R1Outcast
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That's what she said...
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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That's what she said...
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tizodd
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R1Outcast on Apr 19, 2017 21:18:00 GMT
I really enjoyed my two playthroughs (normal and insanity), but I must admit the profile system has all but killed the game's replayability imo. In the trilogy, part of the appeal was beating the game multiple times using different classes, but that appeal is gone now. I've already tried everything I wanted to try on my one character, I've switched builds and weapon loadouts multiple times as well. Doing another playthrough would be exactly the same at this point.
With other Mass Effect titles, I'd still be looking forward to trying the classes I hadn't tried yet. With Andromeda, I'm done at this point and just waiting for DLC.
Anyone else feel like profiles was a bad idea in terms of replayability?
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Post by Doctor Fumbles on Apr 19, 2017 21:30:30 GMT
Nope. Allowing for freedom on powers, skills, weapons is a good thing. When I replayed the previous ME games, I still stuck with the infiltrator class not changing it for all of them. Playing different classes was never an appeal to me.
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Post by ayenari on Apr 19, 2017 21:33:55 GMT
There's little point to be spreading your skill points around like necessary to play with multiple profiles until around NG+. You don't have the the points to be going anything but a singular build for the first 30+ levels unless you intend to gimp your character just for the novelty of it.
Mixing and matching of abilities from all classes are a good thing, but I'm still not sold on the whole profile switching thing.
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mofojokers
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by mofojokers on Apr 19, 2017 21:34:20 GMT
Something I'd praise them for was this and it is really good. Mind you explorer tops them all but love swapping up on the go.
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Post by KaiserShep on Apr 19, 2017 21:34:29 GMT
I can never really unlock everything my first go, so not really. But if I'm honest, the class system of Mass Effect was never a serious factor in replay value for me.
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Post by SofaJockey on Apr 19, 2017 21:35:57 GMT
It gives choice. People can choose to spec into specific classes if they want to.
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Apr 19, 2017 21:36:45 GMT
Replayability for me isn't about using new classes. It's more about making different choices, having a new LI, things like that. I could honestly play every game on Vanguard and not care. I never really used the profiles anyway, because you could blow through the game on Vanguard. I think I switched to explorer once because everyone was talking about it, and I just wanted to see it.
But even though I didn't use different profiles, I'll never say anything that gives a player more choices and freedom in how they play is a bad thing.
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Post by sgtsteel91 on Apr 19, 2017 21:36:56 GMT
Profiles were a good direction, but they shouldn't have put your powers on cooldown every time you swtich.
They should have made the ability to switch have a cooldown period.
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danishgambit
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A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by danishgambit on Apr 19, 2017 21:50:28 GMT
Profiles were a good direction, but they shouldn't have put your powers on cooldown every time you swtich. They should have made the ability to switch have a cooldown period. The system would be completely broken if not for those cooldowns.
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Post by Duke Cameron on Apr 19, 2017 21:53:50 GMT
Not for me. I've always used the exact same class in every playthrough I play. Same with choices. The only thing I ever change is who my love interest is.
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LilTIM
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by LilTIM on Apr 19, 2017 21:59:34 GMT
Profiles removed the chance of any class specific recognition, like with shepard it was at least attempted (engineer in omega dlc, biotic some small references, etc.). I felt that in ME1 combining the pre-service history with the class gave you a decent deal of customization, and thus replayability.
Ryder seems the same character (even the dialogue options are just different wording) no matter how different you try to you play it. Moreover the profile system is lorewise just a cop out, and it's ridiculous how the "andromeda explorer" class is a jack of all trades supersoldier.
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Post by Doctor Fumbles on Apr 19, 2017 22:01:22 GMT
The explorer profile isn't even unlocked for me. All my points went into building up the infiltrator profile. I refuse to spec into biotic powers due to my disdain for them.
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Post by decafhigh on Apr 19, 2017 22:09:38 GMT
Profiles were a good direction, but they shouldn't have put your powers on cooldown every time you swtich. They should have made the ability to switch have a cooldown period. The system would be completely broken if not for those cooldowns. The system is completely useless with them. You are better off waiting on whatever powers you currently have to come off cooldown than to switch to a new profile. The only thing profiles really add value to is switching powers between combat and only in having the convenience of not having to go to the powers screen to do it. I found from a gameplay perspective I am far better off just focusing all my points on 3 powers (primer, detonator, defense) along with supporting passives and gun skills and ignoring the profile system all together. Now if powers were ready to go when you switched profiles, but you had a cooldown on switching to another profile then you could take a broader range of skills and set up profiles for specific situational usage and actually use that profile when the situation arises. As it is now though I find profiles an utter waste of time.
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Reorte
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Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
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Post by Reorte on Apr 19, 2017 22:21:43 GMT
I'm fairly ambivalent, since to avoid spreading them too thinly I was pretty close to having created a custom class more than anything else. Could've done with a more convenient way of switching (which probably exists and I went through an entire playthrough without realising). Most of the time I just ran with one powers profile and one grenade spam profile for large stuff.
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Broggar
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Broggar on Apr 19, 2017 22:26:18 GMT
Profiles were ruined by the cooldown on switching. It's too clunky for the cost in points so I ended up using a main build only. It was an effort to give us more options in combat but caused the opposite (we now have only 3 abilities).
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Parachroma
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Parachroma on Apr 19, 2017 22:35:23 GMT
I don't like them (kind of pointless), but nor do I dislike them. I don't think it's really necessary. Maybe if you're experimenting on your first playthrough, but I figure most people know how they want to play from the start. I selected mine and changed it once when I got enough skill points to invest in what I really wanted. I guess I'm slightly positive towards the feature, but I wouldn't miss it either.
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sriep
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by sriep on Apr 19, 2017 22:54:27 GMT
I really enjoyed my two playthroughs (normal and insanity), but I must admit the profile system has all but killed the game's replayability imo. In the trilogy, part of the appeal was beating the game multiple times using different classes, but that appeal is gone now. I've already tried everything I wanted to try on my one character, I've switched builds and weapon loadouts multiple times as well. Doing another playthrough would be exactly the same at this point. I agree with your general points about replayability, but, for me, I did not find they applied to MEA. I just have not found it convenient to switch between different builds types with the same character; it gets expensive after a while. Actually I have been just treating the profiles as if they were classes, so I guess there is no difference for me. Its DAI that really crashed replayability, that was where your companies had the same build structure as the main character. Furthur you could paly the game from the viewpoint of any of your companions. There was no excuse here for not experiencing all play types in one playthrough. MEA is nowhere that bad.
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fchopin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by fchopin on Apr 19, 2017 23:01:53 GMT
I have only one thing to say about profiles.
Rubbish.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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The path up and down are one and the same.
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Post by kino on Apr 19, 2017 23:03:45 GMT
I definitely don't believe profiles were a mistake. Once I begin to build profile builds I found myself using them depending on the situation I was in. I provided quick and seamless method to swapping out powers without having to respec a character.
I also don't think it hurts being able to replay the game. If nothing else, it allows for a new experience by swapping out powers within each profile.
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rpgmaster
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 19, 2017 23:13:24 GMT
I detest any character system that allows you to be a master of all. Nothing but power fantasy wankery that results in generic characters that are all the same.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Apr 19, 2017 23:36:23 GMT
It gives choice. People can choose to spec into specific classes if they want to. Agreed it's a tricky one really because if you want to stick to one you still can but you also have the ability of mixing things up if you like where you can maybe d oa combination of 2 classes which I think now is kind odf cool as we did have squadmates in the trilogy that were kind of a mix of 2 like Garrus for example in that he hada soldier ability like co0ncussive shot but he also had Overload as a power as wellwhich is a tech skill Miranda as well had Warp a Biotic skil and like Garrus also had he overload ability. I did a mix of 2 classes in my first playthrough as I kind of set my Sara up as a biotic Infiltrator which was cool using a sniper rifle that fired grenades also using the tactical cloa kto get sneaky and get in close and toss enemies around with shockwaves as well. was planning a mix of Soldier/Engineer for my first Scott. But I'll likely keep it relatively simple and go Vanguard for my 2nd Sara
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alihou
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Post by alihou on Apr 19, 2017 23:49:12 GMT
An idea they could've implemented is to allow to change them on the fly without pausing the action. The problem with Andromeda's combat is that it's so fast paced, that pausing to switch profiles disrupts the flow in action. They should implement a feature where holding a button in real time will drop down the 4 available profiles, allowing the player to choose as they go. I think this will work a lot better than the current set up.
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Post by Doctor Fumbles on Apr 19, 2017 23:50:05 GMT
An idea they could've implemented is to allow to change them on the fly without pausing the action. The problem with Andromeda's combat is that it's so fast paced, that pausing to switch profiles disrupts the flow in action. They should implement a feature where holding a button in real time will drop down the 4 available profiles, allowing the player to choose as they go. I think this will work a lot better than the current set up. Isn't it set to the f1-f5 keys to change profiles?
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Post by garrusfan1 on Apr 20, 2017 0:04:17 GMT
I really wanted things that were special for classes like cut scenes going differently or doing something specific. So I wasn't happy with it.
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alihou
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by alihou on Apr 20, 2017 0:06:29 GMT
An idea they could've implemented is to allow to change them on the fly without pausing the action. The problem with Andromeda's combat is that it's so fast paced, that pausing to switch profiles disrupts the flow in action. They should implement a feature where holding a button in real time will drop down the 4 available profiles, allowing the player to choose as they go. I think this will work a lot better than the current set up. Isn't it set to the f1-f5 keys to change profiles? On PC maybe? I play on console
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