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Post by Lebanese Dude on Mar 28, 2017 1:37:52 GMT
I enjoy the game. Therein lies the difference. Lol. Need a shovel mate? Keep digging. Now you basically saying that the only people who should post on these forums are people that enjoy the game? Love it. Of course not. You can dislike the game and point out why. Perhaps you like it but want to talk about what could be better. Presumably if you outriggt loathe the game and aren't a masochist, you'd move on to something you do enjoy. Cause you know. Games are for entertainment. Is this difficult to understand?
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Post by Lebanese Dude on Mar 28, 2017 1:32:59 GMT
What's there to think about? Anyone who spends so much time hating on something so trivial to their lives as a video game need to reevaluate their priorities. There is no reason to rationalize their behavior with long winded excuses like expectations. It's pathetic. I don't think you've thought out your responses? You spend the same amount of time on these forums defending this game as those who hate it so what makes it different for you? How many posts you made on these forums? Over 1000? Shesh buddy, maybe you need to re-evaluate your priorities? Maybe get laid also? I enjoy the game. Therein lies the difference.
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Post by Lebanese Dude on Mar 28, 2017 1:32:13 GMT
The bugs bit is enough and totally understandable. The rest are hilariously superficial reasons. No need to make a list.
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Post by Lebanese Dude on Mar 28, 2017 1:26:14 GMT
A mission that started by asking me to scan animals culminated in a choice between destroying or saving research into biological weapons.
Point is, even the side quests have context.
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Post by Lebanese Dude on Mar 28, 2017 1:19:36 GMT
Because they're sad people with sad lives who need to find a job or get laid. Great stuff. Well thought out and says an awful lot about you. What's there to think about? Anyone who spends so much time hating on something so trivial to their lives as a video game need to reevaluate their priorities. There is no reason to rationalize their behavior with long winded excuses like expectations. It's pathetic.
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Post by Lebanese Dude on Mar 28, 2017 0:59:14 GMT
Because they're sad people with sad lives who need to find a job or get laid.
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Post by Lebanese Dude on Mar 27, 2017 18:40:51 GMT
AI breaks on huge distances, probably a result of some interaction with the deaggro mechanic. Otherwise it's pretty good to my surprise. I never find game AI to be impressive.
They have good pathfinding and actually make use of the environment. So they use cover, they flank you, and try to break you out of cover.
Goddamn grenades...
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Post by Lebanese Dude on Mar 27, 2017 3:17:37 GMT
Maybe. Maybe not. Great game regardless.
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Post by Lebanese Dude on Mar 27, 2017 3:04:04 GMT
... The cooldowns in this game can get so ridiculously short that 3 abilities per situation is all you need. If you want to only stick with one profile and use only 3 abilities that's your choice. That's simply not true. I'm playing a high level biotic right now, and only after filling out a significant portion of the biotic skills, slotting every upgrade, and using the N7 armor is my character close to being able to fight like an actual caster.
The 3 ability limit merely means constant repetition and lack of variety. Switching favorites breaks the flow of the game, on PC there's no reason for this limit as we can easily manage even double that number during combat.
Please read the sentence carefully. I said "can", not "is". This means that you have to invest in your character to be able to do that. If you invest only in Biotics, you can reach that point fairly quickly. Even then, you're the one constraining yourself to a pure Biotic caster. You're more than capable of using more abilities, and you should. The Vanguard profile is actually a good complement for Adept because it reduces Biotic cooldowns, so your cooldowns will decrease faster in Vanguard than they would in Adept. This is ideal for uses of Pull/Throw as they benefit the least from the Adept damage increases (only the combo damage is increased), and you can throw environmental explosives more quickly. You can leave Lance, Singularity, and Shockwave in the Adept class. Alternatively, you can actually use Vangaurd and go for a Charge/Nova/Shockwave melee build for picking up stragglers for a change of pace rather than just hug behind cover the whole time. Another option is using the Vanguard abilities to strip defensives (using abilities talented for anti-shield) then going to Adept for the ones that deal the actual damage to unarmored and unshielded enemies. A third option is actually breaking from the pure Biotic use and using Tech abilities. In fact this is the ideal caster build in MEA as Tech complements Biotics. Tech is strong at stripping defensives and Biotic is strong against weakened enemies. Or you could actually fire your gun. MEA allows for a whole breadth of hybridization and adaptation but you choose to constrain yourself, while claiming limitation because you can't cast 1 more ability for reasons. Abilities are stronger and don't have a GCD making them stronger than previous games. Asking to have a wide array of them available per unit time is nothing short of breaking the game. They would have simply implemented GCD or longer cooldowns, and those are far more likely to "break the flow of the game".
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Post by Lebanese Dude on Mar 27, 2017 1:42:15 GMT
Can this misconception that switching profiles incurs a huge cooldown period die already?
There is no hard coded cooldown. All it does is put individual abilities on their respective cooldowns.
You can use abilities and wait for their cooldown, or use abilities and switch to a different profile and wait for those cooldowns. Either way there's a cooldown.
Typically, you'd switch profiles if the situation demanded it just like you'd use different abilities if the situation demanded it.
If you were capable of using more than 3 abilities at a given time, the game would have been balanced differently such that cooldowns would either be longer, abilities would be on global cooldowns, or damage would be less.
The cooldowns in this game can get so ridiculously short that 3 abilities per situation is all you need. If you want to only stick with one profile and use only 3 abilities that's your choice. You're choosing to play a playstyle that the current game is not designed to support.
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Post by Lebanese Dude on Mar 27, 2017 1:32:59 GMT
Moreover, what is wrong with checkpoints!? God, I'm sick of making a quick mistake that kills me only to discover that i have to scan everything again and drive all the way back across the map from my last quest-update point. You really have to remember to save. Get in the habit of it like I did.
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Post by Lebanese Dude on Mar 26, 2017 23:10:52 GMT
That's usually how New Game Plus works. Ideally, you play Normal or Hardcore the first playthrough, the up it to Insanity for New Game Plus. Am I insane for doing my first playthrough on Insanity, especially as Vanguard? I think I'm being a masochist lol... maybe I should bump it down to Hardcore.
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Post by Lebanese Dude on Mar 26, 2017 23:09:40 GMT
All you have to do is move the main plot forward a bit. You discover this new system. Land on one of the new planets. Then get back out and Eos should be set.
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Post by Lebanese Dude on Mar 26, 2017 23:06:26 GMT
In summation...love the game, but wish SAM would shut the hell up. In general it's always best to just stop moving completely when listening to ambient dialogue. It's especially true in MEA when there is just so much of it. Oh and SAM doesn't mention mining nodes unless you have the mining detector opened.
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Post by Lebanese Dude on Mar 26, 2017 22:14:39 GMT
Little do you all know that you are all part of a focus group to determine whether having an AI in your head is bearable.
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Post by Lebanese Dude on Mar 26, 2017 22:12:33 GMT
Probably my only major complaint. At the very least, the game should autosave every time you exit combat.
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Post by Lebanese Dude on Mar 26, 2017 22:10:33 GMT
Even straight guys agree that gay bars are the best bars.
Well at least not the insecure ones.
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Post by Lebanese Dude on Mar 26, 2017 20:57:43 GMT
I personally released him because he did not actually kill the person, was operating under extenuating circumstances, and figured he'd deal with the fallout himself once the truth got out.
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Post by Lebanese Dude on Mar 26, 2017 20:55:16 GMT
I see. It's not the outcome but the classification of the crime that is the problem, namely attempted murder.
This is the first murder case, so it's very much political. Grey areas like attempted murder aren't easy to deal with, especially when it can prove to be a PR shit storm. This is especially true given the context of the situation.
The fact of the matter is that this was a justifiable (or not) offense. This was self-preservation.
By exiling him, you make the same decision as murder. He's out.
By releasing him, you admit that it was justified.
At least that's what you could reason. Another player might have their own reason
The point is, the distinction is pointless.
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Post by Lebanese Dude on Mar 26, 2017 15:02:48 GMT
Wow. I don't actually have an issue with the "those are the only two options" approach if it was done well, but it wasn't. It did not explain why you only had two choices, it didn't even attempt to acknowledge that the player may prefer to do something else. You don't get to find out if he will be punished if you choose not to exile him for example. This is completely ignoring the fact that you don't get to investigate anything during the quest, it's essentially a go here listen to dialogue, go there listen to more dialogue quest. Which means the dialogue should at least be interesting and informative when it comes to the story of the quest and how it ties into the political climate on the nexus. This doesn't happen tho, it is bare bones writing. What is this magical something else? There is literally no other option. On or off the ship. How difficult is that concept to grasp? You also had PLENTY of context from discussions to testimonials to logs. Even appeals to pathos. All this for a 5 minute mission chain that is at best tangential to the plot. The Pathfinder was given the choice. That was your preference. Did you want a "fill your own choice" or something? This is a video game, not a fanfic. And you DO find out the consequences. Go to the cryo bay. He's asking to be returned to stasis because his wife left him. Did you want to check his logs to see if he's enjoying picking up trash?
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Post by Lebanese Dude on Mar 26, 2017 14:50:39 GMT
...? Locking him up is not an option. The Nexus does not have the resources to maintain a prison. The options presented were adequate and there was no clear cut choice. The fact that it pissed some of you off goes to show how a strong a reaction this must have evoked. Having no "clear" option is how choices should be. Yes us being annoyed that the quest was badly written really means it was well written because we care! The only badly written things in this thread are people's attempts to make this mission something bigger than it really is. You were asked to follow up on an investigation. You chose to follow up on an investigation. You investigated. It was shown that the accused was no the perpetrator but had intended to do it regardless. You can choose to follow the written law or release him on account of extenuating circumstances (suicide mission) You can choose to follow the spirit of the law and exile him on account of extenuating circumstances (situation on Nexus) Consequences ensue It seems like a pretty tight chain of events. I don't see where it qualifies as objectively bad writing. There is a premise, investigation, and a conclusion that all follow from one another. There are no detours. No lefts or rights. X -> Y -> Z with plenty of context from discussions and logs. Some appeals to pathos is included (stressed wife, station morale). All this for a mission that takes less than 5 minutes in total. So it appears then that people's conclusion of "bad writing" stems entirely from the culmination of the mission as a result of two choices being presented. ....except there are literally only two possible states. On or off the ship. There are no other possible states. On of off. There's no half-on. There's no half-off. There's no all shades in between. That's the state of the Nexus that has been established. There are no resources for complicated middle-grounds like jail. You can either release him from prison or keep him there to be exiled. Either way he's on or off the ship. If he's on he gets punished with community service and lives with his choices (wife leaves him). If he's off the ship he's off the system. Of course people were also quick to call this "limited" or a "contrived moral choice" when in reality it's just the result of there only being two possible states in that scenario. On or off.
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Post by Lebanese Dude on Mar 26, 2017 13:10:11 GMT
...?
Locking him up is not an option. The Nexus does not have the resources to maintain a prison.
The options presented were adequate and there was no clear cut choice. The fact that it pissed some of you off goes to show how a strong a reaction this must have evoked. Having no "clear" option is how choices should be.
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Post by Lebanese Dude on Mar 26, 2017 2:12:06 GMT
...But her animations
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Post by Lebanese Dude on Mar 26, 2017 1:02:54 GMT
I thought Insanity was just challenging enough until I had to repeat half the Kett base for an hour.
I was sorely underprepared for that kind of mission, especially as a Vanguard.
I feel like I'm going to have to min max and use better strategies to make the build work.
Although admittedly the issue was exacerbated by the lack of save game before the Kett boss.
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Post by Lebanese Dude on Mar 25, 2017 13:04:37 GMT
Research points are only used for crafting purposes.
If you don't want to do R&D, you can function perfectly fine with just loot.
What I like about scanning is that it gives you context for what you are scanning. It's fun to read the descriptions. It's better than the ping system in DAI imo.
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