jasonpogo
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Post by jasonpogo on Apr 21, 2017 16:50:45 GMT
Dragon Age Inquisition and Mass Effect Andromeda both had weak storylines and character development that seemd weaker than it was since it was so spread out with huge chunks of random exploring. The bioware story telling dose not work with the open world setting.
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Post by SofNascimento on Apr 21, 2017 16:54:14 GMT
Maybe it does, what is clear is that this Bioware can't make it work. Its second attempot was actually worse than the first.
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Post by pdusen on Apr 21, 2017 16:56:01 GMT
Was the existing thread on this subject somehow inadequate?
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Sanunes
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Post by Sanunes on Apr 21, 2017 16:56:18 GMT
Just as long as you can convince all the people that would yell at BioWare about if they stop doing open world games "you must make your next game open world" for that is how we got into this situation to begin with. Otherwise they will make one game that isn't open world and then go right back to it when people start telling BioWare they must make their games open world.
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Post by griffith82 on Apr 21, 2017 16:59:16 GMT
Was the existing thread on this subject somehow inadequate? Welcome to the BSN where one no not even two threads on the exact same topic are enough we need more!!! *end sarcasm*
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dm04
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Post by dm04 on Apr 21, 2017 17:00:54 GMT
True, open worlds need some sort of a sense for "time passing", progression and a dynamic world that changes (it don't have to be much). But MEA... place an outpost and it is finished and 1 second later the "mayor" already tells you "missing techs, find them"... yah. How about upon placing the outpost there is just a construction site and it grows into an outpost as you progress through the main story and side missions? Gues that would be too much to ask for. BioWare, and a lot of other people, think: open world is all bout a huge map they can explore.
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Post by Deleted on Apr 21, 2017 17:05:13 GMT
So a game about exploring the unknown should not be big enough to explore? Huh... haha just teasing. Actually imo the issue is the timing. They fixed it a bit with the patch, but priority, loyalty and romance events are connected, making you forget about them if you spend hours doing side and fetch quests. I feel like the war table in DAI, maybe after a certain amount of time passes irl, you should get an email saying so-and-so needs help with something, reminding you it's time to leave and do something else.
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Post by Link"Guess"ski on Apr 21, 2017 17:05:38 GMT
Tsk. BioWare is kinda doomed no matter what they do. If they focus on story they may make something like DA2 or ME3 again and if they focus on open-ended player freedom things they just fuck that up. I like to think a slightly downscaled DA:I would work but honestly MEA is actually slightly downscaled in some ways. I think it just comes down to the sort of mentality and critical thinking they have at the studios these days or "the talent" if you will. Too many of the really good ones have left and they haven't been making up for it. There's still talent left there but it's not full of talent like it seemed to be around the time ME1 or DA:O were made.
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cypherj
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Post by cypherj on Apr 21, 2017 17:10:35 GMT
They could have easily made open world work with the whole colonization story line. You reach a planet, explore it, find a suitable place for a colony, and start one. Then the quests you do tie directly into the growth of the colony, and the colony expands over the course of the game. When you come back, they're more building, the colony is growing its own food, walls instead of force fields, etc. Research has been done based off a previous quests, which opens up something new for the player or the colony.
Quests would have been more confined to particular worlds, thus having less system hopping, and you would get to see the fruits of your work, and they quests wouldn't feel like meaningless fetch quests.
Instead of seeing a viability %, you would see actual growth.
They could have had colonies contacting you on the vidcom giving you decisions to make, etc.
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Post by kotoreffect3 on Apr 21, 2017 17:10:54 GMT
It feels like MEA and DAI were both experiments by bioware. I think after Skyrim's success and DA 2s not so positive reaction from gamers that bioware somehow got it into their heads that bigger is better. It will be interesting to see now how the next DA and ME games will be designed. Their current format feels like overkill. However I don't think both series needs to do the same thing going forward. Bioware needs to find some consistancy with their game design and stick with it. The most consistency I've seen was from ME 2 to ME 3. The overall game play and level design in ME 3 felt like a natural extension of what ME 2 did. DA has always been all over the place with theirs.
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Post by KaiserShep on Apr 21, 2017 17:11:15 GMT
Maybe it does, what is clear is that this Bioware can't make it work. Its second attempot was actually worse than the first. I dunno. I actually thought it was better this time around.
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FeralEwok
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Post by FeralEwok on Apr 21, 2017 17:12:29 GMT
If they focus on story they may make something like DA2 or ME3 again Call me crazy but *whisper* I kinda like DA2It's the red-headed step child of their extensive library of games, but there were a lot of elements I liked. I think the game suffers from being called Dragon Age 2...implying that it's a sequel to Origins when it's really more like a neat offshoot expansion of some sort. In true shill fashion I let a lot of the technical stuff slide because they cranked that game out in about a year's time and that was out of their control. Kotor 2 is one of the buggiest games I ever played but damn that's probably the best Star Wars story I ever saw (plus unsolicited/irrelevant opinion: Exile > Revan) As for ME3, I'd say 95% of it is great and that remaining 5% is just sooo bad and out of left field. The game's awesome moments only act to shine a light on the shitty stuff.
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Post by KaiserShep on Apr 21, 2017 17:15:31 GMT
If they focus on story they may make something like DA2 or ME3 again Call me crazy but *whisper* I kinda like DA2It's the red-headed step child of their extensive library of games, but there were a lot of elements I liked. I think the game suffers from being called Dragon Age 2...implying that it's a sequel to Origins when it's really more like a neat offshoot expansion of some sort. In true shill fashion I let a lot of the technical stuff slide because they cranked that game out in about a year's time and that was out of their control. Kotor 2 is one of the buggiest games I ever played but damn that's probably the best Star Wars story I ever saw (plus unsolicited/irrelevant opinion: Exile > Revan) As for ME3, I'd say 95% of it is great and that remaining 5% is just sooo bad and out of left field. The game's awesome moments only act to shine a light on the shitty stuff. I loved DA2, but that was in spite of its environments, which sucked. Mark of the Assassin and Legacy were better about this though. But I loved the entire ensemble and their various multi-stage personal questlines.
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cypherj
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Post by cypherj on Apr 21, 2017 17:19:03 GMT
If they focus on story they may make something like DA2 or ME3 again Call me crazy but *whisper* I kinda like DA2It's the red-headed step child of their extensive library of games, but there were a lot of elements I liked. I think the game suffers from being called Dragon Age 2...implying that it's a sequel to Origins when it's really more like a neat offshoot expansion of some sort. In true shill fashion I let a lot of the technical stuff slide because they cranked that game out in about a year's time and that was out of their control. Kotor 2 is one of the buggiest games I ever played but damn that's probably the best Star Wars story I ever saw (plus unsolicited/irrelevant opinion: Exile > Revan) As for ME3, I'd say 95% of it is great and that remaining 5% is just sooo bad and out of left field. The game's awesome moments only act to shine a light on the shitty stuff. I don't know if I'd go with 95%, but I thought the game was awesome up to the Thessia boss fight. It was the fight and everything after when I thought the game started going downhill, ultimately ending up with the ending. But DLC for the game was great IMHO, so overall I have a very positive opinion of the game. DA2 I just hated, won;t even go into all the reasons why.
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dm04
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Post by dm04 on Apr 21, 2017 17:21:11 GMT
Just as long as you can convince all the people that would yell at BioWare about if they stop doing open world games "you must make your next game open world" for that is how we got into this situation to begin with. Otherwise they will make one game that isn't open world and then go right back to it when people start telling BioWare they must make their games open world. Maybe it is enough if BW would make their open worlds "right"? Open world is not about a huge map where you can go everywhere (btw even limited for BW, as you need to progress quite a lot through the main story to have access to all locations), you need a breathing world that evolves around you. If you can't do that, do not waste your time and ressources on an open world. (And rest assured, MEA have a gazillion of oppurtunities which could have made this "world" more livable and dynamic, BW wasted them all) Was the existing thread on this subject somehow inadequate? Since other "threads" with similar topic are not on the first 3 pages, at least I couldn't find one, I gues it is ok, as old thread make people write about old stuff rather the few new posts. And yes, I am aware of the fact forum admins and mods do not like this, though, I have no idea why.
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timebean
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Post by timebean on Apr 21, 2017 17:25:13 GMT
If they focus on story they may make something like DA2 or ME3 again Call me crazy but *whisper* I kinda like DA2It's the red-headed step child of their extensive library of games, but there were a lot of elements I liked. I think the game suffers from being called Dragon Age 2...implying that it's a sequel to Origins when it's really more like a neat offshoot expansion of some sort. In true shill fashion I let a lot of the technical stuff slide because they cranked that game out in about a year's time and that was out of their control. Kotor 2 is one of the buggiest games I ever played but damn that's probably the best Star Wars story I ever saw (plus unsolicited/irrelevant opinion: Exile > Revan) As for ME3, I'd say 95% of it is great and that remaining 5% is just sooo bad and out of left field. The game's awesome moments only act to shine a light on the shitty stuff. Stop posting stuff I agree with all the time! I absolutely loved KOTOR 2. The companions and dialogue and the overall complex themes in that game were sublime! Kreia was suberb. I appreciated what was attempted in DA2. If they had more time with it, it could have been sooooo good. Hell, even with its issues (repeat dungeouns, etc), it still has a pretty solid group of fans. I wish they could have applied that formula to subsequent games with more cash/time. I am still annoyed that both of those games, which had so much depth, either were or felt unfinished. I feel more and more like story is being sacrificed for setting. It's like the fracking crumbling bridge scene from the LOR movies. Ugg...
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Post by malgus on Apr 21, 2017 17:25:57 GMT
How many thread there is on the subject already?
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FeralEwok
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Post by FeralEwok on Apr 21, 2017 17:32:45 GMT
Stop posting stuff I agree with all the time! I absolutely loved KOTOR 2. The companions and dialogue and the overall complex themes in that game were sublime! Kreia was suberb. I feel more and more like story is being sacrificed for setting. It's like the fracking crumbling bridge scene from the LOR movies. Ugg... Never. I'm going to pull a "Single White Female" and soon people won't know where the ewok begins and the bean ends. I think you might be referencing the Hobbit movies? Trying to recall a bridge scene in the first three LoR movies but drawing a blank. I had people warn me about the Hobbit movies and then I saw this: If the movies are anything like the last half of this video I think I'll just avoid the Hobbit movies altogether. I'm more of an Aragorn fan anway.
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Post by Link"Guess"ski on Apr 21, 2017 17:35:20 GMT
If they focus on story they may make something like DA2 or ME3 again Call me crazy but 1. *whisper* I kinda like DA2It's the red-headed step child of their extensive library of games, but there were a lot of elements I liked. I think the game suffers from being called Dragon Age 2...implying that it's a sequel to Origins when it's really more like a neat offshoot expansion of some sort. In true shill fashion I let a lot of the technical stuff slide because they cranked that game out in about a year's time and that was out of their control. Kotor 2 is one of the buggiest games I ever played but damn that's probably the best Star Wars story I ever saw (plus unsolicited/irrelevant opinion: Exile > Revan) 2. As for ME3, I'd say 95% of it is great and that remaining 5% is just sooo bad and out of left field. The game's awesome moments only act to shine a light on the shitty stuff.1. I do too, but objectively it was a misfire as a "true sequel to Origins", wouldn't you say? I wouldn't call the story an "achievement" but I would say the story is the bigger achievement compared to DA:O because it felt like DA2 had something real to say while DA:O was just a well-executed and perfectly functional story that was driven greatly by the systems and mechanics of the game itself. 2. You and everyone else but I frankly hate that this is the rep the game got. To me it felt more like 60% great and 30% disappointing and 10% "i can't believe how bad this is..." The intro shares 5% of the horrendous qualities the ending has. The intro sets up the idea that some boy is important and the ending delivered it. I hated both things but at least I was strangely relieved to see that the ending made the arc the game had set up pay off in a weird way but neither thing served Mass Effect as themes and then the "Organics vs Synthetics" thing takes over and the entire trilogy just turned into an incoherent mess in just a few lines of dialogue that subverts the journey in the most insane way I have ever seen. The fact that there are still a lot of saltiness left 5 years later from a lot of fans (arguably a lot of the MEA haters too) speaks to the fact that the ending was bad. I however just had many more gripes outside of that. ME3 was already lining up to be my biggest disappointment of all time before I saw the ending. I went through the entire game with a sense of disbelief over what a downgrade everything was both on the story front and the game-design front. I kept thinking "is this made by the same people?". I remember reading all the reviews dumbfounded over just how many perfects scores it was getting. My local Gamereactor magazine gave it 10/10 but then finally like a shining light they had also posted a "second opinion" editorial from a dissenting staff memeber who gave it a 6/10 and he really paid me lip service because he had the exact same complaints from the "empty platitudes" to "ME2 cast is out of character" to "where are my dialogue options?" EA actually told IGN and several other outlets to play ME3 without save-import. Giant Bomb said this but then stated "we didn't care" and ironically they're one of the few sites that didn't sing high praises of the game. I just want ME3 to be known as the piece of shit it is. It ruined all my hype.
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Post by KaiserShep on Apr 21, 2017 17:35:39 GMT
Yeah the hobbit sucks. Just read the book and live your life.
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Post by FeralEwok on Apr 21, 2017 17:41:21 GMT
Then I'd say you've managed to live a pretty charmed life up to that point I wasn't happy with the endings or bad choices they've made, but I don't know...after 5 years I've just kind of let it go.
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Post by timebean on Apr 21, 2017 17:43:02 GMT
Stop posting stuff I agree with all the time! I absolutely loved KOTOR 2. The companions and dialogue and the overall complex themes in that game were sublime! Kreia was suberb. I feel more and more like story is being sacrificed for setting. It's like the fracking crumbling bridge scene from the LOR movies. Ugg... Never. I'm going to pull a "Single White Female" and soon people won't know where the ewok begins and the bean ends. I think you might be referencing the Hobbit movies? Trying to recall a bridge scene in the first three LoR movies but drawing a blank. I had people warn me about the Hobbit movies and then I saw this: If the movies are anything like the last half of this video I think I'll just avoid the Hobbit movies altogether. I'm more of an Aaragorn fan anway. If we join forces, vee can take over ze world! Mwahaha! Bridge scene was in the Mines of Moria, where the bridge is collapsing and they have to jump from piece to piece. Took one of the most heart wrenching and intense parts of the book and made it into a jumping puzzle. Sorry, can't find a clip online that shows it in it's entirety. I just remember it being long and pointless. I will not speak of the Hobbit movies. They make my heart hurt.
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Post by wright1978 on Apr 21, 2017 17:45:37 GMT
I think MEA makes the open world & story work a lot better than DAI ever did. However i think the bubble/fad for open world may be finally starting to burst as people cotton on that there are compromises inherent in trying to combine the two.
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Post by Deleted on Apr 21, 2017 17:46:32 GMT
I would prefer if they went back to linear story telling because Bioware's greatest strength is RPG elements and story... but I think EA puts on the pressure to give into the tend that is "Open World" games. This goes double for the ME series. They will never be open world games because of the planet system, and scale. Look at what suffers from it? CC, animations, a lot of the romance arcs were lacking and not a priority.
The actual main story, and side missions put together don't make a bad game imo. Its the monotonous side quests and endless driving that slow it down that make it hard to re-play.
I don't know why they didn't try to follow the ME 2 format with a little exploration here and there. (planets like Havaarl etc)
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Post by Link"Guess"ski on Apr 21, 2017 17:49:57 GMT
Then I'd say you've managed to live a pretty charmed life up to that point I wasn't happy with the endings or bad choices they've made, but I don't know...after 5 years I've just kind of let it go. I meant within gaming lol. In REAL LIFE I move on when disappointing things happen
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