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terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Terminator Force on Jun 19, 2017 0:18:02 GMT
Well if we're flashing around our e-dongs like that, so is soloing Platinum of ME3mp. My biggest e-dong was a 36 min solo, no problemo. How bout you? I can't remember but platinum could be easy in the sense of not dieing at least if you did a lot of hit and runs, plus I was mainly an infiltration class(honestly I'd love to see a non infiltrater even try to do the missions where you have to activate 4 of the objectives where you sit there a good 10 seconds, seems like a good way to get shot at or get ohk)so it was hard to get cornered. Like I said, it was easy in the sense of not dieing, but it probably took 40-60 minutes to do so it was time consuming. i think MP difficulty is quite different than SP cause at least there's no horde mode in SP(unless you count pinnacle station inME1). I win.
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KaiserShep
Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jun 19, 2017 0:35:02 GMT
The only difference here is that ME1 and 2 are more challenging at a lower level, but the reality is that they're all easy once you have the skills leveled up and have the better weapons. ME1 is probably the best example, because it becomes a total cakewalk well before the halfway point. The only truly challenging section of the game, I felt, was that goddamn krogan battlemaster on Therum. But once I had Spectre weapons and better armor, nothing could really touch me. But if I'm honest, it's not really the challenge of the combat that concerns me as much as the actual variety. I don't play Mass Effect for hard combat, because really, in singleplayer, it's never really all that hard. ME3 still has a wider array of enemies to make the encounters more colorful, so on that front I'd still consider it the best of the 3. Crank the difficulty level then. What I did with each consecutive playthrough. Last I played I still found the difficulties fine enough on hardest, but as soon as you enter ME3sp it's complete cakewalk regardless of difficulty by comparison (especially if you play with all of them crazy broken DLC weapons which I never did because ME3mp is easy enough). And if anyone thinks challenge in ME3 is fine, you have blown your reputation with me in this discussion. ME3sp is terribly unbalanced and unbelievable easy to series vets compared to ME1, 2 and ME3mp. I'm not really arguing difficulty. The combat in a game can be harder and still be boring or poorly designed. I doubt any serious vet would consider ME1 or 2 to be particularly difficult. I've been playing those games nonstop for a number of years before moving on to Dragon Age. Most encounters basically have enemies funneling directly in front of you, making dispatching them a fairly simple task, with the bullet sponges being the ones to most likely make life difficult. It's why I use the Cain on Horizon. Why kite the map, when I can press the I Win button with extreme prejudice?
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Hope for the best, plan for the worst
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Post by griffith82 on Jun 19, 2017 0:49:16 GMT
I can't remember but platinum could be easy in the sense of not dieing at least if you did a lot of hit and runs, plus I was mainly an infiltration class(honestly I'd love to see a non infiltrater even try to do the missions where you have to activate 4 of the objectives where you sit there a good 10 seconds, seems like a good way to get shot at or get ohk)so it was hard to get cornered. Like I said, it was easy in the sense of not dieing, but it probably took 40-60 minutes to do so it was time consuming. i think MP difficulty is quite different than SP cause at least there's no horde mode in SP(unless you count pinnacle station inME1). I win.
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Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
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November 2016
10k
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by 10k on Jun 19, 2017 2:48:43 GMT
It's better than Andromeda.
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tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by tatann on Jun 20, 2017 10:49:23 GMT
Shepard will say the same line, no matter what you pick - nice way of making it look like there are a lot of options. <girlfriend>It's not what Shepard said... it's the way he said it</girlfriend>
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Croatsky
N4
Amateur Reporter
Old BSN veteran, I guess.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
Posts: 2,288 Likes: 5,225
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Croatsky
Old BSN veteran, I guess.
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December 2016
croatsky
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Croatsky on Jun 20, 2017 12:03:15 GMT
ME1 is a bad game.
Abysmal combat mechanics, abysmal inventory system and UI, terrible textures, very buggy, framerate issues even on modern PC rig, poorly written expositional dialogues, terrible vehicle controls, non-existent level design for open world segments, copy/past maps, bad economy system and more.
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Hope for the best, plan for the worst
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Post by griffith82 on Jun 20, 2017 14:13:50 GMT
ME1 is a bad game. Abysmal combat mechanics, abysmal inventory system and UI, terrible textures, very buggy, framerate issues even on modern PC rig, poorly written expositional dialogues, terrible vehicle controls, non-existent level design for open world segments, copy/past maps, bad economy system and more. The only real saving grace for me is the story. The textures weren't bad for when it was released but they definitely don't hold up well. The MEUITM (Mass Effect Updated/Improved Textures Mod) is essential. I've never had frame rate issues I do hate the inventory but I don't see an issue with the economic system. The copy paste level design was a big issue for me though and part of the reason I only do important side quests.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,292 Likes: 50,652
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jun 20, 2017 20:19:05 GMT
ME1 is a bad game. Abysmal combat mechanics, abysmal inventory system and UI, terrible textures, very buggy, framerate issues even on modern PC rig, poorly written expositional dialogues, terrible vehicle controls, non-existent level design for open world segments, copy/past maps, bad economy system and more. And look how far we've advanced with MEA!
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N1
Posts: 24 Likes: 8
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Post by dillk on Jun 20, 2017 20:23:34 GMT
That's wrong, at release ME1 was quite old school on graphics point of view, The Witcher 1 was released a few before, and just compare and it makes obvious ME1 was at release 3 or 4 years in past.
The ME1 iatus is it has the most approximate gameplay and writing but the most ambitious blueprint. The second iatus is it hides Bioware evolution to design smaller places but much more dense and intense.
So even if I never been a fan of it, I can understand that for some players the blueprint is more important than the quality or density and non repetitiveness.
The problem is the approach of smaller areas more dense and intense is an evolution started by Bioware since Baldur's Gate 2, and the only half counter exception is Kotor but that's very relative. The point is not only the dev alwasy been better at designing smaller places and weaker at designing exploration, but also modern AAA RPG evolution was going to crappier and crappier evolution for exploration design, with teams unable to design any exploration without a heavy hand guiding exploration. And quote the Witcher 3 achieved the worse by using path hand guiding as if compass and radars and navigation marks wasn't enough, sigh.
Still, Mass Effect 2 but it started already with DAO, is marking a dev evolution that some communities of RPG fans started use as the hell of modern AAA RpG. And it started a rising flow of very active haters.
That's a sad evolution in RPG history, not the dev evolution choice, but the fanatic hating rising. It's not RPG, so be it, overall ME trilogy is still a quite great trilogy. It's where dev kick asses, common let face it, best parts of MEA are companions quests that most use the ME2&3, DAO&2 blueprint, not the skyrim cloning attempts. and in fact the companion quest tedious is right the one using a more open structure.
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Post by cooldude on Jun 21, 2017 5:43:15 GMT
I think Mass Effect 1 is better because there is no busy work. There was no spending hours mining planets of gathering materials. I thought the collection quests for ME1 were annoying busy work. None of those were required to do anything in the game though. They were truly extra stuff, and didn't have any meaning till the 2nd game.
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