Iakus
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Post by Iakus on May 2, 2017 15:54:17 GMT
The smaller risks are in Inquisition though, tonal dialogue, return of the tactical camera, divergent pathways, dragon age keep...all of that. Mass Effect needed a big risk...but they played it too safe, like you said. The thing is...more and more I don't think they want to gamble at all because they think they WILL lose regardless. And that is not unfounded at this point. I also think they have made efforts to clarify. Thing is...we have not made good efforts to provide constructive clarifications either. Not just a twitter issue, but a communication issue at large. Its both sides, is my point. We're not blameless, but neither is BioWare. Mass Effect needed to fall back on what worked in the past, and build up from there. The Mass Effect base is even more broken than Dragon Age's. Small risks, much like DAI. If they figure they'll lose regardless, why make another game to begin with? Just start over with a new IP and call it "Volume Outcome". I have seen no real effort to clarify anything (well, nothing that doesn't say "it's the audience's fault for not getting it") OTOH, I have seen numerous constructive clarifications (including from professional authors). If I am mistaken, please direct me to it. I'd love to read or watch it.
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Post by Kappa Neko on May 2, 2017 16:34:36 GMT
Maybe if Bioware hadn't decided to shut down their forum, probably to silence the criticism they knew was coming and only communicate through media that do NOT invite long feedback (Twitter etc), then we could continue to provide them with feedback that amounts to something...
I do agree that Bioware has a habit of overreacting to fan backlash. And I guess this makes us partly responsible... But I would also second that they don't really seem to grasp what the reason behind the criticism is half of the time.
I always thought Bioware's panic and overcompensation was kind of endearing because their games were still all awesome, even if flawed. But MEA feels like they lack basic understanding what's fun in a game. SAM, the menus, non-skippable planet animations in the vanilla version... this all has little to do with subjective opinions. NOBODY wants annoying time stealing crap they have no say in! Bad design choices have nothing to do with what fans want.
Now, the whole turning into a mindless dating sim direction is a subjective personal gripe of mine and a whole other can of worms concerning listening to the wrong people (imo of course). That's the gamble you always take, deciding which crowd to listen to and to please. I feel like Bioware wants to please everyone these days and ends up upsetting most people in some way ironically. But no matter what they do, they will ALWAYS be criticized. This cannot be avoided. The fan base is not uniform. So I don't understand why they try.
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CatcheJagger
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The King o' Kings, brah
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Post by CatcheJagger on May 2, 2017 16:36:51 GMT
What I am saying is that that argument is a paraphrasing of what was said in the video. If you do not watch the video then you will have no frame of reference for discussion about the video. You would be able to understand the argument made here and how well it relates to Gervais' analysis if you had watched the video. You are involved in a discussion which you have no frame of reference for, which makes you come off as ill-informed. It's great that you feel that a statement made by another user about a video which you have not seen and will not see sounds flimsy, but the content upon which that post was made is something which you do not have full knowledge of. My grievance here isn't the core idea of how similar or dissimilar the Kett and the Reapers are, but rather that you are trying to form a respectable argument in a thread where you know little about the topic. You might be the world's leading expert on Mass Effect: Andromeda, and if you were making this argument in another thread I would have no issue with it, but within the context of this specific discussion, it is poorly thought out. That's all. I'd like to ask if you could provide your own defentition of "paraphrase". I think what you do not understand is that the paraphrase you contructed is false, factually false, therefor it is either not a paraphrase, and in fact a missrepresentation of the video's argument, or it is accurate, and the video's argument is nonsense. I can hear you telling me now I can't say that it is nonsense without watching the video, but if an argument is false in it's premise, nothing else about it can be correct (you can't tell me I need to listen to an argument that's premise is "the moon is made out of green cheese" since it's premise, on the face of it, is untrue). I do not come off as ill-informed, since I have, despite your obstinant unwillingness to listen to me, never claimed to be arguing with the video, but with, for lack of a better word, you. I think it is about time we end this discussion, unless you attend a remedial course in basic logic, as, despite the numerous life preservers I have thrown you, you seem willfully to desire to drown. Nothing you have been saying makes any sense, and it sounds like your are using words outside your grasp. ??????????? It's not my paraphrasing though????? It was someone else's?????? You clearly cannot comprehend the context of our own exchange, let alone the context of this thread. I have told you why you have no comprehension of this discussion and your only retort is condescending nonsense that doesn't even manage to address my concerns. A paraphrasing is a more concise rewording of something a statement previously made, usually by another. It makes ideas easier to digest but deprives them of thier context. If I say "The Kett suck, they're basically the Reapers" do I mean "The Kett suck, because on a conceptual and lore-based level, they are exactly the same as the Reapers, because they, too, harvest civilizations and transform their denezins into members of their own race" or "The Kett are poorly developed and executed as antagonists, on such a level that they come across as hollow imitations of the Reapers"? You have little to no context for this discussion. This is not debatable. It is a fact. I don't think I can explain any more fundamental concepts to you. I agree that this should end.
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joglee
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Post by joglee on May 2, 2017 16:40:06 GMT
He also loved home front the revolution...That game was horrible.
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RoboticWater
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Post by RoboticWater on May 2, 2017 17:01:33 GMT
He also loved home front the revolution...That game was horrible. Yes, because taking someone's opinion out of context is a wonderful way to appear honest and start a healthy debate. Yeah, he liked Homefront: The Revolution because in spite of the bugs (which he said had been largely patched by the time he played) and the lame mechanics, he sensed a genuine heart at the center of the game. He found the premise weird yet intriguing and the characters wacky yet interesting. Unlike many reviewers, Noah is the kind of guy to give a game a little slack. He finds what works and engages with it. This is what make his "reviews" critique; he'll admit a game's failure as a product, but he won't condemn it purely on that basis. He did it with Inquisition and he does it with Homefront. Here's the video for those who want see his actual opinions on the game. As well as his follow-up on its DLC. If anything, it damns Andromeda more that Noah could find a kernel of pleasure in such a rough product like The Revolution and not the most recent Mass Effect.
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Post by Ieldra on May 2, 2017 17:03:26 GMT
"Lack of imagination" "The creative range of an old SG-1 episode in a 2017 game" "This disconnect between setup and execution is terminal to a lot of the game's narrative ambitions"
I don't think I've read or listened to another MEA commentary so much on point within its first 10%. Now watching the rest.
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brad2240
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Post by brad2240 on May 2, 2017 17:12:30 GMT
The whole game played it safe, not just the ending, which was good all things considered. The design of the enemies, the use of characters, the references to the original trilogy baggage, the basic plot in the same vein as the original title vs the more meaty mysteries that surround the world. It doesn't ask tough questions on it's own either; we get tough choices here and there with actual morally gray decisions, but outside of that no risks in the main plot. I have called it Star Wars: The Force Awakens for a reason. It's the same plot, analogous characters that are well acted, double downing on references and service here and there, and overall doesn't do anything new for the franchise other than making a clean break from the trilogy. This is not necessarily bad, but it is the source of a lot of problems. BioWare innovated a lot with their RPGs, Andromeda is the first RPG they have made that feels devoid of innovation, and plays it safe so it doesn't rock the boat. Gervais is more or less on the nose on that one. I don't necessarily agree with some of his other points (I quite like the removal of binary choice) but the overall problem has always been this idea... Thanks for the response. I've also called MEA the "The Force Awakens" of Mass Effect, and I say it as a compliment. I love TFA, everybody I know and have spoken to personally loves it. They agree with me that it's an homage to the original more than a rehash. And that's exactly how I feel about MEA. If that's playing it safe, then I guess I can only agree with their choice of direction and not feel that doing so was a detriment. This is one of my favorite games, what they did just works for me on nearly every level.
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Post by Kappa Neko on May 2, 2017 17:22:41 GMT
Everybody I've spoken to about TFA called it a boring (even disappointing) rehash that adds nothing new, so still applicable then, right? Personally, I expected the movie to be bad and found myself well entertained by the pretty visuals and the nostalgia. But I still agree with my friends and family, though quality-wise I would probably compare what I've seen of MEA so far to Rogue One. A pointless spin-off. TFA was actually decent enough. Rogue One had nothing but the visuals going for it. Extremely bland characters, utterly lacking in charm.
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Post by Deleted on May 2, 2017 17:27:43 GMT
Everybody I've spoken to about TFA called it a boring (even disappointing) rehash that adds nothing new, so still applicable then, right? Personally, I expected the movie to be bad and found myself well entertained by the pretty visuals and the nostalgia. But I still agree with my friends and family, though quality-wise I would probably compare what I've seen of MEA so far to Rogue One. A pointless spin-off. TFA was actually decent enough. Rogue One had nothing but the visuals going for it. Extremely bland characters, utterly lacking in charm. TFA works the first 90 minutes or so. The set up of Rey and Finn is well done. Its when they get to the rebel base you get the entire A New Hope thing smashed over your head repeatedly. TFA is obviously a higher quality production then Andromeda. Disney with unlimited budget tends to work that way, but the way it plays it safe and familiar without taking risk is right on point with many of Andromeda's problems. Agreed that the comparison can be made to Rogue One aswell. Which was dull and lifeless. How people are rating it as one of the best Star Wars movies is beyond me.
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Post by Kappa Neko on May 2, 2017 17:39:38 GMT
Everybody I've spoken to about TFA called it a boring (even disappointing) rehash that adds nothing new, so still applicable then, right? Personally, I expected the movie to be bad and found myself well entertained by the pretty visuals and the nostalgia. But I still agree with my friends and family, though quality-wise I would probably compare what I've seen of MEA so far to Rogue One. A pointless spin-off. TFA was actually decent enough. Rogue One had nothing but the visuals going for it. Extremely bland characters, utterly lacking in charm. TFA works the first 90 minutes or so. The set up of Rey and Finn is well done. Its when they get to the rebel base you get the entire A New Hope thing smashed over your head repeatedly. TFA is obviously a higher quality production then Andromeda. Disney with unlimited budget tends to work that way, but the way it plays it safe and familiar without taking risk is right on point with many of Andromeda's problems. Agreed that the comparison can be made to Rogue One aswell. Which was dull and lifeless. How people are rating it as one of the best Star Wars movies is beyond me. Definitely an apt comparison thematically. They did play it safe. But hey, still loads better than Episode I - III... I did like Rey and Finn fine. Then they unmasked Kylo Ren and WHOOSH, movie turned into a complete joke. What a terrible character and story arc omg...
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linksocarina
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Post by linksocarina on May 2, 2017 18:20:18 GMT
Maybe if Bioware hadn't decided to shut down their forum, probably to silence the criticism they knew was coming and only communicate through media that do NOT invite long feedback (Twitter etc), then we could continue to provide them with feedback that amounts to something... I do agree that Bioware has a habit of overreacting to fan backlash. And I guess this makes us partly responsible... But I would also second that they don't really seem to grasp what the reason behind the criticism is half of the time. I always thought Bioware's panic and overcompensation was kind of endearing because their games were still all awesome, even if flawed. But MEA feels like they lack basic understanding what's fun in a game. SAM, the menus, non-skippable planet animations in the vanilla version... this all has little to do with subjective opinions. NOBODY wants annoying time stealing crap they have no say in! Bad design choices have nothing to do with what fans want. Now, the whole turning into a mindless dating sim direction is a subjective personal gripe of mine and a whole other can of worms concerning listening to the wrong people (imo of course). That's the gamble you always take, deciding which crowd to listen to and to please. I feel like Bioware wants to please everyone these days and ends up upsetting most people in some way ironically. But no matter what they do, they will ALWAYS be criticized. This cannot be avoided. The fan base is not uniform. So I don't understand why they try. But thats the ultimate irony. Iakus mentions in his post above yours that BioWare needed to go back to what worked in the past, and build from there. But that is exactly what Andromeda did. Consider the following: the Whedon-style banter, character focused interactions, loyalty missions tied to personal character strife's (That aren't at all daddy issues for once) and the push for exploration as the core concept, as it was in the original Mass Effect. Not to mention, an ending that ties the main part of the plot up neatly, while showcasing decisions throughout the game in its conclusion as a bonus. All of the above, plus the desire for more RP systems, more romances that are both meaningful and down right sexual, and most critically, brightening up the world after it went extremely dark in Mass Effect 3; that is what people wanted, that is what people expected. That is BioWare doubling down on what worked in the past and attempting to deliver it once more. The question is why it failed. We can argue implementation for sure, and I am sure that is part of the culprit, but is it really the only issue here? After all, implementation is ultimately subjective too: when a "bad" game like Ghost Recon re-hashes a lot of the common tropes of an open world stealth action shooter in a big open space, but sells well and is given a good reputation by it's fanbase, it's a bit of a head scratcher because Ubisoft, in their giant machine of printing effectively the same fucking game every six months with different skins and scenarios, doubles down on what their fanbase wants and still succeeds. Implementation can only go so far in this case as being the culprit. It also has to do with the "gunshiness" I mentioned as well. I suspect BioWare chose to play it safe this time around, fell back on what they thought made their games work and what kept people engaged, and it bit them in the butt on a game that I personally think is ok, but is deeply problematic. BioWare lost it's heart in caring here, and I think the reason for that is BioWare itself not sure what their audience wants anymore because we are so fractured to begin with. You are right, they will always be criticized, but I believe it was one of the doctors who said that they were taken aback by the criticism they get sometimes because of how disgusting and disheartening it can be, and this was during the Mass Effect 3 stuff. There is plenty of evidence to throw around that is counter-productive to constructive criticism, hell, all the stuff some people, without naming names, on this very board do is a perfect example of that in action. But what is most damaging is how that shines through more than the constructive critiques. For every good video like the one that Gervais has, we get shit from the likes of others out there, simply making fun of the company or re-hashing conspiracy theory BS because it behooves them to do so. It's why the current conversation regarding Star Wars is fascinating to me here too. I thought both movies were ok, but I liked Rogue One a lot more than The Force Awakens, by the simple fact that it took risks in the small keyhole space it had. That movie, more than anything else, would be a good video game or TV series, give it time to flesh out the characters a bit more to make the connections stronger. At least Rogue One dared to be a bit different, and the results are a dark story with a hopeful outcome... Yet, on the surface it's the same sort of analysis. It's easy to write it off as having no value because the characters have no traits or motivations. I it easier still to say it's bland by virtue of that...but a lot of things are more complex than that. Rogue One had heart, in the same way all the Star Wars movies did...but Rogue One wore it on the sleeve a lot more and was willing to do something unconventional from other Star Wars movies, despite being a side-story. BioWare used to be like that. Jade Empire was the zag to the Knights of the Old Republic Zig. Dragon Age 2 was a dark and complex, grounded tale of a rise to power in a world that is filled with fantasy tropes, Mass Effect as a trilogy took Role playing into the 21st century and gave us a flawed but fantastic sci-fi tale that is, frankly, one of the most important game series of it's generation. It is why Andromeda pales so much to these examples...this is BioWare going through the motions instead of being cocksure in their product, and we all caught wiff of it and hope they don't do that again. Force Awakens was safe, predictable, and inoffensive. It was enjoyable too, much like how I find Andromeda enjoyable, but it doesn't change the fact of the matter that it still played it very safe...and Iakus is right where things are better when they take risks.
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Post by brad2240 on May 2, 2017 18:20:29 GMT
Everybody I've spoken to about TFA called it a boring (even disappointing) rehash that adds nothing new, so still applicable then, right? Personally, I expected the movie to be bad and found myself well entertained by the pretty visuals and the nostalgia. But I still agree with my friends and family, though quality-wise I would probably compare what I've seen of MEA so far to Rogue One. A pointless spin-off. TFA was actually decent enough. Rogue One had nothing but the visuals going for it. Extremely bland characters, utterly lacking in charm.
Of course it's still applicable if that's the way you feel about TFA and Andromeda. I mean, I obviously don't agree about either but I do understand why people feel that way.
I liked Rogue One also, it was better than I expected, but I'd never call it the best SW movie by a long shot.
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Post by mofojokers on May 2, 2017 18:32:17 GMT
Thank you for sharing this OP i found this reviewer amazing. I will make sure to support his future content.
I think this is a must watch and i hope that Bioware employees stumble across this video.
This 60 minute video could very much lead to a better MEA 2.
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Post by Deleted on May 2, 2017 18:34:11 GMT
Thank you for sharing this OP i found this reviewer amazing. I will make sure to support his future content. I think this is a must watch and i hope that Bioware employees stumble across this video. This 60 minute video could very much lead to a better MEA 2. These kinds of videos are the ones the devs needs to see. Not the 100 videos making fun of the animations.
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Iakus
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Post by Iakus on May 2, 2017 18:36:28 GMT
But thats the ultimate irony. Iakus mentions in his post above yours that BioWare needed to go back to what worked in the past, and build from there. But that is exactly what Andromeda did. Consider the following: the Whedon-style banter, character focused interactions, loyalty missions tied to personal character strife's (That aren't at all daddy issues for once) and the push for exploration as the core concept, as it was in the original Mass Effect. All of the above, plus the desire for more RP systems, more romances that are both meaningful and down right sexual, and most critically, brightening up the world after it went extremely dark in Mass Effect 3. That is what people wanted, that is what people expected. That is doubling down on what worked in the past. All true. Implementation is absolutely part of the problem. Open world is something Bioware hasn't done much in recent years. It will take time to really get it down. One weakness for open world (or semi-open world) games is pacing. Personal quests, romances, main storylines, often take a back seat as the glut of side quests get managed. But what (besides the Reapers) did Bioware abandon? Character classes? In a sense. I don't think it's the classes themselves so much as the three power limit. The profile system seems to help a bit, but simply cannot replace having the full range of your character's abilities at their fingertips. Interestingly, this was a complaint in DAI as well. MEA took that problem, and actually made it WORSE! And for the lore nerds (like me) they pulled another space magic trick in getting to Andromeda in the first place. I won't go into details, as I've done that in other threads. But the tech that made the AI possible also should have made the cycle completely unwinnable for the Reapers. People get angry when they feel they are being blown off. Not an excuse, but it is a natural raction. And when people get angry, they tend to use "angry words" Kyle Katarn/Jan Ors 4EVAH!
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linksocarina
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Post by linksocarina on May 2, 2017 18:42:37 GMT
But thats the ultimate irony. Iakus mentions in his post above yours that BioWare needed to go back to what worked in the past, and build from there. But that is exactly what Andromeda did. Consider the following: the Whedon-style banter, character focused interactions, loyalty missions tied to personal character strife's (That aren't at all daddy issues for once) and the push for exploration as the core concept, as it was in the original Mass Effect. All of the above, plus the desire for more RP systems, more romances that are both meaningful and down right sexual, and most critically, brightening up the world after it went extremely dark in Mass Effect 3. That is what people wanted, that is what people expected. That is doubling down on what worked in the past. All true. Implementation is absolutely part of the problem. Open world is something Bioware hasn't done much in recent years. It will take time to really get it down. One weakness for open world (or semi-open world) games is pacing. Personal quests, romances, main storylines, often take a back seat as the glut of side quests get managed. But what (besides the Reapers) did Bioware abandon? Character classes? In a sense. I don't think it's the classes themselves so much as the three power limit. The profile system seems to help a bit, but simply cannot replace having the full range of your character's abilities at their fingertips. Interestingly, this was a complaint in DAI as well. MEA took that problem, and actually made it WORSE! And for the lore nerds (like me) they pulled another space magic trick in getting to Andromeda in the first place. I won't go into details, as I've done that in other threads. But the tech that made the AI possible also should have made the cycle completely unwinnable for the Reapers. People get angry when they feel they are being blown off. Not an excuse, but it is a natural raction. And when people get angry, they tend to use "angry words" Kyle Katarn/Jan Ors 4EVAH! Kyle Katarn was basically a gary stu...hated him. And you are right, that is not an excuse. It's why I don't take angry people seriously because that is part of the problem. Do I expect everyone to have an informed or constructive opinion? No...but I would expect some actual decency vs this cynical veener of hatred we all seem to carry in ourselves. Classes I thought were done fine in the game as it was implemented. The three-power limit with the favorites wheel was an interesting idea, never had an issue with it personally either. I don't think that is a detrimental factor. The biggest abandonment was paragon/renegade, which I personally thought was for the best because binary, over the top choice and consequence is a thing that is on the way out for RPGs as a whole. The nuance we see is good...someone mentioned how Ryder is a boring character because of it, as events happen regardless of how they react. But that has been the case for RPGs since the beginning anyway...the response usually just permeates if a fight happens now, later, or never at all. If anything, they can try to make divergent pathways with dialogue, but that leads a word budget issue anyway.
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Post by erikson on May 2, 2017 18:45:07 GMT
I'd like to ask if you could provide your own defentition of "paraphrase". I think what you do not understand is that the paraphrase you contructed is false, factually false, therefor it is either not a paraphrase, and in fact a missrepresentation of the video's argument, or it is accurate, and the video's argument is nonsense. I can hear you telling me now I can't say that it is nonsense without watching the video, but if an argument is false in it's premise, nothing else about it can be correct (you can't tell me I need to listen to an argument that's premise is "the moon is made out of green cheese" since it's premise, on the face of it, is untrue). I do not come off as ill-informed, since I have, despite your obstinant unwillingness to listen to me, never claimed to be arguing with the video, but with, for lack of a better word, you. I think it is about time we end this discussion, unless you attend a remedial course in basic logic, as, despite the numerous life preservers I have thrown you, you seem willfully to desire to drown. Nothing you have been saying makes any sense, and it sounds like your are using words outside your grasp. ??????????? It's not my paraphrasing though????? It was someone else's?????? You clearly cannot comprehend the context of our own exchange, let alone the context of this thread. I have told you why you have no comprehension of this discussion and your only retort is condescending nonsense that doesn't even manage to address my concerns. A paraphrasing is a more concise rewording of something a statement previously made, usually by another. It makes ideas easier to digest but deprives them of thier context. If I say "The Kett suck, they're basically the Reapers" do I mean "The Kett suck, because on a conceptual and lore-based level, they are exactly the same as the Reapers, because they, too, harvest civilizations and transform their denezins into members of their own race" or "The Kett are poorly developed and executed as antagonists, on such a level that they come across as hollow imitations of the Reapers"? You have little to no context for this discussion. This is not debatable. It is a fact. I don't think I can explain any more fundamental concepts to you. I agree that this should end. sigh...finally! Thank you. signing off
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Post by brad2240 on May 2, 2017 18:47:53 GMT
[But thats the ultimate irony. Iakus mentions in his post above yours that BioWare needed to go back to what worked in the past, and build from there. But that is exactly what Andromeda did. Consider the following: the Whedon-style banter, character focused interactions, loyalty missions tied to personal character strife's (That aren't at all daddy issues for once) and the push for exploration as the core concept, as it was in the original Mass Effect. All of the above, plus the desire for more RP systems, more romances that are both meaningful and down right sexual, and most critically, brightening up the world after it went extremely dark in Mass Effect 3. That is what people wanted, that is what people expected. That is doubling down on what worked in the past. The question is why it failed. We can argue implementation for sure, and I am sure that is part of the culprit, but is it really the only issue here? After all, implementation is ultimately subjective too: when a "bad" game like Ghost Recon re-hashes a lot of the common tropes of an open world stealth action shooter in a big open space, but sells well and is given a good reputation by it's fanbase, it's a bit of a head scratcher because Ubisoft, in their giant machine of printing effectively the same fucking game every six months with different skins and scenarios, doubles down on what their fanbase wants and still succeeds. Implementation can only go so far in this case as being the culprit. It also has to do with the "gunshiness" i mentioned as well I suspect. BioWare chose to play it safe this time around, fell back on what they thought made their games work and what kept people engaged, and it bit them in the butt on a game that I personally think is ok, but is deeply problematic. BioWare lost it's heart in caring here, and I think the reason for that is BioWare itself not sure what their audience wants anymore because we are so fractured to begin with. You are right, they will always be criticized, but I think it was one of the doctors who said that they were taken aback by the criticism they get sometimes because of how disgusting and disheartening it can be. And there is plenty of evidence to throw around that is counter-productive to constructive criticism, hell, all the stuff some people on this very board do is a perfect example of that in action. It's why the current conversation regarding Star Wars is fascinating to me here too. I thought both movies were ok, but I liked Rogue One a lot more than The Force Awakens, by the simple fact that it took risks in the small keyhole space it had. That movie, more than anything else, would be a good video game or TV series, give it time to flesh out the characters a bit more to make the connections stronger. At least Rogue One dared to be a bit different, and the results are a dark story with a hopeful outcome... Yet, on the surface it's the same sort of analysis. It's easy to write it off as having no value because the characters have no traits or motivations...but a lot of things are more complex than that. Rogue One had heart, in the same way all the Star Wars movies did...but Rogue One wore it on the sleeve a lot more and was willing to do something different from other Star Wars movies, despite being a side-story. Force Awakens was safe, predictable, and inoffensive. It was enjoyable too, much like how I find Andromeda enjoyable, but it doesn't change the fact of the matter that it still played it very safe...and Iakus is right where things are better when they take risks. But did it fail? Surely it did for some people, but just as surely there are plenty of us around here that love it. We, as a fanbase, can't decide if the game is any good or not, and that seems to be the case with all of BW's titles, from ME to DA to SWOTOR. A lot of the same arguments get thrown around about all of them. I know firsthand that it goes beyond Bioware also, it's pretty much all games. I get what you're saying about TFA being safe but I can't blame Disney, considering how much they had riding on its success. Honestly, I just don't think I can agree that it would have been better if it had taken more risks, it probably would have just been different, with different people making different complaints just as loudly. And again, I feel that's exactly the boat MEA is in. No matter what game Andromeda eventually became, BW was going to take heavy criticism for it. Too much like the OT, not enough like the OT. Too safe, too risky. And that's before you get into objective flaws like the technical issues. I don't envy the devs at all.
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Post by erikson on May 2, 2017 18:49:21 GMT
You still haven't watched it. Keep swinging for the fences. Not necessary to watch a video you have no intention of debating over. I'm out of here, and will not reply to any more posts in this thread. Feel free to keep berating me in my absence if you will. I'll cover my ears to the sounds of a child's fists in here beating fruitlessly agains the wall.
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Post by Iakus on May 2, 2017 18:52:47 GMT
Kyle Katarn was basically a gary stu...hated him. And you are right, that is not an excuse. It's why I don't take angry people seriously because that is part of the problem. Do I expect everyone to have an informed or constructive opinion? No...but I would expect some actual decency vs this cynical veener of hatred we all seem to carry in ourselves. Classes I thought were done fine in the game as it was implemented. The three-power limit with the favorites wheel was an interesting idea, never had an issue with it personally either. I don't think that is a detrimental factor. The biggest abandonment was paragon/renegade, which I personally thought was for the best because binary, over the top choice and consequence is a thing that is on the way out for RPGs as a whole. The nuance we see is good...someone mentioned how Ryder is a boring character because of it, as events happen regardless of how they react. But that has been the case for RPGs since the beginning anyway...the response usually just permeates if a fight happens now, later, or never at all. If anything, they can try to make divergent pathways with dialogue, but that leads a word budget issue anyway. I absolutely take angry people seriously. Not necessarily what they say, as emotion and general inability to articulate may cloud things. But they are angry for a reason. And the more angry they are, the more reason to try to identify the problem, correct it if I can, and avoid it in the future. And people are complaining about the three power limit. Maybe not as much as the graphics but it's not insignificant. Between that and no squad control in what is purportedly squad-based combat has rendered combat pretty flavorless. There is also talk of how Ryder has rather few opportunities to be angry, sad, or anything but a cheerful action hero (but I suppose this could be a result of too much emoShepard in ME3) DAI still handled emotions better, imo.
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linksocarina
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Post by linksocarina on May 2, 2017 19:02:31 GMT
[But thats the ultimate irony. Iakus mentions in his post above yours that BioWare needed to go back to what worked in the past, and build from there. But that is exactly what Andromeda did. Consider the following: the Whedon-style banter, character focused interactions, loyalty missions tied to personal character strife's (That aren't at all daddy issues for once) and the push for exploration as the core concept, as it was in the original Mass Effect. All of the above, plus the desire for more RP systems, more romances that are both meaningful and down right sexual, and most critically, brightening up the world after it went extremely dark in Mass Effect 3. That is what people wanted, that is what people expected. That is doubling down on what worked in the past. The question is why it failed. We can argue implementation for sure, and I am sure that is part of the culprit, but is it really the only issue here? After all, implementation is ultimately subjective too: when a "bad" game like Ghost Recon re-hashes a lot of the common tropes of an open world stealth action shooter in a big open space, but sells well and is given a good reputation by it's fanbase, it's a bit of a head scratcher because Ubisoft, in their giant machine of printing effectively the same fucking game every six months with different skins and scenarios, doubles down on what their fanbase wants and still succeeds. Implementation can only go so far in this case as being the culprit. It also has to do with the "gunshiness" i mentioned as well I suspect. BioWare chose to play it safe this time around, fell back on what they thought made their games work and what kept people engaged, and it bit them in the butt on a game that I personally think is ok, but is deeply problematic. BioWare lost it's heart in caring here, and I think the reason for that is BioWare itself not sure what their audience wants anymore because we are so fractured to begin with. You are right, they will always be criticized, but I think it was one of the doctors who said that they were taken aback by the criticism they get sometimes because of how disgusting and disheartening it can be. And there is plenty of evidence to throw around that is counter-productive to constructive criticism, hell, all the stuff some people on this very board do is a perfect example of that in action. It's why the current conversation regarding Star Wars is fascinating to me here too. I thought both movies were ok, but I liked Rogue One a lot more than The Force Awakens, by the simple fact that it took risks in the small keyhole space it had. That movie, more than anything else, would be a good video game or TV series, give it time to flesh out the characters a bit more to make the connections stronger. At least Rogue One dared to be a bit different, and the results are a dark story with a hopeful outcome... Yet, on the surface it's the same sort of analysis. It's easy to write it off as having no value because the characters have no traits or motivations...but a lot of things are more complex than that. Rogue One had heart, in the same way all the Star Wars movies did...but Rogue One wore it on the sleeve a lot more and was willing to do something different from other Star Wars movies, despite being a side-story. Force Awakens was safe, predictable, and inoffensive. It was enjoyable too, much like how I find Andromeda enjoyable, but it doesn't change the fact of the matter that it still played it very safe...and Iakus is right where things are better when they take risks. But did it fail? Surely it did for some people, but just as surely there are plenty of us around here that love it. We, as a fanbase, can't decide if the game is any good or not, and that seems to be the case with all of BW's titles, from ME to DA to SWOTOR. A lot of the same arguments get thrown around about all of them. I know firsthand that it goes beyond Bioware also, it's pretty much all games. I get what you're saying about TFA being safe but I can't blame Disney, considering how much they had riding on its success. Honestly, I just don't think I can agree that it would have been better if it had taken more risks, it probably would have just been different, with different people making different complaints just as loudly. And again, I feel that's exactly the boat MEA is in. No matter what game Andromeda eventually became, BW was going to take heavy criticism for it. Too much like the OT, not enough like the OT. Too safe, too risky. And that's before you get into objective flaws like the technical issues. I don't envy the devs at all. I don't know, honestly. I would bet the game is ultimately successful, as evidenced by the meager info we have on units sold. I think the game could be a lot better, but it can always be a lot worse. But there does feel like something missing in Andromeda that was not missing in other titles. Still doesn't stop enjoyment, but it does stop it from being a game like the original trilogy, a must play experience, I feel.
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Post by projectpatdc on May 2, 2017 19:11:23 GMT
Good critique.
But it makes me realize people get way too caught up in the weeds and details. Just play the game as a piece of fun entertainment. It's not meant to be some deep piece of literature. I care more for how well the mechanics work.
And although Zelda BOTW has very few flaws mechanically, it's interesting how it gets perfect scores despite its lack of story and mediocre voice acting. Where as some reviewers mostly judge mass effect on its story.
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Post by projectpatdc on May 2, 2017 19:18:39 GMT
Is this a new rule I haven't heard, that I can't respond to a statement made by a person in an open forum. If you are illiterate that is not my fault. Just watch the video, douchebag. And the Kett are a shit rehash. Nice ad hominem. Talk about hypocrisy
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FeralEwok
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Post by FeralEwok on May 2, 2017 19:22:05 GMT
And although Zelda BOTW has very few flaws mechanically, it's interesting how it gets perfect scores despite its lack of story and mediocre voice acting. Where as some reviewers mostly judge mass effect on its story. Is story and voice acting a major selling point of Zelda games though?
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Post by projectpatdc on May 2, 2017 19:25:51 GMT
And although Zelda BOTW has very few flaws mechanically, it's interesting how it gets perfect scores despite its lack of story and mediocre voice acting. Where as some reviewers mostly judge mass effect on its story. Is story and voice acting a major selling point of Zelda games though? Story for sure. Not the overacrching Zelda, link, ganon story, but the details throughout the game. But if we're just talking about story. Why did ME3 get such good reviews when the story (not even including the ending) was pretty bad
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