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Post by kotoreffect3 on Apr 24, 2017 0:32:24 GMT
What gets me is that the MET ammo powers became consumables, which then gave rise to additional consumables like shield boosting etc, which means the player needs to pause the action to use all of these consumables. If the point of removing the much loved squad commands was to stop players pausing the action and detracting from your free flowing combat, then replacing it with another pause-then-continue menu is completely self defeating. Instead of being consumables I would have preferred the ammo powers would have gone back to being gun mods. I am just not a fan of consumables.
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Post by zeypher on Apr 25, 2017 6:54:58 GMT
I still hate the 3x4 skill system especially when we had 8+ slots in the OT.
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Post by souljahbill14 on Apr 25, 2017 23:19:15 GMT
I'm fine with profiles as I like the different bonuses each one has. It's the switching of profiles that I'm not crazy about. I still play as 1 profile the entire game (I'm on my 3rd run)
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Post by VanSinn on Apr 26, 2017 0:43:04 GMT
I'm fine with profiles as I like the different bonuses each one has. It's the switching of profiles that I'm not crazy about. I still play as 1 profile the entire game (I'm on my 3rd run) I did that for most of my first run, then when I had enough points to spread out my skill selections, I kinda "forced" myself to start switching profiles. I wasn't too keen on it at first, either, but I found that it actually works better than I thought it would. Cooldowns aren't that big of a deal, since if you've used powers, they hafta cooldown already, and you can switch your loadout to deal with different situations. I would say to try it out. Actually come up with a couple of different favorites you'd like to use in different situations, and try switching 'em around at those moments. If you don't wanna, that's fine, no one's forcing you to, but that's my advice. Give it a shot. Actually make the conscious effort to switch, and maybe you'll be pleasantly surprised. I think I'd still prefer a system more like ME1, with access to more powers, but with longer cool downs. This system is pretty darned good, though, in my opinion.
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Post by souljahbill14 on Apr 26, 2017 0:58:00 GMT
I'm fine with profiles as I like the different bonuses each one has. It's the switching of profiles that I'm not crazy about. I still play as 1 profile the entire game (I'm on my 3rd run) I did that for most of my first run, then when I had enough points to spread out my skill selections, I kinda "forced" myself to start switching profiles. I wasn't too keen on it at first, either, but I found that it actually works better than I thought it would. Cooldowns aren't that big of a deal, since if you've used powers, they hafta cooldown already, and you can switch your loadout to deal with different situations. I would say to try it out. Actually come up with a couple of different favorites you'd like to use in different situations, and try switching 'em around at those moments. If you don't wanna, that's fine, no one's forcing you to, but that's my advice. Give it a shot. Actually make the conscious effort to switch, and maybe you'll be pleasantly surprised. I think I'd still prefer a system more like ME1, with access to more powers, but with longer cool downs. This system is pretty darned good, though, in my opinion. I primarily play as a Sentinel but I also carry a Black Widow and switch to Infiltrator when those Ascendant's come up.
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Post by KaiserShep on Apr 26, 2017 1:37:20 GMT
I'm fine with profiles as I like the different bonuses each one has. It's the switching of profiles that I'm not crazy about. I still play as 1 profile the entire game (I'm on my 3rd run) I did that for most of my first run, then when I had enough points to spread out my skill selections, I kinda "forced" myself to start switching profiles. I wasn't too keen on it at first, either, but I found that it actually works better than I thought it would. Cooldowns aren't that big of a deal, since if you've used powers, they hafta cooldown already, and you can switch your loadout to deal with different situations. I would say to try it out. Actually come up with a couple of different favorites you'd like to use in different situations, and try switching 'em around at those moments. If you don't wanna, that's fine, no one's forcing you to, but that's my advice. Give it a shot. Actually make the conscious effort to switch, and maybe you'll be pleasantly surprised. I think I'd still prefer a system more like ME1, with access to more powers, but with longer cool downs. This system is pretty darned good, though, in my opinion. I generally switch between two, my Andromeda Explorer with Charge, Nova and Overload and then sometimes switch to an Engineer with Invasion, Barricade and Assault Turret. I didn't expect to enjoy that Engie as much as I do, especially now that I also use a crafted Cyclone that tosses grenades at everything as my secondary assault rifle (the fact that I can even carry 2 assault rifles makes me really happy).
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Post by moofy on Apr 26, 2017 1:51:06 GMT
Profiles were a good direction, but they shouldn't have put your powers on cooldown every time you swtich. They should have made the ability to switch have a cooldown period. Yeah this pretty much kills it, profiles are pretty much a "respect" or sorts, well not even that. Just an ability to change your 3 abilities, but then you get up to a 20 second cooldown which kills the potential fun of it.
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Post by Deleted on Apr 26, 2017 2:05:46 GMT
I think Ryder loses some characterization relative to Shepard due to the loss of classes. I played through the entire trilogy 6 times, one of each class (and quite a few replays here and there). When I play, for example, an engineer, that character has a different perspective than, say, a vanguard. It was easy to overcome any shortcoming in any class with the addition of bonus powers and the fact that we could actually use squadmate powers.
MEA's combat is designed with the profile system in mind. Some encounters that are hella difficult with one profile are a breeze with a different one - so the player is (ahem) strongly encouraged to swap profiles, even if it mucks with their character concept. Not being able to control squadmate powers also plays into this. I'm one of those grognards who never respecs (on principle) and swapping profiles in the middle of of a fight just feels... anathema to me, in terms of giving my character any sort of definition. Profile swapping feels like respeccing to me, so Ryder is forever malleable and never takes form as anything distinctive.
I also think lack of control over squadmate's powers plays a bit into the feeling that these squaddies are lacking something relative to MET followers. They do have unique personalities and backstories, and they have different combinations of powers available, but - since I can't control them, they don't fulfill specific roles on my team. At least I can't count on them to use their powers as I want/need them to.
So - I vastly prefer ME3's system - classes, full control of squadmates, and oh - a mini-map. I would happily sacrifice jump jets in exchange for their return.
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Post by KaiserShep on Apr 26, 2017 2:28:41 GMT
They can take the jump jet from my cold dead hands. I'll never get enough of being an attack chopper that gives mooks death from above.
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Post by Deleted on Apr 26, 2017 2:37:01 GMT
They can take the jump jet from my cold dead hands. I'll never get enough of being an attack chopper that gives mooks death from above. I want the power wheel and squad control back, and as it stands, the jets consume 3 buttons that could be used for something else. That's the only reason I mentioned them.
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Post by KaiserShep on Apr 26, 2017 2:38:17 GMT
I've grown so accustomed to chaotic combat that it's something that I ended up welcoming. When I have Drack and Vetra, there's combos and explosions everywhere.
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Post by Deleted on Apr 26, 2017 3:00:31 GMT
I've grown so accustomed to chaotic combat that it's something that I ended up welcoming. When I have Drack and Vetra, there's combos and explosions everywhere. Good for you (?) You've always been able to play ME as a fast-action, chaotic sort of combat. The only thing you didn't have before was the jump jets. Meanwhile, those of us who value a more strategic approach lost quite a bit with this iteration. There are fewer and fewer such games available, while the number of fast action games continues to swell.
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Post by moofy on Apr 26, 2017 3:34:18 GMT
They can take the jump jet from my cold dead hands. I'll never get enough of being an attack chopper that gives mooks death from above. I want the power wheel and squad control back, and as it stands, the jets consume 3 buttons that could be used for something else. That's the only reason I mentioned them. Jump jet is one button? Jump!
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Post by KaiserShep on Apr 26, 2017 3:35:51 GMT
Well, two if you count evade.
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Post by moofy on Apr 26, 2017 3:37:13 GMT
I still hate the 3x4 skill system especially when we had 8+ slots in the OT. Yeah, but really it was like 5 usable abilities. Still 5>3, they wanted to do away with the pausing of the game to make it smoother and more oriented with gun play probably. It's 3 abilities cos' that style works well with a controller, they can't give more and keep the current playstyle.
You should be able to change profiles/favourites on the fly with little to no negative affect. That would almost feel like you have up to 12 abilities, which is a lot better than ~5.
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Post by moofy on Apr 26, 2017 3:48:28 GMT
Well, two if you count evade. Yeah, good thing they don't go trying to put crouch in, then you might have only TWO abilities *gasps*.
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Post by KaiserShep on Apr 26, 2017 3:50:27 GMT
Man where would they even put the button for crouch? I guess they'd sacrifice the left/right shoulder switching with the toggle or something and have it be like ME1 and then have the auto cover also have auto switching when you reach the edge of either side.
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Post by Deleted on Apr 26, 2017 4:21:29 GMT
Well, two if you count evade. +1 for hover (it's the left trigger on a controller) - although it doubles as a scoping function.
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Post by VanSinn on Apr 26, 2017 4:23:47 GMT
Well, two if you count evade. +1 for hover (it's the left trigger on a controller) - although it doubles as a scoping function. Erm. The "aim" function has been in every Mass Effect game so far. Bioware just tied Hovering to the aim function. Removing the jetpack wouldn't free up this button on a controller for anything, since it'd still be used for aiming.
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Post by Deleted on Apr 26, 2017 4:27:20 GMT
I still hate the 3x4 skill system especially when we had 8+ slots in the OT. Yeah, but really it was like 5 usable abilities. Still 5>3, they wanted to do away with the pausing of the game to make it smoother and more oriented with gun play probably. It's 3 abilities cos' that style works well with a controller, they can't give more and keep the current playstyle.
But you could always do that. The only time you needed to access the power wheel is if you wanted to use more than 3 powers for Shepard, or 1 apiece for the squaddies. You still have to pause and bring up a wheel to use more than 3 powers - except now it's a complete profile change instead of simply selecting the power you want to use.
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Post by KaiserShep on Apr 26, 2017 4:35:51 GMT
Yeah, but really it was like 5 usable abilities. Still 5>3, they wanted to do away with the pausing of the game to make it smoother and more oriented with gun play probably. It's 3 abilities cos' that style works well with a controller, they can't give more and keep the current playstyle.
But you could always do that. The only time you needed to access the power wheel is if you wanted to use more than 3 powers for Shepard, or 1 apiece for the squaddies. You still have to pause and bring up a wheel to use more than 3 powers - except now it's a complete profile change instead of simply selecting the power you want to use. Well, really, even the profiles bit is sort of secondary, because it's not even the first thing you get when you bring up the wheel, but rather weapons and consumables. It could just as well have been designed similarly to DAO's old wheel where you have multiple wheels for spillover. They just chose not to do it.
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Post by Deleted on Apr 26, 2017 4:44:25 GMT
But you could always do that. The only time you needed to access the power wheel is if you wanted to use more than 3 powers for Shepard, or 1 apiece for the squaddies. You still have to pause and bring up a wheel to use more than 3 powers - except now it's a complete profile change instead of simply selecting the power you want to use. Well, really, even the profiles bit is sort of secondary, because it's not even the first thing you get when you bring up the wheel, but rather weapons and consumables. It could just as well have been designed similarly to DAO's old wheel where you have multiple wheels for spillover. They just chose not to do it. Yes - changing profiles requires additional keypresses. The power wheel was much more convenient, and I suspect it's disappearance may be one of the reasons we no longer have a medi-gel inventory. It may also have been the impetus for ammo types as consumables (in addition to other consumables). I think it's also fair to mention that we don't strictly have > 3 powers available. I believe that pets (remnant VI & turret) disappear when you switch off of the profile that summoned them. Pets summoned from the old power wheel would stay in play until they were destroyed.
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Post by KaiserShep on Apr 26, 2017 4:45:58 GMT
I'm surprised that there was no health thing in consumables. Heck the MP character can get them.
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Post by moofy on Apr 26, 2017 4:47:42 GMT
Yeah, but really it was like 5 usable abilities. Still 5>3, they wanted to do away with the pausing of the game to make it smoother and more oriented with gun play probably. It's 3 abilities cos' that style works well with a controller, they can't give more and keep the current playstyle.
But you could always do that. The only time you needed to access the power wheel is if you wanted to use more than 3 powers for Shepard, or 1 apiece for the squaddies. You still have to pause and bring up a wheel to use more than 3 powers - except now it's a complete profile change instead of simply selecting the power you want to use. Nah, profiles (favourites) are just for changing gameplay style a bit. That is how I think of it anyway. It is like a "cheap" way to respec when you have a lot of abilities or a way change your playstyle a bit without having to respec. Mostly cos it's tied to 3 abilities with non interrupting play. Not really viable to change on the go due to the cooldown, otherwise I'd agree with you.
If you could change to 4 different "styles" of abilities, that is better than 5. Also some of the "profiles" like combat drone (the one about you) and sentinel armor were an ability before, not they are a passive. So in some cases it's like 4 abilities at times you have now, depending. Previously you have what, an ammo power or two, medigel and maybe something else? so that is 3-4 right there.
Not a fan of a few round consumable "ammo powers" though.
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Post by Element Zero on Apr 26, 2017 4:56:27 GMT
Profiles were a good direction, but they shouldn't have put your powers on cooldown every time you swtich. They should have made the ability to switch have a cooldown period. Yeah this pretty much kills it, profiles are pretty much a "respect" or sorts, well not even that. Just an ability to change your 3 abilities, but then you get up to a 20 second cooldown which kills the potential fun of it. Seeing a bunch of 20 second cooldowns would require some strange builds. Each power has an independent cooldown, so often one or two powers are ready to use within a few seconds. I realize the Favorites system isn't everyone's cup of tea; but the cooldown argument loses steam around Level 15, give or take.
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