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Post by mikeymoonshine on Apr 23, 2017 12:36:16 GMT
I love Skyrim but it's side content was for the most part disappointing compared to oblivion, in fact the main quest was too. Out of the four main guilds the only Skyrim guild quest I preferred to Oblivion was the companions vs fighters guild, the thieves guild comes second as that one was ok but the college and the dark brotherhood were ridiculously short, under developed quest lines compared to their Oblivion counterparts. Even the Companions quest was mostly just going to dungeons and killing things but at least that one had more compelling characters and plot than in Oblivion. Oh and lets not forget how you have to do a certain amount of each kind of those awful jobs quests in the thieves guild to complete the quest. They were also randomly selected so you either have to keep doing them til you get enough of each one in each area or keep reloading til the game selects one you want. Skyrim dumbed down it's content compared to Oblivion and Fallout 4 was even worse. So yeah Bethesda has issues of their own, their games remain popular because of mods.
Witcher 3 is a great game, one of the best to come out in years in my opinion. I don't think it's totally fair to hold Bioware to the same standard but I think there is a lot more they could learn from CDPR. That said does Fallout 4 really look better than Andromeda next to TW3? I guess taste is taste but I really don't understand why people defend that game.
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Post by bizantura on Apr 23, 2017 12:40:34 GMT
Bioware's strong suit is story telling and little choices and outcomes that can vary to make the game your own, but essentially it is always their story. So I always wonder about supposedly comparing games. Al are RPG's and I don't read more into that since they vary so much in approach. Personally, I don't want a streamlining to end up with exactly the same game but from different developers.
I think the so-called filler content of MEA is good. I like the overall story theme. It is the character writing and to a lesser extend the protagonist I have problems with. For me, the appeal lay there. In "uniqueness" Bioware is doing fine and should not adhere to changing and becoming more this or that game.
So no, overall I do not agree with the article.
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Post by Rochrok on Apr 23, 2017 14:12:39 GMT
I was unaware his true love was his daughter... To be honest half of the game is spent finding Triss and helping her while she's making googley eyes at you. Then Skellige it's Yennefer. Both incredibly attractive women interested on a white haired, wrinkled, heavily scarred mutant. Before that it's the dalliance with Keira. Keira also ends up in a romance with the turtle faced, balding, scarred Lambert despite being a fairly attractive sorceress herself with ambitions. After that it's the dalliance with Shani. If you sleep with Keira or Shani it doesn't even affect your romance with Triss or Yennefer. Neither is sleeping around with the whores. Women in the game are virtually throwing themselves at you and you're always this anti-hero who's savior of beautiful women. Not that the lore of Witcher 3 or its beautiful open world isn't amazing, but Geralt and The Witcher is about as fanservice as it gets yet nobody complains because it's all about the straight male perspective and no cumbersome female protagonists or gay/bi romances. What game did you play?? Geralt spends over half the game searching for his daughter. He goes to Novigrad to find Triss because there is a chance Ciri (his adopted daughter) contacted her. It takes less than five minutes to find Triss. Triss is in love with Geralt (after all, she is one of the main LIs in the game and had a past relationship with him) but she is not making "googly eyes" at Geralt. Her number one concern is moving on with her life and rescuing her fellow Mages. She pushes Geralt away. It's Geralt who can convince her to give him a second chance. Yennefer's concern is finding her adopted daughter (Ciri) and she only asks for Geralt's help when she is left with no other options but to track her whereabouts. She too, has a past relationship with Geralt spanning over 20 years. She wants to break a love spell Geralt asked a Djinn to cast on them to find out if their love is real or the work of magic. Geralt is actually quite attractive for his age (I think he's over 100) but he's also a nice and helpful person who would protect the people he loves, not just women. Also Sorceresses are not as beautiful as they appear. Triss is heavily scarred herself and Yennefer is actually a hunchback. They use magic to cover their imperfections. Thing is, Geralt saw their imperfections and still loved and accepted them. You can sleep with Keira before locking in your relationship with either Yen or Triss. And there is no reason for any of them to find out because they are all in different countries and Keira doesn't give a flying fig about Geralt. Only Yen and Triss discover a cheating Geralt (when they all reunite) and make him pay dearly for it. So cheating does have consequences. No one cares about brothel whores, and even then, this is an option for the player. Just like how the player could romance companions in DAO and DA2 and still visit brothels. None of the women throw themselves at Geralt. Geralt is constantly used and taken advantage of by women. The only woman Geralt saves in the game is his daughter Ciri. The rest he helps out with their own tasks, which is no different than the loyalty missions in ME and DA. Except, the characters don't just fawn over Geralt and see him as their bff because he aided them with one task. I get that you may have an issue with "straight male perspectives" but it has distorted your view on both the story and the main character, big time. My canon Geralt was 100% faithful to Triss.
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Post by VanSinn on Apr 23, 2017 14:15:51 GMT
Which was exactly my point. ME:A's tasks were filler, no doubt, but they were well done filler that fit in with the world building and lore. Radiant quests were just random quests with no real purpose other than go here and do this. Which one you like better is personal preference, but saying that Skyrim's filler is better than ME:A's filler is just...well...wrong. The meatier side quests in ME:A were at least on par with the meatier Skyrim sidequests. While some MEAs task-fillers were done fine, most were not. Comparing MEA tasks to Skyrim radiant quests is like comparing apples to potatoes. The TES games are not designed/developed with big "main story" in mind (thats why they are "poor" and only take like 5-10hours... while playing, ie, Skyrim will still take like 500+ hours... so go figure). The point about this whole system is... you can not have a RL like job in a game like Skyrim... lets assume you are a barber, what do you want? Siting n hours in front of the monitor, having NPCs walk in your shop and you doing their hair? Well, that gets old pretty fast and we do not play games for this. So basicaly, when main story is done, all the side content is done, we still got a world we can live in and our only job that distract from RL is something like a mercenary... and the radiant quests, dynamic in design, provide that, you never run out of work. This is completely different with BioWare games, now MEA. It is designed and developed around a story, once the story is done, all the sidequests (and tasks), you are done with the game and have to replay and replay and replay. it does not matter if MEA world is open or not, it is not dynamic, it does not live, and we do not get random tasks/jobs/whatever to do. When everthing is done, it is done, game finished. That said, MEA tasks are just low quality filler to prolong the actual gameplay time a little bit more, before you finish it.I am at 99% completition now, with 2 tasks I can not finish due to bugs and I am done. I now have to restart or wait for a DLC, since there is just nothing to do. The world does not evolve, never did. There is nothing to do. It is different with Skyrim, I am done with the main story, I am done with all the side quests. And I now run around looking for this random radiant quests to have some work... well do not forget the modding.... I can load seasonal retextures to have winter, spring, summer, fall... and I get new quests to do, sure new "content" and stuff isnt as good as something official (though Falksaar is quite good.... have like 10times the size of a ME DLC) and is not released as often as in 2012/13 but still. And what you're describing is the difference between an open world game (skyrim/fallout) and a hub/zone game (ME:A). Many of the complaints leveled at ME:A revolve around this basic misunderstanding. ME:A is NOT a sandbox/open world game. Take ME1, reduce the number of planets we can visit but make the ones we can larger with more content...and you have ME:A. Stop trying to think about ME:A as a Fallout or Skyrim type of game, 'cause it just ain't. It's got a lot of side content, yes...but almost all of it is optional. Fallout and Skyrim are almost ENTIRELY side content. And that's not a bad thing, it's just different game design philosophies.
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Post by djwolf on Apr 23, 2017 15:51:18 GMT
My least favorite games of all time were "Dragon Age Inquisition", "Fallout 4" and "Mass Effect Andromeda" and that was because they were all badly written. In each game I wanted to say things like, "You think magic is dangerous? Not nearly as dangerous as I am with my sword" and don't get me started on the father/son thing in Fallout 4 where the best option for Boston was to kill all the scientists and synths with yet another radioactive device rather than put them on trial and then use their knowledge to clean up the wasteland. In fact that was a game I couldn't even finish. As for this latest offering, it was boring. Pick a dialogue option for flavor but not for any particular outcome.
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Post by Reorte on Apr 23, 2017 16:10:32 GMT
And what you're describing is the difference between an open world game (skyrim/fallout) and a hub/zone game (ME:A). Many of the complaints leveled at ME:A revolve around this basic misunderstanding. ME:A is NOT a sandbox/open world game. Take ME1, reduce the number of planets we can visit but make the ones we can larger with more content...and you have ME:A. Stop trying to think about ME:A as a Fallout or Skyrim type of game, 'cause it just ain't. It's got a lot of side content, yes...but almost all of it is optional. Fallout and Skyrim are almost ENTIRELY side content. And that's not a bad thing, it's just different game design philosophies. Even so, a lot of the Skyrim / Fallout side content was "go to location X, kill bad guys, go back for a line of text or two". From that perspective they're similar, so why should it be more of a chore in Andromeda? Skyrim may just be a world created to play around in, with the quests (side or otherwise) only existing in order to give you something to do in that world, but that's not the thing that makes them less of a chore. Ditto with TW3, although that too suffered from "here's a mark on the map that's really no different from a dozen others, with a bunch of monsters just milling around there because we've placed them there for you to fight" syndrome, which neither Skyrim nor Fallout (whatever their other flaws) had as badly. It made up for it with the rest feeling a bit more substantial.
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Post by VanSinn on Apr 23, 2017 16:35:01 GMT
And what you're describing is the difference between an open world game (skyrim/fallout) and a hub/zone game (ME:A). Many of the complaints leveled at ME:A revolve around this basic misunderstanding. ME:A is NOT a sandbox/open world game. Take ME1, reduce the number of planets we can visit but make the ones we can larger with more content...and you have ME:A. Stop trying to think about ME:A as a Fallout or Skyrim type of game, 'cause it just ain't. It's got a lot of side content, yes...but almost all of it is optional. Fallout and Skyrim are almost ENTIRELY side content. And that's not a bad thing, it's just different game design philosophies. Even so, a lot of the Skyrim / Fallout side content was "go to location X, kill bad guys, go back for a line of text or two". From that perspective they're similar, so why should it be more of a chore in Andromeda? Skyrim may just be a world created to play around in, with the quests (side or otherwise) only existing in order to give you something to do in that world, but that's not the thing that makes them less of a chore. Ditto with TW3, although that too suffered from "here's a mark on the map that's really no different from a dozen others, with a bunch of monsters just milling around there because we've placed them there for you to fight" syndrome, which neither Skyrim nor Fallout (whatever their other flaws) had as badly. It made up for it with the rest feeling a bit more substantial. See, I don't get the complaint that most of the side stuff in ME:A is a chore. Pick an area to go to, do the side quests and tasks you find along the way, do what you went over there to do in the first place, maybe do a couple more side stuff in that general area....It's not like you need to drive around the map doing one quest chain but ignoring the others, then start over with the next quest chain, then repeat. My first playthrough was 75 hours, with 90% completion, and a VERY large portion of those hours was spent talking to my crew, doing the main path content, and the meatier side content. Maybe, MAYBE 10 hours total was spent doing the tasks. And the tasks are the ones people seem to have the most problem with. Mountains out of mole hills, in my opinion. Mountains out of mole hills.
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Post by mikeymoonshine on Apr 23, 2017 16:37:42 GMT
Yeah I don't get this "Geralt is ugly" argument for Witcher 3, he kinda is in 2 but for three they made him look a lot more conventionally attractive. Without the scars and the white hair he would kinda look like a movie star or a guy who used to be a male model. Anyway Triss and Yen may look like young women but Yen is about one hundred years old and Triss is probably like forty, I don't see any reason why they should be turned off by grey hair and scars. Also both these women have a personal history with him, Keira just uses him to get what she wants and other sorceresses show no interest in him at all. There aren't actually that many women Geralt can romance in the game.
So no, they do not all throw themselves at him.
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Post by brad2240 on Apr 23, 2017 17:30:03 GMT
This article would have been a lot better if the author had simply said "Bioware suffers because of EA's corporate-mandated game features."
Considering how much fun I've had with MEA I still wouldn't have agreed with her, but I would've wasted less of my time reading it.
And I disagree with it on pretty much every count, especially the comparisons to Skyrim. Skyrim did absolutely nothing to immerse me, every new vista did not "pull me on to see what's next" but rather made me grumble that I had to cross yet another damned mountain to get to a quest marker. On the same note, I didn't enjoy exploring Oblivion or Fallout 3 either. Haven't played FO4 yet, I want to but I'm waiting for it to get cheaper because I suspect it'll also have a short lifespan for me.
Conversely, I had (some) fun in DAI's open-ish world and a hell of a lot of fun in MEA's.
This is about the only statement I can agree with, as the influence of other games is obvious. And at first I wasn't thrilled with the idea of my favorite franchises following in those particular footsteps. But I was pleasantly surprised and felt fully invested in MEA's world, story and characters. I didn't enjoy the cast of DAI that much, but enough people did for me to realize those particular characters just weren't to my taste rather than them being "bad."
So yeah, this article feels like another bandwagon BW bash piece, complete with obligatory Skyrim/Witcher wanking. Good read.
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Apr 23, 2017 17:42:25 GMT
Yeah I don't get this "Geralt is ugly" argument for Witcher 3, he kinda is in 2 but for three they made him look a lot more conventionally attractive. Without the scars and the white hair he would kinda look like a movie star or a guy who used to be a male model. Yeah now that you come around here with the truth (?) I am totally going to make every character into his likeness in the future. Because he could be some model or something. You like his looks? Fine. To me he looks bland and boring as fuck. Sounds like a tired Eastwood wannabee. I kind of like his humour but absolutely hates when he starts randomly defend rapists. The game is good but but I would never make a custom character even remotely resembling Geralt. The same goes for Sheploo and the others as well.
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Post by alanc9 on Apr 23, 2017 17:54:37 GMT
When you compare Fallout 1 and 2 with Fallout 3 and 4, Skyrim with Morrorwind, it is almost sad to see that Bethesda still gets so much praise. Seems everyone is guilty of fanboyism these days People who play Bethesda games know how they are. They are given a pass more or less I feel because they do what hardly any other studios do and that is release a mod kit to go with it. Don't like how things are handled, you can create it how you want it or wait until some modder does it. I have 3500+ hrs sunk into Skyrim for that very reason. I looks and plays like a completely different game for me. Bioware doesn't like their games modded so no support is given. It's also console focused so they don't really care about what can be done with a PC since it gives them less revenue. At least Bethesda is trying to bridge that gap between what can be done with computers and consoles. What percentage of Skyrim players actually uses mods?
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Post by Doctor Fumbles on Apr 23, 2017 18:22:04 GMT
People who play Bethesda games know how they are. They are given a pass more or less I feel because they do what hardly any other studios do and that is release a mod kit to go with it. Don't like how things are handled, you can create it how you want it or wait until some modder does it. I have 3500+ hrs sunk into Skyrim for that very reason. I looks and plays like a completely different game for me. Bioware doesn't like their games modded so no support is given. It's also console focused so they don't really care about what can be done with a PC since it gives them less revenue. At least Bethesda is trying to bridge that gap between what can be done with computers and consoles. What percentage of Skyrim players actually uses mods? I would say the majority of them. Who doesn't want Randy Man Savage as a dragon?
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Post by simtam on Apr 23, 2017 18:45:19 GMT
There is a difference in how Skyrim radiant quests and Andromeda tasks effectively works.
Skyrim radiant quest: early on in the game when visiting the College, the guy whose job is enchanting stuff for outside people sends me to obtain an item from a customer. The customer is on... Solstheim, an island added by the DLC. It barely covers my travel expenses. Still it covers the travel expenses, and my character wouldn't go to that island that early on if it weren't for that.
Andromeda task: scan unique rocks. even if it's randomized, it's still a quite evenly spread-out collectible.
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Post by derrame on Apr 23, 2017 19:17:04 GMT
If anything is making BW loose its "heart" it is all the focus being put onto MP and the shooter style combat. I don't need super duper shooter mechanics to have a great RPG. I don't need shooter style MP at all. I do need an interesting world for the story and characters to exist in. Drop the MP, stop re-inventing the combat, and put that time, money, and resources back into the story and the world building. If someone really cared about 'Bioware's Heart', that is the advice they would be offering. No. the problem is the boring open world and boring repetitive fetch quests ME is about the story not boring exploratio and boring fetch quests, not driving for hours the MP is good, not as good as ME3Mp was, but it's ok the problem with MP is that the objectives are way too simple and fast to achieve, and it's not coop anymore
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Post by derrame on Apr 23, 2017 19:17:38 GMT
No. the problem is the boring open world and boring repetitive fetch quests
ME is about the story not boring exploratio and boring fetch quests, not driving for hours
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Post by derrame on Apr 23, 2017 19:29:59 GMT
in the trilogy, men were badass, and female human and asari were beautiful, now bioware wants to please some fat ugly feminazis and some gay, and in DAI and MEA males are gay and females are ugly, and they end up making a boring mediocre game to please some lonely ugly fat fuck who only has interest in romances, and all the players have a mediocre boring game
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Post by projectpatdc on Apr 23, 2017 19:39:57 GMT
To be honest half of the game is spent finding Triss and helping her while she's making googley eyes at you. Then Skellige it's Yennefer. Both incredibly attractive women interested on a white haired, wrinkled, heavily scarred mutant. Before that it's the dalliance with Keira. Keira also ends up in a romance with the turtle faced, balding, scarred Lambert despite being a fairly attractive sorceress herself with ambitions. After that it's the dalliance with Shani. If you sleep with Keira or Shani it doesn't even affect your romance with Triss or Yennefer. Neither is sleeping around with the whores. Women in the game are virtually throwing themselves at you and you're always this anti-hero who's savior of beautiful women. Not that the lore of Witcher 3 or its beautiful open world isn't amazing, but Geralt and The Witcher is about as fanservice as it gets yet nobody complains because it's all about the straight male perspective and no cumbersome female protagonists or gay/bi romances. What game did you play?? Geralt spends over half the game searching for his daughter. He goes to Novigrad to find Triss because there is a chance Ciri (his adopted daughter) contacted her. It takes less than five minutes to find Triss. Triss is in love with Geralt (after all, she is one of the main LIs in the game and had a past relationship with him) but she is not making "googly eyes" at Geralt. Her number one concern is moving on with her life and rescuing her fellow Mages. She pushes Geralt away. It's Geralt who can convince her to give him a second chance. Yennefer's concern is finding her adopted daughter (Ciri) and she only asks for Geralt's help when she is left with no other options but to track her whereabouts. She too, has a past relationship with Geralt spanning over 20 years. She wants to break a love spell Geralt asked a Djinn to cast on them to find out if their love is real or the work of magic. Geralt is actually quite attractive for his age (I think he's over 100) but he's also a nice and helpful person who would protect the people he loves, not just women. Also Sorceresses are not as beautiful as they appear. Triss is heavily scarred herself and Yennefer is actually a hunchback. They use magic to cover their imperfections. Thing is, Geralt saw their imperfections and still loved and accepted them. You can sleep with Keira before locking in your relationship with either Yen or Triss. And there is no reason for any of them to find out because they are all in different countries and Keira doesn't give a flying fig about Geralt. Only Yen and Triss discover a cheating Geralt (when they all reunite) and make him pay dearly for it. So cheating does have consequences. No one cares about brothel whores, and even then, this is an option for the player. Just like how the player could romance companions in DAO and DA2 and still visit brothels. None of the women throw themselves at Geralt. Geralt is constantly used and taken advantage of by women. The only woman Geralt saves in the game is his daughter Ciri. The rest he helps out with their own tasks, which is no different than the loyalty missions in ME and DA. Except, the characters don't just fawn over Geralt and see him as their bff because he aided them with one task. I get that you may have an issue with "straight male perspectives" but it has distorted your view on both the story and the main character, big time. My canon Geralt was 100% faithful to Triss. I do. I care about my brothel whores.
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Post by projectpatdc on Apr 23, 2017 19:43:17 GMT
No. the problem is the boring open world and boring repetitive fetch quests ME is about the story not boring exploratio and boring fetch quests, not driving for hours ME2 and ME3 were about Story only. They were both pretty boring after one play through. ME1 and MEA both have side quests and exploration so that's 50/50. ME isn't just about story.
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Prime Likes: They never liked me! No one likes me!
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correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 23, 2017 19:48:24 GMT
in the trilogy, men were badass, and female human and asari were beautiful, now bioware wants to please some fat ugly feminazis and some gay, and in DAI and MEA males are gay and females are ugly, and they end up making a boring mediocre game to please some lonely ugly fat fuck who only has interest in romances, and all the players have a mediocre boring game Lmfao. And a triple facepalm for the agenda.
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Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Cyan_Griffonclaw
Dang it.
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March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
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Post by Cyan_Griffonclaw on Apr 23, 2017 19:50:27 GMT
What percentage of Skyrim players actually uses mods? I would say the majority of them. Who doesn't want Randy Man Savage as a dragon? OH YEAH! OHHH YEAH! Hell yeah. No need for the Wild Wasteland Perk when you can mod it out.
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March 2017
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Post by setokaiba on Apr 23, 2017 20:22:56 GMT
in the trilogy, men were badass, and female human and asari were beautiful, now bioware wants to please some fat ugly feminazis and some gay, and in DAI and MEA males are gay and females are ugly, and they end up making a boring mediocre game to please some lonely ugly fat fuck who only has interest in romances, and all the players have a mediocre boring game In the trilogy everyone had daddy issues.
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theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 296 Likes: 649
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theflyingzamboni
Sorry, my face is tired from dealing with... everything.
296
August 2016
theflyingzamboni
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Apr 23, 2017 20:36:15 GMT
"Mass Effect Andromeda and to a lesser extent Dragon Age Inquisition have you suffering through dry collections with little story content, or fighting through dozens of identical encounters."
I don't disagree with this, but it's funny how they set this up as a contrast to Skyrim and FO4. You could plug those two games into this sentence and it would be just as true. How many times did I enter essentially the same cave, bandit fortress, or ruin to fight through some generic enemies on a Radiant quest with no compelling story attached? I don't know, because I lost count. After a while I just started running through those at a sprint, shooting fireballs in front of me so I could clear them off the map as quickly as possible. Bethesda games have been full of bugs and dull writing for years, the only difference is that people expect something different from BioWare. When you emulate a mediocre game, you get a mediocre game. Hopefully BioWare realizes that eventually.
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Post by mikeymoonshine on Apr 23, 2017 20:39:54 GMT
Yeah I don't get this "Geralt is ugly" argument for Witcher 3, he kinda is in 2 but for three they made him look a lot more conventionally attractive. Without the scars and the white hair he would kinda look like a movie star or a guy who used to be a male model. Yeah now that you come around here with the truth (?) I am totally going to make every character into his likeness in the future. Because he could be some model or something. That's why I said "conventionally attractive" that has nothing to do with personal taste or your personal dislike of the character.
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Addictress
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: 0bsess
Posts: 741 Likes: 1,236
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August 2016
addictress
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
0bsess
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Post by Addictress on Apr 23, 2017 20:51:18 GMT
"Mass Effect Andromeda and to a lesser extent Dragon Age Inquisition have you suffering through dry collections with little story content, or fighting through dozens of identical encounters." I don't disagree with this, but it's funny how they set this up as a contrast to Skyrim and FO4. You could plug those two games into this sentence and it would be just as true. How many times did I enter essentially the same cave, bandit fortress, or ruin to fight through some generic enemies on a Radiant quest with no compelling story attached? I don't know, because I lost count. After a while I just started running through those at a sprint, shooting fireballs in front of me so I could clear them off the map as quickly as possible. Bethesda games have been full of bugs and dull writing for years, the only difference is that people expect something different from BioWare. When you emulate a mediocre game, you get a mediocre game. Hopefully BioWare realizes that eventually. Skyrim's radiant quests didn't need a story. Skyrim is about man vs. nature. When I stumbled on a nest of falmer in a dark, dank cave, I'd get chills. It's me against the land. I don't expect a story. There is a latent lore behind why the landscape is set up like it is, but that's it. Bioware - you expect story. People need to stop bashing Skyrim. It's one of the greatest games I ever played, but it has a completely different concept and goal.
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Post by mikeymoonshine on Apr 23, 2017 20:54:06 GMT
I avoided those falmer caves like the plague because they all seem to go on forever, same with Dwemer ruins tho usually they are the same thing.
I love Skyrim but it's perfectly fine to criticise it.
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