wright1978
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Post by wright1978 on Apr 21, 2017 7:26:55 GMT
No i don't think they should get rid of the kett. I found the whole notion of them taking certain generic traits from host species pretty interesting.
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Post by feuerrabe on Apr 21, 2017 7:57:56 GMT
I don't think the Kett are beaten, just their operation in the Helius Cluster... but the Kett seem to spread out further in the Andromeda Galaxy's main body and what we witnessed in the Helius cluster was but an expedition.
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Post by atalante on Apr 21, 2017 8:08:37 GMT
I agree with the OP.
The best in my opinion (and actually I think that is what the devs have in mind) is to keep them as secondary baddies in the new andromeda settings. They would end up being the equivalent of milky way batarians/cerberus/geths, basically enriching the galaxic background.
But as a main villain for several games they would be very lame, just as if the main focus of MET had been cerberus for 3 games. Cerberus was a welcomed addition (appart from Kyle Leng) as they helped create secondary plots and create a less linear narrative in a main plot focused in something bigger. One of the many strenghts of MET was the existence of secondary/parallels narrative arcs.
Hense, I wouldn't like to see them disappear completely, as a plot only focused on two sides (initiative vs. whatever. remnant for example) would be too poor narrative wise. I even would be glad in future sequels to see more secondary villains and neutral empires to populate the galaxy. The ME franchise is only better when the settings are complex.
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Post by zipzap2000 on Apr 21, 2017 13:49:48 GMT
1. Any war that would be fought would be with remtech. 2. Also, I don't think the Jaardan are going to help us....they most likely be part of the problem. For #1 I'm not sure if I think that is better or worse honestly. Unless Meridian allows us to just start mass producing Remnant ships to build up a galaxy sized fleet of warships in very short order. Sounds like the control ending by default so I hope not.
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Post by stysiaq on Apr 21, 2017 14:02:19 GMT
I'm with you, OP. They are boring as fuck and their design sucks from artistic standpoint. Angarans aren't much better, if not worse, and should be ditched too. Milky Way races should look more carefully through the plot telescopes and choose a less boring cluster.
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Post by dazzarlok on Apr 21, 2017 14:09:12 GMT
While I personally feel nothing for the Kett as enemies, they're definitely not the best villains I've ever seen, I would still like to see more of them in DLC or the eventual sequel. I just want to see if maybe there's more to the Kett that Bioware hasn't revealed yet, something that will actually make me interested in them, one way or another. Maybe we'll get a Kett squadmate in the future, who knows. At any rate, the Kett aren't going anywhere, at least not right now, whether we like it or not. That ending just screamed "This isn't over"
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Post by sjsharp2010 on Apr 21, 2017 14:49:15 GMT
Why get rid of the Kett? They are somehow like the collectors, but them got just one base, destroyed, done. Kett are an empire, done right, this could be interesting. yeah I agree I think it could make for an interesting story if done right. I certainly thought they were an interesting enemy. I can certainly see us having to deal with the Primus at some point either in one of the DLC's or in the next game. Possibly having to come up with a few new tricks in order to do so as well.
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Post by salariansupremacist on Apr 21, 2017 15:06:58 GMT
I think there is a lot of potential to explore the Kett further in furture games/DLC. The fact that they are eschew natural reproduction entirely has a lot of fascinating implications as to how their society runs, I'd love to visit a Kett world in a cluster where they have a more solid foothold to see how it operates. As I was playing, I wondered whether the Kett are always looking for new genes or proteins or whatever to upgrade themselves. If so, does that mean there are under classes of Kett that possess now outmoded genetics? How do they decide what traits to use and keep, does that divide their society at all? There's lots more I would like to know about them and it would be a shame to ditch them entirely.
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Post by themikefest on Apr 21, 2017 15:32:06 GMT
They should play a large role in the next game, sequel or dlc. They know the location of the Nexus. Obviously they know the location of Meridian. Primus calls his superiors, who send a much larger force to the cluster. How long will that take? Don't know.
I'm sure Ryder and others realize, or at least should, that the Nexus is no longer safe as long as the kett remain. I know Ryder has the remnant ships, but are they enough to stop the kett once they return with a larger force, if they return at all? A lot of things Bioware can do
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Post by rpgmaster on Apr 21, 2017 15:35:31 GMT
They are so generic and unmemorable I doubt anyone would notice if they disappeared!
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wright1978
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Post by wright1978 on Apr 21, 2017 15:36:23 GMT
I think there is a lot of potential to explore the Kett further in furture games/DLC. The fact that they are eschew natural reproduction entirely has a lot of fascinating implications as to how they're society runs, I'd love to visit a Kett world in a cluster where they have a more solid foothold to see how it operates. As I was playing, I wondered whether the Kett are always looking for new genes or proteins or whatever to upgrade themselves. If so, does that mean there are under classes of Kett that possess now outmoded genetics? How do they decide what traits to use and keep, does that divide their society at all? There's lots more I would like to know about them and it would be a shame to ditch them entirely. Yeah agree completely. The different iterations of kett & the relationship between them could be very interesting. The politics of such an empire interests me too.
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Post by jackdaniel on Apr 21, 2017 16:28:50 GMT
Whether or not the Kett is interesting, I just don't want to play a game revolving around war, again. Nothing against war based stories, but its time to move on to something else.
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Post by zipzap2000 on Apr 22, 2017 2:52:29 GMT
I think there is a lot of potential to explore the Kett further in furture games/DLC. The fact that they are eschew natural reproduction entirely has a lot of fascinating implications as to how they're society runs, I'd love to visit a Kett world in a cluster where they have a more solid foothold to see how it operates. As I was playing, I wondered whether the Kett are always looking for new genes or proteins or whatever to upgrade themselves. If so, does that mean there are under classes of Kett that possess now outmoded genetics? How do they decide what traits to use and keep, does that divide their society at all? There's lots more I would like to know about them and it would be a shame to ditch them entirely. Yeah agree completely. The different iterations of kett & the relationship between them could be very interesting. The politics of such an empire interests me too. I really doubt you'll ever get to explore any of that outside the codex. Look at the Angara. The Reapers. The Protheans. The Geth. The collectors. The Batarians. Might as well reduce them to a codex entry now IMO. It will make no diff in the end.
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Post by decafhigh on Apr 22, 2017 3:19:48 GMT
I really doubt you'll ever get to explore any of that outside the codex. Look at the Angara. The Reapers. The Protheans. The Geth. The collectors. The Batarians. Might as well reduce them to a codex entry now IMO. It will make no diff in the end. Not really much of that even with the Council races. For the most part things outside the protagonist's direct concerns don't really get explored. Heck even direct concerns like being brought back from the dead or having an AI jammed into your brain don't get explored. I don't see them exploring the finer points of a hostile society's inner workings.
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Post by zipzap2000 on Apr 22, 2017 3:25:49 GMT
I really doubt you'll ever get to explore any of that outside the codex. Look at the Angara. The Reapers. The Protheans. The Geth. The collectors. The Batarians. Might as well reduce them to a codex entry now IMO. It will make no diff in the end. Not really much of that even with the Council races. For the most part things outside the protagonist's direct concerns don't really get explored. Heck even direct concerns like being brought back from the dead or having an AI jammed into your brain don't get explored. I don't see them exploring the finer points of a hostile society's inner workings. Agreed. We never found out anything about Aria and Omega, the hegemony or even the Turian culture, outside of reach and flexibility. The Volus and Hanar are explained in the codex not in the game. The Drell Krogan Quarians and the Asari are the only ones that stand out to me and even most of that is codex.
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Post by decafhigh on Apr 22, 2017 3:31:58 GMT
Not really much of that even with the Council races. For the most part things outside the protagonist's direct concerns don't really get explored. Heck even direct concerns like being brought back from the dead or having an AI jammed into your brain don't get explored. I don't see them exploring the finer points of a hostile society's inner workings. Agreed. We never found out anything about Aria and Omega, the hegemony or even the Turian culture, outside of reach and flexibility. The Volus and Hanar are explained in the codex not in the game. The Drell Krogan Quarians and the Asari are the only ones that stand out to me and even most of that is codex. Even of those the only ones we got to actually see were the Krogan and Quarian. Thane, as much as I liked him, I agree basically served as a codex entry and the only Asari culture we actually saw for ourselves was a few hallways on Illium and a blown to hell Thessia. The Krogan on Tuchanka and seeing the Quarian ships during Tali's trial are the only real glimpses we get into any of the other societies in the game.
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Post by zipzap2000 on Apr 22, 2017 3:35:11 GMT
Agreed. We never found out anything about Aria and Omega, the hegemony or even the Turian culture, outside of reach and flexibility. The Volus and Hanar are explained in the codex not in the game. The Drell Krogan Quarians and the Asari are the only ones that stand out to me and even most of that is codex. Even of those the only ones we got to actually see were the Krogan and Quarian. Thane, as much as I liked him, I agree basically served as a codex entry and the only Asari culture we actually saw for ourselves was a few hallways on Illium and a blown to hell Thessia. The Krogan on Tuchanka and seeing the Quarian ships during Tali's trial are the only real glimpses we get into any of the other societies in the game. Which reminds me of your earlier post about the Reapers. The easiest way to explain away this massive unexplainef force we can't beat is an equally massive and unexplained equalizer. *Prays*
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Post by Sanunes on Apr 22, 2017 3:47:33 GMT
I think they made the Kett too big to remove from the game or to even sideline since all we encountered was an expeditionary force and they were rogue because the Archon cut off all communication back to his superiors. I think low level grunts of the Kett with no real explanation of their story aside from they have an interest in Andromeda and have enough teases to a future game would have been a better approach for me at least.
The biggest problem to me with the Kett was exactly the same problem I had with the Collectors in Mass Effect 2. They inserted a "big bad" into the game when that really wasn't the goal of the game. Andromeda was all about stabilizing the Nexus and getting the people from the Milky Way settled. They didn't need to go too deep into a major conflict because it really wasn't the driving focus of the game. At least for me I think the game would have been a lot better if they removed the Archon all together kept most of the Kett to be low level baddies and had the final "fight" to be more malfunctioning Remnant based. What made Mass Effect 1's overall plot a lot more interesting for me is that Saren was involved at every stop we make, he was on Eden Prime, he sent his troops after Liara, he was trying to make a deal with the Tholian on Feros, he had a secret installation on Noveria, we were racing down his cure to the genophage on Virmire, and then we were racing him to the Conduit on Ilos. Even though the Conduit made absolutely no sense Saren made it interesting for he was the driving force. In Andromeda the driving force was to establish colonies and try to make worlds habitable, no real need for a "big bad" at the end of the game.
Oh well, I rambled on enough.
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Post by KaiserShep on Apr 22, 2017 5:26:09 GMT
Man, I would have hated if it was just malfunctioning remnant tech. Personally I really like the Archon's role in the story and his motives for trying to get to the heart of the remnant network. If it was just malfunctioning remnant, it'd be us just shooting robots with no actual character with a clear motive resisting us. Heck once you establish all the outposts, the colonization part is basically over.
As for the Collectors, my big issue with them is mainly that they make Sovereign's efforts look stupid retroactively (though its plan isn't really airtight to begin with), because it should have known that they existed and could build another reaper safely in the galactic core. Additionally, the Collectors and hopper Saren are symptoms of the same problem: you can't shoot the actual reapers, so we just have their bite-sized avatars.
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Post by zipzap2000 on Apr 22, 2017 5:30:43 GMT
exploration theme + big bad = conflicting goals maybe?
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Post by KaiserShep on Apr 22, 2017 5:52:28 GMT
exploration theme + big bad = conflicting goals maybe? This was something I felt was ME1's biggest flaw. The ability to traverse the galaxy back and forth doing random odd jobs, like taking down petty mob bosses or something, can make the "Race Against Time" feel like anything but, because we had multiple objectives handed to us straight out of the gate.
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Post by zipzap2000 on Apr 22, 2017 6:15:53 GMT
exploration theme + big bad = conflicting goals maybe? This was something I felt was ME1's biggest flaw. The ability to traverse the galaxy back and forth doing random odd jobs, like taking down petty mob bosses or something, can make the "Race Against Time" feel like anything but, because we had multiple objectives handed to us straight out of the gate. Agreed.
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Post by Furisco on Apr 22, 2017 6:19:29 GMT
One huge part of video games is how cool things look. You need cool looking things in your game and the Kett is definitely one of the most boring things about Andromeda. In my opinion they don't look cool or sound cool at all. Their equipement is ugly and their ships are even worse. Which is a shame because they'll probably be the main enemy in the next game. I wish they would redesign them and make everything about them more charismatic. but that's probably not happening. This earlier version of them looks so cool tho. But we got this. Maybe another problem would be the translation between concept art to a 3D model. Some things can look great on concept art but end up super ugly on the final game.
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Post by zipzap2000 on Apr 22, 2017 6:26:14 GMT
One huge part of video games is how cool things look. You need cool looking things in your game and the Kett is definitely one of the most boring things about Andromeda. In my opinion they don't look cool or sound cool at all. Their equipement is ugly and their ships are even worse. Which is a shame because they'll probably be the main enemy in the next game. I wish they would redesign them and make everything about them more charismatic. but that's probably not happening. This earlier version of them looks so cool tho. But we got this. Maybe another problem would be the translation between concept art to a 3D model. Some things can look great on concept art but end up super ugly on the final game. Agree. The concept art would have taken a lot of effort to pull off and in tje end you're only ever just shooting them all. I liked Primus, face wise.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Apr 22, 2017 6:28:34 GMT
They aren't impressive. Their ships look stupid. Nobody feels anything for them as an enemy. They are uninteresting. We know virtually all we needed to about them already. Theres no real reason to keep fighting them other than 'They still want to fight you.' We've beaten them. Can we call the Kett defeated? Or at the least have them relegated to some minor faction that got too cocky and spent 75 years failing to conquer Angara? Make "The real enemy" someone worth fighting. I've noticed that you like to complain a lot.
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