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Post by amleth on May 8, 2017 19:37:20 GMT
So Arkane's new Prey recently came out and it's an absolute gem. If you haven't tried it, you owe it to yourself to do so. It's got genuinely alien aliens, solid writing (exploring the conflict between utilitarian and emphatic forms of morality) and awesome gear/setting. I think Bioware should really take a look at the game as an example of how to create a truly interesting sci-fi game. I'm going to list a new examples: The Typhon: these are your main enemies in the game and they come in so many different forms each encounter seems 'unique'. Even at their most basic they can mimic any environmental item to ambush you and more powerful forms have all sorts of crazy powers, the most memorable being the teleporting/telekinetic...thing that attacks you in a dark room. Even though I killed it, it was such a frantic battle against such an elusive enemy that even now I'm still not sure what it is. Writing: The writing is solid. Sure there isn't dialogue but you can express yourself through your choices. And these aren't trivial either, no attempted murder is not a thing in the future or illegal baby whose mother gets off scott free quests. One quest has you confront a known human trafficker and pedophile on death row in his cell. You have the choice of freeing him, or unleashing an alien monster to kill him before processing the alien monster for loot. Personally I found it genuinely difficult to decide what to do, in the end I just left him to his fate in his cell and walked away (not really a choice in the quest, but they don't give exp or anything anyway and there are other ways to get the loot from the quest so that's the choice I made and I didn't feel forced to make a decision either way) Gear: Inventive for the most part. Though you have your standard pistol and shotgun, you also have guns that shoot foam that can trap enemies or create handholds and grenades that turn enemies into crafting materials, much more interesting than the standard scified versions of modern weapons that ME:A employs. Also, this is how you make a selection wheel. gfycat.com/PoliticalAltruisticAmericancurl
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Post by Doctor Fumbles on May 8, 2017 19:39:36 GMT
No. Just no. Having each encounter be "tactical" for no reason at all. Having limited weapon selection. The combat also doesn't look that interesting.
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Post by amleth on May 8, 2017 19:41:47 GMT
No. Just no. Having each encounter be "tactical" for no reason at all. Having limited weapon selection. The combat also doesn't look that interesting. And you have obviously never played the game.
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The morning is for coffee and contemplation.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Warrior DM on May 8, 2017 19:44:06 GMT
From what I've read, the game is more like Bioshock than Mass Effect. Good for the story they're trying to tell, but not what I am personally looking for in a Space Opera.
I could see certain aspects that are admittedly done fairly well in Prey.
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Post by suikoden on May 8, 2017 19:45:28 GMT
No. Just no. Having each encounter be "tactical" for no reason at all. Having limited weapon selection. The combat also doesn't look that interesting. You clearly play a game for its combat - something that's always been a secondary focus for Mass Effect because the main focus was on story and characters. Combat is actually pretty limited in Prey - Sci-fi exploration and ambience plays the focal role in Prey from the hours I've played so far. That's where Bioware could learn a thing or ten.
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Post by Doctor Fumbles on May 8, 2017 19:51:06 GMT
No. Just no. Having each encounter be "tactical" for no reason at all. Having limited weapon selection. The combat also doesn't look that interesting. And you have obviously never played the game. I have seen enough game play footage from it from let's plays to know how it goes, so no, I have not played it nor will I. If I want a good first person sci fi game with interesting weapons and powers, I would rather play Borderlands 2 and Destiny. I get more weapon variety and powers from those games. Also, I don't have to strategize each encounter which gets boring.
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Post by Papa Franku on May 8, 2017 19:52:43 GMT
AND.... BW could also learn form BF1... wee need more Mark II tanks in the game as well as armoured trains on Eladeen. we also need TONE from Titanfall 2 with a 40mm cannon and lasertracking missiles. last we need the sandbox concept from mincraft to build a wall (trump approves) around our outposts to protect them...
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Post by amleth on May 8, 2017 19:53:12 GMT
And you have obviously never played the game. I have seen enough game play footage from it from let's plays to know how it goes, so no, I have not played it nor will I. If I want a good first person sci fi game with interesting weapons and powers, I would rather play Borderlands 2 and Destiny. I get more weapon variety and powers from those games. Also, I don't have to strategize each encounter which gets boring. Who says you need to strategize each encounter? You can just as easily go in guns blazing or walk away and find another path. That's the beauty of this game.
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The morning is for coffee and contemplation.
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Post by Warrior DM on May 8, 2017 19:53:49 GMT
AND.... BW could also learn form BF1... wee need more Mark II tanks in the game as well as armoured trains on Eladeen. we also need TONE from Titanfall 2 with a 40mm cannon and lasertracking missiles. last we need the sandbox concept from mincraft to build a wall (trump approves) around our outposts to protect them... Don't forget lightsabers. Everything is improved just by having lightsabers.
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Post by projectpatdc on May 8, 2017 19:54:20 GMT
Very different play styles. Arkane makes very good games though. I love the dishonored games. Mass Effect could adapt having more functional tools and more Zero gravity but that's about it.
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Post by Papa Franku on May 8, 2017 19:55:30 GMT
AND.... BW could also learn form BF1... wee need more Mark II tanks in the game as well as armoured trains on Eladeen. we also need TONE from Titanfall 2 with a 40mm cannon and lasertracking missiles. last we need the sandbox concept from mincraft to build a wall (trump approves) around our outposts to protect them... Don't forget lightsabers. Everything is improved just by having lightsabers. you're hired...
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Post by SofaJockey on May 8, 2017 19:55:54 GMT
Well, I suppose it means we're not discussing the Witcher III, which is a bonus...
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Post by Doctor Fumbles on May 8, 2017 19:56:22 GMT
No. Just no. Having each encounter be "tactical" for no reason at all. Having limited weapon selection. The combat also doesn't look that interesting. You clearly play a game for its combat - something that's always been a secondary focus for Mass Effect because the main focus was on story and characters. Combat is actually pretty limited in Prey - Sci-fi exploration and ambience plays the focal role in Prey from the hours I've played so far. That's where Bioware could learn a thing or ten. Yes, you are correct. Don't want to take away from this discussion, but it seems to becoming a primary focus in ME since each game seems to refine it. That's why. It looks very limiting and meh to me. Exploration and ambience are things I don't really care for.
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Post by Doctor Fumbles on May 8, 2017 19:57:29 GMT
I have seen enough game play footage from it from let's plays to know how it goes, so no, I have not played it nor will I. If I want a good first person sci fi game with interesting weapons and powers, I would rather play Borderlands 2 and Destiny. I get more weapon variety and powers from those games. Also, I don't have to strategize each encounter which gets boring. Who says you need to strategize each encounter? You can just as easily go in guns blazing or walk away and find another path. That's the beauty of this game. The combat looks so shitty though and slow(as in weighty).
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Post by amleth on May 8, 2017 20:05:32 GMT
Who says you need to strategize each encounter? You can just as easily go in guns blazing or walk away and find another path. That's the beauty of this game. The combat looks so shitty though and slow(as in weighty). Try playing it, it's actually really frantic and pretty terrifying when you come up against anything beyond the most basic of enemies. Just about every encounter is a fight for your life.
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Post by Doctor Fumbles on May 8, 2017 20:09:07 GMT
The combat looks so shitty though and slow(as in weighty). Try playing it, it's actually really frantic and pretty terrifying when you come up against anything beyond the most basic of enemies. Just about every encounter is a fight for your life. That's what I am trying to tell you. I don't enjoy that. That's what I mean by tactical. I don't like every fight basically me fighting for my life. That drains me. I like being OP and not worrying about stuff like that.
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Post by jasonpogo on May 8, 2017 20:09:51 GMT
I played the Prey demo and hated it. So I'm going to say no to your points.
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Post by SofNascimento on May 8, 2017 20:10:49 GMT
People keep saying Bioware needs to learn from this and that but my impression is that noy only Bioware didn't learn anything, but they also forgot what they did so well.
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Post by jasonpogo on May 8, 2017 20:15:28 GMT
People keep saying Bioware needs to learn from this and that but my impression is that noy only Bioware didn't learn anything, but they also forgot what they did so well. I agree with this. Bioware dose not need to learn anything. They need to remember how to make Bioware games.
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Post by amleth on May 8, 2017 20:52:49 GMT
AND.... BW could also learn form BF1... wee need more Mark II tanks in the game as well as armoured trains on Eladeen. we also need TONE from Titanfall 2 with a 40mm cannon and lasertracking missiles. last we need the sandbox concept from mincraft to build a wall (trump approves) around our outposts to protect them... Much sarcasm, much wow, so impressed.
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Post by Sanunes on May 8, 2017 21:32:55 GMT
Haven't we all learned from this by now that saying "BioWare make your game more like this one" doesn't work.
The other problem is that not everyone like Prey either, so people need to learn not all games are going to be liked by everyone. If they took any of those elements from Prey in my opinion the game would be worse then what Andromeda currently is. If you like Prey over Andromeda, go play the game you enjoy, but please stop trying to ruin the game I am having fun with.
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Post by goishen on May 8, 2017 21:43:48 GMT
And you have obviously never played the game. I have seen enough game play footage from it from let's plays to know how it goes, so no, I have not played it nor will I. If I want a good first person sci fi game with interesting weapons and powers, I would rather play Borderlands 2 and Destiny. I get more weapon variety and powers from those games. Also, I don't have to strategize each encounter which gets boring. Two grindy games. I mean, that's fine. You can love grindy games all you want to, just let people know that's what you like. Like salt on your salt lick too?
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Post by Cyan_Griffonclaw on May 8, 2017 21:44:32 GMT
People keep saying Bioware needs to learn from this and that but my impression is that noy only Bioware didn't learn anything, but they also forgot what they did so well. My thought exactly. Don't take away features, add more. Of course, does anyone know how to program paragon/renegade options into Frostbite? Anyone? No? I guess not...
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Post by Link"Guess"ski on May 8, 2017 21:45:40 GMT
They'll look at whatever you point out in isolation and then somehow learn from it in the wrong way.
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Post by Doctor Fumbles on May 8, 2017 21:46:40 GMT
I have seen enough game play footage from it from let's plays to know how it goes, so no, I have not played it nor will I. If I want a good first person sci fi game with interesting weapons and powers, I would rather play Borderlands 2 and Destiny. I get more weapon variety and powers from those games. Also, I don't have to strategize each encounter which gets boring. Two grindy games. I mean, that's fine. You can love grindy games all you want to, just let people know that's what you like. Like salt on your salt lick too? Is that a candy or something?
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