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Post by shechinah on May 13, 2017 23:20:15 GMT
Would that be the same Illusive Man who took over Omega by ME3 and used it as a lab to develop the virus that turned people into adjutants? Or the one that promised Sanctuary to desperate refugees to use them as lab rats and turn them into reaper creatures? I was thinking he'd still be on his whole "Cerberus's good for humanity" persona thing in ME2 and do it to try and convince Shepard of that but yeah, he'd probably just end up relocating the people to a laboratory behind Shepard's back. Still find it weird there never was an option to confront him about lying about those projects that went "rogue" given that an unshackled EDI reveals he only keeps as many projects as he can oversee. Shepard hasn't broken off from the Illusive Man at that time.
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Post by Rochrok on May 14, 2017 0:13:55 GMT
What I'm getting from this thread is that you all hated Purple Hawke and don't want a young and inexperienced protagonist with a penchant for making jokes Purple Hawke was great but not every character can be purple Hawke.
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Post by Deleted on May 14, 2017 1:15:08 GMT
Would that be the same Illusive Man who took over Omega by ME3 and used it as a lab to develop the virus that turned people into adjutants? Or the one that promised Sanctuary to desperate refugees to use them as lab rats and turn them into reaper creatures? I was thinking he'd still be on his whole "Cerberus's good for humanity" persona thing in ME2 and do it to try and convince Shepard of that but yeah, he'd probably just end up relocating the people to a laboratory behind Shepard's back. Still find it weird there never was an option to confront him about lying about those projects that went "rogue" given that an unshackled EDI reveals he only keeps as many projects as he can oversee. Shepard hasn't broken off from the Illusive Man at that time. Honestly, if Shepard was as badass as a lot of people seem to think, she would have reamed him big time over the crap she found out about in ME1. You go through Jack's LM and can't ever talk to TIM about it? People complain endlessly about Ryder's limited options, but it's pretty much business as usual imho. RPG writers always limit your PC's options to whatever they're prepared to support.
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Post by obatalaryder on May 14, 2017 5:38:50 GMT
After plugging in 60 hours, I've come around from my initial impressions of Ryder.
And I am actually able to mold and roleplay him into what I envision him to be. I notice that when choosing the more professional, straight-laced answers, Ryder can commit autodialogue that compliments this tone and dosen't stray too far off. All the snarky quips (they turn to more dryer ones) die down after the 10 hours and you get a firmer grip of the dialogue.
I even see the "gray" tone in choices the more you go forward which I found refreshing when the game wasn't dictating to me that one opinion/choice was more righteous than the other. I found gratefulness in the removal of the Paragon/Renegade system, which I loved and had no problem with in the OT and was sort of dissapointed it didn't return.
I can focus my Ryder as a pragmatic, somewhat detached individual looking to follow his father's footsteps who's ultimate goal above all else is to make the Helius Cluster a viable home for 20,000 humans, by any manner which in makes this possible. I can actually mimic Shepard in a way.
I think I've finally gotten what Bioware is intending with what people are calling "soft", indecisiveness, or a lack of authoritative confidence.
we're supposed to grow with Ryder as someone who was just a shadow to his father's side and essentially on a family space vacation, to in the blink of an eye, straddled with the most mind-boggling responsbility anyone could ever entirely sit down and come to closure with. Ryder is premature in virtually all accounts of life in relation to the field he's put in, and he has to deal with this immediately and with no option to back out or run. He's not fit to be Pathfinder, but he is.
I realized why in pre-release interviews Bioware stressed that this is a hero's journey.
I think the same way Shepard's hardened authority is a result of his experience, is why Ryder's contemplative, undefined self is such an unremoved part of the characther you feel as though you have no control of.
Both Shepard and Ryder are charathers with predetermined base personalities, btw. I hope no one in here thinks Shepard was entirely malleable.
I will say though, Ryder's personality baseline to be constant joker doesn't get any passes from me.
And I wish the male VA had a strictly neutral, nondescript tone. For those he said he sounds like a peppy NPR broadcaster or somethin... you hit the nail on the head.
Meer's Shepard worked PERFECTLY because there was nothing intonanted from anything he said.
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Post by cruzifer on May 14, 2017 7:34:35 GMT
After plugging in 60 hours, I've come around from my initial impressions of Ryder. And I am actually able to mold and roleplay him into what I envision him to be. I notice that when choosing the more professional, straight-laced answers, Ryder can commit autodialogue that compliments this tone and dosen't stray too far off. All the snarky quips (they turn to more dryer ones) die down after the 10 hours and you get a firmer grip of the dialogue. I even see the "gray" tone in choices the more you go forward which I found refreshing when the game wasn't dictating to me that one opinion/choice was more righteous than the other. I found gratefulness in the removal of the Paragon/Renegade system, which I loved and had no problem with in the OT and was sort of dissapointed it didn't return. I can focus my Ryder as a pragmatic, somewhat detached individual looking to follow his father's footsteps who's ultimate goal above all else is to make the Helius Cluster a viable home for 20,000 humans, by any manner which in makes this possible. I can actually mimic Shepard in a way. I think I've finally gotten what Bioware is intending with what people are calling "soft", indecisiveness, or a lack of authoritative confidence. we're supposed to grow with Ryder as someone who was just a shadow to his father's side and essentially on a family space vacation, to in the blink of an eye, straddled with the most mind-boggling responsbility anyone could ever entirely sit down and come to closure with. Ryder is premature in virtually all accounts of life in relation to the field he's put in, and he has to deal with this immediately and with no option to back out or run. He's not fit to be Pathfinder, but he is. I realized why in pre-release interviews Bioware stressed that this is a hero's journey.I think the same way Shepard's hardened authority is a result of his experience, is why Ryder's contemplative, undefined self is such an unremoved part of the characther you feel as though you have no control of. Both Shepard and Ryder are charathers with predetermined base personalities, btw. I hope no one in here thinks Shepard was entirely malleable. I will say though, Ryder's personality baseline to be constant joker doesn't get any passes from me. And I wish the male VA had a strictly neutral, nondescript tone. For those he said he sounds like a peppy NPR broadcaster or somethin... you hit the nail on the head. Meer's Shepard worked PERFECTLY because there was nothing intonanted from anything he said. Love this, I don't have a problem with Ryder especially as I got further into the game. I understood from the beginning what Bioware was going for with Ryder and for the most part I think it worked. I know there's a lot of hate going on for Ryder but I honestly enjoyed it. I'm still on my New Game+ (actually doing more side missions) and I can't put the game down.
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Post by abaris on May 14, 2017 8:37:16 GMT
What I'm getting from this thread is that you all hated Purple Hawke and don't want a young and inexperienced protagonist with a penchant for making jokes I never played DA2, if that's supposed to be a referrence. Ir's rather in the handling and not in the premise. The kind of words they make your character say or the number of interrupts or absence thereoff. Apart from the fact that you can't really see what your character is about to say. there are some cringeworthy jokes hidden beneath a seemingly normal reply. So bad actually that even your sqadmates go ugh when your character delivers their lines. So one can't say the devs weren't aware of that. Some youtuber, I think it was YongYea, even compared some of the game's conversations with a sitcom and underlayed the ingame footage with canned laughter. I think it hits the nail on the head. And that's not to say, you can't insert humor. I have no problem with the Nomad banter, but I sure have a problem when it's used in the most inopportune moments.
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Post by Reorte on May 14, 2017 11:20:39 GMT
After plugging in 60 hours, I've come around from my initial impressions of Ryder. And I am actually able to mold and roleplay him into what I envision him to be. I notice that when choosing the more professional, straight-laced answers, Ryder can commit autodialogue that compliments this tone and dosen't stray too far off. All the snarky quips (they turn to more dryer ones) die down after the 10 hours and you get a firmer grip of the dialogue. I thought the number of facepalming comments I got from Ryder diminished as the game went on. Makes me wonder if they'd have remained if I'd played him differently, and had something completely different had I gone a different way. If so then it's a brilliant mechanic - one that might need a bit of tweaking in the future, but impressive nonetheless.
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Post by abaris on May 14, 2017 11:28:11 GMT
I thought the number of facepalming comments I got from Ryder diminished as the game went on. Makes me wonder if they'd have remained if I'd played him differently, and had something completely different had I gone a different way. If so then it's a brilliant mechanic - one that might need a bit of tweaking in the future, but impressive nonetheless. I'm not sure, are you on your first playthrough? Most of the times, you have to make a conscious choice to not get facepalm. Or you just got lucky. That's only posible if you already know what's lurking beneath an innocent looking option. And it diminishes your reply options even further. There are some replies I avoided like the plague when doing my NG+ run.
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Post by smilesja on May 14, 2017 16:53:19 GMT
What I'm getting from this thread is that you all hated Purple Hawke and don't want a young and inexperienced protagonist with a penchant for making jokes I never played DA2, if that's supposed to be a referrence. Ir's rather in the handling and not in the premise. The kind of words they make your character say or the number of interrupts or absence thereoff. Apart from the fact that you can't really see what your character is about to say. there are some cringeworthy jokes hidden beneath a seemingly normal reply. So bad actually that even your sqadmates go ugh when your character delivers their lines. So one can't say the devs weren't aware of that. Some youtuber, I think it was YongYea, even compared some of the game's conversations with a sitcom and underlayed the ingame footage with canned laughter. I think it hits the nail on the head. And that's not to say, you can't insert humor. I have no problem with the Nomad banter, but I sure have a problem when it's used in the most inopportune moments. To be honest I never felt it was a sitcom. The game got serious when it needed to be.
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Post by Deleted on May 14, 2017 17:34:06 GMT
I never played DA2, if that's supposed to be a referrence. Ir's rather in the handling and not in the premise. The kind of words they make your character say or the number of interrupts or absence thereoff. Apart from the fact that you can't really see what your character is about to say. there are some cringeworthy jokes hidden beneath a seemingly normal reply. So bad actually that even your sqadmates go ugh when your character delivers their lines. So one can't say the devs weren't aware of that. Some youtuber, I think it was YongYea, even compared some of the game's conversations with a sitcom and underlayed the ingame footage with canned laughter. I think it hits the nail on the head. And that's not to say, you can't insert humor. I have no problem with the Nomad banter, but I sure have a problem when it's used in the most inopportune moments. To be honest I never felt it was a sitcom. The game got serious when it needed to be. It's accurate to describe it as Whedon-esque imho, a fact that I recognized shortly after I started playing it. Buffy and the gang carried a huge responsibility and saved the world time and time again throughout the BtVS series, but they never allowed the weight they were carrying to define who they were. Yes, they got ultra-serious at times, but still managed to retain well-rounded personalities. I find it a nice change of pace from one-note characters defined by their role.
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Post by abaris on May 14, 2017 17:47:22 GMT
Well, I never liked Buffy. Life on Mars (the british original) and Ashes to Ashes is more my style. Maybe that's why I cringe more often at the approach they've chosen than others do.
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Post by Kappa Neko on May 14, 2017 18:18:47 GMT
I thought the number of facepalming comments I got from Ryder diminished as the game went on. Makes me wonder if they'd have remained if I'd played him differently, and had something completely different had I gone a different way. If so then it's a brilliant mechanic - one that might need a bit of tweaking in the future, but impressive nonetheless. I'm not sure, are you on your first playthrough? Most of the times, you have to make a conscious choice to not get facepalm. Or you just got lucky. That's only possible if you already know what's lurking beneath an innocent looking option. And it diminishes your reply options even further. There are some replies I avoided like the plague when doing my NG+ run. I learned quickly NEVER to pick the left side answers to anything. I'm not even reading them because even if it sounds ok written it's NOT at all what comes out of Ryder's mouth. The only time upper left is fine is when there's only two choices and it's just a normal emotionally appropriate response. My problem isn't so much with Ryder sounding like a complete moron when I have options (professional pick is fine by me) it's the brain dead auto dialogue. It's either a really bad joke or a question asked in the tone of a ten year old boy talking to an adult. There is NO way you can avoid the disconnect. Or pretend Ryder is a mature confident person. I made mine look very young on purpose to match the ridiculous tone o the game. So at least there is no constant visual disconnect...
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Post by abaris on May 14, 2017 18:30:38 GMT
There is NO way you can avoid the disconnect. Or pretend Ryder is a mature confident person. I made mine look very young on purpose to match the ridiculous tone o the game. So at least there is no constant visual disconnect... I wonder what made them take that road. Who were they afraid to lose if they'd chosen a more serious tone? With humorous options where they fit the situation like in previous games. The writing's really one of the biggest problems of this game. Not the plot, not the story. You already get a load when first meeting Addison. I mean, who says their face is tired?
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Post by aglomeracja on May 14, 2017 20:24:50 GMT
I'm not sure, are you on your first playthrough? Most of the times, you have to make a conscious choice to not get facepalm. Or you just got lucky. That's only possible if you already know what's lurking beneath an innocent looking option. And it diminishes your reply options even further. There are some replies I avoided like the plague when doing my NG+ run. I learned quickly NEVER to pick the left side answers to anything. I'm not even reading them because even if it sounds ok written it's NOT at all what comes out of Ryder's mouth. The only time upper left is fine is when there's only two choices and it's just a normal emotionally appropriate response. My problem isn't so much with Ryder sounding like a complete moron when I have options (professional pick is fine by me) it's the brain dead auto dialogue. It's either a really bad joke or a question asked in the tone of a ten year old boy talking to an adult. There is NO way you can avoid the disconnect. Or pretend Ryder is a mature confident person. I made mine look very young on purpose to match the ridiculous tone o the game. So at least there is no constant visual disconnect... My best Ryder was female, mostly emotional\ casual when talking to the crew and proffesional\ logical when talking to everyone else. Young girl trying to keep her chin up when surrounded by strangers, but being her actual helpless self when around people she could trust. She doesn't even think that she's a hero material, but she has an AI in her head that does everything for her and she succeeds because of it. As she keeps getting praise for SAM's achievements, she gradualy gains (undeserved) confidence in her abilities forgetting that without this invisible computer het journey would end before it even started. Not the type of character I would ever choose to roleplay as, but it's coherent and makes sense when you get smacked with another portion of auto-dialogue. I didn't finish this playthrough though, didn't want to do Veold\Havarl boring quests again.
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Post by aglomeracja on May 14, 2017 20:26:48 GMT
There is NO way you can avoid the disconnect. Or pretend Ryder is a mature confident person. I made mine look very young on purpose to match the ridiculous tone o the game. So at least there is no constant visual disconnect... I wonder what made them take that road. Who were they afraid to lose if they'd chosen a more serious tone? With humorous options where they fit the situation like in previous games. The writing's really one of the biggest problems of this game. Not the plot, not the story. You already get a load when first meeting Addison. I mean, who says their face is tired? I don't know, my guess would be either Marvel movies or Citadel DLC. I can see a lot of both in Andromeda, but done in a wrong way. Also, it seems that they sometimes used first draft scenarios in the actual game. Plenty of quest feel like it was only a concept that was never polished or even properly finished as if they wrote them last minute
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Post by dreman999 on May 14, 2017 22:27:08 GMT
Would that be the same Illusive Man who took over Omega by ME3 and used it as a lab to develop the virus that turned people into adjutants? Or the one that promised Sanctuary to desperate refugees to use them as lab rats and turn them into reaper creatures? I was thinking he'd still be on his whole "Cerberus's good for humanity" persona thing in ME2 and do it to try and convince Shepard of that but yeah, he'd probably just end up relocating the people to a laboratory behind Shepard's back. Still find it weird there never was an option to confront him about lying about those projects that went "rogue" given that an unshackled EDI reveals he only keeps as many projects as he can oversee. Shepard hasn't broken off from the Illusive Man at that time. dude no. Nothing changed from Tim in me and the one that planned those labs. The did those thing before he was indoctrinated.
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Post by dreman999 on May 14, 2017 22:29:23 GMT
I'm not sure, are you on your first playthrough? Most of the times, you have to make a conscious choice to not get facepalm. Or you just got lucky. That's only possible if you already know what's lurking beneath an innocent looking option. And it diminishes your reply options even further. There are some replies I avoided like the plague when doing my NG+ run. I learned quickly NEVER to pick the left side answers to anything. I'm not even reading them because even if it sounds ok written it's NOT at all what comes out of Ryder's mouth. The only time upper left is fine is when there's only two choices and it's just a normal emotionally appropriate response. My problem isn't so much with Ryder sounding like a complete moron when I have options (professional pick is fine by me) it's the brain dead auto dialogue. It's either a really bad joke or a question asked in the tone of a ten year old boy talking to an adult. There is NO way you can avoid the disconnect. Or pretend Ryder is a mature confident person. I made mine look very young on purpose to match the ridiculous tone o the game. So at least there is no constant visual disconnect... it's not dumb just not to your tastes but I'm glad someone understand if they don't like it to not pick it.*looks at everyone else.
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Post by abaris on May 14, 2017 22:33:07 GMT
it's not dumb just not to your tastes but I'm glad someone understand if they don't like it to not pick it.*looks at everyone else. What you're leaving out is that people who don't like it are stuck with one or two reply options if they don't want to cringe. I also learned not to use certain iterrupts, since they're on the same lines. Which reduces your options even further. I never felt that way over the writing of any previous Bioware game.
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Post by colfoley on May 14, 2017 22:38:25 GMT
I'm not sure, are you on your first playthrough? Most of the times, you have to make a conscious choice to not get facepalm. Or you just got lucky. That's only possible if you already know what's lurking beneath an innocent looking option. And it diminishes your reply options even further. There are some replies I avoided like the plague when doing my NG+ run. I learned quickly NEVER to pick the left side answers to anything. I'm not even reading them because even if it sounds ok written it's NOT at all what comes out of Ryder's mouth. The only time upper left is fine is when there's only two choices and it's just a normal emotionally appropriate response. My problem isn't so much with Ryder sounding like a complete moron when I have options (professional pick is fine by me) it's the brain dead auto dialogue. It's either a really bad joke or a question asked in the tone of a ten year old boy talking to an adult. There is NO way you can avoid the disconnect. Or pretend Ryder is a mature confident person. I made mine look very young on purpose to match the ridiculous tone o the game. So at least there is no constant visual disconnect... its very easy to avoid the disconnect. My second Ryder is a mature, confident, professional. I'd even go with the term bad ass. I also have trouble understanding the constant commentary on Rydrrs humor. Some of the things in the game,and out of Ryders mouth has had me rolling and laughing so hard i was afraid of waking the neighbors.
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Post by obatalaryder on May 14, 2017 22:46:05 GMT
I thought the number of facepalming comments I got from Ryder diminished as the game went on. Makes me wonder if they'd have remained if I'd played him differently, and had something completely different had I gone a different way. If so then it's a brilliant mechanic - one that might need a bit of tweaking in the future, but impressive nonetheless. I'm not sure, are you on your first playthrough? Most of the times, you have to make a conscious choice to not get facepalm. Or you just got lucky. That's only posible if you already know what's lurking beneath an innocent looking option. And it diminishes your reply options even further. There are some replies I avoided like the plague when doing my NG+ run. True, but there were moments where I'd be utterly afraid of choosing the Casual reply ( which I think is the designation of all the facepalms) but end up surprisingly pleased at what comes out. Or picking a Logical dialogue and finding myself severly unimpressed. Sometimes "Professional" is even the lamest option. I ended up learning to infer what exactly i wanted out of my Ryder as time progressed. I actually study the options and try to figure out what will come out if I pick "Casual" or "Emotional"this time around instead of last time around. It wasn't me going autopilot and and choosing "Professional" automatically in a way I chose "Renegade" over "Paragon" back in the OT.
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Post by abaris on May 14, 2017 22:47:04 GMT
I also have trouble understanding the constant commentary on Rydrrs humor. Some of the things in the game,and out of Ryders mouth has had me rolling and laughing so hard i was afraid of waking the neighbors. You know how it is with humor. The same as with tastes. What makes some people laugh makes others cringe. The above comparison with the Buffy series nails it. I hated it. That's not to say I would find every attempt at humor in this game cringeworthy. Only most of it.
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Post by vonuber on May 14, 2017 22:51:47 GMT
Having just shot someone in the arm so they fall to their death into a pit of lava, I am still struggling to see this supposedly soft Sara.
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Post by colfoley on May 14, 2017 22:52:04 GMT
I also have trouble understanding the constant commentary on Rydrrs humor. Some of the things in the game,and out of Ryders mouth has had me rolling and laughing so hard i was afraid of waking the neighbors. You know how it is with humor. The same as with tastes. What makes some people laugh makes others cringe. The above comparison with the Buffy series nails it. I hated it. That's not to say I would find every attempt at humor in this game cringeworthy. Only most of it. it just seems a lot of people...and writers are guilty of this too...think th that humor is not mature. I.e. it does not belong in dark gritty serious works.
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Post by Reorte on May 14, 2017 22:56:20 GMT
I thought the number of facepalming comments I got from Ryder diminished as the game went on. Makes me wonder if they'd have remained if I'd played him differently, and had something completely different had I gone a different way. If so then it's a brilliant mechanic - one that might need a bit of tweaking in the future, but impressive nonetheless. I'm not sure, are you on your first playthrough? Most of the times, you have to make a conscious choice to not get facepalm. Or you just got lucky. That's only posible if you already know what's lurking beneath an innocent looking option. And it diminishes your reply options even further. There are some replies I avoided like the plague when doing my NG+ run. I've finished one playthrough and not started another, so it's not as if I knew what to avoid. I might've just got lucky I suppose.
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Reorte
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Apr 16, 2017 15:08:37 GMT
April 2017
reorte
Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
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Post by Reorte on May 14, 2017 23:03:00 GMT
I also have trouble understanding the constant commentary on Rydrrs humor. Some of the things in the game,and out of Ryders mouth has had me rolling and laughing so hard i was afraid of waking the neighbors. You know how it is with humor. The same as with tastes. What makes some people laugh makes others cringe. The above comparison with the Buffy series nails it. I hated it. That's not to say I would find every attempt at humor in this game cringeworthy. Only most of it. Well I enjoy a bad joke more than most (at least telling them and watching others cringe). Even having the choice to say inappropriate things at the wrong time might be fine, if that's how you want to play your character. But some things I've called facepalming were really more WTF?! moments (alas I can't recall specific examples), with the summary on the line really not giving the impression. Maybe that's the issue. I really like the idea of the tone, much more nuanced for shaping a character, it just needs a bit of polishing.
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