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Post by R'Shara on Apr 20, 2017 21:03:25 GMT
I really don't understand the vitriol towards MEA. It's my favorite Mass Effect game, largely because I think it is overall the most well-rounded and quality Mass Effect experience. ... See my 12 point bulleted list a couple pages back.
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Post by solomace on Apr 20, 2017 21:04:32 GMT
Your really over sensitive aren't you. My advice is if these forums are not to your liking, leave. The thread you are in is talking about Open world and mentions TW3, so of course people are going to discuss that game and compare. I'm baffled as to why your still in this thread as it clearly irks you. No will power to move on? Cannot ignore threads you don't like? Looking for validation from others? Plenty of fluffy we love MEA threads you can read. No, I am here to provide a dissenting opinion. It was pointed out to me, it may be "potentially" more valuable than "gushing praise". Great, dissenting opinion is cool and what is needed, but that's not what you're doing.
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R'Shara
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Post by R'Shara on Apr 20, 2017 21:06:43 GMT
Oh, add point number 13: The asari clone army.
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Post by smilesja on Apr 20, 2017 21:06:46 GMT
So define fanboy please. You brought it up, you said I had to stop accusing people who like the game as being fanboys, so please enlighten me as to why you can say it but I cannot. Sigh Just basically super fans who feel that their game is flawless. You on the other hand seem to love accuse some people who enjoy the game as a fanboy or having fanboyism. And I never said you can't use the word but to stop accusing others of being fanboys
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Post by Revan Reborn on Apr 20, 2017 21:10:55 GMT
2. If you've reloaded as many times as I have, you'd have run into the unskippable cutscenes more often. Basically, the first part of any plot or mission related cutscene is unskippable. Once you get to a dialogue wheel, the rest can usually be skipped (not always). 3. Again, you haven't had to reload as often as I had. Or just been dumb and stepped into a pool of acid or something. Losing 5, 10, 15, 30, 60 minutes because the last save point was waaaaaaaaaaaaaaaaay back there is seriously annoying. 6. It's the quality and number of them. ME1 and 2 had some, but very few. And the ones they did have were pretty well done and interactive. ME3 started having a ton, and MEA continues that upward trend. And they're literally just "go here, scan/pick up/drop off this thing, and come back." 7. I'm on PC, all the latest updates, drivers, solid hardware (self-built). If you go over to the ea answers forum, you can see how many people have encountered game breaking bugs. I've been so lucky to encounter a good 2/3s of the ones I looked at. 8. Yes, auto-dialogue has been an issue since ME3. And instead of fixing it, they double downed it. 9. There are a lot of situations where Ryder gets to say basically, "Sorry" or "Screw you" with nothing in between, like, say, a rational explanation. Just got to the cutscene on the Tempest after Jaal is recruited. "So we're working on getting to the vault on Aya by flying away from it?" "Hey, yeah, that doesn't make sense. Jaal, got an answer?" Ugh. The answer is obviously, "We're earning their trust and trying to find the person who actually knows where the vault is." *facepalm* One mild example. 10. Yes. I said incomplete storylines. Example being Jian Garson. Who killed her? If this is to be part of DLC, wouldn't it make more sense that you don't get the quest to investigate until you get that DLC? So that you don't stop in the middle? 11. 50C is 122 degrees fahrenheit. It seriously is a hot hike in one of the southern states in summer. You're fine as long as you drink enough water. -40 C if you look at my "Environmental Warnings" thread, plenty of people have chimed up saying that they live and work in that temp all the time. There's no way 50C or -40C would damage our current vehicles, let alone a futuristic exploration vehicle. Ditto with Ryder and her armor suit. Lazy writing. IF they'd bothered to actually do some googling or math, they would have made the temperature extremes actual EXTREMES. And why doesn't Voeld ever moderate, despite SAM saying the ambient temp has gone up 10 degrees after you finish the vault? 12. You can skip some of the travel time. You still have to wait ages for travel between clusters and landing/take off. At least you admit these are valid criticisms. I an neither a troll nor a die hard fan. These are objects about Andromeda, not about Bioware or Mass Effect in general, or about open worlds. It's an actual flawed game that needed a lot more polish and intelligence put into it. 2. Fair enough. It hasn't personally been an issue for me at this point. 3. There were a few occasions where I accidentally went into something I shouldn't have, such as the Scourge on a planet. I never was reverted back very far during my time playing the game, though. I'd say perhaps the worst part was that criminal outpost on Elaaden. I was probably near the end of it on insanity and I died due to not finding a way to disable the alarm calling for reinforcements. I had to start that entire outpost over again, but that may have been 15 minutes at most. An auto save halfway through would have been nice. 6. Truth be told, fetch quests are in every open world game. That's not an excuse for how tedious and boring some of the fetch quests are in MEA, but it's a genre issue that needs to be reconsidered. I don't mind it nearly as much if the actual story or experience behind it is compelling. If I learn something neat or an interesting turn of events play out, then it's not generally that terrible. 7. I suppose I should consider myself lucky then. Other than some minor issues getting the early access trial to work during Origin Access (game didn't install properly), I never had any major issues or hiccups after that. PC gaming can be complicated because different configurations of hardware can sometimes lead to different symptoms in the game. I can only speak for my personal experience with the game, which was smooth sailing. 8. Auto-dialogue likely happens more so due to budgetary concerns and word count limits. While it would be nice to be able have full creative control over what Ryder says all the time, it's worth noting that MEA is far bigger than previous games and that game development has become exponentially more expensive over time. This leads to certain concessions that I'm not really sure BioWare can resolve, and as I said it's more of a design philosophy issue more so than being specific to MEA. 9. Some of the dialogue is definitely goofy. There are always symptoms of that in virtually every BioWare game, however. I never felt MEA was progressively worse than anything we've seen from BioWare previously. 10. The entire "Benefactor" subplot is clearly unfinished and will likely be something that isn't resolved until DLC or MEA2. Since Jien Garson's death is tied to that story arc, it made her inclusion feel incomplete. 11. The inaccurate temperatures really didn't bother me that much as it was never a focus of what I was doing. I wouldn't be surprised if BioWare would take your feedback in that regard and be more careful of how they approach planetary hazards in the future. 12. BioWare is only skipping the traversal elements that aren't being loaded in the background. One of the "features" BioWare kept pushing in MEA was seamless transition from space to land with no load screen. Well, there technically is a load screen. We just don't see it. I suppose my question to you would then be would you rather see a loading bar or the fancy cutscenes? There are definitely flaws with MEA. Then again, every BioWare game has had flaws. I definitely want to see BioWare patch and improve this game. That being said, many of the issues you had I did not. It's just one of those cases of your mileage may vary depending on a wide variety of variables. Part of the issue is BioWare games keep getting larger and more complex. Hopefully, the new IP which will release next year will have a much smoother launch. I think we can all agree we want BioWare to do well and not stumble out of the gate.
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Post by solomace on Apr 20, 2017 21:12:26 GMT
So define fanboy please. You brought it up, you said I had to stop accusing people who like the game as being fanboys, so please enlighten me as to why you can say it but I cannot. Sigh Just basically super fans who feel that their game is flawless. You on the other hand seem to love accuse some people who enjoy the game as a fanboy or having fanboyism. And I never said you can't use the word but to stop accusing others of being fanboys Beep, Beep, Beep, poster back tracking... Your talking tripe. Nice try though.
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Post by Deleted on Apr 20, 2017 21:13:00 GMT
No, I am here to provide a dissenting opinion. It was pointed out to me, it may be "potentially" more valuable than "gushing praise". Great, dissenting opinion is cool and what is needed, but that's not what you're doing. That's not what I am doing? Am I agreeing then by voicing disagreement? Good thing I have you to tell me that, I would have never noticed myself. Apart from apparently assigning yourself an authority on what others should be liking and what they should find important in their games, that's another awesome talent of yours
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Post by friffy on Apr 20, 2017 21:18:17 GMT
Do you see the contradiction? I clearly can just speak for my personal female point of view now but where is the Role Playing aspect in it when all I can do is playing an old guy who saves or not saves damsels in disdress? Have a beautiful romance with all these damsels? Wheres the fun in that? I want to save nice guys in disdress and romance them or kill them if I like to. "Role playing" means for me to decide what kind of character I want to play. What gender. What preferences. That's the reason I prefer a "bad" BW game over hunders of good Witcher games that is clearly catered towards male customers - if you don't mind my "nonsense". You are 5 years old or what? There is no contradiction in TW3. And core element of true RPG game is multiple choices and consequences. Also my post is aimed to the people who talk about specific things in TW3 that are not true. You don't like male characters? Well that's your problem. Why do you even talk about game that doesn't interest you and you didn't play it? And now I really don't know if I should be flattered or offended. Offended because I'm almost 7. Flattered because girls like it when they are considered younger than they really are. As for the contratiction. Why don't you jump back to the original post and read it again. Then think again about your answer to her and contratictions. We have a saying where I live: "Wer lesen kann, ist klar im Vorteil"
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Post by solomace on Apr 20, 2017 21:20:45 GMT
Great, dissenting opinion is cool and what is needed, but that's not what you're doing. That's not what I am doing? Am I agreeing then by voicing disagreement? Good thing I have you to tell me that, I would have never noticed myself. Apart from apparently assigning yourself an authority on what others should be liking and what they should find important in their games, that's another awesome talent of yours
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Post by rpgmaster on Apr 20, 2017 21:22:01 GMT
I have never not played a game because the protagonist was female or said to myself "The main character is female? I can't play this!" It's an absurd notion for either gender. For most of the history of video games there hasn't been much choice. Imagine if you will if since the very first day of video games all of them, aside from a few standout exceptions, had black female lesbian protagonists and now in recent years video games finally started making more games with a choice of playing a white male protagonist. You would probably think that's pretty cool. Maybe games would even reach a point where having a choice in what kind of character you want to be starts becoming the rule rather than the exception. You don't have to settle for playing a Black Lesbian anymore so games that continue to cater to that start to become less interesting since you have so many more choices now. No one is saying "zomg CDPR why no female Geralt?". The Witcher having a fixed protagonist makes perfect sense, but unlike years ago I have more choices now in games I can play so my interest in playing as Geralt is simply less. There is nothing 'absurd' about it unless you unable to put yourself in someone else's shoes. You know, I probably have as much in common with a black, female lesbian as I do with Geralt of Revia. Just because we have the same genitalia or skin colour doesn't mean we're at all alike!
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Post by Deleted on Apr 20, 2017 21:26:32 GMT
That's not what I am doing? Am I agreeing then by voicing disagreement? Good thing I have you to tell me that, I would have never noticed myself. Apart from apparently assigning yourself an authority on what others should be liking and what they should find important in their games, that's another awesome talent of yours Resorting to a meme on the Internet forum to convey an insult towards someone who simply disagrees with you is a really lazy way to go about a discussion.
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Post by R'Shara on Apr 20, 2017 21:29:49 GMT
2. Fair enough. It hasn't personally been an issue for me at this point. 3. There were a few occasions where I accidentally went into something I shouldn't have, such as the Scourge on a planet. I never was reverted back very far during my time playing the game, though. I'd say perhaps the worst part was that criminal outpost on Elaaden. I was probably near the end of it on insanity and I died due to not finding a way to disable the alarm calling for reinforcements. I had to start that entire outpost over again, but that may have been 15 minutes at most. An auto save halfway through would have been nice. 6. Truth be told, fetch quests are in every open world game. That's not an excuse for how tedious and boring some of the fetch quests are in MEA, but it's a genre issue that needs to be reconsidered. I don't mind it nearly as much if the actual story or experience behind it is compelling. If I learn something neat or an interesting turn of events play out, then it's not generally that terrible. 7. I suppose I should consider myself lucky then. Other than some minor issues getting the early access trial to work during Origin Access (game didn't install properly), I never had any major issues or hiccups after that. PC gaming can be complicated because different configurations of hardware can sometimes lead to different symptoms in the game. I can only speak for my personal experience with the game, which was smooth sailing. 8. Auto-dialogue likely happens more so due to budgetary concerns and word count limits. While it would be nice to be able have full creative control over what Ryder says all the time, it's worth noting that MEA is far bigger than previous games and that game development has become exponentially more expensive over time. This leads to certain concessions that I'm not really sure BioWare can resolve, and as I said it's more of a design philosophy issue more so than being specific to MEA. 9. Some of the dialogue is definitely goofy. There are always symptoms of that in virtually every BioWare game, however. I never felt MEA was progressively worse than anything we've seen from BioWare previously. 10. The entire "Benefactor" subplot is clearly unfinished and will likely be something that isn't resolved until DLC or MEA2. Since Jien Garson's death is tied to that story arc, it made her inclusion feel incomplete. 11. The inaccurate temperatures really didn't bother me that much as it was never a focus of what I was doing. I wouldn't be surprised if BioWare would take your feedback in that regard and be more careful of how they approach planetary hazards in the future. 12. BioWare is only skipping the traversal elements that aren't being loaded in the background. One of the "features" BioWare kept pushing in MEA was seamless transition from space to land with no load screen. Well, there technically is a load screen. We just don't see it. I suppose my question to you would then be would you rather see a loading bar or the fancy cutscenes? There are definitely flaws with MEA. Then again, every BioWare game has had flaws. I definitely want to see BioWare patch and improve this game. That being said, many of the issues you had I did not. It's just one of those cases of your mileage may very depending on a wide variety of variables. Part of the issue is BioWare games keep getting larger and more complex. Hopefully, the new IP which will release next year will have a much smoother launch. I think we can all agree we want BioWare to do well and not stumble out of the gate. I'm only addressing the points where you dissent, for length reasons. 3. I've gotten stuck while walking around 3 times. A couple times in the Nomad. 6. Yes, every game has fetch quests. I'm not disputing that. I'm disputing the quality. I'm a game completionist, which is my issue. But having so many unoriginal fetch quests is really annoying. 7. If it were just me that were having this issues, I could attribute that. But again, if you go over to EA answers, you'll see lots of people having these issues. 8. I am not asking for full creative control. But MEA has continued ME3's trend of assuming a LOT of things for your protagonist. ME1 and 2, and several of their other games had a nice balance. 9. Maybe it's femRyder. Her dialogue lines are cringe worthy or goofy a lot. Her flirting just makes me want to cry. I also hate her laugh, but that's just me. 10. Yes, I know why it's unfinished. That's not my point. Why even start it and then leave it in the middle? That's stupid. Have the quest unlock when it's finishable (in DLC). It's not the only quest that does that, just the most obvious/annoying one. 11. Have you played on insanity? Getting damage from what's essentially a summer day is really frustrating. And Voeld's never-moderating temperature.... you're supposed to want to explore.....and yet they punish you for exploring? Ummmmm.... (And also just the laziness of the temperature/radiation levels). (Weather in the Grand Canyon. The South Rim is 7,000 feet above sea level, which means snow in winter and cool nights even in summer. However, when hiking at Grand Canyon, you'll experience warmer temperatures in the summer along the Colorado River as temperatures can reach 120 ºF / 47 ºC.) 12. The problem with the fancy cutscenes is you're fixed to the length of the cutscene, even if the scene has already loaded. Like the long transitions between planets. My next planet is loaded and ready (now) in about 2 seconds. Changing clusters and landing/taking off from planets is long enough for me to walk to the bathroom, take a pee, wash my hands and come back, and it's just finishing. Or read a BSN forum thread. There's absolutely no way it takes that long to load. That's not counting the unskippable cutscenes of plot-related or important missions. Nothing is loading there. Please let me skip. Oh, and 13. The asari clone army. It gives me nightmares, precious. I've played a LOT of bioware games, as you can see from my profile. Some have had a lot of bugs, some have had a few. Some have been better quality than others. ME3 and Andromeda both have had a lot of bugs AND a lot of low quality crap. And again--just because you weren't affected or haven't noticed a flaw, doesn't mean it isn't an objective flaw.
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Post by decafhigh on Apr 20, 2017 21:30:32 GMT
For most of the history of video games there hasn't been much choice. Imagine if you will if since the very first day of video games all of them, aside from a few standout exceptions, had black female lesbian protagonists and now in recent years video games finally started making more games with a choice of playing a white male protagonist. You would probably think that's pretty cool. Maybe games would even reach a point where having a choice in what kind of character you want to be starts becoming the rule rather than the exception. You don't have to settle for playing a Black Lesbian anymore so games that continue to cater to that start to become less interesting since you have so many more choices now. No one is saying "zomg CDPR why no female Geralt?". The Witcher having a fixed protagonist makes perfect sense, but unlike years ago I have more choices now in games I can play so my interest in playing as Geralt is simply less. There is nothing 'absurd' about it unless you unable to put yourself in someone else's shoes. You know, I probably have as much in common with a black, female lesbian as I do with Geralt of Revia. Just because we have the same genitalia or skin colour doesn't mean we're at all alike! Way to completely and intentionally miss the point. Wasted time here then, carry on.....
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Post by R'Shara on Apr 20, 2017 21:33:57 GMT
You know, I probably have as much in common with a black, female lesbian as I do with Geralt of Revia. Just because we have the same genitalia or skin colour doesn't mean we're at all alike! Way to completely and intentionally miss the point. Wasted time here then, carry on..... It did fly completely over his head, didn't it?
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Post by RoboticWater on Apr 20, 2017 21:38:25 GMT
The BSN complained, but they were received well. We were also in a period prior to the post- Skyrim open world over-saturation, so everyone was a little starry-eyed at the possibilities. Now we should have enough prominent successes, failures, and middling dreck under our belts to know the score. Besides, the author, no anyone here, is really advocating for "full linearity." BioWare's previous titles weren't fully linear, yet they were still quite good. Our position is merely wanting a more restrained hand. Inquisition is easily a good game if you ignore all the mundanity that surrounds the major quests, and the same can sort of (but not as easily) be said about Andromeda. I bet if you asked a healthy sample of players to pick out the parts of BioWare's most recent titles that they enjoyed the most, you'd probably be left with a very linear game laced with a few digressions for companion banter. If that structure sounds familiar, it's because that's how the old games were structured, and it worked. And while I wouldn't go as far as to say that BioWare's reputation is "in jeopardy," they haven't done much to halt their decline. There's certainly too much pointless hate stemming from fanboyism and anti-SJW rhetoric, but two controversial releases in the form of DA:II and ME3, shutting down the BSN, and two tepid open worlds aren't winning over anyone on the fences. I want constructive discussion about BioWare more than anyone, and I find it annoying that few people appear to want a level-headed discussion about them. Because as much as I don't think BioWare deserve condemnation, they certainly don't deserve all the defense they're getting here. You're in the wrong hobby for good critique as it's rare to come by. And this is from someone who tries to provide it all the time too with the writing I do, And probably fails to convey just as much as others oUT there. Writings that few people read or care for as well. Same with the good critiques of games out there...not a lot of press from them. Oh, I can easily find good critique. I study interactive media in college, and my professors are more than happy to plunge us neck deep into painfully informative works about games and interaction design. Add to that a number of subscriptions to youtube essayists and the GDC vault, and I'm set in terms of game design. What very few places have is good discussion: an active dialog of critique. As informative as an essay may be, it isn't able to alter my opinion as effectively if it can't rebut any of my differeing opinions. Of course, even fewer places are going to have level-headed discussions about BioWare and their reputation. They're an interesting company that pioneered one of my favorite genres, but it's hard to talk about them without accusations of fanboyism.
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Post by R'Shara on Apr 20, 2017 21:41:42 GMT
Oh, I can easily find good critique. I study interactive media in college, and my professors are more than happy to plunge us neck deep into painfully informative works about games and interaction design. Add to that a number of subscriptions to youtube essayists and the GDC vault, and I'm set in terms of game design. What very few places have is good discussion: an active dialog of critique. As informative as an essay may be, it isn't able to alter my opinion as effectively if it can't rebut any of my differeing opinions. Of course, even fewer places are going to have level-headed discussions about BioWare and their reputation. They're an interesting company that pioneered one of my favorite genres, but it's hard to talk about them without accusations of fanboyism. Guys, you know that aside from just a few people, most of the conv has been pretty civil and have had good discussions? You two seem to have focused on nitpicking each other instead of participating in the discussion of the game...
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Post by RoboticWater on Apr 20, 2017 21:50:15 GMT
Oh, I can easily find good critique. I study interactive media in college, and my professors are more than happy to plunge us neck deep into painfully informative works about games and interaction design. Add to that a number of subscriptions to youtube essayists and the GDC vault, and I'm set in terms of game design. What very few places have is good discussion: an active dialog of critique. As informative as an essay may be, it isn't able to alter my opinion as effectively if it can't rebut any of my differeing opinions. Of course, even fewer places are going to have level-headed discussions about BioWare and their reputation. They're an interesting company that pioneered one of my favorite genres, but it's hard to talk about them without accusations of fanboyism. Guys, you know that aside from just a few people, most of the conv has been pretty civil and have had good discussions? You two seem to have focused on nitpicking each other instead of participating in the discussion of the game... This is a thread about a Polygon article, yet it has like 5 pages devoted to whether or not The Witcher 3 sucks. Not whether or not its open world was successful and what that means for Andromeda, just, in general, does The Witcher 3 suck. That's not exactly what I call ideal. Besides, I'm more of a ludo-thematics guy. I want to have discussions about how effectively (or not, in this case) Andromeda's game mechanics create a unique or particularly strong atmosphere that resonates thematically with both the setting and narrative. That just never really happens.
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Post by jackdaniel on Apr 20, 2017 21:50:27 GMT
Yea. Don't do open world. 3 to 4 large hubs with varried mission maps is a good compromise. You can make the world 'feel' big without it being actually big. I point to ME1 and Kotor as examples. I never felt that those game were "small".
Also, make since we are in space and flying a spaceship, some sort of space based activity is sorely needed.
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Post by Revan Reborn on Apr 20, 2017 22:00:51 GMT
I'm only addressing the points where you dissent, for length reasons. 3. I've gotten stuck while walking around 3 times. A couple times in the Nomad. 6. Yes, every game has fetch quests. I'm not disputing that. I'm disputing the quality. I'm a game completionist, which is my issue. But having so many unoriginal fetch quests is really annoying. 7. If it were just me that were having this issues, I could attribute that. But again, if you go over to EA answers, you'll see lots of people having these issues. 8. I am not asking for full creative control. But MEA has continued ME3's trend of assuming a LOT of things for your protagonist. ME1 and 2, and several of their other games had a nice balance. 9. Maybe it's femRyder. Her dialogue lines are cringe worthy or goofy a lot. Her flirting just makes me want to cry. I also hate her laugh, but that's just me. 10. Yes, I know why it's unfinished. That's not my point. Why even start it and then leave it in the middle? That's stupid. Have the quest unlock when it's finishable (in DLC). It's not the only quest that does that, just the most obvious/annoying one. 11. Have you played on insanity? Getting damage from what's essentially a summer day is really frustrating. And Voeld's never-moderating temperature.... you're supposed to want to explore.....and yet they punish you for exploring? Ummmmm.... (And also just the laziness of the temperature/radiation levels). (Weather in the Grand Canyon. The South Rim is 7,000 feet above sea level, which means snow in winter and cool nights even in summer. However, when hiking at Grand Canyon, you'll experience warmer temperatures in the summer along the Colorado River as temperatures can reach 120 ºF / 47 ºC.) 12. The problem with the fancy cutscenes is you're fixed to the length of the cutscene, even if the scene has already loaded. Like the long transitions between planets. My next planet is loaded and ready (now) in about 2 seconds. Changing clusters and landing/taking off from planets is long enough for me to walk to the bathroom, take a pee, wash my hands and come back, and it's just finishing. Or read a BSN forum thread. There's absolutely no way it takes that long to load. That's not counting the unskippable cutscenes of plot-related or important missions. Nothing is loading there. Please let me skip. Oh, and 13. The asari clone army. It gives me nightmares, precious. I've played a LOT of bioware games, as you can see from my profile. Some have had a lot of bugs, some have had a few. Some have been better quality than others. ME3 and Andromeda both have had a lot of bugs AND a lot of low quality crap. And again--just because you weren't affected or haven't noticed a flaw, doesn't mean it isn't an objective flaw. 3. No idea. I've never had those issues myself. That's not meant to lessen your problems with the game, but it's just one of those issues where sometimes gamers have different experiences. 6. Fair enough. I like to do completionist runs on BioWare games as well. I will always do everything 100% at least once. I only found some of the task missions to be truly irritating, largely because you'd have to explore the entire planet for areas that could be incredibly small and easy to miss. Of course, "quality" is a subjective thing and what may be acceptable to me may not be acceptable to you. 7. I'm not disputing that these problems are widespread. Of course, it's also worth pointing out every game on EA answers has posters saying things are wrong with the game even if they aren't. Again, the issues with MEA are widespread enough that there are obviously problems. I was just providing my perspective that there are some of us who have had little to no problems playing the game. Without a doubt, the largest issues are likely going to be addressed by BioWare quickly. 8. My point was that previous BioWare games had much smaller budgets and were smaller games, overall. MEA is the largest single player RPG that BioWare has done yet. Only so much of that budget can be dedicated to word count, especially when BioWare has to translate into multiple languages and have the game voice acted in multiple languages. It was far easier to avoid issues such as auto-dialogue with a silent protagonist than it is with a voiced protagonist. The former approach was far more cost effective than the latter. 9. I've only played Male Ryder, so I can't comment on the quality of FemRyder's dialogue. Nothing Male Ryder has done has been absolutely egregious in my eyes. 10. It's not as if this is the first time BioWare has done a subplot that wasn't resolved in one game. The genophage. The Geth. There are various subplots throughout the original trilogy that required multiple games until they were complete. I would have liked to have learn more about Jien Garson in the base game, but this isn't exactly unfamiliar territory for BioWare. They've always done this with Mass Effect and Dragon Age. The mage and templar subplot took three games to be resolved, sort of. It's still not really fixed. 11. I only play Mass Effect games on Insanity. With all of the Nomad upgrades and the consumable that allows you to last longer in harsh environments, I wouldn't really say any place was too difficult to explore. I agree that BioWare could have certainly done a better job in that regard. I'm just merely pointing out that the temperature thing, to me, really isn't that big of a deal. It's a minor complaint in the larger scheme of things because the hazards still largely do what they were meant to achievement. 12. Well, it certainly doesn't hurt if you keep providing feedback to BioWare. They already cut down on travel time quite a bit once. I don't see why they couldn't do it some more in other areas of the game for those who want to skip through everything. 13. I think all of the asari looking the same is a bit odd. That being said, I actually felt the personality and depth of each asari in this game was far better than most of the asari in the original trilogy. I'm not really sure what prevented BioWare from at least creating a handful of different face molds for the asari. I recognize the game has issues. I just don't believe it's fair or reasonable to suggest the game is terrible because of some of these issues. Folks tend to jump to conclusions and think releasing with a certain quality reflects the entire product as a whole. That couldn't be further from the truth.
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Post by RoboticWater on Apr 20, 2017 22:16:45 GMT
I recognize the game has issues. I just don't believe it's fair or reasonable to suggest the game is terrible because of some of these issues. Folks tend to jump to conclusions and thing releasing with a certain quality reflects the entire product as a whole. That couldn't be further from the truth. But it's not these issues individually that damn the game, it's all of them put together that makes for a very poor performance, especially for a game that touts its cinematic quality. People are certainly judging the entirety of Andromeda too harshly based on its superficial traits, but that doesn't mean they'd suddenly repent if they actually sat down and played it. Frankly, beneath the weird faces, Andromeda is just a fairly mediocre product. What open world tropes it doesn't under-deliver on are still just standard open world tropes that Andromeda does nothing interesting with. The only unique thing Andromeda brings to the table are its combat and its setting, and while it's a good TPS, I've definitely played better, and I think BioWare thoroughly dropped the ball in terms of writing.
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Post by Ancient on Apr 20, 2017 22:23:21 GMT
You are 5 years old or what? There is no contradiction in TW3. And core element of true RPG game is multiple choices and consequences. Also my post is aimed to the people who talk about specific things in TW3 that are not true. You don't like male characters? Well that's your problem. Why do you even talk about game that doesn't interest you and you didn't play it? And now I really don't know if I should be flattered or offended. Offended because I'm almost 7. Flattered because girls like it when they are considered younger than they really are. As for the contratiction. Why don't you jump back to the original post and read it again. Then think again about your answer to her and contratictions. We have a saying where I live: "Wer lesen kann, ist klar im Vorteil" Well i was close And sure, that saying applies very much to you. To state how role-playing aspect is bad because you can play only with one male character is ridiculous. Especially if you didn't play the game. You can say that it is different. But bad?? If TW3 was about female main character, i would enjoy it the same
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R'Shara on Apr 20, 2017 22:25:53 GMT
*snip* I recognize the game has issues. I just don't believe it's fair or reasonable to suggest the game is terrible because of some of these issues. Folks tend to jump to conclusions and thing releasing with a certain quality reflects the entire product as a whole. That couldn't be further from the truth. Because this is the point I'm trying to bring across. As I said at the very beginning--I like Andromeda. It's fun. There are some parts I like a lot. I'm on a 2nd playthrough. I have not jumped to conclusions, nor exaggerated in any way. I said the game has large issues, and that it's not on par with what I've seen from Bioware in the past. I'd really like for them to learn from what they did right and stop getting rid of things that people liked for things that are annoying or not well implemented. These are objective problems that exist within the game. The fact that and some others have been fortunate enough not to encounter them does not mean they are not objective flaws. I played ME1, ME2, DAO, DA2, DAI on release. DAO had no protagonist VA. ME1 had crappy controls/cameras. ME2 had no decent inventory. DAI had the most bugs, DA2 felt the laziest. ME3 felt the stupidest/grindiest. Andromeda is better than DAO and ME1 in those particular regards, but it feels buggy, lazy, had bad inventory management, and was badly thought out in a lot of areas that could have been really cool. It feels like Bioware's got a semi-open-world butthair and has sacrificed some of the things they've done really well in previous games in order to have these wide open areas that have little of interest (and lots of stupid enviro hazards). Give us DAO/DAI character creator. ME1/ME2 story and characters. ME3....eh I can't think of anything good in ME3. MEA sized worlds if they want/have to, smaller if it improves quality. Open world isn't necessary for a good game. Sacrificing quality for quantity doesn't make a good game. Do what you want, but make sure you do it well, don't just jump onto the latest fad bandwagon if it's not something you can do well.
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Post by R'Shara on Apr 20, 2017 22:28:04 GMT
Yes, Bioware will probably fix most of the issues with a patch. That doesn't change the fact that they released a poor quality game in the first place. First impressions go a long way.
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Post by solomace on Apr 20, 2017 22:34:40 GMT
*snip* I recognize the game has issues. I just don't believe it's fair or reasonable to suggest the game is terrible because of some of these issues. Folks tend to jump to conclusions and thing releasing with a certain quality reflects the entire product as a whole. That couldn't be further from the truth. ME3....eh I can't think of anything good in ME3. Mordin and Priority Tuchanka? Jarvik? Thane's Cameos? Grissom Academy? Andersons dying words? Sound track? Leaving Earth? Tuchanka? MP? I loved the journey of 3 just not the ending but nothing at all you liked about ME3?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R'Shara on Apr 20, 2017 22:43:01 GMT
ME3....eh I can't think of anything good in ME3. Mordin and Priority Tuchanka? Jarvik? Thane's Cameos? Grissom Academy? Andersons dying words? Sound track? Leaving Earth? Tuchanka? MP? I loved the journey of 3 just not the ending but nothing at all you liked about ME3? Mordin and Tuchunka: I enjoyed this stand-alone, but Mordin did a 180 about face on the genophage with very weak justification. Poor characterization. Same with Legion. Several of the missions were clearly deeply planned out and beautifully rendered.....based on a premise that made no sense. Jarvik. Awesome character. I loved him. He was release day DLC. Seriously? Oh god. If we tangent on to Thane and the SO MANY PROBLEMS with what they did there, it will be another 20 pages. I don't even remember what happened at Grissom, so it must have been forgettable. Anderson's dying words were cool. But after all the crap, it was a small light. Music sets ambiance, I don't really notice it beyond that. By Leaving Earth, do you mean the beginning where you run just ahead of the invasion? I was too annoyed at Shep being railroaded to enjoy it. And also how they changed the CC so your character looked different than they did in the first two games, even on import or face code. So no, there was not any particular facet of ME3 that (to me) they did completely right that I would point to and say, "Do it like this, more!"
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