hardcoresalmon
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Post by hardcoresalmon on Apr 28, 2017 19:52:59 GMT
Testing armor on Gold:
Sabotuers, Pariah and Anarchists all have 3562.5 armor on gold and the spawn is random:
Avenger X vs sabotuer:
Avenger damage in menu: 52 Actual damage: 47
Timediff: 820.768 Damage : 37.000 / 47 - 10 = 37 Timediff: 4.221 Damage : 37.000 Timediff: 25.004 Damage : 55.800 / head / (47 * 1.4) - 10 = 55.8
Carnifex X damage: 220
Timediff: 8.992 Damage : 353.000 / head / (220 * 1.65) - 10 = 353 Timediff: 0.924 Damage : 210.000 / body / 220 - 10 = 210 Timediff: 1.629 Damage : 210.000 Timediff: 0.196 Damage : 353.000
Avenger no piercing mod:
3562.5 3525.5 Damage - 37
Avenger with piercing mod:
3562.5 3525.5 Damage - 37
-DR is flat -10 on Gold, less than bronze lol -Piercing mods do nothing to armor
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Post by capn233 on Apr 28, 2017 20:02:04 GMT
Yeah, receivers just listed as cover penetration.
Wanted to try some Remnant stuff tonight and maybe look at AF. I had forgotten Cryo was a debuff in this game. I guess nice that it multiplies with little weakpoint.
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hardcoresalmon
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Post by hardcoresalmon on Apr 28, 2017 20:03:23 GMT
Bronze Adhi: 660 Bronze Raider: 783.75
Gold Adhi: 1900 Gold Raider: 2256.25
Both are 2.878788x the bronze level on gold. If this is consistent then we may be able to work out the values on gold using bronze and viceversa.
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Post by kalil on Apr 28, 2017 20:12:04 GMT
Are you guys claiming a cryo beam kills a gold anarcist in 3s?
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Post by misguidedworm7 on Apr 28, 2017 20:16:49 GMT
Does armor change on a per enemy basis.
If dogs have a lower headshot value is it possible that certain enemies also have reduced or increased armor values.
It seams a lot of the multipliers and effects are actually on the enemy units rather than properties of the guns this time around.
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hardcoresalmon
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Post by hardcoresalmon on Apr 28, 2017 20:35:40 GMT
Does armor change on a per enemy basis. If dogs have a lower headshot value is it possible that certain enemies also have reduced or increased armor values. It seams a lot of the multipliers and effects are actually on the enemy units rather than properties of the guns this time around. It's possible but I don't know the health numbers to check at the moment, it's a pain when we don't have the health tables. I only just found the armor value of anarchists on gold after multiple attempts. Testing in this game is also extremely annoying because you're constantly getting attacked.
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hardcoresalmon
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Post by hardcoresalmon on Apr 28, 2017 20:37:19 GMT
Are you guys claiming a cryo beam kills a gold anarcist in 3s? Where did anyone say that? Anarchists have 3500+ armor and cryo beam does at best 200+ damage per second against armor. Peddro was also testing on bronze.
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Post by TyHW on Apr 28, 2017 20:50:02 GMT
Does armor change on a per enemy basis. If dogs have a lower headshot value is it possible that certain enemies also have reduced or increased armor values. It seams a lot of the multipliers and effects are actually on the enemy units rather than properties of the guns this time around. It's possible but I don't know the health numbers to check at the moment, it's a pain when we don't have the health tables. I only just found the armor value of anarchists on gold after multiple attempts. Testing in this game is also extremely annoying because you're constantly getting attacked. Not sure if you're already doing this, but what I used to do is start off by finding my own shield variable and locking it to max, making myself invincible. That way you don't have to worry about enemies killing you.
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Post by shaundidrake on Apr 28, 2017 20:51:06 GMT
human adept vs bronze tutorial chosen 1 point in powers (shockwave, singularity & pull) Singularity 1 + Shockwave 1 combo vs health on bronze was 175 damage .. Pull 1 + Shockwave 1 combo vs health on bronze was 175 damage .. pull next to no damage, hitting ground after pull expires - next to no damage. I wonder how the combo damage scaled up according to the difficulty. At Bronze the biotic combo only does 1/5 of a Raider's health bar...May as well use melee all the way...
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Post by kalil on Apr 28, 2017 20:55:04 GMT
Are you guys claiming a cryo beam kills a gold anarcist in 3s? Where did anyone say that? Anarchists have 3500+ armor and cryo beam does at best 200+ damage per second against armor. Peddro was also testing on bronze. Original comment stated DPS of over 1k. Has been corrected now.
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dcihnagv3z
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Post by dcihnagv3z on Apr 28, 2017 21:03:04 GMT
I didn't see anything about Stealth Grid. What's its damage bonus status, does it give you the 2sec damage bonus like cloak?
Great work on this guys... but its really unfortunate that much of this will have to be tossed out after the balance change patch. :/
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hardcoresalmon
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Post by hardcoresalmon on Apr 28, 2017 21:08:05 GMT
Not sure if you're already doing this, but what I used to do is start off by finding my own shield variable and locking it to max, making myself invincible. That way you don't have to worry about enemies killing you. I've already got around the problem of dying, the main problem I have is finding the values themselves and not being grabbed by dogs every 5 seconds.
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Post by capn233 on Apr 29, 2017 3:06:52 GMT
Bronze Remnant Units (edit 30 April 2017) Assembler - 825 health Breacher - 412.5 health Observer - 825 shields / 495* health Nullifier - 2640 armor Destroyer - 33000 shields / 7920* health Destroyer Turret - 3712.5 shield / 1031.25 armor (does not affect Destroyer hp pool in my observations). *These seem to often have fractionally more than this. For instance, the Destroyers tended to have 7920.00048 armor. Summary
First, let's assume that weapons have base weak point modifier, and these can then be modified by enemies: Raptor, Equalizer: 1.4 Sidewinder: 1.65 Viper: 2.1 -Remnant Assembler, Observer, and Nullifier have 0.25 weak point penalty. Eg. Raptor and Equalizer reduced to 1.15, Sidewinder reduced to 1.4, Viper reduced to 1.85 -Destroyer Turret has 0.4 weak point penalty. -Destroyer "cannon" weak point is 8x multiplier for all tested weapons. -Equalizer did not appear to have any bonus against synthetic health (worth a shot I guess) -Cryo Gauntlet seems to have base damage of 200, same damage to health and armor. -Cryo Gauntlet is apparently capable of getting weak point hits (observed 1.15x on Assembler, Nullifier... may be 1.4 base, melee needs more testing). -Incinerate does listed damage to synthetic health. Tests conducted with Salarian Architect (no passive) *** Assembler (Bronze)
Raptor X - 126 dmg
At Timediff: 952.398 Health Damage : 126.000 <-body shot At Timediff: 1.025 Health Damage : 126.000 At Timediff: 0.726 Health Damage : 126.000 At Timediff: 0.593 Health Damage : 126.000 At Timediff: 0.494 Health Damage : 126.000 At Timediff: 11.563 Health Damage : 126.000 At Timediff: 0.124 Health Damage : 126.000 At Timediff: 0.094 Health Damage : 126.000 At Timediff: 0.261 Health Damage : 126.000 At Timediff: 0.560 Health Damage : 126.000 At Timediff: 0.628 Health Damage : 144.900 <-weak point At Timediff: 0.624 Health Damage : 144.900 At Timediff: 2.227 Health Damage : 144.900 At Timediff: 0.127 Health Damage : 126.000 At Timediff: 0.158 Health Damage : 126.000 At Timediff: 0.160 Health Damage : 126.000 At Timediff: 0.293 Health Damage : 144.900 At Timediff: 0.193 Health Damage : 144.900 At Timediff: 0.226 Health Damage : 144.900 At Timediff: 0.159 Health Damage : 144.900 At Timediff: 0.192 Health Damage : 126.000 At Timediff: 0.162 Health Damage : 126.000
144.9/126 = 1.15
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Equalizer VI
At Timediff: 0.092 Health Damage : 63.000 <-body shot At Timediff: 0.092 Health Damage : 63.000 At Timediff: 0.091 Health Damage : 63.000 At Timediff: 0.094 Health Damage : 63.000 At Timediff: 0.092 Health Damage : 72.450 <-weak point At Timediff: 0.091 Health Damage : 63.000 At Timediff: 0.091 Health Damage : 72.450 At Timediff: 0.094 Health Damage : 72.450 At Timediff: 0.092 Health Damage : 63.000 At Timediff: 0.192 Health Damage : 63.000
72.450/63 = 1.15
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Sidewinder VI
At Timediff: 3.996 Health Damage : 167.000 At Timediff: 1.199 Health Damage : 233.800 <- weak point At Timediff: 0.596 Health Damage : 233.800 At Timediff: 0.869 Health Damage : 167.000 At Timediff: 0.626 Health Damage : 167.000
233.8/167=1.4
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Viper X
At Timediff: 1.029 Health Damage : 427.000 At Timediff: 3.362 Health Damage : 427.000 At Timediff: 1.430 Health Damage : 427.000 At Timediff: 4.127 Health Damage : 427.000 At Timediff: 1.529 Health Damage : 789.950 <- weak point At Timediff: 0.763 Health Damage : 789.950
789.95/427=1.85
***
Observer (Bronze)
Raptor X
At Timediff: 0.160 Shield Damage : 126.000 <-body shot At Timediff: 0.528 Shield Damage : 126.000 At Timediff: 0.160 Shield Damage : 126.000 At Timediff: 0.161 Shield Damage : 126.000 At Timediff: 1.694 Shield Damage : 144.900 <-weak point At Timediff: 0.127 Shield Damage : 144.900 At Timediff: 0.194 Shield Damage : 126.000 At Timediff: 0.329 Shield Damage : 144.900 At Timediff: 0.126 Shield Damage : 126.000 At Timediff: 0.127 Shield Damage : 144.900 At Timediff: 0.161 Shield Damage : 144.900 At Timediff: 0.127 Shield Damage : 144.900
144.9/126 = 1.15
--
Sidewinder VI
At Timediff: 853.264 Damage : 167.000 At Timediff: 0.627 Damage : 233.800 <-weak point At Timediff: 2.197 Damage : 233.800 At Timediff: 0.196 Damage : 167.000 At Timediff: 0.495 Damage : 233.800 At Timediff: 0.196 Damage : 167.000 At Timediff: 0.333 Damage : 233.800 At Timediff: 0.392 Damage : 233.800 At Timediff: 0.462 Damage : 233.800 At Timediff: 0.897 Damage : 233.800
233.8/167=1.4
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Viper X
At Timediff: 39.762 Damage : 789.950 <- weak point beam on At Timediff: 0.926 Damage : 789.950 <- weak point beam off At Timediff: 4.295 Damage : 427.000 At Timediff: 1.261 Damage : 427.000
789.5/427=1.85
-No difference in Observer weak point with beam on or off, can still hit it with beam off (bug or intended, who knows).
***
Nullifier (Bronze)
Equalizer VI
At Timediff: 0.360 Armor Damage : 43.000 <-body shot At Timediff: 0.355 Armor Damage : 43.000 At Timediff: 0.091 Armor Damage : 43.000 At Timediff: 0.092 Armor Damage : 43.000 At Timediff: 0.090 Armor Damage : 52.450 <-weak point At Timediff: 0.091 Armor Damage : 52.450 At Timediff: 0.090 Armor Damage : 52.450 At Timediff: 0.091 Armor Damage : 52.450
(52.450+20)/(43+20) = 1.15
63*1.15 - 20 = 52.45
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Raptor X
At Timediff: 0.426 Armor Damage : 106.000 At Timediff: 0.225 Armor Damage : 106.000 At Timediff: 0.292 Armor Damage : 106.000 At Timediff: 0.192 Armor Damage : 106.000 At Timediff: 2.959 Armor Damage : 106.000 At Timediff: 0.158 Armor Damage : 106.000 At Timediff: 0.126 Armor Damage : 124.900 <- weak point At Timediff: 0.092 Armor Damage : 124.900
(124.9+20)/(106+20) = 1.15
Nullifier has lowered weak point multiplier.
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Sidewinder VI
At Timediff: 0.198 Armor Damage : 147.000 At Timediff: 0.336 Armor Damage : 147.000 At Timediff: 5.128 Armor Damage : 147.000 At Timediff: 0.798 Armor Damage : 213.800 <-weak point At Timediff: 0.199 Armor Damage : 213.800
(213.8+20)/(147+20)=1.4
--
Viper X
At Timediff: 47.964 Armor Damage : 407.000 At Timediff: 0.829 Armor Damage : 407.000 At Timediff: 6.599 Armor Damage : 769.950 <- weak point
(769.95+20)/(407+20)=1.85
-Weak point penalty for these units seems to be -0.25
***
Destroyer Turret (Bronze)
Raptor X
At Timediff: 15.231 Shield Damage : 126.000 // All of these are "weak point" hits At Timediff: 0.129 Shield Damage : 126.000 At Timediff: 0.097 Shield Damage : 126.000 At Timediff: 0.098 Shield Damage : 126.000 At Timediff: 0.131 Shield Damage : 126.000 At Timediff: 0.098 Shield Damage : 126.000 At Timediff: 2.998 Shield Damage : 126.000 At Timediff: 0.131 Shield Damage : 126.000 At Timediff: 0.099 Shield Damage : 126.000
1x multiplier...
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Equalizer VI
At Timediff: 28.197 Shield Damage : 72.450 // weak points... At Timediff: 0.096 Shield Damage : 72.450 At Timediff: 0.098 Shield Damage : 72.450 At Timediff: 0.098 Shield Damage : 72.450 At Timediff: 0.098 Shield Damage : 72.450 At Timediff: 0.099 Shield Damage : 72.450 At Timediff: 0.097 Shield Damage : 72.450 At Timediff: 0.098 Shield Damage : 72.450 At Timediff: 0.098 Shield Damage : 72.450
Another 1x multiplier
--
Sidewinder VI
At Timediff: 1.166 Shield Damage : 208.750 <- weak point At Timediff: 0.196 Shield Damage : 208.750 At Timediff: 0.334 Shield Damage : 208.750 At Timediff: 0.365 Shield Damage : 208.750 At Timediff: 0.366 Shield Damage : 208.750 At Timediff: 0.398 Shield Damage : 208.750 At Timediff: 0.299 Shield Damage : 208.750 At Timediff: 0.229 Shield Damage : 167.000
At Timediff: 32.632 Shield Damage : 167.000 At Timediff: 0.330 Shield Damage : 167.000 At Timediff: 0.197 Shield Damage : 167.000 At Timediff: 0.297 Shield Damage : 167.000 At Timediff: 0.199 Shield Damage : 167.000 At Timediff: 0.361 Shield Damage : 208.750 At Timediff: 0.264 Shield Damage : 208.750 At Timediff: 0.198 Shield Damage : 208.750 At Timediff: 0.231 Shield Damage : 167.000
208.75/167=1.25
--
Viper X
At Timediff: 22.364 Shield Damage : 725.900 <-weak point At Timediff: 0.764 Shield Damage : 427.000 At Timediff: 0.697 Shield Damage : 427.000 At Timediff: 5.530 Shield Damage : 427.000 At Timediff: 0.898 Shield Damage : 725.900 At Timediff: 0.899 Shield Damage : 725.900
At Timediff: 4.300 Shield Damage : 725.900 At Timediff: 0.827 Shield Damage : 427.000 At Timediff: 0.731 Shield Damage : 725.900
725.9/427=1.7
-Turret weak point hit box seems to be most of it from looking straight on. Non-weakpoint shots mainly at the side / edge. Again, not sure what is intended here, but the penalty seems to be -0.4.
***
Destroyer Shield (Bronze)
Raptor X
At Timediff: 0.125 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.126 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.128 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.093 Shield Damage : 126.000 At Timediff: 0.127 Shield Damage : 126.000 At Timediff: 0.093 Shield Damage : 126.000 At Timediff: 0.093 Shield Damage : 126.000 At Timediff: 2.296 Shield Damage : 1008.000 <- weak point when Destroyer charging "cannon" At Timediff: 0.123 Shield Damage : 1008.000 At Timediff: 0.094 Shield Damage : 1008.000 At Timediff: 0.093 Shield Damage : 1008.000 At Timediff: 0.120 Shield Damage : 1008.000 At Timediff: 0.093 Shield Damage : 1008.000 At Timediff: 0.093 Shield Damage : 1008.000 At Timediff: 0.092 Shield Damage : 1008.000 At Timediff: 0.127 Shield Damage : 1008.000 At Timediff: 0.096 Shield Damage : 1008.000 At Timediff: 0.090 Shield Damage : 1008.000
1008/126 = 8
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Equalizer VI
At Timediff: 0.094 Shield Damage : 72.450 At Timediff: 0.092 Shield Damage : 72.450 At Timediff: 0.093 Shield Damage : 72.450 At Timediff: 0.093 Shield Damage : 72.450 At Timediff: 0.092 Shield Damage : 72.450 At Timediff: 0.094 Shield Damage : 72.450 At Timediff: 0.094 Shield Damage : 72.450 At Timediff: 0.091 Shield Damage : 72.450 At Timediff: 0.093 Shield Damage : 72.450 At Timediff: 0.093 Shield Damage : 72.450 At Timediff: 19.127 Shield Damage : 579.600 <- weak point when charging "cannon" At Timediff: 0.091 Shield Damage : 579.600 At Timediff: 0.096 Shield Damage : 579.600 At Timediff: 0.090 Shield Damage : 579.600 At Timediff: 0.093 Shield Damage : 579.600 At Timediff: 0.093 Shield Damage : 579.600 At Timediff: 0.095 Shield Damage : 579.600 At Timediff: 0.093 Shield Damage : 579.600 At Timediff: 0.093 Shield Damage : 579.600 At Timediff: 0.092 Shield Damage : 579.600 At Timediff: 0.093 Shield Damage : 579.600
579.6/72.45 = 8
72.450=63*1.15 (shield multiplier)
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Sidewinder VI
At Timediff: 0.764 Shield Damage : 1336.000 <-weak point At Timediff: 0.298 Shield Damage : 167.000 At Timediff: 0.199 Shield Damage : 1336.000 At Timediff: 0.765 Shield Damage : 167.000 At Timediff: 0.230 Shield Damage : 167.000 At Timediff: 0.668 Shield Damage : 1336.000 At Timediff: 0.194 Shield Damage : 1336.000 At Timediff: 0.332 Shield Damage : 1336.000 At Timediff: 3.764 Shield Damage : 167.000 At Timediff: 0.194 Shield Damage : 167.000 At Timediff: 0.364 Shield Damage : 167.000 At Timediff: 0.232 Shield Damage : 167.000 At Timediff: 0.332 Shield Damage : 167.000 At Timediff: 0.364 Shield Damage : 167.000 At Timediff: 0.364 Shield Damage : 167.000 At Timediff: 0.369 Shield Damage : 167.000 At Timediff: 0.326 Shield Damage : 167.000
1336/167=8
--
Viper X
At Timediff: 37.399 Shield Damage : 427.000 At Timediff: 0.793 Shield Damage : 427.000 At Timediff: 0.866 Shield Damage : 427.000 At Timediff: 3.162 Shield Damage : 427.000 At Timediff: 0.692 Shield Damage : 3416.000 <-weak point At Timediff: 0.831 Shield Damage : 3416.000 At Timediff: 4.597 Shield Damage : 427.000 At Timediff: 0.928 Shield Damage : 427.000 At Timediff: 0.765 Shield Damage : 427.000 At Timediff: 6.297 Shield Damage : 3416.000 At Timediff: 0.766 Shield Damage : 3416.000 At Timediff: 0.728 Shield Damage : 3416.000
3416/427=8
-Destroyer "cannon" weak point multiplier is locked at 8x for the tested weapons above. The weak point is vulnerable when the Destroyer opens the port to charge the shot, and then briefly after the shot.
********
Incinerate 1
Assembler (Bronze)
At Timediff: 35.063 Health Damage : 120.000 <-impact At Timediff: 0.493 Health Damage : 25.000 <-start DOT At Timediff: 0.496 Health Damage : 25.000 At Timediff: 0.496 Health Damage : 25.000 At Timediff: 0.496 Health Damage : 25.000 At Timediff: 0.496 Health Damage : 25.000 At Timediff: 0.496 Health Damage : 25.000 At Timediff: 0.496 Health Damage : 25.000 At Timediff: 0.496 Health Damage : 25.000 At Timediff: 0.496 Health Damage : 25.000 At Timediff: 0.496 Health Damage : 25.000 At Timediff: 0.496 Health Damage : 25.000 At Timediff: 0.496 Health Damage : 25.000
-Incinerate does listed damage to synthetic health
********************
Salarian Architect Cryo Gauntlet
Assembler (Bronze)
At Timediff: 8.496 Health Damage : 230.000 <-cryo gauntlet melee At Timediff: 1.260 Health Damage : 63.000 <-normal damage Equalizer shots At Timediff: 0.296 Health Damage : 63.000 At Timediff: 0.096 Health Damage : 63.000 At Timediff: 0.096 Health Damage : 63.000 At Timediff: 0.096 Health Damage : 63.000 At Timediff: 0.096 Health Damage : 63.000 At Timediff: 0.094 Health Damage : 63.000 At Timediff: 0.094 Health Damage : 63.000 At Timediff: 0.094 Health Damage : 63.000 At Timediff: 0.095 Health Damage : 63.000 At Timediff: 11.661 Health Damage : 200.000 <-melee At Timediff: 43.026 Health Damage : 200.000 <-melee
-Gauntlet does not seem to have any debuff effect for health, is doing inconsistent damage.
At Timediff: 43.026 Health Damage : 200.000 At Timediff: 17.761 Health Damage : 200.000 At Timediff: 7.860 Health Damage : 200.000 At Timediff: 1.460 Health Damage : 200.000 At Timediff: 1.632 Health Damage : 200.000 At Timediff: 1.860 Health Damage : 200.000 At Timediff: 8.663 Health Damage : 230.000
At Timediff: 17.996 Health Damage : 200.000 At Timediff: 2.193 Health Damage : 200.000 At Timediff: 1.462 Health Damage : 200.000 At Timediff: 8.163 Health Damage : 200.000 At Timediff: 7.093 Health Damage : 230.000 At Timediff: 1.760 Health Damage : 230.000
200*1.15=230
Appears to be due to weakpoint hit.
Nullifier (Bronze)
At Timediff: 5.822 Armor Damage : 230.000 At Timediff: 2.492 Armor Damage : 230.000 At Timediff: 9.059 Armor Damage : 200.000 At Timediff: 2.022 Armor Damage : 230.000 At Timediff: 2.192 Armor Damage : 230.000 At Timediff: 6.759 Armor Damage : 230.000 At Timediff: 2.088 Armor Damage : 200.000 At Timediff: 2.225 Armor Damage : 200.000
-Cryo Gauntlet does same damage to Nulifier armor, its weak point was a little easier to melee consistently. Base damage is 200.
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Post by peddroelm on Apr 29, 2017 3:27:17 GMT
Are you guys claiming a cryo beam kills a gold anarcist in 3s? nope. Cryo (lvl)1(dps)135. I can see how somebody could read that as 1k.. cryo beam HITS 5 times per second for listed DPS/5 per tick times power bonus. PROVIDES 50% WEAPON damage bonus (probably additive) ~5+ seconds vs chilled armor (party friendly ?)wiki has Cryo Gauntlet at 200 base. Should try to see if one can "headshot" with omniblades as well .. masseffectandromeda.gamepedia.com/Melee_weapon
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Post by kalil on Apr 29, 2017 3:51:25 GMT
When testing observer weak point: Was his laser eye open or closed? I have a distinct feeling they take more damage when they are open.
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Post by capn233 on Apr 29, 2017 4:48:05 GMT
^Pretty sure it was when he was lasering me, but some may have been closed. Actually not entirely sure you are supposed to be able to get them when closed *shrug*
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Apr 29, 2017 4:56:47 GMT
Partial Destroyer Test On Bronze he seems to have something like 33000 shields and 7963 7920 armor. I tried to avoid shooting the turrets. I might do that later, but it felt like it took forever just to get the hit points ballparked since I was way off on my original estimate. edit: I tried to consolidate the Remnant stuff above, so wrapping the repeat in a spoiler. Salarian Architect 2 (no points in passive)
Raptor X
At Timediff: 0.125 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.126 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.128 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.094 Shield Damage : 126.000 At Timediff: 0.093 Shield Damage : 126.000 At Timediff: 0.127 Shield Damage : 126.000 At Timediff: 0.093 Shield Damage : 126.000 At Timediff: 0.093 Shield Damage : 126.000 At Timediff: 2.296 Shield Damage : 1008.000 <- weak point when Destroyer charging "cannon" At Timediff: 0.123 Shield Damage : 1008.000 At Timediff: 0.094 Shield Damage : 1008.000 At Timediff: 0.093 Shield Damage : 1008.000 At Timediff: 0.120 Shield Damage : 1008.000 At Timediff: 0.093 Shield Damage : 1008.000 At Timediff: 0.093 Shield Damage : 1008.000 At Timediff: 0.092 Shield Damage : 1008.000 At Timediff: 0.127 Shield Damage : 1008.000 At Timediff: 0.096 Shield Damage : 1008.000 At Timediff: 0.090 Shield Damage : 1008.000
1008/126 = 8
Equalizer VI
At Timediff: 0.094 Shield Damage : 72.450 At Timediff: 0.092 Shield Damage : 72.450 At Timediff: 0.093 Shield Damage : 72.450 At Timediff: 0.093 Shield Damage : 72.450 At Timediff: 0.092 Shield Damage : 72.450 At Timediff: 0.094 Shield Damage : 72.450 At Timediff: 0.094 Shield Damage : 72.450 At Timediff: 0.091 Shield Damage : 72.450 At Timediff: 0.093 Shield Damage : 72.450 At Timediff: 0.093 Shield Damage : 72.450 At Timediff: 19.127 Shield Damage : 579.600 <- weak point when charging "cannon" At Timediff: 0.091 Shield Damage : 579.600 At Timediff: 0.096 Shield Damage : 579.600 At Timediff: 0.090 Shield Damage : 579.600 At Timediff: 0.093 Shield Damage : 579.600 At Timediff: 0.093 Shield Damage : 579.600 At Timediff: 0.095 Shield Damage : 579.600 At Timediff: 0.093 Shield Damage : 579.600 At Timediff: 0.093 Shield Damage : 579.600 At Timediff: 0.092 Shield Damage : 579.600 At Timediff: 0.093 Shield Damage : 579.600
579.6/72.45 = 8
72.450=63*1.15 (shield multiplier)
For Raptor and Equalizer, Destroyer weak point multiplier was 8x when targeting the center of mass weak point when the cannon was charging.
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Post by peddroelm on Apr 29, 2017 5:42:33 GMT
Silver armor DR -20. Same as bronze. Turret ROF - not constant (or has accuracy issues). Damage bypasses armor DR. turret damage doesn't benefit from +power damage turret damage vs armor buffed by cryo 23 * 1.5 = 34.5 450.000 // Combo Cryo 1 + Overload 1 vs silver armor. Maybe buffed by cryo vs armor ? 300 * 1.5 ?
test vs silver armor humanoid (tech armor - but only visual no damage resist) avenger 1 35 base engineer 10% power bonus cryo beam 1 135 DPS // HITS 5 times per second listed DPS/5 per tick. PROVIDES 50% MULTIPLICATIVE damage bonus (to weapons and powers and probably melee) ~5+ seconds vs chilled armor (party friendly ?) turret 1 23 per shot overload 1 150 initial Timediff: 2393.785 Damage : 15.000 // Avenger 35 - 20 Timediff: 10.761 Damage : 15.000 Timediff: 0.130 Damage : 15.000 Timediff: 8.295 Damage : 29.700 // cryo sustained (135 / 5) * (1 + 0.1) = 29.7 Timediff: 0.196 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 0.230 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 0.194 Damage : 29.700 Timediff: 0.197 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 1.729 Damage : 32.500 // avenger with cryo bonus vs body (35 * 1.5) - 20 = 32.5 Timediff: 0.129 Damage : 32.500 Timediff: 0.095 Damage : 32.500 Timediff: 0.129 Damage : 53.500 // avenger with cryo bonus vs head (35 * 1.5 * 1.4) - 20 = 53.5 Timediff: 0.094 Damage : 32.500 Timediff: 0.129 Damage : 32.500 Timediff: 0.094 Damage : 32.500 Timediff: 0.096 Damage : 32.500
Timediff: 593.865 Damage : 23.000 Timediff: 0.162 Damage : 23.000 Timediff: 0.461 Damage : 23.000 Timediff: 0.162 Damage : 23.000 Timediff: 1.162 Damage : 23.000 Timediff: 0.163 Damage : 23.000 Timediff: 0.462 Damage : 23.000 Timediff: 0.162 Damage : 23.000 Timediff: 1.597 Damage : 29.700 Timediff: 0.161 Damage : 29.700 Timediff: 0.062 Damage : 25.760 Timediff: 0.162 Damage : 25.760 Timediff: 0.010 Damage : 29.700 Timediff: 0.382 Damage : 29.700 Timediff: 0.062 Damage : 28.520 Timediff: 0.129 Damage : 29.700 Timediff: 0.029 Damage : 29.900 Timediff: 0.163 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 0.196 Damage : 29.700 // cryo sustained (135 / 5) * (1 + 0.1) = 29.7 Timediff: 0.196 Damage : 34.500 // turret damage vs armor buffed by cryo 23 * 1.5 = 34.5 Timediff: 0.008 Damage : 29.700 Timediff: 0.150 Damage : 34.500 Timediff: 0.029 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 0.229 Damage : 34.500 Timediff: 0.162 Damage : 34.500 Timediff: 0.196 Damage : 510.000 // turret destruction * 1.5 cryo 340 * 1.5 = 510 Timediff: 30.131 Damage : 29.700 Timediff: 0.160 Damage : 29.700 Timediff: 0.228 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.198 Damage : 29.700 Timediff: 0.194 Damage : 29.700 Timediff: 3.263 Damage : 247.500 // overload (POWERS) benefit from cryo 50% MULTIPLICATIVE damage bonus 150 * (1 + 0.1) * 1.5 = 247.5 Timediff: 0.006 Damage : 450.000 // Combo Cryo 1 + Overload 1 vs silver armor Timediff: 1.719 Damage : 23.000 Timediff: 0.162 Damage : 23.000 Timediff: 0.462 Damage : 23.000 Timediff: 0.162 Damage : 23.000 Timediff: 3.695 Damage : 23.000 Timediff: 0.162 Damage : 23.000 Timediff: 0.463 Damage : 23.000 Timediff: 0.162 Damage : 23.000 Timediff: 1.162 Damage : 23.000 Timediff: 0.162 Damage : 23.000 Timediff: 30.500 Damage : 29.700 Timediff: 0.158 Damage : 29.700 Timediff: 0.228 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.195 Damage : 29.700 Timediff: 0.196 Damage : 29.700 Timediff: 4.995 Damage : 34.500 // turret damage vs armor buffed by cryo 23 * 1.5 = 34.5 Timediff: 0.164 Damage : 34.500 Timediff: 0.459 Damage : 34.500 Timediff: 0.163 Damage : 34.500 Timediff: 1.162 Damage : 30.921 // thawing lowers debuff Timediff: 0.162 Damage : 30.282 // thawing lowers debuff Timediff: 0.462 Damage : 28.493 // thawing lowers debuff Timediff: 0.162 Damage : 27.854 // thawing lowers debuff
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Post by peddroelm on Apr 29, 2017 7:10:53 GMT
will make this a separate point because I think it is important for testers to focus on. "DEFENCE DEBUFF" seems to signify a SQUAD + SUMMONS MULTIPLICATIVE DEBUFF FOR ALL DAMAGE SOURCES.
Cryo Beam (HEngineer, who else ?) offers this vs armor at *1.5 at rank1 and can make it *2 5a. Assault Turret (HEngineer, who else ?) offers *2 vs armor 6a. I don't have a list of all abilities in andromeda. I would appreciate a list of all abilities that provide "DEFENCE DEBUFF" so we can test them and their stacking mechanics ASAP. Those are abilities capable to greatly reward competent teamplay. bsn.boards.net/thread/8840/defense-debuff-abilities-truly-work"Invasion, Munitions Training with Sustained Fire and Offensive Biotics with Exposure. The description text for all these abilities mentions that affected enemies "take more damage from all sources". However, Annihilation's Damage Attractor evolution doesn't mention Defense Debuff at all, it simply states that "enemies affected take 20% additional damage from all sources". Everyone here seems to assume that all the effects above function in the same way, i.e. 20% Defense Debuff is exactly the same as Damage Attractor: enemies take +20% damage from all sources. So why the difference in wording? Why doesn't Damage Attractor mention Defense Debuff? What I'm wondering is that maybe Defense Debuff really just debuffs defenses, i.e. lowers enemy armor damage reduction (does armor even work the same way as in ME3?) and perhaps causes shields to take more damage from all sources. Or something." HardcoreSalmon already tested "sustained fire/Munitions Training" in this thread bsn.boards.net/post/614429 I didn't know what it was ..
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bobbyfree
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bobbyfree
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Post by bobbyfree on Apr 29, 2017 7:27:46 GMT
Not sure if you're already doing this, but what I used to do is start off by finding my own shield variable and locking it to max, making myself invincible. That way you don't have to worry about enemies killing you. I've already got around the problem of dying, the main problem I have is finding the values themselves and not being grabbed by dogs every 5 seconds. Feel free to poke me when you do testing, I'll play around with dogs for you. They love me for some reason.
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Darks1te
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Post by Darks1te on Apr 29, 2017 10:53:18 GMT
On Bronze he seems to have something like 33000 shields and 7963 armor. Perfectly balanced by bw
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lexxxich
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lexxxich
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Post by lexxxich on Apr 29, 2017 11:15:33 GMT
If anyone can check, do TAoE attacks, like Cobra, get a multiplier for their AoE part if they hit a weakpoint? I have a feeling that shooting Destroyers in the eye will make Cobra stronger in effect on surrounding enemies. Strong enough to destroy another Destroyer nearby, which is closed at the time. Or is that normal behaviour for Bronze? Killing two Destroyers with one Cobra?
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hardcoresalmon
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hardcoresalmon
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Post by hardcoresalmon on Apr 29, 2017 12:50:32 GMT
Hydra and Berzerker test:
Gold Berzerker: 14250 Gold Hydra: 26500-27000 (not sure the exact number)
-Berzerkers regen 10% of their health in rage: 1425 -Both had a 1.6x HS multiplier with the raptor and avenger -Armor DR is -10 on Gold for every Outlaw enemy with Armor -Rocket damage varied from Berzerker to Hydra, not sure if it depends on the target, both were direct hits with rockets.
VS Berzerker:
Raptor X with barrel 4:
Timediff: 24.831 Damage : 133.640 / body / (126*1+0.14)-10 = 133.64 Timediff: 0.131 Damage : 133.640 Timediff: 0.098 Damage : 133.640 Timediff: 0.099 Damage : 133.640 Timediff: 0.090 Damage : 219.824 / head / ((126*1+0.14)*1.6) - 10 = 219.824 Timediff: 0.098 Damage : 133.640 Timediff: 0.131 Damage : 219.824 Timediff: 0.099 Damage : 133.640
Avenger X no mods:
14250 14213 Damage: 37 / body / 47 - 10 = 37
14250 14184.79 Damage: 65.21 / head / (47 * 1.6) -10 = 65.21
Cobra Missile:
13545.3600035 3545.36 Damage: 10000.00035
Rage Regen:
10670.36 12095.36 Regen: 1425
VS Hydra:
Avenger X no mods:
26315.77344 26278.77344 Damage: 37 26241.77344 Damage: 37 / body 26176.57422 Damage: 65.19922 / tank / 1.6
Cobra Missile:
26176.57422 12891.57422 Damage: 13285
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Feneckus
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Post by Feneckus on Apr 29, 2017 12:57:00 GMT
Your work is greatly appreciated guys. It's nice to see people actually care this much.
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Transcended One
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Post by Transcended One on Apr 29, 2017 13:12:04 GMT
So the Raptor doesn't have a hipfire penalty besides accuracy? Interesting
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