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Post by Lebanese Dude on Mar 25, 2017 5:29:38 GMT
Play Vanguard and get back to me.
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Post by Lebanese Dude on Mar 24, 2017 20:59:55 GMT
Every complaint I listed is a different way of saying that the game is designed with little or no regard to player suspension of disbelief. Since most of what you said has to with combat and power, I will respond to that. Why is that Ryder can learn 5 different biotic power, but can't deploy more than 3 different one without enduring a arbitrary cool down timer. Maybe it is nitpicking, but I wish the developer had thought about this as much as I had, and come up with in-game reason for this. Lets say this current system is the best combat system and the most balanced way to do gun fights, it might not the the best system for a Mass Effect game. For such a narrative heavy, story based RPG, you got to weigh every feature you throw at it against what it does to the suspension of disbelief. And that's the crux of my bitching and moaning, not the features that I may or may not like, but how the design process leads to such a feature. You aren't bitching and moaning. I'm just wondering why you're placing such weight on these particular issues. Regarding abilities, it was presented that Ryder is a relative newbie. The only way he became capable was a result of SAM. They mention this quite frequently. Via context you can establish that Ryder is still very limited in their control of SAM. In fact that's also implied. You can justify it as SAM being able to only tune 3 abilities at a time to a particular profile. That would make sense, but ultimately the reason that feature exists is that the developers wanted it that way. In truth you actually have access to 12 abilities, with each 3 augmented in some way by their respective profile. You could propose having access to all 12 at the same time and can just switch profiles for passive boosts. That could have been possible, but in truth it would complicate the design a lot and lead to balance issues. Why? The abilities would have to be individually less effective. Their cooldowns would have to be greater. You're just trading casting 1 strong spell for 2 weaker spells. The ABC design (Always be casting) isn't always applicable. Also, if you were able to respond to every situation in every way you'd basically never have a challenge. If you go for a Vanguard build you'd be able to toss all the CC in the world then charge in and yolo rinse and repeat. The profiles allow you to do that (to some degree) but there is still some flow to combat. I think it's a good middle ground to allow the player access to 12 abilities but to separate them into different fields that can be used depending on the situation. As I said, I'm a Vanguard main but I use Soldier for wittling down the enemy and Adept for controlling them. Then I just do what Vanguard does best: fk shit up. They could have just used the same classes as before, but now you're just limiting your character again. Either way something has to be limited.
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Post by Lebanese Dude on Mar 24, 2017 19:49:34 GMT
Thank you for the visual demonstration. Doing what you don't like is equivalent to head-desking. Make the choice. Stop the exploration. Save a life from possible concussion.
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Post by Lebanese Dude on Mar 24, 2017 19:27:00 GMT
So in short your problems that justify bashing the game as a whole despite actually liking the parts that are presumably the reason you bought the game(story,exploration,etc..) are:
1) Ugly NPCs 2) Optional crafting feature 3) Profile System
Not gonna comment on 1. Aesthetics are in the eye of the beholder. Game looks fine to me. I think aliens are always ugly as sin. The human men in this game are mostly eye candy. Dunno about the women. I don't pay attention to their looks. Cora has booty though.
2 has a steep learning curve to figure out but is actually one of the bigger and more effective crafting systems I've seen in the game. Can use some extra polish in terms of learnability and usability though I agree, but to actually bash it is senseless. You can do a lot. You don't have to do it at all. It's there for your own pleasure.
3 is a non-issue once you actually develop your character. You can load profiles instantly and ability cooldowns are very short once you invest enough in your character. In previous games, abilities either shared a global cooldown or were generally weaker so although you could use two abilities they had to be used together in order to be effective and even then you had to wait between casts. In this game individual abilities are generally much more powerful, especially when they are augmented by their profile's stat bonuses.
As a vanguard I load the Soldier profile when I'm shooting at tougher enemies and Vanguard to pick off stragglers. I don't see the functional difference between this and having 6 abilities with Vanguard but only being able to use part of my loadout in any given situation.
Another example is using the Engineer profile to strip someone's shields then switch to Adept and finish them off.
The profile issue is honestly restricted to people who ONLY want to play a pure Tech or a pure Biotic and want to be constantly casting (which was already not a possibility in any previous game).
The game is not balanced nor designed around you not using weapons at all (they even said so on Twitter) or to use only one caster class (Tech strong for stripping defensives. Biotic strong for CC) so perhaps you should modify your own gameplay rather than expect the game to accommodate your niche playstyle.
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Post by Lebanese Dude on Mar 24, 2017 19:07:55 GMT
Not sure if it was mentioned, but no it's not.
It's people completionist mentalities. Don't do what you don't like. They're called choices. Make them.
If you don't like exploration, just go from X to Y. Pretend it's linear. If someone asks you to help them out and you don't want to, just say NO. If you don't like learning about the world, don't talk to people. If you could give a rat's ass about world-building, don't help anyone and do the bare minimum.
You are fully capable of doing that. It REALLY is not that hard of a concept.
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Post by Lebanese Dude on Mar 24, 2017 16:27:34 GMT
They had 14 months to prepare in a program that was designed for this very situation. Why would it take months? That still doesn't explain why a settlement was built within the span of a day or two. These immersion break points take you out of the game and make you realize you're not playing in a living breathing world, but just a game. If that's fine with you then good on ya but most people want good writing and some semblance of logic with their RPGs. Who said it was in a span of a day or two? The screen faded to black. Even so, everything is prefab.
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Post by Lebanese Dude on Mar 24, 2017 16:21:28 GMT
lol how explicit does it have to be for your tastes? On Eos you're immediately presented with the horrors of colonization. The ethical implications are explored with the rebels. Also stop creating things that don't exist. Nobody said the "Remnant" were destroyed. The fuck did you want? Arrive at a new galaxy and have everything be in working order? How is that remotely fun? What is this an invasion or a search for a new home? For someone who claims to have the creative high ground, you sure don't think things through. If you didn't like the setting, then I'm really not sure what to tell you. They moved away from the Milky Way for obvious reasons. This is a fresh slate. Since you mentioned Eos, you know what I find embarrassing about Eos? The fact that you find a good spot for colonization (can't choose), and seconds later they miraculously build a fully functioning settlement which in reality would take months with the little people on hand. It really rubbed me the wrong way. They could have at least waited till a certain point in the story to have the settlement built and ready instead of immediately. They had 14 months to prepare in a program that was designed for this very situation. Why would it take months?
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Post by Lebanese Dude on Mar 24, 2017 16:02:10 GMT
What are you talking about? The main story has nothing to do with the terrors of colonization. Have you played enough? Also, it would be impossible to convey any proper ethical or emotional responses with this writing or facial expressions. Have you actually seen them? They wanted a clean slate because they completely messed up. And now they make us "fight for a new home?" Really? It is ludicrous, I tell you. But if you like it, more power to you. I wasn't even referring to the main story, but if you insist on doing so, the "fleet" being separated by "natural" events is very much a terror of exploration. Exploring new worlds with unknown threats is a terror of colonization. There's this one point in Havarl in a wet "underground" area where I heard faint growling noises. I walked in there and was suddenly jumped by this huge armored monster. Fought for my life. Felt the adrenaline. If you don't explore, you aren't actually experiencing the terrors of colonization. Also the hilariously nebulous "writing" and "facial expression" is not really helping your argument. Really... quit blowing the facial shit out of proportion. It was mostly fixed in the patch with a few stragglers here and there. Get over it. And no it's not "more power to me". Understand that just because you don't like the story, doesn't mean it's not good. Just because you can't process it, doesn't mean it's not good. Just because you don't want to like it, doesn't mean it's not good.
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Post by Lebanese Dude on Mar 24, 2017 15:58:53 GMT
The number of years only reinforces my point. You're used to playing games in one way and one way only via scripted linear events. Now that games have given more player agency, people such as yourself are unable to fill in the gaps. Exploration for example is the story of your character scouting and ensuring that the zones are cleared of immediate threats. To you they're just a set of tasks that need to be finished. It's all about context. I know there are people like you who run around in massive open world sandbox games RPing a dramatic story in their head. But I think the vast majority are just running around empty headed, wasting time killing sh*t, completing quests, and collecting loots, and I think they are the ones driving the current market. This game isn't sandbox.
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Post by Lebanese Dude on Mar 24, 2017 14:57:50 GMT
Nnnn as opposed to "fuck off I don't want your help"? lmao you don't even know what you're asking. Also the pathfinder gets shit on multiple times in the game. How about you actually play it? You do not understand that it is a boring template that makes the player the most important person and thus the entire companions and story predictable and idiotic. "We follow the pathfinder. Fight for humanity. Find us a home!. Judge us. Save us." Oh, how about they write a story about the actual terrors of colonization? The ethical implications? Oh, no. You have to find us a new home because we decided to change galaxies. Oh, and here is an ancient enemy again! A destroyed long civilization!" Yada yada yada Immature, predictable, boring writing and story. Over and over again. lol how explicit does it have to be for your tastes? On Eos you're immediately presented with the horrors of colonization. The ethical implications are explored with the rebels. Also stop creating things that don't exist. Nobody said the "Remnant" were destroyed. The fuck did you want? Arrive at a new galaxy and have everything be in working order? How is that remotely fun? What is this an invasion or a search for a new home? For someone who claims to have the creative high ground, you sure don't think things through. If you didn't like the setting, then I'm really not sure what to tell you. They moved away from the Milky Way for obvious reasons. This is a fresh slate.
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Post by Lebanese Dude on Mar 24, 2017 14:54:42 GMT
Or people like you lack any imagination and need to be spoonfed stories. I've been playing CRPG's for over 30 years, basically since they were invented. I never used to have to create the story in my head. That's what writers are for. The number of years only reinforces my point. You're used to playing games in one way and one way only via scripted linear events. Now that games have given more player agency, people such as yourself are unable to fill in the gaps. Exploration for example is the story of your character scouting and ensuring that the zones are cleared of immediate threats. To you they're just a set of tasks that need to be finished. It's all about context.
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Post by Lebanese Dude on Mar 24, 2017 14:49:25 GMT
Playing Vanguard on insanity is fun. I usually just go for vanilla Soldier builds but I'm actually mixing it up with Biotic and Combat abilities this time around.
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Post by Lebanese Dude on Mar 24, 2017 14:46:20 GMT
No, It is the writing, the quest design and the boring template of "wow, you are the pathfinder! Lead us, we do what you say!. You are the inquisitor! You are the commander! The most important person in all the universe." It is juvenile drivel. Nnnn as opposed to "fuck off I don't want your help"? lmao you don't even know what you're asking. Also the pathfinder gets shit on multiple times in the game. How about you actually play it?
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Post by Lebanese Dude on Mar 24, 2017 14:44:44 GMT
FeelsBadMan ugh. Just give me a new Mass Effect JUST LIKE ME2/ME3 but set in Andromeda!!!! How hard was that ?! Strongly agree. But it's probably never going to happen. I read a quote the other day from one of the MEA devs - think it was Mac Walters - and he basically said that more linear, story-focused games are going to struggle in the current market. My theory is that 75% of the people who buy these games are not on gaming forums. They're casuals, who grew up playing WoW and Skyrim and GTA, etc. Basically, gaming to them is about logging on for 2-3 hours after school or work and killing time piddling around doing quests and killing sh*t. They don't care about story. They usually hit escape to skip through dialogue and cut scenes anyway. They want a big, pretty open world and tons of time waster quests, kinda like doing dailies in WoW. That's gaming to them. And that's what sells. Or people like you lack any imagination and need to be spoonfed stories.
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Post by Lebanese Dude on Mar 24, 2017 14:41:21 GMT
"additional tasks" category seems to be mostly fetch quests and filler. The other side quests i'm finding to be pretty good. Did you not enjoy the first one "finding a murderer" ?? Didn't finish that one, I did finish the panel sabotaging quest and it was pretty much scan this, backtrack, scan that, backtrack, speak to culprit, culprit puts himself in jail. Side content seems to have more "quality" in this game than DAI but we were promised witcher3 style side quests and im not seeing it yet. That mission is there to promote exploration of the station with actual context. That's why it sends you to different parts of the station. Any mission that involves asking you to scan different areas of the map is there to promote exploration and provide meaningful context for the areas. That is all. They are not comparable to the side quests of TW3 which are more in line with the main plot missions and the squad missions. TW3 has the same kind of missions with its own set of hunt and fetch quests. The murderer one is actually one of the more meaningful scan-exploration quests I've seen in the game so far. Very few are just "scan and forget".
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Post by Lebanese Dude on Mar 24, 2017 13:00:29 GMT
Scott is into the exploration. Sara is into the results of that exploration. They complement each other
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Post by Lebanese Dude on Mar 24, 2017 7:22:08 GMT
They're called companion missions and planet viability mission chains. Not even close. Don't believe it if you don't want to. It is what it is.
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Post by Lebanese Dude on Mar 24, 2017 7:19:17 GMT
I have been a BioWare fan for.... almost 15 years. Are you 15 yet? How am I wasting my time here? Look at my post/like ratio, and recognize I have way more friends here than you do... that alone is reason enough to be here. Mass Effect was my favorite game series of all time. It sorta still is. Keep your opinions of what I love and loathe to yourself toolbox, you don't know me that well. lol "fan". You're transparent as fuck. Don't even try to pretend you're something you're not. Call yourself what you want but you've been nothing but negative. You're not a fan by any objective measure. Maybe you liked them once but at this point it's clear the BioWare you liked no longer exists. And are you seriously trying to justify staying here based on your post/likes and friends? How endearing. I'm sorry I didn't realize this was your safe space.
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Post by Lebanese Dude on Mar 24, 2017 7:14:45 GMT
They're called companion missions and planet viability mission chains.
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Post by Lebanese Dude on Mar 24, 2017 7:11:14 GMT
Coming from someone who hasn't even played the game, this is rich. What is rich is you thinking any of your posts are clever. I have pretty sound readimg comprehension. Do I require experience playing the game to read posts from my friends who I have played many hours with and see their issue? What is rich is that you waste your time on an unofficial forum for a company you hate and a game you loathe. And you overestimate your reading comprehension quite a bit. I was referring to your toxicity and lying to people, given that you've taken it upon yourself to talk about a game when you haven't even played it yourself.
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Post by Lebanese Dude on Mar 24, 2017 7:02:42 GMT
Sometimes I forget how the toxicity lingers despite not being the original BSN... Toxicity.... please. Half of the PC playerbase gets constant CTDs off-host. Jesus man, pay attention and don't lie to people. That is toxic. Coming from someone who hasn't even played the game, this is rich.
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Post by Lebanese Dude on Mar 24, 2017 6:49:20 GMT
but her emails animations...
Anyone with a pair of eyes and a working brain can see that user reviews were influenced by the "anti-liberal" crowd that has been feeling justified as a result of recent political events worldwide.
The sheer number of reviews that include "SJW BioWare lesbian and trans pandering" is phenomenal.
---
As for professional reviews, even as someone who mercilessly defended DAI in the past, I don't see how DAI is that far ahead when it had its own share of issues.
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Post by Lebanese Dude on Mar 24, 2017 6:36:56 GMT
"but her animations"
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Post by Lebanese Dude on Mar 23, 2017 23:27:58 GMT
A hero? If anything Ryder is a noob.
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Post by Lebanese Dude on Mar 23, 2017 22:41:46 GMT
The new Bioware team decided that its an useless feature and homosexual romance needs more dialogue Yeah, I think I gave the chief engineer the wrong impression... There were talks of getting naked... oops. You flirted with him... Twice.
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