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Post by solomace on Apr 20, 2017 22:52:19 GMT
Mordin and Priority Tuchanka? Jarvik? Thane's Cameos? Grissom Academy? Andersons dying words? Sound track? Leaving Earth? Tuchanka? MP? I loved the journey of 3 just not the ending but nothing at all you liked about ME3? Mordin and Tuchunka: I enjoyed this stand-alone, but Mordin did a 180 about face on the genophage with very weak justification. Poor characterization. Same with Legion. Several of the missions were clearly deeply planned out and beautifully rendered.....based on a premise that made no sense. Jarvik. Awesome character. I loved him. He was release day DLC. Seriously? Oh god. If we tangent on to Thane and the SO MANY PROBLEMS with what they did there, it will be another 20 pages. I don't even remember what happened at Grissom, so it must have been forgettable. Anderson's dying words were cool. But after all the crap, it was a small light. Music sets ambiance, I don't really notice it beyond that. By Leaving Earth, do you mean the beginning where you run just ahead of the invasion? I was too annoyed at Shep being railroaded to enjoy it. And also how they changed the CC so your character looked different than they did in the first two games, even on import or face code. So no, there was not any particular facet of ME3 that (to me) they did completely right that I would point to and say, "Do it like this, more!" So yes, somethings you did like about ME3 /Phew... I was genuinely curious as I know some don't like aspects of 3 same as 1 or 2, but I don't hear many say that they didn't like anything at all about 3 or 1 or 2. Oh and by leaving earth, I was referring to the music.
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Post by Revan Reborn on Apr 20, 2017 22:53:57 GMT
Because this is the point I'm trying to bring across. As I said at the very beginning--I like Andromeda. It's fun. There are some parts I like a lot. I'm on a 2nd playthrough. I have not jumped to conclusions, nor exaggerated in any way. I said the game has large issues, and that it's not on par with what I've seen from Bioware in the past. I'd really like for them to learn from what they did right and stop getting rid of things that people liked for things that are annoying or not well implemented. These are objective problems that exist within the game. The fact that and some others have been fortunate enough not to encounter them does not mean they are not objective flaws. I played ME1, ME2, DAO, DA2, DAI on release. DAO had no protagonist VA. ME1 had crappy controls/cameras. ME2 had no decent inventory. DAI had the most bugs, DA2 felt the laziest. ME3 felt the stupidest/grindiest. Andromeda is better than DAO and ME1 in those particular regards, but it feels buggy, lazy, had bad inventory management, and was badly thought out in a lot of areas that could have been really cool. It feels like Bioware's got a semi-open-world butthair and has sacrificed some of the things they've done really well in previous games in order to have these wide open areas that have little of interest (and lots of stupid enviro hazards). Give us DAO/DAI character creator. ME1/ME2 story and characters. ME3....eh I can't think of anything good in ME3. MEA sized worlds if they want/have to, smaller if it improves quality. Open world isn't necessary for a good game. Sacrificing quality for quantity doesn't make a good game. Do what you want, but make sure you do it well, don't just jump onto the latest fad bandwagon if it's not something you can do well. I wasn't directing that statement at you. It was meant more so for those who haven't played the game at all and have already concluded it's a failure. You have valid criticisms and that's perfectly fine. The game is far from perfect. I just think it's beneficial to keep things in perspective, as this game is arguably a mixed bag, but one worth pursuing in my opinion. I think what this ultimately boils down to is making great, ambitious games that are also incredibly polished is a herculean effort that requires a lot of manpower. We gamers tend to take it for granted, but these games aren't getting any less complex or easier to produce. Again, none of that excuses the issues as the product BioWare releases should, ideally, be the product that has the least amount of faults. What I think is important to note is that game development is always about taking risks. BioWare has never played it safe with any of their games. Even DAII tried to do something unique and different by having one city change and evolve over a period of ten years. The execution wasn't exactly the best, but BioWare constantly tries to keep their games fresh and do things they've never done before. I can't fault BioWare for wanting to continue being a pioneer, as that's how they became the RPG juggernaut they are today. I think you are being a little bit unfair with regard to what an open world space can do for a game. Developed right, an open world can provide a dynamic, lively, and unique experience that offers far more content than a linear experience ever could. That being said, I also believe open world games are 1000 times harder to make than a linear experience. Not just anyone can make a successful open world game, and we've seen plenty of studios fail miserably. That shouldn't be a reason for BioWare to give up on the idea. I truly do believe an open world could further enhance the BioWare experience if Bioware executes it properly. Obviously, that's easier said than done. What I don't want is BioWare to just stick to linear games forever because that's the "tried and true approach." Linear games have severe limits of their own, and I don't see a realistic future for BioWare as one of the leading RPG designers sticking to obsolete conventions. BioWare didn't get to where they are today by playing it safe and not trying new things. The entire BioWare philosophy was created by BioWare, after all. The more ambitious and creative they are, the better for the industry, and hopefully gamers, as a whole. The last thing I want is BioWare to become the RPG version of Infinity Ward making the same copy/paste game every year because it "works." Call of Duty was destroyed because of the "if it ain't broke don't fix it" mentality. I don't want BioWare to be destroyed by that same flawed logic.
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Post by R'Shara on Apr 20, 2017 22:55:41 GMT
I liked bits and pieces of ME3. Didn't like any particular part of it as a whole. A lot of people say they liked ME3 except for the ending. I seriously dislike the entire game except for a few small parts. But again, if you get me onto ME 3, it'll probably be another 50 pages (20 of which will be for Thane. Seriously. You don't want me to go there. The rage and bitterness will never completely die.)
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Post by R'Shara on Apr 20, 2017 22:57:45 GMT
I think you are being a little bit unfair with regard to what an open world space can do for a game. Developed right, an open world can provide a dynamic, lively, and unique experience that offers far more content than a linear experience ever could. That being said, I also believe open world games are 1000 times harder to make than a linear experience. Not just anyone can make a successful open world game, and we've seen plenty of studios fail miserably. That shouldn't be a reason for BioWare to give up on the idea. I truly do believe an open world could further enhance the BioWare experience if Bioware executes it properly. Obviously, that's easier said than done. What I don't want is BioWare to just stick to linear games forever because that's the "tried and true approach." Linear games have severe limits of their own, and I don't see a realistic future for BioWare as one of the leading RPG designers sticking to obsolete conventions. BioWare didn't get to where they are today by playing it safe and not trying new things. The entire BioWare philosophy was created by BioWare, after all. The more ambitious and creative they are, the better for the industry, and hopefully gamers, as a whole. The last thing I want is BioWare to become the RPG version of Infinity Ward making the same copy/paste game every year because it "works." Call of Duty was destroyed because of the "if it ain't broke don't fix it" mentality. I don't want BioWare to be destroyed by that same flawed logic. I didn't say they should give up the idea. I said their current butthair is badly executed. If they want to do it, fine, but they need to stop just jumping on the Skyrim bandwagon with no idea of how to do it well.
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Post by solomace on Apr 20, 2017 22:59:48 GMT
I liked bits and pieces of ME3. Didn't like any particular part of it as a whole. A lot of people say they liked ME3 except for the ending. I seriously dislike the entire game except for a few small parts. But again, if you get me onto ME 3, it'll probably be another 50 pages (20 of which will be for Thane. Seriously. You don't want me to go there. The rage and bitterness will never completely die.) *Cough* I think I will change my pic
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Post by colfoley on Apr 20, 2017 23:10:15 GMT
Some days i feel like Hermione in goblet of fire reading these forums. But you still come back for more so you must be enjoying it Things I enjoy: civilized debate where two sides can get together and discuss an issue. Things i don't like: bullying.
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Post by Revan Reborn on Apr 20, 2017 23:18:48 GMT
I didn't say they should give up the idea. I said their current butthair is badly executed. If they want to do it, fine, but they need to stop just jumping on the Skyrim bandwagon with no idea of how to do it well. Fair enough. I want BioWare to excel and succeed as much as you do. Open world games are my favorite kind of experience, so I'd love to really see them hit it out of the park. I think they are getting there, but obviously there is a lot of stumbling along the way. Hopefully all of these hard lessons are being turned into beneficial lessons that will lead to much better open world games going forward.
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Post by R'Shara on Apr 20, 2017 23:33:10 GMT
I liked bits and pieces of ME3. Didn't like any particular part of it as a whole. A lot of people say they liked ME3 except for the ending. I seriously dislike the entire game except for a few small parts. But again, if you get me onto ME 3, it'll probably be another 50 pages (20 of which will be for Thane. Seriously. You don't want me to go there. The rage and bitterness will never completely die.) *Cough* I think I will change my pic Hey if you were okay with how Thane's arc ended, good for you. I hated it, still hate it, want to burn it in the fires of damnation. It's one of the main reasons I refuse to pre-order any BW games from now on, and refuse to get invested. But that's me. To Revan Reborn: I'd have loved nothing more than if MEA had hit it out of the park. As it is, I'm disappointed that I wasn't disappointed in my low expectations, if that makes sense. Didn't pre-order. Didn't buy on release day. Waited for sale and upgrade. Total spent for digital deluxe was about $50. And it still didn't really meet my expectations, due to bugs.
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Post by solomace on Apr 20, 2017 23:38:57 GMT
*Cough* I think I will change my pic Hey if you were okay with how Thane's arc ended, good for you. Hey, slow down there tex. Where did you here me say I was happy how his arc ended? I said I loved his cameos but I couldn't believe he wasn't a playable toon. That said, I accepted it, enjoyed him for what I got in ME3 but in no way was I totally happy with what they did with him. I was under the impression you didn't like him.
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Post by Deleted on Apr 20, 2017 23:40:47 GMT
Besides, the author, no anyone here, is really advocating for "full linearity." BioWare's previous titles weren't fully linear, yet they were still quite good. Our position is merely wanting a more restrained hand. Inquisition is easily a good game if you ignore all the mundanity that surrounds the major quests, and the same can sort of (but not as easily) be said about Andromeda. I bet if you asked a healthy sample of players to pick out the parts of BioWare's most recent titles that they enjoyed the most, you'd probably be left with a very linear game laced with a few digressions for companion banter. If that structure sounds familiar, it's because that's how the old games were structured, and it worked.There is so much truth packed into that statement that a like wasn't sufficient.
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Post by linksocarina on Apr 20, 2017 23:49:03 GMT
Besides, the author, no anyone here, is really advocating for "full linearity." BioWare's previous titles weren't fully linear, yet they were still quite good. Our position is merely wanting a more restrained hand. Inquisition is easily a good game if you ignore all the mundanity that surrounds the major quests, and the same can sort of (but not as easily) be said about Andromeda. I bet if you asked a healthy sample of players to pick out the parts of BioWare's most recent titles that they enjoyed the most, you'd probably be left with a very linear game laced with a few digressions for companion banter. If that structure sounds familiar, it's because that's how the old games were structured, and it worked.There is so much truth packed into that statement that a like wasn't sufficient. I thought it went without saying...
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Post by RoboticWater on Apr 20, 2017 23:58:26 GMT
I didn't say they should give up the idea. I said their current butthair is badly executed. If they want to do it, fine, but they need to stop just jumping on the Skyrim bandwagon with no idea of how to do it well. Fair enough. I want BioWare to excel and succeed as much as you do. Open world games are my favorite kind of experience, so I'd love to really see them hit it out of the park. I think they are getting there, but obviously there is a lot of stumbling along the way. Hopefully all of these hard lessons are being turned into beneficial lessons that will lead to much better open world games going forward. Which brings me back to my point that, no, it probably won't lead to a better game. I would like it to, but history and logistics indicate otherwise. After three games and a decade of open world games to lean on, BioWare should have enough lessons to be capable of creating not only a solid Mass Effect game, but also a solid open world game. That neither happened implies something more critical than mere tweaks are required to fix the series going forward. I would be lenient on the open world bits had they only let down an otherwise competent experience. That's how I feel about Inquisition; it's a good game unfortunately mired in frivolous content and bland progression. With Andromeda, however, it appears as though leaning harder into (and indeed, improving) some of the open world aspects has lead to a disappointing core experience. BioWare could eventually make a great open world game, but as I said far earlier in the thread, they're tackling it from the wrong direction. Rather than start from a compelling core and expanding slowly outwards, they're building big and watering everything down as a result. You keep saying that BioWare will learn the right lessons and improve, but what lessons are there to learn? Sure, they can fix the litany of nit-picks that players have with it (they already are with patches, to a degree), but that won't change how absurdly resource-intensive it is to create a quality open world. Just by virtue of attempting such a scale BioWare commit themselves to less polish. And they need every last inch of that polish to bolster the clearly withering creative center of this franchise. And let's not forget that this is BioWare we're talking about here. They somehow fumble up the nit-picks too. They've had every opportunity to remove resource collection from their games, yet they keep it. They don't even attempt to make it better either.
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Post by smilesja on Apr 21, 2017 1:15:44 GMT
Sigh Just basically super fans who feel that their game is flawless. You on the other hand seem to love accuse some people who enjoy the game as a fanboy or having fanboyism. And I never said you can't use the word but to stop accusing others of being fanboys Beep, Beep, Beep, poster back tracking... Your talking tripe. Nice try though.
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Post by Qui-Gon GlenN7 on Apr 21, 2017 1:30:41 GMT
Bullying. Feelings. Fanboys.
Pathetic. Laughably pathetic.
I'd tell you who you are, but you already know, and I wouldn't want to bully you.
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Post by R'Shara on Apr 21, 2017 1:52:52 GMT
Hey if you were okay with how Thane's arc ended, good for you. Hey, slow down there tex. Where did you here me say I was happy how his arc ended? I said I loved his cameos but I couldn't believe he wasn't a playable toon. That said, I accepted it, enjoyed him for what I got in ME3 but in no way was I totally happy with what they did with him. I was under the impression you didn't like him. I hated how he was treated, thought his cameos (while appreciating seeing him at all) were cheap and placating, and wanted to chew rocks with the way it ended. Seriously, I could go on for pages. I made a huge thread on the old forums about why it was terrible, with screenshots, item by item break downs, flow charts, and quotes. Argh. Still bitter. Sigh. Also, agree with everything RoboticWater said. MEA could've been redemption. Instead it's more of the same. Pity. We'll see what happens next.
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Post by alanc9 on Apr 21, 2017 2:19:03 GMT
Hopefully all of these hard lessons are being turned into beneficial lessons that will lead to much better open world games going forward. With Andromeda, however, it appears as though leaning harder into (and indeed, improving) some of the open world aspects has lead to a disappointing core experience. BioWare could eventually make a great open world game, but as I said far earlier in the thread, they're tackling it from the wrong direction. Rather than start from a compelling core and expanding slowly outwards, they're building big and watering everything down as a result. I'm not really clear on how that would work. What would the design outline look like?
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Post by RoboticWater on Apr 21, 2017 3:17:57 GMT
With Andromeda, however, it appears as though leaning harder into (and indeed, improving) some of the open world aspects has lead to a disappointing core experience. BioWare could eventually make a great open world game, but as I said far earlier in the thread, they're tackling it from the wrong direction. Rather than start from a compelling core and expanding slowly outwards, they're building big and watering everything down as a result. I'm not really clear on how that would work. What would the design outline look like? I'm not certain myself. I count myself lucky that I'm not a AAA developer, because it's certainly no cakewalk. However, the basic premise would be "smaller and less." As for concrete details, I can try to provide some examples: Inquisition is the most obvious to me. As I said, there's a great game in there that you can easily find if you throw out the peripheral content. I'm not sure if it would map 1:1 resource-wise, but if BioWare scrapped all the open world stuff and replaced it with Trespasser and The Descent (and Frostback Basin if there's any time/money left), you'd have a shorter, but far more effective game. Hell, you could potentially keep the DLC as DLC, but use the open world resources to spruce up Val Royeaux and Skyhold. Make the environments a bit more lively and give us a few more political/religious adventures, and Inquisition could have really drove home the leadership and faith themes it struggled to fully realize. As for Mass Effect, it's a bit more complicated, but I'd want to use Mass Effect 2 as a base. Presumably, BioWare have more resources at their disposal than they did at the time of ME2's development, so I'm imagining basically just that game but bigger and potentially denser. I'd love a Mass Effect 2 where each hub, Illium, Omega, Tuchanka, and the Citadel, had their own overarching political plots that spilled into, but wasn't exclusively comprised of, the recruitment and loyalty missions. That way we get a few major plots supported by vignettes from out companions. There's no wasting time, writing, and VO effort on tons of new supporting characters; it all stems from our companions. That doesn't exactly work for Andromeda setting-wise, but that's assuming we want to keep Andromeda's story as is. I'd have to think longer about any specific structure for that kind of story, but as an immediate improvement, I think BioWare could scrap a few of the less interesting planets and divert that energy to a stronger opening, and again, deeper political threads. I know that's vague, but I'm short on time right now, and I'd want to really think about how I'd restructure Andromeda's story and structure to better fit themselves. Now, when I say "expand slowly outwards," I'm considering that as a natural process of technical evolution. Presumably, technology,and pipeline solutions will steadily improve over time, so content generation should become easier further into a franchise. So if we start at a minimum viable Mass Effect, BioWare should be able progressively add more content to their sequels over time, be it in sheer volume, mechanical depth, or narrative branching. I imagine that this never really happened in the trilogy because BioWare were still figuring out their core combat mechanics with each entry and wrestling with an aging Unreal Engine 3. But honestly, I don't really care about advancement at this point. I think BioWare just need to get back the quality they used to have. In an industry saturated by open worlds, I think it would only behoove BioWare to make a small game (for a AAA RPG developer) that focused on nailing the writing, setting, and presentation, and hitting home at least one unique mechanic. I think that's all a game needs. No one is making another space opera RPG, especially not at a AAA production value. BioWare could honestly just survive with just an original story, assuming they can make it as original and exciting as The Witcher's, but ideally they could corner the market with some quality tactical shooting action.
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Post by R'Shara on Apr 21, 2017 3:22:05 GMT
Love everything you said. Add in, no stupid one-person-came-up-with-it-at-3AM story ideas and I'd pay for a collector's edition.
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Apr 21, 2017 4:45:48 GMT
I'm not really clear on how that would work. What would the design outline look like? I'm not certain myself. I count myself lucky that I'm not a AAA developer, because it's certainly no cakewalk. However, the basic premise would be "smaller and less." As for concrete details, I can try to provide some examples: Inquisition is the most obvious to me. As I said, there's a great game in there that you can easily find if you throw out the peripheral content. I'm not sure if it would map 1:1 resource-wise, but if BioWare scrapped all the open world stuff and replaced it with Trespasser and The Descent (and Frostback Basin if there's any time/money left), you'd have a shorter, but far more effective game. Hell, you could potentially keep the DLC as DLC, but use the open world resources to spruce up Val Royeaux and Skyhold. Make the environments a bit more lively and give us a few more political/religious adventures, and Inquisition could have really drove home the leadership and faith themes it struggled to fully realize. As for Mass Effect, it's a bit more complicated, but I'd want to use Mass Effect 2 as a base. Presumably, BioWare have more resources at their disposal than they did at the time of ME2's development, so I'm imagining basically just that game but bigger and potentially denser. I'd love a Mass Effect 2 where each hub, Illium, Omega, Tuchanka, and the Citadel, had their own overarching political plots that spilled into, but wasn't exclusively comprised of, the recruitment and loyalty missions. That way we get a few major plots supported by vignettes from out companions. There's no wasting time, writing, and VO effort on tons of new supporting characters; it all stems from our companions. That doesn't exactly work for Andromeda setting-wise, but that's assuming we want to keep Andromeda's story as is. I'd have to think longer about any specific structure for that kind of story, but as an immediate improvement, I think BioWare could scrap a few of the less interesting planets and divert that energy to a stronger opening, and again, deeper political threads. I know that's vague, but I'm short on time right now, and I'd want to really think about how I'd restructure Andromeda's story and structure to better fit themselves. Now, when I say "expand slowly outwards," I'm considering that as a natural process of technical evolution. Presumably, technology,and pipeline solutions will steadily improve over time, so content generation should become easier further into a franchise. So if we start at a minimum viable Mass Effect, BioWare should be able progressively add more content to their sequels over time, be it in sheer volume, mechanical depth, or narrative branching. I imagine that this never really happened in the trilogy because BioWare were still figuring out their core combat mechanics with each entry and wrestling with an aging Unreal Engine 3. But honestly, I don't really care about advancement at this point. I think BioWare just need to get back the quality they used to have. In an industry saturated by open worlds, I think it would only behoove BioWare to make a small game (for a AAA RPG developer) that focused on nailing the writing, setting, and presentation, and hitting home at least one unique mechanic. I think that's all a game needs. No one is making another space opera RPG, especially not at a AAA production value. BioWare could honestly just survive with just an original story, assuming they can make it as original and exciting as The Witcher's, but ideally they could corner the market with some quality tactical shooting action. I sincerely hope they never listen to your opinion, which is both regressive and suffers from rose-colored-glasses syndrome. They should always be striving to bring more to their game, not less. The corridor games leave a lot to be desired, especially in the area of bringing new worlds to life.
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Post by slimgrin on Apr 21, 2017 4:52:49 GMT
The model I'd point out would be what Larian did with Ego Draconis, which is not open world but has large, purposeful level design. It's the kind that would better suit Bioware's approach.
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RoboticWater
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR
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Post by RoboticWater on Apr 21, 2017 5:09:18 GMT
I'm not certain myself. I count myself lucky that I'm not a AAA developer, because it's certainly no cakewalk. However, the basic premise would be "smaller and less." As for concrete details, I can try to provide some examples: Inquisition is the most obvious to me. As I said, there's a great game in there that you can easily find if you throw out the peripheral content. I'm not sure if it would map 1:1 resource-wise, but if BioWare scrapped all the open world stuff and replaced it with Trespasser and The Descent (and Frostback Basin if there's any time/money left), you'd have a shorter, but far more effective game. Hell, you could potentially keep the DLC as DLC, but use the open world resources to spruce up Val Royeaux and Skyhold. Make the environments a bit more lively and give us a few more political/religious adventures, and Inquisition could have really drove home the leadership and faith themes it struggled to fully realize. As for Mass Effect, it's a bit more complicated, but I'd want to use Mass Effect 2 as a base. Presumably, BioWare have more resources at their disposal than they did at the time of ME2's development, so I'm imagining basically just that game but bigger and potentially denser. I'd love a Mass Effect 2 where each hub, Illium, Omega, Tuchanka, and the Citadel, had their own overarching political plots that spilled into, but wasn't exclusively comprised of, the recruitment and loyalty missions. That way we get a few major plots supported by vignettes from out companions. There's no wasting time, writing, and VO effort on tons of new supporting characters; it all stems from our companions. That doesn't exactly work for Andromeda setting-wise, but that's assuming we want to keep Andromeda's story as is. I'd have to think longer about any specific structure for that kind of story, but as an immediate improvement, I think BioWare could scrap a few of the less interesting planets and divert that energy to a stronger opening, and again, deeper political threads. I know that's vague, but I'm short on time right now, and I'd want to really think about how I'd restructure Andromeda's story and structure to better fit themselves. Now, when I say "expand slowly outwards," I'm considering that as a natural process of technical evolution. Presumably, technology,and pipeline solutions will steadily improve over time, so content generation should become easier further into a franchise. So if we start at a minimum viable Mass Effect, BioWare should be able progressively add more content to their sequels over time, be it in sheer volume, mechanical depth, or narrative branching. I imagine that this never really happened in the trilogy because BioWare were still figuring out their core combat mechanics with each entry and wrestling with an aging Unreal Engine 3. But honestly, I don't really care about advancement at this point. I think BioWare just need to get back the quality they used to have. In an industry saturated by open worlds, I think it would only behoove BioWare to make a small game (for a AAA RPG developer) that focused on nailing the writing, setting, and presentation, and hitting home at least one unique mechanic. I think that's all a game needs. No one is making another space opera RPG, especially not at a AAA production value. BioWare could honestly just survive with just an original story, assuming they can make it as original and exciting as The Witcher's, but ideally they could corner the market with some quality tactical shooting action. I sincerely hope they never listen to your opinion, which is both regressive and suffers from rose-colored-glasses syndrome. They should always be striving to bring more to their game, not less. The corridor games leave a lot to be desired, especially in the area of bringing new worlds to life. And its opinions like yours that get us No Man's Sky and Dead Space 3. Games that lose themselves by ever expanding towards a vast meaninglessness or ever pandering towards a profound mediocrity. Incidentally, BioWare would be bringing more to their game, it would just be in the form of deeper politics and detail, not more rocks and resource collection. And I can assure you that there is more life packed into the corpse-infested hallways of Dead Space and the unoccupied rooms of Gone Home than any of Andromeda's artificially constructed worlds with their obligatory resource zones and repeated encounters. And Goddamnit, if another person insists on shoving the term "corridor" down my throat again, I will do precisely nothing because I care more about educating than getting angry. Linearity and corridor are not synonyms. One can easily accommodate a sandbox within a linear context. Don't believe me? Play Halo. And Halo isn't even the half of it.
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R'Shara
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R'Shara on Apr 21, 2017 5:16:37 GMT
No one is saying Bioware shouldn't explore new ways to expand their games. We're saying, it's more worthwhile to expand their worlds slowly, and have them filled with meaningful or interesting content, rather than plop down giant buggy worlds filled with fetch quests, asari clones, and bad animations.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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Fen'Harel Faceman
Workin' so hard, to make it easy.
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almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Apr 21, 2017 6:02:52 GMT
I sincerely hope they never listen to your opinion, which is both regressive and suffers from rose-colored-glasses syndrome. They should always be striving to bring more to their game, not less. The corridor games leave a lot to be desired, especially in the area of bringing new worlds to life. And its opinions like yours that get us No Man's Sky and Dead Space 3. Games that lose themselves by ever expanding towards a vast meaninglessness or ever pandering towards a profound mediocrity. Incidentally, BioWare would be bringing more to their game, it would just be in the form of deeper politics and detail, not more rocks and resource collection. And I can assure you that there is more life packed into the corpse-infested hallways of Dead Space and the unoccupied rooms of Gone Home than any of Andromeda's artificially constructed worlds with their obligatory resource zones and repeated encounters. And Goddamnit, if another person insists on shoving the term "corridor" down my throat again, I will do precisely nothing because I care more about educating than getting angry. Linearity and corridor are not synonyms. One can easily accommodate a sandbox within a linear context. Don't believe me? Play Halo. And Halo isn't even the half of it. No, you dimwit, it's not opinions like mine... an avid consumer of story-centric games - that get us No Man's Sky. That would be a bad development idea. Get a grip.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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Workin' so hard, to make it easy.
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almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Apr 21, 2017 6:04:57 GMT
No one is saying Bioware shouldn't explore new ways to expand their games. We're saying, it's more worthwhile to expand their worlds slowly, and have them filled with meaningful or interesting content, rather than plop down giant buggy worlds filled with fetch quests, asari clones, and bad animations. It is being done slowly. Some mistakes will be made along the way, but they're headed in the right direction. In building worlds and stories, an environment that more fully encompasses them is essential.
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In theory there is no difference between theory and practice. In practice there is.
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Post by Qui-Gon GlenN7 on Apr 21, 2017 7:57:26 GMT
No one is saying Bioware shouldn't explore new ways to expand their games. We're saying, it's more worthwhile to expand their worlds slowly, and have them filled with meaningful or interesting content, rather than plop down giant buggy worlds filled with fetch quests, asari clones, and bad animations. It is being done slowly. Some mistakes will be made along the way, but they're headed in the right direction. In building worlds and stories, an environment that more fully encompasses them is essential. Lol. And you have the temerity to call someone else a dimwit.
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