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Post by shechinah on Sept 9, 2016 14:09:37 GMT
If Ryder's mother isn't in game then I don't see a reason for her to be mentioned if it's just going to be an confirmation that she died or that she was a nice lady. Basically, the "you had a (...) that died but they were great and you look and/or act like them" treatment.
I didn't mind that there never was much about Shepard's parents because I liked to fill out the room myself to decide how they were and how they influenced their kid if they even did. I liked imagining Hannah Shepard as a single mother or the dad as a military doctor or someone running an ordinary business and so on.
It gave some freedom in regards to things that might influence Shepard's upbringing.
Similarly, I like to imaging that Ryder's mother left, died or that the siblings were adopted by their father. I also like to imaging that she was a part of their life and so on. Maybe their dad was gay, maybe he had a husband that died. Maybe they were primarily raised by their grandparents because their dad was away.
I should note that I didn't mind Malcolm because he was necessary to explain how his children learned to manage their magic and for other reasons including because of Leandra's past. Basically, Malcolm had a reason to him and characterization that existed beyond him being the dead parent.
I didn't mind Adaia either because she was necessary to an extent to explain how her kid was good enough to attract the eye of a Grey Warden and she worked to show a side to life in the Alienage.
I don't, however, see there being anything that would require something similar in the Mass Effect universe: biotics have schools without stigma and the player character has an N7 father.
Note: If they leave the player with option to fill out the room then that would be stellar as well.
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Post by Heimdall on Sept 9, 2016 14:11:46 GMT
I'm going to stick my neck out and say that the ME:Initiation book is going to centre around papa n7. I wonder if Ryder will see some distrust from colleagues. He's/she's inexperienced after all. What if we're only in Andromeda because daddy pulled some strings? What we've seen from marketing is that the Andromeda expedition is recruiting soldiers of the highest quality(be it Krogan or N7). I wonder what they'll think of Ryder who's still a bit wet behind the ears being trusted with leadership? I suspect they wouldn't be able to entice people to go to Andromeda if they didn't let them bring their families with them. It's be hard to sell people on the idea otherwise.
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Post by Elfen Lied on Sept 9, 2016 14:12:08 GMT
But you are not going to play one of them. You either will be playing a male character who will happen to have a sister with x personality OR a female character who will happen to have a brother with y personality. The personality of your NPC siblings won't have any influence on the personality of your character, because he/she will be a different person. It's the same things as Hawke, with the difference that this time you won't have both of your siblings at the beginning of the story. If they even have meaningfully distinct personalities. I hope so.. if they don't I wouldn't even know why they should bother giving you a sibling of your opposite gender. They could have just gone with brother Ryder (or sister Ryder) as a fixed NPC no matter what the sex of your character is.
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Post by Heimdall on Sept 9, 2016 14:15:56 GMT
If they even have meaningfully distinct personalities. I hope so.. if they don't I wouldn't even know why they should bother giving you a sibling of your opposite gender. They could have just gone with brother Ryder (or sister Ryder) as a fixed NPC no matter what the sex of your character is. They could have, but I suspect this is a bit of a gimmick. Or rather, I suspect it will be like the spouse in Fallout 4 where the only real distinction is a slight difference in backstory.
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Post by bshep on Sept 9, 2016 14:17:44 GMT
Did Hawke's brother and sister had distinct personalities? I ask because i always played as a mage.
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Post by Elfen Lied on Sept 9, 2016 14:22:19 GMT
Did Hawke's brother and sister had distinct personalities? I ask because i always played as a mage. Yes... very different personalities!
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Post by Heimdall on Sept 9, 2016 14:27:51 GMT
Did Hawke's brother and sister had distinct personalities? I ask because i always played as a mage. Very, though Bioware evidently felt the need to deal with that by having them absent most of the game.
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Post by linksocarina on Sept 9, 2016 14:31:33 GMT
Did Hawke's brother and sister had distinct personalities? I ask because i always played as a mage. Yes. And Carver was the better of the two, in my opinion. Bethany was kind but somewhat self-loathing. She lacked confidence.
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Post by bshep on Sept 9, 2016 14:32:18 GMT
Then i don't think we need to worry about BroRyder and SysRyder personality Now to hope they don't die or spend the whole game away
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Post by shechinah on Sept 9, 2016 14:38:23 GMT
Did Hawke's brother and sister had distinct personalities? I ask because i always played as a mage. Yes. And Carver was the better of the two, in my opinion. Bethany was kind but somewhat self-loathing. She lacked confidence. Made sense, though. Bethany was the only mage of the three (if Hawke's a non-mage) and felt like a burden on her family because they always had to move and hide because of her magic. I think she even outright says this at one point. It made sense that she would develop a sense of self-loathing: it's very easy to do when you feel you are a burden on your family.
Carver felt inadequate and left-out because he was the only non-mage of the three (if Hawke's a mage) and their father had to spend a lot of time with his siblings because of their magic. I think it is even said or implied at one point that he thought their father was disappointed or loved him less because he wasn't a mage.
It's interesting to think that they might have been different to an extent in the versions where they die since Bethany would have a mage sibling and Carver would have a non-mage sibling.
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Post by BioFan on Sept 9, 2016 14:39:07 GMT
#dadpants is a thing now Very good video Edit: I think the woman you point out in 10:00 is not Ryder, is a squadmate. FemRyder is in fact the one on the right side (she is wearing the official armor and so ) Keep in mind they manipulate scenes in trailers for a variety of reasons. I call it "trailer magic". That trailer was when they were showing off FemRyder because Sally K Ride is the Ryder namesake. Who's to say that's the only armor option too. And I'm calling him "dad pants" from now on lol.
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Post by linksocarina on Sept 9, 2016 14:39:34 GMT
Yes. And Carver was the better of the two, in my opinion. Bethany was kind but somewhat self-loathing. She lacked confidence. Made sense, though. Bethany was the only mage of the three (if Hawke's a non-mage) and felt like a burden on her family because they always had to move and hide because of her magic. I think she even outright says this at one point. It made sense that she would develop a sense of self-loathing: it's very easy to do when you feel you are a burden on your family.
Carver felt inadequate and left-out because he was the only non-mage of the three (if Hawke's a mage) and their father had to spend a lot of time with his siblings because of their magic. I think it is even said or implied at thought point that he thought their father was disappointed or loved him less because he wasn't a mage.
Oh I understand, I loved the dynamics believe me. I just found Carver to be more compelling. Perhaps because I have a younger brother myself who acted like him in some respects while we were growing up.
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Post by Elfen Lied on Sept 9, 2016 14:39:39 GMT
Did Hawke's brother and sister had distinct personalities? I ask because i always played as a mage. Very, though Bioware evidently felt the need to deal with that by having them absent most of the game. Which is exactly what I am expecting will happen in ME:A.
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Post by dalinne on Sept 9, 2016 14:53:06 GMT
#dadpants is a thing now Very good video Edit: I think the woman you point out in 10:00 is not Ryder, is a squadmate. FemRyder is in fact the one on the right side (she is wearing the official armor and so ) Keep in mind they manipulate scenes in trailers for a variety of reasons. I call it "trailer magic". That trailer was when they were showing off FemRyder because Sally K Ride is the Ryder namesake. Who's to say that's the only armor option too. And I'm calling him "dad pants" from now on lol. But the playable character is the one on the right, and she is clearly a FemRyder. Occam Razor. I'll call him Dad Pants too in your honor. It's a very catchy name
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Post by kpsia518 on Sept 9, 2016 15:01:55 GMT
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Post by shechinah on Sept 9, 2016 15:01:58 GMT
Made sense, though. Bethany was the only mage of the three (if Hawke's a non-mage) and felt like a burden on her family because they always had to move and hide because of her magic. I think she even outright says this at one point. It made sense that she would develop a sense of self-loathing: it's very easy to do when you feel you are a burden on your family.
Carver felt inadequate and left-out because he was the only non-mage of the three (if Hawke's a mage) and their father had to spend a lot of time with his siblings because of their magic. I think it is even said or implied at thought point that he thought their father was disappointed or loved him less because he wasn't a mage.
Oh I understand, I loved the dynamics believe me. I just found Carver to be more compelling. Perhaps because I have a younger brother myself who acted like him in some respects while we were growing up. While I think they made mistakes with some things in regards to the family aspect of Dragon Age II, I genuinely like about it. I liked that Malcolm seemed like a character in his own right despite having been dead for a good while as oppose to simply being a trope: I felt they struck a good balance between him being a character and the player being allowed to shape their own image of him. I liked the family's past and that the family members were each flawed and that they made mistakes or weren't always doing what they should: they felt human in a lot of ways with all the flaws that would include.
An example is Leandra irrationally blaming Hawke for the death of their sibling in the beginning and later regretting doing so. That is something I liked. I also liked that Leandra was still affected by the death of her child even a year later and her survivor's guilt. I don't think it was conveyed as well as it could have but I don't consider it bad either and there were some good scenes.
I did, however, feel that Leandra got the short stick when it came to character moments but that was also because Leandra wasn't absent like the surviving sibling was. I feel she deserved more moments especially after moving back in her old house like reconciling that identity and life with the one she developed and had after leaving Kirkwall with Malcolm. I think that, however, might be down to the game being rushed.
I liked the siblings like because of the ways they were (as seen above) and behaved. An example is that while Carver might complain about his sibling, he does genuinely care about them as seen during Fenris' recruitment mission if he is present: When Fenris remarks on Hawke being a mage, Carver makes it clear that if Fenris has a problem with Hawke then he has a problem with Carver.
I feel that he and Bethany's respective issues deserved more but for what we got, I did think Carver's development was good and I could see what they were trying for with Bethany.
TL:DR: I liked that the Hawke family was dysfunctional to an extent and that the family members felt human courtesy of good characterization and good flaws with both of the aforementioned making sense given the family dynamics.
Note: I prefer Carver as a templar since that is by his own choice.
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Post by Nightman on Sept 9, 2016 15:06:37 GMT
Brother-Sister Shepards? seems legit.
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Post by Heimdall on Sept 9, 2016 15:09:36 GMT
Very, though Bioware evidently felt the need to deal with that by having them absent most of the game. Which is exactly what I am expecting will happen in ME:A. I'd say that depends on how much of this family angle Bioware wants to push. I expect more involvement than DA2 for the sibling if the father is mostly absent (which I suspect will be the case)
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Post by linksocarina on Sept 9, 2016 15:20:27 GMT
Which is exactly what I am expecting will happen in ME:A. I'd say that depends on how much of this family angle Bioware wants to push. I expect more involvement than DA2 for the sibling if the father is mostly absent (which I suspect will be the case) Could be a complete 180, and the family is all present for the duration. What we see is maybe a dynamic where you have to defy your father for a greater good, or something of that nature. I get a very Ogre Battle 64 vibe from this one...
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Post by Ahriman on Sept 9, 2016 15:23:24 GMT
Did Hawke's brother and sister had distinct personalities? I ask because i always played as a mage. Always stuck with Carver? Oh god. While it's certainly plausiable, I don't see why they wouldn't get as much attention from devs as other optional squadmates. Especially with such development.
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Post by shechinah on Sept 9, 2016 15:43:12 GMT
I'd say that depends on how much of this family angle Bioware wants to push. I expect more involvement than DA2 for the sibling if the father is mostly absent (which I suspect will be the case) Could be a complete 180, and the family is all present for the duration. What we see is maybe a dynamic where you have to defy your father for a greater good, or something of that nature. I get a very Ogre Battle 64 vibe from this one... I have a theory that Ryder either works alongside their father or is a part of their father's squad. In the former, Ryder is there to explore or something while N7 is there to investigate or protect Ryder's squad. This is based on the E3 trailers: while N7 and Ryder don't appear in the same scene, they do appear in the same desert enviroment judging by the surrounding terrain and flora.
I like the idea of us starting out as an actual subordinate to a character whom debriefs us after certain missions and who might judge our decisions. It would fit with us being green. We might serve as the pointman or leader of our squad during this time but we answer to someone else who actually has and can exercise authority over us. It wouldn't be like the Council who never reprimands and seems illogically indifferent about it when the plot dosen't call for it.
I'm very interested in ol' man Ryder's character (and his voice) since he does seem to have the potential to be a nuanced character: we see him seemingly fine with his krogan squadmate dropping a man off a ledge which might indicate that he might have some renegade tendencies. If we are his subordinate then I like the idea of the player character having the option to challenge or even outright defy an order during one or more missions. I don't mind there being consequences to this disobedience: in fact, I'd love for there to be.
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Post by shechinah on Sept 9, 2016 15:43:48 GMT
Still holding out hope that Ryder is allowed to be sciency!
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Post by The Elder King on Sept 9, 2016 15:54:27 GMT
I think they were confused by what Walter said. There is the possibility of a dual protagonist, but they didn't say nothing in that interview that implies otherwise, just that you have a sibling that is the opposite default and a father. Also, if we won't have to pick a gender, I think they'd have made the two sibling having a different role, and possibily default armour, instead the armour is the same.
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Post by BioFan on Sept 9, 2016 16:03:23 GMT
Keep in mind they manipulate scenes in trailers for a variety of reasons. I call it "trailer magic". That trailer was when they were showing off FemRyder because Sally K Ride is the Ryder namesake. Who's to say that's the only armor option too. And I'm calling him "dad pants" from now on lol. But the playable character is the one on the right, and she is clearly a FemRyder. Occam Razor. I'll call him Dad Pants too in your honor. It's a very catchy name I'm agreeing with you. But they could have swapped in additional fem ryder for that scene for the trailer. Don't take trailers as being exact what's in the game. They alter A LOT for marketing, and spoiler prevention.
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Post by Heimdall on Sept 9, 2016 16:06:00 GMT
Could be a complete 180, and the family is all present for the duration. What we see is maybe a dynamic where you have to defy your father for a greater good, or something of that nature. I get a very Ogre Battle 64 vibe from this one... I have a theory that Ryder either works alongside their father or is a part of their father's squad. In the former, Ryder is there to explore or something while N7 is there to investigate or protect Ryder's squad. This is based on the E3 trailers: while N7 and Ryder don't appear in the same scene, they do appear in the same desert enviroment judging by the surrounding terrain and flora.
I like the idea of us starting out as an actual subordinate to a character whom debriefs us after certain missions and who might judge our decisions. It would fit with us being green. We might serve as the pointman or leader of our squad during this time but we answer to someone else who actually has and can exercise authority over us. It wouldn't be like the Council who never reprimands and seems illogically indifferent about it when the plot dosen't call for it.
I'm very interested in ol' man Ryder's character (and his voice) since he does seem to have the potential to be a nuanced character: we see him seemingly fine with his krogan squadmate dropping a man off a ledge which might indicate that he might have some renegade tendencies. If we are his subordinate then I like the idea of the player character having the option to challenge or even outright defy an order during one or more missions. I don't mind there being consequences to this disobedience: in fact, I'd love for there to be.
I kinda suspect that the father will be missing and searching for him might be part of the initial impetus of the plot.
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