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Post by Blast Processor on Apr 19, 2017 18:50:08 GMT
I'm just salty I couldn't get with Cerys tbh Not to mention her Shieldmaidens.
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Post by Deleted on Apr 19, 2017 18:50:21 GMT
Ooh, DA2 is my favorite in DA franchise. The only one I'd replay. Awesome crew and great protagonist with a lively story. One of my top three favorite artwork games that I've played since leaving SWTOR. I like less realistic, more artistic looks in the games :)
Heh, it's just like Andromeda, everyone hates it, and I just love it.
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Post by Link"Guess"ski on Apr 19, 2017 18:50:36 GMT
fair enough. Probably why Shepard is also so beloved. Also explains Hawks and Ryders lack of popularity since they aren't power fantasies. Hawke is actually rather popular. Sarcastic Hake is probably my favorite BW protagonist.
And I don't see how they are any less of a "power fantasy" than any other protagonist. I mean, it's not like Shepard got so many special privilages out of his Spectre card, he had to fight waves of mobs like any other protagonist...
The problem with DA2 wasn't the lack of power fantasy, I actually liked some elements of DA2, the problem was mostly in execution.
I literally just beat DA2 for the 4th time. I think it's mostly the way act 3 escalates and the execution of Kirkwall as a playable space that dragged the game down. Every little part of the city is hidden behind yet another loading screen and that is ALL you see for 40 hours. I like the story but the pacing is just not quite good enough and it lacked variety. I understand why they were hell bent of adding a ton of variety in DA:I but the ended up exaggerating it lol. I would say I probably consider DA2 to be a more interesting story than DA:O but DA:O is clearly a better game. That said they did some amazing stuff with Hawke in terms of his/her parameters and systems. It's basically the same way they shaped Ryder in Andromeda but with more personality because they gave more personal elements to Hawke, the scope of the plot was much smaller and they actually executed the themes like Family better in that game than they did in Andromeda. They could both still use some work though. Both games have the characters reacting too casually when they lose a relative.
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Post by vonuber on Apr 19, 2017 18:51:47 GMT
I don't think gender matters, the story does. I play whatever I am given. Massively disagree. Life is strange for example wouldn't work with a male lead.
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Post by colfoley on Apr 19, 2017 18:54:06 GMT
fair enough. Probably why Shepard is also so beloved. Also explains Hawks and Ryders lack of popularity since they aren't power fantasies. Hawke is actually rather popular. Sarcastic Hake is probably my favorite BW protagonist.
And I don't see how they are any less of a "power fantasy" than any other protagonist. I mean, it's not like Shepard got so many special privilages out of his Spectre card, he had to fight waves of mobs like any other protagonist...
The problem with DA2 wasn't the lack of power fantasy, I actually liked some elements of DA2, the problem was mostly in execution.
granted. But compared to Ryder? Compared to people's perceptions? It just seems like people miss being an over competent super soldier who can kick ass and essentialy do no wrong and can.even bully galactic governments. Whereas Ryder is 'only human' makes mistakes isn't.always confident and is often called out on their bull crap. A character who has to grow and learn rather then just being a bad ass from now till eternity.
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Post by Link"Guess"ski on Apr 19, 2017 18:55:58 GMT
I don't think gender matters, the story does. I play whatever I am given. Massively disagree. Life is strange for example wouldn't work with a male lead. That's right but from the outset it shouldn't matter too much. If LiS had been developed with a Male lead in mind the remainder of the cast could've had similar arcs but just much different design and different genders as well. I'm not saying it's not significant but it's not as if gender is the most important thing about a story like in Witcher 3. It is if you decide the themes have to do with identity and sex, but not every stroy and I doubt Cyberpunk is going to emphasize it.
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Post by suikoden on Apr 19, 2017 18:56:49 GMT
That website can't even get CDPR's name right. "CD Porekt Red have been hiring for a bunch of roles related to the new tech advances, including multiplayer specialist, animation experts, character artists, and environmental artists. You can see them all over on the CDPR site." And your quote is from that websites writer, not a CDPR source. Nice try though.
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Post by Deleted on Apr 19, 2017 19:00:31 GMT
That website can't even get CDPR's name right. "CD Porekt Red have been hiring for a bunch of roles related to the new tech advances, including multiplayer specialist, animation experts, character artists, and environmental artists. You can see them all over on the CDPR site." And your quote is from that websites writer, not a CDPR source. Nice try though. That was the latest date news on CDPR that I saw. If you have anything from CDPR on it, that would be great. Do they tweet or something? Can people translate if they talk to the Polish folks about the basic design of the game?
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Post by Link"Guess"ski on Apr 19, 2017 19:02:18 GMT
Hawke is actually rather popular. Sarcastic Hake is probably my favorite BW protagonist.
And I don't see how they are any less of a "power fantasy" than any other protagonist. I mean, it's not like Shepard got so many special privilages out of his Spectre card, he had to fight waves of mobs like any other protagonist...
The problem with DA2 wasn't the lack of power fantasy, I actually liked some elements of DA2, the problem was mostly in execution.
granted. But compared to Ryder? Compared to people's perceptions? It just seems like people miss being an over competent super soldier who can kick ass and essentialy do no wrong and can.even bully galactic governments. Whereas Ryder is 'only human' makes mistakes isn't.always confident and is often called out on their bull crap. A character who has to grow and learn rather then just being a bad ass from now till eternity. Nope. The problems are in the pudding. (derp). Ryder's design is off. His task as a protagonist is even bigger than Shepard's in ME1 but he has a thinner background. He acts casual over much unsafer set of circumstances than what we had in ME1 and design of his character parameters makes sure you can't choose to take it more seriously. It doesn't help that Tom Taylorson's voice direction is bad too. He constantly makes that... quippy, crack as if he's saying something clever even when you're trying to be "logical". Him growing as a hero who needs to learn to take responsibility never happens. He's just the worst kind of Sue character that goes through a larger-than-life ordeal with a wry smile on his face as he kicks the bad guy's butt. It's the dumbest kind of hero you can make for a space opera. There's a good reason why you have Han Solo as the supporting lead as opposed to the full lead in Star Wars. He's not the hero but we relate more to him because he doesn't take everything too seriously but the weight of the world isn't resting on his shoulders either. Ryder is like Goku from the latter seasons of DBZ. Super annoying because he's too confident and only grows artificially when he just gets better because the plot demands that he does. That's not interesting and more importantly it doesn't speak at all to what it means to be human. Where are those traits in Andromeda's story? Maybe some of it is with Addison or your squad, heck even some of your alien friends probably, but it sure as hell doesn't lie with Ryder. he has no arc, he's just there and he makes sure every opportunity was wasted in the opening plot of this series.
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Post by hector535 on Apr 19, 2017 19:05:48 GMT
Oh, zut, I found an article on the Cyberpunk 2077 dated March 2017. Off the list, because it's another solitary fixed male protagonist, no mention of the party: Cyberpunk 2077 takes place in, you guessed it, the year 2077. In a sprawling metropolis called Night City, you take on the role of a streetwise young man who was raised in the gutter and wants to improve his life. The street gangs and megacorps will do all they can to keep people down. I guess, it is just BiOWARE then. Too bad that all CDPR wants is to keep pumping out the geralts. Yeah part of Bioware's appeal is that you can play as a male or female and forge your own adventure. I have no doubt that Cyberpunk will be good, but it's a little disheartening to see that they aren't to have you create your character. Is this confirmed? At least let us choose between a male and female default. I loved Geralt but if there's a character creator, that makes the game better for me.
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Post by Deleted on Apr 19, 2017 19:05:55 GMT
Hawke is actually rather popular. Sarcastic Hake is probably my favorite BW protagonist.
And I don't see how they are any less of a "power fantasy" than any other protagonist. I mean, it's not like Shepard got so many special privilages out of his Spectre card, he had to fight waves of mobs like any other protagonist...
The problem with DA2 wasn't the lack of power fantasy, I actually liked some elements of DA2, the problem was mostly in execution.
granted. But compared to Ryder? Compared to people's perceptions? It just seems like people miss being an over competent super soldier who can kick ass and essentialy do no wrong and can.even bully galactic governments. Whereas Ryder is 'only human' makes mistakes isn't.always confident and is often called out on their bull crap. A character who has to grow and learn rather then just being a bad ass from now till eternity. The protagonist must have charisma of some sort, but it is not necessarily the grandeur. In SWTOR, with 8 equi-important stories, Imperial Agent who never really grew in ranks was loved, while the also underachieving Trooper was not. Warrior and Knight, both grandiose were loved, as well as the Ryder-like Smuggler. Bounty Hunter I think was a bit like Geralt, and I think most loved the char, but not the story. I don't think folks cared much for Inquisitor and Jedi Consilor despite both of them reaching the highest positions in the end. But, then again, Inquisitor was all pride and snark, and Con was all humble, and most hated the Con.... It's hard to say what attracts about the protagonist....
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Post by RakiaTime on Apr 19, 2017 19:06:03 GMT
I'll only say one thing, fuck The Witcher, fuck CDPR and fuck Poland
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Post by Deleted on Apr 19, 2017 19:07:25 GMT
Yeah part of Bioware's appeal is that you can play as a male or female and forge your own adventure. I have no doubt that Cyberpunk will be good, but it's a little disheartening to see that they aren't to have you create your character. Is this confirmed? At least let us choose between a male and female default. I loved Geralt but if there's a character creator, that makes the game better for me. No, not confirmed. It is a quote from an article about the game, dated March 22, 2017, that does not quote the source. It gives a background blurb as a young, street savvy male on the make, sort of like Hawke.
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Post by vonuber on Apr 19, 2017 19:09:32 GMT
Massively disagree. Life is strange for example wouldn't work with a male lead. That's right but from the outset it shouldn't matter too much. If LiS had been developed with a Male lead in mind the remainder of the cast could've had similar arcs but just much different design and different genders as well. I'm not saying it's not significant but it's not as if gender is the most important thing about a story like in Witcher 3. It is if you decide the themes have to do with identity and sex, but not every stroy and I doubt Cyberpunk is going to emphasize it. My point was that the story as written wouldn't work with a male lead - so in this case the gender does matter. Obviously it could have been written with a male lead but then it would need to be a completely different story.
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Post by Link"Guess"ski on Apr 19, 2017 19:11:43 GMT
I don't think BioWare's writers or designers talk enough internally about how they can treat their protagonist outside of "he must have these 4 tones we've designed". They don't seem to ever sit down and say "the player should be able to express this and this so that the protagonist can grow accordingly with this arc we've written for him".
ME3 is an example of BioWare seriously attempting to create a character-arc for a protagonist that the player can influence. They didn't do too well, but that's probably because Mac wrote the arc. It was also frustrating because of the lack of choices. I definitely think having dialogue wheels makes it hard to lock down a specific path of emotions the player HAVE to go through but maybe the problems lie more in the plot itself. Imagine if the player got to decide whether they were pissed about Thessia's fall or not in ME3. Remember when Solas breaks up with FemQuisitor? Those are moments of real potential for character growth and BioWare just have to discuss more how they can make such moments work with the writing team but instead it feels like every writer is just given a note "Hey, write this part with the Krogans, yo." and then they get to do whatever they want to with Shepard or Ryder for a time making their protagonist arc incohesive and generic to the remainder of the game.
These kinds of games just need better beats that give the player character opportunities to develop and then ensure that every dialogue choice you get to react to it feels varied at least. For example, Shepard can't not join Cerberus but at least we get to choose how he reacts to it. "Hell yeah" or "Hell no!" That informs you of their state of mind and that's where the seeds of potential growth start to show.
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Post by Link"Guess"ski on Apr 19, 2017 19:14:51 GMT
granted. But compared to Ryder? Compared to people's perceptions? It just seems like people miss being an over competent super soldier who can kick ass and essentialy do no wrong and can.even bully galactic governments. Whereas Ryder is 'only human' makes mistakes isn't.always confident and is often called out on their bull crap. A character who has to grow and learn rather then just being a bad ass from now till eternity. The protagonist must have charisma of some sort, but it is not necessarily the grandeur. In SWTOR, with 8 equi-important stories, Imperial Agent who never really grew in ranks was loved, while the also underachieving Trooper was not. Warrior and Knight, both grandiose were loved, as well as the Ryder-like Smuggler. Bounty Hunter I think was a bit like Geralt, and I think most loved the char, but not the story. I don't think folks cared much for Inquisitor and Jedi Consilor despite both of them reaching the highest positions in the end. But, then again, Inquisitor was all pride and snark, and Con was all humble, and most hated the Con.... It's hard to say what attracts about the protagonist.... What about this guy? He's not smarmy, he's not endearing, he's not even that good... but he's sympathetic and he has a lot of good wrapped underneath his tough surface. That, I believe is something that really attracts people to a protagonist, at least personally speaking. It's the same reason I was always on #TeamVegeta when I used to read/watch Dragon Ball Z. It's so much more interesting than the generic doe-eyed hero who never does anything wrong.
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Post by Deleted on Apr 19, 2017 19:15:36 GMT
The protagonist must have charisma of some sort, but it is not necessarily the grandeur. In SWTOR, with 8 equi-important stories, Imperial Agent who never really grew in ranks was loved, while the also underachieving Trooper was not. Warrior and Knight, both grandiose were loved, as well as the Ryder-like Smuggler. Bounty Hunter I think was a bit like Geralt, and I think most loved the char, but not the story. I don't think folks cared much for Inquisitor and Jedi Consilor despite both of them reaching the highest positions in the end. But, then again, Inquisitor was all pride and snark, and Con was all humble, and most hated the Con.... It's hard to say what attracts about the protagonist.... As someone who played both Consular and Inquisitor, I thought that while the Consular story was somewhat of a letdown (the light-side version anyway) the Inquisitor story was rather fun. The ending was also very satisfying.
I preferred the Consular story to all others, because of the strong healing background of the character. She went from healing the plague, to healing the rifts in diplomacy, to brokering peace. It was the best protagonist I have ever seen in a video-game, with her growth believable and so easy to admire. My sorc was my main, and I loved him dearly, but his story was rather silly, imo, though I loved it that he flew high in the end from his humble roots. But, yes, overall, I favoured odd-ball stories, smuggler, BH and Trooper. Though, yes, I could not resist the simple, but just attractive power-stroll of the Warrior. I only did not really like IA and Knight. Ah, SWTOR was so darn good, the best game ever, you could be practically what you felt like that day.
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Post by Blast Processor on Apr 19, 2017 19:17:17 GMT
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Post by Deleted on Apr 19, 2017 19:21:55 GMT
Well, that older article also quotes the designer saying it's not going be dark and hopeless, it will have a lot of rock-n-roll and hope, while the new article is driving the point home about how it's going to be super-dark. And super-huge. I like the game described in the older article far more. That's the kind of impression I got when I first read about it. Like, Arcanum, only with modern graphics sort of...
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Post by Link"Guess"ski on Apr 19, 2017 19:22:38 GMT
Ooof, that sounds really good though. I hope they haven't shifted their vision too much from that initial pitch. I'm a sucker for that sort of stuff and I hope it's better than Witcher 3's "more personal" story. Sebastien Stepien is one of the lead figures on Cyberpunk so I've good reason to be hopeful. (he was Lead Writer on TW2)
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Post by colfoley on Apr 19, 2017 19:26:25 GMT
Ooof, that sounds really good though. I hope they haven't shifted their vision too much from that initial pitch. I'm a sucker for that sort of stuff and I hope it's better than Witcher 3's "more personal" story. Sebastien Stepien is one of the lead figures on Cyberpunk so I've good reason to be hopeful. (he was Lead Writer on TW2) do you dislike personal stories or do you think TW 3 failed to deliver?
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Post by Steelcan on Apr 19, 2017 19:34:36 GMT
do you dislike personal stories or do you think TW 3 failed to deliver? Probably that the story wasn't very "personal". Which I think is weird, the personal aspects of TW3's story, ie the relationship between Cori and Geralt, worked a lot better than the parts that focused on the Wild Hunt
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Post by Blast Processor on Apr 19, 2017 20:04:34 GMT
Haha. I'm sure he meant Ciri. Unless he is secretly working on a crossover fanfic.
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Post by Link"Guess"ski on Apr 19, 2017 20:58:41 GMT
Probably that the story wasn't very "personal". Which I think is weird, the personal aspects of TW3's story, ie the relationship between Cori and Geralt, worked a lot better than the parts that focused on the Wild Hunt I think both parts worked equally well. That is, both were just decent. Not bad but nothing to write home about either. Particularly the final outcome of your relationship with Ciri was very poorly executed I think which is why I never liked the endings to Witcher 3.
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Post by SofNascimento on Apr 19, 2017 21:08:22 GMT
Personally, there is SO MUCH POTENTIAL in Andromeda that just didn't shine through. That's not untrue, but I also think it's ab it more complicated than that. I think Andromeda was a dead end in the sense that it was as good as those people could do it. Even if EA delayed for a year it would still be, in essence, the same thing, only more polished. The key problems would still be there and so on. So the idea behind Andromeda had more potential, but not the game as it is.
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