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Post by themikefest on Apr 20, 2017 0:10:53 GMT
The game still has replay value. I had my character with all powers maxed out. I chose this profile for part of the playthrough. Then chose another profile using different powers for this part of the playthrough and so on.
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Glorious Star Lord
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KaiserShep
Party like it's 2023!
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August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 20, 2017 0:24:45 GMT
An idea they could've implemented is to allow to change them on the fly without pausing the action. The problem with Andromeda's combat is that it's so fast paced, that pausing to switch profiles disrupts the flow in action. They should implement a feature where holding a button in real time will drop down the 4 available profiles, allowing the player to choose as they go. I think this will work a lot better than the current set up. The trouble is mapping the buttons so that you can switch on the fly, and every single button does something right now.
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Petroshenko
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alenko
Mass Effect Trilogy, KOTOR, Jade Empire
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Post by Petroshenko on Apr 20, 2017 0:32:04 GMT
I think profiles is an okay idea but the cooldown is pointless and counter-productive to the whole philosopy of the system. It discourages using multiple of them during the fight and few plan before encounters which profile to use because well, it requiers meta/prior knowledge which enemies will spawn and what type of an encounter it will be. Either give full freedom or don't.
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Post by Steelcan on Apr 20, 2017 0:33:04 GMT
I'm not a huge fan of the restricted power hotkeys and the profile system overall
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
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Post by dmc1001 on Apr 20, 2017 1:29:21 GMT
I don't think it makes much difference. I can still put the points into the profile I want to build. Even if it unlocks something I don't care about it doesn't mean I have to switch profiles. I like a biotic/tech mix. I use biotics way more than guns or blades. I don't know exactly how that translates into a profile but I'm playing Ryder the way I want to play him.
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Post by themightypanda on Apr 20, 2017 1:30:35 GMT
While I like the idea of switching classes and have access to a wide variety of skills passive's especially, having to be limited with 3 active skills killed it.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
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Post by VanSinn on Apr 20, 2017 1:31:20 GMT
I'm an odd duck. I'll admit that freely. I like to come up with reasons for a particular build I use, rather than "this is the most powerful set of skills, or I just wanna try such-and-such."
I have a generalist build I use 90% of the time, and there's a solid reason that Ryder would know these particular skills. Future playthroughs will do the same, but with different builds. Just because you have the freedom to do it all in one playthrough doesn't mean that you have to.
By level 59 I had enough points to just barely eek out 3 "favorites" by reusing 2 different skills but for different purposes. And I could have easily foregone one of those favorites to more tightly focus on the 2 I used most. There are a VERY large set of builds you can use that are viable on Hardcore or Insanity, with quite widely differing playstyles. I think I can get 2 or 3 more playthroughs, easily, without really rehashing builds I've already used.
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Trilobite Derby
Drinking rosehip tea, independently.
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August 2016
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Post by Trilobite Derby on Apr 20, 2017 1:51:34 GMT
I like the idea of having access to all the powers and being able to mix and match for my preferred characters. I've been avoiding NG+ and just rerolling, because I don't REALLY mind starting at a low level, and prefer the progression.... Also to avoid the legendary NG+ bugs. So I've wound up with my favorite skills and some good passives.
And I actually enjoyed the flexibility that was offered with the system we got.
That being said, what I loathe about it is that it pretty much nixes my chance of ever getting a vanguard interrupt in a cut scene. Alas.
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Post by yevetha on Apr 20, 2017 1:57:44 GMT
I picked undecided because I don't like your reasons.
I also don't really care for profiles because they weren't fully supported. If you're running a tech or biotic build, then your gear will match, meaning you either augment for general explosion damage/radius or a specific power type and gimp whatever else.
Also, If I'm using say a tech build that is pretty stand off with a pistol/smg, and I switch to biotics, I'd like to change to a shotgun for up close play. Likewise, switching to an infiltrator build while using an SMG or AR doesn't feel great.
It would probably be too powerful, but I would like profiles to have a slightly longer CD, but allow us to change gear/weapons as well.
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alihou
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Posts: 257 Likes: 460
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by alihou on Apr 20, 2017 2:00:23 GMT
An idea they could've implemented is to allow to change them on the fly without pausing the action. The problem with Andromeda's combat is that it's so fast paced, that pausing to switch profiles disrupts the flow in action. They should implement a feature where holding a button in real time will drop down the 4 available profiles, allowing the player to choose as they go. I think this will work a lot better than the current set up. The trouble is mapping the buttons so that you can switch on the fly, and every single button does something right now. I'm sure there's a way around it, pushing down the left analog will prompt the 4 profiles to show then the player can select as they please. Does pushing the left analog currently do anything while in combat? I can't remember. Regardless, I feel like they can implement this in later patches. I think the combat experience will be a lot more pleasant because of it.
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Post by jf8350143 on Apr 20, 2017 2:04:20 GMT
This is the first time I choose anything but a solider in ME series, so I'd say it's a good design.
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Post by wolfsite on Apr 20, 2017 2:29:03 GMT
I actually have a tendency to forget about the profiles system. I think I've only actually used it once or twice.
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Post by Wintermist on Apr 20, 2017 2:38:40 GMT
I don't have a problem with the profiles, but I dislike the favorites and the limit to how many skills I can have out at the same time.
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danishgambit
N3
A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 364 Likes: 367
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danishgambit
A master of his game
364
February 2017
danishgambit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by danishgambit on Apr 20, 2017 3:14:20 GMT
The system would be completely broken if not for those cooldowns. The system is completely useless with them. You are better off waiting on whatever powers you currently have to come off cooldown than to switch to a new profile. The only thing profiles really add value to is switching powers between combat and only in having the convenience of not having to go to the powers screen to do it. I found from a gameplay perspective I am far better off just focusing all my points on 3 powers (primer, detonator, defense) along with supporting passives and gun skills and ignoring the profile system all together. Now if powers were ready to go when you switched profiles, but you had a cooldown on switching to another profile then you could take a broader range of skills and set up profiles for specific situational usage and actually use that profile when the situation arises. As it is now though I find profiles an utter waste of time. Sure. I never said the profile system was a good idea lol.
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malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 959 Likes: 1,590
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Apr 20, 2017 3:23:24 GMT
I love this system because I love everything at once, I love having the power to make the combination I prefer, I want to combine EVERYTHING whatever it is biotics, soldier or engineer.
I want everything in the same playthroughts and then starting again with a new game plus to unlock all of the powers, its just a ton of fun for me to try all of the combination possible. I was waiting for that since the very first mass effect where I thought it sucked that I could have only some ability in my first game and make just few combination, and finally its there with mass effect andromeda all of the possibilities are there, I hope they do not change that in the sequel.
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August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2017 3:45:10 GMT
I replay the game because I enjoy the game's story, characters, gameplay, etc... I do not need a "new class" to compel me to replay.
I really enjoy both the Profiles and the classless system. I'd be very disappointed if they backslid to the old, restrictive class structure. My original character is now Level-110 (3/4 through NG+), and I'm still tinkering with new builds and Profiles. At this high level and Insanity difficulty, I've actually found switching Favorites mid-battle quite useful. It's a tactic I've learned to embrace, and I'll definitely continue better using it in future playthroughs.
MEA's combat has more depth than the OT had. I think many people are judging this system without having played enough to fully appreciate it, and without having graduated beyond "Normal" difficulty. Profiles are much better than classes, both from a gameplay and story-telling standpoint. The Favorites system, tied specifically to Ryder and SAM, is a great tool in the toolbox. I wish more would give it a real chance via significant use. The game is long, and many haven't even finished a single playthrough. Trying to properly critique the game's features with so narrow a perspective is premature, in my opinion.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2017 3:52:50 GMT
I picked undecided because I don't like your reasons. I also don't really care for profiles because they weren't fully supported. If you're running a tech or biotic build, then your gear will match, meaning you either augment for general explosion damage/radius or a specific power type and gimp whatever else. Also, If I'm using say a tech build that is pretty stand off with a pistol/smg, and I switch to biotics, I'd like to change to a shotgun for up close play. Likewise, switching to an infiltrator build while using an SMG or AR doesn't feel great. It would probably be too powerful, but I would like profiles to have a slightly longer CD, but allow us to change gear/weapons as well. It's interesting that you mention the equipment, but went with weapons, rather than armor as the talking point. I think it's tougher to pick a universally useful armor than a weapons loadout. I did not build for weapon carrying capacity, and I still carry three weapons at all times. (AR, SR and shotgun.) What you say you wish you could do, I do all of the time. Weight restrictions very quickly become a non-factor. For armor, the only truly versatile hardsuit is the Heleus Defender series. It offers good perks to nearly any build. If you dislike its look, you are a bit stuck, in terms of having "an outfit for all occasions". (I think it looks better on Sara than Scott, but it's damn useful, either way.) Weapons, as I said, are easy. You'll likely be carrying three quite easily before leaving Eos.
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Post by yevetha on Apr 20, 2017 5:41:36 GMT
I picked undecided because I don't like your reasons. I also don't really care for profiles because they weren't fully supported. If you're running a tech or biotic build, then your gear will match, meaning you either augment for general explosion damage/radius or a specific power type and gimp whatever else. Also, If I'm using say a tech build that is pretty stand off with a pistol/smg, and I switch to biotics, I'd like to change to a shotgun for up close play. Likewise, switching to an infiltrator build while using an SMG or AR doesn't feel great. It would probably be too powerful, but I would like profiles to have a slightly longer CD, but allow us to change gear/weapons as well. It's interesting that you mention the equipment, but went with weapons, rather than armor as the talking point. I think it's tougher to pick a universally useful armor than a weapons loadout. I did not build for weapon carrying capacity, and I still carry three weapons at all times. (AR, SR and shotgun.) What you say you wish you could do, I do all of the time. Weight restrictions very quickly become a non-factor. For armor, the only truly versatile hardsuit is the Heleus Defender series. It offers good perks to nearly any build. If you dislike its look, you are a bit stuck, in terms of having "an outfit for all occasions". (I think it looks better on Sara than Scott, but it's damn useful, either way.) Weapons, as I said, are easy. You'll likely be carrying three quite easily before leaving Eos. I tried to touch on that, but I was trying to keep the post short as I often ramble. I would love a full set of the Helius defender gear that gives +damage to all powers, but I don't think that will happen. (the helm you get from finishing the main story) And which AR/SR/Shotgun can you carry and not hit a negative power recharge speed? Do you pick up most of the passives in all 3 trees?
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August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2017 5:52:58 GMT
It's interesting that you mention the equipment, but went with weapons, rather than armor as the talking point. I think it's tougher to pick a universally useful armor than a weapons loadout. I did not build for weapon carrying capacity, and I still carry three weapons at all times. (AR, SR and shotgun.) What you say you wish you could do, I do all of the time. Weight restrictions very quickly become a non-factor. For armor, the only truly versatile hardsuit is the Heleus Defender series. It offers good perks to nearly any build. If you dislike its look, you are a bit stuck, in terms of having "an outfit for all occasions". (I think it looks better on Sara than Scott, but it's damn useful, either way.) Weapons, as I said, are easy. You'll likely be carrying three quite easily before leaving Eos. I tried to touch on that, but I was trying to keep the post short as I often ramble. I would love a full set of the Helius defender gear that gives +damage to all powers, but I don't think that will happen. (the helm you get from finishing the main story) And which AR/SR/Shotgun can you carry and not hit a negative power recharge speed? Do you pick up most of the passives in all 3 trees? Yeah, I carry all three with no penalty. I even use mods that add +10% (or more, cumulatively) weight to all three weapons. I do have all of the passives. They're way too good to ignore, since they're "always on", once selected. I too wish that we could have more freedom is choosing the combination of looks and effects for our armor. I'm the type of player who won't use an item solely for looks. If its perks don't benefit my build, I'll ignore it forever. They did such a good job designing cool armor, but I'll never use most of them. It's a shame. The one I probably like the least-- the N7 Armor-- is one of those I've developed for Tier X. I'd gladly swap its aesthetics for something else, if I could keep the perks.
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Post by zeypher on Apr 20, 2017 6:09:00 GMT
I hate it for a simple reasons. Firstly they gutted the combat abilities massively and secondly i hate the 3 slot limit. Hell i would love the system if i just had more slots and that restriction due to the so called freedom of choice of skills is what kills it for me.
So overall atm not a fan, if they add more slots that will definitely change my opinion but as it stands i hate it.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2017 6:15:39 GMT
I hate it for a simple reasons. Firstly they gutted the combat abilities massively and secondly i hate the 3 slot limit. Hell i would love the system if i just had more slots and that restriction due to the so called freedom of choice of skills is what kills it for me. So overall atm not a fan, if they add more slots that will definitely change my opinion but as it stands i hate it. I think these are two separate issues. The "3 Power Limit" is a thing, one way or the other. They wanted to eliminate pause-and-play, and canned the power wheel to do it. (I know it's sort of still there, but it's not used constantly as the power wheel would be.) Profiles simply replaced classes as your "primary specialty", with the explanation that SAM provides unusual versatility via Favorites. Unless I'm ready your post incorrectly, it sounds like you hate the loss of a broader power assortment, but don't really have a direct issue with the Profiles and Favorites.
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Post by Fredward on Apr 20, 2017 6:48:03 GMT
My replays aren't really motivated by different classes (unless they have storyline ramifications) so meh. I liked it. Or I liked the mobility and I'm needlessly conflating the two.
I am wondering if/how this will effect DATevinter. The mobility is prooobably the highest praised element of Andromeda's combat but could it work in a controllable squad? Also, being mage generally results in a pretty different experience lore-wise, would they remove that replayability in favor of a system like MEA? Usually that'd upset me but it IS in Tevinter, if ever magic should play a central role it would be then so I'm kinda ambivalent.
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Post by zeypher on Apr 20, 2017 7:02:10 GMT
I hate it for a simple reasons. Firstly they gutted the combat abilities massively and secondly i hate the 3 slot limit. Hell i would love the system if i just had more slots and that restriction due to the so called freedom of choice of skills is what kills it for me. So overall atm not a fan, if they add more slots that will definitely change my opinion but as it stands i hate it. I think these are two separate issues. The "3 Power Limit" is a thing, one way or the other. They wanted to eliminate pause-and-play, and canned the power wheel to do it. (I know it's sort of still there, but it's not used constantly as the power wheel would be.) Profiles simply replaced classes as your "primary specialty", with the explanation that SAM provides unusual versatility via Favorites. Unless I'm ready your post incorrectly, it sounds like you hate the loss of a broader power assortment, but don't really have a direct issue with the Profiles and Favorites. Profiles im fine with, its the 3x4 skill system that i hate. Problem is atm both are linked and i keep hoping they will address this issue in a patch but this is EA and not CDPR so as it stands i hate the system. Since its built with profiles and the 3x4 favourites together.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 20, 2017 7:08:23 GMT
I think these are two separate issues. The "3 Power Limit" is a thing, one way or the other. They wanted to eliminate pause-and-play, and canned the power wheel to do it. (I know it's sort of still there, but it's not used constantly as the power wheel would be.) Profiles simply replaced classes as your "primary specialty", with the explanation that SAM provides unusual versatility via Favorites. Unless I'm ready your post incorrectly, it sounds like you hate the loss of a broader power assortment, but don't really have a direct issue with the Profiles and Favorites. Profiles im fine with, its the 3x4 skill system that i hate. Problem is atm both are linked and i keep hoping they will address this issue in a patch but this is EA and not CDPR so as it stands i hate the system. Since its built with profiles and the 3x4 favourites together. I don't think this is something they'd patch. It's a conscious, defining choice by the developers to define gameplay. It's also too intrinsic to gameplay to just "patch away", I think. They may note the mixed reception and restore the power wheel and/or broader active-skill arrays in a future game, though. P Eliminating the power wheel and limiting the array has been controversial since we first heard of it last year. I'm curious to see what they choose to do, next time. (I'm really hoping there's a next time.)
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Post by zeypher on Apr 20, 2017 7:32:42 GMT
hell i would gladly give away consumable slots if i could bind powers there. I rather have 4 more power slots than 4 consumables, thats how much i hate the current slot limitation. It has basically killed my drive to even bother experimenting as its so limiting that its not worth the bother.
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