was great.
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Post by colfoley on Apr 19, 2017 20:53:29 GMT
I think why Witcher works for me is i am still used to not playing RPGs. my first rpg was ME 2 in 2011. As a game witcher is great. As an RPG it barely works.
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Post by colfoley on Apr 19, 2017 20:54:05 GMT
Well, the animation of Leliana's song was terrible, but The Dawn Will Come was great. i was fuckin ballin man.
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Post by smilesja on Apr 19, 2017 20:58:18 GMT
Yeah the dawn will come was great but Lelianas song was awesome!
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