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Post by Iakus on May 8, 2017 20:56:55 GMT
And I never read a book by Stephen King again after the Dark Tower series. Never rewatched Lost or BSG after those shows ended. Some endings are so bad they poison the entire product. If you cannot understand that, then I envy you. I love the metaphorical endings of bsg and lost...then again I would. It's...METAPHORICAL!!!!
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Post by alanc9 on May 8, 2017 20:59:28 GMT
Normandy > Tempest (Normandy has well-calibrated cannons) As for the Tempest, beyond weaponry, I'll always consider it vastly superior to the Normandy in terms of its interior layout. Those turians were on drugs when they placed that galaxy map so far away from the bridge. The weird thing is that Bio knew that about the design, judging by the Mikhailovich conversation.
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Post by linksocarina on May 8, 2017 21:12:37 GMT
I love the metaphorical endings of bsg and lost...then again I would. It's...METAPHORICAL!!!! Metaphorical, philosophical, all of that jazz that makes it a-typical. Maybe not the best endings in the world...but good endings for the respected series.
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Post by alanc9 on May 8, 2017 21:14:26 GMT
Yes, you're constantly in a race against time, so no time to diddle daddle... except you diddle daddle you a lot. In the measily amount of time it takes you to get knocked out by the beacon and taken to the Citadel, Tali has a grand adventure. And I mean a grand adventure of this kind: The advantage of a race against time plot is that the player, like the PC, doesn't have time to think about this stuff. The important thing about Tali's voice recording is using it, not how she got it. There is no race against the time in ME and in MEA it is limited to one meaningless mission on Eos. The pacing comes through the overall story, ME story allows for a better "pacing" then MEA, however that is not the problem, the problem that "destroys" the pacing of MEA is the world design... Yeah, ME1 was lying to the player about that. Most RPGs do, so that's not a problem with ME1 so much as it's a problem with the genre. I was speaking of the psychology of it, not the substance. How Tali got the recording isn't something the player thinks about because you're immediately on to the next critical plot thing.
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Post by dm04 on May 8, 2017 21:15:34 GMT
Lying is still a thing, I see. or different opinions are still a thing. liking blue or red is a different opinion liking brunettes or blondes is a different opinion liking cup D+ or B is a different opinion saying there are plotholes in ME and none in MEA is just plain stupidity born of... well no idea, gues you want to defend MEA at all cost btw I am still missing an answer about the RPG elements, you said there are none in ME, yet the game is labeled RPG, so? Come on, I will not bother you reminding you of the 4 other questions I asked and you just ignored because you are short of answers. Just this one... so no RPG in ME, what defines RPG then?
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Post by Iakus on May 8, 2017 21:22:50 GMT
or different opinions are still a thing. liking blue or red is a different opinion liking brunettes or blondes is a different opinion liking cup D+ or B is a different opinion saying there are plotholes in ME and none in MEA is just plain stupidity born of... well no idea, gues you want to defend MEA at all cost btw I am still missing an answer about the RPG elements, you said there are none in ME, yet the game is labeled RPG, so? Come on, I will not bother you reminding you of the 4 other questions I asked and you just ignored because you are short of answers. Just this one... so no RPG in ME, what defines RPG then? Bioware's been getting out of the RPG business for nearly a decade.
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Post by colfoley on May 8, 2017 21:23:29 GMT
or different opinions are still a thing. liking blue or red is a different opinion liking brunettes or blondes is a different opinion liking cup D+ or B is a different opinion saying there are plotholes in ME and none in MEA is just plain stupidity born of... well no idea, gues you want to defend MEA at all cost btw I am still missing an answer about the RPG elements, you said there are none in ME, yet the game is labeled RPG, so? Come on, I will not bother you reminding you of the 4 other questions I asked and you just ignored because you are short of answers. Just this one... so no RPG in ME, what defines RPG then? or i just haven't found any yet. Whereas i know of at least THREE major plot holes in ME 1. Which is what i am talking about. Yes there are some minor plot holes in a line here or there in MEA. There are stuff you have to stretch logic or suspend disbelief...but nothing that threatens the continuity of the entire franchise or making the hero super special...for reasons. And where did i say ME 1 isn't a RPG? By most metrics its a GREAT RPG especially for the time. But Andromeda made several improvements.
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Post by dm04 on May 8, 2017 21:25:29 GMT
liking blue or red is a different opinion liking brunettes or blondes is a different opinion liking cup D+ or B is a different opinion saying there are plotholes in ME and none in MEA is just plain stupidity born of... well no idea, gues you want to defend MEA at all cost btw I am still missing an answer about the RPG elements, you said there are none in ME, yet the game is labeled RPG, so? Come on, I will not bother you reminding you of the 4 other questions I asked and you just ignored because you are short of answers. Just this one... so no RPG in ME, what defines RPG then? Bioware's been getting out of the RPG business for nearly a decade. Aja very interesting comment, realy contributes something... eh what exactly? BW may be trying, sofar, I can not say they suceeded. Whatever, you can lend colfoley a hand and define RPG for us.
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Post by Iakus on May 8, 2017 21:40:40 GMT
Bioware's been getting out of the RPG business for nearly a decade. Aja very interesting comment, realy contributes something... eh what exactly? BW may be trying, sofar, I can not say they suceeded. Whatever, you can lend colfoley a hand and define RPG for us. I'm not going to pretend that any definitive answer I give will satisfy anyone. But it cannot be denied that mechanics traditionally viewed as "rpg mechanics" have been getting more and more stripped out of their games in favor of faster-paced, more "streamlined" experiences.
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Post by dm04 on May 8, 2017 21:41:29 GMT
liking blue or red is a different opinion liking brunettes or blondes is a different opinion liking cup D+ or B is a different opinion saying there are plotholes in ME and none in MEA is just plain stupidity born of... well no idea, gues you want to defend MEA at all cost btw I am still missing an answer about the RPG elements, you said there are none in ME, yet the game is labeled RPG, so? Come on, I will not bother you reminding you of the 4 other questions I asked and you just ignored because you are short of answers. Just this one... so no RPG in ME, what defines RPG then? or i just haven't found any yet. Whereas i know of at least THREE major plot holes in ME 1. Which is what i am talking about. Yes there are some minor plot holes in a line here or there in MEA. There are stuff you have to stretch logic or suspend disbelief...but nothing that threatens the continuity of the entire franchise or making the hero super special...for reasons. And where did i say ME 1 isn't a RPG? By most metrics its a GREAT RPG especially for the time. But Andromeda made several improvements. Go back a few pages, you will, eventualy, find your comment about RPG. I am not aware of "major plotholes" in ME, but I may have forgotten them, you are free to remind me. MEA... noone, at least not me, was speaking about plot holes but "plot holes", there is a reason I put that in quotation marks, as I were speaking about consistency and plausibility, we can call this parts in the plot "holes in the plot" as they make no sense. Others tried to name a few and were "proven" wrong by others, but maybe you are better at it. And btw. I have no problem admitting I am wrong, if I see an argument that proves me wrong, up to now, nothing conrete was said. ME was... well, here and there I run into the typical "weak" story spot, but MEA... every 4th step I run into a moment that just screams "what the hell, this makes no f.....g sense at all".
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Post by dm04 on May 8, 2017 21:46:33 GMT
Aja very interesting comment, realy contributes something... eh what exactly? BW may be trying, sofar, I can not say they suceeded. Whatever, you can lend colfoley a hand and define RPG for us. I'm not going to pretend that any definitive answer I give will satisfy anyone. But it cannot be denied that mechanics traditionally viewed as "rpg mechanics" have been getting more and more stripped out of their games in favor of faster-paced, more "streamlined" experiences. I know, I gues thats one of the reason, if not THE reason, why RPgamers are so upset with BW. If we divide all customers into two groups, it is like 90% shooter and 10% rpg, if, as company, you know you can sell only to 1% of a "any faction", you better target the shooter fans. Sooner or later BW games will just become like gears of war or cod or whatever else, a shooting experience with a little bit of story attached, nothing spectacular. However, thats not what I want to know, I am interested how others define RPG.
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Post by colfoley on May 8, 2017 21:46:39 GMT
or i just haven't found any yet. Whereas i know of at least THREE major plot holes in ME 1. Which is what i am talking about. Yes there are some minor plot holes in a line here or there in MEA. There are stuff you have to stretch logic or suspend disbelief...but nothing that threatens the continuity of the entire franchise or making the hero super special...for reasons. And where did i say ME 1 isn't a RPG? By most metrics its a GREAT RPG especially for the time. But Andromeda made several improvements. Go back a few pages, you will, eventualy, find your comment about RPG. I am not aware of "major plotholes" in ME, but I may have forgotten them, you are free to remind me. MEA... noone, at least not me, was speaking about plot holes but "plot holes", there is a reason I put that in quotation marks, as I were speaking about consistency and plausibility, we can call this parts in the plot "holes in the plot" as they make no sense. Others tried to name a few and were "proven" wrong by others, but maybe you are better at it. And btw. I have no problem admitting I am wrong, if I see an argument that proves me wrong, up to now, nothing conrete was said. ME was... well, here and there I run into the typical "weak" story spot, but MEA... every 4th step I run into a moment that just screams "what the hell, this makes no f.....g sense at all". that is....not helpful especially. Especially since if i did make such a comment i clarified later. I'm sorry you had that experience but i can't help but think you are exaggerating...slightly.
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Post by dm04 on May 8, 2017 22:48:24 GMT
Go back a few pages, you will, eventualy, find your comment about RPG. I am not aware of "major plotholes" in ME, but I may have forgotten them, you are free to remind me. MEA... noone, at least not me, was speaking about plot holes but "plot holes", there is a reason I put that in quotation marks, as I were speaking about consistency and plausibility, we can call this parts in the plot "holes in the plot" as they make no sense. Others tried to name a few and were "proven" wrong by others, but maybe you are better at it. And btw. I have no problem admitting I am wrong, if I see an argument that proves me wrong, up to now, nothing conrete was said. ME was... well, here and there I run into the typical "weak" story spot, but MEA... every 4th step I run into a moment that just screams "what the hell, this makes no f.....g sense at all". that is....not helpful especially. Especially since if i did make such a comment i clarified later. I'm sorry you had that experience but i can't help but think you are exaggerating...slightly. Honestly its hard to think of one thing that ME 1 does better then MEA. Gameplay? Nah. RPG Elements? Not even close. Story: Not really. Oh wait...I got something. Lack of bugs. That's right. There were less bugs in ME 1...but then when I got my hands on it it was already out for like what...6 years? That better? What RPG elements do you meant? And no, you have not clarified that later. This statement is out in the air without clarification and arguments. And you said something about major plot holes in ME, 3 if I am right. Name them please, as I missed them completely. MEA.. there is a plausibility problem like 10minutes into the game and we have not even started playing (and no I am not speaking about the AI itself and how they could leave without "old" ME players knowing). Depending how anyone plays... there is like another plausibility problem 25minutes later (though we could let that slip as it seems to be BioWares way to explain everything in MEA), another one we get another 15minutes later... and yes it becomes fewer later on, but never completely disappears, especialy if we take one of this "plot holes" as granted, then the rest based on this "plotline" makes even less sense then before. I named the starting point here in this thread already, up to now there is noone dismissing my claims and arguments, the other 2 can be found here on the forum, but I can bring them up again if a) interested and b ) I already get this RPG elements and the ME plotholes out of you . PS: I do not hate/dislike MEA... maybe I should put that into my sig, it seems a lot of people thinks so because of my MEA "criticism".
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Post by colfoley on May 8, 2017 22:50:13 GMT
I'm not going to pretend that any definitive answer I give will satisfy anyone. But it cannot be denied that mechanics traditionally viewed as "rpg mechanics" have been getting more and more stripped out of their games in favor of faster-paced, more "streamlined" experiences. I know, I gues thats one of the reason, if not THE reason, why RPgamers are so upset with BW. If we divide all customers into two groups, it is like 90% shooter and 10% rpg, if, as company, you know you can sell only to 1% of a "any faction", you better target the shooter fans. Sooner or later BW games will just become like gears of war or cod or whatever else, a shooting experience with a little bit of story attached, nothing spectacular. However, thats not what I want to know, I am interested how others define RPG. I meant to do this for another thread dissing the RP aspects of MEA, but didn't quite get to it, but this here, gives me the chance. Now I am only talking about the gameplay aspects of what makes a good RPG and not especially considering the story, tropes, or blabla. So what makes a good RPG? Now typically if a game calls itself an RPG I will also call it an RPG. Does not really matter how good or bad it is or if I personally consider it an RPG, self labels when it comes to genre, rule. Primary Aspects of an RPG: A Dialogue System. Character Creator. Secondary aspects of an RPG: Leveling system, whereas your character gets more powerful, gets different abilities, or better at certain things the player chooses the more they explore in the universe. Choices Mattering: Crafting. Inventory system The ability to choose your own weapons and armor or otherways to customize a combat style. And a way to track your morality or your relationship with the other characters. What does MEA have? Dialogue System (Check) Character Creator (check) Leveling (check) Choices mattering (check) Crafting (check) Inventory (check) Personalized combat (check) Morality/ relationship (check)
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Post by Melcara on May 8, 2017 23:06:35 GMT
I know, I gues thats one of the reason, if not THE reason, why RPgamers are so upset with BW. If we divide all customers into two groups, it is like 90% shooter and 10% rpg, if, as company, you know you can sell only to 1% of a "any faction", you better target the shooter fans. Sooner or later BW games will just become like gears of war or cod or whatever else, a shooting experience with a little bit of story attached, nothing spectacular. However, thats not what I want to know, I am interested how others define RPG. I meant to do this for another thread dissing the RP aspects of MEA, but didn't quite get to it, but this here, gives me the chance. Now I am only talking about the gameplay aspects of what makes a good RPG and not especially considering the story, tropes, or blabla. So what makes a good RPG? Now typically if a game calls itself an RPG I will also call it an RPG. Does not really matter how good or bad it is or if I personally consider it an RPG, self labels when it comes to genre, rule. Primary Aspects of an RPG: A Dialogue System. Character Creator. Secondary aspects of an RPG: Leveling system, whereas your character gets more powerful, gets different abilities, or better at certain things the player chooses the more they explore in the universe. Choices Mattering: Crafting. Inventory system The ability to choose your own weapons and armor or otherways to customize a combat style. And a way to track your morality or your relationship with the other characters. What does MEA have? Dialogue System (Check) Character Creator (check) Leveling (check) Choices mattering (check) Crafting (check) Inventory (check) Personalized combat (check) Morality/ relationship (check) You just listed everything that ME1 also has.
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Post by colfoley on May 8, 2017 23:32:25 GMT
I meant to do this for another thread dissing the RP aspects of MEA, but didn't quite get to it, but this here, gives me the chance. Now I am only talking about the gameplay aspects of what makes a good RPG and not especially considering the story, tropes, or blabla. So what makes a good RPG? Now typically if a game calls itself an RPG I will also call it an RPG. Does not really matter how good or bad it is or if I personally consider it an RPG, self labels when it comes to genre, rule. Primary Aspects of an RPG: A Dialogue System. Character Creator. Secondary aspects of an RPG: Leveling system, whereas your character gets more powerful, gets different abilities, or better at certain things the player chooses the more they explore in the universe. Choices Mattering: Crafting. Inventory system The ability to choose your own weapons and armor or otherways to customize a combat style. And a way to track your morality or your relationship with the other characters. What does MEA have? Dialogue System (Check) Character Creator (check) Leveling (check) Choices mattering (check) Crafting (check) Inventory (check) Personalized combat (check) Morality/ relationship (check) You just listed everything that ME1 also has. Well ME 1 does not really have a crafting system, but in general, yes. I did not touch on personal opinion on my post up there when 'defining an RPG'. I also did not compare MEA with ME 1 and even Witcher 3 like I was intending to do. Merely said, what was in there. And yes, ME 1 has a lot of these gameplay elements.
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Post by Deleted on May 9, 2017 0:01:14 GMT
People can continue to praise ME1... nothing wrong with that. They should, however, take their total blinders off. It's not a perfect story and not a perfect game. There are many things the other ME games have done better than ME1. There's good moments in all of them... and bad moments in any of them, some good mechanics in all of them and some bad mechanics in any of them. If Bioware released a game just like ME1 today (even with improved graphics), I'm sure it would get panned in a whole lot of ways. It probably wouldn't sell very well either. Case closed, IMO.
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Post by Vortex13 on May 9, 2017 0:02:40 GMT
ME:A still sucks compared to ME 1 in the 'alien' department.
The first game of the series might be archaic and wonky, but all I can see in the most recent title is rubber fore-head humans running around, practically all of whom are designed around being "bang-able" by the player.
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Post by colfoley on May 9, 2017 0:04:55 GMT
ME:A still sucks compared to ME 1 in the 'alien' department. The first game of the series might be archaic and wonky, but all I can see in the most recent title is rubber fore-head humans running around, practically all of whom are designed around being "bang-able" by the player. You specifically cannot bang the Kett...
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Post by Deleted on May 9, 2017 0:18:17 GMT
ME:A still sucks compared to ME 1 in the 'alien' department. The first game of the series might be archaic and wonky, but all I can see in the most recent title is rubber fore-head humans running around, practically all of whom are designed around being "bang-able" by the player. The aliens in ME1 didn't feel very alien to me. I could pretty much sum them all up as having some human stereotype for a personality and an appearance based on some sort of earth animal.
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Post by Vortex13 on May 9, 2017 0:30:05 GMT
ME:A still sucks compared to ME 1 in the 'alien' department. The first game of the series might be archaic and wonky, but all I can see in the most recent title is rubber fore-head humans running around, practically all of whom are designed around being "bang-able" by the player. You specifically cannot bang the Kett... You're right, the Khett are just generic bad guy race # 87953
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Post by Vortex13 on May 9, 2017 0:31:02 GMT
ME:A still sucks compared to ME 1 in the 'alien' department. The first game of the series might be archaic and wonky, but all I can see in the most recent title is rubber fore-head humans running around, practically all of whom are designed around being "bang-able" by the player. The aliens in ME1 didn't feel very alien to me. I could pretty much sum them all up as having some human stereotype for a personality and an appearance based on some sort of earth animal. Even so, it's obvious that a lot more thought went into a species like the Rachni than the Angarans.
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Post by colfoley on May 9, 2017 0:37:50 GMT
You specifically cannot bang the Kett... You're right, the Khett are just generic bad guy race # 87953 Are they really? I am beginning to think there is a lot more to the Khett then what was revealed in Andromeda.
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Post by Deleted on May 9, 2017 1:16:31 GMT
The aliens in ME1 didn't feel very alien to me. I could pretty much sum them all up as having some human stereotype for a personality and an appearance based on some sort of earth animal. Even so, it's obvious that a lot more thought went into a species like the Rachni than the Angarans. No... but in ME1, they created the Asari - which are blue humans and they created the Quarians - humans in environmental suits (i.e. they clearly have 2 eyes and a nose that are visible through the masks)... the biggest difference is a camel toe. The Angarans were created as a new species to romance. Rachni? Heck, even the name is reminscent of spiders... and in ME1, they were really just an enemy with a short dialogue scene. Same with the Thorian. The Thorian didn't even make any appearance in the subsequent 2 games and the Rachni were just morphed into Ravagers. The only "relationship" you have with them is a maximum of two dialogues - one in ME1 with that Queen... which really just states that her species were indoctrinated and one in ME3 where the species is again being used a drone warriors. You don't explore their culture or even really know if there's any variance within individuals of the species because you only interact with 1 individual.
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Post by blueasari on May 9, 2017 1:21:28 GMT
Mass Effect 1 is awesome, Mass Effect Andromeda is the opposite.
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