R'Shara
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 768 Likes: 1,310
inherit
6317
0
Jun 29, 2017 19:50:18 GMT
1,310
R'Shara
768
Mar 27, 2017 15:37:15 GMT
March 2017
rshara
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by R'Shara on May 5, 2017 16:38:13 GMT
It's not just making an attractive character. It's making an attractive and unique character. Having just a few presets that can only be tweaked a little bit makes for very generic characters that tend to all look the same.
Not to mention the plastic-like hair, and the......really bizarre make up options.
|
|
inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
|
Post by decafhigh on May 5, 2017 16:46:45 GMT
It's not just making an attractive character. It's making an attractive and unique character. Having just a few presets that can only be tweaked a little bit makes for very generic characters that tend to all look the same. Not to mention the plastic-like hair, and the......really bizarre make up options. Ugh, don't get me started on the hair. Why can developers never make good hair? I'm not even talking about super high textured physics enabled long flowing hair you can get from mod's in games like Skyrim. I'm just talking about a normal looking regular styled hair that doesn't look like it is either a bundle of straw tied together or injection molded plastic.
|
|
brandoftime
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 577 Likes: 938
inherit
5665
0
Mar 10, 2018 14:56:09 GMT
938
brandoftime
577
Mar 23, 2017 14:26:49 GMT
March 2017
brandoftime
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by brandoftime on May 5, 2017 16:50:49 GMT
Love her comments, esp as it dawns on her how hopeless it is, ultimately. She's good at making chicken salad out of chicken sh*t.
|
|
inherit
ღ Voice of Reason
169
0
17,728
Element Zero
7,442
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on May 5, 2017 17:07:45 GMT
It is also a matter of a personal taste. I cannot create a tolerable (not even attractive) male character in this CC (my female character is quite good except her skin texture). No such problems in many other games, my CC skills are adequate. Being lifelike doesn't equal being attractive. There are all kinds of lifelike ugly, freaky, very meh MEA guys. As far as I have seen, no one managed to make a male character that I would want in my game. I agree that it's entirely subjective, just like real-life assessment of appearance. I've created some good Scotts, but they don't necessarily look 22. I've managed 27, maybe 25. The complexions, as in skin textures, for the men are a bit rough for someone so young.
|
|
inherit
ღ Voice of Reason
169
0
17,728
Element Zero
7,442
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on May 5, 2017 17:13:23 GMT
I have literally never seen a character made in this CC that I found truly good looking. Some are ok, but most of them look very ugly and it amuses me how people still manage to be proud of their creations and be like "look how beeeautiful my Ryder is". I'm sorry, they really aren't (especially if we're talking about a Sara). Well, the difficulty here is that beauty is subjective. It's also relative, in this case, because their animated humans made with limited options. I know what you mean about shared faces. Some are excellent, some are less so. The important thing, I guess, is that the player in question is happy.
|
|
xassantex
N3
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
Origin: xassantex
Posts: 718 Likes: 2,258
inherit
123
0
2,258
xassantex
718
August 2016
xassantex
Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
xassantex
|
Post by xassantex on May 5, 2017 17:26:09 GMT
well i watched for a few minutes . I'm sure she's cool but the babbling is more than i can live with.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on May 5, 2017 17:30:24 GMT
It's not just making an attractive character. It's making an attractive and unique character. Having just a few presets that can only be tweaked a little bit makes for very generic characters that tend to all look the same. Not to mention the plastic-like hair, and the......really bizarre make up options. Ugh, don't get me started on the hair. Why can developers never make good hair? I'm not even talking about super high textured physics enabled long flowing hair you can get from mod's in games like Skyrim. I'm just talking about a normal looking regular styled hair that doesn't look like it is either a bundle of straw tied together or injection molded plastic. As one who suffered through Inquisition's options, I'll take what I can get. This is certainly nothing to write home (or the Milky Way) about, but honestly, it's still at least an improvement overall (in terms of hair at least). I think what's sorely missing are various types of braided hair other than the damn corn rows and other various tied-up styles.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 28, 2024 17:46:27 GMT
Deleted
0
Nov 28, 2024 17:46:27 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2017 17:35:50 GMT
It is also a matter of a personal taste. I cannot create a tolerable (not even attractive) male character in this CC (my female character is quite good except her skin texture). No such problems in many other games, my CC skills are adequate. Being lifelike doesn't equal being attractive. There are all kinds of lifelike ugly, freaky, very meh MEA guys. As far as I have seen, no one managed to make a male character that I would want in my game. I agree that it's entirely subjective, just like real-life assessment of appearance. I've created some good Scotts, but they don't necessarily look 22. I've managed 27, maybe 25. The complexions, as in skin textures, for the men are a bit rough for someone so young. My answer for now is Shane! I am pretty positive that CC enhancement will add skin slider. If not... well, Shane's Miraculous Glorious Glowing Skin for All Men it is! I am so fond of Shane...
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
4744
0
Nov 28, 2024 17:46:27 GMT
Deleted
0
Nov 28, 2024 17:46:27 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2017 17:58:06 GMT
How are people struggling to create attractive characters? Created 2, one of who looks like Ash. Did not plan that and the voice mismatch throws me still. I don't think it's so much that they struggle to make a good looking character. There are several out there. The issue is that most of them look almost exactly the same. Sure there are a few presets that pretty much guarantee a nice looking Ryder but then they look like all the other nice looking ryders. Others require more manipulation and they still will be one of the good looking ryders that is out there. Because there is absolutely zero ability to change features on the faces other than size and up/down for the most part, every character looks like every other character to varying degrees. If you look at the ryders people have shared on the share my ryder reddit, you notice right away that you can tell which preset head they are if you know the heads. And you begin to notice very similar ones emerging. Not really a huge issue except one you have used DAI CC this feels like a walk into the dark ages. And some people like to feel that their ryder is unique I guess too.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 28, 2024 17:46:27 GMT
Deleted
0
Nov 28, 2024 17:46:27 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2017 18:19:02 GMT
How are people struggling to create attractive characters? Created 2, one of who looks like Ash. Did not plan that and the voice mismatch throws me still. Because there is absolutely zero ability to change features on the faces other than size and up/down for the most part, every character looks like every other character to varying degrees. If you look at the ryders people have shared on the share my ryder reddit, you notice right away that you can tell which preset head they are if you know the heads. And you begin to notice very similar ones emerging. Not really a huge issue except one you have used DAI CC this feels like a walk into the dark ages. And some people like to feel that their ryder is unique I guess too. For me, the DA:I CC had the opposite problem. It had tons of options, but creating a character I liked was impossible. While the presets remain essentially recognizable in Andromeda, they have more uniqueness of features to chose from between the 9 heads, than the starting points in Inquisition for each race. There, the diversity was more that of one of the 4 races you played, than the diversity in how humans looked. Well, imo.
That said, if it pleases people, and if it is technically feasible, I am all for swapping eyes, noses and mouths between heads. So long as we keep the diversity of eyeshapes and it does not destroy the eye-eyelid-brow portion of the face. That would be my biggest concern. I think mouth and nose will be easier to interchange.
We are obviously keeping the hair, but the eyes also got a nice upgrade in quality since Inquisition, and losing it would be very sad.
|
|
mattvm
N2
Posts: 65 Likes: 111
inherit
5318
0
Jul 19, 2017 22:43:21 GMT
111
mattvm
65
March 2017
mattvm
|
Post by mattvm on May 5, 2017 18:22:31 GMT
I have literally never seen a character made in this CC that I found truly good looking. Some are ok, but most of them look very ugly and it amuses me how people still manage to be proud of their creations and be like "look how beeeautiful my Ryder is". I'm sorry, they really aren't (especially if we're talking about a Sara). Well, the difficulty here is that beauty is subjective. It's also relative, in this case, because their animated humans made with limited options. I know what you mean about shared faces. Some are excellent, some are less so. The important thing, I guess, is that the player in question is happy. Of course beauty is subjective, but I've felt I've been able to create prettier and more unique characters in all the DA and ME games before Andromeda. I've tried playing with the more popular characters available in the Archives and even if some of them looked good in the portrait, to me, the animations made them look very "funny" - especially when they were females. I ended up starting a playthrough with default Sara, which I used to find absolutely ugly but after the 1.05 patch I managed to get used to her face. And personally, like I said, I haven't seen a shared face I found excellent and most of them look the same.
|
|
inherit
5079
0
Nov 27, 2024 16:04:53 GMT
1,825
ShadowAngel
#more Asari
1,599
Mar 19, 2017 16:14:51 GMT
March 2017
uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
UEG ShadowAngel
|
Post by ShadowAngel on May 5, 2017 18:28:44 GMT
Going to agree with some that brought it up: the cc (I actually mean character preset) is to limited, it's not impossible to make a good looking character and I myself think I have one myself but I think I could still do better if given the options. The issue is the cc errr character preset is so limited that I've seen tons of people happen to have the same model as me but different hair colors or tattoos. There is no uniqueness to it which ruins the experience and I'm not enticed to spend hours making different characters. This is on the same level as games 10 years ago could do :/ really? After hyping up the cc so much and this is what we get?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
4744
0
Nov 28, 2024 17:46:27 GMT
Deleted
0
Nov 28, 2024 17:46:27 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2017 18:29:57 GMT
Because there is absolutely zero ability to change features on the faces other than size and up/down for the most part, every character looks like every other character to varying degrees. If you look at the ryders people have shared on the share my ryder reddit, you notice right away that you can tell which preset head they are if you know the heads. And you begin to notice very similar ones emerging. Not really a huge issue except one you have used DAI CC this feels like a walk into the dark ages. And some people like to feel that their ryder is unique I guess too. For me, the DA:I CC had the opposite problem. It had tons of options, but creating a character I liked was impossible. While the presets remain essentially recognizable in Andromeda, they have more uniqueness of features to chose from between the 9 heads, than the starting points in Inquisition for each race. There, the diversity was more that of one of the 4 races you played, than the diversity in how humans looked. Well, imo.
That said, if it pleases people, and if it is technically feasible, I am all for swapping eyes, noses and mouths between heads. So long as we keep the diversity of eyeshapes and it does not destroy the eye-eyelid-brow portion of the face. That would be my biggest concern. I think mouth and nose will be easier to interchange.
We are obviously keeping the hair, but the eyes also got a nice upgrade in quality since Inquisition, and losing it would be very sad.
Preach it. I had so much of a challenge with DAI that I ended up making very similar characters until I found codes for ones I loved. But I loved the variety we found in the ones out there. And I loved that I could keep trying to make them different with so much flexibility. I really would love it if these games made a CC that linked into the game but was separate (had an import feature) and would give you a little cutscene where you could see how your character animates then go back into the CC and adjust it again. I think that would be a fantastic feature for any game that gives a CC. And the first company that actually did something like that would probably be hailed as awesome for doing it. I think they started on the right path here but we still need more variety within the CC. Like changing features.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 28, 2024 17:46:27 GMT
Deleted
0
Nov 28, 2024 17:46:27 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2017 18:32:56 GMT
Well, the difficulty here is that beauty is subjective. It's also relative, in this case, because their animated humans made with limited options. I know what you mean about shared faces. Some are excellent, some are less so. The important thing, I guess, is that the player in question is happy. Of course beauty is subjective, but I've felt I've been able to create prettier and more unique characters in all the DA and ME games before Andromeda. I've tried playing with the more popular characters available in the Archives and even if some of them looked good in the portrait, to me, the animations made them look very "funny" - especially when they were females. I ended up starting a playthrough with default Sara, which I used to find absolutely ugly but after the 1.05 patch I managed to get used to her face. And personally, like I said, I haven't seen a shared face I found excellent and most of them look the same. I find that animations roughed up the male faces more than the female ones. You will have no arguments from me that facial animations in Andromeda were way rougher than they should have been. But that's not the problem with faces imo, that appear very realistic and natural in their un-emotional state. And it is not just lightening, it's that just like scars, the appearance of wrinkles when emoting is far too unsubtle. It is that contrast between the very good texture (unlike Inquisition's smooth shiny skins) and like DA2/anime style wrinkling between the brows, around the nose and mouth that jumps out as really odd. The faces are good, the movement of the skin and facial features is not.
|
|
inherit
1033
0
Member is Online
Nov 28, 2024 17:44:00 GMT
37,013
colfoley
19,165
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on May 5, 2017 18:35:23 GMT
my first one was kind of ok. But the second one came out so much better because i learned from the first one. yeah my first Sara I don't think was prefect Iliked her but she wasn't the best character I'd created. I admit it is harder to make a decent character in MEA than in some CC's but not impossible as my NPC Sara in my current playthrough looks much nicer, even to the point where I might make a similar Sara for my Jaal romance later. But then I don't alway saim to make all my characters look pretty.I did try a little more in my current run and I've got the kind of look I want in mind for my next run when I do it. But I'm going to hold off on that until I've done a run of the DA games ...first run through DA?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 28, 2024 17:46:27 GMT
Deleted
0
Nov 28, 2024 17:46:27 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2017 18:37:48 GMT
For me, the DA:I CC had the opposite problem. It had tons of options, but creating a character I liked was impossible. While the presets remain essentially recognizable in Andromeda, they have more uniqueness of features to chose from between the 9 heads, than the starting points in Inquisition for each race. There, the diversity was more that of one of the 4 races you played, than the diversity in how humans looked. Well, imo.
That said, if it pleases people, and if it is technically feasible, I am all for swapping eyes, noses and mouths between heads. So long as we keep the diversity of eyeshapes and it does not destroy the eye-eyelid-brow portion of the face. That would be my biggest concern. I think mouth and nose will be easier to interchange.
We are obviously keeping the hair, but the eyes also got a nice upgrade in quality since Inquisition, and losing it would be very sad.
Preach it. I had so much of a challenge with DAI that I ended up making very similar characters until I found codes for ones I loved. But I loved the variety we found in the ones out there. And I loved that I could keep trying to make them different with so much flexibility. I really would love it if these games made a CC that linked into the game but was separate (had an import feature) and would give you a little cutscene where you could see how your character animates then go back into the CC and adjust it again. I think that would be a fantastic feature for any game that gives a CC. And the first company that actually did something like that would probably be hailed as awesome for doing it. I think they started on the right path here but we still need more variety within the CC. Like changing features. Well, I don't want to preach anything, I am just noting what I see, and that's significant improvements in texturing and capture of diversity of humans as the starting points of the presets.
I am trying to recall which MMO did it, but one of them DID have the CC as a stand alone. A lot of them do let you change backgrounds and light during creation (iirc Inqui does that as well).
At the very least, a Black Emporium feature would have been a blast to have in Ryder's room.
I am less concerned with how my Ryder stacks against the other Ryders, I am more along the lines of looking at the faces for a while, and seeing my Ryder in one, and going for it to get that character that fits my run. I gamegasmed over my first Ryder all PT1, and when I finally was able to correct a flaw on my second through a little trick, I was over the moon.
For me, my first MEA Ryder was finally the dream character I could not make in a game after game after game. Including Inquisition. And it was so easy...
I wish other folks were as happy as I am with their chars
|
|
inherit
ღ Voice of Reason
169
0
17,728
Element Zero
7,442
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on May 5, 2017 19:32:11 GMT
Well, the difficulty here is that beauty is subjective. It's also relative, in this case, because their animated humans made with limited options. I know what you mean about shared faces. Some are excellent, some are less so. The important thing, I guess, is that the player in question is happy. Of course beauty is subjective, but I've felt I've been able to create prettier and more unique characters in all the DA and ME games before Andromeda. I've tried playing with the more popular characters available in the Archives and even if some of them looked good in the portrait, to me, the animations made them look very "funny" - especially when they were females. I ended up starting a playthrough with default Sara, which I used to find absolutely ugly but after the 1.05 patch I managed to get used to her face. And personally, like I said, I haven't seen a shared face I found excellent and most of them look the same. I'll see about moving some of my pics to a flash drive and posting them here. I'd be surprised if you didn't think my last character was pretty; and she animates perfectly. Edit: Here's a link. It's a lot easier than posting pics, for now. For anyone who is curious, don't just go back the thumbnail. It doesn't really tell you anything about how a character looks. masseffectarchives.com/#user/2300391626/playthrough/276199353/gender/female
|
|
inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
|
Post by decafhigh on May 5, 2017 19:48:58 GMT
Ugh, don't get me started on the hair. Why can developers never make good hair? I'm not even talking about super high textured physics enabled long flowing hair you can get from mod's in games like Skyrim. I'm just talking about a normal looking regular styled hair that doesn't look like it is either a bundle of straw tied together or injection molded plastic. As one who suffered through Inquisition's options, I'll take what I can get. This is certainly nothing to write home (or the Milky Way) about, but honestly, it's still at least an improvement overall (in terms of hair at least). I think what's sorely missing are various types of braided hair other than the damn corn rows and other various tied-up styles. That's like saying a cowpie platter is a big improvement over the turd sandwich. Not sure why this is either, it certainly isn't just a BW problem. I guess game developers are used to just giving their big bad dudebro video game hero's buzzcuts and have no idea how to make good looking hair.
|
|
R'Shara
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 768 Likes: 1,310
inherit
6317
0
Jun 29, 2017 19:50:18 GMT
1,310
R'Shara
768
Mar 27, 2017 15:37:15 GMT
March 2017
rshara
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by R'Shara on May 5, 2017 19:51:10 GMT
As one who suffered through Inquisition's options, I'll take what I can get. This is certainly nothing to write home (or the Milky Way) about, but honestly, it's still at least an improvement overall (in terms of hair at least). I think what's sorely missing are various types of braided hair other than the damn corn rows and other various tied-up styles. That's like saying a cowpie platter is a big improvement over the turd sandwich. Not sure why this is either, it certainly isn't just a BW problem. I guess game developers are used to just giving their big bad dudebro video game hero's buzzcuts and have no idea how to make good looking hair. It's the lack of transmaps. They're super simple to make, and several other video games (including ones by EA) have NO problem with them. But Bioware seems to stick its foot in its mouth each time.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 28, 2024 17:46:27 GMT
Deleted
0
Nov 28, 2024 17:46:27 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2017 19:53:54 GMT
As one who suffered through Inquisition's options, I'll take what I can get. This is certainly nothing to write home (or the Milky Way) about, but honestly, it's still at least an improvement overall (in terms of hair at least). I think what's sorely missing are various types of braided hair other than the damn corn rows and other various tied-up styles. That's like saying a cowpie platter is a big improvement over the turd sandwich. Not sure why this is either, it certainly isn't just a BW problem. I guess game developers are used to just giving their big bad dudebro video game hero's buzzcuts and have no idea how to make good looking hair. fine hair texturing and realistic hair movement, coloring and light/shading plus avoiding the clipping with multiple outfits while the character is animated to move is a very expensive and resource intensive nightmare for game design. That's why long hair so far sucks.
EDIT: Black Desert On-line has good hair, but I did not play, so how well it interact with the doll and the outfits, I dunno.
|
|
Cyan_Griffonclaw
N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
inherit
Uncle Cyan
5620
0
Nov 17, 2024 18:04:04 GMT
2,607
Cyan_Griffonclaw
Dang it.
2,516
March 2017
griffonclaw39
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
griffonclaw39
|
Post by Cyan_Griffonclaw on May 5, 2017 19:55:15 GMT
The makeups in this CC as a design decision are to me a mystery greater than dark energy and the Higgs boson. You have to be on LSD to come up with those ideas for makeup. I've tried all the good stuff and I disagree. Just uninspired shit thrown together to check off a list.
|
|
R'Shara
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 768 Likes: 1,310
inherit
6317
0
Jun 29, 2017 19:50:18 GMT
1,310
R'Shara
768
Mar 27, 2017 15:37:15 GMT
March 2017
rshara
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by R'Shara on May 5, 2017 19:55:31 GMT
That's like saying a cowpie platter is a big improvement over the turd sandwich. Not sure why this is either, it certainly isn't just a BW problem. I guess game developers are used to just giving their big bad dudebro video game hero's buzzcuts and have no idea how to make good looking hair. fine hair texturing and realistic hair movement, coloring and light/shading plus avoiding the clipping with multiple outfits while the character is animated to move is a very expensive and resource intensive nightmare for game design. That's why long hair so far sucks. Yes, but even the short hairstyles look like lumps of clay for the most part. Adding transmaps would give it the look of strands without having to model each individual hair.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on May 5, 2017 19:55:49 GMT
As one who suffered through Inquisition's options, I'll take what I can get. This is certainly nothing to write home (or the Milky Way) about, but honestly, it's still at least an improvement overall (in terms of hair at least). I think what's sorely missing are various types of braided hair other than the damn corn rows and other various tied-up styles. That's like saying a cowpie platter is a big improvement over the turd sandwich. Not sure why this is either, it certainly isn't just a BW problem. I guess game developers are used to just giving their big bad dudebro video game hero's buzzcuts and have no idea how to make good looking hair. Well, in terms of hair options, I'd say that what we have now in terms of hair is at least serviceable and possibly even attractive with certain options. But of course I'm not the best to really get a proper perspective on this as I'm just a huge sucker for short hair on my female characters. I dunno why hair is such a problem for BioWare though. You can see straight from their actual concept art that someone there knows how to do hair that looks good. It's as if some daft engineer is the one that gets the final say. "Bangs? Inefficient. Deleted. Next!"
|
|
inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
|
Post by decafhigh on May 5, 2017 19:57:40 GMT
That's like saying a cowpie platter is a big improvement over the turd sandwich. Not sure why this is either, it certainly isn't just a BW problem. I guess game developers are used to just giving their big bad dudebro video game hero's buzzcuts and have no idea how to make good looking hair. fine hair texturing and realistic hair movement, coloring and light/shading plus avoiding the clipping with multiple outfits while the character is animated to move is a very expensive and resource intensive nightmare for game design. That's why long hair so far sucks. Check out some of the games with large mod'ing communities and you can find some really great examples of well done hair, physics enabled or not. It think its more they just don't care about doing hair well. Yeah women are making inroads into game development but it is still a male dominated field, nice hair just isn't something they care about.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
4744
0
Nov 28, 2024 17:46:27 GMT
Deleted
0
Nov 28, 2024 17:46:27 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2017 19:58:40 GMT
Preach it. I had so much of a challenge with DAI that I ended up making very similar characters until I found codes for ones I loved. But I loved the variety we found in the ones out there. And I loved that I could keep trying to make them different with so much flexibility. I really would love it if these games made a CC that linked into the game but was separate (had an import feature) and would give you a little cutscene where you could see how your character animates then go back into the CC and adjust it again. I think that would be a fantastic feature for any game that gives a CC. And the first company that actually did something like that would probably be hailed as awesome for doing it. I think they started on the right path here but we still need more variety within the CC. Like changing features. Well, I don't want to preach anything, I am just noting what I see, and that's significant improvements in texturing and capture of diversity of humans as the starting points of the presets.
I am trying to recall which MMO did it, but one of them DID have the CC as a stand alone. A lot of them do let you change backgrounds and light during creation (iirc Inqui does that as well).
At the very least, a Black Emporium feature would have been a blast to have in Ryder's room.
I am less concerned with how my Ryder stacks against the other Ryders, I am more along the lines of looking at the faces for a while, and seeing my Ryder in one, and going for it to get that character that fits my run. I gamegasmed over my first Ryder all PT1, and when I finally was able to correct a flaw on my second through a little trick, I was over the moon.
For me, my first MEA Ryder was finally the dream character I could not make in a game after game after game. Including Inquisition. And it was so easy...
I wish other folks were as happy as I am with their chars
When I played DAO there was a separate CC IIRC. It was a few years after it came out but I think it might have been part of the original game only I'm not sure. It was purchased through steam and I think I got it with the DLC.
|
|