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Post by Hrungr on Jul 12, 2017 14:24:52 GMT
-(_ANTHEM_)-
Dreary looking office. Not pro creativity spot. Let's hope it's not @jos' desk.
Well, he mentions it's the UX (User eXperience) team's room, so that would be for playtesting.
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Post by Sartoz on Jul 12, 2017 15:28:16 GMT
-(_ANTHEM_)-
But, what's the point of having both? What are the game architects trying to do or convey here? Is it necessary? Is the studio attempting to differentiate itself from other mundane FPS shooters?
Didn't you read responses? Because we sort of specified what we think might be going on. -(_ANTHEM_)-
I was going for the WHY this game design cinematic experience architecture.
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midnight tea
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Post by midnight tea on Jul 12, 2017 15:51:09 GMT
Didn't you read responses? Because we sort of specified what we think might be going on. -(_ANTHEM_)-
I was going for the WHY this game design cinematic experience architecture. How do I know, I'm not the dev. Maybe they wanted to try something new? Maybe because 1st person let them build tighter spaces in the hub? Maybe because they wanted to experiment with first person perspective? Maybe because people had mixed opinions about free camera approach? The reasons could be many, and at this point and knowing as little as we do, it's probably not a question that can be accurately guessed.
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Post by Heimdall on Jul 12, 2017 16:17:59 GMT
Didn't you read responses? Because we sort of specified what we think might be going on. -(_ANTHEM_)-
I was going for the WHY this game design cinematic experience architecture.
Well, I would hazard a guess that part of it is they they are looking for a solution to the problem of animating all conversations. It's expensive and time consuming in an engine that is apparently difficult to animate in. That's part of why Inquisition and Andromeda used free camera instead, but that style tended to make it hard to care about the plight of these characters whose faces we can barely make out.
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Post by Hrungr on Jul 12, 2017 20:10:35 GMT
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Post by thesnailman on Jul 13, 2017 1:48:58 GMT
After reviewing the E3 footage for maybe the 100th time I noticed that after the 2 Javs take out the scars on the water, they run by a group of plants that look like carnivorous plants. Also, with the devs saying humans are at the bottom of the food chain I wonder if not only will we have to watch out for scars and beast, but now also plants?! Thoughts anybody??
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Post by Deleted on Jul 13, 2017 1:52:42 GMT
Snip All they have to do is follow Destiny formula but have the core story-telling and strong characters arcs commonly seen Bioware games. -(_ANTHEM_)-
And there lies my problem. How can a game with a FP mode in the hub(s) and 3rd person co-op in battle have deep chars and strong story arc(s)?
If these stories and char background is only found in the game's LORE or in Anthem's blog journal, I say forget it.
poster "Heimdall" have already pointed out some great points and said things I wanted to comment on. What I will say is, game mode doesn't determine how good a character or a story acs is. Look at Inside, a 2d sidescrolling game without a single dialogue and is universally praised for it's story telling. I hate to use it as an example, but MEA (which is a good game in it's own right) with over 65,000 lines+ written dialogue couldn't tell a more powerful and thought proving story than Inside. Again hate to use this, look at Overwatch, game that is FP model with co-op is beloved by millions, especially for their story arcs. Even the voice actors who voice them are emotionally attached to the characters. All of that was told through short stories and ingame voices and tid bits. Hope that helps you to get what I mean, think some other users can weigh in on it better.
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Post by Deleted on Jul 13, 2017 1:59:07 GMT
After reviewing the E3 footage for maybe the 100th time I noticed that after the 2 Javs take out the scars on the water, they run by a group of plants that look like carnivorous plants. Also, with the devs saying humans are at the bottom of the food chain I wonder if not only will we have to watch out for scars and beast, but now also plants?! Thoughts anybody?? That would be pretty amazing, but i would assume it's difficult to implement. Almost like "everything is out to get you", Anthem needs to take influence from Australia . My assumption would be beasts, scars,environment/weather and possible other rogue Javs.
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Post by PapaCharlie9 on Jul 13, 2017 2:14:10 GMT
After reviewing the E3 footage for maybe the 100th time I noticed that after the 2 Javs take out the scars on the water, they run by a group of plants that look like carnivorous plants. Also, with the devs saying humans are at the bottom of the food chain I wonder if not only will we have to watch out for scars and beast, but now also plants?! Thoughts anybody?? As long as they drop rare loot after I shoot them with my BFG, I'm all for it!
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Post by thesnailman on Jul 13, 2017 2:16:23 GMT
After reviewing the E3 footage for maybe the 100th time I noticed that after the 2 Javs take out the scars on the water, they run by a group of plants that look like carnivorous plants. Also, with the devs saying humans are at the bottom of the food chain I wonder if not only will we have to watch out for scars and beast, but now also plants?! Thoughts anybody?? That would be pretty amazing, but i would assume it's difficult to implement. Almost like "everything is out to get you", Anthem needs to take influence from Australia . My assumption would be beasts, scars,environment/weather and possible other rogue Javs. I wouldn't put it past them, also during that scene you see the colossus jav hopping over the small ridge lines, what if they add some risk for traversing the environment without sticking to the "riverbed paths" they have laid out? I feel carnivorous plants would be one way of effectively doing so, if you land in the wrong spot you end up getting chomped on, which would be hilarious if I might add lol
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Post by PapaCharlie9 on Jul 13, 2017 2:20:07 GMT
Excerpt: It's time that Horizon:Zero Dawn be included as an exemplar of great RPG done in an open world. It may not be as good as TW3 at storytelling, but let's face it, nothing is. I think even CDPR is going to have a hard time topping themselves. Meanwhile, HZD tells a damn fine story and has really enjoyable gameplay. It deserves to be included in the open world wins column.
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Post by Sartoz on Jul 13, 2017 12:41:40 GMT
-(_ANTHEM_)-
Interesting. GI is rah-rahing Bio again with a positive article on the studio's past successes. Fair enough.
Now, if Anthem's co-op combat is taking precedence (read article) and char development / story is relegated to a supporting element, I wonder how DA4 co-op will be designed?
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Post by midnight tea on Jul 13, 2017 18:27:13 GMT
-(_ANTHEM_)-
Interesting. GI is rah-rahing Bio again with a positive article on the studio's past successes. Fair enough.
Now, if Anthem's co-op combat is taking precedence (read article) and char development / story is relegated to a supporting element, I wonder how DA4 co-op will be designed? DA is a separate franchise with optional multiplayer that is only tentatively connected with the main game, so while we can expect some things (esp. on technological or gameplay front) to be weaved through their currently active series, I don't see how Anthem's co-op nature is going to determine much in DA?
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Post by Sartoz on Jul 14, 2017 10:37:58 GMT
-(_ANTHEM_)-
Interesting. GI is rah-rahing Bio again with a positive article on the studio's past successes. Fair enough.
Now, if Anthem's co-op combat is taking precedence (read article) and char development / story is relegated to a supporting element, I wonder how DA4 co-op will be designed? DA is a separate franchise with optional multiplayer that is only tentatively connected with the main game, so while we can expect some things (esp. on technological or gameplay front) to be weaved through their currently active series, I don't see how Anthem's co-op nature is going to determine much in DA? -(_ANTHEM_)-
Well, DAIMP is no where near ME3MP / MEAMP in popularity. Plus, EA wants every game to be online with a MP component because it generates $$$ in micro$transactions.... according to EA qtrly financial reports.
So, Bio needs to make DA MP much more popular to achieve their master's wishes = co-op combat and leveling must change its mechanics = I wonder if Anthem will play a role in its new design.
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Post by Sartoz on Jul 14, 2017 11:04:20 GMT
After reviewing the E3 footage for maybe the 100th time I noticed that after the 2 Javs take out the scars on the water, they run by a group of plants that look like carnivorous plants. Also, with the devs saying humans are at the bottom of the food chain I wonder if not only will we have to watch out for scars and beast, but now also plants?! Thoughts anybody?? -(_ANTHEM_)-
Placing humans at the bottom of the food chain is a good idea. This game needs new contents on a regular basis. It gives the devs a chance to add new fauna/ flora that can chew out an exo suit's butt. In this way, the next time we come across the same area, we may encounter a new killer surprise.
New content update frequency cycle may be problematic. 4K assets take time to make.
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Post by krazyguy on Jul 15, 2017 20:43:49 GMT
Just saw the new Battlefront 2 behind the scenes and those visuals, pretty much reinforces that Anthem may look like what was shown. One thing frostbite can do is visuals wow.
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Post by BioFan on Jul 15, 2017 23:38:54 GMT
Quick question for y'all. Does anybody remember what characters Drew Karpyshyn wrote in BioWare games?
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Post by Max Deltree on Jul 16, 2017 0:17:42 GMT
Quick question for y'all. Does anybody remember what characters Drew Karpyshyn wrote in BioWare games? I've found this very awesome link.
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Post by BioFan on Jul 16, 2017 0:30:20 GMT
Quick question for y'all. Does anybody remember what characters Drew Karpyshyn wrote in BioWare games? I've found this very awesome link. Much thanks!
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Post by ShadowAngel on Jul 17, 2017 19:22:01 GMT
Just saw the new Battlefront 2 behind the scenes and those visuals, pretty much reinforces that Anthem may look like what was shown. One thing frostbite can do is visuals wow. Absolutely, and if there will be any downgrade it'll be to the minimal. Frostbite is a very powerful engine (unfortunately it does cause complications in other areas though).
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Post by BioFan on Jul 17, 2017 20:38:42 GMT
Hey Hrungr, you may want to update the OP
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Post by Deleted on Jul 17, 2017 21:43:22 GMT
Hey Hrungr, you may want to update the OP Every time I see who is working on this game I have another huge grin on my face. Lot of the core talent of ME trilogy and DA are working on this, so the story gotta be something amazing arghhhh can't hold this excitement!!! I really hope they show story content in the GamesCon reveal.
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Hrungr
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Post by Hrungr on Jul 18, 2017 0:04:08 GMT
Hey Hrungr, you may want to update the OP Thanks! Updated the Anthem & DA lists.
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Post by Hrungr on Jul 18, 2017 16:53:29 GMT
Thank You For Everything by Author - BioWarePosted on - July 18, 2017
From Aaryn Flynn, General Manager of BioWare
After 17 years with BioWare, today I announced that I’ll be leaving the studio at the end of July, and that Casey Hudson is returning to Edmonton to take on the role of General Manager for BioWare.
I joined BioWare in Edmonton right out of University. I was privileged to get a chance to join a group of people working on the coolest, most creative things I could imagine. Growing up at BioWare, the events in my life are intimately intertwined with events at the studio. I got married just after we finished Neverwinter Nights. My first son was born while we were wrapping up Star Wars: Knights of the Old Republic, while my second son was born right after Jade Empire.
From my first day until now, I have learned much, met great colleagues and friends, and got the chance to help give players some truly incredible experiences. Every time I think I’ve found a favourite game making experience, we start something new and somehow find fun and satisfaction in the new challenges.
I have been contemplating changes in my own life for some time, but when I heard that Casey had confirmed he was up for the task, I realized the opportunities before us. I will be working with him over the next couple of weeks to help catch him up and do my part to set him up for success to be the best GM he can be.
In closing, let me thank our players for everything they’ve given us over these many years, and to say from the bottom of my heart how important you are to me and the rest of BioWare. I have gone to work every day knowing that I am fortunate to have all of the opportunities I have had at BioWare because of you. Doing whatever I could to help our developers create some of the best games in the industry for you all has been the most humbling experience of my life. Now, I’ll be playing BioWare’s games in the future from an exciting new perspective – yours 😊
Aaryn
Coming Home by Author - BioWarePosted on - July 18, 2017
From Casey Hudson, Incoming General Manager of BioWare
Almost twenty years ago, I decided to apply for a job as a technical artist at a local video game company in Edmonton. Young, and fresh out of University, I’m not sure what I expected it to lead to. But it was the beginning of a career full of experiences and shared accomplishments I never could have dreamed of. So when I left BioWare three years ago, it was the most difficult decision of my career. I needed some time off, needed a bit of change, and wanted to get involved in the new wave of disruptive technologies that were emerging.
The last few years have been transformative for me, from having time to reflect on what I most want to do, to working with new technologies at platform scale. And now, I’m thrilled to have the opportunity to return to lead BioWare – a studio that I think of as home.
I’d also like to wish my good friend Aaryn Flynn the very best in the future. Aaryn and I have worked together from the earliest days of Star Wars: Knights of the Old Republic, to setting the foundation for Anthem. We’ve been through a lot together, and we’re all going to miss his presence at the studio.
I think I speak for everyone who has worked with Aaryn – and our fans – when I say thank you for everything. BioWare continues to hold a special magic – full of profoundly talented people, and an inspiring creative energy. When I look at the stunning progress Aaryn and the team has made with Anthem, and the other projects in the works, I truly believe our best is yet to come.
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Post by Max Deltree on Jul 18, 2017 17:46:38 GMT
Damn. Pretty fucking awesome that Casey Hudson is back. But I'm sad to see Aaryn Flynn leave.
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