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Post by Terminator Force on Apr 24, 2017 20:57:24 GMT
MAKO made more sense from a gameplay perspective, since there's was some thought in navigating it's terrain. Meanwhile the Nomad is only there to take you from point A to B without any problems or thought, then to be used as cover when you arrive at destination because the shooting aspect of MAKO game play doesn't exist either. So that's your comparison. MAKO has game play with level design & shooting, meanwhile Nomad makes great cover and zero game play.
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Post by Cyonan on Apr 24, 2017 21:05:31 GMT
I don't know as I would say it lacked a sci-fi setting, but it did have one that didn't grab me like the original trilogy did.
Honestly if we're talking about writing, pretty much every time that topic comes up I note that I think that Mass Effect's main story has never really made much sense, even while Drew was in charge of things.
Despite that the OT still managed to pull me in with excellent world building and characters. With Andromeda's cast, I didn't find myself to be as interesting to head back to the Tempest after every major mission to see what kind of comments they would have about what happened or to learn more about the characters. Drack and Vetra were probably the best characters to me.
It's a shame because I did like that it started out feeling more natural rather than them being walking backstory dispensers like they could get in previous games, but it just didn't deliver for me later in the game.
It was also a game that was trying to set itself apart from the trilogy and needed to make things feel fresh and interesting with the setting seeing as how we went to an entirely new galaxy. However among the 3 new factions that we run into we have 2(Remnant and Kett) that exist purely to be nameless baddies which would normally be fine(ME2 did this with Collectors) but that leaves the Angara to carry it.
Which they didn't really do. I would have loved to see more of the first contact other than what I can only assume is our universal translators managing to figure out the language in like 30 seconds before the cliche "We don't trust you but I'm sure over the course of the next couple of missions we'll learn how wrong we were and think of you as close allies" plays out.
So while I wouldn't say it doesn't feel sci-fi, I guess generic is the word I'm going for in how a lot of the sci-fi setting feels in this game.
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Post by Terminator Force on Apr 24, 2017 21:11:49 GMT
When I'm talking about sci-fi feels, I'm talking about atmosphere too. ie. I get more sci-fi atmosphere in an ME1 off world then any of the main worlds in MEA. How about when you stepped out on the Citadel in ME2 and looked out the window? Really convincing right? Well when you do that on the Nexus it looks like the cheap toy model they used for the Death Star in the first Star Wars, only without the movie magic, just straight up toys in your hand. Just like everything else looks like in this game, fake as heck. How about comparing ME2 & 3 Omega with the copy cat Omega of MEA? Then there's the music which does nothing to help Andromeda. How every planet has silly looking pink and purple flowers colour vibe. And so on. Both things can be true. I have a lot of respect for Casey, and his mark on the trilogy is inedible. That doesn't change the fact that he and whoever else (Mac?) screwed up big time with ME3's ending. That doesn't mean I wanted him to leave. I mean, the ending to ME3 was going to be forever tainted no matter what, but it would've been nice to see what he would've brought to Andromeda. Well, I'm pretty sure he would have brought more of the sci-fi feels Mass Effect is known for. But honestly, I don't think he was getting his way enough by how MEA turned up and just up and bailed that sinking ship that turned into Andromeda as we now know it. I don't blame him. The current BioWare is nothing but dumpster fire, with anyone smart enough long having bailed. At least that's my hunch.
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Post by dreman999 on Apr 24, 2017 21:18:59 GMT
Seriously... what? Dude Casey was the lead designer. HE HAS THE FINAL SAY OUT SIDE OF EA. It does not matter what Mac writes, it can only be in it if Casey says so. He should of seen that what ever Mac wrote was a bad idea and not put it in. Yet he allowed it. Sorry, but it's Casey's fault not Mac's. Still doesn't make him a writer. And unfortunately for Casey, the lead writer he had was shit. Case in point, Andromeda's horrible writing where Mac Walters was given even more powers to ruin things up. And ruin things up good he did. it does not matter if he's not the writer. The more I go on with this debate makes me wonder if you know how games are made. The lead designer oversees everthung with the product of the game.from game play to writing. They don’t do it themselves but the help plan and unite the project together.that means it matters not who head writer is. They don't write what they want. The leaf designer is the last say to what goes in or not. You don’t need to br a writer to know a part of a plot is bad.the fact that Casey saw the original plot of the ending and saw nothing wrong with it speaks volumes.
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Post by Terminator Force on Apr 24, 2017 21:20:38 GMT
I don't know as I would say it lacked a sci-fi setting, but it did have one that didn't grab me like the original trilogy did. Honestly if we're talking about writing, pretty much every time that topic comes up I note that I think that Mass Effect's main story has never really made much sense, even while Drew was in charge of things. Despite that the OT still managed to pull me in with excellent world building and characters. With Andromeda's cast, I didn't find myself to be as interesting to head back to the Tempest after every major mission to see what kind of comments they would have about what happened or to learn more about the characters. Drack and Vetra were probably the best characters to me. It's a shame because I did like that it started out feeling more natural rather than them being walking backstory dispensers like they could get in previous games, but it just didn't deliver for me later in the game. It was also a game that was trying to set itself apart from the trilogy and needed to make things feel fresh and interesting with the setting seeing as how we went to an entirely new galaxy. However among the 3 new factions that we run into we have 2(Remnant and Kett) that exist purely to be nameless baddies which would normally be fine(ME2 did this with Collectors) but that leaves the Angara to carry it. Which they didn't really do. I would have loved to see more of the first contact other than what I can only assume is our universal translators managing to figure out the language in like 30 seconds before the cliche "We don't trust you but I'm sure over the course of the next couple of missions we'll learn how wrong we were and think of you as close allies" plays out. So while I wouldn't say it doesn't feel sci-fi, I guess generic is the word I'm going for in how a lot of the sci-fi setting feels in this game. These are the kind of posts I was looking for. Thanks for being a great example, Cyonan.
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Post by Terminator Force on Apr 24, 2017 21:22:15 GMT
Still doesn't make him a writer. And unfortunately for Casey, the lead writer he had was shit. Case in point, Andromeda's horrible writing where Mac Walters was given even more powers to ruin things up. And ruin things up good he did. it does not matter if he's not the writer. The more I go on with this debate makes me wonder if you know how games are made. The lead designer oversees everthung with the product of the game.from game play to writing. They don’t do it themselves but the help plan and unite the project together.that means it matters not who head writer is. They don't write what they want. The leaf designer is the last say to what goes in or not. You don’t need to br a writer to know a part of a plot is bad.the fact that Casey saw the original plot of the ending and saw nothing wrong with it speaks volumes. So what you're saying Casey Hudson wrote all of Mass Effect Trilogy? Wow, then it's even more of a shame that no one respects him.
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Post by projectpatdc on Apr 24, 2017 21:31:36 GMT
Just because "it doesn't give you sci-fi tingles" doesn't mean it is why he left, its just as likely he left because of death threats and people wanting his head on a pike, or another reason is he wanted to do something else. True, but I think losing creative control over the current idiots running the show at BioFail is still the best hypothesis as to why he left. I mean, creative differences is a thing. Especially when I see the final product completely devoid of the sci-fi feels past Mass Effect games had. Did you play the game? It's not so much blade runner but im puzzled how you could say it lacks sci-fi elements unless you're just doing this for attention. The game takes a lot of elements from the new Star Trek movies with Scott Ryder's character even being pretty close to Chris Pine's James Kirk. It heavily borrows from Firefly in terms of the Tempest, Prometheus for the the Vaults, scanner, and some outfit aesthetics, and a few things from interstellar. Not to mention it's trying to be very different from the trilogy but let's blindly complain that the 4th game in the series is trying to not be like the OT in tone or characters. Lastly, the entire main religious/Kett plot is a Reskin of Indiana Jones battling Nazis and some religious fanatic Nazi looking to obtain some tool or weapon left by a higher power. Then said religious leader gets destroyed by said power. And yup Indiana Jones is basically historical science fiction. And Harrison Ford is your beloved blade runner. I still think you either didn't play the game or you have an attention span of a gold fish (it's ok, I do too at times!) and didn't pay attention after the slow beginning lost you.
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Post by dreman999 on Apr 24, 2017 21:32:57 GMT
Seriously... what? Dude Casey was the lead designer. HE HAS THE FINAL SAY OUT SIDE OF EA. It does not matter what Mac writes, it can only be in it if Casey says so. He should of seen that what ever Mac wrote was a bad idea and not put it in. Yet he allowed it. Sorry, but it's Casey's fault not Mac's. Still doesn't make him a writer. And unfortunately for Casey, the lead writer he had was shit. Case in point, Andromeda's horrible writing where Mac Walters was given even more powers to ruin things up. And ruin things up good he did. it does not matter if he's not the writer. The more I go on with this debate makes me wonder if you know how games are made. The lead designer oversees everthung with the product of the game.from game play to writing. They don’t do it themselves but the help plan and unite the project together.that means it matters not who head writer is. They don't write what they want. The leaf designer is the last say to what goes in or not. You don’t need to br a writer to know a part of a plot is bad.the fact that Casey saw the original plot of the ending and saw nothing wrong with it speaks volumes.
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rpgmaster
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 24, 2017 21:36:40 GMT
I don't know as I would say it lacked a sci-fi setting, but it did have one that didn't grab me like the original trilogy did. Honestly if we're talking about writing, pretty much every time that topic comes up I note that I think that Mass Effect's main story has never really made much sense, even while Drew was in charge of things. Despite that the OT still managed to pull me in with excellent world building and characters. With Andromeda's cast, I didn't find myself to be as interesting to head back to the Tempest after every major mission to see what kind of comments they would have about what happened or to learn more about the characters. Drack and Vetra were probably the best characters to me. It's a shame because I did like that it started out feeling more natural rather than them being walking backstory dispensers like they could get in previous games, but it just didn't deliver for me later in the game. It was also a game that was trying to set itself apart from the trilogy and needed to make things feel fresh and interesting with the setting seeing as how we went to an entirely new galaxy. However among the 3 new factions that we run into we have 2(Remnant and Kett) that exist purely to be nameless baddies which would normally be fine(ME2 did this with Collectors) but that leaves the Angara to carry it. Which they didn't really do. I would have loved to see more of the first contact other than what I can only assume is our universal translators managing to figure out the language in like 30 seconds before the cliche "We don't trust you but I'm sure over the course of the next couple of missions we'll learn how wrong we were and think of you as close allies" plays out. So while I wouldn't say it doesn't feel sci-fi, I guess generic is the word I'm going for in how a lot of the sci-fi setting feels in this game. In ME1 when you talk to Wrex, Liara, Tali and Garrus you learn more about their respective cultures which are all new and interesting. And when you talk to Ashley and Kaiden you learn how humanity has and hasn't changed in in the future. When you talk with the companions in ME:A you learn about their sister, their robot turret and a couch.
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Post by dreman999 on Apr 24, 2017 21:41:21 GMT
it does not matter if he's not the writer. The more I go on with this debate makes me wonder if you know how games are made. The lead designer oversees everthung with the product of the game.from game play to writing. They don’t do it themselves but the help plan and unite the project together.that means it matters not who head writer is. They don't write what they want. The leaf designer is the last say to what goes in or not. You don’t need to br a writer to know a part of a plot is bad.the fact that Casey saw the original plot of the ending and saw nothing wrong with it speaks volumes. So what you're saying Casey Hudson wrote all of Mass Effect Trilogy? Wow, then it's even more of a shame that no one respects him. did you not read what I just wrote? You're getting to the stage that you are reading what you want to read and not reading what's there. No Casey did not write all of ME but he over sees, plans, and organized all ME 1-3. He's the last people any detail of ME goes through. He's the one that makes sure everything works from story to gameplay. Saying Mac is the issue misses the fact that Mac does not have the freedom to put anything in ME that he likes and Casey is the one who has to ok it. Blaming mac for me ending is like blaming the exact worker who made a part of the car that is disfunction al and causes an accident and looking over the fact the qa department did not do its job to make sure the part worked correctly and the executives let that faulty part go out knowin it was faulty.
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Post by Terminator Force on Apr 24, 2017 21:42:06 GMT
True, but I think losing creative control over the current idiots running the show at BioFail is still the best hypothesis as to why he left. I mean, creative differences is a thing. Especially when I see the final product completely devoid of the sci-fi feels past Mass Effect games had. Did you play the game? It's not so much blade runner but im puzzled how you could say it lacks sci-fi elements unless you're just doing this for attention. The game takes a lot of elements from the new Star Trek movies with Scott Ryder's character even being pretty close to Chris Pine's James Kirk. It heavily borrows from Firefly in terms of the Tempest, Prometheus for the the Vaults, scanner, and some outfit aesthetics, and a few things from interstellar. Not to mention it's trying to be very different from the trilogy but let's blindly complain that the 4th game in the series is trying to not be like the OT in tone or characters. Lastly, the entire main religious/Kett plot is a Reskin of Indiana Jones battling Nazis and some religious fanatic Nazi looking to obtain some tool or weapon left by a higher power. Then said religious leader gets destroyed by said power. And yup Indiana Jones is basically historical science fiction. And Harrison Ford is your beloved blade runner. I still think you either didn't play the game or you have an attention span of a gold fish (it's ok, I do too at times!) and didn't pay attention after the slow beginning lost you. I get enough attention in multiplayer sections and I beat the game with 3 golden worlds at 100 viability. But thanks for your concern and your sci-fi-ness opinion on Andromeda.
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Post by projectpatdc on Apr 24, 2017 21:42:45 GMT
I don't know as I would say it lacked a sci-fi setting, but it did have one that didn't grab me like the original trilogy did. Honestly if we're talking about writing, pretty much every time that topic comes up I note that I think that Mass Effect's main story has never really made much sense, even while Drew was in charge of things. Despite that the OT still managed to pull me in with excellent world building and characters. With Andromeda's cast, I didn't find myself to be as interesting to head back to the Tempest after every major mission to see what kind of comments they would have about what happened or to learn more about the characters. Drack and Vetra were probably the best characters to me. It's a shame because I did like that it started out feeling more natural rather than them being walking backstory dispensers like they could get in previous games, but it just didn't deliver for me later in the game. It was also a game that was trying to set itself apart from the trilogy and needed to make things feel fresh and interesting with the setting seeing as how we went to an entirely new galaxy. However among the 3 new factions that we run into we have 2(Remnant and Kett) that exist purely to be nameless baddies which would normally be fine(ME2 did this with Collectors) but that leaves the Angara to carry it. Which they didn't really do. I would have loved to see more of the first contact other than what I can only assume is our universal translators managing to figure out the language in like 30 seconds before the cliche "We don't trust you but I'm sure over the course of the next couple of missions we'll learn how wrong we were and think of you as close allies" plays out. So while I wouldn't say it doesn't feel sci-fi, I guess generic is the word I'm going for in how a lot of the sci-fi setting feels in this game. In ME1 when you talk to Wrex, Liara, Tali and Garrus you learn more about their respective cultures which are all new and interesting. And when you talk to Ashley and Kaiden you learn how humanity has and hasn't changed in in the future. When you talk with the companions in ME:A you learn about their sister, their robot turret and a couch. You learn a lot more but these are all people who left a galaxy 600 years behind for a brand new beginning. I would rather the characters be "human" with small talk mostly just trying to start fresh rather engage in boring, forces political talk. None of the characters are conventional for their respective races either so it wouldn't make sense for vetra to talk about military. Liam also talks about home a good bit. And Cora gives you the full run down of asari commando culture. I don't really see your point. You would rather want to boring stuff dialogue of ME1? No thank you
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Post by Cyan_Griffonclaw on Apr 24, 2017 21:45:12 GMT
Biofail! Ah, the wit. I'm looking forward to the time that ME3 and its ending is looked on nostalgically as a masterpiece. Probably happen around ME:A3. I don't think that will ever happen. The entire premise from the start of the game was a pick-your-own-path adventure with your choices being on full display. Instead, the RGB ending was developed seemingly out of left field and it's forever going to be maligned as a betrayal of the end user. That is never going away. Even the Extended Cut came out just as I finished my playthrough I immediately saw this as a cheap alternative to what could've been. It's a fail. A great trilogy that is forever marred until Bioware actually releases a polished ending for your choices.
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Post by Deleted on Apr 24, 2017 21:49:47 GMT
For example people are now saying ME2 had a fantastic main plot They do?? That's insane!
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Post by Terminator Force on Apr 24, 2017 21:50:10 GMT
So what you're saying Casey Hudson wrote all of Mass Effect Trilogy? Wow, then it's even more of a shame that no one respects him. did you not read what I just wrote? You're getting to the stage that you are reading what you want to read and not reading what's there. No Casey did not write all of ME but he over sees, plans, and organized all ME 1-3. He's the last people any detail of ME goes through. He's the one that makes sure everything works from story to gameplay. Saying Mac is the issue misses the fact that Mac does not have the freedom to put anything in ME that he likes and Casey is the one who has to ok it. Blaming mac for me ending is like blaming the exact worker who made a part of the car that is disfunction al and causes an accident and looking over the fact the qa department did not do its job to make sure the part worked correctly and the executives let that faulty part go out knowin it was faulty. Look, maybe you don't understand what I said there. Either; A) Casey Hudson had a massive influence on the Mass Effect game we all love, or; He didn't. But if it's A, then not showing the man any respect is not right. It's that simple, and that's exactly what's going on here. Enjoy your shit Mac Walters directed Mass Effect Andromeda instead.
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Post by dreman999 on Apr 24, 2017 21:50:59 GMT
I don't know as I would say it lacked a sci-fi setting, but it did have one that didn't grab me like the original trilogy did. Honestly if we're talking about writing, pretty much every time that topic comes up I note that I think that Mass Effect's main story has never really made much sense, even while Drew was in charge of things. Despite that the OT still managed to pull me in with excellent world building and characters. With Andromeda's cast, I didn't find myself to be as interesting to head back to the Tempest after every major mission to see what kind of comments they would have about what happened or to learn more about the characters. Drack and Vetra were probably the best characters to me. It's a shame because I did like that it started out feeling more natural rather than them being walking backstory dispensers like they could get in previous games, but it just didn't deliver for me later in the game. It was also a game that was trying to set itself apart from the trilogy and needed to make things feel fresh and interesting with the setting seeing as how we went to an entirely new galaxy. However among the 3 new factions that we run into we have 2(Remnant and Kett) that exist purely to be nameless baddies which would normally be fine(ME2 did this with Collectors) but that leaves the Angara to carry it. Which they didn't really do. I would have loved to see more of the first contact other than what I can only assume is our universal translators managing to figure out the language in like 30 seconds before the cliche "We don't trust you but I'm sure over the course of the next couple of missions we'll learn how wrong we were and think of you as close allies" plays out. So while I wouldn't say it doesn't feel sci-fi, I guess generic is the word I'm going for in how a lot of the sci-fi setting feels in this game. In ME1 when you talk to Wrex, Liara, Tali and Garrus you learn more about their respective cultures which are all new and interesting. And when you talk to Ashley and Kaiden you learn how humanity has and hasn't changed in in the future. When you talk with the companions in ME:A you learn about their sister, their robot turret and a couch. don't try that. ME1 charaters are the weakest character out of the trilogy. MEA character are better. It's not about what culture they represent l, it's about how they are individually and how they grow. ME2 and 3 character are interesting and they don't go over a lock about the culture of their races much at all. If you need help understanding takes some time to remember the character personality in me1 outside then talking about their cultures. You're going to see there is little to no development. Mean while in mea we are walking in on a conversation about shoots and ladders. The characters in m e a have alot of growth and development while me1 character are mostly trapped in talks about there culture. Example ,Liara in me1 is boring if you don't romance her. She just becomes a very shy fan girl of shepard. She is only interesting if you romance her.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by rpgmaster on Apr 24, 2017 21:51:24 GMT
In ME1 when you talk to Wrex, Liara, Tali and Garrus you learn more about their respective cultures which are all new and interesting. And when you talk to Ashley and Kaiden you learn how humanity has and hasn't changed in in the future. When you talk with the companions in ME:A you learn about their sister, their robot turret and a couch. You learn a lot more but these are all people who left a galaxy 600 years behind for a brand new beginning. I would rather the characters be "human" with small talk mostly just trying to start fresh rather engage in boring, forces political talk. None of the characters are conventional for their respective races either so it wouldn't make sense for vetra to talk about military. Liam also talks about home a good bit. And Cora gives you the full run down of asari commando culture. I don't really see your point. You would rather want to boring stuff dialogue of ME1? No thank you Yes, I much prefer the dialogue in ME1. If you don't like characters talking about alien cultures and technology perhaps sci-fi isn't the genre for you? If you prefer the writing in ME:A watching sitcoms would perhaps be a better way to spend your time?
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Post by Terminator Force on Apr 24, 2017 21:52:16 GMT
I don't know as I would say it lacked a sci-fi setting, but it did have one that didn't grab me like the original trilogy did. Honestly if we're talking about writing, pretty much every time that topic comes up I note that I think that Mass Effect's main story has never really made much sense, even while Drew was in charge of things. Despite that the OT still managed to pull me in with excellent world building and characters. With Andromeda's cast, I didn't find myself to be as interesting to head back to the Tempest after every major mission to see what kind of comments they would have about what happened or to learn more about the characters. Drack and Vetra were probably the best characters to me. It's a shame because I did like that it started out feeling more natural rather than them being walking backstory dispensers like they could get in previous games, but it just didn't deliver for me later in the game. It was also a game that was trying to set itself apart from the trilogy and needed to make things feel fresh and interesting with the setting seeing as how we went to an entirely new galaxy. However among the 3 new factions that we run into we have 2(Remnant and Kett) that exist purely to be nameless baddies which would normally be fine(ME2 did this with Collectors) but that leaves the Angara to carry it. Which they didn't really do. I would have loved to see more of the first contact other than what I can only assume is our universal translators managing to figure out the language in like 30 seconds before the cliche "We don't trust you but I'm sure over the course of the next couple of missions we'll learn how wrong we were and think of you as close allies" plays out. So while I wouldn't say it doesn't feel sci-fi, I guess generic is the word I'm going for in how a lot of the sci-fi setting feels in this game. In ME1 when you talk to Wrex, Liara, Tali and Garrus you learn more about their respective cultures which are all new and interesting. And when you talk to Ashley and Kaiden you learn how humanity has and hasn't changed in in the future. When you talk with the companions in ME:A you learn about their sister, their robot turret and a couch. I really like this post.
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Cyan_Griffonclaw
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Dang it.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 24, 2017 21:55:13 GMT
Still doesn't make him a writer. And unfortunately for Casey, the lead writer he had was shit. Case in point, Andromeda's horrible writing where Mac Walters was given even more powers to ruin things up. And ruin things up good he did. it does not matter if he's not the writer. The more I go on with this debate makes me wonder if you know how games are made. The lead designer oversees everthung with the product of the game.from game play to writing. They don’t do it themselves but the help plan and unite the project together.that means it matters not who head writer is. They don't write what they want. The lead designer is the last say to what goes in or not. You don’t need to br a writer to know a part of a plot is bad.the fact that Casey saw the original plot of the ending and saw nothing wrong with it speaks volumes.This is why Casey Hudson deserves all the grief for the ending, but he deserves much of the praise for getting the project off the concept artist desks and into our hands. He's a good guy that did the best he could and maybe EA put the squeeze on him (that's totally believable seeing how Andromeda's release was f***ing insulting garbage) and he just had to pull out whatever he could to deliver. The times had also changed. When Mass Effect came out there was so little dissension with Bioware, it felt like another grand slam. Then EA came aboard and the whole shift from artsy design studio to production-style manufacturing came into effect and they still pulled off a great story with Hawke (while reusing five areas). Inquisition was the exact opposite in direction. Big zones, no real quality content except in small, controlled areas. However, everyone seems to discount that Bioware is incapable of improving. They are, but they're not improving from the beginning, they're having to restart and improve from their own past mistakes which is pretty much starting from Dragon Age 2 and later.
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Post by dreman999 on Apr 24, 2017 21:55:56 GMT
did you not read what I just wrote? You're getting to the stage that you are reading what you want to read and not reading what's there. No Casey did not write all of ME but he over sees, plans, and organized all ME 1-3. He's the last people any detail of ME goes through. He's the one that makes sure everything works from story to gameplay. Saying Mac is the issue misses the fact that Mac does not have the freedom to put anything in ME that he likes and Casey is the one who has to ok it. Blaming mac for me ending is like blaming the exact worker who made a part of the car that is disfunction al and causes an accident and looking over the fact the qa department did not do its job to make sure the part worked correctly and the executives let that faulty part go out knowin it was faulty. Look, maybe you don't understand what I said there. Either; A) Casey Hudson had a massive influence on the Mass Effect game we all love, or; He didn't. But if it's A, then not showing the man any respect is not right. It's that simple, and that's exactly what's going on here. Enjoy your shit Mac Walters directed Mass Effect Andromeda instead. it's not about lack or respect. It's about not ignoring fault. I'm not ignoring all the good stuff he did for ME but I'm sure as hell not going to forget all the bad stuff he did as well. I'm not going to gloss over all the bad stuff done just to give hero worship. I'm glad he started ME but I'm still angry over how he ended it. Not as mad as I was before or mad at the same things as others but I'm not going to sing his praises without stating his flaws.
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Cyonan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Cyonan on Apr 24, 2017 21:56:20 GMT
In ME1 when you talk to Wrex, Liara, Tali and Garrus you learn more about their respective cultures which are all new and interesting. And when you talk to Ashley and Kaiden you learn how humanity has and hasn't changed in in the future. When you talk with the companions in ME:A you learn about their sister, their robot turret and a couch. Which is actually nice at first because it makes the characters feel like actual people. Tali felt more like an info booth on the Quarian species in Mass Effect 1 and it wasn't until 2 when she wasn't expected to be the player's insight into Quarian society that she started to feel like an actual person. It didn't make Tali an interesting character in Mass Effect 1 as much as the Quarians were an interesting species that Tali was telling us about. Though ME1 still gets excused because you get lost in the setting and learning about all these new(to us, at least) alien species and how Humanity has advanced in the time between RL and the year the game is set. Future games don't have that luxury though. Peebee can't go on about Asari culture because Liara already told me what Asari culture is like, so now Peebee has to stand up as an interesting character in her own right. The same thing happened in Mass Effect 2. Garrus couldn't exactly go on about Turian culture because he did that in Mass Effect 1. He now has to start talking more about personal experiences. The problem is that while Mass Effect 2 made them all interesting characters(despite some "walking backstory dispenser" issues I noted), the ones in ME:A ultimately didn't deliver for me despite being hopeful at the start of them having fixed a lot of the walking backstory dispenser issues. I still wanted them to have interesting backstories that they told me about, I just didn't want it done like Jacob or Miranda in ME2 where they just spell out their whole life story to you within about 30 minutes of them being introduced in the game.
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Post by suikoden on Apr 24, 2017 21:58:27 GMT
True, but I think losing creative control over the current idiots running the show at BioFail is still the best hypothesis as to why he left. I mean, creative differences is a thing. Especially when I see the final product completely devoid of the sci-fi feels past Mass Effect games had. Did you play the game? It's not so much blade runner but im puzzled how you could say it lacks sci-fi elements unless you're just doing this for attention. The game takes a lot of elements from the new Star Trek movies with Scott Ryder's character even being pretty close to Chris Pine's James Kirk. It heavily borrows from Firefly in terms of the Tempest, Prometheus for the the Vaults, scanner, and some outfit aesthetics, and a few things from interstellar. Not to mention it's trying to be very different from the trilogy but let's blindly complain that the 4th game in the series is trying to not be like the OT in tone or characters. Lastly, the entire main religious/Kett plot is a Reskin of Indiana Jones battling Nazis and some religious fanatic Nazi looking to obtain some tool or weapon left by a higher power. Then said religious leader gets destroyed by said power. And yup Indiana Jones is basically historical science fiction. And Harrison Ford is your beloved blade runner. I still think you either didn't play the game or you have an attention span of a gold fish (it's ok, I do too at times!) and didn't pay attention after the slow beginning lost you. You should learn how to deal with people who have a different opinion than you. That'll happen a lot in this world as you grow up. Attacking people right away just makes you look childish. I agree OP. I didn't get a sci-fi vibe either - just a very watered down feeling. This game could have been a fantasy RPG without the space suits and tempest.
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Post by dreman999 on Apr 24, 2017 22:02:11 GMT
You learn a lot more but these are all people who left a galaxy 600 years behind for a brand new beginning. I would rather the characters be "human" with small talk mostly just trying to start fresh rather engage in boring, forces political talk. None of the characters are conventional for their respective races either so it wouldn't make sense for vetra to talk about military. Liam also talks about home a good bit. And Cora gives you the full run down of asari commando culture. I don't really see your point. You would rather want to boring stuff dialogue of ME1? No thank you Yes, I much prefer the dialogue in ME1. If you don't like characters talking about alien cultures and technology perhaps sci-fi isn't the genre for you? If you prefer the writing in ME:A watching sitcoms would perhaps be a better way to spend your time? dude what about character development or growth?Say what you want about that but there is some many time they can do that with the same race.Charaters should be about who they are and how they develop not just the details of the cultures they talk about. What made Tali.and Garrus great was how they developed over time not their statements of there cultures they had. I loved because of who the became and that I was with them as they developed not because they talked about their cultures.Mea at the very least have all their character develop over time even in the side coversation on the ship and in banter. Sorry but mea character are better then me1 character.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Apr 24, 2017 22:02:24 GMT
Look, maybe you don't understand what I said there. Either; A) Casey Hudson had a massive influence on the Mass Effect game we all love, or; He didn't. But if it's A, then not showing the man any respect is not right. It's that simple, and that's exactly what's going on here. Enjoy your shit Mac Walters directed Mass Effect Andromeda instead. it's not about lack or respect. It's about not ignoring fault. I'm not ignoring all the good stuff he did for ME but I'm sure as hell not going to forget all the bad stuff he did as well. I'm not going to gloss over all the bad stuff done just to give hero worship. I'm glad he started ME but I'm still angry over how he ended it. Not as mad as I was before or mad at the same things as others but I'm not going to sing his praises without stating his flaws. So then you're in agreement with me that Casey Hudson's love for sci-fi touch is missed in Andromeda?
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Post by dreman999 on Apr 24, 2017 22:04:28 GMT
it's not about lack or respect. It's about not ignoring fault. I'm not ignoring all the good stuff he did for ME but I'm sure as hell not going to forget all the bad stuff he did as well. I'm not going to gloss over all the bad stuff done just to give hero worship. I'm glad he started ME but I'm still angry over how he ended it. Not as mad as I was before or mad at the same things as others but I'm not going to sing his praises without stating his flaws. So then you're in agreement with me that Casey Hudson's love for sci-fi touch is missed in Andromeda? no. But we are in agreement he deserves some respect.
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