Deerber
N3
Claymore & Drell
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: Deerber
Prime Posts: 16,870
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Post by Deerber on Sept 6, 2016 15:47:50 GMT
Refire and reload delay kill the Krysae - feels arbitrary and annoying. I do fine with the Disciple Justicar. Just put some warp ammo on and it destroys stuff just as well. Lolzes for Krogan melee charcter who doesn't bother to pull triggers. The pre-nerf Krysae could double fire, it could shoot mush faster, reload delay is a part of the ROF nerf - the slower the ROF the bigger the delay on the reload. It also ignored shieldgate as far as I remember, when no Sniper could at that time (not even the Javelin), because there were no Phasic rounds available. So it was like a ranged shotgun. I think it was still possible to OHK enemies with a Javelin thanks to incendiary rounds. Though that might only have been possible after a nerf of the shield bleedthrough, which I remember happened at one point. Not sure if before it was something like 100% or 90%, can't recall.
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Post by Voluptuous Volus on Sept 6, 2016 15:51:57 GMT
The pre-nerf Krysae could double fire, it could shoot mush faster, reload delay is a part of the ROF nerf - the slower the ROF the bigger the delay on the reload. It also ignored shieldgate as far as I remember, when no Sniper could at that time (not even the Javelin), because there were no Phasic rounds available. So it was like a ranged shotgun. I think it was still possible to OHK enemies with a Javelin thanks to incendiary rounds. Though that might only have been possible after a nerf of the shield bleedthrough, which I remember happened at one point. Not sure if before it was something like 100% or 90%, can't recall. Yeap, that happened after the enemy shieldgate was nerfed from 100% to 90%. But I think that also required full damage specced GI and pre-nerf cloak/hunter mode. Could be wrong though.
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Post by Deleted on Sept 6, 2016 17:41:23 GMT
Those guns are fine, just put a turian on them
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Post by Arkhne on Sept 6, 2016 17:47:24 GMT
Those guns are fine, just put a turian on them A turian with gun in hand is hard to deny, eh?
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Post by SalMasRac on Sept 6, 2016 18:10:48 GMT
*Slow deep nasal inhalation*
With the Phaeston, they got it wrong. Good magazine capacity, moderate rate of fire, little bit inaccurate, very poor damage. Sounds like it has 7 nuts loose, maybe bolts. Maybe nuts AND bolts. Hard to tell without taking it apart, might break in the process, voids warranty. Best to leave it alone.
With the Krysae, they got it right. Decent grenade launcher, area ammo primer, smartbomb technology detonates within enemy proximity. Useful for shooting over cover or around corners. Slow rate of fire and clunky reload acceptable when considering the crowd control capabilities of the weapon. When used in conjunction with area Tech powers, can make the wielder all but untouchable.
...But since they were trying to make it a sniper rifle, they still got it wrong.
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GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
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Post by GruntKitterhand on Sept 6, 2016 18:16:36 GMT
With reference to my earlier post, I can now say I have used the Disciple on a Bloodpack character and can confirm that it is indeed a good Omniblade holder. And that is all. But as Arkhne reassured me in-game, as a Krogan, I AM THE WEAPON!
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Post by dzejkob on Sept 6, 2016 18:18:42 GMT
I've heard Krysea used to be pretty damn op before it was downgraded, its a fun weapon and it's good if one has the marksman power.
For disciple i use it on asari Valkyrie once in a while, so light i can power spam and it does stagger the smaller enemies.
but both of them overall are pretty meh.
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Post by Darth Dennis on Sept 6, 2016 18:25:12 GMT
I used the Krysae only once. After my first shot failed to kill a Cannibal in one shot, I never used it again.
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GruntKitterhand
N3
Ha! They're Dead!
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Post by GruntKitterhand on Sept 6, 2016 18:28:24 GMT
*Slow deep nasal inhalation* With the Phaeston, they got it wrong. Good magazine capacity, moderate rate of fire, little bit inaccurate, very poor damage. Sounds like it has 7 nuts loose, maybe bolts. Maybe nuts AND bolts. Hard to tell without taking it apart, might break in the process, voids warranty. Best to leave it alone. With the Krysae, they got it right. Decent grenade launcher, area ammo primer, smartbomb technology detonates within enemy proximity. Useful for shooting over cover or around corners. Slow rate of fire and clunky reload acceptable when considering the crowd control capabilities of the weapon. When used in conjunction with area Tech powers, can make the wielder all but untouchable. ...But since they were trying to make it a sniper rifle, they still got it wrong.I'm not liking your post on principle because I recognize everything you say about the Phaeston is true, but am in complete denial. My TSent loves that gun like it's a second rate Lancer! As for the last bit, having heard your post in a certain Salarian's voice, I guess it's fair to say that these are the things that are likely to happen if you let someone else do the design work.
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stephenw32768
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Quarian Ally
Games: Mass Effect Trilogy
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Post by stephenw32768 on Sept 6, 2016 18:33:20 GMT
I've barely used the Krysae; for me, it has the double disadvantage of being both a projectile weapon and a gimmick. So I'm voting Disciple by default. The Disciple is a fine ammo power applicator; and, as mentioned by others, staggers nicely. I find it perfectly usable on power classes, though rarely use it due to a perpetual shortage of shotgun amps and an excess of SMG amps. As a main weapon, it's fine on an AIU, though that's damning it with faint praise really. (But if a scurb like me can play it in Gold on a crutch kit, all you good players should have no excuse for not making it work on any character ) Also, I like the "pow" sound it makes. It's no Claymore "BOOM", for sure, but it isn't trying to be.
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Post by Deleted on Sept 6, 2016 18:36:57 GMT
Out of the 2500 hours I have played I probably have used both weapons a total of 1 hour, so I cant really answer this question.
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Post by SalMasRac on Sept 6, 2016 18:39:06 GMT
I've barely used the Krysae; for me, it has the double disadvantage of being both a projectile weapon and a gimmick. So I'm voting Disciple by default. The Disciple is a fine ammo power applicator; and, as mentioned by others, staggers nicely. I find it perfectly usable on power classes, though rarely use it due to a perpetual shortage of shotgun amps and an excess of SMG amps.As a main weapon, it's fine on an AIU, though that's damning it with faint praise really. (But if a scurb like me can play it in Gold on a crutch kit, all you good players should have no excuse for not making it work on any character ) Also, I like the "pow" sound it makes. It's no Claymore "BOOM", for sure, but it isn't trying to be. Disciple doesn't use Shotgun Amps, it uses Strength Amps.
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Post by SalMasRac on Sept 6, 2016 18:44:39 GMT
*Slow deep nasal inhalation* With the Phaeston, they got it wrong. Good magazine capacity, moderate rate of fire, little bit inaccurate, very poor damage. Sounds like it has 7 nuts loose, maybe bolts. Maybe nuts AND bolts. Hard to tell without taking it apart, might break in the process, voids warranty. Best to leave it alone. With the Krysae, they got it right. Decent grenade launcher, area ammo primer, smartbomb technology detonates within enemy proximity. Useful for shooting over cover or around corners. Slow rate of fire and clunky reload acceptable when considering the crowd control capabilities of the weapon. When used in conjunction with area Tech powers, can make the wielder all but untouchable. ...But since they were trying to make it a sniper rifle, they still got it wrong.I'm not liking your post on principle because I recognize everything you say about the Phaeston is true, but am in complete denial. My TSent loves that gun like it's a second rate Lancer! As for the last bit, having heard your post in a certain Salarian's voice, I guess it's fair to say that these are the things that are likely to happen if you let someone else do the design work. It IS a second rate Lancer. Even humans design better weapons. Cerberus and N7 technologies especially noteworthy, rival many of the galaxy's best. Should stick to firing weapons. It's what Turians are better at. Let someone else design. Not every race can be good at everything. There's no shame in that.
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Post by Voluptuous Volus on Sept 6, 2016 19:01:44 GMT
*Slow deep nasal inhalation* With the Phaeston, they got it wrong. Good magazine capacity, moderate rate of fire, little bit inaccurate, very poor damage. Sounds like it has 7 nuts loose, maybe bolts. Maybe nuts AND bolts. Hard to tell without taking it apart, might break in the process, voids warranty. Best to leave it alone. With the Krysae, they got it right. Decent grenade launcher, area ammo primer, smartbomb technology detonates within enemy proximity. Useful for shooting over cover or around corners. Slow rate of fire and clunky reload acceptable when considering the crowd control capabilities of the weapon. When used in conjunction with area Tech powers, can make the wielder all but untouchable. ...But since they were trying to make it a sniper rifle, they still got it wrong. Now I'll read all your posts in Mordin's voice...implications unpleasant...
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GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
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Post by GruntKitterhand on Sept 6, 2016 19:09:02 GMT
I'm not liking your post on principle because I recognize everything you say about the Phaeston is true, but am in complete denial. My TSent loves that gun like it's a second rate Lancer! As for the last bit, having heard your post in a certain Salarian's voice, I guess it's fair to say that these are the things that are likely to happen if you let someone else do the design work. It IS a second rate Lancer. Even humans design better weapons. Cerberus and N7 technologies especially noteworthy, rival many of the galaxy's best. Should stick to firing weapons. It's what Turians are better at. Let someone else design. Not every race can be good at everything. There's no shame in that. Indeed. That was my point, hence the wink. I liked your post this time though.
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Post by CHRrOME on Sept 6, 2016 19:36:15 GMT
That's a tough one, lol. Like, the Disciple is not even meant to kill stuff because the damage is retarded. I guess you'd equip it only for the blade mod and because it's a light shotty. But yeah, you'll sooner kill something with concusive shot rather than with that popcorn launcher. I think you can turn the gun into a substandard useful kind of thing if you drop all possible amps on it plus the best "raw damage" ammo (thinking Warp IV/incendiary/AP) and then toss it on the Tsol. Still, you want to know which shotty is even worst than that one? Scimitar
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GordianKnot42
N2
Games: Mass Effect Trilogy, Dragon Age 2, KOTOR
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Post by GordianKnot42 on Sept 6, 2016 20:03:14 GMT
Since I suck at sniping anyway, I made a lolz SalInfil build just to use the Krysae every once in a while. kalence.weebly.com/me3-builder.html#53!5702535!4802565!34U55324!ED963G I could never make the Disciple work. Edit: Link fail. >.<
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Post by SalMasRac on Sept 6, 2016 20:10:21 GMT
Since I suck at sniping anyway, I made a lolz SalInfil build just to use the Krysae every once in a while. kalence.weebly.com/me3-builder.html#53!5702535!4802565!34U55324!ED963G I could never make the Disciple work. Edit: Link fail. >.< If you're going to Krysae SI, here is what I recommend.
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AW_FC_1986
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by AW_FC_1986 on Sept 6, 2016 20:21:54 GMT
Krysae is awesome against Gold Cerberus/Geth with an Infiltrator. Disciple lacks fire power for a rare weapon.
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Post by Deleted on Sept 6, 2016 20:40:44 GMT
So what I understand of this thread, if it doesnt OHK it sucks. Sheesh, I'm glad we dont design the guns.
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nastrodamus
N2
Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by nastrodamus on Sept 6, 2016 20:50:31 GMT
For me the disciple is the worst. Damn thing is supposed to stagger more than other shotguns. It doesn't. Other shotguns stagger as much or more which is sad. It get's beat out by miles by the talon, which has the added bonuses of more damage and native shield/barrier damage. It's not worth the rp value for me either. My Justicar is a wraith gal . At least the pre nerf rape krysae exists in the single player. I can't say that about disciple. It sucks no matter what. Once the wraith and talon got the needed buffs, the disciple lost any hope of filling in as a light weight killer of things. Now if you shoot it at a banshee she will gut you just for using such a dismal toy. The krysae at least can be used for ammo effects and tech explosions. So if you want a squad of marauders to kill you faster, the disciple with aid in that suicidal task.
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Post by Qui-Gon GlenN7 on Sept 6, 2016 20:58:30 GMT
Krysae is not a bad weapon, so this is a showdown between Disciple and Disciple.
The Raptor is worse.
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Post by CHRrOME on Sept 6, 2016 21:18:47 GMT
Next showdown thread request: "Almost" Executioner vs some other junk. I can't wait to throw shit at that gun.
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Post by nucleartech76 on Sept 6, 2016 21:25:00 GMT
Disciple is one of the better weapons at producing stagger. Hell it maybe the highest other than projectile weapons. Krysae isn't a bad weapon but it kind of sucks balls because it takes little skill. The refire on the weapon is atrocious, the devs really missed a chance to still have a unique and great weapon by Nerfing the wrong things imho.
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Post by nucleartech76 on Sept 6, 2016 21:26:23 GMT
I've soloed play with the disciple btw so it's really a plenty viable weapon. (I may or may not have been using incendiary glitch at the time but I digress)
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