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Post by Psychevore on Apr 23, 2017 0:43:33 GMT
Hummm so if bioware does take all this into consideration, does this means like always we will get smaller maps in DA4 and ME:A2? Yeah. In fact they might be so small that they're just arenas in an online MMO shooter with "likeable characters (TM)". Gotta chase the Overwatch fad next! An MMO set in the OT universe a few years before the OT starts? I'd buy that. I'd absolutely buy that. Visit all the homeworlds? Play all species? I want this now. Damnit.
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Post by colfoley on Apr 23, 2017 1:18:41 GMT
we already know what bioware would do with a slashed budget. It's called Mass Effect Andromeda. I mean this is the reason i think the bioware just follows trends argument is dubious...at best...because they could have easily given us a trendy game to go with the budget they had. Instead they tried something deeply ambitious and something that learned from their own experiences and also from other games on the market. "Ryder it appears there are several more bodies to scan before I can make an analysis". FIND BODIES 1/6 Deeply ambitious. Go to a new galaxy? Two new races. Both look like fanart. Deeply ambitious. Go to a new galaxy via Ark ships? FIGHT EEEEVIIILL BAD GUYS Deeply ambitious. A. Fortanatley those kinds of quests are few and far between. Crunching those numbers since I crunched the numbers and since the game crunches the numbers those kinds of quests make up roughly 30% of the content. Whereas quality quests, IE those with a story, make up roughly 70% of the overall game. B. It would have been stretching the limits of the known lore had we run into more then two alien species in a single cluster as that only happened once in the OT. Maybe twice? As far as the personal preference on 'looks' are concerned I am rather fond of the art design for the Angarra. I mean *maybe* the Kett aren't too special but they are servicable and I don't notice them as 'bad' or 'fan art' (as in the negative connotatio you are using the word in). C. You just roughly described the plot line of roughly ninety percent of video games out there. Dragon Age Origins: Go to Ferelden, fight the evil bad guys, Dragon Age 2: Go to Kirkwall fight the evil bad guys, Dragon Age Inquisition, go to Southern Thedas and fight the evil Corypheus. MET: Go across the Milky Way and fight the Reapers. Witcher 3: Go to the Northern Kingdom and fight the (pathetically written) Wild Hunt. Skyrim: Go to the land of ye olde Skyrim and fight Alduin. And even games that are considered especially ambitious and *wow such awesome story* like the Last of Us boils down to 'Go West and fight the Zombies, Fireflies, and any random psychopaths....Walking Dead style.' And besides ME A was not about 'go to a new galaxy to fight the bad guys' it was to go to a new galaxy to explore it. The going to a new galaxy to fight the evil bad guys (the Kett) are only a small part of the overall game. Only one plot line. Like any good tv show it has several different plot lines going on. And some of them do not even involve a single shot fired in anger.
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danishgambit
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A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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A master of his game
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Post by danishgambit on Apr 23, 2017 1:26:07 GMT
I read the first 1/3 of the article and skimmed the rest. I agree with some things he says but disagree with most of it. However, I think he's damn right about this: Both Mass Effect Andromeda and Dragon Age Inquisition feel shaped by trends in blockbuster triple-A, which distracts from the real strength of the studio – fostering an intimate feeling of investment and connection with characters, world and storyI've felt that Bioware has been on the road of Following Trends ever since EA's acquisition of them (which makes sense). In their most recent games, they strive to incorporate what is popular whether or not it would benefit their style of game development in order to appease gaming masses, masses that would have nothing to do with their games otherwise. I think this approach has done more harm than good and with Andromeda and what I've read about its development, it's just been getting worse. I'm speaking about an article recently posted on these forums where a dev (can't remember off the top of my head atm) had stated that they weren't quite sure what they should put in the game and strong emphasis was placed on what fans would like most and also where it was revealed that they spent a year trying to work a No Man's Sky influence into their game (I suspect it was abandoned after the crash and burn of said game upon its release). This tells me that focus was off on this game, no clear vision from the team on just what to do with Mass Effect and bold risk could not be taken. They need to stop paying so much attention to what everyone else is doing. Bioware needs to come up with ideas for their games and buckle down on them, not get distracted by a new idea that seems cool and try to shove that into the mix during development. 9x out of 10, you'll end up making a mess and a weaker product. Focus, Focus, Focus!I don't think Bioware has a choice in the matter. Multiplayer and open worlds are just two of the things forced down Bioware's throat and it will keep going because EA doesn't know anything about RPGs. Even the writing has been dumbed down. So much of the so-called humor in the game is just terrible dialogue that would only be posted on an internet forum as a meme and that no one would ever say in a real-life situation. The villains are just your cookie-cutter, run-of-the-mill Saturday morning cartoon variety - a far cry from what Harbinger was made to be in ME1. Tense situations like the cop standoff at Noveria have been reduced to the nonsense of the protagonist being able to steal a gun from an armed mercenary without getting killed by a hail of mercenary fire from everyone else in the room. Characters are getting more dumbed down to make the protagonist seem more powerful... It's like they're writing for a certain kind of audience... I'm not really getting my hopes up for the next game because the trends don't look like they're going to change.
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roseofquartz
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Post by roseofquartz on Apr 23, 2017 1:29:02 GMT
I honestly think a lot of Biowares problems stem from EA if I have to be perfectly honest.
Bottom line is that EA cares more about a quick cash grab then anything else. That usually means rushed games with pretty graphics and MP.
Biowares best selling point for me has always been characters. Andromeda didn't show any change in that quality for me. The story suffered from being not properly edited however. Like someone gave it a glance over and called it good. It's not a bad story, it's just a bit generic and poorly executed.
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Post by colfoley on Apr 23, 2017 1:33:32 GMT
I read the first 1/3 of the article and skimmed the rest. I agree with some things he says but disagree with most of it. However, I think he's damn right about this: Both Mass Effect Andromeda and Dragon Age Inquisition feel shaped by trends in blockbuster triple-A, which distracts from the real strength of the studio – fostering an intimate feeling of investment and connection with characters, world and storyI've felt that Bioware has been on the road of Following Trends ever since EA's acquisition of them (which makes sense). In their most recent games, they strive to incorporate what is popular whether or not it would benefit their style of game development in order to appease gaming masses, masses that would have nothing to do with their games otherwise. I think this approach has done more harm than good and with Andromeda and what I've read about its development, it's just been getting worse. I'm speaking about an article recently posted on these forums where a dev (can't remember off the top of my head atm) had stated that they weren't quite sure what they should put in the game and strong emphasis was placed on what fans would like most and also where it was revealed that they spent a year trying to work a No Man's Sky influence into their game (I suspect it was abandoned after the crash and burn of said game upon its release). This tells me that focus was off on this game, no clear vision from the team on just what to do with Mass Effect and bold risk could not be taken. They need to stop paying so much attention to what everyone else is doing. Bioware needs to come up with ideas for their games and buckle down on them, not get distracted by a new idea that seems cool and try to shove that into the mix during development. 9x out of 10, you'll end up making a mess and a weaker product. Focus, Focus, Focus!I don't think Bioware has a choice in the matter. Multiplayer and open worlds are just two of the things forced down Bioware's throat and it will keep going because EA doesn't know anything about RPGs. Even the writing has been dumbed down. So much of the so-called humor in the game is just terrible dialogue that would only be posted on an internet forum as a meme and that no one would ever say in a real-life situation. The villains are just your cookie-cutter, run-of-the-mill Saturday morning cartoon variety - a far cry from what Harbinger was made to be in ME1. Tense situations like the cop standoff at Noveria have been reduced to the nonsense of the protagonist being able to steal a gun from an armed mercenary without getting killed by a hail of mercenary fire from everyone else in the room. Characters are getting more dumbed down to make the protagonist seem more powerful... It's like they're writing for a certain kind of audience... I'm not really getting my hopes up for the next game because the trends don't look like they're going to change. As far as the 'open worlds' are concerned don't really mind them too much. BioWare has proven in both the last two games they can do it and still have a great video game build around them. Inquisition did well and MEA improved massively on the subject at hand so I can't wait to see what they come up with next. As far as the rest is concerned....why would the mercenaries shoot Ryder for stealing one of their guns? They are trained hitmen they aren't trigger happy maniacs. I mean sure put Donald Trump in that situation and I am sure he would have screamed like a girl before riddling Ryder with bullets and probably killing his partner. But these are trained men, sworn to follow Sloane Kelly's order and they were in no real danger and they knew it. I don't know about you but that scene was hella tense. Whatever direction you went in. If you were the hothead and grabbed the gun was but one way that scene played out....or did you only watch the demo?
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Apr 23, 2017 2:22:51 GMT
As far as the 'open worlds' are concerned don't really mind them too much. BioWare has proven in both the last two games they can do it and still have a great video game build around them. Inquisition did well and MEA improved massively on the subject at hand so I can't wait to see what they come up with next. As far as the rest is concerned....why would the mercenaries shoot Ryder for stealing one of their guns? They are trained hitmen they aren't trigger happy maniacs. I mean sure put Donald Trump in that situation and I am sure he would have screamed like a girl before riddling Ryder with bullets and probably killing his partner. But these are trained men, sworn to follow Sloane Kelly's order and they were in no real danger and they knew it. I don't know about you but that scene was hella tense. Whatever direction you went in. If you were the hothead and grabbed the gun was but one way that scene played out....or did you only watch the demo? I can't speak for everyone, but I have run into people that feel that "choices matter" only if they have a major impact later in the game and don't consider that there are choices that impact how conversations themselves unfold. That one conversation in particular I didn't use the interrupt and thought the way I picked it to work out with "I don't care" was a much better outcome then if you interrupted the conversation.
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AGECCR
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Vae Victis
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by AGECCR on Apr 23, 2017 3:08:20 GMT
I don't think Bioware has a choice in the matter. Multiplayer and open worlds are just two of the things forced down Bioware's throat and it will keep going because EA doesn't know anything about RPGs. Even the writing has been dumbed down. So much of the so-called humor in the game is just terrible dialogue that would only be posted on an internet forum as a meme and that no one would ever say in a real-life situation. The villains are just your cookie-cutter, run-of-the-mill Saturday morning cartoon variety - a far cry from what Harbinger was made to be in ME1. Tense situations like the cop standoff at Noveria have been reduced to the nonsense of the protagonist being able to steal a gun from an armed mercenary without getting killed by a hail of mercenary fire from everyone else in the room. Characters are getting more dumbed down to make the protagonist seem more powerful... It's like they're writing for a certain kind of audience... I'm not really getting my hopes up for the next game because the trends don't look like they're going to change. Oh, I agree that Bioware has to implement these things because EA wishes it. Remember ME3 and DA2's short dev cycle to push games out each year? At least they have been granted longer development times since. Bioware has to be smart and work within what EA wishes of them. It's unfair to have such a great RPG game company go for trends of the marketplace instead of what the creative team truly envisions, but that is the hat Bioware is wearing and they must work within that. What is written is solely Bioware, though. I agree that the villain was a "Saturday morning cartoon variety", the story wasn't strong but I think the cast of characters was fairly good. I honestly feel that it wasn't that different from what we got with previous Bioware titles.
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Post by setokaiba on Apr 23, 2017 3:57:38 GMT
I was unaware his true love was his daughter... I didn't make the meme lol
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Post by colfoley on Apr 23, 2017 4:07:02 GMT
Honestly though: What if these are the creative decisions bioware wants to make? I mean they VOLUNTARILY joined with EA and they voluntarily made these games. And back in the inquisition days they said that was the da game they always wanted to make. Were they lying? Given that origins was just a slightly smaller version of inquisition (with horrible combat) i am inclined to believe them.
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Post by ShadowAngel on Apr 23, 2017 4:40:39 GMT
There really isn't any comparisons between Bethesda games and bioware games. Bethesda puts a lot more focus into quest lines and side content than bioware ever will, it's why I'm scoffing at people even thinking Andromeda has better side content as I'm going to say you never played skyrim, oblivion, or you're simply giving Andromeda way to much credit. Bethesda is a true dev to an actual open world game. Their focus has never been the main line quests like bioware, and their games have much more empowerment to the players imagination.
Bioware games focus more on the main story as well as character involvement, one weakness of the Bethesda games. I've never cared at all for companions in skyrim, oblivion, or fallout 4. I also went out of my way to do side stories and such over the main line quests in those games. The civil war in skyrim was one of the last things I completed, along with finishing off alduin. Instead I went into exploring the deadric ruins, finding some of those deadric gods were trying to rise back into power, took part in assassinating the emperor, bringing the thieves guild back to relevance, finding out why've village is scared if a specific ghost, exploring ruins to strengthen the power of the dragon born, uncovering mysteries of a murdered family, going through flash backs of a war between orcs and elves, finding corruption in a family that enslaves people into labor camps, etc etc it's leterally endless on the content with no relations to the main plot. I still have yet to finish fallout 4 but truth be told I've never liked fall out games as post apocalyptic worlds don't interest me.
Like I legitimately can't see Andromeda doing quests that are better than any Bethesda game, at all. There's so much more, and they carry quality with them without rehashing so much. It's what Bethesda is known for, big ass sandboxes with a multitude of things to do that actually do vary. It's not something I expect bioware to ever master nor do they have to. Bioware is known for story and character development, not great side content or an open sandbox. So I don't see the point in comparing Bethesda to bioware, CD red on the other hand is a different matter entirely as their games are much more relatable and they're based off each other to an extent. CD red afterall took after bioware and their style while changing some things up to make their own style being slightly different.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
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Post by VanSinn on Apr 23, 2017 4:43:17 GMT
There really isn't any comparisons between Bethesda games and bioware games. Bethesda puts a lot more focus into quest lines and side content than bioware ever will, it's why I'm scoffing at people even thinking Andromeda has better side content as I'm going to say you never played skyrim, oblivion, or you're simply giving Andromeda way to much credit. Bethesda is a true dev to an actual open world game. Their focus has never been the main line quests like bioware, and their games have much more empowerment to the players imagination. Bioware games focus more on the main story as well as character involvement, one weakness of the Bethesda games. I've never cared at all for companions in skyrim, oblivion, or fallout 4. I also went out of my way to do side stories and such over the main line quests in those games. The civil war in skyrim was one of the last things I completed, along with finishing off alduin. Instead I went into exploring the deadric ruins, finding some of those deadric gods were trying to rise back into power, took part in assassinating the emperor, bringing the thieves guild back to relevance, finding out why've village is scared if a specific ghost, exploring ruins to strengthen the power of the dragon born, uncovering mysteries of a murdered family, going through flash backs of a war between orcs and elves, finding corruption in a family that enslaves people into labor camps, etc etc it's leterally endless on the content with no relations to the main plot. I still have yet to finish fallout 4 but truth be told I've never liked fall out games as post apocalyptic worlds don't interest me. Like I legitimately can't see Andromeda doing quests that are better than any Bethesda game, at all. There's so much more, and they carry quality with them without rehashing so much. It's what Bethesda is known for, big ass sandboxes with a multitude of things to do that actually do vary. It's not something I expect bioware to ever master nor do they have to. Bioware is known for story and character development, not great side content or an open sandbox. So I don't see the point in comparing Bethesda to bioware, CD red on the other hand is a different matter entirely as their games are much more relatable and they're based off each other to an extent. CD red afterall took after bioware and their style while changing some things up to make their own style being slightly different. Skyrim's radiant quest system. Quality content?
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#more Asari
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Post by ShadowAngel on Apr 23, 2017 4:59:43 GMT
There really isn't any comparisons between Bethesda games and bioware games. Bethesda puts a lot more focus into quest lines and side content than bioware ever will, it's why I'm scoffing at people even thinking Andromeda has better side content as I'm going to say you never played skyrim, oblivion, or you're simply givingAndromeda way to much credit. Bethesda is a true dev to an actual open world game. Their focus has never been the main line quests like bioware, and their games have much more empowerment to the players imagination. Bioware games focus more on the main story as well as character involvement, one weakness of the Bethesda games. I've never cared at all for companions in skyrim, oblivion, or fallout 4. I also went out of my way to do side stories and such over the main line quests in those games. The civil war in skyrim was one of the last things I completed, along with finishing off alduin. Instead I went into exploring the deadric ruins, finding some of those deadric gods were trying to rise back into power, took part in assassinating the emperor, bringing the thieves guild back to relevance, finding out why've village is scared if a specific ghost, exploring ruins to strengthen the power of the dragon born, uncovering mysteries of a murdered family, going through flash backs of a war between orcs and elves, finding corruption in a family that enslaves people into labor camps, etc etc it's leterally endless on the content with no relations to the main plot. I still have yet to finish fallout 4 but truth be told I've never liked fall out games as post apocalyptic worlds don't interest me. Like I legitimately can't see Andromeda doing quests that are better than any Bethesda game, at all. There's so much more, and they carry quality with them without rehashing so much. It's what Bethesda is known for, big ass sandboxes with a multitude of things to do that actually do vary. It's not something I expect bioware to ever master nor do they have to. Bioware is known for story and character development, not great side content or an open sandbox. So I don't see the point in comparing Bethesda to bioware, CD red on the other hand is a different matter entirely as their games are much more relatable and they're based off each other to an extent. CD red afterall took after bioware and their style while changing some things up to make their own style being slightly different. Skyrim's radiant quest system. Quality content? We can argue quality all night, but as I said, it's what Bethesda is known for and why they pull in huge sales. That main story line isn't why they're popular, nor is it their characters. It's the open environments, soundtrack, the multitudes of ways to establish a character build, and all those random quests you find that empowers player imagination as well as their game simply looking great at the time it came out. Years later it's still a popular game because of mod support as well and Bethesda encouraging it. in the end it's subjective, but I'm still going to question those in saying Andromeda does side content better than a skyrim, especially when it's not even brought up by many people as one of the games positive notes and tends to be the opposite.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 23, 2017 5:06:03 GMT
Skyrim's radiant quest system. Quality content? We can argue quality all night, but as I said, it's what Bethesda is known for and why they pull in huge sales. That main story line isn't why they're popular, nor is it their characters. It's the open environments, soundtrack, the multitudes of ways to establish a character build, and all those random quests you find that empowers player imagination as well as their game simply looking great at the time it came out. Years later it's still a popular game because of mod support as well and Bethesda encouraging it. in the end it's subjective, but I'm still going to question those in saying Andromeda does side content better than a skyrim, especially when it's not even brought up by many people as one of the games positive notes and tends to be the opposite. Bethesda side content is great if you create your own narrative around them, much the same as the main plot or the open world itself. Obsidian, in Fallout: New Vegas had some really great side content...as well as some really shit side content. Every "category" of ME:A's quest log aside from the "tasks" section is, in my opinion, at least the equal of or better than the good Bethesda side content. The tasks themselves are also very good in the world building/lore department (they all feel like they fit) but I can understand an argument for them being boring and "pointless," even if I were to disagree. I think there's perhaps too MANY "tasks," and I would welcome a reduction in those types of filler for more fleshed out side quests, but they were well done, for what they were. But saying that Bethesda does side content better than ME:A? Yeah, I ain't buying it.
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Nightlife
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Apr 23, 2017 6:39:56 GMT
I agree I couldn't care less about the MP - PLEASE focus on the SP Bioware - that's what you do best. Let other games handle the MP angle.
Here are two comments that stuck out to me below the article:
"I do now dread the words 'Open World.' For me it means tons and tons of inconsequential map markers that are quite simply time sinks and that add very little to the story or overall game. It's something that Ubisoft games have become synonymous with and too many others have followed suit with."
"The success of The Witcher 3 is a large part of why this is happening so much right now.
The problem is that most of them completely fail to understand what made that game so successful. It wasn't the fact that it was a huge world full of markers to find and collect - it's the fact that the things you did in that open world actually felt substantial and rewarding. The side quests were given just as much care and attention as the main story. Corners weren't cut on that stuff. "
Agreed on both points. Quantity != quality. I'd much rather have a tighter 40-50 hour game (hello ME2, ME3) than a gi-normous 70-100 hour game with lots of things to do, albeit meaningless things. LESS IS MORE!!!
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Post by dark8sage on Apr 23, 2017 8:23:06 GMT
To be honest half of the game is spent finding Triss and helping her while she's making googley eyes at you. Then Skellige it's Yennefer. Both incredibly attractive women interested on a white haired, wrinkled, heavily scarred mutant. Before that it's the dalliance with Keira. Keira also ends up in a romance with the turtle faced, balding, scarred Lambert despite being a fairly attractive sorceress herself with ambitions. After that it's the dalliance with Shani. If you sleep with Keira or Shani it doesn't even affect your romance with Triss or Yennefer. Neither is sleeping around with the whores. Women in the game are virtually throwing themselves at you and you're always this anti-hero who's savior of beautiful women. Not that the lore of Witcher 3 or its beautiful open world isn't amazing, but Geralt and The Witcher is about as fanservice as it gets yet nobody complains because it's all about the straight male perspective and no cumbersome female protagonists or gay/bi romances. That's the price of depth.
They could have gone with a full character creator, two or four VO for main protagonist, eight different romances including all the diversity checkboxes, etc.
The price of all this would be very simple: No amazing cut-scenes tailored for Geralt and his abilities, no deep romance tied into the narrative, no high quality romance scenes, no constant reactivity to the character his looks and his profession or reputation, etc.
So yes, it's a game that was made to appeal to straight males first and foremost, and no one has to play it if they don't like it. I'd hazard a guess that the genre and the gameplay style are anyway more appealing to this demographic, so playing to their strengths makes sense. And it looks like it paid off too.
Oh, please, depth my ass. Triss and Yennefer are about as cardboard as it gets (sarcastic bitch with a hidden sentimental side, and the down to earth girl next door archetypes). What amazing cutscenes were there, some horrid scene on top of a plush unicorn? Hell, Geralt's scene with Shani was no better than Peebe's sex scene. What deep romance tied to the narrative was there? Flirting in a couple of scenes and then fucking. In the case of Yennefer do her side loyalty mission with the Genie and tell her whether you want to fuck her or Triss instead. Witcher 3 did many great things. Turning Geralt into some deluded casanova was hardly a feat of game design. Same goes for Bioware games, really. If the "NOT ABOUT ME like the other 99% of game media OMG SJW ARE TAKING OVER" is what you feel about Bioware games, there's the other 99% of games all about waifus and titty fest with the grimdark womanizing monotone protagonist. Just don't go attributing Bioware's failures to including other demographics when the issues are obviously technical ones.
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correctamundo
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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They never liked me! No one likes me!
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Post by correctamundo on Apr 23, 2017 8:23:54 GMT
There really isn't any comparisons between Bethesda games and bioware games. Bethesda puts a lot more focus into quest lines and side content than bioware ever will, it's why I'm scoffing at people even thinking Andromeda has better side content as I'm going to say you never played skyrim, oblivion, or you're simply giving Andromeda way to much credit. Bethesda is a true dev to an actual open world game. Their focus has never been the main line quests like bioware, and their games have much more empowerment to the players imagination. Bioware games focus more on the main story as well as character involvement, one weakness of the Bethesda games. I've never cared at all for companions in skyrim, oblivion, or fallout 4. I also went out of my way to do side stories and such over the main line quests in those games. The civil war in skyrim was one of the last things I completed, along with finishing off alduin. Instead I went into exploring the deadric ruins, finding some of those deadric gods were trying to rise back into power, took part in assassinating the emperor, bringing the thieves guild back to relevance, finding out why've village is scared if a specific ghost, exploring ruins to strengthen the power of the dragon born, uncovering mysteries of a murdered family, going through flash backs of a war between orcs and elves, finding corruption in a family that enslaves people into labor camps, etc etc it's leterally endless on the content with no relations to the main plot. I still have yet to finish fallout 4 but truth be told I've never liked fall out games as post apocalyptic worlds don't interest me. Like I legitimately can't see Andromeda doing quests that are better than any Bethesda game, at all. There's so much more, and they carry quality with them without rehashing so much. It's what Bethesda is known for, big ass sandboxes with a multitude of things to do that actually do vary. It's not something I expect bioware to ever master nor do they have to. Bioware is known for story and character development, not great side content or an open sandbox. So I don't see the point in comparing Bethesda to bioware, CD red on the other hand is a different matter entirely as their games are much more relatable and they're based off each other to an extent. CD red afterall took after bioware and their style while changing some things up to make their own style being slightly different. Skyrim's radiant quest system. Quality content? The guild and Daedric quests are not part of the radiant ones though. There are a lot of quests there that are neither radiant nor mainstory. Still mixing in a radiant dungeon every now and the spices things up.
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Post by Kappa Neko on Apr 23, 2017 8:38:52 GMT
Geralt is pretty much the ultimate male fantasy in a lot of ways: a complete bad ass who can pretty much have any women with no consequence (because he's infertile! How handy!), who all women desire to be with. No wonder he's a popular character for a lot of people. He is also the ultimate female fantasy... A man completely foolishly in love with a woman who treated him like crap for a long time. Cheated on HIM while he never did while they were together. He's the best dad who ever lived. All he wants is to be around his two girls. Just because the game gives players the OPTION to sleep with a couple of women that Geralt knows doesn't make him a womanizing asshole. "My" Geralt was faithful to Yennefer and only concerned with finding his daughter. Any woman would be lucky to find a guy like that in rea life. They even made Geralt a lot more attractive in W3. I found him utterly repulsive in W2 but in 3 with the right haircut and armor he looks really hot. W3 does not only cater to male gamers. The amount of ignorant misinformation spread here about this series as a knee jerk reaction to the MEA backlash is amazing.
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Post by dark8sage on Apr 23, 2017 8:39:27 GMT
Guild and daedric quests in Skyrim were pretty damn good. Skyrim's real flaw as with the truncated Anduin storyline and copy pasta of catacombs way too much on top of the signature shit combat and ugly character models.
And what sets Elder Scrolls apart is the lore. It's really a lore nerd's playground. They open some threads but always keep active mysteries, because it's genius and keeps fans engaged speculating about what happened to Dwarfs and the affairs of the Aedra and Daedra. The Night Mother's storyline with a whispering corpse. The racial politics.
The game is obviously built on an amazing mod community, but the IP really gives framing for all that wonderful creative play.
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Post by Kappa Neko on Apr 23, 2017 8:49:24 GMT
Guild and daedric quests in Skyrim were pretty damn good. Skyrim's real flaw as with the truncated Anduin storyline and copy pasta of catacombs way too much. The copy&paste dungeons is actually what annoyed me the most the longer I played. And they take forever to clear too. First few times it's fine. But after a while... The problem with story and lore in Skyrim (and other Bethesda games) is the presentation. There are actually a shitload of awesome little stories to be found. But you have to piece it together yourself. Now Dawnguard was different. I got Bioware feels from Serana, complete with major daddy issues. *g* The ONLY really cool companion I actually grew attaches to. It's funny how even Bethesda tried to be more like Bioware with FO4 while Bioware is losing what made them great. So many games have the dialogue wheel now and the industry realized that good presentation matters. Bioware has inspired others to emulate them to some degree. And yet Bioware is trying to be something else, chasing trends. I'd laugh if it wasn't so sad.
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Post by dark8sage on Apr 23, 2017 8:53:40 GMT
Guild and daedric quests in Skyrim were pretty damn good. Skyrim's real flaw as with the truncated Anduin storyline and copy pasta of catacombs way too much. The copy&paste dungeons is actually what annoyed me the most the longer I played. And they take forever to clear too. First few times it's fine. But after a while... The problem with story and lore in Skyrim (and other Bethesda games) is the presentation. There are actually a shitload of awesome little stories to be found. But you have to piece it together yourself. Now Dawnguard was different. I got Bioware feels from Serana, complete with major daddy issues. *g* The ONLY really cool companion I actually grew attaches to. It's funny how even Bethesda tried to be more like Bioware with FO4 while Bioware is losing what made them great. So many games have the dialogue wheel now and the industry realized that good presentation matters. Bioware has inspired others to emulate them to some degree. And yet Bioware is trying to be something else, chasing trends. I'd laugh if it wasn't so sad. I've learned my lesson and pretty much stick to main storyline and companion quests. Any menial quest gets the axe. My enjoyment of Dragon Age Inquisition was pretty damn fine ocne I stopped giving ashit about those skulls or completely irrelevant tasks. Stick to the story based quests and both DAI and ME:A are not bad at all for me. I've always been the type of person who would prefer a well crafted 30 hour storytelling affair over 100 hour soul-less sandbox. I did the same with Horizon Zero Dawn (which got raving reviews but I found the story pretty laughable, it's just a really good looking game with a great sense of aesthetics) and was happy to progress along the story withotu dealing with all the hapless villager fetch quests.
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Post by vonuber on Apr 23, 2017 8:58:03 GMT
"My" Geralt was faithful to Yennefer and only concerned with finding his daughter. Any woman would be lucky to find a guy like that in rea life. W3 does not only cater to male gamers. The amount of ignorant misinformation spread here about this series as a knee jerk reaction to the MEA backlash is amazing. 1) you have exceptionally low standards for what a man should be for a woman 2) it's not ignorant information, nor is it a knee jerk reaction to this apparent 'backlash'. It's remarkable how intolerant of any criticism of the witcher 3 people are.
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Post by jf8350143 on Apr 23, 2017 9:09:34 GMT
And CDPR sucks ass at giving me a protagonist I actually want to play. 6 of one, half dozen of the other. What is wrong with Geralt, apart from the fact that he is male? Geralt is Geralt, he has too much personality even before the game starts, so even though I can choose what to do, I feel OOC because he would never do that in that situation.
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Post by suikoden on Apr 23, 2017 9:16:06 GMT
"My" Geralt was faithful to Yennefer and only concerned with finding his daughter. Any woman would be lucky to find a guy like that in rea life. W3 does not only cater to male gamers. The amount of ignorant misinformation spread here about this series as a knee jerk reaction to the MEA backlash is amazing. 1) you have exceptionally low standards for what a man should be for a woman 2) it's not ignorant information, nor is it a knee jerk reaction to this apparent 'backlash'. It's remarkable how intolerant of any criticism of the witcher 3 people are. Nah bro, you just proved her point. - "The amount of ignorant misinformation spread here about this series as a knee jerk reaction to the MEA backlash is amazing." I doubt you've even played TW3. It's sad, because the ability to actually role-play Geralt in a variety of ways (evil / kind / womanizer / hopeless romantic / etc) is so much deeper than the ever-snarky Ryder twins, but so many of you can't get past how you can't design your own hipster face with a spray-painted beard.
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Post by vonuber on Apr 23, 2017 9:24:01 GMT
I doubt you've even played TW3. Not for the first time, you'd be completely wrong. You can also throw Witcher 1 & 2 in as well (I nearly got all the sex cards in the first one).
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 23, 2017 9:26:16 GMT
Skyrim's radiant quest system. Quality content? The guild and Daedric quests are not part of the radiant ones though. There are a lot of quests there that are neither radiant nor mainstory. Still mixing in a radiant dungeon every now and the spices things up. Agreed. And those quests I'd equate to the heleus assignment section of the side quest log. The ME:A side quests that had more meat to them were at least as good as those quests. The radiant quests, though, are a HELLUVA lot worse than the "tasks" section of ME:A's quests. So saying that Fallout 4 and Skyrim did side content better than ME:A is a stretch at best.
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