ATR16
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
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Post by ATR16 on Mar 21, 2017 8:09:26 GMT
Open world idea is being pushed on BioWare from upper EA management because it's a hot ticket these days. I don't know about that. I feel like they've always tried to make games in a pseudo open world, especially Dragon Age. Mass Effect 1 had open world elements. I think console and engine limitations of last gen probably led to what became the Mass Effect that people loved more than anything. Now that they have "the ability to do anything" again, its like they wanted to do everything possible under the sun. It sorta worked pretty okay in DAI, not perfect but a good step forward. In MEA so far, it feels like a step backwards and like they got lost while developing the game. A lack of focus from trying to do too much.
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Post by disi on Mar 21, 2017 8:26:46 GMT
Skyrim open world quests are interesting. You find something, somewhere, bring it back to town and ask around, find a person who knows something, you go on and learn about some cult or something who scarified children and people from town. You destroy the cult (cannibals) in a longer quest and afterwards people are grateful or they don't know who helped and just mention the people came back or stopped disappearing. While doing the quest you learn something about the Daedra (evil spirit or god) behind the cult. You get to make decisions to become a follower of this Daedra and gain the cannibalism ability or despise it. Depending on that you are flagged to others in the world. Many quests are like that, or you overhear something and that gets you started. Or other quests only open up after you gained trust from the people in town by killing bears and such. You can play as a vampire, living on other people's blood! It makes exploring rewarding, there could be a long quest with interesting dialogue starting at any corner. I never finished the main quest or Dragonborn but spent hundreds of hours doing just that. p.s. with mods every conversation is zoomed in, faces look as real as they can with the engine. NPC have their own life and walk about. I could go on
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Post by bomber on Mar 21, 2017 8:31:31 GMT
I dont think you can blame everything on one aspect of the game. Facial animations, story choice, silly dialogues etc, it has nothing to do with open world man. The main problem, imo, is that they tryed to grab and be good at everything. Nothing from this game stands out where you could say, yeah, look how they did this amazing or that. If this is ment to be RPG, then it has to deliver the best, unique story, choices etc, it possibly can. And even those long talked facial animations. Because in convos where you zoom in those damn faces, it definitely does mater if they are good or not. If they did this great and everything else average you would probably see game of the year. Its not even that bad to be average in single aspects cuz then you are good overall, but this is not the case. All those things, even small ones, which clearly lacks quality adds up and results are visible in reviews.
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ioannisdenton
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
PSN: Demis_Denton
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Post by ioannisdenton on Mar 21, 2017 10:24:23 GMT
total BS. Rockstar games are boring and full of uniteresting characters and repetitive quests( gtaV was boring AF) and ubisfot needs to die.
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ruffian
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Post by ruffian on Mar 21, 2017 10:31:31 GMT
Open world is fine if you do it right, but I'm not convinced Bioware can pull it off. They (Bioware) tend to be at their best when they're writing fairly linear stories and I'm not sure I believe that can ever really mix well with a truly open world game.
I wish it wasn't an either or thing but I'd rather Bioware focus on stories, characters and gameplay being tight and fun, than waste resources on pretty skyboxes and empty enviroments.
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Post by Deleted on Mar 21, 2017 10:34:51 GMT
I take ME:A and ME1 open-world over the claustrofobic shooting galleries of ME2 and ME3 any days. Hope for more open world.
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Post by Lebanese Dude on Mar 21, 2017 12:45:49 GMT
Hi I'm an obsessive completionist gamer that must explore every cave, pick up every rock, and fulfill every request in order to feel better even though I don't enjoy it. /s
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Post by PillarBiter on Mar 21, 2017 13:23:16 GMT
Hi I'm an obsessive completionist gamer that must explore every cave, pick up every rock, and fulfill every request in order to feel better even though I don't enjoy it. I feel you, my brother.
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Post by jimusmc on Mar 21, 2017 13:25:44 GMT
open world is just fine. EOS had so much to do because of it.. and that's just the first planet.
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Post by ticktak77 on Mar 21, 2017 14:44:50 GMT
open world is just fine. EOS had so much to do because of it.. and that's just the first planet. "So much to do".
Go Here Scan / Free / Kill / Collect This. Go there Scan / Free / Kill / Collect That. Go Back That Way Scan / Free / Kill / Collect That. Go up Scan / Free / Kill / Collect That. Go back where you just were Scan / Free / Kill / Collect That. etc. You get the idea. If these's planets were actually fillled with interesting things to see and do, people wouldn't have an issue with them. Instead, it's just full of repeated copy/paste fetch quests
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danishgambit
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Post by danishgambit on Mar 21, 2017 15:19:49 GMT
GTA5, Witcher 3 and Skyrim are the only open-world games I think are made right. The rest are just ghost towns with too many fetch quests. The other games had their bad missions every now and then but they were few and typically optional.
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Post by amleth on Mar 21, 2017 15:24:21 GMT
Sad to say the mediocre open world sections are the most tolerable parts of the game. Wait till you get to the endless loading screens in the Nexus or the slooooooow planet flying animation in the galaxy map.
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ioannisdenton
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by ioannisdenton on Mar 21, 2017 16:04:00 GMT
GTA5, Witcher 3 and Skyrim are the only open-world games I think are made right. The rest are just ghost towns with too many fetch quests. The other games had their bad missions every now and then but they were few and typically optional. Gta had nice missions?? Drive there, shoot escape cops Or smoke weed and then kill Or Drive and shoot the driver or deliver it..
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Post by danishgambit on Mar 21, 2017 16:13:33 GMT
GTA5, Witcher 3 and Skyrim are the only open-world games I think are made right. The rest are just ghost towns with too many fetch quests. The other games had their bad missions every now and then but they were few and typically optional. Gta had nice missions?? Drive there, shoot escape cops Or smoke weed and then kill Or Drive and shoot the driver or deliver it.. You're exaggerating. You could easily say that any game is - go to place, fight people, go to place , fight people. It's not a really good argument. Did you really play GTA5?
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Post by mordrek on Mar 21, 2017 16:17:55 GMT
Gta had nice missions?? Drive there, shoot escape cops Or smoke weed and then kill Or Drive and shoot the driver or deliver it.. You're exaggerating. You could easily say that any game is - go to place, fight people, go to place , fight people. It's not a really good argument. Did you really play GTA5? At the very least, they could tell you the reason you had to go to Toshly Station, for power converters, was because they were needed to fix the moisture collectors. Instead it's just. Hey, Go to this spot, pick this up, come back.
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Post by danishgambit on Mar 21, 2017 16:20:16 GMT
You're exaggerating. You could easily say that any game is - go to place, fight people, go to place , fight people. It's not a really good argument. Did you really play GTA5? At the very least, they could tell you the reason you had to go to Toshly Station, for power converters, was because they were needed to fix the moisture collectors. Instead it's just. Hey, Go to this spot, pick this up, come back. I wasn't actually referring to MEA. I haven't even played it yet.
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Post by Deleted on Mar 21, 2017 16:24:04 GMT
The real question is: is it easy to get around? Because, I am down with big maps and harvesting improbably moronic quantities of fauna, flora and random strangers that are out to kill me, but if the road network sucks, and the annoying landscape features are in cahoots to stop me from going where I want to go... can Liam put wings on Nomad?
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Post by mordrek on Mar 21, 2017 16:33:52 GMT
The real question is: is it easy to get around? Because, I am down with big maps and harvesting improbably moronic quantities of fauna, flora and random strangers that are out to kill me, but if the road network sucks, and the annoying landscape features are in cahoots to stop me from going where I want to go... can Liam put wings on Nomad? It's not like ME1 where the Mako got hung up on everything, but the road network certainly has it's moments where it makes you go in a crazy loop that is annoying because it just eats up time. The first few times you do it won't be bad on each planet as the scenery is pretty, but by the time you finish your 30-40 side quests on each planet to hit your 100% completion, you will be ready to murder small innocent woodland creatures, which sadly do not even exist, for the most part.
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Post by Deleted on Mar 21, 2017 16:41:40 GMT
The real question is: is it easy to get around? Because, I am down with big maps and harvesting improbably moronic quantities of fauna, flora and random strangers that are out to kill me, but if the road network sucks, and the annoying landscape features are in cahoots to stop me from going where I want to go... can Liam put wings on Nomad? It's not like ME1 where the Mako got hung up on everything, but the road network certainly has it's moments where it makes you go in a crazy loop that is annoying because it just eats up time. The first few times you do it won't be bad on each planet as the scenery is pretty, but by the time you finish your 30-40 side quests on each planet to hit your 100% completion, you will be ready to murder small innocent woodland creatures, which sadly do not even exist, for the most part. No, what I mean the rage-quit inducing landscaping like in Inquisition that after two hours of trying to get around make you finally search the internet, and find that apparently, to finish a minor quest you set your heart on finishing, you will need to go talk to an NPC X on a completely unrelated quest, so after doing some other minor Quests you will click the War Table in Skyhold, that will change the landscape. I mean, am I alone that was glad her blood pressure can take it, when trying to get North on the Exalted Plains, or the Western Approach (it's always the North innit?) We've created that awesome landscape, so you gotta enjoy it for a few hours of aimlessly driving around, gorram it!!!! Mako was a gift to the playerhood compared.
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Post by ticktak77 on Mar 21, 2017 16:44:20 GMT
GTA5, Witcher 3 and Skyrim are the only open-world games I think are made right. The rest are just ghost towns with too many fetch quests. The other games had their bad missions every now and then but they were few and typically optional. Gta had nice missions?? Drive there, shoot escape cops Or smoke weed and then kill Or Drive and shoot the driver or deliver it.. The first 25 hours of GTAV has you playing as: A hitman A delivery guy A taxi driver A henchman A photographer Someone who drives construction vehicle Someone who flies a plane But yeah.... you are totally right..
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Post by disi on Mar 21, 2017 16:44:57 GMT
Just one more thing about OpenWorld, I know how Skyrim works and solved the problem of being boring. Everything is literally tied to your level.
It doesn't matter where you are or what you do, at a certain level there is a chance you find item X in a chest, which triggers a larger side quest. Then there is a level where NPC X has a chance to spawn and hunt you down. At another level you may have this or that conversation X, if other requirements are fulfilled. This level causes the townsfolk to start talking about a certain topic X. After you visited a place, you may receive a letter "I saw you in X and wondered if you can help me?" There are many more tiggers and you can of course combine them all.
Maybe none-static quests help in open Worlds?
This is way more dynamic than the standard quest-givers in hubs as the only source. Or you enter an area and all of a sudden a beacon pops up on your display to search for someone or something without any reason why.
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Post by Deleted on Mar 21, 2017 16:48:13 GMT
Mass Effect should follow Star Trek mission model, dammit! You receive a sygnal from the surface, and it opens up a mission where you learn about more about world around you. ME version of Inner Light epizode instead of mindless clearing out waves of Kett. Space should serve more as outliner of scale of the world around you, with restrictions to exploration ( so the game never loses focus), but always taking part in unique missions. A scene where Ryder&co walk across the hull of Tempest in space suits,camera zooms out, Prothean theme kicks in, and you see their barely visible shapes in contrast to this kind of background:
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ioannisdenton
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by ioannisdenton on Mar 21, 2017 16:51:24 GMT
Gta had nice missions?? Drive there, shoot escape cops Or smoke weed and then kill Or Drive and shoot the driver or deliver it.. The first 25 hours of GTAV has you playing as: A hitman A delivery guy A taxi driver A henchman A photographer Someone who drives construction vehicle Someone who flies a plane But yeah.... you are totally right.. Yet it is boring af. its always hicjack a car, drive there, shoot and escape. And the whole crane moves car sidequest chainquest was really boring. Τhe charatcers are boring outside trevor and Jack (the one whose daughter was to play in porno movies). ot baffles me that this game has sold dozens of millions oGTaV as a world is selfsustained and is extremely detailed. Its a beast. But you do nothing it. All you do is drive and run over people outside the quest routine " drive there kill escape from cops" I never managed to finish the game. sold it at 50%, i got bored. But i actually played a decent chunck of mp heists, all of them
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Post by ticktak77 on Mar 21, 2017 16:59:11 GMT
The first 25 hours of GTAV has you playing as: A hitman A delivery guy A taxi driver A henchman A photographer Someone who drives construction vehicle Someone who flies a plane But yeah.... you are totally right.. Yet it is boring af. its always hicjack a car, drive there, shoot and escape. And the whole crane moves car sidequest chainquest was really boring. Τhe charatcers are boring outside trevor and Jack (the one whose daughter was to play in porno movies). ot baffles me that this game has sold dozens of millions oGTaV as a world is selfsustained and is extremely detailed. Its a beast. But you do nothing it. All you do is drive and run over people outside the quest routine " drive there kill escape from cops" I never managed to finish the game. sold it at 50%, i got bored. But i actually played a decent chunck of mp heists, all of them Well, I think you are wrong, and you are in the minority. Boring is not one of the things that GTA is. Also - it's quite irrelevant. The game came out FOUR years ago, and was still a top 3 selling game for the month of February according to NPD. In an era where gamers are hyper-critical, it's one of the best selling games ever and people are still buying TONS of it. They aren't wrong.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by ioannisdenton on Mar 21, 2017 17:08:10 GMT
Yet it is boring af. its always hicjack a car, drive there, shoot and escape. And the whole crane moves car sidequest chainquest was really boring. Τhe charatcers are boring outside trevor and Jack (the one whose daughter was to play in porno movies). ot baffles me that this game has sold dozens of millions oGTaV as a world is selfsustained and is extremely detailed. Its a beast. But you do nothing it. All you do is drive and run over people outside the quest routine " drive there kill escape from cops" I never managed to finish the game. sold it at 50%, i got bored. But i actually played a decent chunck of mp heists, all of them Well, I think you are wrong, and you are in the minority. Boring is not one of the things that GTA is. Also - it's quite irrelevant. The game came out FOUR years ago, and was still a top 3 selling game for the month of February according to NPD. In an era where gamers are hyper-critical, it's one of the best selling games ever and people are still buying TONS of it. They aren't wrong. its selling so well cause its popular and propably due to "violence, drugs, whores, outlaw" cult. its very popular for sure. It is also polished for sure. I repeat, it's world its massive and masterfully crafted, here is variety but it all comes to driving (or piloting). i am not trying to convince you that you are wrong playing this game. its just that i find it really boring without a story, a plot i can follow and characters i care about. RdR was better imo. I also am willing to bet that it sells more the lower you go in age.
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