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Post by dreman999 on May 1, 2017 22:52:42 GMT
Not even in a million years, jacob was an incredibly bad character, boring and forgetable, he is for me the worst companion ever, maybe except for morinth, that backstabing serial killing bitch. Drack on the other hand is just so cool and full of charisma. Jacob was the only halfway "normal" person on a ship full of over-the-top bad@sses. It's not that he was normal. it's that he in boring. He has not real conflict out side his dad, no real growth of character, no deal of philosophy in life other then do not say, and a refusal of taking about him self.
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Post by erikson on May 1, 2017 22:52:43 GMT
Anders is couple cans short of a six pack. Merging with a spirit. Like nothing will happen from doing that. In DA2, if Hawke disagrees with him once, he gets bent out of shape. Its his way or the highway. To be fair to him, Anders couldn't have know that a spirit of justice would become warped into one of vengeance once it came in contact with his own latent resentment and anger... .....Nah, on second thought, he was a moron.
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Post by dreman999 on May 1, 2017 22:55:39 GMT
Besides, Taylor is just bland, nothing he says in his conversation is memorable. I replayed Mass effect 2 fifteen times and I have more memories of Diana allers interview than I had the conversation of jacob, allers is still the worst character due to her voice acting and well, the fact that she replace the well written emily wrong. But jacob is so bland that I barely remember anything from it, I don't hate him, he is just so forgetable, even anders that I hated from DA 2 I remember something of him, Jacob did not leave anything to the table. Now I'm curious. What does Garrus have to say that's so much more interesting than Jacob? You're kidding? His past, his action, his mistakes and regrets, what it feel to serve on human ship, jokes, reaction to event, analysts of event on hand and thought on next action, moral support, and his own philosophy of him self and turian mind sets.
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Post by cypherj on May 1, 2017 22:57:38 GMT
I heard about the animations before I bought the game, but in all the comments I've ever made about this game I doubt I've mentioned them once. With all of the issues I was having with the game, animations were the least of my concerns.
ME:A squandered so much potential, they had a blank slate, a chance to introduce you to a new world, and played it safe. Mass Effect 1, just looking at the the first game, it did a far better job of introducing to and immersing you in the new universe than ME:A did, far better. You can compare ME:1 to ME:A, completely ignoring the second two games, and the game did a far better job at just about everything aside from combat.
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Post by erikson on May 1, 2017 23:02:21 GMT
Jacob was the only halfway "normal" person on a ship full of over-the-top bad@sses. It's not that he was normal. it's that he in boring. He has not real conflict out side his dad, no real growth of character, no deal of philosophy in life other then do not say, and a refusal of taking about him self. Jacob isn't boring, the probelm is he is surrounded by wacky colorful characters to the man. He is the only relatively normal person on the ship. Sure, no one is going to love him like he is Mordin or Jack, but he serves his purpose. You need to have stand by characters like Jacob, or Pressly or Steve Cortez to keep the ship from feeling like a three ring circus. Maybe, if there is a criticism I could level at Andromeda is that there arn't any patented Mass Effect stiffs on board, everyone is a colorful freak.
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Post by marshalmoriarty on May 1, 2017 23:15:06 GMT
Is it REALLY necessary for the OP to USE so many CAPITALISED words, and so OFTEN? I really WONDER if the FLOW of the argument is DISRUPTED by THIS.
Seriously though, I think that the main problem this game is not really to do with individual aspects - its more that it wasn't the classic, show stopping, undeniably important game that people needed it to be. It was broadly acceptable, good in some ways, poor in others. But that can also apply to celebrated and important games. Skyrim, Witcher 3 etc have huge problems, yet it doesn't impede people from thinking of them as milestone games. Same with KOTOR, ME 1 and 2, Dragon Age Origins etc.
This game can be endlessly picked over, criticised,defended, but it doesn't change the sense that this isn't a game that really *matters*. Doesn't mean its bad by any means, but it just doesn't have that special something. Because all games have flaws, but some transcend those flaws, no matter how severe (Witcher 3 had a no EXP bug at one point in its life, New Vegas crashed all the time etc etc. MEA does not have that stardust up its sleeve that magics these issues away to make people only concentrate on its merits.
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Post by derrame on May 2, 2017 0:39:06 GMT
the boring repetitive tedious fetch qusts, and boring exploration and asari clones
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Post by dreman999 on May 2, 2017 0:41:21 GMT
It's not that he was normal. it's that he in boring. He has not real conflict out side his dad, no real growth of character, no deal of philosophy in life other then do not say, and a refusal of taking about him self. Jacob isn't boring, the probelm is he is surrounded by wacky colorful characters to the man. He is the only relatively normal person on the ship. Sure, no one is going to love him like he is Mordin or Jack, but he serves his purpose. You need to have stand by characters like Jacob, or Pressly or Steve Cortez to keep the ship from feeling like a three ring circus. Maybe, if there is a criticism I could level at Andromeda is that there arn't any patented Mass Effect stiffs on board, everyone is a colorful freak. nope he is boring. He had a chance to take about his relationship with Mirada, his life being an alliance buccaneer, and more of his career but no he did not want to talk about it. As a noral person Jacob live an interesting life...but chooses not to talk about it. Sorry he is boring.
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Post by dreman999 on May 2, 2017 0:45:51 GMT
I heard about the animations before I bought the game, but in all the comments I've ever made about this game I doubt I've mentioned them once. With all of the issues I was having with the game, animations were the least of my concerns. ME:A squandered so much potential, they had a blank slate, a chance to introduce you to a new world, and played it safe. Mass Effect 1, just looking at the the first game, it did a far better job of introducing to and immersing you in the new universe than ME:A did, far better. You can compare ME:1 to ME:A, completely ignoring the second two games, and the game did a far better job at just about everything aside from combat. me1 was established in a developed galexy so it has an advantage of having thing there for yoy to find. MEA is in a new galexy with nothing developed or established yet out side the angara and the kett which make sense because it would unlikely find one race of aliens in a cluster.
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Post by alanc9 on May 2, 2017 3:46:56 GMT
By far the most important problem with the game is the LACK OF IMAGINATION. You mean to tell me, we crossed DarkSpace, went to a COMPLETELY different GALAXY... and both sentient alien species we meet are; bipedal humanoids, with eyes, noses and a mouth, This is not rational. Bipedal humanoids should be exactly as common in Andromeda as they are in the MW. All the races evolved independently in both places, after all. Apparently evolution often comes up with bipedal humanoids in the MEU.
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Post by RoboticWater on May 2, 2017 4:05:22 GMT
By far the most important problem with the game is the LACK OF IMAGINATION. You mean to tell me, we crossed DarkSpace, went to a COMPLETELY different GALAXY... and both sentient alien species we meet are; bipedal humanoids, with eyes, noses and a mouth, This is not rational. Bipedal humanoids should be exactly as common in Andromeda as they are in the MW. All the races evolved independently in both places, after all. Apparently evolution often comes up with bipedal humanoids in the MEU. Yeah, but if BioWare can rule-of-cool in catsuits and whatnot despite established lore, I think they might as well rule-of-cool in something that adds genuine intrigue and variety to the game. If we're already breaking the rules, break them in the direction of interesting stuff. Hell, if we really wanted to stay within lore bounds, we could have reasonably encountered something more Rachni-like.
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Post by KaiserShep on May 2, 2017 4:15:28 GMT
This is not rational. Bipedal humanoids should be exactly as common in Andromeda as they are in the MW. All the races evolved independently in both places, after all. Apparently evolution often comes up with bipedal humanoids in the MEU. Yeah, but if BioWare can rule-of-cool in catsuits and whatnot despite established lore, I think they might as well rule-of-cool in something that adds genuine intrigue and variety to the game. If we're already breaking the rules, break them in the direction of interesting stuff. Hell, if we really wanted to stay within lore bounds, we could have reasonably encountered something more Rachni-like. I suppose something rachni-like could have been encountered in some enclave somewhere in Heleus, avoiding detection from both the Kett and the Angara that we somehow managed to find. But as "primary" factions go, it's a fair bet that they'll always be bipedal humanoids of some sort so that we can get them as allied combatants and multiplayer characters.
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Post by erikson on May 2, 2017 4:39:05 GMT
This is not rational. Bipedal humanoids should be exactly as common in Andromeda as they are in the MW. All the races evolved independently in both places, after all. Apparently evolution often comes up with bipedal humanoids in the MEU. Yeah, but if BioWare can rule-of-cool in catsuits and whatnot despite established lore, I think they might as well rule-of-cool in something that adds genuine intrigue and variety to the game. If we're already breaking the rules, break them in the direction of interesting stuff. Hell, if we really wanted to stay within lore bounds, we could have reasonably encountered something more Rachni-like. I agree that you could have had more variety of alien races, but to have the main sympathetic race in the series be utterly inhuman looking is not a reasonable suggestion. As far as the Kett go, if would be even more lazy to make them a bunch of space monsters when we just got through that in the last series. These guys feel more like the Romulan empire than they do Lovercraft monsters, and if we actually see more of their empire and government in future installments, it will be the first time we have a true alien opponent in ME that is not an unknowable fright from beyond dark space. I know someone could say that ME is being Trekized (my word so don't steal it), but do we really want everty iteration of the franchise to be all about fighting giant things that want to gobble up the galaxy? That sounds lazy to me.
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Post by colfoley on May 2, 2017 4:52:05 GMT
Besides: We know the Kett 'exalt' races and make them into Kett, but those races have at least some characteristics of their home race, since the Kett exalt Angarrans and since the Angarrans are bi pedal most of the Kett we find in Heleus will be bi pedal. Now if we run into other Kett species that have been Exalted that aren't bi pedal, they'll match that.
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Post by duckley on May 2, 2017 5:22:26 GMT
I look forward to seeing how the characters grow and develop in subsequent stories if they chose to do an Andromeda 2.
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Post by zeypher on May 2, 2017 6:58:32 GMT
A sensible solution would be to get rid of the entire cast. Not kill them, just, focus on another group. Keep bringing the same characters back over and over and you're going to get weighed down with baggage. The trilogy's problem was that it just threw Big Decisions™ in each game and then didn't have the ability to properly follow through. I didn't really see any of that here. The main quest always ends the same way, and the only difference is the fate of a few minor NPC's and the fate of the exaltation facility, which isn't that big a deal either. That is something they did right. I always feel that a game should start and end the same as it makes continuity easier. Every single choice and consequences should be dealt within the game itself. If you have variable ending it makes continuity messy and ends up leading to crazy dex ex invisible war style, or you pick a cannon ending and go with it. So they got the ending and the start right in this game that was well done.
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Post by Deleted on May 2, 2017 14:41:59 GMT
Pebee's romance is forced in our face? Hmmm...not like Kaiden's at all then, or Anders in DA2, both of those guys you have to beat off with a stick to avoid. She behaves like a young woman with emotions, not a child. She is an enthusiastic explorer, not a tenured professor. To a degree I get the feeling that people just can't get past that this is not Space Marines in space doing space military stuff anymore. It's kind of more Like Lost in Space than Starship Troopers. It's fine if that isn't something you like, but that is just a matter of preference, not a substantive critique. I must admit, I don't get the issue with the Anagara. Is it that they are more or less like every other species we have seen in the series so far? What did you expect, five foot jello molds? And you bringing up a species like the Hanar doesn't work, because nobody gives a shit about the Hanar. You can't create a new species for people to grow warm to if they look like a glowing cist with tentacles. Do people really want the Angara to be Lovecraftian eldritch monsters? I would make changes to them myself, but that is based merely on my own preferences, otherwise they are basically what I expected to get. They are in line with what we see in 90% of scifi, from Star Trek to Star Wars to Green Lantern to Guardians of the Galaxy. Most scifi is about the human condition, and how that is reflected back to us through imaginary alien races and cultures, which is hard to accomplish if they species looks like fungus monster. If you have an issue with that you have an issue with most of the genre outside of a small niche, mostly horror related, part of it. I do agree, some of the planets could have had more variety to them, but as this is a new team just familiarizing themselves with a new game engine. I hope they can improve in that area next go around. The game has issues with, of course, it's bugs and animations, but also with pacing issues surrounding the side content. It's characters and alien races, are, at least for me, not a problem. Are you serious? Our first encounter with Peebee is her jumping on us and sitting on us. We don't have the option to dodge her, we only have the option to push her off. But in the words of the lead, Who would want to? And she also asks any Ryder to have sex in zero g, even if they haven't flirted with her at all or are actively pursuing another romance. Anders in DA2 has one flirt in a dialogue where the player can gain rivalry (which in that game is not the same as disapproval) and Kaidan? The majority of straight male players aren't even going to see Kaidan in ME3 because he died at Virmire. And in order to get his romance scene we have to buy him whiskey and select all of the investigative dialogue options. If not for the Internet showing complete playthroughs and romance scenes I bet almost zero straight guys would have ever known Kaidan could be romanced by male Shep in 3. There are way too many hoops to jump through to get there. Neither of which need a stick to be beaten off, unless by that you mean not having to acknowledge a man expressing any attraction to another man at all. It's telling that you reference two bisexual males as romances you think are "forced in our faces" and not the ultimate writer's pet Liara, whom the trilogy assumes as a default romance option if Shep isn't actively engaged with someone else. I would consider her more as needing "beaten off with a stick" since I never romanced her in ME1 or ME2 and yet one of my first Citadel dialogues with her in ME3 is asking if we could be something more. No, Liara, if I wanted to be something more with you I would have made that known in the last two games.
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Post by Deleted on May 2, 2017 16:06:54 GMT
Pebee's romance is forced in our face? Hmmm...not like Kaiden's at all then, or Anders in DA2, both of those guys you have to beat off with a stick to avoid. She behaves like a young woman with emotions, not a child. She is an enthusiastic explorer, not a tenured professor. To a degree I get the feeling that people just can't get past that this is not Space Marines in space doing space military stuff anymore. It's kind of more Like Lost in Space than Starship Troopers. It's fine if that isn't something you like, but that is just a matter of preference, not a substantive critique. Are you serious? Our first encounter with Peebee is her jumping on us and sitting on us. We don't have the option to dodge her, we only have the option to push her off. But in the words of the lead, Who would want to? And she also asks any Ryder to have sex in zero g, even if they haven't flirted with her at all or are actively pursuing another romance. Peebee is apparently fairly casual about sex. BioWare hasn't done such a character since DA2's Isabela, who was quite popular. They've also had a couple of reporters (ME3's Allers, MEA's Keri) who have been quite forward about their interest. FWIW, erikson's comments apply to female protagonists. ME1 female Shepard always knocks Kaidan away from the beam, always wakes up to Kaidan attending her in the med bay, and has to deal with Liara questioning her relationship with Kaidan. A similar situation exists with Alistair in DAO; I've learned to avoid talking to him much until after I've locked in the romance with Leliana - otherwise my female warden will end up with a rose permanently stuck in her inventory and she has to turn him down. I generally don't talk to Kaidan much in ME1, because there doesn't seem to be any way to avoid the presumption that female Shep is into him. Jacob is actually worse - if you try to have a friendly chat with him as female Shep, she'll automatically go into this sultry, flirty mode - so I don't talk to him much, either.
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Post by DarkBeaver on May 2, 2017 18:18:59 GMT
I could live with the animation issues and bugs, as has been pointed out, every game has them. I did not like the Angara, I thought they were too ordinary. Yes, a 5-foot jello mold with some kind of electric shock powers would have been awesome as a squadmate. I think its more about not having to do as many animations, just re-skinning "generic character #4" or whatever. But some people like the angarans, so that is somewhat a matter of personal taste. The Kett, similarly, I did not feel were exceptional villains, felt too much like collectors, but you have to have someone to fight, after all, it IS mostly a 3rd person shooter. Again, some people seem to like them, so its a little subjective.
My real problem is the weak storyline. SOOO many plotholes, so many times I just said, "Wait,what? Why?" Starting with the fact the Hyperion couldnt avoid the scourge. They had plenty of time, the bridge crew, engineers, med staff, and more were up and working long before Ryder, it was easy to see, being almost the size of half the cluster...why???
Viability process was solve 3 puzzles, push a button x5 planets.
Because your crew is handed to you, there is only the 6 loyalty missions outside the Kett storyline. I thought the characters were a stron point in the past. In contrast, ME2 had 8 recruitment missions and 10 loyalty, which cemented each character's personality, for good or bad. This got traded for more open world quests which I dont think worked as well. I would have traded 20 fetch quests if I had a long mission to save Drack from being a Kett prisoner to recruit him, for example
Lack of impact. I would have liked to see the planets and outposts change more, making it feel like I was really having an impact. Maybe having your base outpost, a little more at 75%, and max at 100%. At the end of my game, Eos hadn't changed since the first time I left. (Except no more radiation).
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Post by SofNascimento on May 2, 2017 18:24:42 GMT
I look forward to seeing how the characters grow and develop in subsequent stories if they chose to do an Andromeda 2. If there ever is a MEA2, hopefully not as squadmates.
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Post by erikson on May 2, 2017 18:32:06 GMT
Pebee's romance is forced in our face? Hmmm...not like Kaiden's at all then, or Anders in DA2, both of those guys you have to beat off with a stick to avoid. She behaves like a young woman with emotions, not a child. She is an enthusiastic explorer, not a tenured professor. To a degree I get the feeling that people just can't get past that this is not Space Marines in space doing space military stuff anymore. It's kind of more Like Lost in Space than Starship Troopers. It's fine if that isn't something you like, but that is just a matter of preference, not a substantive critique. I must admit, I don't get the issue with the Anagara. Is it that they are more or less like every other species we have seen in the series so far? What did you expect, five foot jello molds? And you bringing up a species like the Hanar doesn't work, because nobody gives a shit about the Hanar. You can't create a new species for people to grow warm to if they look like a glowing cist with tentacles. Do people really want the Angara to be Lovecraftian eldritch monsters? I would make changes to them myself, but that is based merely on my own preferences, otherwise they are basically what I expected to get. They are in line with what we see in 90% of scifi, from Star Trek to Star Wars to Green Lantern to Guardians of the Galaxy. Most scifi is about the human condition, and how that is reflected back to us through imaginary alien races and cultures, which is hard to accomplish if they species looks like fungus monster. If you have an issue with that you have an issue with most of the genre outside of a small niche, mostly horror related, part of it. I do agree, some of the planets could have had more variety to them, but as this is a new team just familiarizing themselves with a new game engine. I hope they can improve in that area next go around. The game has issues with, of course, it's bugs and animations, but also with pacing issues surrounding the side content. It's characters and alien races, are, at least for me, not a problem. Are you serious? Our first encounter with Peebee is her jumping on us and sitting on us. We don't have the option to dodge her, we only have the option to push her off. But in the words of the lead, Who would want to? And she also asks any Ryder to have sex in zero g, even if they haven't flirted with her at all or are actively pursuing another romance. Anders in DA2 has one flirt in a dialogue where the player can gain rivalry (which in that game is not the same as disapproval) and Kaidan? The majority of straight male players aren't even going to see Kaidan in ME3 because he died at Virmire. And in order to get his romance scene we have to buy him whiskey and select all of the investigative dialogue options. If not for the Internet showing complete playthroughs and romance scenes I bet almost zero straight guys would have ever known Kaidan could be romanced by male Shep in 3. There are way too many hoops to jump through to get there. Neither of which need a stick to be beaten off, unless by that you mean not having to acknowledge a man expressing any attraction to another man at all. It's telling that you reference two bisexual males as romances you think are "forced in our faces" and not the ultimate writer's pet Liara, whom the trilogy assumes as a default romance option if Shep isn't actively engaged with someone else. I would consider her more as needing "beaten off with a stick" since I never romanced her in ME1 or ME2 and yet one of my first Citadel dialogues with her in ME3 is asking if we could be something more. No, Liara, if I wanted to be something more with you I would have made that known in the last two games. I'm sorry, I don't consider that the start of the romance. It is completely different then being confronted by two characters that will come on to you, and instigate a romance line without your consent unless you immediately shut them down hard (in Ander's case taking a huge hit in approval). Since I have only romanced Pebee so far, I don't know how hard it is to avoid the romance, but it is irrelevant, because all I said was that Bioware has done this before, not deny that they have also done so here. Also, why are you fixated on male players? If you haven't experienced Kaiden's scene with femShep in ME1, where you have to tell him off or get stuck in a conflict with another potential LI (Liara asks if you and Kaiden are in a relationship, even if you completely rejected him in the previous scene) then you can't debate that point with me. Let me be clear, I have NEVER played as a male protaganist in ANY Bioware game and can not even begin to discuss doing so, either as gay or straight. I have romanced males as a female protagonist, but that is all. Also, your reference to Liara is making my point, Bioware has done this before. Be mad at them, not me.
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KaiserShep
Party like it's 2023!
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August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on May 2, 2017 18:49:38 GMT
Are you serious? Our first encounter with Peebee is her jumping on us and sitting on us. We don't have the option to dodge her, we only have the option to push her off. But in the words of the lead, Who would want to? And she also asks any Ryder to have sex in zero g, even if they haven't flirted with her at all or are actively pursuing another romance. Peebee is apparently fairly casual about sex. BioWare hasn't done such a character since DA2's Isabela, who was quite popular. They've also had a couple of reporters (ME3's Allers, MEA's Keri) who have been quite forward about their interest. FWIW, erikson's comments apply to female protagonists. ME1 female Shepard always knocks Kaidan away from the beam, always wakes up to Kaidan attending her in the med bay, and has to deal with Liara questioning her relationship with Kaidan. A similar situation exists with Alistair in DAO; I've learned to avoid talking to him much until after I've locked in the romance with Leliana - otherwise my female warden will end up with a rose permanently stuck in her inventory and she has to turn him down. I generally don't talk to Kaidan much in ME1, because there doesn't seem to be any way to avoid the presumption that female Shep is into him. Jacob is actually worse - if you try to have a friendly chat with him as female Shep, she'll automatically go into this sultry, flirty mode - so I don't talk to him much, either. I forgot about Alistair's rose. In the end poor bastard always gets pimped out to the Witch so my Warden can live, then gets hitched to that lady he doesn't like. It's a rough life for that guy.
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Deleted
Deleted Member
Posts: 0
Deleted
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guest@proboards.com
1818
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Nov 28, 2024 17:45:33 GMT
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Nov 28, 2024 17:45:33 GMT
January 1970
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Post by Deleted on May 2, 2017 20:17:30 GMT
Peebee is apparently fairly casual about sex. BioWare hasn't done such a character since DA2's Isabela, who was quite popular. They've also had a couple of reporters (ME3's Allers, MEA's Keri) who have been quite forward about their interest. FWIW, erikson's comments apply to female protagonists. ME1 female Shepard always knocks Kaidan away from the beam, always wakes up to Kaidan attending her in the med bay, and has to deal with Liara questioning her relationship with Kaidan. A similar situation exists with Alistair in DAO; I've learned to avoid talking to him much until after I've locked in the romance with Leliana - otherwise my female warden will end up with a rose permanently stuck in her inventory and she has to turn him down. I generally don't talk to Kaidan much in ME1, because there doesn't seem to be any way to avoid the presumption that female Shep is into him. Jacob is actually worse - if you try to have a friendly chat with him as female Shep, she'll automatically go into this sultry, flirty mode - so I don't talk to him much, either. I forgot about Alistair's rose. In the end poor bastard always gets pimped out to the Witch so my Warden can live, then gets hitched to that lady he doesn't like. It's a rough life for that guy. One particular playthrough, I had Wynn go full-on senile. In the chat where she talks to the warden about her romantic involvements, she referred to both Leliana and Alistair, like every other sentence. Apparently, the code goes back and forth in checking the relationship points with each of them - it was pretty funny. In my games, he sometimes hangs it all up at the Hanged Man. Poor guy.
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♨ Retired
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Nov 28, 2024 15:57:07 GMT
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themikefest
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themikefest
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Post by themikefest on May 2, 2017 20:38:40 GMT
Are you serious? Our first encounter with Peebee is her jumping on us and sitting on us. We don't have the option to dodge her, we only have the option to push her off. But in the words of the lead, Who would want to? And she also asks any Ryder to have sex in zero g, even if they haven't flirted with her at all or are actively pursuing another romance. I agree. I would also say why did it take 20 seconds for an interrupt to push her off? Its funny that before that happens, Ryder climbs up to scan the glyph, jumps down to activate the puzzle. Didn't the asari see Ryder up there and notice Ryder and the others are heavily armed? Or not hear the car pull up and see the 3 individuals looking at the remnant puzzle wondering what to do? The zero g thing. I just say no and forget that the scene ever happened. Its too bad there wasn't an option for Ryder to hit the button causing the asari to fall to the floor. I'm sure the asari would take that as a no.
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hobocommand3r
N3
XBL Gamertag: hobocommand3r
Posts: 662 Likes: 1,511
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Jul 16, 2017 22:42:29 GMT
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Mar 22, 2017 13:40:14 GMT
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hobocommand3r
hobocommand3r
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Post by hobocommand3r on May 2, 2017 20:57:16 GMT
I liked the combat and I liked how I can mix and match whatever skills I want now. I liked a lot of the exploration and I thought many of the main story missions were fun play.
I did not like the wrting for ryder, a lot fo stuff didn't make sense at times in the story (like what what ryder does to the remnant before the final mission), I don't like the ugly female characters, I don't like the asari clone army.
I also think the planets should have had less large empty spaces. And it should be easier to get where you want and back to the tempest. Like if I want to go to the badlands on kadara don't make me go through the city and slums first and then back again after, totally unnecessary.
Also missions where you are told to go talk to somoene on a planet only for them to send you to another planet instantly are stupid. This would maybe be fine if entering and exiting planets was faster. But its a bit annoying when it takes 5-10 minutes to enter and leave a planet.
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