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Post by hathur on Mar 17, 2017 20:07:19 GMT
The avatar of your female Shepard is beautiful... aren't you sad you will literally never be able to come even close to re-creating something as pretty as she was? I've never been able to recreate a character in any other bioware game that I was as satisfied with as I was with my ME1 / Me2/ ME3 femshep.. and Andromeda I definitely am not particularly excited about the appearances (though I don't find them bad.. just not memorable). I eventually made a Sara I'm content with, but nowhere near as I was with my femshep. I was able to use the CC to scult Evelyn Shepard's face with almost laser precision.. spent HOURS on it... Yet after 30 minutes in Andromeda I felt I had exhausted all possible options and variables... the CC is just too limited to fine tune bone structure, eye shape etc like I could in the trilogy.
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Post by hathur on Mar 17, 2017 20:02:44 GMT
Spent a ton of time with the creator and I've found a decent method to significantly reduce issues of weird mouth animations on Ryder and also help eliminate the dead-eye look.
Re: Eyes: The main issue I've noticed in videos and screenshots (default ryder's have this problem too) is the iris' tend to have a too light of a tone (light brown, light blue etc)..this light tone gives the added effect of making it look like they're peering out across a massive horizon several kilometers away at something. You need to darken the iris color, this gives the effect of makign their eyes look properly focused on close / medium ranged objects and people. Pick dark brown eyes or dark blue eyes or deep dark green eyes etc... don't pick light blues or light hazel.. your character will look like they're staring at something miles away.
Re: mouth: Depth. Grab the depth slider (default seems to be 10 for most heads) and drag it back to about 5.. this pulls the mouth in and still looks natural and has the effect of massively reducing the "fish mouth" effect when your character talks in some scenes. After doing this my character's mouth movements look basically natural 99% of the time... as opposed to default ryder (or preset ryders) who's mouths tended to have weird fish-lip effects at times. You can try to pull it back lower than 5 but I find them mouth tends to look a bit too deeply recessed into the face this way.
Anyway, give it a shot, see if it helps... I was immensely satisfied with the results and it seemed to work well on multiple test Ryders with different heads etc.
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Post by hathur on Mar 17, 2017 19:51:28 GMT
Both give strong performances I felt. I felt Sara had a bit more passion at times to her tone but honestly both did an excellent job. I intend to play both (in ME1 and Me2 I couldn't play male shep as I felt Mark Meer's delivery was too flat compared to Hale's... though in ME3 his performance was vastly improved and I managed to complete a male shep playthrough thanks to it). This time however I can easily see myself enjoying both performances.
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Post by hathur on Mar 17, 2017 19:20:39 GMT
There are definitely places where I feel the renegade / paragon interrupt would have been very useful.. the tutorial mission for example where you have to decide to shoot the aliens or not before they kill someone.. it happens in exploration mode... I would've liked it better in a dialogue cutscene where I had an option to either talk it out (and fail, that's fine to force combat.. but give me the illusion of choice at least) or "renegade" to attack immediately.
There are other times too where the interrupts would be nice in dialogue... simple things like telling someone to shut up during a tense convo etc.. those moments of immediate interaction in the middle of dialogue in the trilogy are somewhat missed here.
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Post by hathur on Mar 17, 2017 19:15:25 GMT
oh look a wild white guy appears. Sigh. Looks like another thread created before the OP actually did their research. OP was talking about daddy Ryder's ethnicity not matching Bro/Sis Ryder's, not about being unable to create a white Ryder at all. People are changing the subject. Correct, at no point was i complaining about not being able to make a caucasian / white character.. I can, the skin tone sliders function fine on all the preset heads.. my complaint was simply that neither Alec Ryder or the mother match my character in appearance whatsoever (in terms of ethnicity... forget skin tone... my character's father looks like a man from africa, my character's mother looks like she's from India or some other part of Asia or the middle east but both Sara and Scott ryder appear to be caucasian europeans. It's just weird.. not a big deal, but it would be nice to have consistency in the parents at least slightly resembling their two children's ethnicity.
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Post by hathur on Mar 17, 2017 15:25:47 GMT
Except that in Codex of the mother, she is also dark skinned... Two dark skinned parents do not biologically produce white children. One white and one dark skinned parent certainly can.. but not two. Not true, my parents are white but my dad's dad was brown and that's how we ended up being a family with two white sons and two brown sons. Fair enough, genes can and certainly do skip generations.. it's just exceedingly rare and mildly distracting. Though the skin tone is far less distracting than the facial structure of Alec vs my Scott and Sara. Alec looks like an average male born somewhere in Africa.. but scott and sara look like they were from europe (facial features-wise.. ignoring skin tone). Apparently the only thing that passes from your character to your father is eye color (as Alec has bright blue eyes like my character does.. a feature exceedingly rare in people of African origin)
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Post by hathur on Mar 17, 2017 15:21:03 GMT
Alec has a different preset that corresponds to which preset you use, and it doesn't really change to match your customizations. It's an immersion breaker, sure, but Alec and his wife seem to have fairly minor roles (in person) so I can suspend my disbelief enough regarding the whole racial mismatch deal. Yeah it's a minor issue really, just found myself a bit confused going "uhh.. were Scott and I adopted".. but basically shrugged and moved on.. not as if we see him more than a total of a combined 8 minutes of "screen" time anyway. Would be distracting if he was a regular character though.
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Post by hathur on Mar 17, 2017 14:05:21 GMT
Let me guess...was it sister, head preset 9? Same here, my slavic\european-looking twins got the 'Very Wrong' daddy. And it's not a bug (I've seen the video with the different heads\dads - that's what he is supposed to be for the preset of my choice). They've dropped the ball with this one, imo. At the very least default Alec should have been an option. Yeah, well, either this or mother had cheated on poor old Alec. Except that in Codex of the mother, she is also dark skinned... Two dark skinned parents do not biologically produce white children. One white and one dark skinned parent certainly can.. but not two.
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Post by hathur on Mar 17, 2017 14:04:07 GMT
Did you base the character of a non white preset? Yea, then that's what you get... The preset I selected was light-skinned... relatively speaking anyway, the preset looked possibly hispanic.. definitely not african ethnicity though (there's 1 or 2 african presets, I did not choose either). The only way my character makes sense visually is if she was mixed-ethnicity .. black father, white mother... yet both parents are very much dark skinned and both children are white. I also tested it with east-asian female and east-asian custom brother (as in Chinese / Japanese / Korean appearance etc). .. father again appears as african male... very weird.
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Post by hathur on Mar 17, 2017 13:55:45 GMT
Noticed a weird thing.. I made a white / caucasian character (skin tone all the way left), yet Alec Ryder appears as a man of African ethnicity and in the codex the mother appears to be brown / dark skinned as well (east indian descent, etc). Scott was also made caucasian (default scott in fact)... so I'm not sure what's going on.
Not really an issue, but it does seem peculiar seeing a blonde haired white character having an african man for a father, and a dark skinned mother as well.
Guess I'll just have to head-canon that Sara and Scott were adopted?
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Post by hathur on Mar 17, 2017 13:26:42 GMT
"Day 1 patch will fix that" Day 1 patch is confirmed by Bioware to already be applied to the trial.. so all the bugs we see now will be there on launch. If we're lucky we'll get another patch within a week or two of launch.
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Post by hathur on Mar 16, 2017 22:04:07 GMT
.. You need to play a little more the role of a "commander" in this game to get the most out of them. That said, repeatedly ordering Liam to position ahead of me as I advance on an enemy with shotgun works shockingly well.. so long as I tap the command a bit ahead of me he keeps up, stays as an excellent body shield for me and makes judicious use of his dual omni-blades as enemies charge up to him. Just takes some baby sitting is all. He is very effective when used this way I find. It sounds like you can't be hands off with squadmates, and you got to micro-manage them. A quick question, does that feel reminiscent of other BioWare titles with companions and the like, such as the tactical view of Dragon Age or going even further back, Baldur's Gate? I don't mean a 1 to 1 comparison, I mean in general feeling. Well, you don't have precise control like you did in DAO or DAI (in tactical mode you could properly micromanage them pretty much like you could in Baldur's Gate) as we can only tell them to move to a specific location or order focus fire on a target.. but in terms of how important it feels, I'd say micromanaging the squad here feels suitably helpful if one bothers to take the time to do it. This means you spend less time yourself fighting as you're governing your friends a lot, but it does seem reasonably effective if you take the time to do it (i.e. if a squad mate is swarmed, order him / her to move to new cover and they'll do a good job getting there). As I said, on normal, you can win most fights with just the squad if you micro manage their actions. Haven't tried on hardcore or insanity, but I suspect you'll need to provide at least some gunfire support yourself on those difficulties. Nonetheless, the squad can and will kill enemies if you pay attention to their actions / position. So far I'd say Liam is one of the most deadly companions of the three I have so far (order him to move right up to an enemy and he'll dual omni blade them when he gets there quite often, deals a lot of damage). I'm looking forward to getting the krogan companion... will just order him to move next to enemies all the time, I suspect he will just bash the hell out of them with good results.
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Post by hathur on Mar 16, 2017 21:26:00 GMT
They can't allow squadmates to be too good, or the game would essentially play itself. Though making them too crap is also bad. How fast are their cooldowns? In ME2 and 3 they had slow cooldowns compared to the player (aside from Liara's Singularity spam), if they have the same now then they'd probably be about equally as effective. Slower... Liam usually uses his grenade once per 5 enemies or so. Cora's charge hits about two times in the same time frame. If you focus a target for Liam, he will use his grenade very frequently. If you don't give him a focus target he seems to rarely ever fire it. But give him a target and he will in fact toss a grenade almost every time its off cooldown. It hits quite hard too (on normal it will take off about 2/3 of the health from an unshielded average enemy)
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Post by hathur on Mar 16, 2017 21:21:08 GMT
I finished ME3 easily on insanity.. the prologue in this game on normal was harder than almost anything in me3 insanity. Played a bit on hardcore and every fight always ended with me just barely alive. Insanity should prove a very pleasant challenge on a second playthrough I think.
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Post by hathur on Mar 16, 2017 21:15:48 GMT
Played almost 8 hours.. and while yet the AI is quite poor, I did spend a good hour experimenting with my squad AI in combat. Basically I hid in cover and used squad commands to move around / focus fire my squad mates. They are, in fact, quite effective when used this way and on normal difficulty more than able to finish almost every fight I got into without my assistance (other than using my powers whenever off cooldown to help setup combos... zero shots fired from my guns as I just hid in cover).
The downside is the squad AI here is far less able to make MOVEMENT decisions on its own than ME3 members. In this game the AI seems content to stand out in the open, not use cover 50% of the time and shoot at an enemy in full cover. In ME3, the AI would instead be very effective at staying in cover, but far less effective at actually shooting at enemies (80% of shots fired in ME3 by AI were often misses / into enemy cover.. I spent dozens of hours playing ME3 like this, watching them, moving them).
Squad AI here hits the majority of the time.. they just do stupid things movement wise unless guided. Honestly, the best tactic I find at the start of every fight is to take 2 to 3 seconds to order one member into cover on the right, another member to cover on the left and then you can jump into the fight yourself.. they provide surprisngly good support fire this way and don't get themselves killed standing out in the open.
Namely, if you want your squad to be less dumb than previous games in this one, you have to actually use squad commands (and if youtube videos of the trilogy are any indication... 99% of people don't even seem aware that you CAN command your squad as it's unheard of to see anyone order movement commands).
You need to play a little more the role of a "commander" in this game to get the most out of them. That said, repeatedly ordering Liam to position ahead of me as I advance on an enemy with shotgun works shockingly well.. so long as I tap the command a bit ahead of me he keeps up, stays as an excellent body shield for me and makes judicious use of his dual omni-blades as enemies charge up to him. Just takes some baby sitting is all. He is very effective when used this way I find.
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Post by hathur on Mar 16, 2017 18:18:00 GMT
The only thing I can suggest is set all settings to lowest possible (including resolution) and then see if you can get past the intro cutscene, then restore your visual settings.
Also.. don't use quickstart, create custom character (and then just select default ryder if thats what you want).. for some reason Quickstart causes my intro to run at 5fps and stutter the whole time until my character is given dialogue options.
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Post by hathur on Mar 16, 2017 8:04:49 GMT
Really? That doesn't sound right... Is there a quick save button you can use? Or does it simply refuse to save? Maybe there were enemies nearby? That just sounds like a very poor and useless choice to make on the side of the developers... You definitely cannot quick save during story missions it seems (or manual save). You can save the game while on the ship / station or just exploring.. but it seems if you're doing a main plot mission you are at the whims of auto save. You definitely can't save during the long 30+ minute tutorial planet at any point or time (I repeatedly tried dozens of times at different locations, it is always greyed out). If you want to re-do a dialogue choice for the first hour of the game you're literally going to have to restart from the goddamn beginning and lose 30 minutes to an hour.
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Post by hathur on Mar 15, 2017 17:18:09 GMT
are you all serious defending the no physics in hair due to "customisation"? nobody asked for top of the line animations (hair and face) but really basic ones and we can t even get that. This is a AAA game. Not AA like technomancer Here's what irks me... Saints Row 3 & Saints Row 4 had fully customizable characters... with dozens of hairstyles.. and almost all of them were animated (where it made sense). Ponytails swished around in a believable manner, long hair shifted around the shoulders as characters turned their heads in cutscenes.. it was just basic havok physics engine stuff that has been around for 10+ years, but the dev team took the time to do it better than any Bioware game as ever done... and this is from a game that came out in 2011.. Yet no mass effect game to date nor DAI could even implement this rudimentary hair physics (nor match the sheer amount of hairstyles available in the saints row 3 & 4 games). Then again, no game ever made in history has ever made a CC half as good as SR3 / SR4... you could customize every aspect basically of your character.. body size, body shape, head sizes, shape... it was mind boggingly detailed to a near overwhelming degree (not a complaint)... and that was a game with a far smaller budget than what Bioware gets to work with on their games :/ The fact that most of the hair in SR3 looks better / more believable than most of the hairstyles in Andromeda is outright infuriating.
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Post by hathur on Mar 15, 2017 10:29:33 GMT
Turian males seem the most different to me, at least their legs anwyway.
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Post by hathur on Mar 15, 2017 10:26:59 GMT
?? What the hell does a black / asian person sound like? And I'm talking about black or asian persons born in an english-speaking country like the US, Canada, UK etc. They sound the same as anyone else. I cannot count the number of times I've spoken to someone over the phone for interviews (I used to be a news reporter), only to meet them sometime in person later on and realize "Ah, this person happens to black (or asian or middle eastern etc)"... they sound the same as a white person, assuming they grew up in the same country. Are black people supposed to sound like they come out of the ghetto or something? Look at Liam.. voiced by Gary Carr (a black gentleman).. yet if I heard that voice without seeing his face I'd just as easily assumed he was a white Aussie (or Brit). I've interacted with thousands upon thousands of people in my career, from all walks of life... and there is no "type" of voice associated to one ethnic group over another when they all hail from the same place. Can I spot a Japanese born person who is speaking english by the sound of their voice? Sure.. but that's because of accent.. not voice.. it has nothing to do with his being east-asian, but because of his native language. Transplant him to the US as a baby and he'll sound the same as any white person born and raised in the US. Seriously, people need to step out into the goddamn world more and actually TALK to people.. the level of stereotype and ignorance some people have is mind boggling. Relax. just saying Ive never heard any black person that sounds the least like Tom Taylorson as Ryder. Its totoally possible there exists such persons, but ive never heard of them. "Totally possible" ? Then either you've met fewer black people in your life than you have fingers or you live in the projects of detroit, or harlem, etc where your idea of what black people sound like is based on "street" language where everyone (including whites) learn a tone because it's part of their culture and background. Or you just watch a lot of TV and base your expectations of what black people sound like off that where black actors are commonly used to portray a stereotypical tone... again.. step into the real world, talk to your fellow human in the real world and you'll find that ethnic background does not come with a voice... your place of birth and environmental upbringing determine that.
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Post by hathur on Mar 15, 2017 10:11:19 GMT
Funny thing is if you make a black character hes gonan sound like the whitest character ever. I think im gonna go with asian female Ryder, at least they got those pretty right, so i can make a cute asian girl. ?? What the hell does a black / asian person sound like? And I'm talking about black or asian persons born in an english-speaking country like the US, Canada, UK etc. They sound the same as anyone else. I cannot count the number of times I've spoken to someone over the phone for interviews (I used to be a news reporter), only to meet them sometime in person later on and realize "Ah, this person happens to black (or asian or middle eastern etc)"... they sound the same as a white person, assuming they grew up in the same country. Are black people supposed to sound like they come out of the ghetto or something? Look at Liam.. voiced by Gary Carr (a black gentleman).. yet if I heard that voice without seeing his face I'd just as easily assumed he was a white Aussie (or Brit). I've interacted with thousands upon thousands of people in my career, from all walks of life... and there is no "type" of voice associated to one ethnic group over another when they all hail from the same place. Can I spot a Japanese born person who is speaking english by the sound of their voice? Sure.. but that's because of accent.. not voice.. it has nothing to do with his being east-asian, but because of his native language. Transplant him to the US as a baby and he'll sound the same as any white person born and raised in the US. Seriously, people need to step out into the goddamn world more and actually TALK to people.. the level of stereotype and ignorance some people have is mind boggling.
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Post by hathur on Mar 14, 2017 22:18:55 GMT
It seems.. inappropriate to wear it. N7 patch is earned, they are a highly select elite group. You don't just slap something bearing N7 on it just because the armor belonged to a family member. Shepard earned the N7 patch.. Ryder's father earned the N7 patch... Vega in ME3 earned his. Unless the N7 rank is issued to kid Ryder at some point in the story it seems extremely wrong for them to pose as a N7 soldier.
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Post by hathur on Mar 14, 2017 22:15:22 GMT
You won't be able to start downloading the 10hr trial until the 16th (I'm basing this on how EA Origin access game trials have worked in the past).
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Post by hathur on Mar 14, 2017 12:46:10 GMT
Considering that maybe 20% of pc games have proper SLI support at all, I wouldn't count too much on SLI being a huge help (SLI support on DAI was .. severely lacking.. as in nonexistant and actually made the game look / run worse). More often than not it just has caused me problems with games and I've generally just reverted to a single video card cus of it. I don't know what you are talking about sorry. Dragon Age inquisition with max settings and MSAAx4 worked fine at 4k constant 60fps on my 2 1080's so SLI must have been working fine otherwise 1 1080 wouldn't of not handled it. SLI at launch, and for at least 6+ months after launch, was broken for the overwhelming majority of SLI users. Shadows didn't render at all or constantly flickered, among a slew of other visual glitches that didn't occur when you weren't using SLI. Perhaps you didn't frequent the Bioware forums back then, but the tech support forum was filled with complaints about SLI issues and numerous reputable reviewers also brought it up when the game launched. They did eventually get it working for the most part... almost a year after launch. When I replayed the game nearly 2 years later SLI worked fine... but it sure as hell didn't for those first 6 months, I had to switch down to 1 card to avoid endless visuals bugs.
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Post by hathur on Mar 14, 2017 4:41:47 GMT
Considering that maybe 20% of pc games have proper SLI support at all, I wouldn't count too much on SLI being a huge help (SLI support on DAI was .. severely lacking.. as in nonexistant and actually made the game look / run worse). More often than not it just has caused me problems with games and I've generally just reverted to a single video card cus of it.
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