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Post by kali073 on May 23, 2017 15:38:01 GMT
Chris certainly did not do 100% completion (all side quests) of TW3... not even close from what I could tell. I will look into the others you mentioned. As I said, Chris' was the only one I found that seemed reasonably complete. I never said no one had completed the game... but TW3 does have a lower completion percentage by far than the ME Trilogy does. The numbers are certainly not in yet on ME:A... but my point is that the Witcher 3 style of open-world is a mistake. ME:A copied it... and they are, IMO, paying for it. The story suffers. I get that people just jump off the deep end whenever someone says something bad about TW3... it's ridiculous actually because it impedes an actual helpful discussion breaking down the trend in games that is, IMO, moving in the wrong direction... IF what we want are stories that captivate us. The greatest book I've ever read is one that I just could not put down... put the rest of my life on hold for because I just had to read it from start to finish. With the Trilogy, I wanted to get to the end of all 3 games the first time, the second time... and for multiple times... whereas, I have 0 interest in ever finishing TW3... and others apparently are so enthralled with the game that they'll willingly shelve it to play all the other AAA games out there (the person I was responding to stated as much). What Bioware needed to do with ME:A was develop a different model... one that could have enabled people to latch onto Ryder's story and be unwilling to put it down. TW3's open-world model wasn't the right one. There is a far higher percentage of complete Trilogy playthroughs online than complete TW3 playthroughs online. As Major Slack says... TW3 is not a playthrough friendly game. Why... because there is too much back story presented in little bits of "books" etc. throughout the game and the game itself is inordinately long. Chris Odd had read the books and had played the previous two games and did "spice up" his playthrough by filling the viewer in with the lore. It helped... but ultimately not enough to keep me interested enough in the story to care about finishing it. A great story is one that the reader can't put down for anything... the presentation of TW3's story in game is not that great... and even the person I responded admits to being able to put it aside to do other things and has still not completed the game even once despite it being now 2 years old. [/quote] I disagree. Just because I can put down a game doesn't mean it isn't great. I've never played a single game in my life without "putting it down" sometimes. Obviously it didn't suit you and there's nothing wrong with that - we're not all going to love the same things. Also, you said (or I think you did, if it wasn't you: sorry) in some other post that you think it should have cut some of the side quests... I really wouldn't have wanted them to. Wandering around doing side quests was pretty fun and since they're optional, people that want to go straight for the main quest can do that if they want.
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Post by Deleted on May 23, 2017 16:00:49 GMT
There is a far higher percentage of complete Trilogy playthroughs online than complete TW3 playthroughs online. As Major Slack says... TW3 is not a playthrough friendly game. Why... because there is too much back story presented in little bits of "books" etc. throughout the game and the game itself is inordinately long. Chris Odd had read the books and had played the previous two games and did "spice up" his playthrough by filling the viewer in with the lore. It helped... but ultimately not enough to keep me interested enough in the story to care about finishing it. A great story is one that the reader can't put down for anything... the presentation of TW3's story in game is not that great... and even the person I responded admits to being able to put it aside to do other things and has still not completed the game even once despite it being now 2 years old. [/quote] The "best" games I've played are the ones I can't put down. The "best" books I've read are the ones I can't put down. I've played good games that I could put down for a bit... but I was still very interested in finishing them. I find though that, if I do put them down for any length of time, I soon lose that interest/momentum and... if I ever do get back around to them, I usually have to start over to refresh that momentum. As a result... they are the 'best" I've ever played. Fine... you like to wander aimlessly around... you're not then obviously that story driven... not into the story as much... not as connected to the main plot line as you could. I'm saying that it's the story that suffers... either you're going to have "great" story that people cannot put down or your going to have a story that's not as strong... that a higher percentage of people will put down... and a higher percentage of those just won't ever get around to going back to it. I also play Minecraft... no story at all and the game is never complete. It doesn't make it an awful game... but it's not the "best" story-driven game I've played. It's a trade off... I say, Bioware should let CDPR do the open-world shit... and Bioware should go back more towards the sort of game that the Trilogy was... shorter, more linear. There's room in the marketplace for BOTH types of RPGs. People aren't "feeling the story" in ME:A... they love to rag on Mac's writing for this (fact is Schlerf was the lead writer for most of it)... but I really think a lot of it does have to do with the open world format... that Bioware was, in part, copying from TW3 and DA:I. The story get weakened by that sort of open-world telling of it. For one thing, the plot has to be made to fit being put in a different sequence by different players... so a "mystery" story line has difficulty subtly leading the player from one clue to the next logical clue. Also, I still say, TW3's story presentation in game is not that great... the looting of little books all over the place to get bits and pieces of the back story from the novels and the previous two games is a just a crappy mechanic. It's needlessly time consuming fluff when just inserting a fully fleshed out codex would have done the job... infinitely better. Also, the stumbling across of little notes missed while looting... sometimes ages after originally doing the "guarded treasure" bit or whatever doesn't add to immersion of those little side quests. If they happen to be found immediately, then it's better... but some of them are very easily missed and mean nothing when stumbled across on a subsequent walk through that area ages later because the context of the note is lost. Also, if one plans to just do the main quests... it's hard to get through them without triggering a bunch of those random side quests. It's those sorts of things are what caused me to become disconnected from TW3's main story... to a point where I did completely lose interest in it. It's while I will likely never finish my playthrough. Yeah, I'm sad about that... I would like to have enjoyed that game the way others did. That ME:A copies it and moved away from the formats they used during the OT... saddens me as well.
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Post by The Arbiter on May 23, 2017 16:53:05 GMT
You just stated what I stated. NO WHERE IN MY ORIGINAL POST DID I DIRECT MY ATTACK TO FANS... AT ALL. it was directed at people who did not listen to the warnings, who tolerates the same crap over and over again like yeah EARLY ACCESS and pre-order which leads to the crap situation now. not all fans pre-orders or tolerates this level of bugs mind you. Look at the Quality of Andromeda is this what MASS EFFECT IS? AN ALPHA GAME TEST? dafuq? if you think I was referring to everyone in that category as "fans" maybe you need to check on yourself. Not all fans tolerates the shitty releases some including me refunded the game because it felt like space engineers level of bull shittery. I gave it a chance... it failed. Then there are those who still tolerate this crap... horrible practice. If it was a flawless release like PREY I would tip my hat to BioWare and gladly drop $$ on DLC. Not anymore... nope no more. Who gives a shit if I post shit? I'm an idiot anyway according to you So, anyone who pre-ordered and enjoyed the game isn't a fan? Anyone who doesn't adhere to your guidelines of what does and does not make for a good game isn't a fan? That's fucking ridiculous. And you only, just now, became an actual idiot by posting a gif that could literally get this forum closed down because you're having a snit. Before this you were just tedious. You know what, we're done. Enjoy whatever it is you enjoy, man. yes they are not a fan. Majority of gamers nowadays agrees that Pre-ordering needs to DIE. If you actually cared for Mass Effect you would oh I don't know pressure the Publisher EA and the Developers BioWare to actually fix the game? FOR ONCE by not pre-ordering? if you enjoy Alpha testing then good for you. Want more gifs? I have loads of them
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Post by kino on May 23, 2017 18:01:10 GMT
So, anyone who pre-ordered and enjoyed the game isn't a fan? Anyone who doesn't adhere to your guidelines of what does and does not make for a good game isn't a fan? That's fucking ridiculous. And you only, just now, became an actual idiot by posting a gif that could literally get this forum closed down because you're having a snit. Before this you were just tedious. You know what, we're done. Enjoy whatever it is you enjoy, man. yes they are not a fan. Majority of gamers nowadays agrees that Pre-ordering needs to DIE. If you actually cared for Mass Effect you would oh I don't know pressure the Publisher EA and the Developers BioWare to actually fix the game? FOR ONCE by not pre-ordering? if you enjoy Alpha testing then good for you. Want more gifs? I have loads of them Nah, I'm done with you, kid. Your opinion is meaningless to me. You'd put the forum at risk because of your temper tantrum.
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Post by Terminator Force on May 23, 2017 18:12:15 GMT
Again, when folks talk about the greatness of TW3, they never talk about the game play and it's related mechanics. Only story, character, lore, graphics, etc. Like you guys are all glorified goal post movers. I I own witcher but I can't get into it because the combat feels so stiff and akward that it turns me off. I hate the forced lock on you get on enemies in combat for example, why can't I turn around and run freely if I want? That's because TW3 game play is poorly thought out tacked on trashcan material. Here are some nice quotes I found on reddit in regards to this game's so called game play. On direct control versus contextual; On variety; In regards to combat within level environment/level design;
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Post by Deleted on May 23, 2017 18:32:21 GMT
I own witcher but I can't get into it because the combat feels so stiff and akward that it turns me off. I hate the forced lock on you get on enemies in combat for example, why can't I turn around and run freely if I want? That's because TW3 game play is poorly thought out tacked on trashcan material. Here are some nice quotes I found on reddit in regards to this game's so called game play. On direct control versus contextual; On variety; In regards to combat within level environment/level design; On the first quote... I absolutely agree and it's totally frustrating... even when using a broad sign, like igni, Geralt wouldl sometimes do a 180 and hit a bee hive that happened to be shade nearer to him with it rather than the larger enemy I was actually trying to target. Also, not being able to jump at all in combat is a real PITA.. particularly when Geralt got staggered off a small ledge in the terrain and could not jump back up the thing to get back into the fight... and I ended up having to walk completely out of the range of the fight before he would jump at all to get back up onto the platform where the fight was taking place... not to mention the number of times he got pinned beside a short little fence. I also had an issue on the Xbox One that I've not had with any other game I've play... my controller kept disconnecting (losing it's parity) during combat. Frustrating as all heck.
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Post by Deleted on May 23, 2017 18:48:23 GMT
Short comparison about how differently these two games are criticized... two videos about glitches by the same group:
Many of the glitches are actually very similar both use the word "hilarious" in the title... yet, the approach in TW3 one is all about just how funny it all is while the ME:A one is far more just negative and critical... stating, at one point - "this game is a mess." The media bias is very evident.
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kali073
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Post by kali073 on May 23, 2017 21:10:16 GMT
There is a far higher percentage of complete Trilogy playthroughs online than complete TW3 playthroughs online. As Major Slack says... TW3 is not a playthrough friendly game. Why... because there is too much back story presented in little bits of "books" etc. throughout the game and the game itself is inordinately long. Chris Odd had read the books and had played the previous two games and did "spice up" his playthrough by filling the viewer in with the lore. It helped... but ultimately not enough to keep me interested enough in the story to care about finishing it. A great story is one that the reader can't put down for anything... the presentation of TW3's story in game is not that great... and even the person I responded admits to being able to put it aside to do other things and has still not completed the game even once despite it being now 2 years old. I work as an x-ray nurse at a hospital so my work can be pretty hectic, I need my nightly hours of sleep. I know that if I start playing a game after I come home from work I'll likely forget about my surroundings and the time ("just one more quest" syndrome) and play far into the night... that's not really good for my job or our patients. So I've learned to put those "best" books and games on hold - the positive is you get to enjoy the game longer. My job can be pretty emotionally draining job as well so sometimes so sometimes when I come home I don't have the energy for anything at all - not even something I enjoy. That's not to say a story never grips me so I can't put it down but I'm a real slow player (took me 60 hours to finish ME1 the first time) so if a game takes 100+ hours to finish that's not something I can finish in one sitting anyway. I can easily put in 10 hours into a game on a day off (when RL isn't rearing it's ugly head with responsibilities) but I usually have cycles. Some months I'll be intensely into watching tv series, some weeks I'll be really into drawing, really into reading, and then gaming. It really has nothing to to do with if a story is gripping enough. I always feel I don't have enough hours in the day for all my hobbies. You're right that that sometimes, if there's been too long between gaming sessions, you can lose momentum but it doesn't happen that often. Once I start playing again I usually get the momentum back pretty quick and if I don't restarting isn't something I mind. Not story-driven... Not sure if I agree on that - it depends on the game and my mood. The game that got me into gaming was Morrowind. I absolutely love that game and still play it from time to time but I think a lot of people will agree, Elder Scrolls games aren't generally played for their Main Quest (even if you find it interesting). Part of what I enjoyed was "making my own story" (within the frames of that world) so just wandering around the world is sort off ingrained into my gamer DNA (if there were such a thing). There weren't any quest markers but I didn't really feel like I was wandering "aimlessly" there was usually a purpose. That said I really like a more linear story driven game like the original ME trilogy as well, I can get really caught up in those. I really don't see why I have to chose to enjoy only one of thosetypes. Though I agree few games can handle being bot story-driven and open world, and it can get a bit ridiculous when games try to stress to urgency of the MQ while throwing SQ's at me like candy. But whether it was Morrowind, the Witcher 3, DAO or ME - there were always SQ distracting from the urgetn MQ. More open worlds just have a few more of them, which means more game for me to enjoy. The SQ aren't always my cup of tea - I didn't particularly like those in DAI, usually. So I think you're completely right that there's a market for both types of RPG, I just don't like it when people put down the one type because it's not to their tastes as though it was an objective fact instead of opionion. I agree that the open world format doesn't really suit Bioware. I really wish they would go back to something like their old format. I like open worlds but it doesn't suit all games. A lot of people criticized the animations and bugs in MEA but I didn't have that many bugs (the only one I remember at the moment is falling through the landscape when I used the jumo jet once) and the animations weren't as big of a deal to me as they were to others (as I said, I still play Morrowind so my standards might bot be the highest). I like finding little notes books throughout the games because it spaces out the reading a little. Though lore-wise the bestiary should have been more filled in W3 because Geralt had regained his memory. It sucks when they're hard to find or you find them out of context but that didn't happen too often to me. As for the presentation, I thought it was pretty good but I might not be the best judge of that. Could it have been better? Probably. I would have liked it if the main villains had been characterized a little more - they didn't get as much screen time as I wanted them to have. There will never be a perfect game so all we can do is point out what works for us and what doesn't and hope it will improve. Hmm, I've never really tried to do just the MQ in any game but I suppose that's true. That said, I don't think MEA copies TW3 that much - most of the similarities are more likely the result of being semi-open world RPGs. If anything, MEA copies DAI which was heavily inspired by Skyrim.
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Post by cooldude on May 23, 2017 22:22:08 GMT
I only started playing Witcher3 for the first time, but i think the side quests in it, at-least make sense narratively, as to why Geralt would be doing them instead of bull dozing through the main quest. it feels very fluid on how side quests are handled in Witcher 3, compared to Bioware games. Take Inquisition for example which has the inquisitor doing stuff, that someone else in the inquisition, not its leader, should be handling, and i find that kind of stuff immersion breaking. Mass Effect Andromeda sort of follows that same trend that inquisition did.
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Post by Deleted on May 23, 2017 22:27:12 GMT
I work as an x-ray nurse at a hospital so my work can be pretty hectic, I need my nightly hours of sleep. I know that if I start playing a game after I come home from work I'll likely forget about my surroundings and the time ("just one more quest" syndrome) and play far into the night... that's not really good for my job or our patients. So I've learned to put those "best" books and games on hold - the positive is you get to enjoy the game longer. My job can be pretty emotionally draining job as well so sometimes so sometimes when I come home I don't have the energy for anything at all - not even something I enjoy. That's not to say a story never grips me so I can't put it down but I'm a real slow player (took me 60 hours to finish ME1 the first time) so if a game takes 100+ hours to finish that's not something I can finish in one sitting anyway. I can easily put in 10 hours into a game on a day off (when RL isn't rearing it's ugly head with responsibilities) but I usually have cycles. Some months I'll be intensely into watching tv series, some weeks I'll be really into drawing, really into reading, and then gaming. It really has nothing to to do with if a story is gripping enough. I always feel I don't have enough hours in the day for all my hobbies. You're right that that sometimes, if there's been too long between gaming sessions, you can lose momentum but it doesn't happen that often. Once I start playing again I usually get the momentum back pretty quick and if I don't restarting isn't something I mind. Not story-driven... Not sure if I agree on that - it depends on the game and my mood. The game that got me into gaming was Morrowind. I absolutely love that game and still play it from time to time but I think a lot of people will agree, Elder Scrolls games aren't generally played for their Main Quest (even if you find it interesting). Part of what I enjoyed was "making my own story" (within the frames of that world) so just wandering around the world is sort off ingrained into my gamer DNA (if there were such a thing). There weren't any quest markers but I didn't really feel like I was wandering "aimlessly" there was usually a purpose. That said I really like a more linear story driven game like the original ME trilogy as well, I can get really caught up in those. I really don't see why I have to chose to enjoy only one of thosetypes. Though I agree few games can handle being bot story-driven and open world, and it can get a bit ridiculous when games try to stress to urgency of the MQ while throwing SQ's at me like candy. But whether it was Morrowind, the Witcher 3, DAO or ME - there were always SQ distracting from the urgetn MQ. More open worlds just have a few more of them, which means more game for me to enjoy. The SQ aren't always my cup of tea - I didn't particularly like those in DAI, usually. So I think you're completely right that there's a market for both types of RPG, I just don't like it when people put down the one type because it's not to their tastes as though it was an objective fact instead of opionion. I agree that the open world format doesn't really suit Bioware. I really wish they would go back to something like their old format. I like open worlds but it doesn't suit all games. A lot of people criticized the animations and bugs in MEA but I didn't have that many bugs (the only one I remember at the moment is falling through the landscape when I used the jumo jet once) and the animations weren't as big of a deal to me as they were to others (as I said, I still play Morrowind so my standards might bot be the highest). I like finding little notes books throughout the games because it spaces out the reading a little. Though lore-wise the bestiary should have been more filled in W3 because Geralt had regained his memory. It sucks when they're hard to find or you find them out of context but that didn't happen too often to me. As for the presentation, I thought it was pretty good but I might not be the best judge of that. Could it have been better? Probably. I would have liked it if the main villains had been characterized a little more - they didn't get as much screen time as I wanted them to have. There will never be a perfect game so all we can do is point out what works for us and what doesn't and hope it will improve. Hmm, I've never really tried to do just the MQ in any game but I suppose that's true. That said, I don't think MEA copies TW3 that much - most of the similarities are more likely the result of being semi-open world RPGs. If anything, MEA copies DAI which was heavily inspired by Skyrim. You're conflating a few things... so, again, I'm talking about the difference between "the best game I have ever played" (exact quote of the person I was initially responding to), a "great" game, and a "good" game. The best game I have ever played is one I couldn't stop playing. The poster I was responding shelved TW3 merely because they like to play ever AAA game (that's the reason they stated)... If TW3 was really the "best game they have ever played" (which is what they claimed)... then why does every other AAA game that was released since stop them from getting back and finishing the story? It must be that they are not finding the story compelling enough to even put some other AAA on the back burner for a few days to finish the game off. They, in fact, even stated that they had finished ME:A... and TW3 has been out for a couple of years now. It's not that they have to sleep or work or that they have a dying friend... They are putting off finishing TW3 because they want to play other games. I'm glad you can put a story aside for a bit and just pick up as though you never broke from it. I'm old... my memory isn't quite as sharp as it used to be, so I lose momentum and I forget what choices I made, what characterization of my PC I'm building... all sorts of things. Also, I did not say you were not story driven at all... I said you were obviously not that story driven (i.e. not as story driven as I). My need to have good sequencing in a story, my love of well structured and guide mysteries is one reason why I struggle with open-world stories written in such a way that the sequencing can be moved about... and that is never perfect. TW3's story, I'm told, is best if you do Novigrad before Skellige... that Ciri's story loses some of it's continuity if you do Skellige first... but CDPR doesn't stop you from doing Skellige first because it's an open world. I'm told that the player can also be penalized for not doing some quests in Novigrad in a particular order (that is parts of quests show in the log as having been failed). I would rather the developer gate things so that sort of thing can't happen... personal preference... something I see as a "flaw" with stories written to accommodate an open-world design. As for the degree they copies TW3... they said they were inspired by TW3 so, on that front, I'm just taking them at their own word. I'm just starting my ME:A playthrough now that 1.07 is out. If they didn't copy TW3 all that much, I should enjoy the game more than I'm expecting to... because, the bottom line here, is that I don't like TW3.
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Post by Deleted on May 23, 2017 22:52:47 GMT
I only started playing Witcher3 for the first time, but i think the side quests in it, at-least make sense narratively, as to why Geralt would be doing them instead of bull dozing through the main quest. it feels very fluid on how side quests are handled in Witcher 3, compared to Bioware games. Take Inquisition for example which has the inquisitor doing stuff, that someone else in the inquisition, not its leader, should be handling, and i find that kind of stuff immersion breaking. Mass Effect Andromeda sort of follows that same trend that inquisition did. I kept stumbling into ones that made very little sense for Geralt to be handling and then there's a whole raft of "no quest" quests... ones that don't come up in the log at all and then there's a whole bunch of monster nests, guarded treasures, smuggler's caches... just basically enemy and loot sites. I finally gave up riding Roach altogether because I'd go ten feet and he'd get scared because there'd be some enemy on the side road, so I'd have to Axii him or dismount, kill 4 bandits or a few ghouls or some wolves and then get back on go another 10 feet... rinse and repeat. Then there's all this infernal looting Geralt needs to do... I felt more like a "cat burglar" than a Witcher going into people's houses and clearing out chests and sacks of food "nicking" even the children's dollies... and finding multiple copies of those infernal "backstory" books in the process. ... and then there's "I'm urgently looking for Ciri, but let's play a few rounds of cards first."
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Post by Kabraxal on May 23, 2017 23:01:44 GMT
I only started playing Witcher3 for the first time, but i think the side quests in it, at-least make sense narratively, as to why Geralt would be doing them instead of bull dozing through the main quest. it feels very fluid on how side quests are handled in Witcher 3, compared to Bioware games. Take Inquisition for example which has the inquisitor doing stuff, that someone else in the inquisition, not its leader, should be handling, and i find that kind of stuff immersion breaking. Mass Effect Andromeda sort of follows that same trend that inquisition did. I kept stumbling into ones that made very little sense for Geralt to be handling and then there's a whole raft of "no quest" quests... ones that don't come up in the log at all and then there's a whole bunch of monster nests, guarded treasures, smuggler's caches... just basically enemy and loot sites. I finally gave up riding Roach altogether because I'd go ten feet and he'd get scared because there'd be some enemy on the side road, so I'd have to Axii him or dismount, kill 4 bandits or a few ghouls or some wolves and then get back on go another 10 feet... rinse and repeat. That was what made me realise that it wasn't the quests or world of TW3 that was better than other games... just that people didn't mind them. I personally found the world design bland and the filler infuriating because the meat of the game in the characters and story were nothing special and often quite dull or poorly written. With Inquisition/Andromeda, something in the story and characters grabbed me and never let go, so even if I ran into a collectionquest I was excited becuase it meant more banter!
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Post by kino on May 23, 2017 23:34:48 GMT
I kept stumbling into ones that made very little sense for Geralt to be handling and then there's a whole raft of "no quest" quests... ones that don't come up in the log at all and then there's a whole bunch of monster nests, guarded treasures, smuggler's caches... just basically enemy and loot sites. I finally gave up riding Roach altogether because I'd go ten feet and he'd get scared because there'd be some enemy on the side road, so I'd have to Axii him or dismount, kill 4 bandits or a few ghouls or some wolves and then get back on go another 10 feet... rinse and repeat. That was what made me realise that it wasn't the quests or world of TW3 that was better than other games... just that people didn't mind them. I personally found the world design bland and the filler infuriating because the meat of the game in the characters and story were nothing special and often quite dull or poorly written. With Inquisition/Andromeda, something in the story and characters grabbed me and never let go, so even if I ran into a collectionquest I was excited becuase it meant more banter! I'll admit, I'm one of those who straddles both sides of the fence on this. I loved playing TW3 and believe that CDPR did an amazing job with the game, but I only played through it once. The game and the DLC were a one and done for me because I got the ending I wanted. Playing it again wouldn't have added anything for me. I figure if I put some time between me and the game I'll be up for another round. But Andromeda? I'm finishing up a third play through and plan on playing a fourth as Sarah Ryder because I want to see how her story plays out. Mass Effect games have always had replay value to me and Andromeda is no different in that regard.
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Post by ShadowAngel on May 23, 2017 23:40:13 GMT
So, anyone who pre-ordered and enjoyed the game isn't a fan? Anyone who doesn't adhere to your guidelines of what does and does not make for a good game isn't a fan? That's fucking ridiculous. And you only, just now, became an actual idiot by posting a gif that could literally get this forum closed down because you're having a snit. Before this you were just tedious. You know what, we're done. Enjoy whatever it is you enjoy, man. yes they are not a fan. Majority of gamers nowadays agrees that Pre-ordering needs to DIE. If you actually cared for Mass Effect you would oh I don't know pressure the Publisher EA and the Developers BioWare to actually fix the game? FOR ONCE by not pre-ordering? if you enjoy Alpha testing then good for you. Want more gifs? I have loads of them I absolutely find it asanine when people say others aren't a fan over something so trivial. ive heard the "pre-ordering is bad" debate for years. Simply put, I don't think there's a reason not to pre-order games so long as one enjoys the product. I pre-order based off track record, so if I enjoyed the last game, odds are I'm pre-ordering the next cause I'm expecting something just as good this time. If it ends up disappointing, I can simply not do so next time. I also pre-order for early access to download my game before launch (cause I have so-so internet and they take forever to download, that also is a big part of why I pre-order as I want to play ASAP. I also refuse to believe "they don't put in the work cause they already have your money at that point". Why do I? Because if true then that's the entirety of the industry, and quite simply, I don't feel they're all trying to rip people off. You could call sheep all you want, but it means nothing if the next game sells and people are enjoying it, as that means the pre-order was worth it, not to mention most people won't care if another is let down, I can tell everyone here straight up I don't give a damn if someone doesn't like something I do, I got my enjoyment at least, unfortunate for those who didn't get the enjoyment I did, but at least I did, and that justifies me paying $60+ for myself. keep in mind I thought andromeda underachieved for a mass effect game, and a bioware game period. I've no interest to even replay it. However I'm not going to blame others for it being bad when they didn't make the game themselves. I'll also put emphasis on ASANINE when it comes to people individually dictating who is, and isn't a fan if a franchise, it's probably my biggest peeve ever when it comes to gaming communities cause I see it everywhere. "You're why halo is dying!", "you're why gears of war is dying" and now I've seen it with mass effect(and this isn't really the first time I've seen it in Mass Effects case). Everyone's pro mass effect in the end, we each simply have our own perspectives on how it should be handled and we each support it in our own ways. Honestly, like Kino said, you lose credibility doing what your doing and it really doesn't help the franchise either lol. I'm sure dictating who is and isn't a fan just magically makes things better. would love to see your source for most people thinking pre-ordering is bad as well. I've seen debates in it fir years, I've seen polls done inside a community forum, but have yet to see one actually polling gamers in general. Either way though I'll still pre-order games that I feel are deserving as I could care less if it pisses others off. i may even pre-order the next ME game multiple times regardless how much I dislike it just cause, I want to contribute more to being a problem you know? (That's how ridiculous I think this pre-ordering thing is)
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Post by Deleted on May 24, 2017 0:02:59 GMT
Majority of gamers nowadays agrees that Pre-ordering needs to DIE. If you actually cared for Mass Effect you would oh I don't know pressure the Publisher EA and the Developers BioWare to actually fix the game? FOR ONCE by not pre-ordering? if you enjoy Alpha testing then good for you. I've never ever pre-ordered a game - except for MEA, and that was mostly because of the memes and shitstorm that was already starting to form. (I pre-ordered less than 24 hours before release. The DeLuxe Edition.) I'm naughty that way.
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Post by kali073 on May 24, 2017 8:44:55 GMT
I work as an x-ray nurse at a hospital so my work can be pretty hectic, I need my nightly hours of sleep. I know that if I start playing a game after I come home from work I'll likely forget about my surroundings and the time ("just one more quest" syndrome) and play far into the night... that's not really good for my job or our patients. So I've learned to put those "best" books and games on hold - the positive is you get to enjoy the game longer. My job can be pretty emotionally draining job as well so sometimes so sometimes when I come home I don't have the energy for anything at all - not even something I enjoy. That's not to say a story never grips me so I can't put it down but I'm a real slow player (took me 60 hours to finish ME1 the first time) so if a game takes 100+ hours to finish that's not something I can finish in one sitting anyway. I can easily put in 10 hours into a game on a day off (when RL isn't rearing it's ugly head with responsibilities) but I usually have cycles. Some months I'll be intensely into watching tv series, some weeks I'll be really into drawing, really into reading, and then gaming. It really has nothing to to do with if a story is gripping enough. I always feel I don't have enough hours in the day for all my hobbies. You're right that that sometimes, if there's been too long between gaming sessions, you can lose momentum but it doesn't happen that often. Once I start playing again I usually get the momentum back pretty quick and if I don't restarting isn't something I mind. Not story-driven... Not sure if I agree on that - it depends on the game and my mood. The game that got me into gaming was Morrowind. I absolutely love that game and still play it from time to time but I think a lot of people will agree, Elder Scrolls games aren't generally played for their Main Quest (even if you find it interesting). Part of what I enjoyed was "making my own story" (within the frames of that world) so just wandering around the world is sort off ingrained into my gamer DNA (if there were such a thing). There weren't any quest markers but I didn't really feel like I was wandering "aimlessly" there was usually a purpose. That said I really like a more linear story driven game like the original ME trilogy as well, I can get really caught up in those. I really don't see why I have to chose to enjoy only one of thosetypes. Though I agree few games can handle being bot story-driven and open world, and it can get a bit ridiculous when games try to stress to urgency of the MQ while throwing SQ's at me like candy. But whether it was Morrowind, the Witcher 3, DAO or ME - there were always SQ distracting from the urgetn MQ. More open worlds just have a few more of them, which means more game for me to enjoy. The SQ aren't always my cup of tea - I didn't particularly like those in DAI, usually. So I think you're completely right that there's a market for both types of RPG, I just don't like it when people put down the one type because it's not to their tastes as though it was an objective fact instead of opionion. I agree that the open world format doesn't really suit Bioware. I really wish they would go back to something like their old format. I like open worlds but it doesn't suit all games. A lot of people criticized the animations and bugs in MEA but I didn't have that many bugs (the only one I remember at the moment is falling through the landscape when I used the jumo jet once) and the animations weren't as big of a deal to me as they were to others (as I said, I still play Morrowind so my standards might bot be the highest). I like finding little notes books throughout the games because it spaces out the reading a little. Though lore-wise the bestiary should have been more filled in W3 because Geralt had regained his memory. It sucks when they're hard to find or you find them out of context but that didn't happen too often to me. As for the presentation, I thought it was pretty good but I might not be the best judge of that. Could it have been better? Probably. I would have liked it if the main villains had been characterized a little more - they didn't get as much screen time as I wanted them to have. There will never be a perfect game so all we can do is point out what works for us and what doesn't and hope it will improve. Hmm, I've never really tried to do just the MQ in any game but I suppose that's true. That said, I don't think MEA copies TW3 that much - most of the similarities are more likely the result of being semi-open world RPGs. If anything, MEA copies DAI which was heavily inspired by Skyrim. You're conflating a few things... so, again, I'm talking about the difference between "the best game I have ever played" (exact quote of the person I was initially responding to), a "great" game, and a "good" game. The best game I have ever played is one I couldn't stop playing. The poster I was responding shelved TW3 merely because they like to play ever AAA game (that's the reason they stated)... If TW3 was really the "best game they have ever played" (which is what they claimed)... then why does every other AAA game that was released since stop them from getting back and finishing the story? It must be that they are not finding the story compelling enough to even put some other AAA on the back burner for a few days to finish the game off. They, in fact, even stated that they had finished ME:A... and TW3 has been out for a couple of years now. It's not that they have to sleep or work or that they have a dying friend... They are putting off finishing TW3 because they want to play other games. I'm glad you can put a story aside for a bit and just pick up as though you never broke from it. I'm old... my memory isn't quite as sharp as it used to be, so I lose momentum and I forget what choices I made, what characterization of my PC I'm building... all sorts of things. Also, I did not say you were not story driven at all... I said you were obviously not that story driven (i.e. not as story driven as I). My need to have good sequencing in a story, my love of well structured and guide mysteries is one reason why I struggle with open-world stories written in such a way that the sequencing can be moved about... and that is never perfect. TW3's story, I'm told, is best if you do Novigrad before Skellige... that Ciri's story loses some of it's continuity if you do Skellige first... but CDPR doesn't stop you from doing Skellige first because it's an open world. I'm told that the player can also be penalized for not doing some quests in Novigrad in a particular order (that is parts of quests show in the log as having been failed). I would rather the developer gate things so that sort of thing can't happen... personal preference... something I see as a "flaw" with stories written to accommodate an open-world design. As for the degree they copies TW3... they said they were inspired by TW3 so, on that front, I'm just taking them at their own word. I'm just starting my ME:A playthrough now that 1.07 is out. If they didn't copy TW3 all that much, I should enjoy the game more than I'm expecting to... because, the bottom line here, is that I don't like TW3. Oh, then I misunderstood you. Sorry. I thought you were talking about great games not the best game. I've never actually played a game I would call the best. Same with movies, music and TV series... I've never really been able to chose one as "best". I don't think taking breaks to play other games in between disqualifies them from saying it's the best game they've ever played though, because not everyone enjoys games the same way. Also, "best game" is only relative to whatever else they've played and is a subjective thing. It seems like I misunderstood you on the story-driven thing as well. I think that when I'm wandering around "aimlessly" that I''m thinking about story even if it's a story I make for myself but I also enjoy more structured stories a lot. I agree that the story sequencing of games suffer in open world games. It's a bane of that type of RPG, just like stories that are very linear have little player freedom. A lot of games have trouble striking the balance between story and freedom but I enjoy open world games despite that flaw though not everyone will. Maybe in the future we will get games that can handle both better. As for the copying, I didn't really think it felt that similar to TW3. Most similarities are more due to both being semi-open world games. Be warned though that there are a lot of side quests in MEA, most are pretty small but there are a lot of them. There is a little bit of gating in the story since some parts of the map don't open up until you get further into the main quest but it's not as linear as the previous titles. I hope you enjoy it though. Good luck with your Ryder!
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Post by The Arbiter on May 24, 2017 12:09:39 GMT
yes they are not a fan. Majority of gamers nowadays agrees that Pre-ordering needs to DIE. If you actually cared for Mass Effect you would oh I don't know pressure the Publisher EA and the Developers BioWare to actually fix the game? FOR ONCE by not pre-ordering? if you enjoy Alpha testing then good for you. Want more gifs? I have loads of them I absolutely find it asanine when people say others aren't a fan over something so trivial. ive heard the "pre-ordering is bad" debate for years. Simply put, I don't think there's a reason not to pre-order games so long as one enjoys the product. I pre-order based off track record, so if I enjoyed the last game, odds are I'm pre-ordering the next cause I'm expecting something just as good this time. If it ends up disappointing, I can simply not do so next time. I also pre-order for early access to download my game before launch (cause I have so-so internet and they take forever to download, that also is a big part of why I pre-order as I want to play ASAP. I also refuse to believe "they don't put in the work cause they already have your money at that point". Why do I? Because if true then that's the entirety of the industry, and quite simply, I don't feel they're all trying to rip people off. You could call sheep all you want, but it means nothing if the next game sells and people are enjoying it, as that means the pre-order was worth it, not to mention most people won't care if another is let down, I can tell everyone here straight up I don't give a damn if someone doesn't like something I do, I got my enjoyment at least, unfortunate for those who didn't get the enjoyment I did, but at least I did, and that justifies me paying $60+ for myself. keep in mind I thought andromeda underachieved for a mass effect game, and a bioware game period. I've no interest to even replay it. However I'm not going to blame others for it being bad when they didn't make the game themselves. I'll also put emphasis on ASANINE when it comes to people individually dictating who is, and isn't a fan if a franchise, it's probably my biggest peeve ever when it comes to gaming communities cause I see it everywhere. "You're why halo is dying!", "you're why gears of war is dying" and now I've seen it with mass effect(and this isn't really the first time I've seen it in Mass Effects case). Everyone's pro mass effect in the end, we each simply have our own perspectives on how it should be handled and we each support it in our own ways. Honestly, like Kino said, you lose credibility doing what your doing and it really doesn't help the franchise either lol. I'm sure dictating who is and isn't a fan just magically makes things better. would love to see your source for most people thinking pre-ordering is bad as well. I've seen debates in it fir years, I've seen polls done inside a community forum, but have yet to see one actually polling gamers in general. Either way though I'll still pre-order games that I feel are deserving as I could care less if it pisses others off. i may even pre-order the next ME game multiple times regardless how much I dislike it just cause, I want to contribute more to being a problem you know? (That's how ridiculous I think this pre-ordering thing is) TLDR I also refuse to believe "they don't put in the work cause they already have your money at that point". and this is why today's gaming industry is absolutely shite.
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Post by ShadowAngel on May 24, 2017 12:44:06 GMT
I absolutely find it asanine when people say others aren't a fan over something so trivial. ive heard the "pre-ordering is bad" debate for years. Simply put, I don't think there's a reason not to pre-order games so long as one enjoys the product. I pre-order based off track record, so if I enjoyed the last game, odds are I'm pre-ordering the next cause I'm expecting something just as good this time. If it ends up disappointing, I can simply not do so next time. I also pre-order for early access to download my game before launch (cause I have so-so internet and they take forever to download, that also is a big part of why I pre-order as I want to play ASAP. I also refuse to believe "they don't put in the work cause they already have your money at that point". Why do I? Because if true then that's the entirety of the industry, and quite simply, I don't feel they're all trying to rip people off. You could call sheep all you want, but it means nothing if the next game sells and people are enjoying it, as that means the pre-order was worth it, not to mention most people won't care if another is let down, I can tell everyone here straight up I don't give a damn if someone doesn't like something I do, I got my enjoyment at least, unfortunate for those who didn't get the enjoyment I did, but at least I did, and that justifies me paying $60+ for myself. keep in mind I thought andromeda underachieved for a mass effect game, and a bioware game period. I've no interest to even replay it. However I'm not going to blame others for it being bad when they didn't make the game themselves. I'll also put emphasis on ASANINE when it comes to people individually dictating who is, and isn't a fan if a franchise, it's probably my biggest peeve ever when it comes to gaming communities cause I see it everywhere. "You're why halo is dying!", "you're why gears of war is dying" and now I've seen it with mass effect(and this isn't really the first time I've seen it in Mass Effects case). Everyone's pro mass effect in the end, we each simply have our own perspectives on how it should be handled and we each support it in our own ways. Honestly, like Kino said, you lose credibility doing what your doing and it really doesn't help the franchise either lol. I'm sure dictating who is and isn't a fan just magically makes things better. would love to see your source for most people thinking pre-ordering is bad as well. I've seen debates in it fir years, I've seen polls done inside a community forum, but have yet to see one actually polling gamers in general. Either way though I'll still pre-order games that I feel are deserving as I could care less if it pisses others off. i may even pre-order the next ME game multiple times regardless how much I dislike it just cause, I want to contribute more to being a problem you know? (That's how ridiculous I think this pre-ordering thing is) TLDR I also refuse to believe "they don't put in the work cause they already have your money at that point". and this is why today's gaming industry is absolutely shite. Maybe If people tried proving it? I could just as easily assume devs don't do x,y, or z but did I record it? Did I get them to admit it? Besides, they really don't have your money till launch, they still have to show stuff at E3, game cons, they have to put out a demo or give previews. regardless, the industry is shit cause devs cut back on content to sell into season passes or DLC. They also realease things earlier than should, because they assume the player base is ok with using patches post launch to fix things rather than doing so before launch. The biggest issue however is them changing things that didn't need changed. CoDs issue is going to a futuristic approach, halos issue is adding in abilities, sprint, insane magnetism to its weapons, pointless gimmicks in the end. Fallout is losing RPG elements just to be a little more of a shooter, ELder scrolls franchise is slowly getting streamlined, I could go on and on. Point being my own issue with the industry for the most part isn't pre-orders or how they huddle you with DLC/season passes, but by what and how they make the actual games. I believe the the industry is shit, I see a crash occurring at some point, but I do not point the issue being pre-orders which makes up the smallest percentage of most gaming sales. Not to mention, most people I hear vs pre-ordering just end up getting the game day one anyways, way to prove a point lol.
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Post by Ancient on May 24, 2017 13:25:56 GMT
Also, don't lump this with the other Witcher 3 threads, or I'm out. This focus is different enough for me to not want to get lost in the mess of a thread to follow that is the merged Witcher 3 threads. Anyway, disclaimer. I couldn't beat The Witcher 3. I tried, I really tried, but the game is so boring and flawed. Did everything in the first world map, and made it as far as hunting for the witch main quest - then doing that cave mission with her. After that I couldn't push myself to keep going with the flaws of this game. Everyone is tooting this the next benchmark in open world gaming? But this is where the game bombs hardest. Next, Andromeda really does rip off The Witcher 3 at every turn. Way more then I expected. So all the comparisons of Andromeda to The Witcher 3 are not at all unfound. It's like BioWare took it's skeleton literally and built upon it, because no standard folks are praising The Witcher 3 as the next standard in open and EA wants that open world success formula means they has to rip it off completely. So here are some similarities I've spotted. - the hold a button long enough to activate something to activate something to save on the lack of buttons for console gamers - the stupidly hard to pinpoint circle thing on NPCs you have to aim for to activate NPS dialog - the way too many NPCs who just talk on their own and constant overlapping dialogs that happen with it - the bland to explore open worlds - the fact that the open world are not just one massive open world like Bethesda games, but several separate open world maps - how combat in open world is very lazy thought out (just copy paste a group of enemies in the same setups over and over - for MEA is the same bases over and over, while for TW3 it's just a boring flat ground with sometimes massive foliage blocking your field of view) - boring combat, but to ME:A's credit, TW3 is way more boring - how exploring open world feels like a chore in both games - how both games are padded with way to many boring fetch quests - the interface for TS3 is also total garbage, lol - in both game interest in collecting items OCD'ness ends soon because of how much crap these games toss at you and because the UI for menus are such balls to navigate that you never both to looks up and manage all this junk anyways. - the stupid scanner, yep, in both games and just as stupid in TW3 - riding the horse sucks, riding the Nomad better, but still sucks. Both only serve purpose to get to next destination. While you can use the Nomad as cover, the horse can sometimes get in the way of combat, lol. - etc, etc. Gameplay wise and overall design wise, TW3 is actually worse then Andromeda. Not just because of gameplay combat, but how exploration is handled. It literally is a very linear game in a checklist of fetch quest. And you can't just have all the side and main quests market on the map all at once like in Skyrim so you can take the route of least resistance and maybe get sidetracked in discovering and opening/completing new quests discovered on the way to do other quests. No, you can only have one quest at a time highlighted on the map, and to toggle between quests, you have to enter another sub menu, lol. And did I mention on console (PS4) bringing up the map is not instant, but comes with an actual 3 or so seconds of loading? So yeah, if you want to follow the quests marked on the map, you're basically doing way more riding horse waste of time across boring open world then needed, or wasting extra time in this game's total garbage UI for navigating between menus. "But what about the question marks on the map, surely they are an alternative for more open non-linear exploration" you say? Yeah, well it would have been if those question marks also listed the recommended levels for doing them too, because starting with the second map you end up in areas where enemies are too powerful for you. Meaning you've just arrived at "Waste of time destination! Proceed to next possible waste of time destination through boring over world because you aren't following the one at at time side quests markers marked on your 3 second load screen map!" How this game got GotY is beyond me. Guess it's all those I have no standards people who say "RPGs don't need gameplay. Just build pretty graphics and story and we will pay." Or in the case of Andromeda "My face is tired animation and graphics to the song and dance of Mac Walters quality of writing & directing? Yes please!" End rant/ Wow! Ignorance leads to error, and this is beyond ignorant! First, Andromeda isn't even close to TW3. And thank god that TW3 is nothing like that Skyrim abomination. Skyrim is on a level of 10 year old kid, and with the most retarded fetch quests ever. Also every house in Skyrim is separate cell, and DLC maps also. So Skyrim isn't one big map. And how would you create one big map if your worlds are scattered, aka Planets, stations, etc!?
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Post by Terminator Force on May 24, 2017 14:36:57 GMT
Also, don't lump this with the other Witcher 3 threads, or I'm out. This focus is different enough for me to not want to get lost in the mess of a thread to follow that is the merged Witcher 3 threads. Anyway, disclaimer. I couldn't beat The Witcher 3. I tried, I really tried, but the game is so boring and flawed. Did everything in the first world map, and made it as far as hunting for the witch main quest - then doing that cave mission with her. After that I couldn't push myself to keep going with the flaws of this game. Everyone is tooting this the next benchmark in open world gaming? But this is where the game bombs hardest. Next, Andromeda really does rip off The Witcher 3 at every turn. Way more then I expected. So all the comparisons of Andromeda to The Witcher 3 are not at all unfound. It's like BioWare took it's skeleton literally and built upon it, because no standard folks are praising The Witcher 3 as the next standard in open and EA wants that open world success formula means they has to rip it off completely. So here are some similarities I've spotted. - the hold a button long enough to activate something to activate something to save on the lack of buttons for console gamers - the stupidly hard to pinpoint circle thing on NPCs you have to aim for to activate NPS dialog - the way too many NPCs who just talk on their own and constant overlapping dialogs that happen with it - the bland to explore open worlds - the fact that the open world are not just one massive open world like Bethesda games, but several separate open world maps - how combat in open world is very lazy thought out (just copy paste a group of enemies in the same setups over and over - for MEA is the same bases over and over, while for TW3 it's just a boring flat ground with sometimes massive foliage blocking your field of view) - boring combat, but to ME:A's credit, TW3 is way more boring - how exploring open world feels like a chore in both games - how both games are padded with way to many boring fetch quests - the interface for TS3 is also total garbage, lol - in both game interest in collecting items OCD'ness ends soon because of how much crap these games toss at you and because the UI for menus are such balls to navigate that you never both to looks up and manage all this junk anyways. - the stupid scanner, yep, in both games and just as stupid in TW3 - riding the horse sucks, riding the Nomad better, but still sucks. Both only serve purpose to get to next destination. While you can use the Nomad as cover, the horse can sometimes get in the way of combat, lol. - etc, etc. Gameplay wise and overall design wise, TW3 is actually worse then Andromeda. Not just because of gameplay combat, but how exploration is handled. It literally is a very linear game in a checklist of fetch quest. And you can't just have all the side and main quests market on the map all at once like in Skyrim so you can take the route of least resistance and maybe get sidetracked in discovering and opening/completing new quests discovered on the way to do other quests. No, you can only have one quest at a time highlighted on the map, and to toggle between quests, you have to enter another sub menu, lol. And did I mention on console (PS4) bringing up the map is not instant, but comes with an actual 3 or so seconds of loading? So yeah, if you want to follow the quests marked on the map, you're basically doing way more riding horse waste of time across boring open world then needed, or wasting extra time in this game's total garbage UI for navigating between menus. "But what about the question marks on the map, surely they are an alternative for more open non-linear exploration" you say? Yeah, well it would have been if those question marks also listed the recommended levels for doing them too, because starting with the second map you end up in areas where enemies are too powerful for you. Meaning you've just arrived at "Waste of time destination! Proceed to next possible waste of time destination through boring over world because you aren't following the one at at time side quests markers marked on your 3 second load screen map!" How this game got GotY is beyond me. Guess it's all those I have no standards people who say "RPGs don't need gameplay. Just build pretty graphics and story and we will pay." Or in the case of Andromeda "My face is tired animation and graphics to the song and dance of Mac Walters quality of writing & directing? Yes please!" End rant/ Wow! Ignorance leads to error, and this is beyond ignorant! First, Andromeda isn't even close to TW3. And thank god that TW3 is nothing like that Skyrim abomination. Skyrim is on a level of 10 year old kid, and with the most retarded fetch quests ever. Also every house in Skyrim is separate cell, and DLC maps also. So Skyrim isn't one big map. And how would you create one big map if your worlds are scattered, aka Planets, stations, etc!? Ugh, not even going to bother trying to reason with you, that's how off kilter you are.
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Post by Ancient on May 24, 2017 15:08:06 GMT
Wow! Ignorance leads to error, and this is beyond ignorant! First, Andromeda isn't even close to TW3. And thank god that TW3 is nothing like that Skyrim abomination. Skyrim is on a level of 10 year old kid, and with the most retarded fetch quests ever. Also every house in Skyrim is separate cell, and DLC maps also. So Skyrim isn't one big map. And how would you create one big map if your worlds are scattered, aka Planets, stations, etc!? Ugh, not even going to bother trying to reason with you, that's how off kilter you are. Smart decision. And believe me i wouldn't even want to have long discussion with you. From Bethesda forums i have learned that normal discussion with Skyrim fans is impossible. It's like having a discussion with religious fanatics. They are the most ignorant people ever. Btw, here is great Skyrim review: thenocturnalrambler.blogspot.ba/2012/02/skyrim-actually-kinda-sucks.html
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Post by ShadowAngel on May 24, 2017 15:21:03 GMT
Ugh, not even going to bother trying to reason with you, that's how off kilter you are. Smart decision. And believe me i wouldn't even want to have long discussion with you. From Bethesda forums i have learned that normal discussion with Skyrim fans is impossible. It's like having a discussion with religious fanatics. They are the most ignorant people ever. Btw, here is great Skyrim review: thenocturnalrambler.blogspot.ba/2012/02/skyrim-actually-kinda-sucks.htmlTo use one of his own assumptions on why it got such high scores: "I don't think he played the game". Sorry, but that game was revolutionary at its time, very few games did what it did and even today I don't see many outdoing it. It's a beautiful big ass fun sandbox to play in. All that matters really.
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Post by Deleted on May 24, 2017 15:36:46 GMT
You're conflating a few things... so, again, I'm talking about the difference between "the best game I have ever played" (exact quote of the person I was initially responding to), a "great" game, and a "good" game. The best game I have ever played is one I couldn't stop playing. The poster I was responding shelved TW3 merely because they like to play ever AAA game (that's the reason they stated)... If TW3 was really the "best game they have ever played" (which is what they claimed)... then why does every other AAA game that was released since stop them from getting back and finishing the story? It must be that they are not finding the story compelling enough to even put some other AAA on the back burner for a few days to finish the game off. They, in fact, even stated that they had finished ME:A... and TW3 has been out for a couple of years now. It's not that they have to sleep or work or that they have a dying friend... They are putting off finishing TW3 because they want to play other games. I'm glad you can put a story aside for a bit and just pick up as though you never broke from it. I'm old... my memory isn't quite as sharp as it used to be, so I lose momentum and I forget what choices I made, what characterization of my PC I'm building... all sorts of things. Also, I did not say you were not story driven at all... I said you were obviously not that story driven (i.e. not as story driven as I). My need to have good sequencing in a story, my love of well structured and guide mysteries is one reason why I struggle with open-world stories written in such a way that the sequencing can be moved about... and that is never perfect. TW3's story, I'm told, is best if you do Novigrad before Skellige... that Ciri's story loses some of it's continuity if you do Skellige first... but CDPR doesn't stop you from doing Skellige first because it's an open world. I'm told that the player can also be penalized for not doing some quests in Novigrad in a particular order (that is parts of quests show in the log as having been failed). I would rather the developer gate things so that sort of thing can't happen... personal preference... something I see as a "flaw" with stories written to accommodate an open-world design. As for the degree they copies TW3... they said they were inspired by TW3 so, on that front, I'm just taking them at their own word. I'm just starting my ME:A playthrough now that 1.07 is out. If they didn't copy TW3 all that much, I should enjoy the game more than I'm expecting to... because, the bottom line here, is that I don't like TW3. Oh, then I misunderstood you. Sorry. I thought you were talking about great games not the best game. I've never actually played a game I would call the best. Same with movies, music and TV series... I've never really been able to chose one as "best". I don't think taking breaks to play other games in between disqualifies them from saying it's the best game they've ever played though, because not everyone enjoys games the same way. Also, "best game" is only relative to whatever else they've played and is a subjective thing. It seems like I misunderstood you on the story-driven thing as well. I think that when I'm wandering around "aimlessly" that I''m thinking about story even if it's a story I make for myself but I also enjoy more structured stories a lot. I agree that the story sequencing of games suffer in open world games. It's a bane of that type of RPG, just like stories that are very linear have little player freedom. A lot of games have trouble striking the balance between story and freedom but I enjoy open world games despite that flaw though not everyone will. Maybe in the future we will get games that can handle both better. As for the copying, I didn't really think it felt that similar to TW3. Most similarities are more due to both being semi-open world games. Be warned though that there are a lot of side quests in MEA, most are pretty small but there are a lot of them. There is a little bit of gating in the story since some parts of the map don't open up until you get further into the main quest but it's not as linear as the previous titles. I hope you enjoy it though. Good luck with your Ryder! At any given point in time, there is always one game that ranks as "the best I have ever played." For me, it's not a game that I would shelve for a year just to play other games being released. I'd postpone starting those other games until I finished "the best game I have ever played." Sure, it's subjective... but the quality of the "reason" for shelving what the poster claims is "the best game" they ever played seems really flimsy to me. It's sort of like... my favorite cake is chocolate and I have a chocolate one and a vanilla one in fron tof me... both fresh... but I'm going to set the chocolate aside until it gets stale and eat all the vanilla one first because...????... sorry, I don't get it.
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Fen'Harel Faceman
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on May 24, 2017 17:12:00 GMT
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Post by KaiserShep on May 24, 2017 17:15:16 GMT
Thankfully, the Invincible Equinsu Ocha mod fixes this.
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