Iakus
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Post by Iakus on Jan 3, 2017 21:38:44 GMT
Doesn't Jacob volunteer for something on the SM that he's not qualified for? I feel like he dies if he does it. But haven't played the SM often enough to be sure. He does. That's where a tech, if recruited, should step up and say,"Hey! I can do that. Send me." "You know, we got this crew member over here who's basically a sentient machine that could do it... ...Or this crack engineer from the race that CREATED this race of sentient computer programs... Or we can just send Jacob. Decisions, descisions...
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Post by shechinah on Jan 3, 2017 21:42:45 GMT
Boob-shaped armor.
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Post by shechinah on Jan 3, 2017 21:52:09 GMT
Unless Andromeda is going to be what The Force Awakens was to Star wars, I don't think Bioware will repeat any major plot from the previous games. Don't rule that out. BioWare got almost as much flak for the ending as Lucas got for the prequels. They're playing it very safe at the moment, trying to evoke images of ME1, not later games. I wouldn't be surprised one bit if they plagarize themselves one bit.I wouldn't consider that to be a bad idea to be honest: the developers are basically moving to a new setting with boxes of their old stuff so it may be a new and unfamiliar enviroment but we have the old stuff that we are comfortable and familiar with. I suppose it could be said that in a way it also works to acclimatize us and better emphasis the familiar against the unfamiliar?
While the Force Awakens repeated a lot of elements and events from the original trilogy, I did think and feel there were enough of its own that was interesting. It also helped that what they repeated was not done in a way that I found unenjoyable.
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xMissWoox
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Post by xMissWoox on Jan 5, 2017 23:12:46 GMT
In ME2, during the scene where the Collectors board the Normandy and kidnap the crew EDI states that she has purged all life-forms on the ship. But (fortunately) my fish and hamster are just peachy.
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Post by themikefest on Jan 5, 2017 23:16:22 GMT
In ME2, during the scene where the Collectors board the Normandy and kidnap the crew EDI states that she has purged all life-forms on the ship. But (fortunately) my fish and hamster are just peachy. The fish were secured in the tank. Space Hamster is so full of awesome that a simple purge can't harm him. He was safe in his cage relaxing while the collectors were taking the crew.
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Post by Lavochkin on Jan 6, 2017 6:50:34 GMT
I sent Jacob to the vent during my first run of the SM; he volunteered so i went "ok sure, go right ahead" and true to the trope of the black man being the first one to die, he bit the bullet.
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dmc1001
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Post by dmc1001 on Jan 7, 2017 5:14:35 GMT
In ME2, during the scene where the Collectors board the Normandy and kidnap the crew EDI states that she has purged all life-forms on the ship. But (fortunately) my fish and hamster are just peachy. The fish were secured in the tank. Space Hamster is so full of awesome that a simple purge can't harm him. He was safe in his cage relaxing while the collectors were taking the crew. Which is obvious because Space Hamster also survived for six months on his own in Jack's hidey-hole.
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Post by xMissWoox on Jan 7, 2017 12:36:59 GMT
Either that, or Joker made an emergency run to the pet store before Shepard got back and hoped s/he wouldn't notice.
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Post by Deleted on Jan 7, 2017 13:23:07 GMT
Either that, or Joker made an emergency run to the pet store before Shepard got back and hoped s/he wouldn't notice. Cute thought - I like it! My headcanon is that, for security, Shepard's cabin is sealed off with it's own environment independent of the systems for the rest of the ship. The only reason that no collectors survived is that there were none that had made it into Shepard's cabin. The fish and hamster, already being in the cabin, were protected from the purge caused by accelerating through space with the ship doors open. It's also a reason why Tali is not in as much risk in Shepard's cabin as she is if she exposed herself anywhere else on the ship. Hammy survives the six months in dry dock while Shepard is in prison because he's a rodent... which are just impossible to exterminate from any dockside area.
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Post by Link"Guess"ski on Jan 7, 2017 13:28:48 GMT
How does Anderson plan to go and help with the fight from his dropoff point in Vancouver? You just see two shuttles get crashed and there are 3 visible Reapers in the vicinity and Anderson is standing alone in some crashed docks.
Another thing is THE PLOT OF ME3. Hear me out. Your premise is to save Earth from the Reapers and then the galaxy, but we don't know how becuase all we have to go on is that Shepard leaves Earth to get "every fleet" he can from the council races to help Earth, but the second we get further away from Earth we can tell there are Reapers everywhere in the galaxy already but we still keep this "Save Earth" mantra even though "saving Earth =/= saving the Galaxy" so the plot is on shaky ground as to what exactly we're even doing, but we go to Mars as per Hackett's orders and being with the Alliance to find the plans for the Crucible which can defeat Reapers. Gotcha, sounds completely implausible to me or even that Protheans all of a sudden "came close to defeating the Reapers" but let's go with it. Great, let's pour all our resources into finding a way to build this machine... oh, I forgot, we still have to save Earth by recruiting aliens who are already busy with THEIR homeworlds because nonsense. But then you get to the Cerberus HQ mission and finally find Mr. Prothean VI who reveals to you that to finish the Crucible you need the Citadel... which has been moved to Earth... OOoooohh!! NOW IT MAKES SENSE..... except, it doesn't because it only makes the plot work retroactively. We never knew Earth was an important scene when it comes to "STOPPING REAPERS = SAVING THE GALAXY" until we learned the catalyst for using the machine to stop all Reapers is literally orbiting Earth.
The plot is a complete mess. You can justify lending forces from aliens for Earth while their homeworlds burn as much as you want but I'm not buying it. I think helping the Krogan and Turian relations or Geth/Quarians as a means of peacekeeping to avoid infighting when the galaxy is in dire need of everyone's strengths focused on killing Reapers makes total sense, but obviously not as a motivator for Shepard but the idea they came up with instead of rallying people for Earth before it makes any sense to do so outside of humanitarian ego, doesn't work either, and to think this plot is the result of extensive peer-reviewing and thinking about how one-sided this "SAVE EARTH" plot probably was in the first draft scares me.
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Toledo wombat
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Post by Toledo wombat on Jan 7, 2017 16:02:00 GMT
Yeah, I'm convinced by EDI getting rid of the Collectors by opening all the doors and windows. After all, Joker survives this by being locked in the Drive Core or wherever he is. The fish are fine, because they're in an oxygenated tank with it's own mass effect gravity field I warrant. The hamster (in my case called Lister), was either saved by the fact that Shep's cabin had no Collectors in it, like you said, and was sealed off from the rest of the ship, or Lister's tank/cage/hamster habitat is it's own environmental controls, or because Lister is a "Space Hamster" he's used to this kind of thing. As for the six months while the Normandy was quarentined, EDI mentions that there are a bunch of Alliance people on board, one of them probably fed the fish, and Jack had enough snacks stashed away in her cubby hole that Lister could have lived there for years! My interpretation of the human-centric tactics in ME3 is woolly at best. It irks me enough that we never got to actually set foot in Palaven. But the way I see it, at the start at least, is that the Reapers are actually moving quite slowly. Javik tells you that it took them centuries to wipe out the Protheans and Liara mentions that the destruction could carry on on for as long as her natural lifespan. They started with Khar'shan, i'm assuming then hit Earth and Palaven. Khar'shan's lost (apologies for spelling errors if present)so the battle line has become Earth and Palaven. They're not bothered by Tuchanka because they genophage ridden krogan aren't so much of a threat (big mistake!)or they have enough krogan hus samples to be getting along with for now, the quarians and the geth look like they're about to wipe each other out any day now. Perhaps they're hitting the hard military targets first before moving on to the softer salarians and asari later, because without the turians and humans to back them up they're an easy target? It might be easy to fix, like having a good reason for the Crucible notes to be in the Mars archive rather than on Thessia or Ilos or Feros for somewhere. Or the Prothean's homeworld, Javik's homeworld, wherever that might be....now there's an unanswered question....If some component of the Crucible could only be found on Earth, for example, that might work. Or Harbinger was introduced much earlier in the story and revealed to be crucial to the Reaper attack. I miss that guy talking dirty to me....
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Post by melbella on Jan 7, 2017 18:55:37 GMT
One thing that could have made Cerberus a lot more relevant (beyond "evul") was if the necessary info to defeat the Reapers was on the Collector Base and we had to get it back from TIM. There's also a reference in LotSB where Liara mentions things the Yahg broker had found or was investigation about the Reapers. Having that info be relevant (and a reason for TIM to attack her) would have been nice as well.
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Post by shechinah on Jan 7, 2017 19:33:12 GMT
One thing that could have made Cerberus a lot more relevant (beyond "evul") was if the necessary info to defeat the Reapers was on the Collector Base and we had to get it back from TIM. There's also a reference in LotSB where Liara mentions things the Yahg broker had found or was investigation about the Reapers. Having that info be relevant (and a reason for TIM to attack her) would have been nice as well. I think I would have liked Cerberus as a story element if it had been an organization that was secretly all about defeating the Reapers no matter the cost. All of the experiments and such the Illusive Man is conducting is to boost their chances in the coming war against the Reapers: basically, he believes that the end justifies the means. Have him be honest with Shepard in Mass Effect 2 about the experiments and argue that anything goes when total extermination of their race is the certain result should they lose the war and the odds are as stacked as they are. In his mind, the loss of life in the experiments are justifiable when compared to complete loss of life the Reapers would cause. It'd give some more meaning to Cerberus' experiments as well as to the organization in terms of the Reaper storyline.
Example: the thresher maw experiments were done with the intent to weaponize them against the Reapers and their ground forces.
In Mass Effect 3, Cerberus as an enemy force could be because the Illusive Man came to believe the war could not be won and that the Reapers could simply not be defeated. Because of that, he switched to finding a way to control the Reapers and their forces to end the war that way only for his plans to go awry with the Reapers upsurping his forces and him becoming indoctrinated but never realizing it until it's too late for him.
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Post by Link"Guess"ski on Jan 7, 2017 20:39:49 GMT
There's a couple of problems with how Ceberus are depicted in ME3.
They have their husk-clone army amassed in only 6 months with or without the Collector base (it's completely irrelevant) so why did they need Shepard in ME2 if they are this efficient?
They preach about controlling Reapers and that is fine IMO but it's never convincingly alluded to that they're getting anywhere with it, and when the game tries to do so it's via rambling where TIM just vaguely talks about how successful Sanctuary was.
There's no real conflict of ideology between TIM and Shepard's "I'm right!" "No you're not!" conversations. It's one-sided because neither part elaborates on why they picked their stance and Shepard defaults to moronically talking about "destroying" Reapers. Firstly, we still don't know anything about effectively "destroying" Reapers for the majority of ME3 so Shepard's arguments are blind faith -- it's like hearing someone preach about anti-Trump and then when asked they don't even know his policies. Secondly, TIM and Cerberus is bluffing. They hint they're in it for controlling Reapers and go out of their way to convey this idea to Shepard but they never explain what exactly they're doing or how plausible it is. There is ZERO reason for TIM to even bother communicating with Shepard if he's not even trying to persuade him to either lay off or to join him.
The narrative can't decide whether Cerberus's role was just indoctrination or the plot of "control" held any water. It constantly goes back and forth between the intrigue of TIM being on about something to the other characters bluntly claiming he's just indoctrinated and in the end despite of getting the option to control Shepard's "So... the Illusive Man was right after all" doesn't even fit because we were never even second guessing ourselves or contemplating TIM's philosophy, and TIM never led us on about how he needed The Crucible specifically, so narratively it all feels like a giant waste of plot-developments that don't go anywhere.
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Post by iskaman1993 on Jan 7, 2017 23:45:27 GMT
I never understood how the Reepers wrere able to take control of the Citadel at the end of ME3. Shoud'nt C sec have been prepared for a Reaper attack and close the Citadel as soon as the Reepers were approaching?
Also, why did'nt the Reepers shut down the Relay Network once they had control of the Citadel?
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Post by shechinah on Jan 7, 2017 23:50:40 GMT
I never understood how the Reepers wrere able to take control of the Citadel at the end of ME3. Shoud'nt C sec have been prepared for a Reaper attack and close the Citadel as soon as the Reepers were approaching? To be fair, even if that would have worked, there would still be indoctrination to worry about. There was a large influx of refugees not to mention officials and other personnel with higher access that might have been indoctrinated like the Hanar agent in the Embassy. I think he was indoctrinated but I may be misremembering. The Reapers also had agents previously while in dark space so given that, there might already have been indoctrinated agents just biding their time at the Citadel until the right time during the invasion.
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Post by dmc1001 on Jan 8, 2017 4:48:01 GMT
Either that, or Joker made an emergency run to the pet store before Shepard got back and hoped s/he wouldn't notice. LOL. Still, I think Shepard would notice. Even Clone Shepard knew Space Hamster was important. That's why he was throwing him out.
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Post by dmc1001 on Jan 8, 2017 4:49:32 GMT
How does Anderson plan to go and help with the fight from his dropoff point in Vancouver? You just see two shuttles get crashed and there are 3 visible Reapers in the vicinity and Anderson is standing alone in some crashed docks. Anderson is clear that he feels that the people who remain stuck need someone to help them out. It's not that he thought he could take on the Reapers himself. It's that he thought he could save a lot of lives by taking command. At least, this was super clear to me.
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Post by Deleted on Jan 8, 2017 16:15:11 GMT
Just finished doing the Listening Post Alpha mission on Nepmos (ME1). I thought it was strange to hear things like "I will destroy you" (and the other normal enemy taunts) coming from the rachni I was fighting during the battle... since the Rachni queen led me to believe that Rachni don't communicate just by speaking.
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Post by shechinah on Jan 8, 2017 17:11:10 GMT
Just finished doing the Listening Post Alpha mission on Nepmos (ME1). I thought it was strange to hear things like "I will destroy you" (and the other normal enemy taunts) coming from the rachni I was fighting during the battle... since the Rachni queen led me to believe that Rachni don't communicate just by speaking. I don't think I've ever encountered that from rachni enemies. Are you sure it's not a bug?
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Post by Deleted on Jan 8, 2017 17:23:06 GMT
Just finished doing the Listening Post Alpha mission on Nepmos (ME1). I thought it was strange to hear things like "I will destroy you" (and the other normal enemy taunts) coming from the rachni I was fighting during the battle... since the Rachni queen led me to believe that Rachni don't communicate just by speaking. I don't think I've ever encountered that from rachni enemies. Are you sure it's not a bug?
Don't know... I'm just hearing it on that mission. I'm using the headcanon that it's Lt. Durand & company and my squad yelling at the rachni.
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Post by Link"Guess"ski on Jan 8, 2017 19:07:18 GMT
It's a bug. I've never encountered that on that UNC mission.
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Post by midnightwolf on Jan 8, 2017 20:28:25 GMT
During Arrival after Kensen knocks Shepard out and he wakes up in the Lab.....He's wearing a Cerberus outfit.
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Post by dmc1001 on Jan 9, 2017 1:03:23 GMT
Just finished doing the Listening Post Alpha mission on Nepmos (ME1). I thought it was strange to hear things like "I will destroy you" (and the other normal enemy taunts) coming from the rachni I was fighting during the battle... since the Rachni queen led me to believe that Rachni don't communicate just by speaking. Are you sure it's not the Alliance marines saying that stuff? I'd have to replay that section but it seems more likely they're saying it than the rachni.
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Post by Deleted on Jan 9, 2017 3:13:08 GMT
Just finished doing the Listening Post Alpha mission on Nepmos (ME1). I thought it was strange to hear things like "I will destroy you" (and the other normal enemy taunts) coming from the rachni I was fighting during the battle... since the Rachni queen led me to believe that Rachni don't communicate just by speaking. Are you sure it's not the Alliance marines saying that stuff? I'd have to replay that section but it seems more likely they're saying it than the rachni. That's the headcanon I do use... but the voices don't match those of Lt. Durand or any of the other marines that you can talk too at that site. They are instead the normal enemy voices you hear on other missions in the game... and the sound doesn't appear to come from the area where the marines are actually standing.
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