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Post by Vortex13 on May 9, 2017 1:28:29 GMT
Even so, it's obvious that a lot more thought went into a species like the Rachni than the Angarans. No... but in ME1, they created the Asari - which are blue humans and they created the Quarians - humans in environmental suits (i.e. they clearly have 2 eyes and a nose that are visible through the masks)... the biggest difference is a comel toe. The Angarans were created as a new species to romance. Rachni? Heck, even the name is reminscent of spiders. So going by that line of thought, ME 1 put more effort into diversifying it's setting than ME A did. Regardless of how well done a species like the Rachni was in the 'alien' department, ME 1 still managed to include said species in addition to the blue space babes of the Asari and collective wafius of the Quarians. ME A gave us the Angarans and... that's about it. Another blue space babe/hunk race for players to romance that had less "non-human" elements to them than even the Volus or Vorcha did. It's really comes down to the general philosophy of the writers behind each game. ME 1 was about exploring a new setting and finding humanity's place within a strange and alien universe. ME A was given the dev approved, albeit unofficial, tagline of "pretty good banging". Out of those two I think that the former is far more willing to explore the unknown and decidedly non-human aspects of the in-game universe than the later.
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Post by Deleted on May 9, 2017 1:34:32 GMT
No... but in ME1, they created the Asari - which are blue humans and they created the Quarians - humans in environmental suits (i.e. they clearly have 2 eyes and a nose that are visible through the masks)... the biggest difference is a comel toe. The Angarans were created as a new species to romance. Rachni? Heck, even the name is reminscent of spiders. So going by that line of thought, ME 1 put more effort into diversifying it's setting than ME A did. Regardless of how well done a species like the Rachni was in the 'alien' department, ME 1 still managed to include said species in addition to the blue space babes of the Asari and collective wafius of the Quarians. ME A gave us the Angarans and... that's about it. Another blue space babe/hunk race for players to romance that had less "non-human" elements to them than even the Volus or Vorcha did. It's really comes down to the general philosophy of the writers behind each game. ME 1 was about exploring a new setting and finding humanity's place within a strange and alien universe. ME A was given the dev approved, albeit unofficial, tagline of "pretty good banging". Out of those two I think that the former is far more willing to explore the unknown and decidedly non-human aspects of the in-game universe than the later. The Asari were still in the game though, as were the Turians and Krogan and there will be Quarians. There may yet be Rachni in future games. ME:A wasn't creating all the species from scratch and why should they because the old ones were still there. They could have just had the humans go and created all new ones... but fans stated that they wanted the old ones along for the ride. There was a ton a new "wildlife" - so alien you can't talk to it to even know how sentient it is; and I'm anticipating that the Khett culture will be more thoroughly explored in future games than the geth and rachni ever were.
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Post by SKAR on May 9, 2017 1:36:24 GMT
I realy don't get why Mass Effect 1 is praised like it's the holy grail or something. Yes, the story is damn good and it set the foundation for imo the 2nd best Sci-Fi universe that exists (sorry, not topping W40k). But that's it. The gameplay is atrocious, controls are sluggish as f*ck, the graphics can get pretty ugly for a 2007 game at some points, the sound quality isn't that great either... The dialoge system sometimes has 3 options but Shepard will say the same line, no matter what you pick - nice way of making it look like there are a lot of options. And who thought putting a bouncy ball in a game, calling it a tank and making the player bounce arround the most boring and repetitive planets possible was a good idea? Oh and biotics, because we want to make the game a ragdollfest! And elevators. I first played it in 2011 and stopped after about 5h because it just wasn't fun and I didn't play it again until 2014 when I finally decided to play the trilogy. Stangely enough I played it like a dozen times. But only because I wanted to play the entire trilogy, so I just rushed through ME1 on easy. I play the others on insanity, btw. Apard from the story, the game dosen't realy have that much going for it, even some characters are kinda boring until ME2. The story does compensate for a lot of that, but the fact that I put the game down and ignored it for 3 years says a lot (I usually don't put a game down that easy). shut up.
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Post by souljahbill14 on May 9, 2017 2:42:11 GMT
You're only exploring 1 cluster in MEA, not all of Andromeda. How many homeworlds were in any 1 cluster in any game of the Trilogy? I think it's 2 (Turians/Volus & Asari/Elcor). Meeting only 2 new species in the cluster is about right.
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Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on May 9, 2017 3:15:35 GMT
However, ME1 doesn't end with ME3... It's story ends with Shepard defeating Saren and climbing out of the rubble smiling. Lots of people often don't follow every work in a series so they are written to stand alone to some degree; and ME1 does just fine as a stand alone game. Certainly, people are free to go on whining about "sour grapes" for years on end. They're only hurting themselves... only denying themselves of further enjoyment of something they claim to have enjoyed so much. I just don't know they think the rest of us should care. And I never read a book by Stephen King again after the Dark Tower series. Never rewatched Lost or BSG after those shows ended. Some endings are so bad they poison the entire product. If you cannot understand that, then I envy you. The Dark Tower ending was pretty terribad. Though I did eventually recover and read some more King.
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Post by unwanted on May 9, 2017 5:06:35 GMT
Must be halfway through my one millionth PT of ME1 and it keeps pulling me back for more, It is richer in every way except for fancy graphics than A.
ME1 = A gold plated rolls Royce. MEA = A freshly painted wheelbarrow.
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Post by KaiserShep on May 9, 2017 5:12:24 GMT
Seems an insult to compare ME1 to something the Sultan of Brunei probably dunked in his aquarium as a decorative piece.
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Post by alanc9 on May 9, 2017 5:16:04 GMT
No... but in ME1, they created the Asari - which are blue humans and they created the Quarians - humans in environmental suits (i.e. they clearly have 2 eyes and a nose that are visible through the masks)... the biggest difference is a comel toe. The Angarans were created as a new species to romance. Rachni? Heck, even the name is reminscent of spiders. So going by that line of thought, ME 1 put more effort into diversifying it's setting than ME A did. Regardless of how well done a species like the Rachni was in the 'alien' department, ME 1 still managed to include said species in addition to the blue space babes of the Asari and collective wafius of the Quarians. ME A gave us the Angarans and... that's about it. Another blue space babe/hunk race for players to romance that had less "non-human" elements to them than even the Volus or Vorcha did. It's really comes down to the general philosophy of the writers behind each game. ME 1 was about exploring a new setting and finding humanity's place within a strange and alien universe. ME A was given the dev approved, albeit unofficial, tagline of "pretty good banging". Out of those two I think that the former is far more willing to explore the unknown and decidedly non-human aspects of the in-game universe than the later. This is a fairly silly analysis. Of course they're going to have at least one new Andromeda race be close enough to human to fit a romance slot. The question is how much budget they have for doing new races after that point, and does adding a bunch of new races actually make sense given the relatively small scale of the sequel setting. Banging's got nothing to do with those questions.
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Post by Fen'Harel Faceman on May 9, 2017 5:16:11 GMT
Must be halfway through my one millionth PT of ME1 and it keeps pulling me back for more, It is richer in every way except for fancy graphics than A. ME1 = A gold plated rolls Royce. MEA = A freshly painted wheelbarrow.
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Post by Trilobite Derby on May 9, 2017 5:56:53 GMT
Wheelbarrow's a hell of a lot more versatile.
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Post by Deleted on May 9, 2017 6:53:53 GMT
Better story Better themes Better hero Better characters
MEA took everything ME1 did well and made it low quality like halo. Good game for MP, fun game, but I wrote more compelling essays in middle school than Andromeda as a story. And they completely abandoned what ME themes had in store from the original team.
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Post by cloud9 on May 9, 2017 7:04:06 GMT
Hell even Uncharted: Drake's Fortune has better graphics, combat, and cinematics kills Mass Effect. Sad really. I am just going to consider you a fool in this matter. The combat in the first Drake game is awful. You can hardly aim your firearm and hit the target due to its wonky mechanics. The graphics are better in MEA as well. Naughty Dog also manufactures games differently then BioWare. There is a video somewhere on YouTube about it. Look @ both videos and see who has better combat design. And BTW the targeting system is fine @ Uncharted you just can't shoot.
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Post by Doctor Fumbles on May 9, 2017 7:54:00 GMT
I am just going to consider you a fool in this matter. The combat in the first Drake game is awful. You can hardly aim your firearm and hit the target due to its wonky mechanics. The graphics are better in MEA as well. Naughty Dog also manufactures games differently then BioWare. There is a video somewhere on YouTube about it. :rolleyes: Look @ both videos and see who has better combat design. And BTW the targeting system is fine @ Uncharted you just can't shoot. The way you posted it made it seem like you were comparing it MEA, and not ME1. With that said, ME1 still wins because Sci Fi stills beats real world weapons.
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Post by unwanted on May 9, 2017 9:31:31 GMT
Wheelbarrow's a hell of a lot more versatile. I guess. But the Rolls Royce is far more classy and is a lot better for banging in.
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Post by ioannisdenton on May 9, 2017 9:42:03 GMT
my 2 cents: I really love how questionable inventory management, questionable combat and mechanics make a rpg even more rpg-ish. Divinity original sin was a CHORE to play.Yotally unplayble for me WIth that said i LOVE me1 but face it: it has all the above questionable inventory management, questionable combat and mechanics. Me games matured for the better in most aspects. Have not played Andromeda yet but i bet my ass of that it does many things better than previious mass effects. It's just that people like 1) questionable inventory management 2) questionable combat 3) questionable mechanics I'm afraid you've just lost your ass- reason being questionable inventory management. ...and maybe mechanics, depends what exactly do you mean by that. not all 3 arguments fit into me1 description necesserily but having to navigate vertically through tons of ammo powerups variations just to sell the obsolete ones while comparing the numbers in the sheets OR having to insert polonium rounds IV searching for them.. this is enough. i dont hate it as i am prone to inventory managing but it really was hell sometimes
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Post by cloud9 on May 9, 2017 10:21:50 GMT
:rolleyes: Look @ both videos and see who has better combat design. And BTW the targeting system is fine @ Uncharted you just can't shoot. The way you posted it made it seem like you were comparing it MEA, and not ME1. With that said, ME1 still wins because Sci Fi stills beats real world weapons. But the gameplay design of Mass Effect is primitive and stale compared to Uncharted, and @ least Drake is capable of shooting, dodging and H2H combat all in mocap and Shepard is just shoot and use powers and he/she can't dodge until ME3.
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Post by aglomeracja on May 9, 2017 10:22:40 GMT
I'm afraid you've just lost your ass- reason being questionable inventory management. ...and maybe mechanics, depends what exactly do you mean by that. not all 3 arguments fit into me1 description necesserily but having to navigate vertically through tons of ammo powerups variations just to sell the obsolete ones while comparing the numbers in the sheets OR having to insert polonium rounds IV searching for them.. this is enough. i dont hate it as i am prone to inventory managing but it really was hell sometimes True, I'm not defending ME1's inventory management, but stating that MEA's is "questionable" as well- much like everything else regarding UI.
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Post by danishgambit on May 9, 2017 11:03:50 GMT
The way you posted it made it seem like you were comparing it MEA, and not ME1. With that said, ME1 still wins because Sci Fi stills beats real world weapons. But the gameplay design of Mass Effect is primitive and stale compared to Uncharted, and @ least Drake is capable of shooting, dodging and H2H combat all in mocap and Shepard is just shoot and use powers and he/she can't dodge until ME3. ME1 was my favorite but yeah the gameplay was not that great at all. Playing ME2 after a long ME1 playthrough is like night and day.
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Post by Vortex13 on May 9, 2017 12:00:24 GMT
So going by that line of thought, ME 1 put more effort into diversifying it's setting than ME A did. Regardless of how well done a species like the Rachni was in the 'alien' department, ME 1 still managed to include said species in addition to the blue space babes of the Asari and collective wafius of the Quarians. ME A gave us the Angarans and... that's about it. Another blue space babe/hunk race for players to romance that had less "non-human" elements to them than even the Volus or Vorcha did. It's really comes down to the general philosophy of the writers behind each game. ME 1 was about exploring a new setting and finding humanity's place within a strange and alien universe. ME A was given the dev approved, albeit unofficial, tagline of "pretty good banging". Out of those two I think that the former is far more willing to explore the unknown and decidedly non-human aspects of the in-game universe than the later. This is a fairly silly analysis. Of course they're going to have at least one new Andromeda race be close enough to human to fit a romance slot. The question is how much budget they have for doing new races after that point, and does adding a bunch of new races actually make sense given the relatively small scale of the sequel setting. Banging's got nothing to do with those questions. Well considering how all the talk about Andromeda prior to release was about exploration, discovery, and path-finding I would have expected to at least see something 'alien' crop up in our travels. Instead we discover nothing, as the Khett and Angarans were known prior to our arrival, and the Remnant plus the various wildlife are just mindless monsters to kill for XP and loot. And the emphasis on banging does indeed have an impact on those things. Consider the amount of resources devoted to romance subplots, and various sex scenes, consider how the first thing considered when designing a new allied alien species is how fuckable they are, rather than trying to explore more science fiction concepts. Imagine what BioWare could do with the world building and various non-human alien species if they would just ditch half the freaking romance points; an aspect of the games that has only increased as the series has moved forwards, taking up more and more of the available resources.
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Post by Deleted on May 9, 2017 14:23:51 GMT
This is a fairly silly analysis. Of course they're going to have at least one new Andromeda race be close enough to human to fit a romance slot. The question is how much budget they have for doing new races after that point, and does adding a bunch of new races actually make sense given the relatively small scale of the sequel setting. Banging's got nothing to do with those questions. Well considering how all the talk about Andromeda prior to release was about exploration, discovery, and path-finding I would have expected to at least see something 'alien' crop up in our travels. Instead we discover nothing, as the Khett and Angarans were known prior to our arrival, and the Remnant plus the various wildlife are just mindless monsters to kill for XP and loot. And the emphasis on banging does indeed have an impact on those things. Consider the amount of resources devoted to romance subplots, and various sex scenes, consider how the first thing considered when designing a new allied alien species is how fuckable they are, rather than trying to explore more science fiction concepts. Imagine what BioWare could do with the world building and various non-human alien species if they would just ditch half the freaking romance points; an aspect of the games that has only increased as the series has moved forwards, taking up more and more of the available resources. You still using a comparison between a game where ALL the races were brand new and a game that re-used 3 of those old races and has strongly hinted at a 4th old race being evident in the next installment. Thorian Creepers and Rachni drones were just "mindless enemies" in ME1. We met only two individuals of those species that were a little bit more - i.e. the Thorian itself and the Rachni Queen. They were each given 1 dialogue and you're declaring them an in-depth species on par with squad mate species. ME:A introduce 1 new squad mate species (the Angarans)... and squad mate species have always been quite human-like throughout the ME Trilogy... so there is nothing unusually "lazy" about the Angarans being somewhat human-like in ME:A. They did introduced two new alien "enemy" species - the Kett and the Remnant. You don't like them as much as the Rachni and the Geth... but it's still two for two at this point. Also, you have no idea whether any of those "mindless enemies" will be eventually discovered to be sentient and have complex cultures in future installments of the series.
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Post by Vortex13 on May 9, 2017 15:25:09 GMT
Well considering how all the talk about Andromeda prior to release was about exploration, discovery, and path-finding I would have expected to at least see something 'alien' crop up in our travels. Instead we discover nothing, as the Khett and Angarans were known prior to our arrival, and the Remnant plus the various wildlife are just mindless monsters to kill for XP and loot. And the emphasis on banging does indeed have an impact on those things. Consider the amount of resources devoted to romance subplots, and various sex scenes, consider how the first thing considered when designing a new allied alien species is how fuckable they are, rather than trying to explore more science fiction concepts. Imagine what BioWare could do with the world building and various non-human alien species if they would just ditch half the freaking romance points; an aspect of the games that has only increased as the series has moved forwards, taking up more and more of the available resources. You still using a comparison between a game where ALL the races were brand new and a game that re-used 3 of those old races and has strongly hinted at a 4th old race being evident in the next installment. Thorian Creepers and Rachni drones were just "mindless enemies" in ME1. We met only two individuals of those species that were a little bit more - i.e. the Thorian itself and the Rachni Queen. They were each given 1 dialogue and you're declaring them an in-depth species on par with squad mate species. ME:A introduce 1 new squad mate species (the Angarans)... and squad mate species have always been quite human-like throughout the ME Trilogy... so there is nothing unusually "lazy" about the Angarans being somewhat human-like in ME:A. They did introduced two new alien "enemy" species - the Kett and the Remnant. You don't like them as much as the Rachni and the Geth... but it's still two for two at this point. Also, you have no idea whether any of those "mindless enemies" will be eventually discovered to be sentient and have complex cultures in future installments of the series. Not as in-depth as a companion species, but certainly more unique than just having another blue human with rubber prosthetics on their forehead, or just portraying them en-mass as mindless loot/xp bags. You say that I can't call out the lack of any depth given for things like the Remnant or various wildlife we encounter because we don't know what the future of the series may hold, but the whole crux of this thread was comparing ME 1 to ME A. And I'm not discounting the amount of new aliens to old species, just how lackluster the new are compared to what we had in our first experience with the franchise. Sure, aliens like the Rachni and Thorian were a minor, minor part of the overall narrative, but BioWare still managed to include them alongside the 5 other human-like aliens. In the first game I knew that there was more to species like the Rachni, Thorian, and even the Geth because the vanilla game actually took time and pointed out those aspects. The base game of Andromeda has not done any of those things, in fact, you could just replace the entirety of all the protagonist allied species with humans and nothing about the story changes. Regardless of how well one feels the characterization of the Rachni Queen or the Thorian might have been, it was obvious that the writers were trying to portray something decidedly non-human and actually took time to point those elements out. With Andromeda it's practically just humans or mindless monsters. No nuance, no exploration of things that deviate (if only slightly) from human norms. Etc.
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Post by Iakus on May 9, 2017 15:27:19 GMT
And the emphasis on banging does indeed have an impact on those things. Consider the amount of resources devoted to romance subplots, and various sex scenes, consider how the first thing considered when designing a new allied alien species is how fuckable they are, rather than trying to explore more science fiction concepts. Imagine what BioWare could do with the world building and various non-human alien species if they would just ditch half the freaking romance points; an aspect of the games that has only increased as the series has moved forwards, taking up more and more of the available resources. How bizarre is it that some of the most detailed and high-quality scenes in the game are graphic sex scenes?
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Post by griffith82 on May 9, 2017 16:00:37 GMT
And the emphasis on banging does indeed have an impact on those things. Consider the amount of resources devoted to romance subplots, and various sex scenes, consider how the first thing considered when designing a new allied alien species is how fuckable they are, rather than trying to explore more science fiction concepts. Imagine what BioWare could do with the world building and various non-human alien species if they would just ditch half the freaking romance points; an aspect of the games that has only increased as the series has moved forwards, taking up more and more of the available resources. How bizarre is it that some of the most detailed and high-quality scenes in the game are graphic sex scenes? You call that graphic? It's no more graphic than an R rated movie.
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Post by alanc9 on May 9, 2017 17:18:31 GMT
It's hardly bizarre that scenes which are fundamentally about the animation would have a priority claim on animation resources, with dialogue-heavy scenes lower on the list. How else should priorities be set?
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Post by cloud9 on May 9, 2017 17:47:04 GMT
But the gameplay design of Mass Effect is primitive and stale compared to Uncharted, and @ least Drake is capable of shooting, dodging and H2H combat all in mocap and Shepard is just shoot and use powers and he/she can't dodge until ME3. ME1 was my favorite but yeah the gameplay was not that great at all. Playing ME2 after a long ME1 playthrough is like night and day. If they decide to create a remastered trilogy for Mass effect then BioWare really need to stop being so cheap and really put forth an effort to improve and revamp gameplay design and environmental design because the entire game is bland and boring.
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