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Post by brfritos on May 19, 2017 22:54:43 GMT
You mention the realism elements to how a war works yet destroy is simplified down greatly. If you side with Geth or make peace it becomes a gross oversimplification of the logic behind it to the point of hypocrisy. Stopping genocide with more genocide is simple to you? Kind of reminds me of the logic of those arm chair generals that say if Al Qaeda or ISIS is in any town or city we should just level it with explosives. Because 1 US solider life is apparently worth hundreds of thousands of innocent lives of the people who live in the city. When you match genocide with genocide you are the evil dictatorship and evil wins. I'm still learning my way with the forum, didn't saw your response earlier. I dislike Rannoch arch for this very reason: why is "jesus Shepard" responsible for the peace or extinction of quarians or geth? The result would be more believable if it was like the SM, depending of Shepard's actions the result would be open war, peace or a agreement between them. The quarian admirals even acknowledge the information you bring from the geth hub is disturbing or contradicting their belifs, but ultimately this don't have a influence at all in the outcome apart from some war assets. The result is always war between them and Shepard step in and save the day or kill a entire race. WTF? Is like the suicide mission in ME2, I really don't understand how people loose squadmates in the final mission. I think the best part of the argument is... because Miranda. Who don't remember the pointless arguments about her because she has sex appeal, inteligence and well... she's perfect (she's genetic tailored after all). She's also a fairly common character to be honest, but this is irrelevant. But more important, regarding tactical and missions decisions, if you follow her advice usually you end with no squadmates casualities at all. For f*** sake, you have to send a TECH in a tube, but instead you send a scientist, like Mordin? Or better yet, Jacob, a special ops soldier? What are the odds they end dead, hun? As the decision to exterminate one of them, I never have to face it in most of my playthroughs, only when I deliberately sabotage myself. If you really think about it, give me one logical reason for letting Tali or Legion die in ME2? Or kill them? Just one. Sure, they could have been a casuality in the SM, but again, only if you rush or didn't planned the mission well. Or we could be narrow, shallow and ultimately DUMB and let Cerberus get Legion "for studies". And we end in a loop back to the start about why is Shepard deciding to kill or save a race. The jesus Shepard. As for people favoring genocide or extermination? Don't know. Hate? Prejudice? Lack of information and knowledge? Blindness justification based on science, ideology or religion? In ME1 we have to deal with a trade negotiator complaint because his substitute is having the nerve to actually TALK with the salarians regarding trade agreements and trying to reach a deal that would satisfy both parts. Shepard is a "alien loving scum", do you remember? Comparing ME with real life is also not a good thing, because is frightening what Bioware think politics are.
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Post by RedCaesar97 on May 20, 2017 0:44:08 GMT
I am surprised that I have not voted in this poll... until I saw my choice was not there.
I would take the "Reject all choices" option. It essentially creates a clean slate so you do not have to worry about continuity. And if you still want traditional races in the game (humans, salarian, turian, krogan, whatever), you could always hand-wave it by having some of them survive on planets that the Reapers never harvest. I mean, in ME1, Vigil tells you that Prothean scientists survived on Ilos since it was so secret that the Reapers never found out about it. You could do essentially do the same thing with the current galactic races plus add some new pre-spaceflight species.
Since everything is practically destroyed, the current races would have to go back to pre-Mass Effect era technology. It would essentially reset the universe. So as the races build their technology and civilization back up over thousands of years, eventually they become a few billion strong and discover the relays again with no record of events prior to the previous Reaper cycle. It would also put the races on even footing again. You would still have the Citadel and Mass Relays and Mass Relay technology.
Now mind you, this would probably end up re-treading Mass Effect 1 territory again, but everyone liked the plot of that game, right?
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Post by yan on May 20, 2017 1:10:38 GMT
destroy. With Shepard mounted on the crucible like this:
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Post by gothpunkboy89 on May 20, 2017 3:11:16 GMT
You mention the realism elements to how a war works yet destroy is simplified down greatly. If you side with Geth or make peace it becomes a gross oversimplification of the logic behind it to the point of hypocrisy. Stopping genocide with more genocide is simple to you? Kind of reminds me of the logic of those arm chair generals that say if Al Qaeda or ISIS is in any town or city we should just level it with explosives. Because 1 US solider life is apparently worth hundreds of thousands of innocent lives of the people who live in the city. When you match genocide with genocide you are the evil dictatorship and evil wins. I'm still learning my way with the forum, didn't saw your response earlier. I dislike Rannoch arch for this very reason: why is "jesus Shepard" responsible for the peace or extinction of quarians or geth? The result would be more believable if it was like the SM, depending of Shepard's actions the result would be open war, peace or a agreement between them. The quarian admirals even acknowledge the information you bring from the geth hub is disturbing or contradicting their belifs, but ultimately this don't have a influence at all in the outcome apart from some war assets. The result is always war between them and Shepard step in and save the day or kill a entire race. WTF? Is like the suicide mission in ME2, I really don't understand how people loose squadmates in the final mission. I think the best part of the argument is... because Miranda. Who don't remember the pointless arguments about her because she has sex appeal, inteligence and well... she's perfect (she's genetic tailored after all). She's also a fairly common character to be honest, but this is irrelevant. But more important, regarding tactical and missions decisions, if you follow her advice usually you end with no squadmates casualities at all. For f*** sake, you have to send a TECH in a tube, but instead you send a scientist, like Mordin? Or better yet, Jacob, a special ops soldier? What are the odds they end dead, hun? As the decision to exterminate one of them, I never have to face it in most of my playthroughs, only when I deliberately sabotage myself. If you really think about it, give me one logical reason for letting Tali or Legion die in ME2? Or kill them? Just one. Sure, they could have been a casuality in the SM, but again, only if you rush or didn't planned the mission well. Or we could be narrow, shallow and ultimately DUMB and let Cerberus get Legion "for studies". And we end in a loop back to the start about why is Shepard deciding to kill or save a race. The jesus Shepard. As for people favoring genocide or extermination? Don't know. Hate? Prejudice? Lack of information and knowledge? Blindness justification based on science, ideology or religion? In ME1 we have to deal with a trade negotiator complaint because his substitute is having the nerve to actually TALK with the salarians regarding trade agreements and trying to reach a deal that would satisfy both parts. Shepard is a "alien loving scum", do you remember? Comparing ME with real life is also not a good thing, because is frightening what Bioware think politics are. Shepard only really is responsible for peace or extinction of the Quarians or Geth on Rannoch indirectly. The Quarians and Legion are both interested in helping only their own group while Shepard really helps both with the intent of dealing with the Reaper. Shepard is pretty neutral in the whole thing despite his actions benefiting both parties if one so chooses. By the time the choice that you make shows up both sides are already lined up and willing to fight to the death with each other. If you side with Quarians you don't allow Legion to upload the code keeping the Geth at a disadvantage thus the Quarian Admirals have no need to listen to Shepard tell them to stop fighting. You side with Geth they get upgraded and the Admirals ignore Shepard's warning and attack first causing the Geth to counter attack and wipe them out. If you make peace you get enough backing from the Admirals (at least 2 of them) and the Geth are enough of a threat to cause them to hesitate and that hesitation is what allows the truce to be made. Shepard does step in and does hilariously stare down a Reaper destroy and avoid it's Cruiser destroying beam of death and saves the day that way. But ultimately the fate of both races is in thier own hands. Shepard can influence them though actions taken but Shepard doesn't tell the Quarian Admirals to attack the Geth and/or doesn't tell the Geth to kill the Quarians. There are a lot of parallels between Rannoch and the end. Actually with most of the levels there are a lot of parallels between them and the ending. The lack of any real change in the Quarian behavior if you go into the Geth Collective isn't really surprising. People do that all the time in a thousand small ways without actually realizing it some times. Confrontational bias, ego, inability to stop yourself once you have started. There could be a dozen reasons why they act as such but the actions themselves isn't really add that odd or off. US politics has got a metric ton of this sort of bullshit as I'm sure other nations have as well. I really don't think anyone looses squad mates on scuicide mission unless they specifically want to. Maybe the final fight might lose someone as a surprise if your team wasn't strong enough. Most of the choices are fairly obvious. While BioWare simplifies politics the core what they show isn't really all that far off from the real world.
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Post by brfritos on May 21, 2017 6:25:03 GMT
I am surprised that I have not voted in this poll... until I saw my choice was not there. I would take the "Reject all choices" option. It essentially creates a clean slate so you do not have to worry about continuity. And if you still want traditional races in the game (humans, salarian, turian, krogan, whatever), you could always hand-wave it by having some of them survive on planets that the Reapers never harvest. I mean, in ME1, Vigil tells you that Prothean scientists survived on Ilos since it was so secret that the Reapers never found out about it. You could do essentially do the same thing with the current galactic races plus add some new pre-spaceflight species. Since everything is practically destroyed, the current races would have to go back to pre-Mass Effect era technology. It would essentially reset the universe. So as the races build their technology and civilization back up over thousands of years, eventually they become a few billion strong and discover the relays again with no record of events prior to the previous Reaper cycle. It would also put the races on even footing again. You would still have the Citadel and Mass Relays and Mass Relay technology. Now mind you, this would probably end up re-treading Mass Effect 1 territory again, but everyone liked the plot of that game, right? Actually I would like a end where we really loose the war. Not talking about the destroy end with low EMS or the refuse ending, but a end where not matter what you did the races of the galaxy would be destroyed, turned into pulp matter for Reaper ships, worlds turn cinder like Earth in the low EMS scenario (love the video BTW) and our love ones being food for husks. The reapers appear dancing in the galaxy and the Yagh are the next in line for solving or continuing the cycle. Sure, people always came with the "well, that's what the failed mission screen are" justification, but common. It's the end of the trilogy, this warrant an exception. Or not?
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Post by gplayer on May 21, 2017 7:03:42 GMT
I think an OT remake while unlikely, is the perfect way for BW to update the game for today's graphics and fix the ending fiasco.
But in terms of BW only choices as they are now I would say Destroy as its the only one that does not make me feel like the OT was a whole waste of time and Shep should have just bowed to Saren in Act 2, or just agreed with TIM in ME3. Generally I share most of the opinions in the TUN youtube channel about the original ending, the EC ending and leviathan.
Personally, if BW ever did remake, I would support MEHEM style ending where the catalyst scene and all dream sequences were deleted. Whether Shep lived or died would rely on effective military strength. I liked MEHEM but it does not have to be that happy of an ending, I'd be fine with Shep dead, just no starchild at the end who makes me feel like I am irrelevant. In DAO you always kill the archdemon, you do not have the option to control it or merge with all darkspawn. The archdemon does not give you a lecture on why blights are necessary. The OT should always end with the death of reapers and the 'intelligence' that created them, with the end state of the world dependent on all the choices Shep made.
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Post by brfritos on May 21, 2017 7:09:05 GMT
Shepard only really is responsible for peace or extinction of the Quarians or Geth on Rannoch indirectly. The Quarians and Legion are both interested in helping only their own group while Shepard really helps both with the intent of dealing with the Reaper. Shepard is pretty neutral in the whole thing despite his actions benefiting both parties if one so chooses. By the time the choice that you make shows up both sides are already lined up and willing to fight to the death with each other. If you side with Quarians you don't allow Legion to upload the code keeping the Geth at a disadvantage thus the Quarian Admirals have no need to listen to Shepard tell them to stop fighting. You side with Geth they get upgraded and the Admirals ignore Shepard's warning and attack first causing the Geth to counter attack and wipe them out. If you make peace you get enough backing from the Admirals (at least 2 of them) and the Geth are enough of a threat to cause them to hesitate and that hesitation is what allows the truce to be made. Shepard does step in and does hilariously stare down a Reaper destroy and avoid it's Cruiser destroying beam of death and saves the day that way. But ultimately the fate of both races is in thier own hands. Shepard can influence them though actions taken but Shepard doesn't tell the Quarian Admirals to attack the Geth and/or doesn't tell the Geth to kill the Quarians. There are a lot of parallels between Rannoch and the end. Actually with most of the levels there are a lot of parallels between them and the ending. But the way the game shows you is like Shepard is the turning point in the Quarians x Geth war and the decisive presence that changed everything not by his/her actions, but the lack of it. The only way to have one of them exterminated is if Tali or/and Legion are not present OR if your reputation bar isn't high enough. Except by doing the quarians/geth missions your reputation will jump to the skies. I can rationalize and make a concession about Legion, because he didn't transmited to other Geth what he learned in his time among the Normandy. He was always confined to the AI core and had firewalls preventing comunication. But what about Tali? Even if she's not an admiral and being exiled, you need to have her present to the mission success, otherwise you are screwed no matter what you did before. This shouldn't be the case. And we end with the "jesus Shepard" version solving the war.
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Post by gplayer on May 21, 2017 7:39:09 GMT
I also wanted to say that I really wish they would have created a new galaxy without using OT as a crutch. I don't see the need for a cannon ending, but honestly I think after MEA people see it as a requirement for moving forward with the Andromeda galaxy.
There was a great opportunity here for BW to create a new world but they played it safe and appealed to people's nostalgia by including so many elements of the OT. I was miffed that the big reveal in Alec's logs was the reapers. I already knew about them and the fact that it was news to my Ryder was not at all interesting. The really juciy part like the benfactor and Jien's murder were left incomplete by contrast.
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Post by gothpunkboy89 on May 21, 2017 12:31:22 GMT
Shepard only really is responsible for peace or extinction of the Quarians or Geth on Rannoch indirectly. The Quarians and Legion are both interested in helping only their own group while Shepard really helps both with the intent of dealing with the Reaper. Shepard is pretty neutral in the whole thing despite his actions benefiting both parties if one so chooses. By the time the choice that you make shows up both sides are already lined up and willing to fight to the death with each other. If you side with Quarians you don't allow Legion to upload the code keeping the Geth at a disadvantage thus the Quarian Admirals have no need to listen to Shepard tell them to stop fighting. You side with Geth they get upgraded and the Admirals ignore Shepard's warning and attack first causing the Geth to counter attack and wipe them out. If you make peace you get enough backing from the Admirals (at least 2 of them) and the Geth are enough of a threat to cause them to hesitate and that hesitation is what allows the truce to be made. Shepard does step in and does hilariously stare down a Reaper destroy and avoid it's Cruiser destroying beam of death and saves the day that way. But ultimately the fate of both races is in thier own hands. Shepard can influence them though actions taken but Shepard doesn't tell the Quarian Admirals to attack the Geth and/or doesn't tell the Geth to kill the Quarians. There are a lot of parallels between Rannoch and the end. Actually with most of the levels there are a lot of parallels between them and the ending. But the way the game shows you is like Shepard is the turning point in the Quarians x Geth war and the decisive presence that changed everything not by his/her actions, but the lack of it. The only way to have one of them exterminated is if Tali or/and Legion are not present OR if your reputation bar isn't high enough. Except by doing the quarians/geth missions your reputation will jump to the skies. I can rationalize and make a concession about Legion, because he didn't transmited to other Geth what he learned in his time among the Normandy. He was always confined to the AI core and had firewalls preventing comunication. But what about Tali? Even if she's not an admiral and being exiled, you need to have her present to the mission success, otherwise you are screwed no matter what you did before. This shouldn't be the case. And we end with the "jesus Shepard" version solving the war. Yes Shepard is the turning point in the Quarian Geth conflict happening above Rannoch. It is a subtle but important difference because telling someone to fight and telling someone we shouldn't find and they still fight. Shepard is not the God King of the Quarians or Geth. They are not forced to listen to him at any moment and will like anyone else take what he has to say how ever they want. I mean if your friend told you to date a girl and you decided to date her. Did your friend really make you date her? Or did you take the information from your friend, combine it with your own personal views and opinions then arrive to the conclusion to date her on your own? I'm sure Tali and Legion both shared their information but due to the variety of ways people can play and deal with Tali and Legion it would be hard to set anything up definitively on how they would effect their respective races. Not to mention the unsavory part of the organic mind. Which basically runs off conformation bias. When you have generation after generation of Quarians being told the Geth are basically the evil bogey man. A single person telling everyone something different might as well be one of those guys in a tin foil hat on the side of the road holding a sign about the end is coming. Tali and Koris are needed because they both hold enough rank in Quarian society to get the other Admirals to back down. And only Tali has the capability to actually care about the Geth as Xen only sees them as something to be taken apart, examined then assembled back into toys for the Quarians. You might as well be asking a white supremacists their views on the enslavement of a non white race then some how acting surprised when they are in support of it. Shepard isn't anymore jesus Shepard in this instance then he is in any other instance in the game.
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Post by themikefest on May 21, 2017 12:54:36 GMT
But what about Tali? Even if she's not an admiral and being exiled, you need to have her present to the mission success, otherwise you are screwed no matter what you did before. Tali is only needed to have peace between the geth and quarians. Otherwise she doesn't have to be in ME3 for the player to choose between the two.
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Post by Deleted on May 21, 2017 16:18:50 GMT
Shepard only really is responsible for peace or extinction of the Quarians or Geth on Rannoch indirectly. The Quarians and Legion are both interested in helping only their own group while Shepard really helps both with the intent of dealing with the Reaper. Shepard is pretty neutral in the whole thing despite his actions benefiting both parties if one so chooses. By the time the choice that you make shows up both sides are already lined up and willing to fight to the death with each other. If you side with Quarians you don't allow Legion to upload the code keeping the Geth at a disadvantage thus the Quarian Admirals have no need to listen to Shepard tell them to stop fighting. You side with Geth they get upgraded and the Admirals ignore Shepard's warning and attack first causing the Geth to counter attack and wipe them out. If you make peace you get enough backing from the Admirals (at least 2 of them) and the Geth are enough of a threat to cause them to hesitate and that hesitation is what allows the truce to be made. Shepard does step in and does hilariously stare down a Reaper destroy and avoid it's Cruiser destroying beam of death and saves the day that way. But ultimately the fate of both races is in thier own hands. Shepard can influence them though actions taken but Shepard doesn't tell the Quarian Admirals to attack the Geth and/or doesn't tell the Geth to kill the Quarians. There are a lot of parallels between Rannoch and the end. Actually with most of the levels there are a lot of parallels between them and the ending. But the way the game shows you is like Shepard is the turning point in the Quarians x Geth war and the decisive presence that changed everything not by his/her actions, but the lack of it. The only way to have one of them exterminated is if Tali or/and Legion are not present OR if your reputation bar isn't high enough.Except by doing the quarians/geth missions your reputation will jump to the skies. I can rationalize and make a concession about Legion, because he didn't transmited to other Geth what he learned in his time among the Normandy. He was always confined to the AI core and had firewalls preventing comunication. But what about Tali? Even if she's not an admiral and being exiled, you need to have her present to the mission success, otherwise you are screwed no matter what you did before. This shouldn't be the case. And we end with the "jesus Shepard" version solving the war. This is completely falsue. There is absolutely nothing stopping Shepard from siding with one or the other even when both Tali and Legion are present and his/her reputation bar is as full as possible at that point in the game. Siding with one or the other will result in the annihilation of the other side. The player simple has to make the dialogue choices that correspond to siding with whichever side they want to survive. Saving both is what requires both Tali and Legion to be present and a reputation score that is high enough to unlock those options... but you certainly do not have to save both even if you can. As for the difference in the reputation points you receive at that stage for each action. consult the morality guide in the Wiki. masseffect.wikia.com/wiki/Morality_Guide_(Mass_Effect_3)?action=edit§ion=14You'll be very surprised to learn that for the entirety of the Priority: Rannoch mission a total of 2 reputation points are awarded... and those two points are awarded regardless of the decision you make... you need only talk to the Geth VI or Tali. There are a number of paragon and renegade and reputation points available during the Rannoch arc... but the vast, vast majority of those are associated with the side missions you do before the actually Priority: Rannoch mission (i.e. Perseus Veil, Geth Dreadnought, Admiral Koris, and Geth Squadrons).
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Post by brfritos on May 27, 2017 23:28:38 GMT
But the way the game shows you is like Shepard is the turning point in the Quarians x Geth war and the decisive presence that changed everything not by his/her actions, but the lack of it. The only way to have one of them exterminated is if Tali or/and Legion are not present OR if your reputation bar isn't high enough.Except by doing the quarians/geth missions your reputation will jump to the skies. I can rationalize and make a concession about Legion, because he didn't transmited to other Geth what he learned in his time among the Normandy. He was always confined to the AI core and had firewalls preventing comunication. But what about Tali? Even if she's not an admiral and being exiled, you need to have her present to the mission success, otherwise you are screwed no matter what you did before. This shouldn't be the case. And we end with the "jesus Shepard" version solving the war. This is completely falsue. There is absolutely nothing stopping Shepard from siding with one or the other even when both Tali and Legion are present and his/her reputation bar is as full as possible at that point in the game. Siding with one or the other will result in the annihilation of the other side. The player simple has to make the dialogue choices that correspond to siding with whichever side they want to survive. Saving both is what requires both Tali and Legion to be present and a reputation score that is high enough to unlock those options... but you certainly do not have to save both even if you can. As for the difference in the reputation points you receive at that stage for each action. consult the morality guide in the Wiki. masseffect.wikia.com/wiki/Morality_Guide_(Mass_Effect_3)?action=edit§ion=14You'll be very surprised to learn that for the entirety of the Priority: Rannoch mission a total of 2 reputation points are awarded... and those two points are awarded regardless of the decision you make... you need only talk to the Geth VI or Tali. There are a number of paragon and renegade and reputation points available during the Rannoch arc... but the vast, vast majority of those are associated with the side missions you do before the actually Priority: Rannoch mission (i.e. Perseus Veil, Geth Dreadnought, Admiral Koris, and Geth Squadrons). Actually no, is NOT false or inaccurate. The only way to prevent the extermination of one of them is if Legion from ME2 AND Tali are present in your playthrough. If one of them are absent or replaced by someone else you are screwed, you have to chose one race and let the other die. Like I said before, this shouldn't be the case, specially if you imported a save from ME2 (I make a concession about a fresh ME3 playthrough without importing the save). Of course you have the liberty of choosing one of them and let the other die. But why would you? You need to amass a military force capable of facing the Reapers, don't you? An armada of quarians and geth dreadnoughts, cruisers and frigates seems a impressive firepower to add to your forces, so why not use both of them if the opportunity presents itself?
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Post by brfritos on May 28, 2017 0:06:56 GMT
But what about Tali? Even if she's not an admiral and being exiled, you need to have her present to the mission success, otherwise you are screwed no matter what you did before. Tali is only needed to have peace between the geth and quarians. Otherwise she doesn't have to be in ME3 for the player to choose between the two. Sure, but like you said, if you want to choose between the two.But what about choosing both of them, peace between geth and quarians? The only way to achieve this is if they are present in your playthrough, otherwise you have to make a choice and let one of them die. No matter what you did before. This shouldn't be the case, specially if importing a ME2 save and one of them are absent or replaced by someone else. Isn't Shepard's actions in the game what determine the events? Like I said before, I can rationalize your choices being restricted if Legion is replaced by a copy. But what about Tali? Even if she was exiled you need her present for whatever reason to achieve peace between them (you will need a bery high reputation bar in this case). I have a pure paragon playthrough like this BTW: Legion and Tali are alive, Tali is exiled, I solved their loyalty argument in ME2 amicably and I rewrited the heretic geth in ME2. After performing the missions in Rannoch arc by saving admiral Koris and shuting down the geth fighters, I was able to broke a peace betweeen them (contrary to what the ME wiki says). My reputation bar was almost full if memory serves and only the paragon choice was available. But in this scenario if Tali isn't present the peace treaty will flunk and you will be forced to chose a side. Why? My complaint is the way the game presents the choice is completely arbitrary and let the "jesus Shepard" impression in the end. PS: On the other hand I liked how this paragon playthrough bited me in the a**. Since i saved the council the alliance fleet is weaker, Balak sabotage in the Citadel damaged things even further and Aria was piss off with me when we finished the Omega DLC.
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Post by themikefest on May 28, 2017 1:41:55 GMT
Sure, but like you said, if you want to choose between the two.Tali can be in ME3 and still choose a side. What about it? She has to be in ME3 for peace to happen Yes it does. But that's up to the player what actions Shepard has done. Its also what dialogue is chosen as well.. Even if you have met the requirements for peace, the player still has to choose the dialogue for peace to happen I'm very surprised you were able to get peace. According to what you posted, you wouldn't have enough points for peace to happen. I don't recall ever seeing anyone mention they were able to get peace by rewriting the geth in ME2 and/or having Tali exiled. Its possible it could be wrong, but then the guide books would be wrong as well. I might have to replay ME2 getting the same results you did to see if I get the option to have peace in ME3 Its just the way Bioware set it up. I don't agree. I say peace should be achievable if Legion and Tali are not in ME3.
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Dr. Vanity
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Post by Dr. Vanity on May 28, 2017 15:40:36 GMT
I am surprised that I have not voted in this poll... until I saw my choice was not there. I would take the "Reject all choices" option. It essentially creates a clean slate so you do not have to worry about continuity. And if you still want traditional races in the game (humans, salarian, turian, krogan, whatever), you could always hand-wave it by having some of them survive on planets that the Reapers never harvest. I mean, in ME1, Vigil tells you that Prothean scientists survived on Ilos since it was so secret that the Reapers never found out about it. You could do essentially do the same thing with the current galactic races plus add some new pre-spaceflight species. Since everything is practically destroyed, the current races would have to go back to pre-Mass Effect era technology. It would essentially reset the universe. So as the races build their technology and civilization back up over thousands of years, eventually they become a few billion strong and discover the relays again with no record of events prior to the previous Reaper cycle. It would also put the races on even footing again. You would still have the Citadel and Mass Relays and Mass Relay technology. Now mind you, this would probably end up re-treading Mass Effect 1 territory again, but everyone liked the plot of that game, right? Feel like most races would opt to just recreate Mass Effect technology rather than create their own, although the Kett have shown alternative ship drives do exist compared to the standard ones in the Milky Way.
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Post by themikefest on May 29, 2017 21:15:11 GMT
I have a pure paragon playthrough like this BTW: Legion and Tali are alive, Tali is exiled, I solved their loyalty argument in ME2 amicably and I rewrited the heretic geth in ME2. After performing the missions in Rannoch arc by saving admiral Koris and shuting down the geth fighters, I was able to broke a peace betweeen them (contrary to what the ME wiki says). My reputation bar was almost full if memory serves and only the paragon choice was available. I quoted you again to say that I wasn't able to get peace with the above scenario. Everything you did, I did. I even replayed the scene a few times to choose the correct dialogue. I got no dialogue option on the left to have the quaraias stand down. The reason is because Tali is exiled. Even if all the other requirements are met, the player will not be able to get peace as long as Tali is exiled. You can rewrite the geth and still get peace, but Tali has to be loyal and not exiled. Another way is to have Tali not loyal, but not exiled which means the player cannot rewrite the geth because he/she doesn't have enough points for peace. Need at least 5
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Post by Deleted on May 30, 2017 11:49:30 GMT
This is completely falsue. There is absolutely nothing stopping Shepard from siding with one or the other even when both Tali and Legion are present and his/her reputation bar is as full as possible at that point in the game. Siding with one or the other will result in the annihilation of the other side. The player simple has to make the dialogue choices that correspond to siding with whichever side they want to survive. Saving both is what requires both Tali and Legion to be present and a reputation score that is high enough to unlock those options... but you certainly do not have to save both even if you can. As for the difference in the reputation points you receive at that stage for each action. consult the morality guide in the Wiki. masseffect.wikia.com/wiki/Morality_Guide_(Mass_Effect_3)?action=edit§ion=14You'll be very surprised to learn that for the entirety of the Priority: Rannoch mission a total of 2 reputation points are awarded... and those two points are awarded regardless of the decision you make... you need only talk to the Geth VI or Tali. There are a number of paragon and renegade and reputation points available during the Rannoch arc... but the vast, vast majority of those are associated with the side missions you do before the actually Priority: Rannoch mission (i.e. Perseus Veil, Geth Dreadnought, Admiral Koris, and Geth Squadrons). Actually no, is NOT false or inaccurate. The only way to prevent the extermination of one of them is if Legion from ME2 AND Tali are present in your playthrough. If one of them are absent or replaced by someone else you are screwed, you have to chose one race and let the other die. ( Like I said before, this shouldn't be the case, specially if you imported a save from ME2 (I make a concession about a fresh ME3 playthrough without importing the save). Of course you have the liberty of choosing one of them and let the other die. But why would you? You need to amass a military force capable of facing the Reapers, don't you? An armada of quarians and geth dreadnoughts, cruisers and frigates seems a impressive firepower to add to your forces, so why not use both of them if the opportunity presents itself? It is false... You precisely said "the only way to have one exterminated" - that means that the only way to have one lose the war, but you can always have one exterminated simply by choosing to side with one or the other and not arguing for peace (which you now admit). The only way to prevent the extermination of one or the other is to have both Tali and Legion present and have a high enough reputation. Why would you? If the Shepard you're roleplaying morally sides with one or the other (potentially... he/she is a bigot and not above undermining his/her cause because of it). There is room in the game for people to play different personalities of Shepard... that's the point of an RPG, isn't it?
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Post by gothpunkboy89 on May 30, 2017 21:40:10 GMT
I would take the "Reject all choices" option. It essentially creates a clean slate so you do not have to worry about continuity. Multiverse theory fixes everything
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Post by gplayer on May 31, 2017 8:08:34 GMT
I like the destroy ending. We can hear about how the Quarian and Turians starved to death on the long voyage home. One the weirdo planet, Garuss killed Tali and ate her so he could hold out until search & rescue showed up. He did not want to, but she was having an allergic reaction and could not be saved.
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Post by Deleted on May 31, 2017 13:14:52 GMT
I like the destroy ending. We can hear about how the Quarian and Turians starved to death on the long voyage home. One the weirdo planet, Garuss killed Tali and ate her so he could hold out until search & rescue showed up. He did not want to, but she was having an allergic reaction and could not be saved. Any selection of one ending still doesn't fit... In the case above... what about destroy where the quarians lost the war and were, therefore, eliminated prior to the end of ME3 by the geth vs. the other destroy where the quarians won the war and the geth were destroyed prior to the destroy ending (so there was really only 1 collateral loss (EDI); or what about the destroy ending where peace was made between the geth and the quarians and where Shepard's choice did annihilate the geth but only after the quarians had realized that they could live in peace with them and they could help them get free from their enviro suits (i.e. a motive to recreate them which is not present in the quarians if they destroy the geth during the war). This is the issue... there are not just 3 endings.
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Post by kalasaurus on Jun 1, 2017 2:09:10 GMT
destroy. With Shepard mounted on the crucible like this: Liking for the Dr. Strangelove gif. I guess I'll vote destroy as it is in the game *shrug*. Though, in terms of the epilogue in Extended Cut, I thought Shepard's monologue was pretty cool in Control which is why I like to pick it. I'm shallow like that.
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Post by dmc1001 on Jun 1, 2017 2:30:09 GMT
destroy. With Shepard mounted on the crucible like this: Liking for the Dr. Strangelove gif. I guess I'll vote destroy as it is in the game *shrug*. Though, in terms of the epilogue in Extended Cut, I thought Shepard's monologue was pretty cool in Control which is why I like to pick it. I'm shallow like that. I sacrifice the geth and EDI so Shepard and Kaidan can have a happily ever after. I think we're all kind of shallow with our choices.
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Post by yan on Jun 1, 2017 7:30:54 GMT
Liking for the Dr. Strangelove gif. I guess I'll vote destroy as it is in the game *shrug*. Though, in terms of the epilogue in Extended Cut, I thought Shepard's monologue was pretty cool in Control which is why I like to pick it. I'm shallow like that. I sacrifice the geth and EDI so Shepard and Kaidan can have a happily ever after. I think we're all kind of shallow with our choices. Eeerrrr....I don't think so. With only one planet to feed several races (Krogans mainly), everyone dies in the War that happens after the destroy ending. Or do you think that without the reapers it is possible to rebuild the relay rings?
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Post by Sondergaard on Jun 1, 2017 8:21:29 GMT
Or do you think that without the reapers it is possible to rebuild the relay rings? Well, we're shown rebuilding the Mass Relays and Citadel, so yes.
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Post by gothpunkboy89 on Jun 1, 2017 12:02:18 GMT
Or do you think that without the reapers it is possible to rebuild the relay rings? Well, we're shown rebuilding the Mass Relays and Citadel, so yes. It is never really explained how we are capable of doing that. Mass Relays at least quite literally defy space and time. No race has started learning about Relays enough to effectively rebuild one. The equivalent of me with no mechanical engineering going out and building a brand new more fuel efficient jet engine out of scrap metal I found in my shed.
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