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Post by dutchsghost7 on Mar 20, 2017 20:29:39 GMT
Bioware just can't do open world. They can't. DAI and MEA are filled with fetch quests and quality content is an all time low in comparison to their previous titles.
MEA has the same problems as DAI and the dialogue options most of them end up being either hopeful or stern. Ryder is less of a player character than Shepard.
SWTOR, DA2, & ME3 was the massive wound, DAI the last breath and MEA the death rattle. For shame.
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Post by derrame on Mar 20, 2017 20:33:20 GMT
yes, gigantic maps with boring fetch quests, gather plants/materials/ info logs, shards, etc, thousands of them, over and over again or scan and scan over and over again, i prefer not open world, just normal maps, like the trilogy, and more content inside those maps!
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Post by stealthfox94 on Mar 20, 2017 20:36:39 GMT
At this point is anyone actually good at doing open world besides CDPR and Rockstar? I would still put Bioware ahead of Ubisoft and WB when it comes to open world games.
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Post by Fen'Harel Faceman on Mar 20, 2017 20:36:55 GMT
Bioware just can't do open world. They can't. DAI and MEA are filled with fetch quests and quality content is an all time low in comparison to their previous titles. MEA has the same problems as DAI and the dialogue options most of them end up being either hopeful or stern. Ryder is less of a player character than Shepard. SWTOR, DA2, & ME3 was the massive wound, DAI the last breath and MEA the death rattle. For shame.
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Post by dutchsghost7 on Mar 20, 2017 20:38:24 GMT
At this point is anyone actually good at doing open world besides CDPR and Rockstar? I would still put Bioware ahead of Ubisoft and WB when it comes to open world games. Nope, Bioware open worlds are inferior to Ubisoft and especially WB.
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Post by stealthfox94 on Mar 20, 2017 20:39:45 GMT
At this point is anyone actually good at doing open world besides CDPR and Rockstar? I would still put Bioware ahead of Ubisoft and WB when it comes to open world games. Nope, Bioware open worlds are inferior to Ubisoft and especially WB. How is Ubisoft superior? Sure they look good but aren't that high on content. I think some of WB games would have been better if they where linear tbh.
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Post by mastert on Mar 20, 2017 20:40:47 GMT
I hope the open world meme ends soon, even Witcher would have been a better game with less open areas and more "Polish"
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Post by Deleted on Mar 20, 2017 20:41:09 GMT
This does look like another big swing and a miss for Bioware and open world.
I'd be happy with ME5 (assuming we get one) going back to corridors, so long as the game was well made. Not every game needs to be Skyrim or The Witcher 3.
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Post by Element Zero on Mar 20, 2017 20:41:46 GMT
It certainly sounded like it was a key issue in several of the reviews I've read. They pointed out too many unrelated side quests, too easy to lose the narrative thread, etc... I recall discussing this concern years ago on the oBSN; and it never really went away, did it? They probably should've stuck with the more focused, 35-hour corridor shooter. They were pretty good at that.
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Post by dutchsghost7 on Mar 20, 2017 20:44:02 GMT
Nope, Bioware open worlds are inferior to Ubisoft and especially WB. How is Ubisoft superior? Sure they look good but aren't that high on content. I think some of WB games would have been better if they where linear tbh. Arkham knight, City, origin and middle-earth did open world better than DAI and MEA. I base this primarily on how much shitfetch quests there are. Ubisoft games like AC4, AC2 and Far Cry 3 do it better as well. It's only recent titles that they fuck up on.
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Post by kotoreffect3 on Mar 20, 2017 20:48:06 GMT
Considering that Eso(I think that is the name of the planet) was my favorite part of the trial I will hold off on judging the open world aspects of thus game.
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Post by malanek on Mar 20, 2017 20:52:37 GMT
At this point is anyone actually good at doing open world besides CDPR and Rockstar? I would still put Bioware ahead of Ubisoft and WB when it comes to open world games. Well I don't like open world games full stop. Didn't like Morrowind or Oblivion and never tried Skyrim because of that. Didn't like Assassin Creed games. I didn't like The Witcher 3 To me it was just a slower tedious version of The Witcher 2, which had its strength in the story and not in the game play. It does annoy me a bit that people gush over those games yet crucify Bioware for the same slow pace tedious gameplay, although I guess with some of them it is mainly down to polish. I do like the combat at least in MEA (which is infinitely better than witcher combat) so hopefully that will entertain me but there seems to be a lot of problems with the game, including a large number of technical problems. It has a giant scope and doesn't really feel finished, smooth or remotely well play tested. This game is not really targeted at me (the single player part at least), but even the people who love these slow paced open world games do not seem impressed. I'm really questioning a lot of the design decisions Bioware are making and I think they need to take a good hard look at what they have actually produced and consider whether they are actually proud of it. I'm not going to say I am done with Bioware, but they are not really making games I like any longer.
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Post by SKAR on Mar 20, 2017 20:53:19 GMT
agree to disagree.
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Post by projectpatdc on Mar 20, 2017 20:55:39 GMT
If they go back to linear boring missions, I probably won't play anymore. I think the issue is the lack of time polishing the open world in terms of missions and small details. Better for them to innovate than recreate again. I can see them narrowing down the scope some to allow for quality.
I also wonder if going back to making ME an Xbox/pc exclusive would help with the polish. I would buy something besides a PlayStation if it's worth it
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Post by Deleted on Mar 20, 2017 20:58:13 GMT
I don't think open world is inherently a problem, as other companies thrive on making excellent open world games. The problem is that crafting a story that works well in an open world design is clearly not one of BioWare's strengths.
Though I'll be honest, i'm starting to wonder what BioWare's strengths actually are, if indeed they have any.
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Post by derrame on Mar 20, 2017 21:00:42 GMT
take ME and ME2 maps for example, extremely atmosferic , you really feel in some of those unknow planets in the far reaches of the galaxy, or inside an alien ship or even a normal outpost,
Virmire, Ilos, Illium, Omega, the collector ship, the geth dreadnought, etc, not open worlds, but lot of ambience, depth, context, meaningful details and still big enough to fight there, run, cover, use powers, and decisions, recruitng archangel for example, you can decide how to protect and attack
the suicide mission for example, filled with content, not so big map, but big enough, you choose who attacks, who preotects, who escapes, etc, every detail matters, meaninguful decisions and the perfect ambience and environment, the streets of omega with sick people, the batarian preacher, no open worlds but small- normal maps
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Post by ravenous on Mar 20, 2017 21:02:34 GMT
I do not agree that open world is the problem and I do not agree that ubisoft is superior when it comes to open world
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Post by Detcelfer on Mar 20, 2017 21:06:46 GMT
I don't think open world is inherently a problem, as other companies thrive on making excellent open world games. The problem is that crafting a story that works well in an open world design is clearly not one of BioWare's strengths. Though I'll be honest, i'm starting to wonder what BioWare's strengths actually are, if indeed they have any. You nailed it. I happen to enjoy exploration a lot. The feeling of adventure is what I think Bioware is trying to capture but they miss key elements along the way.
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Post by projectpatdc on Mar 20, 2017 21:07:32 GMT
I don't think open world is inherently a problem, as other companies thrive on making excellent open world games. The problem is that crafting a story that works well in an open world design is clearly not one of BioWare's strengths. Though I'll be honest, i'm starting to wonder what BioWare's strengths actually are, if indeed they have any. I agree that open world is not the problem. The problem is Bioware isn't able to compete with a higher standard set today by competition. ME:A is still a lot better than ME1 and ME3 and possibly ME2 in many regards but it hasn't not innovated well. Going back to the ME2 and ME3 formula won't work either. Games today can now allow a lot more freedom and still hit the right benchmarks for quality graphics, story telling, and character development. The linear, narrow, streamlined gameplay is outdated. The minimum they can do is something along the lines of dishonored 2 where it presents mini open worlds to allow for freedom of gameplay and approach but also pushed forward by the narrative. In the case of ME:A's open world, don't do the side quests if you're going to complain about them. Just play the story. I've never understood why people complain about optional gameplay. It's optional for a reason so people who like the streamlined experience can just play the story
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Post by admiralbonetopickmk2 on Mar 20, 2017 21:07:57 GMT
I couldnt agree more OP.
Indeed I think Bioware needs to go back to their roots. They're trying to compete in this open world space and that completely betrays their strengths. As a result interesting (side)quests and the main story go out the window. All for what? The ability to trot around in an empty barren "world" that is not nearly as interesting as the Witcher 3s or Fallout New Vegas and Elder Scrolls (Curse you Bioware for making me praise Bethesda!)
Please, they need to bring back stats, linear design and try to appeal to hardcore gamers again. Play to their strengths. Bioware tried and failed, it's time to wheel it back, not everything needs to be open world. Of course this game will sell 1 million copies and Bioware/EA will just sort of shrug and do it again, but here's hoping against hope people speak out with their wallets instead of just typing about it and don't buy this.
I mean dodgy animations and character models I can deal with, but what irks me are the comparisons to Dragon Age: Inquisition and the crappy, MMO style sub-quests that completely killed my enthusiasm for that game and made it a real chore to finish.
Mass Effect has always been about the story, the political intrigue, the universe, and the characters/races that inhabit it, with some decent combat acting as the glue between them. To now give it this open-world style, and to fill it with random mobs and uninteresting busy work to pad out the experience in between the proper story mission is a really bad call, and has put me off wanting to bother with it altogether. A real shame, as they had an opportunity here to bring that old formula bang up to date (graphically and sonically) and tell another ripping yarn in a completely different setting.
What a waste...😖. For the next Mass Effect(if there is one) its time for Bioware to be Bioware. Stop this failed experiment.
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Post by Fen'Harel Faceman on Mar 20, 2017 21:08:54 GMT
I don't think open world is inherently a problem, as other companies thrive on making excellent open world games. The problem is that crafting a story that works well in an open world design is clearly not one of BioWare's strengths. Though I'll be honest, i'm starting to wonder what BioWare's strengths actually are, if indeed they have any. You nailed it. I happen to enjoy exploration a lot. The feeling of adventure is what I think Bioware is trying to capture but they miss key elements along the way. For some people, perhaps. Definitely not for me, I had fun exploring Eos.
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Post by ticktak77 on Mar 20, 2017 21:09:27 GMT
Open worlds aren't a problem.
They are well designed, with lots of different structures and outposts etc.
The problem is the stuff they make you do on them.
Going up and scanning / finding / elminating / killing / activating / releasing someone or something, is never fun.
Having to do that 2 or 3 times, per mission, on all the different corners of a world? That's the problem.
This is the worst that exploration has been in this franchise since Mass Effect 1. Both space exploration, with that awful tedious space travel animation, and planetary exploration with mundane side-quests, make these worlds feel like massive, empty maps.
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Post by projectpatdc on Mar 20, 2017 21:10:07 GMT
take ME and ME2 maps for example, extremely atmosferic , you really feel in some of those unknow planets in the far reaches of the galaxy, or inside an alien ship or even a normal outpost, Virmire, Ilos, Illium, Omega, the collector ship, the geth dreadnought, etc, not open worlds, but lot of ambience, depth, context, meaningful details and still big enough to fight there, run, cover, use powers, and decisions, recruitng archangel for example, you can decide how to protect and attack the suicide mission for example, filled with content, not so big map, but big enough, you choose who attacks, who preotects, who escapes, etc, every detail matters, meaninguful decisions and the perfect ambience and environment, the streets of omega with sick people, the batarian preacher, no open worlds but small- normal maps ME:A has all of that too. It's just not limited to the narrow, boring corridors that you consider atmospheric. And it's simple, don't play the optional content in the open worlds. Just play the story like you would in ME2 or ME3
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Post by setecastronomy on Mar 20, 2017 21:12:53 GMT
Let's be honest: Hi, Dutch.
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Post by Detcelfer on Mar 20, 2017 21:14:44 GMT
You nailed it. I happen to enjoy exploration a lot. The feeling of adventure is what I think Bioware is trying to capture but they miss key elements along the way. For some people, perhaps. Definitely not for me, I had fun exploring Eos. All I'm saying is if they're going to do it, do it right.
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