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Post by Lebanese Dude on Mar 23, 2017 22:14:38 GMT
But switching profiles STILL requires a long cooldown period. You might as well stick with your 3 core skills and just burn down whatever is left with guns. There isn't a hard coded cooldown. Changing profiles puts abilities on their respective cooldowns. So if you invest in certain passives and traits, you can make the recharge times pretty short. It's not really all that different from having to wait for ability cooldowns. In fact if you could use more than 3 abilities, the cooldowns would have been increased regardless (or had their damage reduced) thus making this change almost pointless
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Post by Lebanese Dude on Mar 23, 2017 21:53:00 GMT
Nostalgia is strong.
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Post by Lebanese Dude on Mar 23, 2017 21:49:27 GMT
I envisioned my first Scott to be this fresh recruit who looked up to his dad, but was pretty much the polar opposite of him in terms of personality. So he's Casual for the most part. In the beginning, I leaned more towards Emotional rather than Logical because everything was happening so fast and Scott didn't have time to get his bearings. It didn't take until something happened after Eos (you'll know what I'm talking about) that he finally got over it and focused at the task at hand. Now I'll still take Emotional were appropriate, but Scott will start being more Logical as I don't feel that Emotional fits the current state of mind I have for him. He's also starting to be more Professional like his Father, although he's still Casual with his friends and family. I'll see how it goes down the line. For now, I like it. It lets my character have actual development. --- In my next game I'm already planning a full Logical/Professional route. The Spock experience
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Post by Lebanese Dude on Mar 23, 2017 21:34:09 GMT
The Gil x Kallo dynamic is hilarious
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Post by Lebanese Dude on Mar 23, 2017 21:24:59 GMT
the lack of race diversity is dissapointing. A new galaxy and... everyone looks humanoid. Not sure what the galaxy has to do with it when evolution is locally bound lol If you didn't have a problem with the Milky Way variation then this shouldn't be any different. It's also a matter of not having to develop different systems to accommodate them.
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Post by Lebanese Dude on Mar 23, 2017 21:02:48 GMT
Regarding squad, you can order them to attack a specific target and they'll use their abilities on them.
They prioritize primers and detonators. I have no issues telling Peebee to use Pull or Cora to Charge on a target. They do it quickly.
On keyboard it's C and Z. Just aim it at the enemy.
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Post by Lebanese Dude on Mar 23, 2017 20:59:09 GMT
Lance though?
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Post by Lebanese Dude on Mar 23, 2017 20:58:17 GMT
They removed the save workaround.
Hoping for a fix soon. It is one of my few gripes with MEA at the moment. Playing Vanguard on Insanity is a question of masochism lol
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Post by Lebanese Dude on Mar 23, 2017 20:53:06 GMT
Giving Reyes some facial hair.
I need it yesterday.
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Post by Lebanese Dude on Mar 23, 2017 20:50:54 GMT
How refreshing to see people break out of the negative feedback loop.
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Post by Lebanese Dude on Mar 23, 2017 20:49:38 GMT
lol the review quotes
The state of its scores is truly tragic. Either SJW trans pandering from users or professional reviewers that have something to prove after ME3.
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Post by Lebanese Dude on Mar 23, 2017 20:31:48 GMT
Well it's perpetuating the story and narrative of the setting, but that does not mean that the systems used in the previous installments need to reused as well.They could have theoretically called it Andromeda, cut out all the aliens from the game, removed all references from the Milky Way that aren't human, and just blazed on as normal. But they didn't, because they wanted the narrative context to remain. No one gives a shit about the "systems" of the previous games, they care about the drop in quality between the trilogy and Andromeda. If they had removed Mass Effect from the title it would have been judged based on all of Bioware's recent work, where it would still rank in the rather low quality section. At the end of the day, Andromeda is still a major disappointment to people, whether it be due to the animations, the poor quality of the writing, the combat becoming clunky, or even the inane "BioWare hates the gays" narrative being trumpeted on here and on the SJW havens of reddit and Tumblr. The vast majority of attempted rationalizations and cognitive dissonance is never going to counter that argument. It didn't work for Dragon Age 2, and it won't work for Mass Effect Andromeda. That makes no sense. The "drop in quality" people are referring to is a conclusion based on comparisons to the narrative of the trilogy, not BioWare games as a whole. The fact of the matter is people pick and choose what they want to remember from a past experience and end up making incomplete comparisons. Case in point: the companions. Saying that the companions aren't "memorable" like those in ME3 is not logical given that it took 3 installments to establish that level of memorability in the first place. Is Garrus from ME1 really the same Garrus from ME2 and ME3? How can you compare ME(1+2+3) Garrus to ME(A1) ____? Anyway, I've said everything I have to say on the matter.
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Post by Lebanese Dude on Mar 23, 2017 17:35:06 GMT
Preorder cancelled.
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Post by Lebanese Dude on Mar 23, 2017 17:05:45 GMT
Your biggest problem appears to be map awareness.
The combat map is 3-D, not linear so you need to position properly
If ambushed, note where enemies are coming from and retreat to a cover point to start off. If you're the one entering enemy territory, scout first before blitzing.
In either case, a generally safe strategy is to knock out threats in this priority.
1) Melee enemies 2) "Summoners" 3) Basic Mobs 4) Shielded/Armored enemies 5) Bosses
An example of 1 are the animals. Kill them first as they pose the most immediate threat.
After that, try to kill the enemies that spawn more enemies. You'll know what I'm talking about.
After that's done, kill the weaker mobs first to give yourself more space. Examples are the "Chosen". The more mobs there are, the more likely they are to try to attack you in cover, so you want to minimize that by thinning their numbers. They tend to stay under cover if they don't have the numbers.
Kill the rest in the end. Try to avoid them as much as possible.
When you get more familiar with combat, you can break that order and just kill whatever makes the most sense to you at a given time.
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Post by Lebanese Dude on Mar 23, 2017 16:52:34 GMT
No thanks. Gil is the hottest piece of man meat I have ever had the pleasure of meeting in a game.
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Post by Lebanese Dude on Mar 23, 2017 16:25:38 GMT
Actually that's too broad. All specs use abilities.
I'd say the current system is mainly an issue for pure Biotic or pure Tech users that didn't not want to fight with a weapon and don't want to switch profiles at all.
For the remaining archetypes, it's a boost as they mix it up more so they can augment differently.
Perhaps a middle ground would be to give all three pure specs the ability to unlock a fourth slot at the expense of something else, like a weapon slot.
That would require an overhaul though which probably won't happen.
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Post by Lebanese Dude on Mar 23, 2017 16:07:57 GMT
Another for no saving.
It's an odd choice given that exploration is a big part of plot missions.
I actually didn't mind it so much til the 1st vault. There was an area where it didn't autosave until after FOUR firefights. When playing Vanguard on insanity, that's an eternity. I lost 30mins because I had to reload twice on the last fight.
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Post by Lebanese Dude on Mar 23, 2017 15:50:33 GMT
Probably a result of unintended player behavior of returning to the Tempest during the plot mission. There's also a cell load bug I think that messes up progression a bit. It also happened to me when I met Drack before the colony. I reloaded in the same area and it triggered the dialogue that happens after establishing the colony Solution is to just not load in the same area. Kinda a mess if you're the type to die a lot.
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Post by Lebanese Dude on Mar 23, 2017 15:46:07 GMT
Just like how Dragon Age 2 should not be judged with Dragon Age Origins since it isn't Dragon Age Origins 2. Hell, even Inquisition should be judged as its own game because it isn't called Dragon Age Origins 3. They're their own games, just because they happen to be in the same universe doesn't mean we have to judge them with other products in that same universe! Am I doing it right? Well it's perpetuating the story and narrative of the setting, but that does not mean that the systems used in the previous installments need to reused as well. They could have theoretically called it Andromeda, cut out all the aliens from the game, removed all references from the Milky Way that aren't human, and just blazed on as normal. But they didn't, because they wanted the narrative context to remain.
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Post by Lebanese Dude on Mar 23, 2017 15:41:05 GMT
Honestly given the current system it may be quite unbalanced to have more than 3.
Abilities are not on a global cooldown and have relatively shorter cooldowns than before. Also, you have access to two lines per class to reduce the cooldown of abilities (such as Offensive Biotic and Containment). On top of that, you have the profile passives which don't really have a comparison to other games. Even moreso, you can modify your armor in more ways than one such that you reduce your cooldowns even further.
All in all, it would be a massive clusterfuck to give you more than five. There are already plenty of ways to boost your 3 abilities. Having 5 would break the game. I know it's an SP game, but balance is still important, otherwise the game would become trivial and boring (See KoA for an example)
They could theoretically compensate by increasing individual cooldowns, but that would just be redundant with the profile system.
On top of that, people would just never use profiles if they could conveniently use most of their loadout in one. That goes against their stated design goal of actually using profiles.
You'd have to cut profiles entirely, but that would overhaul the entire system which actually serves to remove contrived class limitations.
It would be marvelous to always have more, but it doesn't always fit the parameters.
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Post by Lebanese Dude on Mar 23, 2017 15:23:41 GMT
IMO the- miss the first flirt and no Gil romance- thing is likely for the convenience of straight guys who are worried about talking to Gil, lest they 'accidentally' get into a romance with him. Omg you've triggered flashbacks of all those complaints of being 'ninjamanced' by Cortez More like Anders.
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Post by Lebanese Dude on Mar 23, 2017 15:11:10 GMT
You have access to 12 abilities, not 3. Each set of 3 abilities receive modifiers based on the profile's specs.
Abilities are on separate cooldowns now. You are not limited by a global cooldown as in ME3.
In return, switching profiles puts the abilities on their respective cooldowns, which are in return reduced through your class passives which are shared across ALL profiles.
If you're the type to commit to one profile, then 3 abilities are all you need if you develop those abilities properly. You are intentionally gimping yourself though, as the system is there to support you if you need to access more powers.
If you want to only play one Profile, you're limiting yourself out of choice not necessity. You can play a caster with Tech and accomplish the same goal. You can mix it up with other Hybrid specs for more variety.
You're asking for the game to adjust to your stubborn playstyle. That's your choice, but it's not how it works.
---
I'm currently playing Vanguard on Insanity, but I'm also using the Soldier and Adept profiles.
I use the Soldier when there are way too many enemies to handle especially when they are floating and can't be attacked easily. I'm currently only using Turbocharge.
If I'm facing a HUGE enemy and there are nearby explosive canisters, I use the Adept field to Pull and Throw. This one's niche for now.
So basically I use the adept in niche situations where I want to throw shit at people. I use Soldier to wittle down the enemy then Vanguard to finish them off with Charge, Nova, and Shockwave.
There. I'm using the given system to my advantage. I have access to 6 abilities for now at lvl 11 ( I invested in a few passives).
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Post by Lebanese Dude on Mar 23, 2017 14:23:35 GMT
Wait what? You can get locked out that easily?
I suppose it was like that in some other games. Still kinda a stretch though given that it's so early. What if someone took a liking to him a bit further into the story, especially when they didn't even know Gil was gay and just happened to miss that dialogue option?
They should rectify that.
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Post by Lebanese Dude on Mar 23, 2017 14:14:42 GMT
Interesting. My Bronze reward was like 40 of a mineral (Fe) and ~50 credits.
Are you sure it was gold? Maybe you just had horrible luck lol
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Post by Lebanese Dude on Mar 23, 2017 11:34:39 GMT
Game is almost perfect.
Its problem is that it lacks some polish in non-critical departments.
The UI for example is incomplete for a few gameplay functions like R&D. They needed some tweaking to make them more learnable. An alternative would have been a stronger tutorial system. There are also odd design choices like no saving during non-linear plot missions.
A few more but people around here have voiced them enough.
I honestly don't see a problem with the writing.
People talk about lack of renegade. I say that they moved away from the "good cop" / "bad cop" of the ME trilogy to the "by the books stickler" / "adventurous goofball" characterizations. The latter makes far more sense given the context of the situation. In ME trilogy you had to save the universe so "at any expense" made sense. In MEA that is not feasible. You don't make sacrifices like that when you're building a new home. You can still be a douchebag occasionally.
As for the dialogue itself, it's honestly no different from the trilogy (and other games for that matter). In fact it's better as the choices of even seemingly irrelevant dialogue are referenced later in the game, not just what they stand for (paragon/renegade). World-building took a step up here in that you have to talk to people to learn more about the settings and you can also overhear them talk about it pretty damn often.
Some dialogue's got the usual cheese though. I will admit that if you aren't the humorous type, casual Ryder may infuriate you. I'm pretty sure the jokes are semi-cheesy on purpose to emulate the space explorers in media (like Star Trek). So I suggest sticking with professional if it's not your type. Luckily the cheese is mostly limited to Ryder and sometimes the companions when they try to be cheesy with you.
I found it endearing.
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