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Post by Deleted on May 2, 2017 13:24:25 GMT
Here is a pro tip, you can watch many reviews and analysis of something and still enjoy said thing.
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timebean
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Post by timebean on May 2, 2017 13:54:56 GMT
Indeed. And people wonder how the old BSN got to be as toxic as it was. People do not want conversations. People want to launch into tirades of verbal diarrhea and for others to agree with them and tell them just how right they are...that their opinion is amazing, they are amazing, and they are important. They want to be recognized as intelligent without actually having to put in the work or don't bother to even define what makes a person intelligent or a conversation intelligent....or put that trait above others like compassion, humility, a sense of humor, open mindedness... People don't think anymore. They react. And what's worse is that they can do it now and have hundreds of strangers see it, agree with it, like it, share it...and feed the insatiable inner monster in all of us that is our deeply rooted narcissism. We don't even have to know the name of who we are talking to anymore, we don't have to look them in the eye, we don't even have to feign the appearance of paying attention and not look like we're just waiting for the other person to stop talking so they can finally say what they've been preparing to say. We also have gotten into a bad habit of associating any and all opinions to be a testament of a person's entire identity. They said they liked this thing, but that's impossible because I do not...and that means one of us is wrong...but if I am wrong about this that means I'm at fault...If I am at fault that means I'm not as awesome as all these people liking and sharing my opinion made me think I am. I cannot allow that possibility; therefore, I have determined the other person is the faulty one, they are deficient, they have to have some agenda, they have to be dumber than me, they are an enemy to my sense of being and I must destroy them or else I might begin to doubt myself. People cannot stand the doubt. It creeps into our minds and poisons us. Doubt forces you to think and explore options that are unpleasant and we've grown so accustomed to distancing ourselves from anything that gives negative feelings. People need to stop running away from doubt. They need to embrace that little voice in their heads that says "hey maybe I am wrong?" as soon as you accept that sometimes you are just going to be wrong or that there isn't a clear right or wrong answer - you start to feel better about yourself. You don't get so wrapped up in this mentality that you constantly have to fight for every opinion, statement, and belief you have because it will somehow assert your dominance in the least meaningful and most pathetic way possible (in an online forum for video games) A lot of the time I just shit post on here for the mediocre lols, and occasionally try to put out a post or two that had at least some thought put into it. If it's something subjective I realize a lot of people will not agree with it and that's okay. It's okay that I want to romance Peebee and it's okay that you think she's Shrek in raccoon make-up. I don't feel like it's impossible for those two opinions to exist in this world or that it somehow someway HAS to be a statement about me as a person. It really doesn't matter and it's not worth getting worked up over. If it's something objective like how something works in the lore, a character did or didn't say something...if I'm wrong about that I need to try to own up to that and admit I made a mistake rather than go into denial or start delving into alternative facts. I have to stop typing because I'm starting to get all self-righteous and sounding like one of those long winded assholes that I seem to dislike so much. Ultimately this post is just a tiny one in a sea of bullshit opinions in favor of or against calling this a good game. After a certain point you just have to stop the bullshit, go outside, do something else, and get the fuck over other people and yourself. End of unsolicited rant. 100% agree with you. Do you know how many times I have changed my mind about things my having conversations with folks on here? Quite a few. I have no misconceptions that my opinions are the right ones all the time. And I have very little tolerance for entrenched ideas and battle lines. Hell, I live in America. This is the place where that type of mentality is playing out in a huge way, and I am tired of it. The cool thing about the forums (for me) is hearing different points of view and trying to broaden my perspective a little. I think it is amazing to think that a 15 year old kid might even be the one to convince me of something. And I would have no idea, because they are a picture and funny name in the forum. But their opinions are just as valid as mine (even though I am old and grizzled). I have no problem with being wrong about anything (especially video games). On a personal note, I got bitched out for the first time the other day on here for posting a fairly innocuous opinion. Someone accused me of being angry about the game (when I actually don't hate the game at all). I wanted to try to explain that, to say "Hey. I don't know you, you don't know me. Why are you assuming that I am just trashing the game?". But then I realized. "Oh wait, these folks don't know me. I am just a blurb of words here and there." I thought about what to say in reply, but ultimately decided not to engage beyond a quick bow out, because I could see where it was heading..an endless, pointless argument where neither side learns anything. No wisdom shared, no wisdom gained. What a waste of words! *sigh* FeralEwok, if you and a handful of others ever stop posting, I'll have to retire from the boards! Both your shit-posts and your long-winded rants are good stuff, imo!
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Post by brad2240 on May 2, 2017 14:02:01 GMT
I'm at the point where I usually don't watch the more negative vids about MEA, because they all say the same thing and frankly I'm just tired of hearing it. I decided to give this guy a chance based on the praise he's receiving in this thread. I made it about halfway through. I agreed with a couple of his points but mostly I felt like he, too, was beating a very dead horse just in a much more long-winded fashion. I do appreciate the time he put into it, and that he gives clear examples from the game to explain his reasoning. That puts him a step above most of the bashers out there. I'll look into some of his other vids, its very possible I might like his content more when it's not saying something I've already heard a hundred times over. So thank you, OP, for posting this. Andromeda played it safe, much to its detriment at times. Would you mind explaining this a little more? When I initially heard people say "played it safe" I thought it was just in reference to the ending but there's clearly more here I'm not seeing.
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timebean
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Post by timebean on May 2, 2017 14:12:27 GMT
I'm at the point where I usually don't watch the more negative vids about MEA, because they all say the same thing and frankly I'm just tired of hearing it. I decided to give this guy a chance based on the praise he's receiving in this thread. I made it about halfway through. I agreed with a couple of his points but mostly I felt like he, too, was beating a very dead horse just in a much more long-winded fashion. I do appreciate the time he put into it, and that he gives clear examples from the game to explain his reasoning. That puts him a step above most of the bashers out there. I'll look into some of his other vids, its very possible I might like his content more when it's not saying something I've already heard a hundred times over. So thank you, OP, for posting this. Andromeda played it safe, much to its detriment at times. Would you mind explaining this a little more? When I initially heard people say "played it safe" I thought it was just in reference to the ending but there's clearly more here I'm not seeing. I think what they are referring to (and note, I watched this video pretty late last night, so I may get it wrong) was the idea that, given a new galaxy, there were some really cool things that could have been done in the game (in regards to new species, new ships, new types of weapons, etc). The reviewer made a few points about how the story and settings play out like cable sci-fi shows (even in the way the scenes are shot/directed), which devalues the video game medium, where so much more is actually possible. He mentions, for example, the similarity between the design of the Kett and the baddies from the movie Galaxy Quest. among other things. I don't want to go into to it too much, since I don't like paraphrasing other folks (especially this guy, who is very verbose). The critique goes into it much more thoroughly. Also, linksocarina might have been talking about something totally different.
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Post by ApocAlypsE on May 2, 2017 14:13:56 GMT
I've expected this video ever since ME:A was out. I was fully expecting him to tear a new asshole to it and he didn't disappoint. I was really surprised how much of his review was spot on as how I felt. Mainly: the lack of imagination in this game's narrative design, and the reliance on the ME name to sell copies and nothing besides that. Maybe he should have mentioned the reddit leak which suggested the game would be that uninspired 2 years before release.
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linksocarina
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Post by linksocarina on May 2, 2017 14:26:31 GMT
I'm at the point where I usually don't watch the more negative vids about MEA, because they all say the same thing and frankly I'm just tired of hearing it. I decided to give this guy a chance based on the praise he's receiving in this thread. I made it about halfway through. I agreed with a couple of his points but mostly I felt like he, too, was beating a very dead horse just in a much more long-winded fashion. I do appreciate the time he put into it, and that he gives clear examples from the game to explain his reasoning. That puts him a step above most of the bashers out there. I'll look into some of his other vids, its very possible I might like his content more when it's not saying something I've already heard a hundred times over. So thank you, OP, for posting this. Andromeda played it safe, much to its detriment at times. Would you mind explaining this a little more? When I initially heard people say "played it safe" I thought it was just in reference to the ending but there's clearly more here I'm not seeing. The whole game played it safe, not just the ending, which was good all things considered. The design of the enemies, the use of characters, the references to the original trilogy baggage, the basic plot in the same vein as the original title vs the more meaty mysteries that surround the world. It doesn't ask tough questions on it's own either; we get tough choices here and there with actual morally gray decisions, but outside of that no risks in the main plot. I have called it Star Wars: The Force Awakens for a reason. It's the same plot, analogous characters that are well acted, double downing on references and service here and there, and overall doesn't do anything new for the franchise other than making a clean break from the trilogy. This is not necessarily bad, but it is the source of a lot of problems. BioWare innovated a lot with their RPGs, Andromeda is the first RPG they have made that feels devoid of innovation, and plays it safe so it doesn't rock the boat. Gervais is more or less on the nose on that one. I don't necessarily agree with some of his other points (I quite like the removal of binary choice) but the overall problem has always been this idea...
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Post by Iakus on May 2, 2017 14:27:24 GMT
His entire summary at the end sums up my feeling on the game, but the one part that does it best was when he was talking about how the enemy stealing genetic material and turning us into them has already been used in every ME game so far, and ended with: " Andromeda is a fresh start, to be this stale and uncreative is a choice that was deliberately made." They played it safe. That is ultimately the problem. Playing it TOO safe is a problem. Bioware only seems to have two speeds, full throttle and dead stop. There's a myriad of nuances between grimdark and slapstick, between literary and entertaining, between shooter and rpg. Bioware seems to have largely lost that level of nuance. It has to be either one or the other now.
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Post by mikeymoonshine on May 2, 2017 14:29:36 GMT
Oh, I quite liked this guy's BG videos so I'll watch.
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linksocarina
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Post by linksocarina on May 2, 2017 14:30:14 GMT
They played it safe. That is ultimately the problem. Playing it TOO safe is a problem. Bioware only seems to have two speeds, full throttle and dead stop. There's a myriad of nuances between grimdark and slapstick, between literary and entertaining, between shooter and rpg. Bioware seems to have largely lost that level of nuance. It has to be either one or the other now. And we have nothing but ourselves to blame in the long run.
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Post by Iakus on May 2, 2017 14:35:32 GMT
Playing it TOO safe is a problem. Bioware only seems to have two speeds, full throttle and dead stop. There's a myriad of nuances between grimdark and slapstick, between literary and entertaining, between shooter and rpg. Bioware seems to have largely lost that level of nuance. It has to be either one or the other now. And we have nothing but ourselves to blame in the long run. Not really. Unless Bioware is right and we really are too stupid to understand their "art" We express opinions on products we use. It's on Bioware to actually analyze what people say, and dig deeper to get to the heart of the matter. I should know, I do it on a regular basis in RL.
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Post by linksocarina on May 2, 2017 14:42:56 GMT
And we have nothing but ourselves to blame in the long run. Not really. Unless Bioware is right and we really are too stupid to understand their "art" We express opinions on products we use. It's on Bioware to actually analyze what people say, and dig deeper to get to the heart of the matter. I should know, I do it on a regular basis in RL. As do I. It's why we're to blame though. We don't know what we want as a collective at all. The "heart" of the matter is wildly complex because of us and how we react, and BioWare trying to roll a boulder up a hill to please as many as possible, while admirable, is causing a lot of problems. So many people want different things, so many people will be disappointed regardless of what happens. And now, critically, most of those people have axes to grind when they get the chance because "it's BioWare" I was not surprised that Andromeda played it safe, because people didn't like the deviations in the trilogy, especially 3's ending overblown outcry. I was not surprised by the open world of Inquisition, since the claustrophobic city of Dragon Age II was a problem that many made well known. I will not be surprised if the next Dragon Age and Andromeda game deviate wildly from what was given to us now too because of all of this either. Because BioWare cares too much, aiming to please the thankless.
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Post by Deleted on May 2, 2017 14:48:11 GMT
...Well if his opinion is that 'Andromeda played it safe' kind of glad I elected not to watch it. "I just wanted to post in this topic to say I will not watch the video in the OP because I already know I don't agree with it."
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Post by Deleted on May 2, 2017 14:52:55 GMT
Don't care to know about him. The only reviewer I have liked over the years is Totalbiscuit, and I plan to keep it that way. I don't need to hear the same bla bla stuff repeated over again other reviewers like to point out. I just don't care for it anymore. And you felt the need to share that with the thread? How about avoiding criticism threads if you refuse to listen to any?
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Post by Iakus on May 2, 2017 14:57:55 GMT
Not really. Unless Bioware is right and we really are too stupid to understand their "art" We express opinions on products we use. It's on Bioware to actually analyze what people say, and dig deeper to get to the heart of the matter. I should know, I do it on a regular basis in RL. As do I. It's why we're to blame though. We don't know what we want as a collective at all. The "heart" of the matter is wildly complex because of us and how we react, and BioWare trying to roll a boulder up a hill to please as many as possible, while admirable, is causing a lot of problems. So many people want different things, so many people will be disappointed regardless of what happens. And now, critically, most of those people have axes to grind when they get the chance because "it's BioWare" I was not surprised that Andromeda played it safe, because people didn't like the deviations in the trilogy, especially 3's ending overblown outcry. I was not surprised by the open world of Inquisition, since the claustrophobic city of Dragon Age II was a problem that many made well known. I will not be surprised if the next Dragon Age and Andromeda game deviate wildly from what was given to us now too because of all of this either. Because BioWare cares too much, aiming to please the thankless. That's just it. Bioware may pay attention to the "what" but they ignore the "why" Yeah, people got upset about ME3 (the endings, and other issues). But does Bioware actually understand what it was that upset people in the first place? Do they care? Even if they couldn't fix what broke previous games, they could at least try to understand why things went wrong so they don't do it again: Instead they tiptoe around like a husband who's not quite sure why his wife is upset with him but is afraid to ask what's wrong. Thus they simply take what they made before, do the exact opposite, and go "mission accomplished!" To take from your example, I don't think open world is really a problem. The problem is application. But then, I don't think setting a game entirely in one city is a problem either, again, it's the application. What I fear is that Bioware WILL NOT TRY TO IMPROVE THE OPEN WORLD SETTING. They won't ask what the complaints are about, they won't look at how it can be improved. Instead they will once again swing wildly in the other direction, put us back into narrow corridors with zero exploration, pat themselves on the back, and go "mission accomplished!" That will not be on us. That will be on them.
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Post by linksocarina on May 2, 2017 15:09:04 GMT
As do I. It's why we're to blame though. We don't know what we want as a collective at all. The "heart" of the matter is wildly complex because of us and how we react, and BioWare trying to roll a boulder up a hill to please as many as possible, while admirable, is causing a lot of problems. So many people want different things, so many people will be disappointed regardless of what happens. And now, critically, most of those people have axes to grind when they get the chance because "it's BioWare" I was not surprised that Andromeda played it safe, because people didn't like the deviations in the trilogy, especially 3's ending overblown outcry. I was not surprised by the open world of Inquisition, since the claustrophobic city of Dragon Age II was a problem that many made well known. I will not be surprised if the next Dragon Age and Andromeda game deviate wildly from what was given to us now too because of all of this either. Because BioWare cares too much, aiming to please the thankless. That's just it. Bioware may pay attention to the "what" but they ignore the "why" Yeah, people got upset about ME3 (the endings, and other issues). But does Bioware actually understand what it was that upset people in the first place? Do they care? Even if they couldn't fix what broke previous games, they could at least try to understand why things went wrong in the first place: Instead they tiptoe around like a husband who's not quite sure why his wife is upset with him but is afraid to ask what's wrong. Thus they simply take what they made before, do the exact opposite, and go "mission accomplished!" To take from your example, I don't think open world is really a problem. The problem is application. But then, I don't think setting a game entirely in one city is a problem either, again, it's the application. What I fear is that Bioware WILL NOT TRY TO IMPROVE THE OPEN WORLD SETTING. They won't ask what the complaints are about, they won't look at how it can be improved. Instead they will once again swing wildly in the other direction, put us back into narrow corridors with zero exploration, pat themselves on the back, and go "mission accomplished!" That will not be on us. That will be on them. I disagree. The problem is not them swinging wildly the wrong way, at least not fully. The problem is they saw the outcries of previous titles and went back to a comfort zone. That is again, not necessarily a bad thing. You are right application is an issue, thats on BioWare for sure. But what pushed them that way is ultimately us not communicating a damn thing coherently. This is the give and take of such things. I have a friend of mine who works on tabletop games, but hates working with playtesters because they never communicate any problems with his game well, from mechanic issues to unclear text that makes no sense. It's pulling teeth sometimes, and this is small scale for indie table top games, which don't have the production values to compete with shit like Dungeons and Dragons. Ian Fraizer was on this forum asking for feedback as to what to improve for Andromeda, and lo and behold, patch 1.05 addresses a number of the issues requested by the fanbase when it comes to graphical issues, at least, which was the main focus on almost all of the feedback given. Is that not BioWare asking what is wrong and what we should focus on? But is it what they should be focusing on?
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Post by suikoden on May 2, 2017 15:18:45 GMT
You still haven't watched it. Keep swinging for the fences.
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Post by Iakus on May 2, 2017 15:20:40 GMT
I disagree. The problem is not them swinging wildly the wrong way, at least not fully. The problem is they saw the outcries of previous titles and went back to a comfort zone. That is again, not necessarily a bad thing. You are right application is an issue, thats on BioWare for sure. But what pushed them that way is ultimately us not communicating a damn thing coherently. This is the give and take of such things. I have a friend of mine who works on tabletop games, but hates working with playtesters because they never communicate any problems with his game well, from mechanic issues to unclear text that makes no sense. It's pulling teeth sometimes, and this is small scale for indie table top games, which don't have the production values to compete with shit like Dungeons and Dragons. Ian Fraizer was on this forum asking for feedback as to what to improve for Andromeda, and lo and behold, patch 1.05 addresses a number of the issues requested by the fanbase when it comes to graphical issues, at least, which was the main focus on almost all of the feedback given. Is that not BioWare asking what is wrong and what we should focus on? But is it what they should be focusing on? I get that. I do. Heck I've playtested games myself and agonized over what kind of feedback to give. I've also been on the other end, trying to coax information out of people who aren't really sure what they want. Reference InterviewAnd I must say patch 1.05 came out so fast I suspect it was in the works before release. We will see what the next patch contains. And the issue at hand here isn't so much patching an already existing game, but what lessons are learned from game to game.
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Post by maximusarael020 on May 2, 2017 15:23:40 GMT
I honestly don't watch game reviews after I play a game, because I really don't care about anyone else's opinion when I've played it. Before it comes out I'll check out a few pre-release reviews, but after it's in my hands it really doesn't matter to me what PewDiePie or Total Biscuit or Gervais thinks about it.
I liked the Ghost Ryder movie. I liked the Enter the Matrix game. My tastes don't usually fall in with what everyone else likes, so I just make my own opinion.
Watching a review after playing the game ends two ways: you agree with the reviewer or you disagree. I don't feel like watching a positive review after disliking a game ever makes you like the game more, or vice versa.
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linksocarina
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Post by linksocarina on May 2, 2017 15:27:48 GMT
I disagree. The problem is not them swinging wildly the wrong way, at least not fully. The problem is they saw the outcries of previous titles and went back to a comfort zone. That is again, not necessarily a bad thing. You are right application is an issue, thats on BioWare for sure. But what pushed them that way is ultimately us not communicating a damn thing coherently. This is the give and take of such things. I have a friend of mine who works on tabletop games, but hates working with playtesters because they never communicate any problems with his game well, from mechanic issues to unclear text that makes no sense. It's pulling teeth sometimes, and this is small scale for indie table top games, which don't have the production values to compete with shit like Dungeons and Dragons. Ian Fraizer was on this forum asking for feedback as to what to improve for Andromeda, and lo and behold, patch 1.05 addresses a number of the issues requested by the fanbase when it comes to graphical issues, at least, which was the main focus on almost all of the feedback given. Is that not BioWare asking what is wrong and what we should focus on? But is it what they should be focusing on? I get that. I do. Heck I've playtested games myself and agonized over what kind of feedback to give. I've also been on the other end, trying to coax information out of people who aren't really sure what they want. Reference InterviewAnd I must say patch 1.05 came out so fast I suspect it was in the works before release. We will see what the next patch contains. And the issue at hand here isn't so much patching an already existing game, but what lessons are learned from game to game. But that is going to influence the lessons learned. The focus on the visuals alone will likely have BioWare revamp their tech and put a lot more money and time into facial animations. What does that mean for the next game? Better visuals sure, but what can be lost on that? Will they try to take risks again and if they don't pan out to the greater audience, is it a pyrrhic victory? It is a hard nut to crack. I don't envy BioWare because they are gunshy to begin with as of late, but I don't blame them because of these exact problems. I want them to take a big risk like in Dragon Age 2 again. I just don't see it happening for a while. And it is mostly because of us rejecting their implementation and not being clear enough in expressing it.
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Post by maximusarael020 on May 2, 2017 15:30:09 GMT
That's amazing! A "The Know" video I watched recently started that currently, with new information, digital sales are 2/3 of the industry, with physical making up 1/3. So it stands to reason that total WW sales of MEA the first week would be very close to their 3 million copies goal.
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Post by Iakus on May 2, 2017 15:36:40 GMT
But that is going to influence the lessons learned. The focus on the visuals alone will likely have BioWare revamp their tech and put a lot more money and time into facial animations. What does that mean for the next game? Better visuals sure, but what can be lost on that? Will they try to take risks again and if they don't pan out to the greater audience, is it a pyrrhic victory? It is a hard nut to crack. I don't envy BioWare because they are gunshy to begin with as of late, but I don't blame them because of these exact problems. I want them to take a big risk like in Dragon Age 2 again. I just don't see it happening for a while. And it is mostly because of us rejecting their implementation and not being clear enough in expressing it. Yes, they should take risks. But smaller risks. Risks carry the possibility of failure. That's why they are "risks". If you take a big risk, sure it may pay off, but you can also fail spectacularly (and they did in ME3) That should be kept in mind going forward: don't gamble what you're not willing to lose. And if we are not clear enough in expressing what we don't like, they should make an effort to clarify. "Oranges and peaches" after all. There are many tools (besides Twitter) that can help with that.
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linksocarina
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Post by linksocarina on May 2, 2017 15:43:16 GMT
But that is going to influence the lessons learned. The focus on the visuals alone will likely have BioWare revamp their tech and put a lot more money and time into facial animations. What does that mean for the next game? Better visuals sure, but what can be lost on that? Will they try to take risks again and if they don't pan out to the greater audience, is it a pyrrhic victory? It is a hard nut to crack. I don't envy BioWare because they are gunshy to begin with as of late, but I don't blame them because of these exact problems. I want them to take a big risk like in Dragon Age 2 again. I just don't see it happening for a while. And it is mostly because of us rejecting their implementation and not being clear enough in expressing it. Yes, they should take risks. But smaller risks. Risks carry the possibility of failure. That's why they are "risks". If you take a big risk, sure it may pay off, but you can also fail spectacularly (and they did in ME3) That should be kept in mind going forward: don't gamble what you're not willing to lose. And if we are not clear enough in expressing what we don't like, they should make an effort to clarify. "Oranges and peaches" after all. There are many tools (besides Twitter) that can help with that. The smaller risks are in Inquisition though, tonal dialogue, return of the tactical camera, divergent pathways, dragon age keep...all of that. Mass Effect needed a big risk...but they played it too safe, like you said. The thing is...more and more I don't think they want to gamble at all because they think they WILL lose regardless. And that is not unfounded at this point. I also think they have made efforts to clarify. Thing is...we have not made good efforts to provide constructive clarifications either. Not just a twitter issue, but a communication issue at large. Its both sides, is my point. We're not blameless, but neither is BioWare.
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Post by Deleted on May 2, 2017 15:50:20 GMT
Not really. Unless Bioware is right and we really are too stupid to understand their "art" We express opinions on products we use. It's on Bioware to actually analyze what people say, and dig deeper to get to the heart of the matter. I should know, I do it on a regular basis in RL. As do I. It's why we're to blame though. We don't know what we want as a collective at all. The "heart" of the matter is wildly complex because of us and how we react, and BioWare trying to roll a boulder up a hill to please as many as possible, while admirable, is causing a lot of problems. So many people want different things, so many people will be disappointed regardless of what happens. And now, critically, most of those people have axes to grind when they get the chance because "it's BioWare" I was not surprised that Andromeda played it safe, because people didn't like the deviations in the trilogy, especially 3's ending overblown outcry. I was not surprised by the open world of Inquisition, since the claustrophobic city of Dragon Age II was a problem that many made well known. I will not be surprised if the next Dragon Age and Andromeda game deviate wildly from what was given to us now too because of all of this either. Because BioWare cares too much, aiming to please the thankless. There is no collective. I mean, I really like JE, KOTOR2 and SWTOR (as well as ME2/3 and DA2). And I pretty much got the blend of it in Andromeda only w/o the larger than life characters. Do I miss the big crazy over-the-top chars? Yep. Do I enjoy the game? Yep. Do I think they played it on the safe side, trying to give everyone something to like? Yep. Do I think the next game will be one of extremes? I think so, because they already started staking the ground with the new IP not being RPG, which to me means, "we are changing direction". They did it with JE and ME, and then they kept "staying to their roots" for a while. Why not? Still good games. Sorry, I did not listen to the video, I am more of a reading person, don't like U-tube.
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Post by Eterna on May 2, 2017 15:51:37 GMT
Shame that a good video is finally posted and no one can be bothered to care. I guess good critique is irrelevant in the face of overwhelming and uninformed opinion from other videos. Are you actually surprised though? This forum breeds polarization.
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Post by alanc9 on May 2, 2017 15:54:07 GMT
Shouldn't a spoiler-heavy video be discussed on one of the spoiler-oriented boards?
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