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Post by hathur on Mar 27, 2017 16:46:15 GMT
My father is playing it on a regular ps4 and both he and I have noticed while he plays that the frame rate drops to low 20s with alarming frequency.. honestly I haven't ever seen a major release title with such frequent frame rate drops - it sometimes gets bad enough to impact his ability to aim properly in very large fights (this is in single player, he says multiplayer always seems to hold at 30fp just fine.. but that's no surprise since they are just tiny maps).
Even in some dialogue scenes we've both noticed it drop a fair bit under 30 for a few seconds... Frankly it seems unacceptable for a console game to have all those frame rate drops.. the bloody thing should be locked at 30fps minimum.. the fact that it isn't is clear indication that Bioware didn't spend enough time fine tuning the game.
I play on PC and get frame drops too sometimes, but I can just tune my settings to adjust for that.. it shouldn't be happening for console users.
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Post by hathur on Mar 27, 2017 14:29:06 GMT
The VI drone thing's strength is flexibility.. it can move around and re-acquire targets... but it comes at the cost of firepower and health vs the turret. My maxed turret seems to do a fair bit more damage than the drone.... that said, I can't count the number of times my turret sat around useless because I threw it in a bad spot, had to detonate it and wait for the recharge... Drone just moves around and gets a new line of sight.. which is very handy.
Having both is nice.. but if I had to pick one I'd probably use the drone.
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Post by hathur on Mar 27, 2017 14:25:47 GMT
The fact the game has no DX12 utilization is telling towards the fact the game was shoved out too fast. Almost every major release for some time now has had DX12.. for good reason (it makes things easier for the devs when it comes to performance efficiency etc). I don't even have a DX12 OS yet (still on win7), but I'm somewhat irked to see this game came out as DX11. What games had DX12 on release? Most had it patched in, and some even have performance issues because of it. en.wikipedia.org/wiki/List_of_games_with_DirectX_12_supportYou're right about it being patched in, I had forgotten that.. but a lot of the games on that list thay say "no" have DX12 support now.. but you're right, it got patched in after the fact. Nonetheless, its about bloody time it start getting used - if only for the console users sake (and I say that as a PC user).
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Post by hathur on Mar 27, 2017 14:17:58 GMT
The fact the game has no DX12 utilization is telling towards the fact the game was shoved out too fast. Almost every major release for some time now has had DX12.. for good reason (it makes things easier for the devs when it comes to performance efficiency etc). I don't even have a DX12 OS yet (still on win7), but I'm somewhat irked to see this game came out as DX11.
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Post by hathur on Mar 27, 2017 14:14:05 GMT
FYI, best "fix" I've found for eye and mouth animation problems are in the Eye Depth and Mouth Depth sliders. Dragging both of those down to 5 or 6 from the default 10 helps the animations and weird-eyes look a fair bit. Not noticeable in CC, but noticeable when they start talking, looking around.
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Post by hathur on Mar 26, 2017 19:30:31 GMT
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Post by hathur on Mar 26, 2017 19:17:12 GMT
Has a lot of personality - acts her age (22) quite often which is refreshing. Feels like a very relatable protagonist compared to most video games or movies. I adored Shepard, but I cannot overly relate to a war hero grizzled veteran with an iron will. Shepard took time to get to like (only during ME2 did the character come into her own for me.. and especially in 3). Ryder on the other hand felt immediately human and someone I could empathize with within the first hour or so.
I like the character, really hope to see the character in future games.. though they'll probably go the dragon age route and make a new one with each game :/
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Post by hathur on Mar 26, 2017 19:08:12 GMT
I wanted to make a "fixed" version of default Sara that didn't look to have such exagerrated features. Pretty content with how she turned out: you got sliders? cause i wanna use that when i make a fem ryder Sure, took screenshots when I made my character since I dont trust the reliability of Bioware's upload thing. Can view screenshots of my sliders here (uses Preset 9): LINKdrive.google.com/drive/folders/0B83tSL2jDAfMZXZ4TFBFSkI5bEU
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Post by hathur on Mar 26, 2017 12:12:53 GMT
I wanted to make a "fixed" version of default Sara that didn't look to have such exagerrated features. Pretty content with how she turned out:
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Post by hathur on Mar 25, 2017 3:08:53 GMT
I love tech.... Energy drain (specd to prime), then overload... lovely electrical storm tech combo. Or incinerate then overload and very powerful fire combo.. especially with engineer profile. I love tech skills the most, Biotics are ok but they dont feel devastating versus powerful enemies the way tech does.. I dont need powerful skills vs regular enemies, guns take them down fast enough... but the big baddies, tech makes them into green paste.
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Post by hathur on Mar 24, 2017 17:09:57 GMT
Do not.. under any circumstance... save your game while in the Nomad. If you load the game, it will take 2+ minutes to load the file rather than the 5-10 seconds it usually does. Exit the Nomad and LET THE DOORS CLOSE before saving (if you save while the doors are open it will save as if you were still in the nomad.. sigh).
This is the only load game issue I've had so far.. but if there's another, I won't be surprised.
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Post by hathur on Mar 24, 2017 17:05:15 GMT
As long as the emotions are real, I can almost live with an ASCII character being redrawn on my screen. Not, "Your father's dead." "Oh well, what's for dinner?" Wait, what the fuck? And I don't even have a parent that's died. I can't imagine what it'll be like once one of them do die. Yeah.. it was horribly handled. I'm old enough now that I've lost 1 parent and have numerous friends who have lost one or both parents to age or illness.. and none of them react like that.. even the ones who hated their parents and had a decade or more of resentment towards them... not everyone breaks down bawling in tears (took me almost a whole week after mine died before I got hit by it and was suffering terrible grief for weeks), but the attitude shift is just so completely wrong in the start with how Ryder is suddenly non-plussed and going about her / his business like its another day with no worries... no sign of short temper, no brooding or sulking, no tired / weary look on her / his face etc.. just a normal day. Dragon Age 2 handled this a lot more cleanly at least.. we got a scene that showed Hawke in mourning and trying to cope / accept their loss.. it wasn't long, but it conveyed the fact "Hawke is grieving and in pain" and it was believable. The only consolation I've found is that later in the game (no spoiler), if you use emotional dialogue options in certain places it shows / convey that Ryder is still hurting and dealing with the loss... it certainly helped mitigate the frustration of earlier, but it was still poorly handled and will be completely missed unless you choose the emotional dialogue choice in a few key scenes.
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Post by hathur on Mar 24, 2017 16:51:01 GMT
So.. weird problem I can't figure out... why can I research all sorts of rare and uncommon weapons (both milky way and kett etc)... but I can't research Avenger Mk2 + or Mattock Mk2 + etc... I'm stuck being only able to manufacture the level 1 version of the basic weapons.. but I can make a level 3 N7 Hurricane, Valiant etc with no problems (I have those research options). Do I have to do something to unlock the ability to research and/or manufacture the basic milky way weapons? I want to manufacture a Mattock II or III and test it out.. but I can't So damn weird that the most powerful weapons are easy to research and develop, but the common / old ones seem unattainable.
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Post by hathur on Mar 24, 2017 5:33:42 GMT
So for the life of me I cna't figure out what the Mesh setting does in graphics options... in Dragon Age Inquisition it had a clear quality impact on character hair, among a few other things... Here, I can't see any difference between low and high, at all (yes, I restarted the game each time to make sure the changes were taking effect). However, with it off I gain 20fps on average... on High my frame rate often tanks - especially on the Nexus (on high my fps will often sit at 10... on low it jumps to 40+ ... anywhere else in game it seems to have lesser performance changes.. but still noticeable).
I assumed it would change character quality, but I can't see the difference (Certainly not in dialogue / cutscenes anyway) or perhaps it changes quality of objects in the distance... but I just cant perceive the quality change but i sure as hell can feel the performance loss.
Anyone know what exactly Mesh setting governs?
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Post by hathur on Mar 23, 2017 20:04:32 GMT
They can fix a major issue with faces (well, eyes) by LOOKING AT A GODDAMN PHOTO OF THE HUMAN IRIS... christ. 90% of NPCS have a bleeding Iris, giving them the infamous dead-eyed look (Sara and Scott have this issue as well, though to a lesser degree than npcs.. but their iris' are still wrong).
Basically the issue is this... 99.9% of human beings iris have a dark / darkish edge on the outer circumference (a dark "line pencil" effect if you will)... Characters in this game don't have that... instead they are a solid color and just bleeds into the sclera (the white of the eye).. this is NOT how the human eye works in a healthy typical human being... without a darkening of the iris near the outer circumference, their eyes look messed up.. badly.
It is especially baffling since Me1 - Me3 understood this, in those games they automatically darkened the edge of the iris, thus preventing this problem... but here, you have to manually (and not easily due to the weird-ass color wheel behavior) add an edge to the iris... msot people don't seem to do this, so they have jank-eyed Ryders... and apparently the artists of this game never bothered to look in a mirror or a photo of the human iris when designing in game eyeballs.
Hell, even SWTOR understood this and designed perfectly believable and far more natural looking eyes.. and that game uses cartoony graphics, yet they get human eyes perfectly basically.
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Post by hathur on Mar 23, 2017 19:54:25 GMT
((Minor spoiler for the first hour of the game))
One of the payoffs for dominant emotional I've found so far that I appreciated was later on Sara being able to show actual some damn grief / pain over what happened to her father... early on the reaction (even the emotional one) is so muted and out of place... I know what losing parents is like and most of my friends do as well, we've all had to support one another when a parent dies and it's a hard thing... Ryder's initial response is just alien (it fits ok if you went with the "we weren't close" line, but not otherwise)... thankfully, later in the game emotional Ryder has a genuinely human / pained moment that had me going "Finally! Thaaank you, this person is finally dealing with this shit in a believable manner!".
I get that a lot of people want to be commander Shepard, space jesus badass extraordinaire... but I've played that (and liked it, don't get me wrong)-- she / he was a tough grizzled veteran and no spring chicken (let's not forget shepard was in her / his mid 30s by the end of the trilogy)... But Ryder is just a "kid".. little to no experience at 22 yrs of age (and anyone who is 22 and thinks they know anything.. don't)... They haven't had the time or events in their life to really warrant being some (believable) badass tough individual that chews glass and gives icey glares that make people wimper in fear or demand respect. Sara / Scott Ryder is barely little more than Jenkins from ME1.. a redshirt... a so-so soldier working in a civilian research project, ending up in an impossibly difficult position due to a twist of fate.
They have no experience, no appreciable life history to warrant being a believably confident strong leader. Real humans experience doubt, have cracks in their emotional armor that they either mask or wear on their sleeve... so when given the ability to show doubt, confusion, nervousness I find it genuinely refreshing because 99.9% of video games have you playing as Superman / Superwoman.. absurdly confident, all but flawless, respected, feared if not worshipped... it's old... here I can play a human I actually can relate to and believe, it is refreshing and watching the character grow from nervous & unsure into an actual leader is truly appreciated.
Rather than shepard where right from the start of the title screen you're established basically as a badass super hero before you even even touch the controls of the game.. which was fine, since it was established through Shepard's history... but it's nice to actually experience where you can see your character growing into the leader she / he needs to be.. rather than just 'ok, you're a badass hero.. go hero it up".
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Post by hathur on Mar 23, 2017 18:40:08 GMT
I got one on the station from a container I think.. you can save-scum at a loot container until you get one.. but honestly, it is a horrible mod - especially on insanity. An avenger seems to fire maybe 10-12 rounds before overheating for far too long.. it drastically reduces your ability to kill things in a reasonable time frame... I would only ever use it as a last-ditch weapon if all my other weapons were empty... but honestly I find equipping 3 weapons (3 pistols or smgs especially) to be be pretty great.. excellent ammo supply.. just keep swapping to the next pistol / smg when your current one runs out.
The heat sink seems to exist for nostalgia rather than functionality.
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Post by hathur on Mar 23, 2017 18:22:55 GMT
I'm about 20ish hours into the game (still haven't even recruited my entire team, can tell this will be a very large game).. and having spent all that time and watch maybe 6+ hrs of other Ryders on youtube... I can comfortably advise this:
Do yourself a favour and choose emotional and / or casual responses. You will be rewarded with a very human protagonist.. one you can empathize with, one you care about and feel invested in (just Hawke in DA2 when you went charming / funny). The emotional dialogue options have many frequent humanizing lines of dialogue from Ryder (at least from Sara but I believe Scott's VO will be just as good).. the logical and professional lines just make Ryder seem like a goddamn robot or office clerk that's been on the job for 50 years and is bored with life.... cold, unsympathetic most of the time.
Emotional and casual makes Ryder into a bloody real human being, weaknesses and strengths - passion, sensitivity, vulnerability, cocky confidence... such a rewarding wide range of emotions being portrayed as opposed to the cold dead responses generally under logical and professional (not all to be fair.. but a large majority from my observations). Hell you can see this right away on the tutorial planet... if you don't shoot at the aliens and let Liam open fire first, during the cutscene you can apologize to the wounded soldier with logical or emotional... the emotional response is exactly what I would expect from Sara / Scott's 22 year old self... a tone of fear, confusion and regret over how to handle violent first contact... it's touches like this throughout the whole playthrough that are making Ryder go from a "meh" character to "Wow.. I really like her, I'm going to remember her as a great character when this is all over".
That is of course unless you enjoy playing the cold, dead panned type of character that barely resembles an actual human being.
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Post by hathur on Mar 23, 2017 10:24:41 GMT
How can this be so different if the same studio was making it? How could they make it worse? They copied pretty much most of the rest well enough. The only sound effect I did like was when my omni blade hits a metal, or a rock - sounds really realistic, but I can't say for biotic explosions yet. Cryo/shatter sound is not as loud and spicy as it was in ME3 as well, didn't really notice it. Sound design was really something great in ME3 that I loved very much, I hope they didn't screw this up. MEA wasn't made by the same studio.. MEA was made by bioware montreal (this is their first full game they've made ever.. prior to this they made The Omega DLC and the multiplayer component of ME3)... ME1-3 were made by bioware edmonton (who are now working on a new IP entirely).
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Post by hathur on Mar 22, 2017 11:46:55 GMT
I find myself entirely avoiding the biotic movement skills completely (and thereby locking myself out of a fair number of biotic things) simply for aesthetics. The visuals and especially sound of conventional jump-jets is so perfect and satisfying.. that when I see the biotic movement replacement it just feels cheap and weird.. both visually and audibly compared to conventional jump jets.
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Post by hathur on Mar 22, 2017 1:05:53 GMT
I was under the impression that there would be a launch trailer (namely with Sara Ryder in it since the one last week was SCott Ryder).. seems a bit odd the game launched today with no trailer to promote the fact the game is out?
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Post by hathur on Mar 21, 2017 22:16:12 GMT
Fully upgrade infiltration makes highest difficulty trivial.. with the final skill in the tree that eliminates the penalty to shield recharge / heatlh recharge, you can basically spam this skill as a defensive tool anytime your shields drop... wait a few seconds to recharge shields, line up a shot, fight for a few seconds.. then infiltrate again. Insanely effective, though it makes combat trivial.
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Post by hathur on Mar 21, 2017 13:15:36 GMT
I am liking mass effect andromeda but the one thing that bugged me was that I can't change Alec Ryders appearance. I used head 9 for female made her blonde blue eyes and fair skinned. Made Scott Blonde Pale skin and blue eyes. Alec ryder doesn't look anything like my set of twins. Apart from having blue eyes he really doesn't look like the father. Alec is set to the preset head you use. Preset 9 is black. No matter how fair skin you make her, Alac will always be black. If you want him to be a different colour, then you need to choose a different preset. The weird thing is preset 9 male is african, preset 9 female is definitely not african (hispanic perhaps.. most certainly not african), so if you play preset 9 female, which closer resembles a white person that black person, it appears a bit peculiar when you see your character's father. Fortunatey I remedied this inconsistency by making my Ryder's brother use preset 9 male (which makes him look VERY much like Alec, especially with a slight hair / beard change) and I just figure they come from mixed ethnicity parents is all, with Scott having inherited more of his father's appearance. Still, they should have made current preset 9 female a black preset to properly align with the male version.
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Post by hathur on Mar 21, 2017 3:59:21 GMT
I stopped doing it entirely now, it's too onerous. I just get the anomaly from each system and then move on.. not worth traveling to every bloody planet for a miniscule resource reward... you're better off landing on a planet and putting down mining, it's far more efficient time-wise.
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Post by hathur on Mar 21, 2017 3:42:17 GMT
The idea is that average-looking women like myself is suppose to relate better if the character we play look average. Or in my case I look ugly and I'm suppose to appreciate what they've done. Let me tell you something: Look at my profile pic, yeah that's how I want to look. I don't play games to look average or ugly. I've recently started playing (modded) Fallout 4 and I love my curvy, sexy and cute char running around in a bikini (I just wish I had all the bounce like I have in Skyrim thanks to mods) shooting people with my minigun/missile launcher. It all gives me a chance to escape the average and ugly. Yep. I'm very plain and ordinary in RL... and I'm ok with that, I don't feel bad that I'm not considered "beautiful" by society's standards, that I just blend in... but video games are about escapism from the frequent bland / dull reality of life and sometimes its nice to imagine or pretend you're different... that you can be a hero that wades into danger, explore worlds.. do things that are impossible in the real world... oh, and if I get to play as a somewhat attractive character in the process, then why not? I know what being plain is like, I live it... Maybe for 1 or 2 hours a day while playing a game I want to imagine I'm a badass gal with style. I don't need or want to live a fictional life as a plain woman.. I am one, I already know what that's like... let me live a little fantasy of being attractive while putting my boot to the face of dirty alien scum
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