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Post by frank on May 2, 2017 12:18:18 GMT
Ok - Ryder is supposed to be young and inexperienced. But I found it very difficult to relate to him.
Shepard was a hard-ass. Tough and uncompromising. In numerous play-throughs of ME1-3, I played his full spectrum - from honorable, competent, professional - to ruthless psychopath. One had the choice. If you didn't want to - then Shepard didn't take shit from anyone.
Ryder - on the other hand - is a pansy. No matter what is done to him - or said to him - he mostly goes: "Aw shucks - that wasn't very nice...."
In most conversations, I was only given two choices - and the vast majority of them were very tame.
Having just finished Andromeda, I have not been able to care about him. With Shepard, I was deeply invested in his/her fate - and after every game, I was eager for more.
Frankly, I couldn't care less, if I never see Ryder again - unless he is toughened up for MEA2.
I'd be interested to see if anyone else feels the same?
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Pyrceval78
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Burninating the thatched roof cottages.
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Post by Pyrceval78 on May 2, 2017 12:21:30 GMT
Yup.
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mofojokers
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Post by mofojokers on May 2, 2017 12:26:52 GMT
100% buddy you will find most here agree with ya. We don't have a ruthless/fearless leader style to build on. Even an inexperienced badass in the works would of been sweet. Most of the time i find we are saying " yes mam/sir please be gentle..."
The renegade playstyle was what made me love the MET. I do enough groveling at my job..😂 let me be a ice cold prick!.😆
MEA is set in stone already and all we can do is hope MEA 2 or even the MEA DLC changes this and fast....
To add : Even our crew fart butterflies and all are waaay too emotional.... most weirdest and bizarre team yet. Even Drack is just a big old softie that's *too old for this*.
Where is my Jack?, Zaeed (spewing his son is here and not on the team!) Or Grunt etc etc.....
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Post by zipzap2000 on May 2, 2017 12:31:53 GMT
Well said, Frank.
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Post by kumazan on May 2, 2017 12:39:34 GMT
Not really, I actually related better to Ryder than I did to Shepard, I don't know if the lack of a stick up their ass was what made the difference or not though. The dialogue system is still too rigid too though, I was very hopeful that ditching the paragon/renegade system and the adoption of a tone-based dialogue would give us more freedom to shape our characters, but they turned out to be different flavoured rails, but rails after all.
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Post by Beriksbait on May 2, 2017 12:50:16 GMT
Agreed!!
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Conquer Your Dreams
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Say that you love me
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Post by Conquer Your Dreams on May 2, 2017 12:54:14 GMT
Andromeda is for paragon lovers only. Ryder reminds me un-hardended Alistair from DAO.
Yeah, I miss my bad-ass Shep... remember Fist ? It was such a nice day after I put a bullet in his head.
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on May 2, 2017 12:54:44 GMT
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Post by dm04 on May 2, 2017 12:56:58 GMT
Paragon and Renegade was world apart, although just two, at least we got 2 way. This new system? Good intention gone wrong, lacks in the execution department, emotional/logical/casual/profesional all the same. Sure, to shape our Shepard we had a ton of neutral things to say as well, but by the end, we got paragon/renegade to make it worthwhile. If I do not see a real difference between a profesional and an emotional Ryder bar the worthless codex psychprofile, why have it in the first place? Would vode paragon/renegade everytime if it meant variety and distinction. Ryder is all about "yes 'mam, your wish is my comannd", same shit in four different colors, but no matter what, it smells still like shit. Enough people out there who like it, will never understand it.
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wright1978
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Post by wright1978 on May 2, 2017 13:08:15 GMT
I don't dislike Ryder but i am frustrated that they largely refused to let the player take a harsher/more aggressive path.
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Post by re0503 on May 2, 2017 13:10:11 GMT
Ok - Ryder is supposed to be young and inexperienced. But I found it very difficult to relate to him. Shepard was a hard-ass. Tough and uncompromising. In numerous play-throughs of ME1-3, I played his full spectrum - from honorable, competent, professional - to ruthless psychopath. One had the choice. If you didn't want to - then Shepard didn't take shit from anyone. Ryder - on the other hand - is a pansy. No matter what is done to him - or said to him - he mostly goes: "Aw shucks - that wasn't very nice...." In most conversations, I was only given two choices - and the vast majority of them were very tame. Having just finished Andromeda, I have not been able to care about him. With Shepard, I was deeply invested in his/her fate - and after every game, I was eager for more. Frankly, I couldn't care less, if I never see Ryder again - unless he is toughened up for MEA2. I'd be interested to see if anyone else feels the same? You found it hard to relate to him because he wasn't a ruthless professional? So are you saying you are a honorable, competent and professional hardass in real life? I personally found it easier to relate to Ryder, because I myself am inexperienced in combat and space exploration. I have experience in leading a team however, a small sales team to be exact, but the way Ryder is inexperienced as a leader and has at times a hard time getting his crew in line, made me remember how i was, when i started out. Shepard was a great character and the OT is still my favorite game series, but i like Ryder as well. I really hope we get more games with Ryder and they show him develop as a soldier, explorer and a leader. I would like to see how someone young and inexperienced becomes a grizzled pathfinder like Alec Ryder was. I hope that is the direction they have in mind for Ryder.
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Post by frank on May 2, 2017 13:15:13 GMT
I play games to get away from Real Life. I don't WANT to play myself. I have to take enough crap from people in the real world. I wish I could be more like Shepard. But that is of course unrealistic.
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FluffyCannibal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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XBL Gamertag: FluffyCannibal
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Post by FluffyCannibal on May 2, 2017 13:20:49 GMT
Paragon and Renegade was world apart, although just two, at least we got 2 way. This new system? Good intention gone wrong, lacks in the execution department, emotional/logical/casual/profesional all the same. Sure, to shape our Shepard we had a ton of neutral things to say as well, but by the end, we got paragon/renegade to make it worthwhile. If I do not see a real difference between a profesional and an emotional Ryder bar the worthless codex psychprofile, why have it in the first place? Would vode paragon/renegade everytime if it meant variety and distinction. Ryder is all about "yes 'mam, your wish is my comannd", same shit in four different colors, but no matter what, it smells still like shit. Enough people out there who like it, will never understand it. I disagree massively. I played Scott as Casual/Emotional and am now playing Sara as Logical/Professional and the more I play and the further I get along in the story, the more I'm noticing subtle differences in their auto dialogue, as well as in their dialogue options. I seriously wonder if people are underestimating the new system.
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Conquer Your Dreams
N3
Say that you love me
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Post by Conquer Your Dreams on May 2, 2017 13:30:56 GMT
Paragon and Renegade was world apart, although just two, at least we got 2 way. This new system? Good intention gone wrong, lacks in the execution department, emotional/logical/casual/profesional all the same. Sure, to shape our Shepard we had a ton of neutral things to say as well, but by the end, we got paragon/renegade to make it worthwhile. If I do not see a real difference between a profesional and an emotional Ryder bar the worthless codex psychprofile, why have it in the first place? Would vode paragon/renegade everytime if it meant variety and distinction. Ryder is all about "yes 'mam, your wish is my comannd", same shit in four different colors, but no matter what, it smells still like shit. Enough people out there who like it, will never understand it. I disagree massively. I played Scott as Casual/Emotional and am now playing Sara as Logical/Professional and the more I play and the further I get along in the story, the more I'm noticing subtle differences in their auto dialogue, as well as in their dialogue options. I seriously wonder if people are underestimating the new system. And I disagree with You. Ok, they are some small subtle differences, but barely noticeable and still giving use the same result. Maybe Sara see things bit different than Scott, but she still don't have any chance to react opposite - if she see's things different she should have specific options in her dialogue wheel - and, what most important - her words and her actins should give completely different result. Same like You and me - you disagree with someone, I disagree with you. Let Sara and Scott to disagree with others too, on their own terms.
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Post by Ahriman on May 2, 2017 13:31:09 GMT
Paragon and Renegade was world apart, although just two, at least we got 2 way. This new system? Good intention gone wrong, lacks in the execution department, emotional/logical/casual/profesional all the same. Sure, to shape our Shepard we had a ton of neutral things to say as well, but by the end, we got paragon/renegade to make it worthwhile. If I do not see a real difference between a profesional and an emotional Ryder bar the worthless codex psychprofile, why have it in the first place? Would vode paragon/renegade everytime if it meant variety and distinction. Ryder is all about "yes 'mam, your wish is my comannd", same shit in four different colors, but no matter what, it smells still like shit. Enough people out there who like it, will never understand it. I disagree massively. I played Scott as Casual/Emotional and am now playing Sara as Logical/Professional and the more I play and the further I get along in the story, the more I'm noticing subtle differences in their auto dialogue, as well as in their dialogue options. I seriously wonder if people are underestimating the new system. Ok, I blame indoctrination. This isn't the first time I hear it, but can anyone give any examples on this?
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Post by mofojokers on May 2, 2017 13:34:00 GMT
Paragon and Renegade was world apart, although just two, at least we got 2 way. This new system? Good intention gone wrong, lacks in the execution department, emotional/logical/casual/profesional all the same. Sure, to shape our Shepard we had a ton of neutral things to say as well, but by the end, we got paragon/renegade to make it worthwhile. If I do not see a real difference between a profesional and an emotional Ryder bar the worthless codex psychprofile, why have it in the first place? Would vode paragon/renegade everytime if it meant variety and distinction. Ryder is all about "yes 'mam, your wish is my comannd", same shit in four different colors, but no matter what, it smells still like shit. Enough people out there who like it, will never understand it. I disagree massively. I played Scott as Casual/Emotional and am now playing Sara as Logical/Professional and the more I play and the further I get along in the story, the more I'm noticing subtle differences in their auto dialogue, as well as in their dialogue options. I seriously wonder if people are underestimating the new system. *Subtle differences* Is fine buuut no i would expect all four styles to be very different from one another. I.E my way... Paragon (Heart) By the books (Book) Comedian (Mask) Renegade (Fists) Then mixing these causes multiple different styles. Imagine the replays....😆 Comedian + Renegade = Cocky renegade esk style Paragon + Renegade = Neutral By the books + Comedian = A hero that follows the rules but enjoys a good laugh. Etc etc etc..... Of course this means they would need to do some serious work on MEA 2. It would have to be more of a passion project than entirely safe sided for profits banked on the Mass Effect fandom.
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Post by witchcocktor on May 2, 2017 13:35:31 GMT
I don't have a problem with giving an option to be an '' epic badass '' as long as it doesn't come between my option to play my male Ryder as an emotional, casual whippersnapper who cries when things don't go his way. You had your fun in MET, now it's time for me to have fun, or then we both have equal fun by BW letting us actually roleplay the game.
If you want Shepard, go play Shepard. It's Ryder time.
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Conquer Your Dreams
N3
Say that you love me
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Post by Conquer Your Dreams on May 2, 2017 13:38:09 GMT
Wrong. Both Shepard and Ryder should be who WE want to be. That's the meaning of a roleplay game. Give us a choice, this is all we wanted.
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FluffyCannibal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: FluffyCannibal
XBL Gamertag: FluffyCannibal
PSN: FluffyCannibal
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Post by FluffyCannibal on May 2, 2017 13:42:13 GMT
I disagree massively. I played Scott as Casual/Emotional and am now playing Sara as Logical/Professional and the more I play and the further I get along in the story, the more I'm noticing subtle differences in their auto dialogue, as well as in their dialogue options. I seriously wonder if people are underestimating the new system. Ok, I blame indoctrination. This isn't the first time I hear it, but can anyone give any examples on this? The only one that immediately comes to mind is that on my first playthrough, when I crash landed on Aya the Tempest was on fire, and Scott spent a lot of time apologising for that. When I crash landed on Aya the second time around, the Tempest was very much not on fire. Also, the scenes on the turian arc went quite differently; Sara never asked about Avitus and Macen, and Avitus didn't mention anything. The conversation stayed strictly professional. Beyond that, other people can probably fill you in better. But I've definitely noticed that Sara (well, my Sara) is a hell of a lot more sensible (to the point where she's kind of obnoxious in her professionalism) than her brother.
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Post by WopGnop on May 2, 2017 13:42:29 GMT
Wrong. Both Shepard and Ryder should be who WE want to be. That's the meaning of a roleplay game. Give us a choice, this is all we wanted. Pretty much this. The game was advertised as an Action RPG, if they don't allow me to role play it they might just call it TPS like Battlefront.
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Post by dm04 on May 2, 2017 13:46:42 GMT
You found it hard to relate to him because he wasn't a ruthless professional? So are you saying you are a honorable, competent and professional hardass in real life? I personally found it easier to relate to Ryder, because I myself am inexperienced in combat and space exploration. I have experience in leading a team however, a small sales team to be exact, but the way Ryder is inexperienced as a leader and has at times a hard time getting his crew in line, made me remember how i was, when i started out. Shepard was a great character and the OT is still my favorite game series, but i like Ryder as well. I really hope we get more games with Ryder and they show him develop as a soldier, explorer and a leader. I would like to see how someone young and inexperienced becomes a grizzled pathfinder like Alec Ryder was. I hope that is the direction they have in mind for Ryder. YOu know, we do not play ROLEPLAYING games to be ourselves. You know "can not relate to Ryder" is maybe a poor choice of words, but I understood what OP meant, you, obviously, not? I disagree massively. I played Scott as Casual/Emotional and am now playing Sara as Logical/Professional and the more I play and the further I get along in the story, the more I'm noticing subtle differences in their auto dialogue, as well as in their dialogue options. I seriously wonder if people are underestimating the new system. Hm, wishfull thinking (you may tell me few examples via spoilers or private message)? Besides the fact Ryders grows up a bit by the end of the game to finaly fit in the too large shoes, there are no differences in the dialogue. The only thing that changes based on dialogue is Lexis codex psych profile about Ryder. My first playthough was emotional/casual, the second logical/profesional and no changes noticed. Also, frist playthrough casual towards Drack second profesional... he is still my best buddy. --- There are people out there we say, renegade is not possible in MEA, as we are no longer a SPectre with the license to kill (do whatever we like to do). So realy? Letting Drack drop Aroane is not renegade? SHooting Kalinda so Peebee saves the remtech is not renegade? Siding with the enemy of my enemy though we know the new ally is going to bite our ass pretty soon is what? And I do not need to be in full killmode and throw Addison out an airlock, telling her to shut the f.... up would be enough. What is she going to do hm? I have SAM and a lot of people who like and trust me, because I get shit done, not like her or Tann, noone would care if I would tell them to get lost.
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Origin: FluffyCannibal
XBL Gamertag: FluffyCannibal
PSN: FluffyCannibal
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Post by FluffyCannibal on May 2, 2017 13:51:27 GMT
I disagree massively. I played Scott as Casual/Emotional and am now playing Sara as Logical/Professional and the more I play and the further I get along in the story, the more I'm noticing subtle differences in their auto dialogue, as well as in their dialogue options. I seriously wonder if people are underestimating the new system. Hm, wishfull thinking (you may tell me few examples via spoilers or private message)? Besides the fact Ryders grows up a bit by the end of the game to finaly fit in the too large shoes, there are no differences in the dialogue. The only thing that changes based on dialogue is Lexis codex psych profile about Ryder. My first playthough was emotional/casual, the second logical/profesional and no changes noticed. Also, frist playthrough casual towards Drack second profesional... he is still my best buddy. I added a few above. I'm not going to trawl through saves looking for specific ones, especially after your "wishful thinking" comment. With respect, I'm sick to death of having to put up with stupid, snarky accusations like that just because I disagree with people.
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Post by themikefest on May 2, 2017 13:54:50 GMT
Ryder lacks a backbone. Rookie Ryder is a doormat for characters to walk all over with no consequences
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Post by Pyrceval78 on May 2, 2017 14:01:40 GMT
Hm, wishfull thinking (you may tell me few examples via spoilers or private message)? Besides the fact Ryders grows up a bit by the end of the game to finaly fit in the too large shoes, there are no differences in the dialogue. The only thing that changes based on dialogue is Lexis codex psych profile about Ryder. My first playthough was emotional/casual, the second logical/profesional and no changes noticed. Also, frist playthrough casual towards Drack second profesional... he is still my best buddy. I added a few above. I'm not going to trawl through saves looking for specific ones, especially after your "wishful thinking" comment. With respect, I'm sick to death of having to put up with stupid, snarky accusations like that just because I disagree with people.
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dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Apr 17, 2017 20:22:57 GMT
April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by dm04 on May 2, 2017 14:07:10 GMT
Hm, wishfull thinking (you may tell me few examples via spoilers or private message)? Besides the fact Ryders grows up a bit by the end of the game to finaly fit in the too large shoes, there are no differences in the dialogue. The only thing that changes based on dialogue is Lexis codex psych profile about Ryder. My first playthough was emotional/casual, the second logical/profesional and no changes noticed. Also, frist playthrough casual towards Drack second profesional... he is still my best buddy. I added a few above. I'm not going to trawl through saves looking for specific ones, especially after your "wishful thinking" comment. With respect, I'm sick to death of having to put up with stupid, snarky accusations like that just because I disagree with people. Gues you have not noticed the questionmark then. And the two examples you were talking about, never happened in my 2 games.
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