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Post by Iakus on Dec 14, 2016 19:40:48 GMT
Probably because their relays ruptured, and there are no survivors on either side. If that's the case, why show Samara and her daughter on Thessia? Why show the krogan on Tuchanka especially if the genophage is cured? I understand if ems is below 1750 and destroy is chosen, but between 1750 - 2600, it shouldn't make a difference. Okay, maybe not ruptured, but still a devastating KABOOM! that devastates the world and kills a whole mess of people. THe worlds are rebuilt...eventually. But it's a hellacious mess to clean up.
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Post by themikefest on Dec 14, 2016 21:40:37 GMT
Okay, maybe not ruptured, but still a devastating KABOOM! that devastates the world and kills a whole mess of people. THe worlds are rebuilt...eventually. But it's a hellacious mess to clean up. If ems is at 2400, the only difference is the relays go boom. That's all. So why not show the reapers being destroyed on Thessia and Tuchanka? It would be the same if ems is 3500. If ems is between 1750 - 2000, Big Ben and other buildings are destroyed, but Earth is ok. Since there isn't any buildings seen in any of the scenes with Thessia and Tuchanka, just show the same as if ems was much higher. If ems is below 1750, Earth is scorched. I would've liked to see Thessia and Tuchanka being scorched as well. Its not a big deal. Just curious why those scenes are only shown if ems is 2600 or higher
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Post by Deleted on Dec 15, 2016 17:45:16 GMT
Mass Effect 1's plot. I love the game, but Saren's actions are completely nonsensical.
As a Spectre Saren has full access to the presidium, as do the indoctrinated Asari commandos in his service. They could have easily seized Citadel control and no one would have ever seen him coming. With that in mind, Saren needing a backdoor onto the Presidium made zero sense.
He ends up outing himself as a traitor and losing his Spectre status while attacking a human colony for a Prothean beacon he didn't need, as the Conduit was completely useless to him before losing that Spectre status. To make matters worse, he already had a Prothean beacon on Virmire.
In retrospect I'm convinced that in an early draft of the script Saren probably wasn't a Spectre. Needing the Conduit only makes sense if Saren doesn't have full access to the Presidium. I wonder if in the original draft Saren had lost his Spectre status during his misadventure with Anderson.
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Post by Deleted on Dec 15, 2016 22:56:56 GMT
He ends up outing himself as a traitor and losing his Spectre status while attacking a human colony for a Prothean beacon he didn't need, as the Conduit was completely useless to him before losing that Spectre status. To make matters worse, he already had a Prothean beacon on Virmire.It's quite evident that the information from the beacons are complementary, one cannot understand the message without having accesed both beacons. Furthermore, it's never specified when Saren acquired the Virmire beacon, therefore it is very much possible that it was obtained post Eden Prime. That said. Saren's pursuit of the beacons might very well have been out of personal interest. Saren does talk about having doubts about Sovereign. Likely Sovereign wasn't telling Saren the whole story and Saren might be suspecting as much and he wanted more knowledge about the Reapers by accesing the Prothean beacons. While Saren was under sovereign's influence it is evident that he held some mistrust against Sovereign until after Virmire when Sovereign inplanted him, even then he could still be convined of the Reapers malevolent intentions and commit suicide.
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Post by Darth Dennis on Dec 16, 2016 7:53:31 GMT
Mass Effect 1's plot. I love the game, but Saren's actions are completely nonsensical. As a Spectre Saren has full access to the presidium, as do the indoctrinated Asari commandos in his service. They could have easily seized Citadel control and no one would have ever seen him coming. With that in mind, Saren needing a backdoor onto the Presidium made zero sense. He ends up outing himself as a traitor and losing his Spectre status while attacking a human colony for a Prothean beacon he didn't need, as the Conduit was completely useless to him before losing that Spectre status. To make matters worse, he already had a Prothean beacon on Virmire. In retrospect I'm convinced that in an early draft of the script Saren probably wasn't a Spectre. Needing the Conduit only makes sense if Saren doesn't have full access to the Presidium. I wonder if in the original draft Saren had lost his Spectre status during his misadventure with Anderson. I heard that at one point Benezia was supposed to be the main villain, but this was changed in the end due to casting issues, or something like that. This wasn't some official source or anything, so it may not be true. Although, it makes sense if you think about certain things, such as 'Eden Prime was a major victory, the beacon has brought us one step closer to finding the conduit.' 'And one step closer to the return o the reapers.' It makes sense if Benezia is in charge, because Saren saying about the short term goal, and then Benezia with the overall evil plan. Also, Liara on Therum when she says she hates her mother and never spoke to her in years. This is especially weird when in the rest of the game she acts as if she and Benezia were close before. There are lots of little things that may be part of an old draft with Benezia in game, but nothing solid, as Garrus would say.
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Post by Deleted on Dec 16, 2016 8:11:00 GMT
He ends up outing himself as a traitor and losing his Spectre status while attacking a human colony for a Prothean beacon he didn't need, as the Conduit was completely useless to him before losing that Spectre status. To make matters worse, he already had a Prothean beacon on Virmire.It's quite evident that the information from the beacons are complementary, one cannot understand the message without having accesed both beacons. Furthermore, it's never specified when Saren acquired the Virmire beacon, therefore it is very much possible that it was obtained post Eden Prime. That said. Saren's pursuit of the beacons might very well have been out of personal interest. Saren does talk about having doubts about Sovereign. Likely Sovereign wasn't telling Saren the whole story and Saren might be suspecting as much and he wanted more knowledge about the Reapers by accesing the Prothean beacons. While Saren was under sovereign's influence it is evident that he held some mistrust against Sovereign until after Virmire when Sovereign inplanted him, even then he could still be convined of the Reapers malevolent intentions and commit suicide. You're right that it's entirely possible the Virmire beacon was obtained after Eden Prime. Having Saren's pursuit of the beacons be personal rather than Reaper motivated however, is resorting to head canon to plug plot holes. There's nothing wrong with that of course, and I've done it myself, but it doesn't work as a defense of the game's writing. There's no indication in the game that was actually the case. Interesting! I hadn't heard that.
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Post by themikefest on Dec 16, 2016 20:39:07 GMT
I posted this a short time ago in another thread.
It doesn't make sense to leave either Ashley or Kaidan with the bomb. It makes more sense for a salarian since they're the ones who converted their drive core system into a twenty kiloton ordnance.
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Post by dmc1001 on Dec 17, 2016 5:45:25 GMT
I posted this a short time ago in another thread. It doesn't make sense to leave either Ashley or Kaidan with the bomb. It makes more sense for a salarian since they're the ones who converted their drive core system into a twenty kiloton ordnance. I feel like it would have been happier days with both of them at his side.
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Post by Deleted on Dec 18, 2016 18:13:35 GMT
I had Kaidan with me on Binthu and it was Kaidan who told me that Cerberus had other bases on that planet... and we eventually discovered Kohoku's body in the third one. I had Kaidan with me when I we found Corporal Toombs about to kill Dr. Wayne for what Cerberus had done to him. Yet, at the very end of the game on Sigma 23 when Flores' journal entry indicates that they can supply a few groups of Cerberus commandos with rachni troops, Kaidan blurts out... "Cerberus, is that a corporation?" I mean, "Really... Kaidan?" Think I should run him into Dr. Chakwas to check for a serious brain injury? ... At least Wrex is impressed that "humans are consistently stupid."
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Post by Deleted on Dec 19, 2016 11:49:04 GMT
BDtS - That Simon Atwell would admit to settting and arming proximity mines around one facility... and then obviously walk through or go through the active mine field in order to leave the facility (since Shepard encounters him at a different facility)... and then, to top that all off, not at least be able to provide Shepard with a detailed map of where each mine was located... but just insist that Shepard should be able to find his/her way blindly through the entire mine field in order to disable it from a console located inside the mine field. Amazing that Atwell didn't blow himself up leaving the facility.
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Post by Gourmetrix on Dec 19, 2016 20:01:56 GMT
BDtS - That Simon Atwell would admit to settting and arming proximity mines around one facility... and then obviously walk through or go through the active mine field in order to leave the facility (since Shepard encounters him at a different facility)... and then, to top that all off, not at least be able to provide Shepard with a detailed map of where each mine was located... but just insist that Shepard should be able to find his/her way blindly through the entire mine field in order to disable it from a console located inside the mine field. Amazing that Atwell didn't blow himself up leaving the facility. I often play BDtS entering the facility with the mine field first; hence I meet Simon still inside that building. You miss out on being able to ask him whether you should requisition a cow, but you gain access to paragon/renegade selection—where you can comment on the mine field—that feels upside down to me.
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Post by Deleted on Dec 19, 2016 22:14:27 GMT
BDtS - That Simon Atwell would admit to setting and arming proximity mines around one facility... and then obviously walk through or go through the active mine field in order to leave the facility (since Shepard encounters him at a different facility)... and then, to top that all off, not at least be able to provide Shepard with a detailed map of where each mine was located... but just insist that Shepard should be able to find his/her way blindly through the entire mine field in order to disable it from a console located inside the mine field. Amazing that Atwell didn't blow himself up leaving the facility. I often play BDtS entering the facility with the mine field first; hence I meet Simon still inside that building. You miss out on being able to ask him whether you should requisition a cow, but you gain access to paragon/renegade selection—where you can comment on the mine field—that feels upside down to me. I honestly can't even think of any reason in the course of such an operation why they would logically surround the surface outside one of their facilities with explosives. Wouldn't there own engineers have to get in and out of the building regularly? Atwell indicates that their intention is to mine out the inside of the asteroid, leaving the structure of it for a base, but wouldn't that involve underground, not surface, blasting? If he was trying to prevent the Batarians from firing up the torches, then shouldn't they have been set around a torch that was still shut down. If he had set them for a "normal operations" purpose, why not just detonate them as intended to clear the way into the facility? In addition, Atwell first implies that it is the Mako that would trigger them, but, as I've found out several times the hard way, just walking near them triggers them... so what is this said and why are the called anti-vehicle demolition devices by the AI? I just think a cleaner scenario would have been if the Batarians had rigged it all up as a trap to prevent anyone from accessing the fusion torch and shutting it down.
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Post by flyingsquirrel on Dec 19, 2016 22:54:49 GMT
Some minor oddities, since the big ones have probably all been covered:
1) In the ME2 Illium sidequest with the asari and the indentured quarian, Shepard has both a Paragon and Renegade speech that can be used to persuade the other businesswoman to hire the quarian, and IIRC, one of the two (I think the Renegade one) was just confusing. Not in the sense of "I don't understand why Shepard would say that" - more that I didn't follow the logic of it or how it would resolve the situation for the businesswoman or the quarian. (This could be more my problem than the game's.)
2) Who are the mercs shooting at you inside the base in the ME1 Toombs side mission? If they're Cerberus, then they must be the only Cerberus troops not marked as such by the game. If they work for Toombs, well...wouldn't Toombs have heard all the gunfire taking place out there before Shepard gets to him? And saying "I have no problem with you" to Shepard is kind of bizarre if they're his. ("Um, no problem except those dozen employees of mine who just tried to kill you, that is.")
3) In ME2, one of the sidequest chains for the mercs - I think maybe Blue Suns - takes an odd turn from "go around and shut down some merc operations" to "batarian extremists are trying to launch a missile at a colony" without, as far as I could tell, much explanation of how this tied together or even how any information recovered from the previous stages would have tipped off the Normandy crew about the missile launch.
4) Why is Miranda surprised that Shepard went back to the Alliance in her ME3 e-mail? She's already ditched Cerberus herself, and it's not like there was some other independent group out there looking to hire Shepard - the Alliance was the only other game in town for fighting the Reapers.
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Post by Darth Dennis on Dec 20, 2016 0:31:34 GMT
I often play BDtS entering the facility with the mine field first; hence I meet Simon still inside that building. You miss out on being able to ask him whether you should requisition a cow, but you gain access to paragon/renegade selection—where you can comment on the mine field—that feels upside down to me. I honestly can't even think of any reason in the course of such an operation why they would logically surround the surface outside one of their facilities with explosives. Wouldn't there own engineers have to get in and out of the building regularly? Atwell indicates that their intention is to mine out the inside of the asteroid, leaving the structure of it for a base, but wouldn't that involve underground, not surface, blasting? If he was trying to prevent the Batarians from firing up the torches, then shouldn't they have been set around a torch that was still shut down. If he had set them for a "normal operations" purpose, why not just detonate them as intended to clear the way into the facility? In addition, Atwell first implies that it is the Mako that would trigger them, but, as I've found out several times the hard way, just walking near them triggers them... so what is this said and why are the called anti-vehicle demolition devices by the AI? I just think a cleaner scenario would have been if the Batarians had rigged it all up as a trap to prevent anyone from accessing the fusion torch and shutting it down. I found that funny as well. I guess the writers were thinking so hard coming up with a unique situation to shake up the gameplay that they forgot to find a logical in-story reason for it.
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Post by Deleted on Dec 20, 2016 13:58:51 GMT
Some minor oddities, since the big ones have probably all been covered: 1) In the ME2 Illium sidequest with the asari and the indentured quarian, Shepard has both a Paragon and Renegade speech that can be used to persuade the other businesswoman to hire the quarian, and IIRC, one of the two (I think the Renegade one) was just confusing. Not in the sense of "I don't understand why Shepard would say that" - more that I didn't follow the logic of it or how it would resolve the situation for the businesswoman or the quarian. (This could be more my problem than the game's.) 2) Who are the mercs shooting at you inside the base in the ME1 Toombs side mission? If they're Cerberus, then they must be the only Cerberus troops not marked as such by the game. If they work for Toombs, well...wouldn't Toombs have heard all the gunfire taking place out there before Shepard gets to him? And saying "I have no problem with you" to Shepard is kind of bizarre if they're his. ("Um, no problem except those dozen employees of mine who just tried to kill you, that is.") 3) In ME2, one of the sidequest chains for the mercs - I think maybe Blue Suns - takes an odd turn from "go around and shut down some merc operations" to "batarian extremists are trying to launch a missile at a colony" without, as far as I could tell, much explanation of how this tied together or even how any information recovered from the previous stages would have tipped off the Normandy crew about the missile launch. 4) Why is Miranda surprised that Shepard went back to the Alliance in her ME3 e-mail? She's already ditched Cerberus herself, and it's not like there was some other independent group out there looking to hire Shepard - the Alliance was the only other game in town for fighting the Reapers. I've often wondered about the same thing with the mercs on Ontarom. I now use the head canon that they are mercs Dr. Wayne hired personally to protect him after the other scientists died. Toombs, working alone, managed to sneak past them to get to Dr. Wayne; whereas, Shepard being more of a bull in a china shop and not very stealthy, just shot his/her way into the facility.
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Post by Deleted on Dec 20, 2016 15:26:47 GMT
This is a really minor detail that doesn't affect enjoyment of the game at all, but since I noticed it recently, I thought I'd post it... There's no drain on the floor in the captain's cabin bathroom in the Normandy SR2, despite the room also having a shower. Where does the water go?
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Post by Deleted on Dec 20, 2016 15:36:56 GMT
This is a really minor detail that doesn't affect enjoyment of the game at all, but since I noticed it recently, I thought I'd post it... There's no drain on the floor in the captain's cabin bathroom in the Normandy SR2, despite the room also having a shower. Where does the water go? You just made my day ... maybe the fish tank?... and they weren't dying because Shepard just forgot to feed them. "Humans carry a lot of germs." (Tali, Citadel DLC)
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Post by flyingsquirrel on Dec 20, 2016 16:07:26 GMT
This is a really minor detail that doesn't affect enjoyment of the game at all, but since I noticed it recently, I thought I'd post it... There's no drain on the floor in the captain's cabin bathroom in the Normandy SR2, despite the room also having a shower. Where does the water go? You just made my day ... maybe the fish tank?... and they weren't dying because Shepard just forgot to feed them. "Humans carry a lot of germs." (Tali, Citadel DLC) Those cubes of trash that you launch into space from Zaeed's room? They're actually frozen shower water.
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Post by Deleted on Dec 20, 2016 16:20:38 GMT
Gramps Stargazer at the end of ME3 embellished the story he was telling his grandchild. The truth is that the "Virmire casualty" didn't die on Virmire. Ashley/Kaidan took a shower in the captain's cabin and couldn't get the door open in time and drowned. The Kaidan Alenko Memorial Fund, if Kaidan died, wasn't really to send gifted biotics to Grisson Academy. It was to install working drains in all Alliance vessels.
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Post by themikefest on Dec 20, 2016 16:50:58 GMT
This is a really minor detail that doesn't affect enjoyment of the game at all, but since I noticed it recently, I thought I'd post it... There's no drain on the floor in the captain's cabin bathroom in the Normandy SR2, despite the room also having a shower. Where does the water go? Its something you cannot comprehend
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Post by themikefest on Dec 21, 2016 15:10:39 GMT
After the destroy wave destroys the reapers, Alliance, Turian and asari ships are seen flying by the damaged relay. Why aren't quarian ships shown if they survived Rannoch?
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Post by flyingsquirrel on Dec 22, 2016 16:08:51 GMT
After the destroy wave destroys the reapers, Alliance, Turian and asari ships are seen flying by the damaged relay. Why aren't quarian ships shown if they survived Rannoch? I don't know, but I'm betting on it being Xen's fault.
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Post by Deleted on Dec 22, 2016 16:55:52 GMT
After the destroy wave destroys the reapers, Alliance, Turian and asari ships are seen flying by the damaged relay. Why aren't quarian ships shown if they survived Rannoch? It's Shepard's fault. After getting punched out for pressing the attack on the geth dreadnought, Gerrel rethought his military strategy and decided that retreating from every battle as early as possible was the way to go. So basically, the Quarian ships entered the system and then, as soon as the Alliance was thoroughly engaged with the Reapers and wouldn't notice, Gerrel ordered all the Quarian ships back out of the Sol system through the relay before it was damaged. By the time Shepard "shoots the tube" (to use your expression for it), the entire Quarian fleet is already back at Rannoch.
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Post by themikefest on Dec 22, 2016 19:22:10 GMT
It's Shepard's fault. After getting punched out for pressing the attack on the geth dreadnought, Gerrel rethought his military strategy and decided that retreating from every battle as early as possible was the way to go. So basically, the Quarian ships entered the system and then, as soon as the Alliance was thoroughly engaged with the Reapers and wouldn't notice, Gerrel ordered all the Quarian ships back out of the Sol system through the relay before it was damaged. By the time Shepard "shoots the tube" (to use your expression for it), the entire Quarian fleet is already back at Rannoch. I disagree. He's shown he doesn't backoff from a fight. He fired on the dreadnought with Shepard on it. He kept firing at the geth when Shepard was deciding who to choose and even when the geth is chosen, he still goes out with guns blazing. He only stands down by the power of the Shepard voice.
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Post by Deleted on Dec 22, 2016 19:32:56 GMT
It's Shepard's fault. After getting punched out for pressing the attack on the geth dreadnought, Gerrel rethought his military strategy and decided that retreating from every battle as early as possible was the way to go. So basically, the Quarian ships entered the system and then, as soon as the Alliance was thoroughly engaged with the Reapers and wouldn't notice, Gerrel ordered all the Quarian ships back out of the Sol system through the relay before it was damaged. By the time Shepard "shoots the tube" (to use your expression for it), the entire Quarian fleet is already back at Rannoch. I disagree. He's shown he doesn't backoff from a fight. He fired on the dreadnought with Shepard on it. He kept firing at the geth when Shepard was deciding who to choose and even when the geth is chosen, he still goes out with guns blazing. He only stands down by the power of the Shepard voice. I forgot to add a line at the bottom: "That was a joke."
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