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Post by Sihmm on Sept 3, 2016 19:46:00 GMT
I'm a great fan of the N7 Shadow in melee mode. I'm still using the spec I used to use to run Platinum with her as a Phantom assassin, with my old Hurricane swapped out for a CSMG: N7 Shadow BuildBackground:The idea was to fire the Acolyte shot just before the Shadow strike hit, which would strip the barriers off a Platinum-level Phantom and render it instantly one-shottable even without the DoT effects. Generally even without the Acolyte other mooks seem to get one-shot with the bonus from Martial Artist active. If MA falls off the DoT usually comes to my rescue, and i even get the occasional tech burst from cloak-cancelling into an ES. At range I've tended to use the Acolyte to apply Incendiary ammo then follow up with the Electric Slash for a Fire Explosion, which has worked well enough up to now. The SMG is there to in theory give me ranged DPS against bosses that I can't melee, but in reality even while soloing I've found it easy to melee most bosses to death, even Banshees, Ravagers and Brutes in most circumstances. Except... Problem:Generally even against Reapers I've found her a lot of fun and very effective. The problem came when I ended up on Hazard Glacier against them. With very little space to move around, lots of splash damage all over the place, the Seeker Swarm hazard seemingly following my Shadow Strikes across the map, and a PUG who was struggling to stay alive, I found myself going down (...) far more than I'm used to and eventually as last man standing on Wave 8 or 9 with no gels and no ops packs left I got smooshed by a banshee (after heroically running around the level dodging so many things that are lethal to touch in extremely close quarters and generally feeling like as much of a boss as it's possible to feel like when you've just been downed 20 times in a row). I tried it solo afterwards and made it to wave 7 or so alright, but by then the level was just so full of brutes and ravagers that the slightest mistake is death. I tried to Shadow Strike out of a bad spot, ended up in a worse spot (thanks, finicky targetting) and had to use all my remaining medgels plus a missile and 2 ops packs to get out of it. The addition of the seeker swarm (which I normally like) just removes the margin for error even more. Even though it's not super likely I'll run into Hazard Glacier/Reapers on her again anytime soon, I'd really like to improve the way I play her so that it's not such a death sentence if things go wrong. Solution?I want to keep her melee focused because it's great fun, but I'd love to streamline the spec and get rid of anything that's wasted or not being used well etc. And if possible I'd really like to improve her damage at range so that I'm not being forced to risk a Shadow Strike or try to chip away at things like Platinum brutes with just the CSMG and a lot of backpedalling. I've considered using a Wraith with the Omni Blade and the HVB, but without a rail amp or any weapon damage talents not sure it'd be that much better than the CSMG, plus I'd lose the acolyte charge and I don't have trouble meleeing mooks to death anyway. Because I never theorycrafted the build I feel there's probably lots that could be improved. I'd really, really like to add some ranged damage potential to her without sacrificing her melee damage but I feel really out of touch with the weapon selection, not to mention streamlining the build itself. Help me BSN, you're my only hope!
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Post by Voluptuous Volus on Sept 3, 2016 20:32:17 GMT
Sihmm, I'm sure you know this, but Shadow is just too slow and too vulnerable in her Shadow Strike animation. Plus if you take that Duration Cloak - you're gimping your weapon and sword damage. The enemies can often see you coming (and no - cloaking out of sight explanation doesn't cut it, don't give me that, the enemies still "peek" through) Ravagers will puke on you instantly on arrival, the Banshees will scream, Atlas rockets will follow you in SS. It's a disaster. So I don't use the SS Shadow anymore. I respecced to sniper and use a Valiant on her. This way I can take Damage Cloak and still use SS to relocate and kill Phantoms in one hit (at least on Gold) Build (of course the BW is better) So yeah, sorry, but I can't really help you as in my experience the melee, Shadow Striking Shadow simply doesn't work really effectively or efficiently (and I was expecting for this class the most when Earth DLC came out)
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Post by xelander on Sept 4, 2016 2:26:34 GMT
Shotgun.
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Post by burningblood on Sept 4, 2016 4:29:38 GMT
Normally I run my melee Shadow with the Crusader (because omni-blade for melee and pinpoint accuracy for long range), but since the problem is specifically Hazard Glacier you might as well go with the Claymore - you still get the omni-blade, and the pellet spread is great for the small map with narrow hallways. Both guns are heavy, but lolCloak.
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Post by Deleted on Sept 4, 2016 4:41:55 GMT
My advice? Flaming sword. Go full damage on Cloak, and all damage and drain on Shadow Strike. All power and melee damage in passive and fitness, skip Fitness Rank 6 and/or 5 and use those points for Electric Slash. ALWAYS cloak when moving and strike phantoms when they aren't aggroing you.Incendiary ammo serves your ES well for explosions and helps deal with atlases, whom you can't SS. Juggernaut Shield or Hydraulic joints plus Power Amp III or IV and Strength Enhancer III. You will OHK every humanoid mook and bombers once you get your melee bonus kicked in via a heavy melee kill. This build makes banshees a complete joke while also giving you great stopping power with your light melee.
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Post by Kenny Bania on Sept 4, 2016 11:13:48 GMT
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Post by DistigousForest on Sept 4, 2016 11:34:48 GMT
Here is the build I use for Gold. Basically I abuse the shit out of corners, stun shit with the venom then go in for the melee kill. She's really a hit and run character, do a massive amount of damage in a very short period of time and gtfo. Use SS on phantoms and dragoons. If there is a pack of shit coming at you break line of sight and use SS on the target in the back of the group. Cloaked venom for bosses, power amp is probably overkill so feel free to use a cyclonic and you can use disruptor rounds for extra stuns. Her melees are pretty damn good, obviously cerberus would be the go-to with her, but she can work versus the other factions too.
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Post by DistigousForest on Sept 4, 2016 11:41:05 GMT
My advice? Flaming sword. Go full damage on Cloak, and all damage and drain on Shadow Strike. All power and melee damage in passive and fitness, skip Fitness Rank 6 and/or 5 and use those points for Electric Slash. ALWAYS cloak when moving and strike phantoms when they aren't aggroing you.Incendiary ammo serves your ES well for explosions and helps deal with atlases, whom you can't SS. Juggernaut Shield or Hydraulic joints plus Power Amp III or IV and Strength Enhancer III. You will OHK every humanoid mook and bombers once you get your melee bonus kicked in via a heavy melee kill. This build makes banshees a complete joke while also giving you great stopping power with your light melee. Since it's a tech power, sabotage makes SS completely bonkers. I've used the QFI with a melee/SS focused N7 Shadow in the group and it obliterated everything. It would take a banshee to about 2/3 to 3/4 armor from full barrier/armor. It was one of the easiest matches ever as there was a flamer character in the group too.
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Post by Deleted on Sept 4, 2016 13:52:31 GMT
This is the build I'm using for Gold: N7 Shadow Melee BuildBecause SS gets buffed by power damage AND melee damage, you can compensate for the loss of damage in TC by equipping Juggernaut Shield, Power Amplifier and Strength Enhancer. As has been said before, approach every enemy already cloaked so they don't see you coming - SS two mooks if possible, then go into HARD cover. Just breaking the line of sight doesn't get rid of the aggro, but breaking LoS and then going into hard cover and THEN TC does. Scions I SS once, then immediately break cloak by heavy meleeing the boss (a heavy melee under TC does more damage than a second SS in that situation). Brutes I'll also SS once, maybe try a heavy melee if it's not too risky - otherwise I'll just back off after SS and shoot it with my Wraith. Banshees I will only SS and heavy melee if they're in caster stance (of course^^) - Atlases, Praetorians and Ravagers I'll only TC and shoot. Primes you can essentially SS and heavy melee to death. I take the weapon damage in rank 6 of N7 Shadow specifically to increase my damage against those targets too dangerous to melee. Incendiary Rounds may be best against Reapers, I'll take Phasic for Cerberus and Collectors mostly. Although Armor or Drill would probably help most against the targets you can't/shouldn't SS. Basically, I'll be the team's mook-killer with this kit - so I'll concentrate on all the mooks and Phantoms first before caring about the bosses. Of course this would be much less efficient on Platinum - your build with ES or any other build would be much better there.
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Post by Voluptuous Volus on Sept 4, 2016 15:02:43 GMT
I will explain why I don't like melee Shadow Strike build:
1. You have to sacrifice too much:
a. If you take duration cloak, your weapon damage AND SS/melee damage will suffer greatly. b. if you take shotgun omni-blade or pistol stunner mod - you lose on a mod slot, so your weapon damage/accuracy/capacity/piercing will suffer even more c. If you take Martial Artist - no shield regen or speed for you and you want to be tanky/fast d. You want to have Geth Scanner equipped to see potential dangers when SS'ing. That means no extra damage/survivability or melee damage for you from something like Juggernaut Shield e. You pretty much have to take Cyclonic modulator, because you're extra squishy and many things can go wrong - so no Adrenaline mod/Power damage for you. f. You have to take Strength Enhancer mod - so EVEN less weapon damage for you
2. Enemies know and "peek" trough cloak to where you are an melee you out of cloak, puke on you, track you with missiles and etc
a. SS is too slow. if you have a teammate with say a Harrier - he will mow down 3 enemies before you SS 1. b. If someone triggers Phantom bubble, Banshee block - you do no damage to them and end up in a position near a dangerous enemy that can kill you. If someone triggers Phantom dodge - you will do only a fraction of the damage - and you're in position to be palmed blasted/synced. If someone targets the same enemy you're about to SS - he will most likely kill it before you arrive - thus you will be slashing at air, no shield restore and you just wasted your time. c. Can't SS Atlases that would be walking batteries for you. d. Targeting is finicky and you often may SS to a target you don't want to be anywhere near. You will often SS Prime Drones/Turrets when you wanted to SS the Prime. e. The damage of SS to armor is not that great and isn't worth the risk most of the time as weapons simply do more and faster f. SS doesn't detonate anything and a shitty tech-burst isn't worth it.
Now compare it to Sniper Shadow - you slap a sniper on , take damage cloak, take sniper damage and shoot. You can take Geth Scanner, you can now take Adrenaline mod, because sniping will be the biggest source of your damage. Now you can take shield regen/speed in Fitness tree and you can still use SS from time to time for relocation, to kill those pesky Nemesis that you don't want to snipe and so on. You can also have all the damage/piercing mods on your sniper rifle. You can take all the damage consumables to supplement it too.
And you generally kill MUCH faster and safer. And you can be of use when in hacks/escorts/large maps.
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Post by Kenny Bania on Sept 4, 2016 15:15:57 GMT
I will explain why I don't like melee Shadow Strike build: 1. You have to sacrifice too much: a. If you take duration cloak, your weapon damage AND SS/melee damage will suffer greatly. b. if you take shotgun omni-blade or pistol stunner mod - you lose on a mod slot, so your weapon damage/accuracy/capacity/piercing will suffer even more c. If you take Martial Artist - no shield regen or speed for you and you want to be tanky/fast d. You want to have Geth Scanner equipped to see potential dangers when SS'ing. That means no extra damage/survivability or melee damage for you from something like Juggernaut Shield e. You pretty much have to take Cyclonic modulator, because you're extra squishy and many things can go wrong - so no Adrenaline mod/Power damage for you. f. You have to take Strength Enhancer mod - so EVEN less weapon damage for you 2. Enemies know and "peek" trough cloak to where you are an melee you out of cloak, puke on you, track you with missiles and etc a. SS is too slow. if you have a teammate with say a Harrier - he will mow down 3 enemies before you SS 1. b. If someone triggers Phantom bubble, Banshee block - you do no damage to them and end up in a position near a dangerous enemy that can kill you. If someone triggers Phantom dodge - you will do only a fraction of the damage - and you're in position to be palmed blasted/synced. If someone targets the same enemy you're about to SS - he will most likely kill it before you arrive - thus you will be slashing at air, no shield restore and you just wasted your time. c. Can't SS Atlases that would be walking batteries for you. d. Targeting is finicky and you often may SS to a target you don't with to be anywhere near. You will often SS Prime, Drones/Turrets when you wanted to SS the Prime. e. The damage of SS to armor is not that great and isn't worth the risk most of the time as weapons simply do more and faster f. SS doesn't detonate anything and a shitty tech-burst isn't worth it. Now compare it to Sniper Shadow - you slap a sniper on , take damage cloak, take sniper damage and shoot. You can take Geth Scanner, you can now take Adrenaline mod, because sniping will be the biggest source of your damage. Now you can take shield regen/speed in Fitness tree and you can still use SS from time to time for relocation, to kill those pesky Nemesis that you don't want to snipe and so on. You can also have all the damage/piercing mods on your sniper rifle. You can take all the damage consumables to supplement it too. And you generally kill MUCH faster and safer. And you can be of use when in hacks/escorts/large maps. Or a shotgun. I still use shadow strike though for mobility and against isolated enemies.
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Post by Voluptuous Volus on Sept 4, 2016 15:21:22 GMT
^ The shotgun doesn't benefit from Shadow's cloak tree. Now if she had SexBot's cloak
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Post by Jeremiah12LGeek on Sept 4, 2016 15:24:48 GMT
Very early on, I started using the Paladin on my Shadow to solve that problem.
Which works fine in Gold, but I doubt it would work all that well on Platinum (it has been a long time since I used a Shadow in Platinum.)
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Post by Voluptuous Volus on Sept 4, 2016 16:25:57 GMT
One final point.
If you die after SS, you are likely to die in a shitstorm and most likely get gunned down again/synced after getting up. And your teammates will have trouble reaching you. When you die as a sniper - chances are you will be able to get up/revived and get away, because there was distance between you and the enemy.
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Post by Deleted on Sept 4, 2016 17:30:53 GMT
I will explain why I don't like melee Shadow Strike build: 1. You have to sacrifice too much: a. If you take duration cloak, your weapon damage AND SS/melee damage will suffer greatly. b. if you take shotgun omni-blade or pistol stunner mod - you lose on a mod slot, so your weapon damage/accuracy/capacity/piercing will suffer even more c. If you take Martial Artist - no shield regen or speed for you and you want to be tanky/fast d. You want to have Geth Scanner equipped to see potential dangers when SS'ing. That means no extra damage/survivability or melee damage for you from something like Juggernaut Shield e. You pretty much have to take Cyclonic modulator, because you're extra squishy and many things can go wrong - so no Adrenaline mod/Power damage for you. f. You have to take Strength Enhancer mod - so EVEN less weapon damage for you 2. Enemies know and "peek" trough cloak to where you are an melee you out of cloak, puke on you, track you with missiles and etc a. SS is too slow. if you have a teammate with say a Harrier - he will mow down 3 enemies before you SS 1. b. If someone triggers Phantom bubble, Banshee block - you do no damage to them and end up in a position near a dangerous enemy that can kill you. If someone triggers Phantom dodge - you will do only a fraction of the damage - and you're in position to be palmed blasted/synced. If someone targets the same enemy you're about to SS - he will most likely kill it before you arrive - thus you will be slashing at air, no shield restore and you just wasted your time. c. Can't SS Atlases that would be walking batteries for you. d. Targeting is finicky and you often may SS to a target you don't want to be anywhere near. You will often SS Prime Drones/Turrets when you wanted to SS the Prime. e. The damage of SS to armor is not that great and isn't worth the risk most of the time as weapons simply do more and faster f. SS doesn't detonate anything and a shitty tech-burst isn't worth it. Now compare it to Sniper Shadow - you slap a sniper on , take damage cloak, take sniper damage and shoot. You can take Geth Scanner, you can now take Adrenaline mod, because sniping will be the biggest source of your damage. Now you can take shield regen/speed in Fitness tree and you can still use SS from time to time for relocation, to kill those pesky Nemesis that you don't want to snipe and so on. You can also have all the damage/piercing mods on your sniper rifle. You can take all the damage consumables to supplement it too. And you generally kill MUCH faster and safer. And you can be of use when in hacks/escorts/large maps. You are making quite good points considering efficiency, but ME3MP in my opinion isn't all about efficiency - especially on Gold and below. If max. efficiency is your concern, you wouldn't ever take anything other than Harrier, Lancer, BW, Reegar, Javelin, Claymore and AIU, TGI, GI etc. If you want to snipe efficiently, there are enough other infiltrators available who will do a much better job at that than the N7 Shadow. Concerning survivability, your build provides 3.6 seconds of shield recharge delay while mine has 4 seconds - hardly a game-breaking difference. And I have a 15% movement speed increase after SS decloak, so getting out of harm's way is often a matter of seconds. If it isn't, then you SS'ed poorly. You have to pick your targets for SS carefully, otherwise just cloak and shoot. You're of course very right in saying that some targets may die before your SS reaches them, but that happens with every melee kit. The aggro drop on TC ABSOLUTELY works when you go into hard cover out of LoS before cloaking - I have tested this multiple times against all enemy types. And that position can be reached in a manner of seconds after SS due to the movement speed increase AND duration cloak ( if the situation is too hot, I don't use the second SS but get to safety instead). Also, the enemies apparently have some sort of a "hearing mechanic" - meaning that if you cloak and SS too near to them, they will turn and melee you...because they know you're coming. Approaching them already cloaked gives you the surprise advantage. It is also not fair to say that a Melee Shadow were "useless" in hacks/escorts. You can still always shoot things, and being able to SS Engineers, Turrets, Phantoms, Pyros etc. before they become a danger to your team in the "zone" and swiftly running back still cloaked is still a good way to support your team in those scenarios. I'm not trying to argue about which build is universally better. Of course, the Melee isn't - and definitely NOT for Platinum. As I've said before, you are the team's specialized mook-killer with the Melee Shadow. If you don't fancy that, play something else. It IS fun from time to time, but I would never say that I LOVE the Shadow.
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Post by Voluptuous Volus on Sept 4, 2016 17:35:50 GMT
^ I agree, but Sihmm is mainly talking about Platinum. It's not only shield recharge - it's also 10% extra speed which helps ALL THE TIME. SS speed bonus only works after you de-cloak, so if you take duration cloak, you will only get the speed boost after the second SS. And to go into hard cover, cloak out of LOS and then SS a single target while your teammate is some Turricane mowing enemies down like weed Also, if you solo or if you're left to solo a round when everyone is dead - the enemy will "peek" trough your cloak to know where you are. So they will melee you in SS, stagger you and some dumbass trooper will down you with a half-burst of his Hornet. They don't hear you approaching. It's because in game you are instantly transported next to them WHILE you watch SS animation. So in actuality you were standing next to an enemy for a good second, before you "see" it. Spectate some Shadows or Vanguards and you'll see what I mean. You'll see the camera instantly cutting to the enemy when a Vanguard performs a Charge.
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Post by Deleted on Sept 4, 2016 18:40:45 GMT
It's not only shield recharge - it's also 10% extra speed which helps ALL THE TIME. SS speed bonus only works after you de-cloak, so if you take duration cloak, you will only get the speed boost after the second SS. In that case I'll manually break cloak with a melee attack and still get the speed boost Thanks for the clarification with the "quasi-hearing" thing, but it still works well if you're careful in your approach. It's clear that the aggro-drop mechanic only works if there are still other players alive and kicking - that's a no-brainer Of course you can't compete with some Turricane or such, but that's not really the point of this build. It's to have fun from time to time, and it's not intended for Platinum use. Also, the people I normally play with aren't that elitist, so I generally have no problems doing well with the Melee Shadow. If I wanted to seriously compete, I'd pull something else out of my sleeve I hope I didn't come across as a would-be elitist jerk to you, I only tried to indicate why I think the Melee Shadow isn't as bad as your post might have implied.
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Post by Sihmm on Sept 4, 2016 18:42:49 GMT
Thanks for the input so far everyone, plenty of food for thought and some new stuff to try. @ Darth Volus - your objections to a melee Shadow are fair, but of course (as Ronik82 said) I'm not so much interested in efficiency as I am in fun. As you say, in concept the melee Shadow is a great character, and that's why I've always wanted to make her work. Years back when I did my old guide videos (don't laugh, I was l33t back then OK?), I managed to develop a playstyle which makes her useful even on Platinum with my current build and loadout - the folks I used to play with loved having her on their team because they'd generally take boss-killing kits while the shadow flickered around killing all the mooks, unrestricted by where they were on the level. I also found this video of someone soloing Platinum with her using a very similar build to me. Interestingly he keeps the Duration/Bonus Power cloak and gets the extra damage needed to one-shot Platinum Phantoms from the Shotgun Omni-Blade plus the damage evo in SS 6a, and, I suspect the shield damage evo in Sword Mastery 6a. So she's clearly viable on Platinum. The real issue is whether your teammates kill everything before you can Shadow Strike it (Although just to confuse matters, in my OP I was really thinking of Gold, given that anything which improved her on Gold would also be an improvement on Platinum.) So I've been pondering what's been said and doing some theorycrafting. I've found that, using the Acolyte charge strategy to deal with shields, you can actually get away with very little melee damage boosts on her and still kill even a Platinum-level Phantom. This incomplete build is enough to do it, despite taking very few melee/power damage boosts. (The DoT on SS 5a is what finishes her off.) All out Shadow Strike one-shots for Platinum-level Phantoms, as seen in the video above, require something much more limiting like this. (Again it's the SS 5a DoT that finishes her off.) This is pretty much the maximum melee damage she can do. My old build tried to max out melee damage even against things like Brutes and Banshees - it's very satisfying slashing a Banshee to death with a sword - but perhaps it's a waste of effort. The only bonus with the extra melee damage was that after the first kill to proc Martial Artist the Acolyte often wasn't necessary, so I could SS twice in a row from one Cloak. This build, then, uses the Acolyte sidearm to strip shields, has both the survivability options in Shadow Strike, and will still kill any shieldless non-armored mook on Gold in one SS hit from cloak. It only requires the addition of a Pistol Melee Stunner plus a Juggernaut Shield to do the same on Platinum. Like my current build it can self-detonate fire explosions or tech bursts with Electric Slash, but unlike my current build it can also carry a big primary weapon with damage attachments, rail amps etc for better boss damage (complete with 27.5% buff from the passive). It would play exactly the same way as in my video above, except leaving anything with armor for the primary weapon to kill instead of SS. The remaining point could go into either ES or SM. Interestingly this is really similar to how I play my Cabal Vanguard, who has just enough points in melee to massacre mooks, but uses her Hurricane complete with all the weapon-damage boosting passives to melt bosses and supermooks. I've not had a chance to try this out yet, but I'll see if I can further incorporate some of the above suggestions (particularly re: weapons) and report back. Thanks again for all the input
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Post by Voluptuous Volus on Sept 4, 2016 18:46:02 GMT
It's not only shield recharge - it's also 10% extra speed which helps ALL THE TIME. SS speed bonus only works after you de-cloak, so if you take duration cloak, you will only get the speed boost after the second SS. In that case I'll manually break cloak with a melee attack and still get the speed boost Thanks for the clarification with the "quasi-hearing" thing, but it still works well if you're careful in your approach. It's clear that the aggro-drop mechanic only works if there are still other players alive and kicking - that's a no-brainer Of course you can't compete with some Turricane or such, but that's not really the point of this build. It's to have fun from time to time, and it's not intended for Platinum use. Also, the people I normally play with aren't that elitist, so I generally have no problems doing well with the Melee Shadow. If I wanted to seriously compete, I'd pull something else out of my sleeve I hope I didn't come across as a would-be elitist jerk to you, I only tried to indicate why I think the Melee Shadow isn't as bad as your post might have implied. I'm not saying she's completely awful and unusable. I just posted my reasons why I don't like that particular build of her and how you have to sacrifice too much to get it somewhat working Shadow is like Argus, you need to stack so much shit to get it good. P.S. Since I use damage cloak I de-cloak every single time after using SS and I get that 15% speed boost ON TOP of my 10% extra from passives
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Post by GruntKitterhand on Sept 4, 2016 23:33:45 GMT
My favourite Shadow is almost identical to the one linked by Ronik82, with the only difference being 6a Sword Mastery and my Pirahna. I've never taken it to Plat and I probably never will, and in that light I accept everything Darth Volus says about efficiency. It's kinda depressing to read though, as it's in relation to a playstyle I find to be among the very most relaxing fun Gold experiences, and the best on-host Phantom-killer in the game. See Phantom: Kill Phantom. Repeat. I'm not giving that up so I can take her to Plat when there are better options for Sniper Infiltrators at that level. But good luck in your quest, OP!
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Post by Arkhne on Sept 5, 2016 1:07:58 GMT
So, I respecced my Shadow today, because why not?
Tried out Shadow Strike again, still not convinced. Went a lot smoother this time, but this was quite possibly my shittiest ever score as an Infiltrator. Will need to try it some more.
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Post by Alfonsedode on Sept 5, 2016 11:28:29 GMT
i m pretty sure u can make it work and occasional problems are pretty fine by me. I run a full damage melee build (except shield drain maybe), and end up struggling a lot more, but that s the way i like it Wraith allows me 2 strikes in one damage clock with smtg like .2 .4 s to retarget
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GruntKitterhand
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Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
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Post by GruntKitterhand on Sept 5, 2016 11:51:46 GMT
So, I respecced my Shadow today, because why not? Tried out Shadow Strike again, still not convinced. Went a lot smoother this time, but this was quite possibly my shittiest ever score as an Infiltrator. Will need to try it some more. Funnily enough I'm running a build with ES atm, just for you Arkhne. You're lucky Finland's a big place dude, or I'd be tempted to hunt you down and plant a big fat forehead on yours. As that's a comment that could have got me banned on BSN Prime, it's important that I stress it would be followed by a hearty laugh.
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Post by Arkhne on Sept 5, 2016 20:06:06 GMT
So, I respecced my Shadow today, because why not? Tried out Shadow Strike again, still not convinced. Went a lot smoother this time, but this was quite possibly my shittiest ever score as an Infiltrator. Will need to try it some more. Funnily enough I'm running a build with ES atm, just for you Arkhne. You're lucky Finland's a big place dude, or I'd be tempted to hunt you down and plant a big fat forehead on yours. As that's a comment that could have got me banned on BSN Prime, it's important that I stress it would be followed by a hearty laugh. You would be told to feel the bloodrage I can't believe that you are playing a typically melee character in a less melee way :S Oddly onough, I also respecced my KroSent for melee today. Would've been fine, if I hadn't lost patience with the PUGs.
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Post by Deleted on Sept 5, 2016 20:08:34 GMT
Lonerenforcer is the best at this class, never seen anyone so good.
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