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Post by Terminator Force on May 12, 2017 13:32:52 GMT
Sorry to burst your bubble, but the UI in vanilla TW3 is much worse. And the UI is plagued with load times all over the place on console for good measure. And speaking of load times, on PS4 the load times are atrocious. And that is just from a death. If the devs cared more about not wasting your time and all that bragging about no load times in their game marketing, they wouldn't have made the game reload all entire assets from scratch again. Bethesda learned from this and why the original Skyrim had a patch to greatly reduce load times when entering and exiting house by what I'm assuming to be not erasing all assets forcing the game to load everything from scratch. If Bethesda can do, why can't these polish dudes do it? Maybe because everyone is too busy kissing Witcher 3 ass to even point out any flaws in this game? I have no idea if you replayed TW3 since the UI has been significantly tweaked. Vanilla Skyrim UI was absolutely utterly wank. Never ending scroll after scroll in a shite list style inventory what the actual fuck. on PS4 the load times are atrocious. well what the hell did you expect? be thankful CDPR still ported it to your glorious game box I downloaded the latest patch for my PS4 GotY Edition. Maybe they only improved it on PC where folks have access to mouse (but I would never game with a mouse and key). But my point still stands, the UI interface for menus and what not in TW3 is bad. So, so bad. And I thought having to scroll down way too much in lol Skyrim was previously bad, but was sure glad to return to Skyrim UI afterwards. At least that item scroll is the only issue in Skyrim too, since everything else is instant and quick access via one to two snappy button presses. No menu load times too. And in regards to TW3 load times, well then they shouldn't have advertised the game as load time free then. Ditto for it's fans constantly praising this false no load time prophet.
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Post by Terminator Force on May 12, 2017 13:40:48 GMT
In this rant: nitpicking TW3 and ME:A user interface, and praising Skyrim. Navigating and switching between the TW3 menus and sub menus is the worst I've ever experienced. Yes, even worse then Skyrim. But don't just take my 20 hour word on it, here's someone's 50 hour take on it; link
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Post by The Arbiter on May 12, 2017 13:48:45 GMT
I have no idea if you replayed TW3 since the UI has been significantly tweaked. Vanilla Skyrim UI was absolutely utterly wank. Never ending scroll after scroll in a shite list style inventory what the actual fuck. on PS4 the load times are atrocious. well what the hell did you expect? be thankful CDPR still ported it to your glorious game box I downloaded the latest patch for my PS4 GotY Edition. Maybe they only improved it on PC where folks have access to mouse (but I would never game with a mouse and key). But my point still stands, the UI interface for menus and what not in TW3 is bad. So, so bad. And I thought having to scroll down way too much in lol Skyrim was previously bad, but was sure glad to return to Skyrim UI afterwards. At least that item scroll is the only issue in Skyrim too, since everything else is instant and quick access via one to two snappy button presses. No menu load times too. And in regards to TW3 load times, well then they shouldn't have advertised the game as load time free then. Ditto for it's fans constantly praising this false no load time prophet. the only load times you'd get in TW3 is when entering a new continent. Other than that every store and every household has already been pre-loaded kinda like Borderlands 2. Now a true load time free game however is GTA V but that one goes beyond 9gb of total system ram consumption and I don't think any console would be able to handle that considering you yourself are complaining of load times. In my case the game loads up within 5 -7 seconds. Do yourself a favour and install the game on an HDD or SSD if your next gen game system allows you to do so
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Post by Terminator Force on May 12, 2017 14:06:09 GMT
I downloaded the latest patch for my PS4 GotY Edition. Maybe they only improved it on PC where folks have access to mouse (but I would never game with a mouse and key). But my point still stands, the UI interface for menus and what not in TW3 is bad. So, so bad. And I thought having to scroll down way too much in lol Skyrim was previously bad, but was sure glad to return to Skyrim UI afterwards. At least that item scroll is the only issue in Skyrim too, since everything else is instant and quick access via one to two snappy button presses. No menu load times too. And in regards to TW3 load times, well then they shouldn't have advertised the game as load time free then. Ditto for it's fans constantly praising this false no load time prophet. the only load times you'd get in TW3 is when entering a new continent. Other than that every store and every household has already been pre-loaded kinda like Borderlands 2. Now a true load time free game however is GTA V but that one goes beyond 9gb of total system ram consumption and I don't think any console would be able to handle that considering you yourself are complaining of load times. In my case the game loads up within 5 -7 seconds. Do yourself a favour and install the game on an HDD or SSD if your next gen game system allows you to do so You left out every time you have to load the game from a death. I recall a few times looting mindlessly in this game only to get instantly murdered because the game can't make up it's mind when looting in front of guards is cool or not. But suffice to say, there were lots of unbearably long load screen in my 20 hours of the game. So I don't want to hear this game is magically free of load screen.
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Post by thedarkprince on May 12, 2017 14:23:46 GMT
Also, don't lump this with the other Witcher 3 threads, or I'm out. This focus is different enough for me to not want to get lost in the mess of a thread to follow that is the merged Witcher 3 threads. Anyway, disclaimer. I couldn't beat The Witcher 3. I tried, I really tried, but the game is so boring and flawed. Did everything in the first world map, and made it as far as hunting for the witch main quest - then doing that cave mission with her. After that I couldn't push myself to keep going with the flaws of this game. Everyone is tooting this the next benchmark in open world gaming? But this is where the game bombs hardest. Next, Andromeda really does rip off The Witcher 3 at every turn. Way more then I expected. So all the comparisons of Andromeda to The Witcher 3 are not at all unfound. It's like BioWare took it's skeleton literally and built upon it, because no standard folks are praising The Witcher 3 as the next standard in open and EA wants that open world success formula means they has to rip it off completely. So here are some similarities I've spotted. - the hold a button long enough to activate something to activate something to save on the lack of buttons for console gamers - the stupidly hard to pinpoint circle thing on NPCs you have to aim for to activate NPS dialog - the way too many NPCs who just talk on their own and constant overlapping dialogs that happen with it - the bland to explore open worlds - the fact that the open world are not just one massive open world like Bethesda games, but several separate open world maps - how combat in open world is very lazy thought out (just copy paste a group of enemies in the same setups over and over - for MEA is the same bases over and over, while for TW3 it's just a boring flat ground with sometimes massive foliage blocking your field of view) - boring combat, but to ME:A's credit, TW3 is way more boring - how exploring open world feels like a chore in both games - how both games are padded with way to many boring fetch quests - the interface for TS3 is also total garbage, lol - in both game interest in collecting items OCD'ness ends soon because of how much crap these games toss at you and because the UI for menus are such balls to navigate that you never both to looks up and manage all this junk anyways. - the stupid scanner, yep, in both games and just as stupid in TW3 - riding the horse sucks, riding the Nomad better, but still sucks. Both only serve purpose to get to next destination. While you can use the Nomad as cover, the horse can sometimes get in the way of combat, lol. - etc, etc. Gameplay wise and overall design wise, TW3 is actually worse then Andromeda. Not just because of gameplay combat, but how exploration is handled. It literally is a very linear game in a checklist of fetch quest. And you can't just have all the side and main quests market on the map all at once like in Skyrim so you can take the route of least resistance and maybe get sidetracked in discovering and opening/completing new quests discovered on the way to do other quests. No, you can only have one quest at a time highlighted on the map, and to toggle between quests, you have to enter another sub menu, lol. And did I mention on console (PS4) bringing up the map is not instant, but comes with an actual 3 or so seconds of loading? So yeah, if you want to follow the quests marked on the map, you're basically doing way more riding horse waste of time across boring open world then needed, or wasting extra time in this game's total garbage UI for navigating between menus. "But what about the question marks on the map, surely they are an alternative for more open non-linear exploration" you say? Yeah, well it would have been if those question marks also listed the recommended levels for doing them too, because starting with the second map you end up in areas where enemies are too powerful for you. Meaning you've just arrived at "Waste of time destination! Proceed to next possible waste of time destination through boring over world because you aren't following the one at at time side quests markers marked on your 3 second load screen map!" How this game got GotY is beyond me. Guess it's all those I have no standards people who say "RPGs don't need gameplay. Just build pretty graphics and story and we will pay." Or in the case of Andromeda "My face is tired animation and graphics to the song and dance of Mac Walters quality of writing & directing? Yes please!" End rant/ What separates Andromeda and Witcher 3 is writing and characters. Witcher 3 was very well written while Andromeda was all over the place. We won't even get into things like animation. Witcher 3 combat was indeed so-so, but the story and characters were strong enough to carry the game. Andromeda just had way too many issues that dragged the game down, and the decent combat wasn't enough to carry the game. Overall Witcher 3 was a good open world game and Andromeda simply wasn't.
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Post by simtam on May 12, 2017 14:27:18 GMT
Don't die a lot? But seriously, aren't there SSD disks for PS4 consoles?
Skyrim is nice to play, but not because of UI. Oh, no.
I'd say it's because it features a switchable 1st/3rd person view, with next to none player/camera movement acceleration, and I find that less nauseating in the long run.
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Post by Terminator Force on May 12, 2017 14:33:28 GMT
Also, don't lump this with the other Witcher 3 threads, or I'm out. This focus is different enough for me to not want to get lost in the mess of a thread to follow that is the merged Witcher 3 threads. Anyway, disclaimer. I couldn't beat The Witcher 3. I tried, I really tried, but the game is so boring and flawed. Did everything in the first world map, and made it as far as hunting for the witch main quest - then doing that cave mission with her. After that I couldn't push myself to keep going with the flaws of this game. Everyone is tooting this the next benchmark in open world gaming? But this is where the game bombs hardest. Next, Andromeda really does rip off The Witcher 3 at every turn. Way more then I expected. So all the comparisons of Andromeda to The Witcher 3 are not at all unfound. It's like BioWare took it's skeleton literally and built upon it, because no standard folks are praising The Witcher 3 as the next standard in open and EA wants that open world success formula means they has to rip it off completely. So here are some similarities I've spotted. - the hold a button long enough to activate something to activate something to save on the lack of buttons for console gamers - the stupidly hard to pinpoint circle thing on NPCs you have to aim for to activate NPS dialog - the way too many NPCs who just talk on their own and constant overlapping dialogs that happen with it - the bland to explore open worlds - the fact that the open world are not just one massive open world like Bethesda games, but several separate open world maps - how combat in open world is very lazy thought out (just copy paste a group of enemies in the same setups over and over - for MEA is the same bases over and over, while for TW3 it's just a boring flat ground with sometimes massive foliage blocking your field of view) - boring combat, but to ME:A's credit, TW3 is way more boring - how exploring open world feels like a chore in both games - how both games are padded with way to many boring fetch quests - the interface for TS3 is also total garbage, lol - in both game interest in collecting items OCD'ness ends soon because of how much crap these games toss at you and because the UI for menus are such balls to navigate that you never both to looks up and manage all this junk anyways. - the stupid scanner, yep, in both games and just as stupid in TW3 - riding the horse sucks, riding the Nomad better, but still sucks. Both only serve purpose to get to next destination. While you can use the Nomad as cover, the horse can sometimes get in the way of combat, lol. - etc, etc. Gameplay wise and overall design wise, TW3 is actually worse then Andromeda. Not just because of gameplay combat, but how exploration is handled. It literally is a very linear game in a checklist of fetch quest. And you can't just have all the side and main quests market on the map all at once like in Skyrim so you can take the route of least resistance and maybe get sidetracked in discovering and opening/completing new quests discovered on the way to do other quests. No, you can only have one quest at a time highlighted on the map, and to toggle between quests, you have to enter another sub menu, lol. And did I mention on console (PS4) bringing up the map is not instant, but comes with an actual 3 or so seconds of loading? So yeah, if you want to follow the quests marked on the map, you're basically doing way more riding horse waste of time across boring open world then needed, or wasting extra time in this game's total garbage UI for navigating between menus. "But what about the question marks on the map, surely they are an alternative for more open non-linear exploration" you say? Yeah, well it would have been if those question marks also listed the recommended levels for doing them too, because starting with the second map you end up in areas where enemies are too powerful for you. Meaning you've just arrived at "Waste of time destination! Proceed to next possible waste of time destination through boring over world because you aren't following the one at at time side quests markers marked on your 3 second load screen map!" How this game got GotY is beyond me. Guess it's all those I have no standards people who say "RPGs don't need gameplay. Just build pretty graphics and story and we will pay." Or in the case of Andromeda "My face is tired animation and graphics to the song and dance of Mac Walters quality of writing & directing? Yes please!" End rant/ What separates Andromeda and Witcher 3 is writing and characters. Witcher 3 was very well written while Andromeda was all over the place. We won't even get into things like animation. Witcher 3 combat was indeed so-so, but the story and characters were strong enough to carry the game. Andromeda just had way too many issues that dragged the game down, and the decent combat wasn't enough to carry the game. Overall Witcher 3 was a good open world game and Andromeda simply wasn't. True dat (except for the open world part at the end), no one is more upset with the writing in Andromeda then me. But this is not the focus of the topic. And writing alone can't always save a game for me either, it's why I started this topic on TW3. To take this TW3/Andromeda comparison from a new perspective. And in that new perspective, TW3 looks bad. And the fact that no one has been able to defend TW3 in this category without changing the topic back to it's strengths, writing quality, also proves this.
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Post by Terminator Force on May 12, 2017 14:36:48 GMT
Don't die a lot? But seriously, aren't there SSD disks for PS4 consoles? Skyrim is nice to play, but not because of UI. Oh, no. I'd say it's because it features a switchable 1st/3rd person view, with next to none player/camera movement acceleration, and I find that less nauseating in the long run. Lets stop moving the goal post on the loading times. And I'm not too crazy about all this beating around the bush of the real issues with TW3 and why I've originally started this thread. It's game play, open world and related (like menu UI) issues.
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Post by Terminator Force on May 12, 2017 14:51:04 GMT
Turns out it's the UI redesign in TW3 that added the lag to UI navigating according to this OP on GameFAQs. And lol, the first post says it only gets worse as the inventory fills up more.
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Post by projectpatdc on May 12, 2017 15:08:06 GMT
The quality is the quests. Quantity are those cashes you may or may not need money for the expansions. And again,ignorance is not a virtue. Read my posts again and be enlightened. Jezz for someone whos only got 2 hrs in the game you got a lot to say trying make your prrrreecious bethesda games look good. Seriously there is no need for that crap. Bethesda games are already good on what they are trying to deliver. Two hours my ass! It took me two entire days to get that far. What I meant by this game just loves to waste your time with poor design decisions and part of what I disliked about this game. My gaming time is precious to me, and I don't like having it wasted with inefficiency due to developer incompetence. Ahh see there's your problem. Witcher 3 is not meant to be played just an hour or two. Ive put in over 200 hours in one playthrough. It's not streamlined for the casual gamer in the least and it takes pride in that. But Skyrim is kind of the same way in a lesser extent. I'm only on my second playthrough now and I bought the game at release in 2015. Stick to more casual or streamlined games that can be beaten quickly. My best friend is the same way. He actually enjoyed the order 1886 because he could beat a playthrough in 6-8 hours where I thought the short experience was trash. I want small attention to detail with mechanics. Little distractions everywhere. A living, breathing open world to interact with so I can role play as a Witcher. And I never run out of content. Not everyone's cup of tea
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Post by Steelcan on May 12, 2017 15:10:07 GMT
I must be the only person who enjoyed TW3's gaemplay, sure its not great, and having to open up the inventory to coat my swords with oils was annoying, but I quite liked it overall
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Post by simtam on May 12, 2017 15:41:27 GMT
Discussing TW3 in details here is not that interesting, especially since it has a been moving target, and it feels and looks different than at launch.
You mentioned how in Skyrim you can have more than one quest active and see its markers on the map and compass? Well, there's a hard limit to this, and if you have too many selected at the same time, the game engine will pick arbitrarily some of them; which exactly are shown, this may change as you go. And then there's always this one player that will post a bug report on a quest mod "no quest marker! please fix!".
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Post by xetykins on May 12, 2017 15:51:46 GMT
The quality is the quests. Quantity are those cashes you may or may not need money for the expansions. And again,ignorance is not a virtue. Read my posts again and be enlightened. Jezz for someone whos only got 2 hrs in the game you got a lot to say trying make your prrrreecious bethesda games look good. Seriously there is no need for that crap. Bethesda games are already good on what they are trying to deliver. Two hours my ass! It took me two entire days to get that far. What I meant by this game just loves to waste your time with poor design decisions and part of what I disliked about this game. My gaming time is precious to me, and I don't like having it wasted with inefficiency due to developer incompetence. Well yeah, this is not for people who has low attention span,trigger happy fingers clicking out dialogues, or not a whole lot of time. I think you are the former. Fortunately, majority of the gamers are not you,so their "incompetence" will live on. Thank god for that.
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Post by Jacket on May 12, 2017 18:12:19 GMT
Except I'm not wrong. You TW3 fans come here to tell us how TW3 has the most open world of any game ever. When it's EXACTLY the same as how ME:A does it. But ME:A is trash and lame to you fanboys! You think about it. You call ME:A trash for having the same open world as TW3, and then call it crap. While also calling Skyrim. What logic! I agree with this. They handle open world very similar to each other and both quite different from Bethesda's efforts. If you dislike one, you should be disliking the other or pretty close. But The Witcher 3 doesn't spam you with repetitive side quests and pointless hacking?...they're nothing alike. Are we going to say The Witcher 3 is like GTA5 because they're both open world?
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Post by derrame on May 12, 2017 19:16:36 GMT
the did not copy the witcher 3 formula, they copy the Dragon Age Inquisition formula, which sucks, it's the same as DAI boring exploration in huge maps, boring tedious fetch quests, and the sjw shite
if they copy the witcher 3 formula, it would be a masterpiece, because tw3 is a materpiece
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Post by mugwump v1 on May 12, 2017 19:23:28 GMT
Yep, unfortunately for Bioware, the comparison simply doesn't hold.
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Post by Terminator Force on May 12, 2017 19:39:54 GMT
Two hours my ass! It took me two entire days to get that far. What I meant by this game just loves to waste your time with poor design decisions and part of what I disliked about this game. My gaming time is precious to me, and I don't like having it wasted with inefficiency due to developer incompetence. Ahh see there's your problem. Witcher 3 is not meant to be played just an hour or two. Ive put in over 200 hours in one playthrough. It's not streamlined for the casual gamer in the least and it takes pride in that. But Skyrim is kind of the same way in a lesser extent. I'm only on my second playthrough now and I bought the game at release in 2015. Stick to more casual or streamlined games that can be beaten quickly. My best friend is the same way. He actually enjoyed the order 1886 because he could beat a playthrough in 6-8 hours where I thought the short experience was trash. I want small attention to detail with mechanics. Little distractions everywhere. A living, breathing open world to interact with so I can role play as a Witcher. And I never run out of content. Not everyone's cup of tea That's because I wouldn't care if it took 1000 hours, just so long as it don't waste my time with the issues I've stated. This is the main reason I quit. It constantly feels like this game is wasting my time with nonsense and inefficiency. And I have a tick when it comes to being efficient. Then add that all quests feel like a linear chore check list, and it really is discouraging. But I will give it another few efforts and report back my findings. Only first, I still need to still play some Andromeda multiplayer with the latest patch, because you know, game play. And yes, I want attention to small details too, just not attached with poor game play/design baggage. The open world in the game feels very last minute/poorly thought out tacked on to me in TW3.
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Post by Terminator Force on May 12, 2017 19:48:28 GMT
Two hours my ass! It took me two entire days to get that far. What I meant by this game just loves to waste your time with poor design decisions and part of what I disliked about this game. My gaming time is precious to me, and I don't like having it wasted with inefficiency due to developer incompetence. Well yeah, this is not for people who has low attention span,trigger happy fingers clicking out dialogues, or not a whole lot of time. I think you are the former. Fortunately, majority of the gamers are not you,so their "incompetence" will live on. Thank god for that. I actually prefer to play my RPGs with checking out all dialog and not rushing through it. I do like RPGs after all, when done right. Because again, when talking TW3 wasting my time I'm talking it's game play and other design flaws wasting my time. But also, I don't just like to play RPGs just for story, there has to be some well done game play too, and the balance between game play and story should be carefully managed by the developers. ie. My fave RPG before Mass Effect Trilogy was Shining Force 3 Scenario 1-3 for Sega Saturn. Why? Because it has top notch story, lore and world building with the best turn based Japanese SRPG combat I have ever witnessed (in fact, set the standard for turn based SRPGs so high, that I cannot get into any other TB SRPG). Playing nothing but that game all day er day for 10 months non-stop. And each time I took my time talking with everyone too. Now that's a complete package game.
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Post by Terminator Force on May 12, 2017 19:51:19 GMT
I agree with this. They handle open world very similar to each other and both quite different from Bethesda's efforts. If you dislike one, you should be disliking the other or pretty close. But The Witcher 3 doesn't spam you with repetitive side quests and pointless hacking?...they're nothing alike. Are we going to say The Witcher 3 is like GTA5 because they're both open world? If you can't see the similarities between TW3 and Andromeda, then I'm not going to bother to try to convince you otherwise.
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Post by simtam on May 12, 2017 20:41:52 GMT
Hmm, let's see.... (enjoy your popcorns).
@ - the hold a button long enough to activate something to activate something to save on the lack of buttons for console gamers
So, is it good or bad?
@ - the stupidly hard to pinpoint circle thing on NPCs you have to aim for to activate NPS dialog
I presume it's a console/gamepad related? Based on experiences with people trying to play Hotline Miami here and there.
@ - the way too many NPCs who just talk on their own and constant overlapping dialogs that happen with it
is this wasting your time that much?
@ - the bland to explore open worlds
Were they? In TW3 you have a large port town, with architecture based on towns like Danzig (call me biased), and quaint and picturesque landscapes of Skellige islands. In Andromeda, you have slick sci-fi planet areas, and if you saying they are bland makes me think you haven't even got to encounter an Architect.
@ - the fact that the open world are not just one massive open world like Bethesda games, but several separate open world maps
Shall we go to Solstheim?
@ - how combat in open world is very lazy thought out (just copy paste a group of enemies in the same setups over and over - for MEA is the same bases over and over, while for TW3 it's just a boring flat ground with sometimes massive foliage blocking your field of view)
That's dissapointing in Andromeda - I'll add to that: bases next to a hill, so you can get undefended high ground. TW3 is on par with Skyrim in bandit crap, fortunately that's not the premise of the game (at least in TW3).
@ - boring combat, but to ME:A's credit, TW3 is way more boring
Agreed! none of games discussed here took a cue from Mount&Blade melee.
@ - how exploring open world feels like a chore in both games
Only in TW3 and only in sailboats.
@ - how both games are padded with way to many boring fetch quests
and Gwent. Let's not forget Gwent! That's a helluva padding right there.
@ - the interface for TW3 is also total garbage, lol
that's a pervasive issue in this industry, I am afraid.
@ - in both game interest in collecting items OCD'ness ends soon because of how much crap these games toss at you and because the UI for menus are such balls to navigate that you never both to looks up and manage all this junk anyways.
those are for crafting. If you craft often, you will be on edge about your inventory contents.
@ - the stupid scanner, yep, in both games and just as stupid in TW3
stupid or not; but does it waste your time that much?
@ - riding the horse sucks, riding the Nomad better, but still sucks. Both only serve purpose to get to next destination. While you can use the Nomad as cover, the horse can sometimes get in the way of combat, lol.
No quest about talking Nomad in the Andromeda, I am afraid.
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Post by Jacket on May 12, 2017 21:20:31 GMT
the did not copy the witcher 3 formula, they copy the Dragon Age Inquisition formula, which sucks, it's the same as DAI boring exploration in huge maps, boring tedious fetch quests, and the sjw shite if they copy the witcher 3 formula, it would be a masterpiece, because tw3 is a materpiece One thing that sucks about The Witcher is that it has ending. My first playthrough last for 143 hours with all the dlc but like Jay Garrick Told The Flash, every marathon has it's end.
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Post by Deleted on May 12, 2017 22:40:49 GMT
I understand what the OP is saying in terms of a "bland open world" I fell in love with the original mass effect by chance after discovering the game. ME 2 and 3 delivered the same tone and atmosphere but I find myself dis interested with ME A. It's a good looking well designed game in terms of graphics but it doesn't feel like mass effect.
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Post by kleindropper on May 12, 2017 23:56:55 GMT
I'm getting defensive, yet you are calling me an "idiot asshat". I'm not even trolling you, what you're saying is just outright wrong. You can go anywhere in TW3 with the only loading screen being when switching continents, have you even played the game? You can seamlessly enter and leave buildings, even story related ones without any loading and the main map of the game is far bigger than that of Skyrim. The Witcher 3 has 3 or 4 loading screens for the couple of different land masses, Skyrim has 1 land mass in which you would have hundreds of loading screens. Just stop dude, you're getting angry... Except I'm not wrong. You TW3 fans come here to tell us how TW3 has the most open world of any game ever. When it's EXACTLY the same as how ME:A does it. But ME:A is trash and lame to you fanboys! You think about it. You call ME:A trash for having the same open world as TW3, and then call it crap. While also calling Skyrim. What logic! Sorry, it's was just my opinion. I was never impressed with Skyrim and thought it was a step down from Oblivion as a matter of fact. Lots of good mods are what saved Skyrim for me; something TW3 didn't need. As for loading screens, you have to be kidding me, Skyrim had a loading screen any time you entered anything. And another thing I'll rip Andromeda for: TW3 would usually contain a quest to one map region, while MEA makes you run through 4 cutscenes to get to another planet just to talk to somebody for 5 seconds before going through another 4 cutscenes to get to the planet you need to get to to finish whatever quest they gave.
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Post by Terminator Force on May 13, 2017 2:51:50 GMT
Hmm, let's see.... (enjoy your popcorns). @ - the hold a button long enough to activate something to activate something to save on the lack of buttons for console gamers So, is it good or bad? @ - the stupidly hard to pinpoint circle thing on NPCs you have to aim for to activate NPS dialog I presume it's a console/gamepad related? Based on experiences with people trying to play Hotline Miami here and there. @ - the way too many NPCs who just talk on their own and constant overlapping dialogs that happen with it is this wasting your time that much? @ - the bland to explore open worlds Were they? In TW3 you have a large port town, with architecture based on towns like Danzig (call me biased), and quaint and picturesque landscapes of Skellige islands. In Andromeda, you have slick sci-fi planet areas, and if you saying they are bland makes me think you haven't even got to encounter an Architect. @ - the fact that the open world are not just one massive open world like Bethesda games, but several separate open world maps Shall we go to Solstheim? @ - how combat in open world is very lazy thought out (just copy paste a group of enemies in the same setups over and over - for MEA is the same bases over and over, while for TW3 it's just a boring flat ground with sometimes massive foliage blocking your field of view) That's dissapointing in Andromeda - I'll add to that: bases next to a hill, so you can get undefended high ground. TW3 is on par with Skyrim in bandit crap, fortunately that's not the premise of the game (at least in TW3). @ - boring combat, but to ME:A's credit, TW3 is way more boring Agreed! none of games discussed here took a cue from Mount&Blade melee. @ - how exploring open world feels like a chore in both games Only in TW3 and only in sailboats. @ - how both games are padded with way to many boring fetch quests and Gwent. Let's not forget Gwent! That's a helluva padding right there. @ - the interface for TW3 is also total garbage, lol that's a pervasive issue in this industry, I am afraid. @ - in both game interest in collecting items OCD'ness ends soon because of how much crap these games toss at you and because the UI for menus are such balls to navigate that you never both to looks up and manage all this junk anyways. those are for crafting. If you craft often, you will be on edge about your inventory contents. @ - the stupid scanner, yep, in both games and just as stupid in TW3 stupid or not; but does it waste your time that much? @ - riding the horse sucks, riding the Nomad better, but still sucks. Both only serve purpose to get to next destination. While you can use the Nomad as cover, the horse can sometimes get in the way of combat, lol. No quest about talking Nomad in the Andromeda, I am afraid. hold button to activate things - good or bad, it's just a similarity I noticed between both games. circle thing being hard to aim - well in Andromeda on that rebel planet when you first take the lower levels to reach the scummier part where folks do drugs and all in that first area. There's a doctor in this tinny tigh spot cargo container where only for a very split second was I ever able to align the camera to register the button prompt, but failed every time in pressing the button in time with barely being able to figure out what the proper camera angle I needed again. Eventually I figured out how to clip between both NPC dudes and end up in the very corner of the tinny room between these two dudes, and then I was able to get the button prompt to stay on screen just to be able to talk to him. This is just one example, be it very extreme. But my point is that it's badly implemented overall. overlapping of auto NPC dialog - yes for a completionist because it's forces me to wait for those NPCs to trigger that dialog again just so I can hear it all. And because when I'm exploring the world on my own, I generally want to hear out NPCs on my own time, not when the game feels like it and when this happens I have to sit perfectly still because moving might trigger overlapping dialog. bland worlds to explore - by my experience with Skyrim and Fallout 3 open world exploring, yes. TW3 and Andromeda ones were bland and not as fun to explore. And Andromeda having sci-fi planets? Don't make me laugh. The off world planets in ME1 had more sci-fi feels then all of Andromeda to me and others. open world hub separated into smaller separate hubs - Solstheim DLC area in Skyrim I never had the chance to explore, though don't get me wrong, I'm very much looking forward to it. But I personally disliked the separate from main world DLCs of Fallout 3 and much preferred how Dawnguard DLC handled DLC, by expanding on the current map with sprinkled all over current Skyrim map in additions here and there. Solstheim is a bad example too because it's just one separate area from main map while TW3 and Andromeda are all separate areas. But I mostly pointed this out as a similarity between Andromeda & TW3 games then a flaw. combat/enemies being very copy paste feeling in both Andromeda & TW3 - feels bad and very detached from main game in TW3 too by comparison to Skyrim where enemies and combat feel more tied in to level design. boring combat - well at least we agree on this. open world padding - never really got into Gwent or wanted too. Felt like more waste of time on top of an already waste of time feeling game. menu UI & item management - well for TW3 it's really in the way of enjoying the game. And while it's bad in Andromeda too, still nowhere near as bad nor near as often having to be used. too much junk conflicting with OCDness - yeah well crafting and crafting items didn't feel as much of a chore in Skyrim. But the main beef I have with the game here is that the items in TW3 & Andromeda feel too much like padded junk just for the players to collect things for the sake of collecting things. And it doesn't help that you can barely spot these items without always running around with your scanner open in TW3, and when you do spot them, there are so many of them. And you have no idea of what is what so you just start mashing on the collect all button and hope to sort them all with this game's crappy menu and item management UI. What a total disaster. Always makes me feel like I want to smack someone. stupid scanner - yes, it does waste my time because it turns item collecting into "collect are the glowing things" chore. Why I just eventually stopped scanning and stopped collecting things. In fact, just thinking about these two last points is making me think "Yeah right, there's no way I can give this game another chance. Who am I kidding. I'm should try to exchange TW3 tomorrow for Horizon Zero Dawn instead." horse/Nomad - no comment.
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Post by The Arbiter on May 13, 2017 4:10:47 GMT
Also, don't lump this with the other Witcher 3 threads, or I'm out. This focus is different enough for me to not want to get lost in the mess of a thread to follow that is the merged Witcher 3 threads. Anyway, disclaimer. I couldn't beat The Witcher 3. I tried, I really tried, but the game is so boring and flawed. Did everything in the first world map, and made it as far as hunting for the witch main quest - then doing that cave mission with her. After that I couldn't push myself to keep going with the flaws of this game. Everyone is tooting this the next benchmark in open world gaming? But this is where the game bombs hardest. Next, Andromeda really does rip off The Witcher 3 at every turn. Way more then I expected. So all the comparisons of Andromeda to The Witcher 3 are not at all unfound. It's like BioWare took it's skeleton literally and built upon it, because no standard folks are praising The Witcher 3 as the next standard in open and EA wants that open world success formula means they has to rip it off completely. So here are some similarities I've spotted. - the hold a button long enough to activate something to activate something to save on the lack of buttons for console gamers - the stupidly hard to pinpoint circle thing on NPCs you have to aim for to activate NPS dialog - the way too many NPCs who just talk on their own and constant overlapping dialogs that happen with it - the bland to explore open worlds - the fact that the open world are not just one massive open world like Bethesda games, but several separate open world maps - how combat in open world is very lazy thought out (just copy paste a group of enemies in the same setups over and over - for MEA is the same bases over and over, while for TW3 it's just a boring flat ground with sometimes massive foliage blocking your field of view) - boring combat, but to ME:A's credit, TW3 is way more boring - how exploring open world feels like a chore in both games - how both games are padded with way to many boring fetch quests - the interface for TS3 is also total garbage, lol - in both game interest in collecting items OCD'ness ends soon because of how much crap these games toss at you and because the UI for menus are such balls to navigate that you never both to looks up and manage all this junk anyways. - the stupid scanner, yep, in both games and just as stupid in TW3 - riding the horse sucks, riding the Nomad better, but still sucks. Both only serve purpose to get to next destination. While you can use the Nomad as cover, the horse can sometimes get in the way of combat, lol. - etc, etc. Gameplay wise and overall design wise, TW3 is actually worse then Andromeda. Not just because of gameplay combat, but how exploration is handled. It literally is a very linear game in a checklist of fetch quest. And you can't just have all the side and main quests market on the map all at once like in Skyrim so you can take the route of least resistance and maybe get sidetracked in discovering and opening/completing new quests discovered on the way to do other quests. No, you can only have one quest at a time highlighted on the map, and to toggle between quests, you have to enter another sub menu, lol. And did I mention on console (PS4) bringing up the map is not instant, but comes with an actual 3 or so seconds of loading? So yeah, if you want to follow the quests marked on the map, you're basically doing way more riding horse waste of time across boring open world then needed, or wasting extra time in this game's total garbage UI for navigating between menus. "But what about the question marks on the map, surely they are an alternative for more open non-linear exploration" you say? Yeah, well it would have been if those question marks also listed the recommended levels for doing them too, because starting with the second map you end up in areas where enemies are too powerful for you. Meaning you've just arrived at "Waste of time destination! Proceed to next possible waste of time destination through boring over world because you aren't following the one at at time side quests markers marked on your 3 second load screen map!" How this game got GotY is beyond me. Guess it's all those I have no standards people who say "RPGs don't need gameplay. Just build pretty graphics and story and we will pay." Or in the case of Andromeda "My face is tired animation and graphics to the song and dance of Mac Walters quality of writing & directing? Yes please!" End rant/ What separates Andromeda and Witcher 3 is writing and characters. Witcher 3 was very well written while Andromeda was all over the place. We won't even get into things like animation. Witcher 3 combat was indeed so-so, but the story and characters were strong enough to carry the game. Andromeda just had way too many issues that dragged the game down, and the decent combat wasn't enough to carry the game. Overall Witcher 3 was a good open world game and Andromeda simply wasn't. guy is complaining of the open world aspect because he has to cross the street to render the other side lol
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