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Post by Ieldra on May 6, 2017 18:24:14 GMT
Bit of a strawman? No one here is saying this because we are prudes, it is about immersion. The more the game reminds me that is in fact a game is not a good thing, in my opinion. So a woman in high heels or not wearing a full suit of heavy plated armor pull you out of your suspension of disbelief but shooting fire from your hands, battling werewolves with a sword made of silver, and being a mutated human with fantastical Witcher abilities don't? I dunno, if I can suspend my disbelief to the point I am fully engrossed in slaying Wyverns and strigas while coating myself in magical exploding shields and drinking potions to instantly heal all my injures after being slashed repeatedly with a sword I don't see how something as innocuous as a pair of heeled boots or wearing leather armor is suddenly going to be "ZOMG that is just going too far!!!!". I suppose everyone is different but that seems silly to the point I find it hard to believe that immersion is the real complaint here. I guess you didn't read my answer to you above on this page? A story is realistic against its own world, and this fictional world has magic. Which is why magic is not unrealistic unless its breaks the fictional world's own rules. A high-heeled boot on a person wandering the wilderness and fleeing from enemies, however, remains silly, because walking and running work the same way in the fictional world as they do in ours. Also, I have no problem with Ciri's clothes. In that I disagree with Akabra - that armor also doesn't look good. You can rationalize armor, more than in most similar cases in fantasy, as being counterproductive the way Ciri moves, and IIRC, when she enters the cold areas around the end of the game, she has a thicker coat.
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Post by xetykins on May 6, 2017 18:29:36 GMT
Bah, screw all you prudes revolting at the audacity of a female video game character wearing high heels, and how dare she leave those elbows uncovered!I'm off to play a round of Lollipop Chainsaw while I thumb my nose at your sense of realism! Bit of a strawman? No one here is saying this because we are prudes, it is about immersion. The more the game reminds me that is in fact a game is not a good thing, in my opinion. I don't care how characters look in game. If they want to design a woman with big breast and skimpy armour then thats their choice, more power to them. I will however use my right to say that i don't think its very immersive, and doesn't add to the world, only detracts from it. My enjoyment of TW3 hasn't gone down because of the design of Ciri, but i think there was an option to actually add some armour to her in the form of her alternate outfit, but no they went with something even less practical. Even if Ciri is incredibly powerful, a sword could cut her down like any other. Not wearing armour is silly. Lets discuss this forever! Outfit number 1, the one of the far left. Looks feminine and sexy, but is practical. I soo would love to wear the first one on my warden. ( heres hoping a modder is actually watching this shtshow) But I dont think that it is practical for Ciri's super fast and lightning speed.
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Post by Deleted on May 6, 2017 18:36:59 GMT
I soo would love to wear the first one on my warden. ( heres hoping a modder is actually watching this shtshow) But I dont think that it is practical for Ciri's super fast and lightning speed. It isn't out on nexusmods for Ciri atleast, which is unfortunate. I did find the TW2 outfit for Triss, yay.
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Post by KaiserShep on May 6, 2017 18:46:42 GMT
I agree that ME2 ditched the more realistic geeky sci-fi art style of ME1 for over the top coolness and a more sexy look for the ladies. I was not particularly thrilled about that at first. Then again most ME1 armors were butt-ugly and boring. ME3 was a better compromise between iconic and sensible. I thought ME1 armors were okay. The human armors were form-fitting and had thin (space-age materials) plating to reinforce where needed. Shepard's armor got a lot heavier post ME1, though they did make sure to present boob sculptures on FemShep's chest. Yes, DAI did well with that - though I still find it odd that the exact same piece of gear looks entirely different on different followers. In DAI's case, each follower was a different body model / class combination - so, for the most part, they just applied some minor tweaks or recoloring to the 2-3 armor models they had for each, and sold it as iconic individuation of the followers. The problem with Kaidan and Ashley is that only one of them survives Virmire, so they both have the same arc for the rest of the trilogy. When I think of them in ME1, I see Ashley in the Phoenix set, and Kaidan in the set he wore at the beginning. Those are iconic looks to me. Other human followers have unique appearances and they aren't all considered boring. Miranda, Jack, Zaeed, Kasumi, etc. all have their share of fans. But, yeah - I don't much care what they do with a character's base "iconic" outfit, so long as they also use fully protective armor and helmet on them when we take them out on missions. If they're not going to spend the resources to create an additional armor for a character, then they should make their base outfit look like armor and slap a helmet (not a breather mask) on it for fieldwork. You're completely entitled to your POV about it - as is everyone else. But just as you find anime in Skyrim immersion-breaking, I find breather masks and certain ME2 outfits to be likewise. I've always considered Mass Effect's prioritization on "iconic" appearances to be rather shit from a design perspective. A character shouldn't suddenly be boring because he or she is wearing similar if not identical armor to you out in the field (which happens to be in space). That character would be boring because they're flatly written, have no interesting backstories, aren't reactive to events in a satisfying way, etc.. I hate that the asari don't have proper helmets in the same vein as the turians or krogan. I hate that the vacuum of space or extreme environmental conditions are basically treated as no big deal, like bringing Jack to a planet with a poisonous, corrosive fog.
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Post by colfoley on May 6, 2017 19:07:01 GMT
I thought ME1 armors were okay. The human armors were form-fitting and had thin (space-age materials) plating to reinforce where needed. Shepard's armor got a lot heavier post ME1, though they did make sure to present boob sculptures on FemShep's chest. Yes, DAI did well with that - though I still find it odd that the exact same piece of gear looks entirely different on different followers. In DAI's case, each follower was a different body model / class combination - so, for the most part, they just applied some minor tweaks or recoloring to the 2-3 armor models they had for each, and sold it as iconic individuation of the followers. The problem with Kaidan and Ashley is that only one of them survives Virmire, so they both have the same arc for the rest of the trilogy. When I think of them in ME1, I see Ashley in the Phoenix set, and Kaidan in the set he wore at the beginning. Those are iconic looks to me. Other human followers have unique appearances and they aren't all considered boring. Miranda, Jack, Zaeed, Kasumi, etc. all have their share of fans. But, yeah - I don't much care what they do with a character's base "iconic" outfit, so long as they also use fully protective armor and helmet on them when we take them out on missions. If they're not going to spend the resources to create an additional armor for a character, then they should make their base outfit look like armor and slap a helmet (not a breather mask) on it for fieldwork. You're completely entitled to your POV about it - as is everyone else. But just as you find anime in Skyrim immersion-breaking, I find breather masks and certain ME2 outfits to be likewise. I've always considered Mass Effect's prioritization on "iconic" appearances to be rather shit from a design perspective. A character shouldn't suddenly be boring because he or she is wearing similar if not identical armor to you out in the field (which happens to be in space). That character would be boring because they're flatly written, have no interesting backstories, aren't reactive to events in a satisfying way, etc.. I hate that the asari don't have proper helmets in the same vein as the turians or krogan. I hate that the vacuum of space or extreme environmental conditions are basically treated as no big deal, like bringing Jack to a planet with a poisonous, corrosive fog. i find that they are trying to design outfits that are in Character if anything.
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Post by Deleted on May 6, 2017 19:14:38 GMT
I thought ME1 armors were okay. The human armors were form-fitting and had thin (space-age materials) plating to reinforce where needed. Shepard's armor got a lot heavier post ME1, though they did make sure to present boob sculptures on FemShep's chest. Yes, DAI did well with that - though I still find it odd that the exact same piece of gear looks entirely different on different followers. In DAI's case, each follower was a different body model / class combination - so, for the most part, they just applied some minor tweaks or recoloring to the 2-3 armor models they had for each, and sold it as iconic individuation of the followers. The problem with Kaidan and Ashley is that only one of them survives Virmire, so they both have the same arc for the rest of the trilogy. When I think of them in ME1, I see Ashley in the Phoenix set, and Kaidan in the set he wore at the beginning. Those are iconic looks to me. Other human followers have unique appearances and they aren't all considered boring. Miranda, Jack, Zaeed, Kasumi, etc. all have their share of fans. But, yeah - I don't much care what they do with a character's base "iconic" outfit, so long as they also use fully protective armor and helmet on them when we take them out on missions. If they're not going to spend the resources to create an additional armor for a character, then they should make their base outfit look like armor and slap a helmet (not a breather mask) on it for fieldwork. You're completely entitled to your POV about it - as is everyone else. But just as you find anime in Skyrim immersion-breaking, I find breather masks and certain ME2 outfits to be likewise. I've always considered Mass Effect's prioritization on "iconic" appearances to be rather shit from a design perspective. A character shouldn't suddenly be boring because he or she is wearing similar if not identical armor to you out in the field (which happens to be in space). That character would be boring because they're flatly written, have no interesting backstories, aren't reactive to events in a satisfying way, etc.. I hate that the asari don't have proper helmets in the same vein as the turians or krogan. I hate that the vacuum of space or extreme environmental conditions are basically treated as no big deal, like bringing Jack to a planet with a poisonous, corrosive fog. Well, that's just it - the characters should be interesting and "iconic" for their personalities, not what they're wearing. Ballcap aside, Joker wore a basic uniform in all 3 games, but he's a unique "iconic" individual. So is Doc Chakwas, and she always wore the standard issue scientist outfit. Neither Hackett nor Anderson were ever dressed in anything other than standard Alliance uniform gear. (Well, Anderson did wear a typical politician's outfit if he was on the Council in ME2). I could go on. Characters who aren't part of the PC's organization probably need to have their own outfits, but they should also have regular armor.
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Post by KaiserShep on May 6, 2017 19:17:15 GMT
I've always considered Mass Effect's prioritization on "iconic" appearances to be rather shit from a design perspective. A character shouldn't suddenly be boring because he or she is wearing similar if not identical armor to you out in the field (which happens to be in space). That character would be boring because they're flatly written, have no interesting backstories, aren't reactive to events in a satisfying way, etc.. I hate that the asari don't have proper helmets in the same vein as the turians or krogan. I hate that the vacuum of space or extreme environmental conditions are basically treated as no big deal, like bringing Jack to a planet with a poisonous, corrosive fog. i find that they are trying to design outfits that are in Character if anything. I get that. What I don't agree with is the devs not taking the time to work around this in a meaningful way. I brought Jacob and Miranda to the Collector ship my first go, and I was surprised to see that they just had those stupid breathers. Would their "iconic" appearances have been destroyed if they were given proper suits for this one occasion? If Jack wants to sit around the Normandy with nothing but cargo pants and a harness over her technicolor birthday suit, that's cool, but I don't think her character would have been compromised if she used basic sealed armor for when she'd actually need it. Shit she could vandalize it if she wanted. In fact, I would have loved to see what she would do to personalize a standard issue armor suit.
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Post by decafhigh on May 6, 2017 19:29:42 GMT
Still there isn't much more to be said on this "issue". Have fun with your gaming, and take care. Don't take my sarcasm as being offensive, just being a bit cheeky. I just don't get it I suppose. Their outfits are supposed to make them standout and, yes, be sexy and attractive. I don't see anything wrong with that and it doesn't spoil my immersion at all. If Ciri had gone full Red Sonja yeah that would be pretty odd, granted. Picking on little things like heels or a mage wearing stockings is just knitpicky beyond sense to me given everything else we need to accept to immerse ourselves in that world. I guess you didn't read my answer to you above on this page? A story is realistic against its own world, and this fictional world has magic. Which is why magic is not unrealistic unless its breaks the fictional world's own rules. A high-heeled boot on a person wandering the wilderness and fleeing from enemies, however, remains silly, because walking and running work the same way in the fictional world as they do in ours. I don't think so. At the beginning of the game a child Ciri is seen sparring a giant swinging spiked log target dummy while jumping and flipping around on top of small wooden posts all while blindfolded. If we are to accept that she has a superhuman level of balance and agility at that age required to perform those feats I don't see her having any trouble running in short heels.
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Post by Deleted on May 6, 2017 19:30:19 GMT
Oh please. I'm trying to get more specifics into the discussion beyond just I like this game or I hate that game... something that Bioware can actually use to improve ME:A(2) (because ME:A(1) is already history. Saying "I love TW3 because it's good" isn't very helpful to them, is it? I've already told you why I dislike the game... too long and as a result I'm completely disconnected from the main story at this point. I wasn't asking you to "sell" the game to me... I'm looking for an avenue to reconnect with the main story. If you're struggling to find the fun in this game, I would suggest putting it down. For me, given that I enjoyed near every second I spent in that wonderful game world, connecting with the main story was never an issue. Indeed, like many, I consider the ancillary quest content and story telling in that game to be standard setting for the genre. In any case, as for specifics, The Wild Hunt delivers a virtual cavalcade of well drawn, nuanced, memorable characters in a way not managed by many games, Andromeda included. Hearing young Johnny wax lyrical as to the joys of defecating to the rising sun, spending time in the company of the Machiavellian Keira Metz, the gloriously gruesome Crones and the universally celebrated Baron was an absolute delight. And did CDPR ever nail the presentation of their game! Their wild areas, lonely homesteads, large city hubs and archipelago's were brilliantly conceived and wonderfully realised in such a way as to convince me I was adventuring in a living, breathing, shockingly cohesive, meticulously detailed world: Add to that a stellar soundtrack, enjoyable combat, smart writing and dynamic open world and you'll start to understand some of the many (many, many) reasons people appreciate the game so very much. I have put it down entirely. Story comes in too many jumbled little bits for me to even attempt to follow it. Not a writing style I enjoy at all... destroys all semblance of pacing, too long a game generally, and it requires reading several novels in order to even piece together the backstory. Much prefer old Mass Effect style to this "open-world" crap.
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Post by aglomeracja on May 6, 2017 19:40:04 GMT
Since every fantasy has its roots in reality it doesn't take that much for me to immerse myself in the world and believe that those things could exist. After all most of The Witcher 3 is based on slavic myth. Its when a design stands out like a sore thumb and breaks with the design of the world that immersion truly breaks. Also the reasons you list for my immersion breaking is just more of a reason for a person in that world to wear full armour in frontline combat. Is there any other woman in TW3 who is a frontline fighter that is dressed like that? Cerys wears a full get up, and she looks great. Rosa Var Attre which you help with fencing lessons also wears a full armour, and again she looks great. Why is it that Ciri don't wear armour and have high heels? The armour i showed in the fan art could have been as sexy, as iconic and pratical all in one package. Missed oppurtunity. Again like i said it hasn't ruined my enjoyment of TW3 and i don't have an agenda. Immersion is the most important thing to me when it comes to gaming, that is my only battle here. Still there isn't much more to be said on this "issue". Have fun with your gaming, and take care. I guess you didn't read my answer to you above on this page? A story is realistic against its own world, and this fictional world has magic. Which is why magic is not unrealistic unless its breaks the fictional world's own rules. A high-heeled boot on a person wandering the wilderness and fleeing from enemies, however, remains silly, because walking and running work the same way in the fictional world as they do in ours. ...and here I come again dropping lore on everyone- she used to wear boots like that in the books. One thing this design doesn't do is breaking its own world's rules. Fun fact- almost everything about witcher armours is a retcon. Geralt wore leather jacket, in games you can even put him in heavy mail.
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Post by friffy on May 6, 2017 19:49:14 GMT
Bah, screw all you prudes revolting at the audacity of a female video game character wearing high heels, and how dare she leave those elbows uncovered! I'm off to play a round of Lollipop Chainsaw while I thumb my nose at your sense of realism! Prudes. Funny to say that. Because I have to agree, we use magic and silver swords to kill demons and witches and ghosts. We use healing potions when we are badly wounded. So yes, why such a fuss when females wearing sexy clothes in games? Hmm, and why it rarely is neccesary - if at all - to talk about immersion and such shit when it comes to guys in games? Well, according to you statements the guy on the left side is awfully overdressed but who would complain about it? And the guy on the right would be perfectly dressed for every fantasy game, he has an axe, he knows how to use magic and he has healing potions - so why isn't he standard in every fantasy game? Sorry for the Skyrim stuff, I hadn't any witcher pics at hand. And also sorry for the "loincloth", a provisional solution to keep it "SJW save" If I could have all mens look like that in my fantasy games I also would thumb my nose about realism - to hell with it!!!
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Post by decafhigh on May 6, 2017 19:51:37 GMT
Bah, screw all you prudes revolting at the audacity of a female video game character wearing high heels, and how dare she leave those elbows uncovered! I'm off to play a round of Lollipop Chainsaw while I thumb my nose at your sense of realism! Prudes. Funny to say that. Because I have to agree, we use magic and silver swords to kill demons and witches and ghosts. We use healing potions when we are badly wounded. So yes, why such a fuss when females wearing sexy clothes in games? Hmm, and why it rarely is neccesary - if at all - to talk about immersion and such shit when it comes to guys in games? Well, according to you statements the guy on the left side is awfully overdressed but who would complain about it? And the guy on the right would be perfectly dressed for every fantasy game, he has an axe, he knows how to use magic and he has healing potions - so why isn't he standard in every fantasy game? Sorry for the Skyrim stuff, I hadn't any witcher pics at hand. And also sorry for the "loincloth", a provisional solution to keep it "SJW save" If I could have all mens look like that in my fantasy games I also would thumb my nose about realism - to hell with it!!! Like I said, I'll take Conan over a walking trash can any day.
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Post by friffy on May 6, 2017 19:57:23 GMT
Prudes. Funny to say that. Because I have to agree, we use magic and silver swords to kill demons and witches and ghosts. We use healing potions when we are badly wounded. So yes, why such a fuss when females wearing sexy clothes in games? Hmm, and why it rarely is neccesary - if at all - to talk about immersion and such shit when it comes to guys in games? Well, according to you statements the guy on the left side is awfully overdressed but who would complain about it? And the guy on the right would be perfectly dressed for every fantasy game, he has an axe, he knows how to use magic and he has healing potions - so why isn't he standard in every fantasy game? Sorry for the Skyrim stuff, I hadn't any witcher pics at hand. And also sorry for the "loincloth", a provisional solution to keep it "SJW save" If I could have all mens look like that in my fantasy games I also would thumb my nose about realism - to hell with it!!! Like I said, I'll take Conan over a walking trash can any day. So why isn't he standard for all males in game??? Because of double standards?
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Post by decafhigh on May 6, 2017 20:10:51 GMT
Like I said, I'll take Conan over a walking trash can any day. So why isn't he standard for all males in game??? Because of double standards? Pretty much yeah. Not really much of a double standard in Skyrim though, the female versions of the outfits look the same as the male ones. These days most developers are so scared of the feminist outcries that you don't see much scantily clad women in big budget games anymore. In the advertising sure, but in game they tend to be just as armored up as the men. WoW in particular I always wished for outfits closer to the game's art. But the in game armors you are lucky if your face is uncovered Takes all the fun out of the fantasy/sci-fi settings.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on May 6, 2017 20:20:54 GMT
i find that they are trying to design outfits that are in Character if anything. I get that. What I don't agree with is the devs not taking the time to work around this in a meaningful way. I brought Jacob and Miranda to the Collector ship my first go, and I was surprised to see that they just had those stupid breathers. Would their "iconic" appearances have been destroyed if they were given proper suits for this one occasion? If Jack wants to sit around the Normandy with nothing but cargo pants and a harness over her technicolor birthday suit, that's cool , but I don't think her character would have been compromised if she used basic sealed armor for when she'd actually need it. Shit she could vandalize it if she wanted. In fact, I would have loved to see what she would do to personalize a standard issue armor suit. Wish you were part of Bioware now.
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Post by decafhigh on May 6, 2017 21:27:11 GMT
Perhaps you don't appreciate the context? If a fantasy world is built well, its magic fits in perfectly naturally, and if it's developed in detail, you can even point out the occasional place where something doesn't fit. A story is realistic or not against its own world, not against ours. However, high heels on a person wandering the wilderness is stupid in both worlds, the fictional and the real one, because it's implicitly assumed that the fictional world is like the real one in everything where it isn't explicitly different. So naturally, the "realism standards" of the fictional world apply to magic because magic is where the fictional world explicitly differs from the real world, but our world's realism standards apply to footwear. That's why people don't complain about TW3's magic as unrealistic, and why they do complain about aspects of Ciri's outfit. I'm actually rather shocked that I have to explain this, but then I guess most people aren't much involved in appreciating worldbuilding, or doing it. Came back to this since you wanted to make a point of it, but I think I already answered it above. These characters aren't real, or even realistic. What we would consider impractical doesn't apply to a character like Geralt or Ciri, or Yen. Their abilities and physical attributes so far surpass ours that something that would be impossible or even just less than optimal for us they wouldn't even notice. Ciri could run, move, jump, flip, and fight better in stiletto heels than a real olympic athlete would in sneakers. For someone with those kind of super human abilities would she even notice much of a difference between flat boot and that small heel? Maybe she just likes the way they look. I'm not seeing any inconsistency with the rules of their physical world and their chosen attires.
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Post by mugwump v1 on May 6, 2017 21:29:11 GMT
If you're struggling to find the fun in this game, I would suggest putting it down. For me, given that I enjoyed near every second I spent in that wonderful game world, connecting with the main story was never an issue. Indeed, like many, I consider the ancillary quest content and story telling in that game to be standard setting for the genre. In any case, as for specifics, The Wild Hunt delivers a virtual cavalcade of well drawn, nuanced, memorable characters in a way not managed by many games, Andromeda included. Hearing young Johnny wax lyrical as to the joys of defecating to the rising sun, spending time in the company of the Machiavellian Keira Metz, the gloriously gruesome Crones and the universally celebrated Baron was an absolute delight. And did CDPR ever nail the presentation of their game! Their wild areas, lonely homesteads, large city hubs and archipelago's were brilliantly conceived and wonderfully realised in such a way as to convince me I was adventuring in a living, breathing, shockingly cohesive, meticulously detailed world: Add to that a stellar soundtrack, enjoyable combat, smart writing and dynamic open world and you'll start to understand some of the many (many, many) reasons people appreciate the game so very much. I have put it down entirely. Story comes in too many jumbled little bits for me to even attempt to follow it. Not a writing style I enjoy at all... destroys all semblance of pacing, too long a game generally, and it requires reading several novels in order to even piece together the backstory. Much prefer old Mass Effect style to this "open-world" crap. One mans content rich delight is another mans crappy open world jumble. Videogames!
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...lives for biotic explosions. And cheesecake!
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Post by Kappa Neko on May 6, 2017 21:46:23 GMT
So why isn't he standard for all males in game??? Because of double standards? Pretty much yeah. Not really much of a double standard in Skyrim though, the female versions of the outfits look the same as the male ones. These days most developers are so scared of the feminist outcries that you don't see much scantily clad women in big budget games anymore. In the advertising sure, but in game they tend to be just as armored up as the men. WoW in particular I always wished for outfits closer to the game's art. But the in game armors you are lucky if your face is uncovered Takes all the fun out of the fantasy/sci-fi settings. Wow these pictures... that's ridiculous! The artwork isn't even showcasing melon boobs like you still get in Japanese games. Real women walk around showing this much skin and nobody cares. You see waaay more skin at the beach. Jeez. It's like SJWs have replaced religious people calling naked skin sinful. Makes sense why they have started to defend covered up women in the Islam. No skin, no objectification. Seriously, these armors look like battle burkas. Are modern women really so insecure now that even such artwork is a problem? I'm actually a bit shocked.
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Post by Deleted on May 6, 2017 22:03:10 GMT
Pretty much yeah. Not really much of a double standard in Skyrim though, the female versions of the outfits look the same as the male ones. These days most developers are so scared of the feminist outcries that you don't see much scantily clad women in big budget games anymore. In the advertising sure, but in game they tend to be just as armored up as the men. WoW in particular I always wished for outfits closer to the game's art. But the in game armors you are lucky if your face is uncovered Takes all the fun out of the fantasy/sci-fi settings. Wow these pictures... that's ridiculous! The artwork isn't even showcasing melon boobs like you still get in Japanese games. Real women walk around showing this much skin and nobody cares. You see waaay more skin at the beach. Jeez. It's like SJWs have replaced religious people calling naked skin sinful. Makes sense why they have started to defend covered up women in the Islam. No skin, no objectification. Seriously, these armors look like battle burkas. Are modern women really so insecure now that even such artwork is a problem? I'm actually a bit shocked. I suspect that a lot of people have always resented the overt objectification of females in media. And some people are simply tired of the way people are judged (women valued for their looks, men for their wallets) and think it's a crappy social system in serious need of re-evaluation and possibly evolution. But you illustrate the reason why few ever speak up. They're written off as religious wackos, prudes, and/or called insecure.
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Post by slimgrin on May 6, 2017 22:22:22 GMT
I suspect that a lot of people have always resented the overt objectification of females in media. And some people are simply tired of the way people are judged ( women valued for their looks, men for their wallets) and think it's a crappy social system in serious need of re-evaluation and possibly evolution. I'm afraid that is evolution. There's no point in denying it.
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Post by Deleted on May 6, 2017 22:26:45 GMT
I suspect that a lot of people have always resented the overt objectification of females in media. And some people are simply tired of the way people are judged ( women valued for their looks, men for their wallets) and think it's a crappy social system in serious need of re-evaluation and possibly evolution. I'm afraid that is evolution. There's no point in denying it. But the technologies that brought about those particular characteristics have advanced immensely. In earlier iterations, people were valued for their skill in hunting and/or gathering. Men weren't valued for their wallets until economic systems developed. Etc.
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Post by Deleted on May 6, 2017 22:32:21 GMT
I will say that it annoys me on a personal level that these days people have a problem with the most minor stuff in games. Which is exactly why developers don't know what to put in their games anymore. Everything is sexist or otherwise offensive. I'm not referring to your comment. I mean in general. They need to be able to filter it somehow. I think more of them should just stick with creating what they wanted to create and deliver that. Either you like it or you don't, lol.
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Post by Kappa Neko on May 6, 2017 22:47:14 GMT
Wow these pictures... that's ridiculous! The artwork isn't even showcasing melon boobs like you still get in Japanese games. Real women walk around showing this much skin and nobody cares. You see waaay more skin at the beach. Jeez. It's like SJWs have replaced religious people calling naked skin sinful. Makes sense why they have started to defend covered up women in the Islam. No skin, no objectification. Seriously, these armors look like battle burkas. Are modern women really so insecure now that even such artwork is a problem? I'm actually a bit shocked. I suspect that a lot of people have always resented the overt objectification of females in media. And some people are simply tired of the way people are judged (women valued for their looks, men for their wallets) and think it's a crappy social system in serious need of re-evaluation and possibly evolution. But you illustrate the reason why few ever speak up. They're written off as religious wackos, prudes, and/or called insecure. People enjoy beauty. And people enjoy sex. This doesn't mean they don't respect the opposite sex. I do pay a lot of attention to gender roles and representation. It used to bother me a lot how women were portrayed especially in games when I was in my early twenties (about ten years ago). Lara Croft made me roll my eyes. And I do believe a lot changed for the better. Women are no longer just pretty things in the background to be rescued. We have female protagonists and all kinds of female NPCs with interesting personalities. Plenty of positive things girls can identify with. The new Tomb Raider games feature a Lara Croft with a natural body and a relatable personality. Cool! But feminism has turned into shaming everyone and hating men, and the past couple of years this has influenced the gaming industry negatively imo. Everything is offensive these days and it's killing art and for a lot of people also the escapism of videogames. I wish for some sort of balance between extremes, no digital sex dolls but no women who look like men either. Men and women have different bodies and both are beautiful. I like emphasizing that difference. I don't see how that alone objectifies a person. Just because we don't like that so much emphasis is put on beauty, doesn't mean it goes away. We're wired that way. Beauty means health. A mature person can tell the difference between a fantasy and reality. As long as we don't expect real life people to look perfect, it's fine. I believe this gender war does more damage than good. If we see the opposite sex as the enemy, we'll never respect each other. That's my personal opinion. I don't expect people to agree with me. I probably wouldn't have agreed with myself ten years ago. And I don't mean to attack anyone in this thread. I'm just trying to make sense of all the attention seeking outrage online.
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Post by Deleted on May 6, 2017 22:53:56 GMT
So a woman in high heels or not wearing a full suit of heavy plated armor pull you out of your suspension of disbelief but shooting fire from your hands, battling werewolves with a sword made of silver, and being a mutated human with fantastical Witcher abilities don't? I dunno, if I can suspend my disbelief to the point I am fully engrossed in slaying Wyverns and strigas while coating myself in magical exploding shields and drinking potions to instantly heal all my injures after being slashed repeatedly with a sword I don't see how something as innocuous as a pair of heeled boots or wearing leather armor is suddenly going to be "ZOMG that is just going too far!!!!". I suppose everyone is different but that seems silly to the point I find it hard to believe that immersion is the real complaint here. You make a good point. So unless it doesn't fit into the setting then it really boil down to personal preference? Seems like it.
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Post by Deleted on May 6, 2017 23:09:40 GMT
Came back to this since you wanted to make a point of it, but I think I already answered it above. These characters aren't real, or even realistic. What we would consider impractical doesn't apply to a character like Geralt or Ciri, or Yen. Their abilities and physical attributes so far surpass ours that something that would be impossible or even just less than optimal for us they wouldn't even notice. Ciri could run, move, jump, flip, and fight better in stiletto heels than a real olympic athlete would in sneakers. For someone with those kind of super human abilities would she even notice much of a difference between flat boot and that small heel? Maybe she just likes the way they look. I'm not seeing any inconsistency with the rules of their physical world and their chosen attires. I thought that we should have had the choice of putting all the squadmates in the trilogy in armor for combat missions. That to me made more sense. Of course you could say that biotics don't make sense so why should that? Personal preference I guess.
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