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265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
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Post by Pounce de León on Sept 7, 2016 10:33:26 GMT
Krysae can rot on dongs imo. I'd tweak the RoF and remove the friggen delays. Disciple is OK, but if you ask me I'd up the stagger potential to have more reliable CC. We cannot tweak RoF or anything that messes with the ammo. Only damage numbers are safe. So we have to make it worthwhile with the clunky 35 rpm mechanic that it has. Well, it can be tweaked but it only works properly if the clients have the same mod installed, which is rarely the case. If the client does not have the modded files, and we change rpm to 60, client will still be able to fire only at 35, but server will consume his ammo if he clicks more often than that and it will create a viscous cycle where your clip will also desync from the server, and you see things like reloading after firing 1 shot. So we rather keep mods in shape which avoids creating any glitches, to be able to use it without any limitations. Thus, only damage on the Krysae should be tweaked. And I am looking for some ideas, what do we want this gun to do, since we can tweak modifiers to health, shields and barriers. What would a balanced Krysae damage numbers look like, keeping current RoF and other stats the same? Ah, I didn't know.
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Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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2108
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Post by Qui-Gon GlenN7 on Sept 7, 2016 10:51:26 GMT
Modding bad weapons in MP = bad should be feeling bad.
People that mod anything other than wave budgets, enemy caps, or making the game harder, should not be modding for public use.
If you want to make your Incisor 1ee7, keep that shit in a private lobby. This is not a competitive game, but when I see some scrub doing OHKs with Phalanx, it pisses me off.
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Filippopotame
N2
Still waiting for Kotor3
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR
Origin: Filippopotame_FR
Posts: 123 Likes: 559
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1311
0
559
Filippopotame
Still waiting for Kotor3
123
Aug 28, 2016 13:43:22 GMT
August 2016
filippopotame
Mass Effect Trilogy, Dragon Age: Origins, KOTOR
Filippopotame_FR
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Post by Filippopotame on Sept 7, 2016 11:20:47 GMT
Man, you opened my eyes ! i hated this gun until today. I tried the setup vs gold collectors and it worked great. If u are talking about disciple it wos my pleasure mate On the other hand if u are talking about Krysae all the credit goes to HamleticTortoise who as i said absolutely wrecked verything with his toaster engie and the aforementioned "sniper" I realize my post was absolutely unclear I therefore thank Hamletic Tortoise for the good krysae build
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
864
0
Deleted
0
January 1970
Deleted
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Post by Deleted on Sept 7, 2016 11:23:52 GMT
If u are talking about disciple it wos my pleasure mate On the other hand if u are talking about Krysae all the credit goes to HamleticTortoise who as i said absolutely wrecked verything with his toaster engie and the aforementioned "sniper" I realize my post was absolutely unclear I therefore thank Hamletic Tortoise for the good krysae build credit where credit is due
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HamleticTortoise
N3
This is it, isn't it?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
Origin: HamleticTortoise
Posts: 251 Likes: 1,778
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575
0
1,778
HamleticTortoise
This is it, isn't it?
251
August 2016
hamletictortoise
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate
HamleticTortoise
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Post by HamleticTortoise on Sept 7, 2016 11:27:07 GMT
If u are talking about disciple it wos my pleasure mate On the other hand if u are talking about Krysae all the credit goes to HamleticTortoise who as i said absolutely wrecked verything with his toaster engie and the aforementioned "sniper" I realize my post was absolutely unclear I therefore thank Hamletic Tortoise for the good krysae build I can hardly take credit for the build itself, but I am glad you discovered it through my playing it!
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70
0
Apr 10, 2019 19:40:34 GMT
984
neocodex and 23 others
522
August 2016
neocodex
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Post by neocodex and 23 others on Sept 7, 2016 12:48:41 GMT
Modding bad weapons in MP = bad should be feeling bad. People that mod anything other than wave budgets, enemy caps, or making the game harder, should not be modding for public use. If you want to make your Incisor 1ee7, keep that shit in a private lobby. This is not a competitive game, but when I see some scrub doing OHKs with Phalanx, it pisses me off. I'm just trying to put all weapons on a similiar power level. Based on some simple spreadsheet math, some of the weapons are completely off the chart (Harrier, Hurricane..) by having almost double the effective dps compared to everything else. And since I don't like nerfing weapons I instead raise lesser ones to reach Harrier level since we're dealing with buffed (and more in numbers) enemies. Tough we mostly play private, what this does in any game is bringing closer damage and score numbers no matter what weapon you are using, going from common to UR.
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179
0
3,980
dzejkob
1,551
August 2016
deskjob
Mass Effect Trilogy, Dragon Age: Origins
EtErNaL_Dzejkob
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Post by dzejkob on Sept 7, 2016 14:03:05 GMT
Krysae can rot on dongs imo. I'd tweak the RoF and remove the friggen delays. Disciple is OK, but if you ask me I'd up the stagger potential to have more reliable CC. We cannot tweak RoF or anything that messes with the ammo. Only damage numbers are safe. So we have to make it worthwhile with the clunky 35 rpm mechanic that it has. Well, it can be tweaked but it only works properly if the clients have the same mod installed, which is rarely the case. Yeah few days ago we were trying out adas and to make it into a cannon with ammo capacity of 4 and need to reload every shot, it does very nice damage... But if you didn't have the same mod installed then you would get normal ammo capacity of 42 with huge damage buff and you can imagine how silly that is. (and ammo numbers going crazy overall, which is a shame)
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Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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2108
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Post by Qui-Gon GlenN7 on Sept 7, 2016 15:04:42 GMT
Modding bad weapons in MP = bad should be feeling bad. People that mod anything other than wave budgets, enemy caps, or making the game harder, should not be modding for public use. If you want to make your Incisor 1ee7, keep that shit in a private lobby. This is not a competitive game, but when I see some scrub doing OHKs with Phalanx, it pisses me off. I'm just trying to put all weapons on a similiar power level. Based on some simple spreadsheet math, some of the weapons are completely off the chart (Harrier, Hurricane..) by having almost double the effective dps compared to everything else. And since I don't like nerfing weapons I instead raise lesser ones to reach Harrier level since we're dealing with buffed (and more in numbers) enemies. Tough we mostly play private, what this does in any game is bringing closer damage and score numbers no matter what weapon you are using, going from common to UR. Ok. That is an interesting way to go about it, and if the mod applies to everyone in the lobby then I guess I am ok with that too. My apologies.
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10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
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Post by SalMasRac on Sept 7, 2016 15:57:27 GMT
Well, it can be tweaked but it only works properly if the clients have the same mod installed, which is rarely the case. If the client does not have the modded files, and we change rpm to 60, client will still be able to fire only at 35, but server will consume his ammo if he clicks more often than that and it will create a viscous cycle where your clip will also desync from the server, and you see things like reloading after firing 1 shot. That already happens anyway. Biovar plz fix ur fixes
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10
0
Aug 30, 2019 23:02:33 GMT
16,068
SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
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Post by SalMasRac on Sept 7, 2016 15:58:31 GMT
Modding bad weapons in MP = bad should be feeling bad. People that mod anything other than wave budgets, enemy caps, or making the game harder, should not be modding for public use. If you want to make your Incisor 1ee7, keep that shit in a private lobby. This is not a competitive game, but when I see some scrub doing OHKs with Phalanx, it pisses me off. Have you ever played a Neocodex modded game? Honest inquiry. I still twitch whenever I think of the Geth Prime Boss that took us 15 minutes to kill. He moved fast and had a triple-shot Siege Pulse that would instakill you from full Health+Shields because it would gate you 3 times
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Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
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Post by Qui-Gon GlenN7 on Sept 7, 2016 16:08:06 GMT
Modding bad weapons in MP = bad should be feeling bad. People that mod anything other than wave budgets, enemy caps, or making the game harder, should not be modding for public use. If you want to make your Incisor 1ee7, keep that shit in a private lobby. This is not a competitive game, but when I see some scrub doing OHKs with Phalanx, it pisses me off. Have you ever played a Neocodex modded game? Honest inquiry. I still twitch whenever I think of the Geth Prime Boss that took us 15 minutes to kill. He moved fast and had a triple-shot Siege Pulse that would instakill you from full Health+Shields because it would gate you 3 times I have not. I quoted his reply to my statement in a mild retraction and apology after understanding what he was up to
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845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by Arkhne on Sept 7, 2016 18:01:26 GMT
There hack-job mods, which you will see from PUGs on PC, where they do silly stuff like full-auto, rapid-fire Scorpion, or insta-kill Mattock, which is just stupid and boring.
Then you have thought out mods, that either see to "fix" bugs (kinda like a fan-made patch), add a new mode (Husk Mods, Grenade Defense, etc), and Difficulty Mods (When it comes to GBA/DS/etc, I use these all the time, makes games interesting). A well-made mod is often better than anything the devs could have come up with in a game, which is in stark contrast to hack-jobs. It is sad that such shitty modding exists, because I'd probably try to find a way to play on PC if the hack-jobs didn't exist, some of the better mods are quite appealing to me.
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nastrodamus
N2
Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Nastrodamus
Posts: 203 Likes: 385
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1389
0
385
nastrodamus
Hates heals, you should try it sometime!
203
Sept 1, 2016 22:22:12 GMT
September 2016
nastrodamus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Nastrodamus
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Post by nastrodamus on Sept 7, 2016 22:16:06 GMT
There hack-job mods, which you will see from PUGs on PC, where they do silly stuff like full-auto, rapid-fire Scorpion, or insta-kill Mattock, which is just stupid and boring. Then you have thought out mods, that either see to "fix" bugs (kinda like a fan-made patch), add a new mode (Husk Mods, Grenade Defense, etc), and Difficulty Mods (When it comes to GBA/DS/etc, I use these all the time, makes games interesting). A well-made mod is often better than anything the devs could have come up with in a game, which is in stark contrast to hack-jobs. It is sad that such shitty modding exists, because I'd probably try to find a way to play on PC if the hack-jobs didn't exist, some of the better mods are quite appealing to me. Speaking of, crusader delay mod is a must. I like this gun, but that delay does some really weird and crippling things to the gun. So at least on one platform one major weapon bug can be fixed.
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70
0
Apr 10, 2019 19:40:34 GMT
984
neocodex and 23 others
522
August 2016
neocodex
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Post by neocodex and 23 others on Sept 8, 2016 8:38:43 GMT
Modding bad weapons in MP = bad should be feeling bad. People that mod anything other than wave budgets, enemy caps, or making the game harder, should not be modding for public use. If you want to make your Incisor 1ee7, keep that shit in a private lobby. This is not a competitive game, but when I see some scrub doing OHKs with Phalanx, it pisses me off. Have you ever played a Neocodex modded game? Honest inquiry. I still twitch whenever I think of the Geth Prime Boss that took us 15 minutes to kill. He moved fast and had a triple-shot Siege Pulse that would instakill you from full Health+Shields because it would gate you 3 times That Prime was scary as F indeed but honestly I overdid the difficulty on some of my other experimental mods it was our first testing however, so I got back to the drawing board to redo some of the concepts to make it more playable. The only problem being, that a buffed up Prime boss like that can simply be tanked if you have a Geth Juggernaut or a Krogan in your party, which can't really be fixed by any other means other than.. not playing those classes, since they trivialize the challenge. To me, the most fun are the Hyper Ravagers that will aggressively close up in your face range with gazillion of swarmers Still have buffed up Atlas gun coming up in next version (the old one was not much more than a bullet sponge) so that could be fun.
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